Proposal: Prison
Timed out 2-0
Adminned at 17 Mar 2007 20:42:12 UTC
Create a new Dynastic Rule “Prison” with the text:
There are two locations on the map that contain prisons:
*ICE - World Prison
*SIB - Mastermind PrisonAn Agent in a Prison has their LKL changed to their current Location followed by “PRI” (ex. ICE-PRI).
Any Agent in the a Prison may not leave the Prison’s Location unless at least one of the following is true:
*The Agent has a gadget that allows them to leave.
*The Agent’s Affiliation is the same as the name of the prison (ex. World Affiliation for World Prison)
*Another Agent rescues the Agent in prison by moving into the Location where the Prison is, then reducing the the number of Land, Air and Sea tickets on their GDNT by 1.A Double Agent with a True Affiliation the same as the location (ex. Double Agent - True Affiliation Mastermind for Mastermind prison) may change their affiliation to their True Affiliation while inside the Prison, and leave the prison freely.
Seebo:
“then reducing the the number of Land, Air and Sea tickets on their GDNT by 1.” Is there some sort of check built in to the system to make sure they HAVE at least one of each? Or is that something that needs to be built into the rule? I don’t really remember how it works…