Monday, March 14, 2011

Proposal: The Knowledge

Reached quorum 12 votes to 0. Enacted by Kevan.

Adminned at 15 Mar 2011 02:07:09 UTC

As a subrule to Rule 2.2 (Science!), add a rule called “Knowledge”:-

If a Caveman’s Intelligence is greater than or equal to the Start Cost of a Research Project, that Caveman is considered to “Know” or “have Knowledge of” that Project. Otherwise, the Caveman does not have Knowledge of that Project.

A Caveman’s Intelligence is considered to be doubled when checking for their Knowledge of a Project whose Field is the Caveman’s Pursuit.

A proposal! Let’s say that Projects are only really ‘understood’ by Cavemen with a high enough intelligence, and Pursuits give a bonus to that. I’ll try doing something with this in my next proposal.

Comments

Bucky:

14-03-2011 16:15:25 UTC

imperial

Josh: Observer he/they

14-03-2011 16:38:12 UTC

for

Ely:

14-03-2011 17:02:02 UTC

for

Klisz:

14-03-2011 18:21:39 UTC

for

Purplebeard:

14-03-2011 18:44:00 UTC

for

Chivalrybean:

14-03-2011 19:12:16 UTC

for

Blacky:

14-03-2011 20:09:33 UTC

for

Rodlen:

15-03-2011 03:26:59 UTC

for

William:

15-03-2011 03:50:31 UTC

for

Saakara:

15-03-2011 04:53:52 UTC

for

glopso:

15-03-2011 05:15:40 UTC

for