Proposal: Spare Segments
Timed Out. Passes 6-2—Clucky
Adminned at 04 Jun 2020 06:28:17 UTC
Create a new Dynastic Rule called “Spare Segments”:
Spare Segments are segments that are not on the wheel. The list of Spare Segments is tracked on “The Wheel” wikipage.
Change
If a Segment has Index N where N is greater than 1, and there is no Segment with Index N-1, the Index of that Segment becomes N-1. If two Segments have the same Index, the Index of the Segment whose Name is Alphabetically later is Increased by 1.
to
If a Segment on the wheel has Index N where N is greater than 1, and there is no Segment with Index N-1, the Index of that Segment becomes N-1. If two Segments on the wheel have the same Index, the Index of the Segment whose Name is Alphabetically later is Increased by 1.
Create a new segment on the wheel with:
* Index: 13
* Name: Rising
* Payout: Set your Points to the first multiple of 10 that is higher than your current Points, then gain 1 power.
* Global Effect: A random Spare Segment (if any exist) is moved to the wheel, and the Segment on the wheel with index 1 is moved to the Spare Segment list.
If “Yoink!” failed, remove “, then gain 1 power.” from the segment named Rising.
One step away from total annihilation, the Spare Segment is a Segment that currently isn’t being used right now..
Side note: Pretty sure I’m not being formal enough, please suggest changes
Comments
Clucky: he/him
Does “becomes a Spare Segment” work? Or does it need to be moved to the list?
Also not completely sold on “gains 1 power” would kinda like you have to either go after points or go after power but not both at the same time. But will likely vote for once we clean up the segment moving.
Misty:
Good point. Edited to be on the safe side.
I don’t see why we can’t have a Segment that does both things.
Publius Scribonius Scholasticus: he/they
Kevan: he/him
This will allow multiple Segments to share an Index - which makes it unclear what happens when we try to apply the Payout or Effect of “the Segment with Index corresponding to the die roll”. And this will start to happen as soon as we roll Rising; Numbness becomes Spare and keeps its Index of 1, then Rimless is renumbered to 1.
It’s a good idea, though, the Wheel is getting overcrowded.
Marco Sulla:
“Set your Points to the first multiple of 10 that is higher than your current Points”.... too much IMHO
Darknight: he/him
derrick: he/him
pokes:
Josh: he/they
Kevan: he/him
Misty:
(Kevan) https://blognomic.com/archive/risible_power
Clucky: he/him