Story Post: Haul: The Candlemaker (6 comments) Hearing an unfamiliar tread on the stair before they had reached agreement on ho

Hearing an unfamiliar tread on the stair before they had reached agreement on how to split the last night’s loot, the thieves have no choice but to take it all along with them on their next job, losing a little of it in the rush - four Florins are lost.

A break-in at the candlemaker’s brings in 20 Florins and a Lockpick; Juniper had Scouted out where the cash was kept, while the others pursued a Standard approach.

Adding this to the remnants of the previous Punted Haul, the group now have a total of 31 Florins, two Lockpicks and a Gold Ring to divide up.

Proposal: Sticky Plans

Remove the text

Reset each Thief’s plan to Standard

from “The Haul”.

Sending the plan to the city for each haul is difficult for me personally, I wish it stuck around a little bit.

Proposal: Redistribution of Wealth

In the rule “The Plan”, after the text “The possible plans are tracked in the table below”, add this text:

, along with a Target that is not empty if the Plan requires it. If the Plan requires a Target, the Target must be communicated when the Thief privately messages the City with their Plan, otherwise the Plan is invalid.

and in the same rule, add a “Target” column to the table, with blanks in every row of that column. Then, add the following to that table:

|-
| Redistribute || If the Pouch named in the Target is in the inventory of the Thief named in the Target, remove that Pouch from that Thief and add Florins equal to its Value to the Haul. When naming the Plan selected by each Thief in the Haul post, the City should treat each Thief who chose this Plan as if they had chosen the Standard Plan instead. || The name of a Thief and the full name of a Pouch in that Thief’s inventory

In the rule “Injury”, replace “If your Plan is Standard, Pocket or Scout” with “If your Plan is Standard, Pocket, Scout, or Redistribute”.

In the rule “Possessions”, add the following to the table:

|-
| Trap Kit || 3 || If a Thief names you as the Target of a Redistribute plan, a Trap Kit is removed from your inventory and that Thief’s plan instead has no effect.

If you think that someone has gotten too far ahead in Florins and tied up their riches in pouches, this is a way to get those gains spread out to everyone else.

Monday, May 06, 2024

Proposal: Notarize This!

Add the following to “Notoriety”

When a Thief performs a Notoriety Check, this is an atomic action performed by the following steps:

- If their Notoriety is 0 or less, the check automatically succeeds and no further steps are taken for it
- Roll a DICE(51-N) where N is their Notoriety. If result is 1 then check fails and 50% of their Florins, rounded up, are distributed evenly amongst all other Thieves, with any remaining Florins lost.

In Possessions replace the two steps

If their Notoriety after doing so is above 0, roll a DICE(51-N) where N is their new Notoriety)
If the above step is performed and the result is 1, then they are Caught and 50% of their Florins, rounded up, are distributed evenly amongst all other Thieves, with any remaining Florins lost.

with

Perform a Notoriety Check

Add a subrule to “Possessions” called “The Black Market”

As a daily action, if a Possessions is listed on the table in the rule “Possessions” and has a constant value, a Thief may attempt to Acquire it from the Black Market by performing the following Atomic Action:

- Identify the Possession they which to Acquire
- Increase their Notoriety by Three plus its Value
- Perform a Notoriety Check
- Roll a DICE5 and add the result it to the identified Possession’s value. This is its Markup.
- If the Thief has at least the Markup in Florins, reduce their Florins by the Markup and add a copy of the identified possession to the Thief’s inventory.

Proposal: Tools of the Trade

To the table in “Possessions”, add the following entries (where the number in brackets is the Value and the text after the Value its Effect):-

Cloak (1) The Eavesdrop Plan gains you 1 Notoriety instead of 2
Glove (1) The Pocket Plan gives you 1DICE3 Florins instead of 1 Florin
Helm (3) If you would acquire a Head Injury, you instead do not
Loupe (2) You may gain 3 additional Florins when selling an Unappraised Gem

If “Plan-et Fitness” failed, replace the Cloak effect with “The Eavesdrop Plan costs you 2 Notoriety instead of 3”.

Add a “Plan” of “Unlock” with the Effect of “If you have a Lockpick, the City adds 1DICE6 Florins and a Possession to the Haul, then you lose a Lockpick”.

Adding some items that can do things.

