Proposal: The Knowledge
Reached quorum 12 votes to 0. Enacted by Kevan.
Adminned at 15 Mar 2011 02:07:09 UTC
As a subrule to Rule 2.2 (Science!), add a rule called “Knowledge”:-
If a Caveman’s Intelligence is greater than or equal to the Start Cost of a Research Project, that Caveman is considered to “Know” or “have Knowledge of” that Project. Otherwise, the Caveman does not have Knowledge of that Project.
A Caveman’s Intelligence is considered to be doubled when checking for their Knowledge of a Project whose Field is the Caveman’s Pursuit.
A proposal! Let’s say that Projects are only really ‘understood’ by Cavemen with a high enough intelligence, and Pursuits give a bonus to that. I’ll try doing something with this in my next proposal.
Bucky: