Story Post: Haul: The Inn (9 comments) A long evening of cheap food and drink at an inn across town is interspersed wit

A long evening of cheap food and drink at an inn across town is interspersed with well-timed trips to the rooms on the upper floor, without attracting the attention of other patrons or the landlord. Clucky, Juniper and NadNavillus Scout the rooms out, JonathanDark Unlocks a promising wardrobe, 4st attempts and fails to Unlock a storeroom door using brute force, and Xebec keeps a Standard watch down in the bar.

The previous Haul, having been punted, is brought along, but by the end of the night only 3 Florins and a Loupe can be found of it.

The Haul is now 24 Florins, a Loupe, an Unappraised Gem and a Lockpick.

Proposal: Target Practice

If https://blognomic.com/archive/takeout was enacted, replace “Restaurant” with “Shop” throughout the rest of this proposal


In “The Target” replace ““The name of the Current Target is publicly tracked, as is by default the Restaurant.” with “The name of the Current Target and Next Target is publicly tracked, as are both by default the Restaurant.”

In “Distribution” after the step “Perform the Action of the Hustle of each Thief, if there are any to perform, doing so by secretly randomly choosing the order of Thieves in which to process each Thief’s Hustle. Any gains or losses are in addition to the previous steps of this instance of this atomic action.” add “Set the Current Target to be the Next Target”

In “Distribution” replace “then that Target becomes the Current Target. Otherwise the Current Target becomes Restaurant.” with “then Next Target is set to the name of that Target. Otherwise the Next Target becomes Restaurant.”

Right now, its asking a bit much for people to commit arms when we don’t even know what we’re hitting or if we’re even hitting anything

This makes it so that the “Next Target” gets set by vote in Haul 1. Then for Haul 2, people can commit their arms. Finally for Haul 3 we’ll actually hit the Next Target (as it became the new Current Target at the end of Haul 2).

Proposal: In the Shadows

Add a subrule to “The Thieves” called “Covert Income”:-

Whenever Florins are gained Covertly by a Thief who has any Pouches, then instead of being added to the Thief’s Florins they are added to a secretly random Pouch held by that Thief, and the City privately informs that Thief of which Pouch they were added to, and its new contents.

In the “Linger” Plan, replace “You gain 2DICE2 Florins” with “You gain 2DICE2 Florins Covertly (the dice being rolled in a secretly random manner)”.

In the “Informant” Hustle, replace “transfer” with “Covertly Transfer”.

Add a new Hustle:-

| Racketeer || Action: If this Thief has 1 or more Arms, they Covertly gain 3 Florins.

Clouding the waters a little.

Proposal: Takeout

In “The Target”, replace “Restaurant” with “Shop” and “Club” with “Underworld”.

To “The Target”, add a paragraph:-

“Restaurant” is considered to be a synonym for “Shop”, and “Club” a synonym for “Underworld”, when specifying Targets. The City may repeal this paragraph if no comments on a pending Haul post include the terms “Restaurant” or “Club”.

In the rule “Hustles”, and in the tracked gamestate it refers to, rename “Target” to “Victim”.

Giving the most likely burglary target a more generic name, since it’ll probably come up repeatedly; players also shouldn’t feel that proposed game items have to be things you might find in a restaurant, or among its patrons. The second one could take some genericising as well.

Also patching the double-use of “Target” in both Hustles and Targets.

Proposal: Rich and Reckless

Add a new step to the end of the list in “Distribution”:-

* A Thief’s Wealth is equal to their Florins value, plus the Florins in all of their own Pouches.

In “The Haul”, replace “If there is no pending Haul post” with:-

If there is no pending Haul post and the City has not made a Triumphal post so far this dynasty.

Add a rule named ‘Grand Heist’ with the following text:

==Grand Heist==
Each Thief can have a number of Grand Heists, which is publicly tracked and defaults to zero.

Grand Heists have a Description, which has no effect, but helps to create a good narrative.

At any time, if a Thief has met the Standard for an Grand Heist then they may Attempt it by making a blog post announcing as such. Such a Thief is known as an Attemptor. If another Thief or the City can verify that the Attemptor has met the Standard for the Grand Heist, the Attemptor makes a Notoriety Check. If they succeed, they may increase their Heists by 1. If they fail, they are placed in the Gaol. Each Thief may only claim each individual Heist once in the dynasty.

Any Thief who has claimed every attainable Heist has achieved Victory.

The possible Heists, their Descriptions, and their Standards are as follows:

{| class="wikitable sortable"
|-
! Heist !! Description !! Standard
|-
| Mansion Jewels || Only the richest get into this mansion. You'll need to flash your cash - and there's the small matter of the 50 florin entrance fee… || Have more than 200 Florins. Pay 50 Florins to Attempt this Heist.
|-
| The Monk's Diamond || It takes speed to outrun the swift monks at the temple. Plus, the police station is right next door. Better run. || Have no Injuries. Perform one additional Notoriety Check for every ten Wealth you have.
|-
| Amethyst of Strength || The legendary Amethyst of Strength is held at a nearby museum. It doesn't actually grant strength, but it's surrounded by some pretty strong guards. || Have the highest Arms value and no Pouches.
|-
| First Prize || At the underground Bragging Competition, the judges are happy to turn a blind eye to any wrongdoings, as long as you're the best in something. || Have the highest Notoriety. Perform an additional Notoriety Check.
|-
| Crystal Chandelier || At a fancy restaurant, the biggest gangs often have shootouts. If a notorious thief shows up, maybe they'll clear out - leaving the beautiful chandelier for you. || The current Target must be Restaurant. Have a Notoriety of 50.
|}

Kevan tried it earlier. I’ve just adapted the Awards from last dynasty to fit this.

Sunday, May 12, 2024

Proposal: Floreat Scelus

Fewer than a quorum not voting against. Failed 0-4 by Kevan.

Adminned at 13 May 2024 13:44:46 UTC

Add a new step to the end of the list in “Distribution”:-

* A Thief’s Wealth is measured as their Florins value, plus the Florins in all of their own Pouches. If a single Thief has a higher Wealth than every other Thief, and if that Thief has 100 or more Wealth, then make a blog post (known as a Triumphal post) announcing this fact, including the Thief’s identify. Upon making such a post, the Thief identified in it achieves victory.

In “The Haul”, replace “If there is no pending Haul post” with:-

If there is no pending Haul post and the City has not made a Triumphal post so far this dynasty

Floating an obvious victory condition, now that we’ve reached the likely midpoint of the dynasty. (For new players; dynasties tend to last around a month.)

Saturday, May 11, 2024

Proposal: I Smell A Rat

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 13 May 2024 07:08:24 UTC

In the rule “Hustles”, after the text “which is performed by the City during the Distributing atomic action”, add this text:

, and may also have a Target, which if present in the Description is the name of a Thief and must be mentioned when privately communicating that Hustle to the City.

and in the same rule, add this Hustle to the table:

|-
| Blackmailer || This has a Target. Action: Perform a Notoriety check for that Target.

Makes having too much Notoriety a little more dangerous.

Proposal: Synchronise Watches

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 13 May 2024 07:05:58 UTC

To “The Thieves”, add:-

If something is defined as a Street Action, a Thief can perform that action if they have not already done so since the most recent Haul post was posted.

Replace “daily action” with “Street Action” throughout the dynastic ruleset.

Nudging the few existing daily actions to “once per Haul” so that it doesn’t matter how my timing for the Hauls happens to line up with midnight UTC - and if the Haul cycle does start to speed up, processing two Hauls in a day won’t get in the way of anything.

Story Post: Haul: The Entomologist

Punted with no agreement after 48 hours.

