Proposal: Yoink!
Reached quorum 7 votes to 2 with 1 unresolved DEF. Enacted by Kevan.
Adminned at 03 Jun 2020 10:13:16 UTC
Add a new dynastic rule called “Power” and give it the following text
Each Amnesiac has a non-negative integer amount of Power, tracked in a column called “Power” on “The Wheel” wiki page. Power defaults to 2.
Each Amnesiac has a positive integer amount of Defenses, tracked in a column called “Defenses” on “The Wheel” wiki page. Defenses defaults to 1.
An Amnesiac may spend 1 or more power to attempt a Raid. To do so, they (the Raider) select another Amnesiac who has at least three points (the Raidee) and roll a DICE(P+D) where P is the amount of power the Raider spent and D is the defenses of the Raidee. If the result of the die roll is less than or equal to P, the raid succeeds and three points are transferred from the Raidee to the Raider.
If an Amnesiac’s Defenses are D, they may spend 2*D power to increase their Defenses by 1.
Add a segment to the Wheel called “Power” with Payout “Gain 2 Power”
We need more than just points. This also helps with some catchup mechanics.
Publius Scribonius Scholasticus: he/they
This seems like a fun method, but I think it will significantly increase tracking.