Proposal: Crime Never Sleeps

Change the effect of the Standard Plan from “The city adds 1DICE3 Florins to the haul” to:-

The City adds 1DICE3 Florins to the Haul. On a roll of 1, the City also adds a Possession to the Haul.

Replace “an additional Possession” with “a Possession” throughout the Plan Effects.

To the end of the rule “The Plan”, add a paragraph:-

When the City is required to “add a Possession” to a Haul, it selects a random type of Possession from the table in the rule “Possessions” and adds one instance of it to the Haul.

Remove the “Add 1 Florin to the Haul” and “Select a random type of Possession from the table in the rule “Possessions” and add one instance of it to the Haul” steps from the Burglary action.

Currently if every Thief chooses to Rest or Lay Low, the group will still somehow steal 1 Florin and a Possession. This moves Possession discovery into the Standard action (with a chance to find more or less than one Possession per Haul), and removes the free Florin.

Proposal: A Narc(issist)

Add a new Plan with the Name ‘Defector’, with the Effect ‘Add 1DICE3 Florins to the Haul. Roll DICE(51-N) where N is the sum of all Thiefs’ Notoriety. If the above step is performed and the result is 1, then the Haul is Busted, and 1/T of the Florins gained from the Haul, rounded up, go each Thief with this Plan, where T is the number of active Thieves, and reduce the Notoriety of all Thieves with this Plan by 5. Otherwise, increase the Notoriety of all Thieves with this Plan by 6.

Risk-reward sort of plan I think would be interesting. Also alerts me that the act of rolling for being Caught is pretty wordy, might have to make another proposal fixing that.

Selling some stuff

As an Atomic Action, I Sell my Unappraised Gem. As I rolled a 9, I gain 9 Florins and 9 Notoriety. I roll for Notoriety, the result is not 1, I am not Caught.

Proposal: Pouch O’ Plenty

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 May 2024 16:52:57 UTC

In the rule “Containers”, replace the second bullet point in the atomic action Sorting Pouches with the following:

* Create 1 to 4 new Pouches in their inventory, spending any number (greater than zero) of Florins for each Pouch, and giving each Pouch a valid name and a valid Value, where the Value of each Pouch equals the number of Florins so spent to create it. These steps may be concatenated into a single wiki edit to obscure the precise sums allocated to each Pouch.

Doing this a little at a time so we can agree or disagree on each point. I think there’s general agreement that each Thief should be able to have more than one Pouch at a time. I don’t want to add anything else to this, so that it’s just about having more than 1 Pouch. Other things regarding Pouches can be addressed in other Proposals.

Monday, May 06, 2024

Proposal: Plan-et Fitness

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 May 2024 16:51:54 UTC

Add a plan called “Lay Low” with effect “Reduce your Notoriety by 3”

In the effect of “Scout” replace “You gain 2 Notoriety” with “You gain 3 Notoriety”

In the effect of “Eavesdrop” replace “You gain 3 Notoriety” with “You gain 2 Notoriety”

Haul: The Fisherman

Haul punted after 48 hours with no quorum reached.

Adminned at 07 May 2024 16:27:10 UTC

With a small bribe to the harbour guard to look the other way, the group board a small fishing vessel and find a total of 15 Florins, a Gold Ring and a Lockpick below deck.

NadNavillus Eavesdropped while JonathanDark sought Cash and the others pursued the Standard plan.

Proposal: Risky Business

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 06 May 2024 11:20:31 UTC

Enact a subrule to “The Thieves” called “Injury”:-

Each Thief has a list of publicly-tracked Injuries, from the following possibilities, some having an Effect to those who suffer them:

{| class="wikitable"
! Injury || Effect
|-
| Body || None.
|-
| Foot || If your Plan is Scout or Leap during a Health Check, it is set to Rest.
|-
| Hand || If your Plan is Standard, Pocket or Scout during a Health Check, it is set to Rest.
|-
| Head || You may not take dynastic actions. Your Plan is always set to Rest during a Health Check.
|}

Add a “Plan” of “Leap” with the Effect of “You gain a random Injury and the City adds an additional Possession to the Haul.”

Add a “Plan” of “Rest” with the Effect of “You lose a random Injury if you have any.”