Adminned at 13 May 2024 08:24:16 UTC

Scattered among the paperwork and display cases in the dark and creaking office, the group find a few coins and tools. Jonathan and Juniper scouted the place out earlier in the day, telling 4st and NadNavillus which desk drawers needed to be Unlocked. Other thieves took a Standard approach.

The Haul is 24 Florins, a Loupe and a Lockpick.

Saturday, May 11, 2024

Proposal: Armed and Dangerous

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 13 May 2024 07:03:45 UTC

Add a new dynastic rule called “Arms”

Each Thief has a publicly tracked amount of Arms, which defaults to 0.

At any time, a Thief may Purchase Arms by performing the following atomic action:

* Gain Notoriety equal to their Arms plus 1
* Perform a Notoriety Check
* Spend Florins equal to their Arms plus 1 and increase their Arms by 1 (if they are unable to perform this step, it is skipped without increasing their arms

Each Thief may privately communicate with the City the amount of Arms they wish to spend on a Haul and may change this at any time. This is known as their Offer.

Add a new dynastic called “The Target”

Targets have a Name, and Integer Defense, a Loot, and a Trap. Possible Targets are below.

The name of the Current Target is publicly tracked, as is by default the Restaurant.

{| class="wikitable sortable"
! Name || Defense || Loot || Trap
|-
| Restaurant || 0 || None || None
|-
| Club || 5 || Add 2DICE5 Florins to the Haul || Each Thief whose plan was not Rest or Lay Low gains a random Injury
|-
| Bank || 10 || Add 5DICE5 Florins to the Haul || Each Thief whose plan was not Rest or Lay Low gains a random Injuries and gains 5 Notoriety
|-
| Jewelry Store || 5 || Add two unapprised gems to the haul || Each Thief whose plan was not Rest or Lay Low gains 3 Notoriety
|}

In “The Haul” before “Apply the Effect of each Thief’s plan (with the ‘you’ referring to the Thief whose plan it is)” add “Set the Party Might to 0” and then after “Apply the Effect of each Thief’s plan (with the ‘you’ referring to the Thief whose plan it is)” add the following steps

- For each Thief whose Plan is not Rest or Lay Low, reduce that Thief’s Arms by the amount most recently communicated Offer to a minimum of 0. Then increase the Party Might by the amount their Arms were reduced by.
- If the Party Might is greater than or equal to Defense of the Current Target, apply the Loot of the Current Target
- If the Party Might is less than the Defense of the Current Target, apply the Trap of the Current Target

In Distribution, add the following step right before “Change the status of the Haul post to enacted.”

If there is a single Target for which a quorum of Free Thieves included the string “Raid X” in a comment on the Haul Post, where X is the name of a Target, then that Target becomes the Current Target. Otherwise the Current Target becomes Restaurant.

Story Post: Haul: The Jeweller

NadNavillus, JonathanDark, 4st and Clucky are agreed.

Adminned at 11 May 2024 07:52:55 UTC

Time runs short on a window of opportunity that Juniper had Scouted out at the nearby jeweller’s, so the previous Haul is brought along in a sack (losing 3 Florins and the Cloak on the way). JonathanDark and NadNavillus make short work of Unlocking the display cabinets, the rest of the team pursue Standard approaches, and the job is done and dusted before the first whistle sounds.

Combined with the remnants of the previous Haul, the group now have 32 Florins, a Helm, two Unappraised Gems, a Loupe and a Lockpick to divide up.

Proposal: Reduced Sentence

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 13 May 2024 07:00:17 UTC

In the rule “Gaol”, after the text “The Gaol is a publicly-tracked list of Thieves” add the text “and a number named Time Served for each Thief in the Gaol, where Time Served defaults to 3 and is set to this default each time a Thief is newly added to the Gaol”.

In the subrule “Distribution”, after the bullet point that begins with “For each Thief in Gaol”, add this bullet point:

* For each Thief in Gaol, subtract 1 from their Time Served. If a Thief’s Time Served becomes 0, remove that Thief from the Gaol.

