Monday, March 21, 2011

Proposal: Ejecting the Core

Reached quorum 13 votes to 1. Enacted by Kevan. +1 Intelligence to Kevan.

Adminned at 22 Mar 2011 02:36:24 UTC

In Rule 1.3 (Proposals), replace:-

Any Caveman may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes, except that:

  • A Caveman cannot submit a non-Core Proposal if that Caveman already has two or more non-Core Proposals pending.
  • A Caveman cannot submit a Proposal if that Caveman already has three or more Proposals pending.
  • A Caveman cannot submit a Proposal if that Caveman has already submitted three or more Proposals that day.
with:-
Any Caveman may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Caveman already has 2 Proposals pending, or has already made 3 Proposals that day).

I’m wondering if we should return to the old days of “you have two proposals”, for the sake of ruleset clarity. I’ve not crunched the numbers, but it feels like new players are a lot quieter, these days - maybe we shouldn’t have such an intimidating barrier around such a fundamental game mechanic.

Comments

ais523:

21-03-2011 13:00:52 UTC

The reason for the new method was not so much about new players, but about the start of a dynasty, when a) there are often core ruleset fixes needed (often for things that collapsed the previous dynasty), and b) everyone wants to start proposing rules for the new dynasty. The potential issue is that people prioritise b) over a) at the start of a dynasty, meaning that for a while people have to live with a broken ruleset. So either someone has to sacrifice their slots for the sake of the nomic as a whole (which, if you think nomic is about winning rather than being a community, is merely a bad rule), or the core rules stay fixed and people try to ignore the fact.

Perhaps it might work better to generalise CFJs into being used for core proposals generally, instead; I wonder if that would be clearer? (The “three or more proposals that day” is bizarre enough as-is, and makes no sense to a new player; has it ever triggered, and has it triggered recently? I understand what it’s needed for, but especially with the slow veto we have nowadays, would seem unlikely to trigger even deliberately.)

Chivalrybean:

21-03-2011 13:00:58 UTC

for

Josh: Observer he/they

21-03-2011 13:07:12 UTC

for

Kevan: he/him

21-03-2011 13:26:36 UTC

[ais] Sorry, I mean that the increasing silence of new players might be down to them being confused by the proposal rule, and being too nervous to make their first proposal, not that the current rule is for their benefit. I appreciate that we’re losing some flexibility to repair broken core rules at the start of a dynasty, but I don’t think it comes up that often - on balance I think it’s healthier for the game to keep the core rules clear and simple, at the cost of losing that slight extra freedom.

Encouraging CfJs might be a nice idea, particularly for eliminating deferential voting - the Emperor usually has to step up and tell people not to vote deferentially, if it’s a significant core change. And fair point on the three-proposal limit. I think the main reason was to prevent admin abuse (either killing and reproposing their own bad proposals in an empty queue, or setting up an infinite proposal scam, if a mechanic triggered on proposal creation or failure), but maybe we could raise the cap a little and bury it in the glossary.

Ely:

21-03-2011 13:29:51 UTC

against per ais and I don’t think it is the cause of new players not making proposals.

Purplebeard:

21-03-2011 14:06:49 UTC

for When it comes to the core rules, simpler=better

Travis:

21-03-2011 14:11:00 UTC

for

Kevan: he/him

21-03-2011 14:13:05 UTC

[Travis] Welcome to BlogNomic, but you’ll need to formally request to become a player before you can join the game and start voting.

Blacky:

21-03-2011 16:02:34 UTC

for

ais523:

21-03-2011 16:08:36 UTC

Heh, I just noticed that this proposal is Kevan’s third at once, so it’s basically just a proposal to make itself illegal. Is Kevan trying to rack up Intelligence via submitting uncontroversialish proposals?

Klisz:

21-03-2011 16:52:42 UTC

imperial

glopso:

21-03-2011 18:43:44 UTC

It doesn’t make itself illegal, since the proposal was submit at the time it was legal, and the rule only restricts the submission of proposals.

glopso:

21-03-2011 18:43:55 UTC

for

Travis:

21-03-2011 18:49:22 UTC

for

Badgerigar:

21-03-2011 18:56:34 UTC

imperial

This isn’t the reason I haven’t proposed anything yet.  Mostly time constraints.

Winner:

21-03-2011 19:46:29 UTC

imperial

Bucky:

21-03-2011 20:13:13 UTC

for

Saakara:

22-03-2011 01:52:41 UTC

imperial

Darknight: he/him

22-03-2011 04:01:18 UTC

for