Add an additional step to the start of the Burglary atomic action:

* Perform a Health Check

Florins and Notoriety are feeling quite tightly connected, we could probably use an additional player variable.

Saturday, May 04, 2024

Proposal: Fiddling Small Change

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 06 May 2024 11:18:00 UTC

In “The Plan”, replace “2DICE5” (the outcome of Cash/Scouting) with “DICE5”, and “1DICE3” (the outcome of Standard) with “DICE2”.

Stuff/Eavesdropping currently adds an average of 4.125 Florins’ worth of content to a Haul, at a cost of 3 Florins/Notoriety. Cash/Scouting adds an average of 6 Florins for 2 cost. Seems like that should be a bit lower, particularly when Florins are less interesting to distribute and don’t require fencing.

And since a lower payout won’t be very much above the DICE3 baseline for just turning up, maybe we should drop that to DICE2.

Call for Judgment: Out of the Bag

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 05 May 2024 10:52:10 UTC

In “The Haul”, replace “Select a random type of Possession” with:

Select a random type of Possession from the table in the rule “Possessions”

Uphold the creation of the Clockmaker, Scrivener, Blacksmith, Merchant and Carpenter Hauls.

Comments on Pouch Potato note “lingering issues about if Pouches can be added to the Haul when selecting a random possession”. We should make a call on whether the past Hauls were valid or not (I’d assumed, I think in retrospect wrongly, that Pouches should not be part of this selection).

Friday, May 03, 2024

Proposal: Shell Game

Timed out. Fails 2-4—Clucky

Adminned at 06 May 2024 04:30:16 UTC

In the rule “Possessions”, add the following text:

Each Thief has a Transfer, which is privately tracked by the City, defaults to empty, and is either empty, or contains a list of one or more of that Thief’s Possessions and a Thief who is the Destination of that Transfer. A Thief may set their Transfer by privately communicating the desired value to the City.

In the subrule “Distribution”, after the first step of the atomic action “Distributing It” add this step:

* For each Thief who has a non-empty Transfer, remove the Possessions listed in that Transfer from that Thief, skipping any that are not actually in that Thief’s inventory, set that Thief’s Transfer to empty, and add the removed Possessions to the inventory of the Thief named as the Destination. Privately communicate to the Thief named as the Destination the value of each Pouch in the Transfer using the name of each Pouch.

I think that Clucky wanted to have the ability to voluntarily move Pouches between Thieves. Here’s a hopefully less complicated idea, which still involves the City but at least is deterministic on when it gets processed.

Proposal: Sleep With One Eye Open

Timed out. Fails 3-3—Clucky

Adminned at 06 May 2024 04:29:07 UTC

In the rule “Attitudes”, add the following to the table:

|-
| Jealous || Action: Select the Thief, other than this Thief, whose Florins are the closest to equal of this Thief’s Florins, secretly-randomly choosing among ties, and if the selected Thief has one or more Possessions and does not have an Attitude of Paranoid, transfer a randomly-selected Possession from the selected Thief to this Thief. If the transferred Possession is a Pouch, the City must secretly inform this Thief of the value of the Pouch by name.
|-
| Paranoid || -

and in the same rule, in the Description of the Attitude “Solo Act”, replace the text “and transfer the minimum” with “and if the selected Thief does not have an Attitude of Paranoid, transfer the minimum”

In the rule “Containers”, add the following as a third bullet point to the atomic action Sorting Pouches:

* Repeat the previous step of this action as many times as wished, but they must add 1 to their Notoriety for each repeat of the previous step. These steps may be concatenated into a single wiki edit to obscure the precise sums allocated to each Pouch.

Offering a way to steal Possessions and to block or lessen the impact of said theft.

Proposal: Pouch Potato

Timed out. Fails 2-4—Clucky

Adminned at 06 May 2024 04:28:13 UTC

In “The Thieves” replace “an inventory list of Possessions” with “an inventory list of Possessions and Pouches”

In “Containers” replace

A Pouch is a Possession that is used to contain Florins. Each individual Pouch is unique, and must have a name of “X Pouch” (where X is a Pouch Style, or two different Pouch Styles separated by a space) that has not been used as the name of another Pouch in this dynasty. The value of a Pouch is equal to the number of Florins used to create it and must be greater than 0; the value of each individual Pouch is privately tracked by the City. All Pouches have no effect.

As a daily action, a Thief may Sort their Pouches. Sorting Pouches is an atomic action with the following steps:

Destroy all of their existing Pouches by removing them from their inventory, and gaining Florins equal to their value;
Spend any number (greater than zero) of Florins, and create a new Pouch in their inventory with a valid name and a valid Value equal to the number of Florins so spent;
Send a personal message to the City detailing the Pouches destroyed and created, with the new values of the latter.

with

Each Pouch has a publicly tracked Name which must be in the form of “X Pouch” (where X is a Pouch Style, or two different Pouch Styles separated by a space) that has not been used as the name of another Pouch in this dynasty, and a positive integer value which is privately tracked by the City

A Thief may never have more than five pouches in their inventory

At any time a Thief may Empty a Pouch which is in their inventory by informing the City of their attempt to do so. When such a request is made the City should perform the following atomic action
- Remove the named pouch from the inventory of the Thief who made this request (if it is not in their inventory, the action fails and the city should perform the remaining steps)
- Increase that Thief’s Florins by the value of the pouch

At any time a Thief may Create Pouches by performing the following atomic action
- Spend X Florins. Then repeat the next step X times (The Thief is highly encouraged to do all X steps is the same Wiki update in order to obfuscate how many florins are in each specific pouch)
- Spend any number (greater than zero) of Florins, and create a new Pouch in their inventory with a valid name. The value of this pouch is equal to the number of Florins so spent
- Send a private message to the City detailing the Pouches created and the value of each pouch

 

Setting up the ability to swap pouches between players, which currently would be broken as only the thief who made the pouch and the city knows what’s in it.

This does create a bit of an issue where you need Kevan to respond in order to move your patches around, but can’t think of a better approach.

Haul: The Carpenter

4st, JonathanDark, NadNavillus, Clucky and Desertfrog are agreed.

Adminned at 05 May 2024 16:06:52 UTC

Breaking into the workshop hours after the close of a big sale, your group is able to liberate 29 Florins and a Lockpick.

JonathanDark and 4st knew there was Cash to be found here, all other Thieves adopted a Standard Plan.

Proposal: Kick the Can

Timed out, 3-2. Enacted by JonathanDark.

Adminned at 05 May 2024 17:38:42 UTC

In “The Haul” replace “If the Haul is empty” to “If there is no pending Haul post”

In “Distribution” after “Such responses must unambiguously identify where every element of the Haul’s contents would go.” add

Alternatively, their comment may include clear request to punt the haul, but may not include both a request to punt and a distribution in the same comment.

in the distributing Atomic Action replace the step “Move the contents of the Haul to the Thieves in the manner specified by this common Proposition” with

If the common Proposition was a distribution, move the contents of the Haul to the Thieves in the manner specified by it
If the common Proposition was a request to punt, roll a DICEX where X is the current number of Florins in the Haul, then remove that many Florins from the Haul. Also for each Possession in the Haul, roll a DICE2 and if the result is a 1, remove it from the Haul.

finally to Distribution add

If a Haul post has been pending for at least 48 hours and a quorum of Thieves have not posted equivalent Propositions it, the City may perform the Distributing atomic action on it, treating the Common Proposition as a Request to Punt

Proposal: Do Not Pass Go

Withdrawn. Failed by Kevan.

Adminned at 04 May 2024 15:01:34 UTC

Remove “At any time a Thief may take an action known as Selling, to remove a Possession from their own inventory to gain Florins equal to its Value.” from “Possessions”.

Remove “Every time a Thief Sells a Possession” and all text after it from “Notoriety”.

Add a subrule to “Possession” called “Selling”, with the following text:-

A Thief may perform the following atomic action of Selling, at any time:-

* Remove a Possession from their own inventory
* Gain Florins equal to that Possession’s value
* Gain Notoriety equal to the number of Florins gained in the previous step
* If their Notoriety is above zero, roll DICEX, where X is 50 minus their Notoriety: if the result of the roll is 1 or lower, then they are Caught and 50% of their Florins, rounded up, are distributed evenly amongst all other Thieves, with any remaining Florins lost

Cleaning up and clarifying the timing of the scattered sale clauses.

Proposal: Hidden Riches

Withdrawn. Failed by Kevan.

Adminned at 04 May 2024 14:58:43 UTC

To “Possessions”, add

The sum of each Thief’s Possessions’ Values is publicly tracked. Possessions that do not have a constant Value are not included in this sum, but are instead tracked by inserting the string “+?” to the end of the sum.

Add a subrule entitled “Stashes” to the rule “The Thieves” , with the following text:

Each Thief has a Stash. Each Stash has a Value, which is a non-negative integer privately tracked by the City and defaults to 0.

At any time, a Thief may spend Florins to increase the Value of their Stash by the number of Florins thus spent. At any time, a Thief may decrease the Value of their Stash to gain an equal amount of Florins. These actions may be concatenated into a single wiki edit with some other action.

As the total Value of a Thieves Pouches can be deduced, there’s no point in keeping such valuable information private. Instead, there could be an actually secret mechanism to ensure some uncertainty.

Thursday, May 02, 2024

Call for Judgment: Synonymity

Popular, 5-0. Enacted by JonathanDark.

Adminned at 03 May 2024 20:14:00 UTC

Upload the atomic action that created the Ascension Address in the post The Spoils as having been completed.

Update the Building Blocks page to reflect any changes to the terms outlined in the rule Synonyms.

Technically speaking, since “Update the Building Blocks page to reflect any changes to the terms outlined in the rule Synonyms.” is a step in the atomic action described in “Victory and Ascension”, and that step was not done, the atomic action was never completed. Rather than unwinding the entire dynasty over it, let’s just uphold the AA and update the Building Blocks page.

I don’t think we can correct the Building Blocks page otherwise, since it is gamestate. If I’m wrong and this can be fixed via “Representations of the Gamestate”, let me know.

Idling out

Quorum drops to 5.

Also open-sourcing this - anyone can feel free to use it, just keep it updated. https://docs.google.com/spreadsheets/d/1AF23i1NPLEvaMJDK8TBtECVOUapDhFWVS5Q6gVqI-nI/edit?usp=sharing

Proposal: Self-Preservation Society

Timed out 0 votes to 4. Failed by Kevan.

Adminned at 04 May 2024 14:57:11 UTC

Add the following as a third bullet point to the rule Containers, if it exists, or Pouches if it does not:

* Repeat the previous step of this action as many times as wished, to a maximum of four times. These steps may be concatenated into a single wiki edit to obscure the precise sums allocated to each Pouch.

Add the following to the table of Possessions in the rule of the same name, as the first and third entries respectively:

| Black Glove || 0 || Enables the Riffle plan
| Flintlock || 2 || Enables the Menace plan

Add the following to the list of Plans in the rule The Plan:

| Target || Prior to the posting of each Haul, you may privately specify a Possession to the City. If you have at least 5 Florins when the Burglary is run, lose 5 Florins and the City adds the Possession so specified to the Haul.
| Riffle || If you have at least one Black Glove, lose a Black Glove, and become a Pickpocket for the purposes of this Haul. After a Haul is Distributed, if you were a Pickpocket in it, you may once within 24 hours of the Distribution of the Haul move one Pouch from the Inventory of another Thief to your own Inventory.
| Menace || If you have at least one Flintlock, lose a Flintlock, and become Menacing for the purposes of this Haul. In any Haul with at least one Menacing Thief, a Proposition is not valid if it would result in no Florins being distributed to all Menacing Thieves.

Proposal: Bug 2: Electric Bugaloo

Exceeded quorum, 6-0 with 1 DEF and City voting FOR. Enacted by JonathanDark.

Adminned at 03 May 2024 20:10:21 UTC

In the rule “Notoriety”, replace the text “any action that would set Notoriety to a value below -50 instead sets it to 50.” with

any action that would set Notoriety to a value below -50 instead sets it to -50.

 

We’re starting to get some momentum around Notoriety, so I think it’s worth fixing it up sooner rather than later.

Proposal: Sticking Your Neck Out

Exceeded quorum, 6-0. Enacted by JonathanDark.

Adminned at 03 May 2024 20:06:44 UTC

Add two Plans with the following names and (after the colons) effects:-

Scout: You gain 2 Notoriety and the city adds 2DICE5 Florins to the Haul
Eavesdrop: You gain 3 Notoriety and the city adds an additional Possession to the Haul

Add “. This Plan is Busted.” to both the “Cash” and “Stuff” Plans.