Thieves shouldn’t stay in Gaol forever automatically. I know a quorum of Free Thieves can free a Thief, but it’s too easy to just forget about it and leave them in Gaol forever, and right now that’s too powerful and punishing.

If people want to keep a Thief in Gaol, they should have to actively “renew” their sentence.

Idling request

I’d like to be idled before I manage to idle out. I haven’t been participating too much and that’s probably not going to change anytime soon

Proposal: Let’s bust out of this place!

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 11 May 2024 09:39:28 UTC

Replace the following under “Gaol”:

A Thief who is in Gaol may not take dynastic actions, and is always considered to have a Plan of “Rest” and an Hustle of “Labourer”.

with

A Thief who is in Gaol may not take dynastic actions, except for the following specific actions:
* If a Thief in Gaol has a Lockpick in their inventory, they may remove it from their inventory and then remove themselves from Gaol.

A Thief in Gaol is always considered to have a Plan of “Rest” and an Hustle of “Labourer”.

 

You can’t keep me in this place!

Thursday, May 09, 2024

Call for Judgment: No Discounts in the Black Market

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 12 May 2024 09:10:44 UTC

In the rule “The Black Market”, replace the text “Roll a DICE5 and add the result it to the identified Possession’s value. This is its Markup.” with this text:

Roll a DICE 5, then set the identified Possession’s Markup for this instance of the atomic action to be the result of that roll plus the identified Possession’s value.

Then in the same rule, replace every instance of the text “Markup” with the text “Black Market Price”

Uphold the change to the gamestate at this diff as the appropriate correction of gamestate based on the true legal interpretation of the ruleset at the time of this correction: https://wiki.blognomic.com/index.php?title=The_Garret&oldid=26294

I warned about this earlier, and it came to pass anyway. “This is its Markup” is too ambiguous, but it should have meant the result of the math, not just the dice roll.

Juniper, your math is wrong

@Juniper

Your math is wrong.  You started with:

36 Florin and 6 Notoriety

Bought the Ring from the Blacket Market:
Notoriety:  6 + 7 (ring) + 3 = 16
Markup: Dice5: 2, Ring = 7 + 2 = 9

So that should be:
27 Florin, 16 Notoriety, Golden Ring

After Selling the ring:
Florin 27 + 7 = 34
Notoriety 16 + 7 = 23

Do you disagree?

Proposal: Greed is Good

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 11 May 2024 09:30:39 UTC

In the rule “The Plan”, add the text “. This Plan is Busted” to the Effect for the “Pocket” Plan, and in the same rule add the following Plan to the table:

|-
| Linger || You gain 2DICE2 Florins and 1 Notoriety

Nobody is choosing Pocket anymore, so we probably need something a little more enticing.

Proposal: Emperor Recruitment [Building Blocks]

Timed out 0 votes to 3. Failed by Kevan.

Adminned at 11 May 2024 09:21:37 UTC

Add a new Building Blocks rule to the Building Blocks page of the wiki, with the title “Emperor Recruitment” and the following text:

An Emperor Recruitment is a post in the Votable Matter category whose title begins with the text “Emperor Recruitment”, and can be used to end an inactively played or otherwise problematic dynasty and determine a new Emperor. If there is no Pending Emperor Recruitment post, any Thief may submit one to the blog.

If there is a Pending Emperor Recruitment, any thief may post a comment on it in which they explicitly state they are nominating themselves. This is known as an Emperor Nomination.

An Emperor Recruitment may be Enacted by any Admin if all of the following are true:
* It is Popular.
* It has been Pending for at least 72 hours.
* There is at least one Emperor Nomination on it.
* There are no pending Declarations of Victory

An Emperor Recruitment may be Failed by any Admin if any of the following are true:
* It is Unpopular.
* It has been Pending for at least 72 hours and there are no Emperor Nominations on it.
* A Declaration of Victory has been Enacted after the Emperor Recruitment was posted.

