Proposal: Spare Segments
Timed Out. Passes 6-2—Clucky
Adminned at 04 Jun 2020 06:28:17 UTC
Create a new Dynastic Rule called “Spare Segments”:
Spare Segments are segments that are not on the wheel. The list of Spare Segments is tracked on “The Wheel” wikipage.
Change
If a Segment has Index N where N is greater than 1, and there is no Segment with Index N-1, the Index of that Segment becomes N-1. If two Segments have the same Index, the Index of the Segment whose Name is Alphabetically later is Increased by 1.
to
If a Segment on the wheel has Index N where N is greater than 1, and there is no Segment with Index N-1, the Index of that Segment becomes N-1. If two Segments on the wheel have the same Index, the Index of the Segment whose Name is Alphabetically later is Increased by 1.
Create a new segment on the wheel with:
* Index: 13
* Name: Rising
* Payout: Set your Points to the first multiple of 10 that is higher than your current Points, then gain 1 power.
* Global Effect: A random Spare Segment (if any exist) is moved to the wheel, and the Segment on the wheel with index 1 is moved to the Spare Segment list.
If “Yoink!” failed, remove “, then gain 1 power.” from the segment named Rising.
One step away from total annihilation, the Spare Segment is a Segment that currently isn’t being used right now..
Side note: Pretty sure I’m not being formal enough, please suggest changes
Clucky: he/him
Does “becomes a Spare Segment” work? Or does it need to be moved to the list?
Also not completely sold on “gains 1 power” would kinda like you have to either go after points or go after power but not both at the same time. But will likely vote for once we clean up the segment moving.