In “The Haul”, replace “Reset each Thief’s plan to Standard” with:-

* Reset each Thief’s plan to Standard
* Remove all Busted Plans from the table in The Plan

...and move the bullet point beginning “Make a blog post” to the end of that list.

Changing the cost of the Haul-boosting plans from Florins to Notoriety, which might be a more interesting cost to weigh up. Also adding a “Busted” status for Plans so that they can be retired on the game clock here and in future, rather than changed underfoot.

Story Post: Haul: The Merchant

Haul distributed, Clucky, NadNavillus, 4st, Desertfrog and JonathanDark are agreed.

Adminned at 03 May 2024 18:47:35 UTC

In a small chest lifted from an open cart at an opportune moment, the thieves find 22 Florins, a Gold Ring and an Unappraised Gem.

All Thieves adopted a Standard Plan for the job, except for Josh who chose Cash and Clucky who chose Stuff.

Wednesday, May 01, 2024

Proposal: Notorious B-U-G

Exceeded quorum, 6-0. Enacted by JonathanDark.

Adminned at 03 May 2024 20:03:14 UTC

Replace the text of “Notoriety” with “Every Thief has a Level of Notoriety, which can be negative and defaults to -5. A Thief’s Level of Notoriety, Notoriety, and Notoriety Level are all considered to be synonymous with each other. Notoriety may never be higher than 50, and any action that would set Notoriety to a value above 50 instead sets it to 50. Likewise, Notoriety may never be lower than -50 and any action that would set Notoriety to a value below -50 instead sets it to 50.”

In “Possessions” replace “At any time a Thief may take an action known as Selling, to remove a Possession from their own inventory to gain Florins equal to its Value.” with

At any time a Thief may take an atomic action known as Selling by performing the following steps:
- Identify a Possession in their own Inventory
- Gain Florins and Notoriety equal to its Value
- If their Notoriety after doing so is above 0, roll a DICE(51-N) where N is their new Notoriety)
- If the above step is performed and the result is 1, then they are Caught and 50% of their Florins, rounded up, are distributed evenly amongst all other Thieves, with any remaining Florins lost.
- In either case, remove the identified possession from their own inventory

Reduce the Notoriety of all Thieves by five

Fixing some concerns with the current status of Notoriety

Proposal: Treasure Chests 2

Timed out, 1-4. Failed by JonathanDark.

Adminned at 03 May 2024 20:02:13 UTC

Rename the Rule “Containers” to “Pouches”.

Add a new rule after “Pouches” named “Chests” with the text

Each Thief has a chest, which can contain 2 Possessions. As a daily action, a thief may Take Inventory.
Taking inventory is an atomic action sent to the city, wherein the city responds with the contents of their chest. Then, optionally, a player may, by privately specifying to the city:

- take a possession out of their chest.
- put a possession into their chest.
- do nothing.

Amend the effect of Lockpick to be “A thief may expend a lockpick during the action of Taking Inventory by specifying whose chest to operate on, and then the city will pretend that the specified thief’s chest is their chest for the purposes of that specific Taking Inventory.”

ALSO, this would enable a player to make a few additional pouches, by first placing any extant pouches in the chest, and additionally, kinda sorta the ability to trade?

Story Post: Haul: The Blacksmith

Clucky, 4st, JonathanDark, Juniper and Desertfrog are agreed. Enacted by Kevan.

Adminned at 02 May 2024 07:40:32 UTC

By the light of the cooling furnace, the thieves found 17 loose Florins and an Unappraised Gem.

All Thieves adopted a Standard Plan for the job, except for Josh who chose to Pocket.

Proposal: Black Market Blues

withdrawn—Clucky

Adminned at 03 May 2024 16:06:30 UTC

In “Possessions” add a subrule called “The Black Market”

The Black Market is publicly tracked and consists of a list of Possessions, and a Cost associated with that Possession. At any time, as an atomic action a Thief may spend the cost of a possession, adding that possession to their inventory and then increasing the cost of that possession in the Black Market by 1.

The Cost of a Possession may never be less than its Value. Possessions which do not have a constant value may not be listed in the Black Market. If a Possession has a constant value, any thief may add it to the Black Market with a cost equal to its value plus three.

