Saturday, June 12, 2010

Protosal: How fast is fast?

In rule 2.7 change the following text

An encounter starts out Ranged. A Ranged encounter becomes a Melee encounter when it has been continuously on the same floor as an @ for at least 24 hours, and has continuously been a Ranged encounter for at least 24 hours. If there are ever no @s on a Floor, all Melee encounters on that floor become Ranged.

to

An encounter starts out Ranged. A Ranged encounter becomes a Melee encounter when it has been continuously on the same floor as an @ for at least Y hours, and has continuously been a Ranged encounter for at least Y hours where Y is an integer. If there are ever no @s on a floor, all Melee encounters on that floor become Ranged.

A monster’s speed can be one of Sessile, Slow, Medium, Fast, Very Fast. If a monster’s speed is Sessile than Y is 48, if a monster is Slow than Y is 36, if a monster is Medium than Y is 24, If a monster is Fast Y is 12, and if a monster is Very Fast than Y is 6.

Also change the term “floor” to the term “dungeon level” throughout the ruleset.

I know this one isn’t perfect. Trying to implement monster speed into combat. I would like to be able to track combat with individual monsters separately, yet I am having trouble with the wording within the confines of an encounter.

I also find that using two different terms for monster and @ location (floor, dungeon level) seems difficult. If that isn’t changed I do not think this section of rule 2.7 is valid because it does not say anything about how an @ could be on a floor.

Comments please.

Comments

Klisz:

12-06-2010 15:35:05 UTC

for Though in the last paragraph all “than"s should be “then"s.

Galdyn:

12-06-2010 22:57:03 UTC

but that still doesn’t address how to track individual monsters with differing speeds, because currently entire encounters change from ranged to melee. What if one encounter had monsters with different speeds.