Friday, March 16, 2007

Proposal: Prison

Timed out 2-0

Adminned at 17 Mar 2007 20:42:12 UTC

Create a new Dynastic Rule “Prison” with the text:

There are two locations on the map that contain prisons:
*ICE - World Prison
*SIB - Mastermind Prison

An Agent in a Prison has their LKL changed to their current Location followed by “PRI” (ex. ICE-PRI).

Any Agent in the a Prison may not leave the Prison’s Location unless at least one of the following is true:
*The Agent has a gadget that allows them to leave.
*The Agent’s Affiliation is the same as the name of the prison (ex. World Affiliation for World Prison)
*Another Agent rescues the Agent in prison by moving into the Location where the Prison is, then reducing the the number of Land, Air and Sea tickets on their GDNT by 1.

A Double Agent with a True Affiliation the same as the location (ex. Double Agent - True Affiliation Mastermind for Mastermind prison) may change their affiliation to their True Affiliation while inside the Prison, and leave the prison freely.

 

Comments

Seebo:

16-03-2007 07:18:37 UTC

“then reducing the the number of Land, Air and Sea tickets on their GDNT by 1.” Is there some sort of check built in to the system to make sure they HAVE at least one of each? Or is that something that needs to be built into the rule? I don’t really remember how it works…

Seebo:

16-03-2007 07:21:17 UTC

Hrm so on closer inspection, it looks like that check needs to be in your rule, as currently such a check exists only in the Movement subrule, and the prison-breaking doesn’t actually involve that rule. :(

Amnistar: he/him

16-03-2007 14:30:55 UTC

dang…I’ll have to propose a fix for that then.

Amnistar: he/him

16-03-2007 18:46:13 UTC

Though, on the flip side, if they have 0 tickets, it gets set to -1, which is legal, and they just have a deficit.

Seebo:

18-03-2007 03:33:40 UTC

for sure, fine… fix it later!