Monday, June 01, 2020

Proposal: 63556 Unearned

Reached quorum 8 votes to 3. Enacted by Kevan.

Adminned at 02 Jun 2020 10:11:45 UTC

Create a new segment with:

* Index: 12
* Name: Unearned
* Payout: Pays Segments
* Global Effect: Replace each player’s Points with 2*sqrt(|their current Points|) rounded to the nearest integer and multiplied by -1 if their current Points is negative.

This should lessen and prevent any runaway in Points.

Comments

ais523:

01-06-2020 15:20:22 UTC

This is going to end up with complex numbers in the scores.

You should probably have a special case for players on negative scores.

I also think that the reduction might be a bit too large, although the sentiment makes sense.

pokes:

01-06-2020 15:22:31 UTC

is this multiply by 2 and then round or round and then multiply by 2?

pokes:

01-06-2020 15:24:23 UTC

We could probably unambiguously say that 0 is the nearest integer to k*i for any k.

Publius Scribonius Scholasticus: he/they

01-06-2020 15:26:33 UTC

Is this explanation more clear?

derrick: he/him

01-06-2020 15:27:05 UTC

I’d say twice the square root of a number is 2* sqrt(number). sqrt(2*number) would be the square root of twice a number).

I agree that imaginary numbers round to zero.

This is probably the best negative reset I’ve seen.

Josh: Observer he/they

01-06-2020 15:30:14 UTC

The ruleset has a provision for changing spivak to singylar they, but please could you save the enacting admin some time and change out ‘eir’?

Publius Scribonius Scholasticus: he/they

01-06-2020 15:34:20 UTC

I’ve made that change.

Josh: Observer he/they

01-06-2020 15:34:44 UTC

Thx

Lulu: she/her

01-06-2020 15:49:41 UTC

wait wouldn’t their score still be imaginary if negative because the multiplication happens after

ais523:

01-06-2020 15:58:33 UTC

It takes the absolute value inside the square root, so it now only produces real numbers as output.

Marco Sulla:

01-06-2020 16:19:58 UTC

“rounded to the nearest integer”: in which way? Half to even?
https://en.wikipedia.org/wiki/Rounding#Round_half_to_even

ais523:

01-06-2020 16:21:12 UTC

For reference, the effect this has on scores:

0→0 1→2 2→3 3→3 4→4 5→4 6→5 7→5 8→6 9→6 10→6 11→7 12→7 13→7 14→7 15→8 16→8

ais523:

01-06-2020 16:22:54 UTC

@Marco Sulla: it doesn’t matter, no square root of an integer can be equidistant between two integers, even when doubled.

Marco Sulla:

01-06-2020 16:38:40 UTC

@Ais: sqrt(21) ~= 4.58 Okay, you can say it’s quite improbable to have so much Segments, but you never know ^_^

ais523:

01-06-2020 17:04:47 UTC

4.58 is not equidistant between two integers.

Marco Sulla:

01-06-2020 17:48:39 UTC

Mh, right, there’s no number of significant figures :P
  for

Kevan: he/him

01-06-2020 18:00:29 UTC

against This seems much too complex an equation, for something that we might have to apply 14 times whenever we spin the Wheel.

derrick: he/him

01-06-2020 18:24:46 UTC

for its a really simple equation, and its a fair catchup mechanism.

Clucky: he/him

01-06-2020 18:52:07 UTC

against per Kevan. Reducing in half seems like it would be a bit fairer and easier to process.

Axemabaro:

01-06-2020 19:20:12 UTC

for I like this because it actually increases the values of those with Points closer to 0.

pokes:

01-06-2020 19:27:54 UTC

for

Lulu: she/her

01-06-2020 20:02:12 UTC

for we can fix that in another proposal if we want

ayesdeeef:

01-06-2020 23:11:42 UTC

against Clarity

Trigon:

02-06-2020 05:59:59 UTC

for

Josh: Observer he/they

02-06-2020 09:43:26 UTC

for