When a Emperor Recruitment is Enacted, then, among the Thieves who made an Emperor Nomination on it, the Thief who has been Emperor the fewest times (or, in case of a tie, the one of the tied Thieves who has been Player for the longest time) achieves Victory.

Just another rather radical idea I had, with two main objectives:
1. Offering an alternative for metadynasties
2. Giving everyone a chance to get to be Emperor a bit more easily

Proposal: An Informer (again?)

Fewer than a quorum not voting AGAINST, failed 1 vote to 4 by Kevan.

Adminned at 10 May 2024 19:10:26 UTC

Add a Plan named ‘Purge’ with the Effect

This Plan is applied after all other Plans. On a roll of DICE(51-N) where N is this Thief’s Notoriety, if the result is 1, set this Thief’s Notoriety to 0 and remove 1 Florin for every 3 Notoriety this Thief has, otherwise add 1 Florin to the Haul.

 

Since there’s no way to reduce Notoriety except by using Lay Low, if someone accumulates a lot of Notoriety, this can reduce it at the expense of the Haul (nerfed, my original idea was to set it to one per player).

Wednesday, May 08, 2024

Proposal: Unique C’est Chic

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 10 May 2024 16:34:58 UTC

In the subrule “Containers”, replace the text “has not been used as the name of another Pouch in this dynasty” with this text:

is not the name of a Pouch currently in any Thief’s inventory

Taking a cue from Kevan by fixing up a problematic rule about unqiuely-named Pouches. Since there hasn’t been a demonstrated need for unique-ness across the dynasty, let’s just get rid of that notion.

Stop Thief

Lendunistus idles out after seven days without any posts or comments.

Quorum remains 5, quorum for a Haul drops to 4.

Proposal: By Day…

Reached quorum 4 votes to 0. Enacted by Kevan

Adminned at 10 May 2024 16:33:16 UTC

Rename the rule “Attitudes” to “Hustles”, and replace “Attitude” with “Hustle” (and “Attitudes” with “Hustles”) throughout the ruleset. Set each Thief’s Hustle to whatever their Attitude was immediately prior to this replacement.

Rename “One of Us” to “Labourer” throughout the ruleset and gamestate.

Rename “Best Mates” to “Pickpocket” throughout the ruleset and gamestate.

Rename “Solo Act” to “Informant” throughout the ruleset and gamestate.

The Attitudes rule hasn’t been expanded with other options since it was enacted, perhaps a more tangible narrative reskin might help to spark ideas. As something that occurs between Hauls, we could think of them as the regular jobs that the Thieves perform when they’re not out thieving.

Story Post: Haul: The Haberdasher

The Haul is Punted after 48 hours without an agreement.

Adminned at 10 May 2024 18:07:09 UTC

Breaking in through a secluded storage room window, the gang recover 13 Florins, a Helm, a Cloak and an Unappraised Gem.

JonathanDark Scouted the place out during opening hours, while 4st Eavesdropped to learn where the shopkeeper was keeping their more valuable accoutrements. The other thieves took a Standard approach.

Proposal: Go Directly

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 10 May 2024 13:27:51 UTC

Create a new rule, “Gaol”:-

The Gaol is a publicly-tracked list of Thieves; these Thieves are said to be “in Gaol”, and all other Thieves are said to be “Free”.

A Thief who is in Gaol may not take dynastic actions, and is always considered to have a Plan of “Rest” and an Attitude of “One of Us”.

In “Distribution”, replace both instances of “a quorum of Thieves” with:-

a quorum of Free Thieves

And to the bullet list, add two new steps after the second:-

* For each Free Thief, if a quorum of Free Thieves included the string “Gaol X” in a comment on the Haul Post, where X is the name of that Thief, then that Thief is added to the Gaol.
* For each Thief in Gaol, if a quorum of Free Thieves included the string “Free X” in a comment on the Haul Post, where X is the name of that Thief, then that Thief is removed from the Gaol.

