Proposal: Sticks and Stones
Passes at 10-0. -Purplebeard
Adminned at 23 Mar 2011 01:16:20 UTC
As a subrule to Rule 2.4 (Tool Use), add a rule called “Weapons”:-
Some Tools are Weapons, as described in the “Tool Use” list, with one or more adjectives. The number of adjectives a Weapon has is its Power.
In the bulleted list in Rule 2.4, apply the following descriptions to the following tools (if they exist):-
Reword the effect of the “Hunt animals” project to:-
- Sharp rock. Clumsy Weapon.
- Pointy stick. Sharp Weapon.
- Burny stick. Hot Weapon.
- Burny pointy stick. Hot, Sharp Weapon.
- Sharp axe. Sharp, Skilled Weapon.
- Shiny axe. Sharp, Skilled, Fast Weapon.
If you hit an animal with a rock or stick, you will get a lot of raw meat. It is not so good to eat but better than starving. Again, it does not work with mammoth, for some reason. Any caveman with Knowledge of Hunt and carrying a Weapon may choose a Weapon they are carrying and Go Hunting. They shall do this by rolling a DICE5 (mentioning their chosen Weapon in the die roll comment) and adding their chosen Weapon’s Power. On a 6 or more, they may add one Raw Meat to their tools. On 5, they shall lose their chosen Weapon to gain a Raw Meat. On 4, they shall lose their Weapon. On 3 or less, nothing happens. If after hunting a Caveman would get his third tool, they must either lose their chosen Weapon before getting the Meat, or give the Meat to a Caveman with less than 2 tools. This transaction does not count towards the daily limit described in rule 2.4 “Tool Use”. A caveman may not Go Hunting more than 3 times a day.
Purplebeard: