Proposal: Double Trouble
Timed out. Forgot to count votes but has several against votes and no for votes other than the authors so its unpopular—Clucky
Adminned at 07 Jun 2020 16:49:57 UTC
Create a new segment with:
* Name: Hexagram
* Payout:
* Global Effect: The Wheel’s due date is set to 37 hours prior to the time that it was before this spin occurred. Each Gambler gains number of Points equal to the Size of their Wager.
This reimplements Double has a global effect and adds an element of randomness. This should always result in at least two subsequent Spins but could also result in more. This also resolves any concerns about sub-actions and makes the workload on the spinner less because the same person doesn’t necessarily have to do the re-spins. If others would prefer something identical to Double Trouble, I’ve also thought of language for that, but this seems like a clever use of mechanics. Additionally, I rolled for a random name, but it didn’t fit, and since we already have a non-random name on the wheel, I decided to just use Marco Sulla’s original name.
Kevan: he/him
Does this actually do anything beyond forcing all players to pay for their Wagers, if the Global Effect is “roll again” and the Payout doesn’t pay anything out?
And I’d personally prefer the Segments to all have randomly generated names, for the sake of this dynasty’s aesthetic. (Is it only Annoyingness that wasn’t, right now?)