A different attempt at fixing Haul quorum: creating a (fairly harmless) place where inactive Thieves can be moved to by a quorate Haul vote, where they take a break and stop counting towards that quorum.

Proposal: Fear Of Missing Out

Withdrawn. Failed by Kevan.

Adminned at 09 May 2024 06:41:06 UTC

In the rule “The Haul”, after the text “The Haul contains a list of Possessions and a number of Florins.” add the following text:

Haul Quorum is a publicly-tracked number and defaults to a quorum of the current number of non-Idle Thieves. Whenever a Thief that was Unidle becomes Idle, or whenever a Thief that was Idle becomes Unidle, the Haul Quorum should be reset to its default value.

In the subrule “Distribution”, replace all instances of the text “a quorum of Thieves” with “a number of Thieves at least equal to the Haul Quorum”.

In the same subrule, replace the text “the City may perform the atomic action of Distributing it:-” with the following text:

the City may set the Haul Quorum to its default value and perform the atomic action of Distributing:

In the same subrule, replace the text “the City may perform the Distributing atomic action on it” with the following text:

the City may reduce the Haul Quorum by 1, to a minimum of 1, and perform the Distributing atomic action

This prevents Hauls endlessly rolling over when some Thieves don’t participate in propositions and yet don’t go idle due to making the bare minimum effort.

Tuesday, May 07, 2024

Proposal: Sticky Plans

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 09 May 2024 06:37:02 UTC

Remove the text

Reset each Thief’s plan to Standard

from “The Haul”.

Sending the plan to the city for each haul is difficult for me personally, I wish it stuck around a little bit.

Story Post: Haul: The Candlemaker

JonathanDark, Clucky, NadNavillus, Juniper and Desertfrog are agreed.

Adminned at 08 May 2024 17:50:20 UTC

Hearing an unfamiliar tread on the stair before they had reached agreement on how to split the last night’s loot, the thieves have no choice but to take it all along with them on their next job, losing a little of it in the rush - four Florins are lost.

A break-in at the candlemaker’s brings in 20 Florins and a Lockpick; Juniper had Scouted out where the cash was kept, while the others pursued a Standard approach.

Adding this to the remnants of the previous Punted Haul, the group now have a total of 31 Florins, two Lockpicks and a Gold Ring to divide up.

Proposal: Redistribution of Wealth

Withdrawn. Failed by JonathanDark.

Adminned at 08 May 2024 21:09:42 UTC

In the rule “The Plan”, after the text “The possible plans are tracked in the table below”, add this text:

, along with a Target that is not empty if the Plan requires it. If the Plan requires a Target, the Target must be communicated when the Thief privately messages the City with their Plan, otherwise the Plan is invalid.

and in the same rule, add a “Target” column to the table, with blanks in every row of that column. Then, add the following to that table:

|-
| Redistribute || If the Pouch named in the Target is in the inventory of the Thief named in the Target, remove that Pouch from that Thief and add Florins equal to its Value to the Haul. When naming the Plan selected by each Thief in the Haul post, the City should treat each Thief who chose this Plan as if they had chosen the Standard Plan instead. || The name of a Thief and the full name of a Pouch in that Thief’s inventory

In the rule “Injury”, replace “If your Plan is Standard, Pocket or Scout” with “If your Plan is Standard, Pocket, Scout, or Redistribute”.

In the rule “Possessions”, add the following to the table:

|-
| Trap Kit || 3 || If a Thief names you as the Target of a Redistribute plan, a Trap Kit is removed from your inventory and that Thief’s plan instead has no effect.

If you think that someone has gotten too far ahead in Florins and tied up their riches in pouches, this is a way to get those gains spread out to everyone else.