Protosal: How fast is fast?
In rule 2.7 change the following text
An encounter starts out Ranged. A Ranged encounter becomes a Melee encounter when it has been continuously on the same floor as an @ for at least 24 hours, and has continuously been a Ranged encounter for at least 24 hours. If there are ever no @s on a Floor, all Melee encounters on that floor become Ranged.
to
An encounter starts out Ranged. A Ranged encounter becomes a Melee encounter when it has been continuously on the same floor as an @ for at least Y hours, and has continuously been a Ranged encounter for at least Y hours where Y is an integer. If there are ever no @s on a floor, all Melee encounters on that floor become Ranged.
A monster’s speed can be one of Sessile, Slow, Medium, Fast, Very Fast. If a monster’s speed is Sessile than Y is 48, if a monster is Slow than Y is 36, if a monster is Medium than Y is 24, If a monster is Fast Y is 12, and if a monster is Very Fast than Y is 6.
Also change the term “floor” to the term “dungeon level” throughout the ruleset.
I know this one isn’t perfect. Trying to implement monster speed into combat. I would like to be able to track combat with individual monsters separately, yet I am having trouble with the wording within the confines of an encounter.
I also find that using two different terms for monster and @ location (floor, dungeon level) seems difficult. If that isn’t changed I do not think this section of rule 2.7 is valid because it does not say anything about how an @ could be on a floor.
Comments please.
Klisz:
Though in the last paragraph all “than"s should be “then"s.