As a daily communal action a Thief may reduce the cost of all Possessions in the black market by 1 (or to their minimal values, if already there). Each individual thief may only perform this as a weekly action (in addition to the daily communal action restrictions).

Providing a system to purchase items outright if you want. Experimenting with the idea of a “Selfish Communal Action” that is limited to being done daily as a group but also weekly for each individual player.

Proposal: Empty Your Pockets

Withdrawn. Failed by Kevan.

Adminned at 03 May 2024 10:17:59 UTC

Add the following to “Possessions”

If the City must deduct a Florin from a Thief with 0 Florins, the City will randomly choose a Pouch and remove that Pouch from the Inventory and add Florins equal to its value to that Thief than the City will deduct a Florin.

 

Seems gamey to have all your florins in pouches but you can’t pay your debits.

Proposal: Follow the Leader

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 03 May 2024 10:17:04 UTC

In the rule “Attitudes”, replace the text in the Description of “Solo Act” with the following text:

Action: Select the Thief with the most Florins among all Thieves other than this one, secretly randomly choosing among ties, and transfer the minimum of 3 Florins or the selected Thief’s Florins to this Thief’s Florins.

I’m taking the advice of folks on my earlier Proposal regarding Attitudes and changing the random bit for Solo Act to instead target the Thief with the most Florins at the moment of processing the Action. The only random part now is where there are multiple Thieves tied for most Florins.

Proposal: The Pigeon Loft [Building Blocks]

Withdrawn. Failed by Kevan.

Adminned at 03 May 2024 10:15:17 UTC

Copy the Building Block “Virtual Actions” into the Building Blocks section of the ruleset.

In “The Plan”, replace “A Thief may change their plan at any time by privately messaging the City what they want their new plan to be” with:-

A Thief may change their Plan as a virtual action.

In “Attitudes”, replace “As a Weekly Action, a Thief may change their Attitude by privately communicating to the City their new Attitude.” with:-

A Thief may change their Attitude as a virtual action.

In “The Haul”, replace “If the Haul is empty” with:-

If the Haul is empty and no virtual actions are pending

In “Distribution”, replace “If a quorum of Thieves have posted equivalent Propositions on a Haul post” with:-

If a quorum of Thieves have posted equivalent Propositions on a Haul post and no virtual actions are pending

Seems like we may as well use the virtual actions boilerplate here, so that we’ve got clear outcomes for invalid requests, retractions and other outlier situations.

Story Post: Quorum is broken?

At https://blognomic.com/archive/the_spoils#comments Kevan explicitly put Quorum at 5. When Clucky unidled, did we all assume Quorum raised to 6, or did I miss something? Either way, is it legal to raise the quorum if it would be legal to do so if you had announced it?

Proposal: Lighter Pockets

Unpopular, less than quorum not voting AGAINST (2-4 with 1 DEF and City voting Against). Failed by JonathanDark.

Adminned at 02 May 2024 14:21:52 UTC

Add the following to the table of Possessions in the rule of the same name, as the first and third entries respectively:

| Black Glove || 0 || Enables the Riffle plan
| Flintlock || 2 || Enables the Menace plan

Add the following to the list of Plans in the rule The Plan:

| Target || Prior to the posting of each Haul, you may privately specify a Possession to the City. If you have at least 2 Florins when the Burglary is run, lose 2 Florins and the City adds the Possession so specified to the Haul.
| Riffle || If you have at least one Black Glove, lose a Black Glove. After the Haul is posted in which this is your Plan, but before that Haul is Distributed, you may once move one Possession from the Inventory of anothr Thief to your own Inventory.
| Menace || If you have at least one Flintlock, lose a Flintlock. In this Haul, a Proposition is not valid if it would result in no Florins being distributed to you.

Story Post: Haul: The Scrivener

JonathanDark, NadNavillus, Clucky, Josh and Desertfrog are agreed, making a quorum of Thieves. (Lendunistus’ further agreement is split over two comments so probably doesn’t count.)

Adminned at 01 May 2024 17:45:49 UTC

Through an inadequately closed window, the group gathers 23 Florins and a fine silver Candlestick from a writing desk.

All Thieves adopted a Standard Plan for the job, save for JonathanDark who favoured Cash.