Proposal: Higher risk, higher reward
Timed out. Passes 7-0—Clucky
Adminned at 11 Jun 2020 01:09:47 UTC
Amend the rule “Annoyingness” by replacing the paragraph beginning “A Gambler may spend 1 or more annoyingness” with the following:
A Gambler (the Distractor) may Attempt a Distraction. This is an atomic action with the following steps:
* Select another Gambler (the Distractee).
* Select a number (3 or more) of points to steal (the bounty).
* Spend 1 or more annoyingness.
* Roll a DICE(P+F+B-3) where P is the amount of annoyingness the Distractor spent, F is the focus of the Distractee, and B is the bounty.
* If the result of the die roll is less than or equal to P, transfer the result of the from the Distractee to the Distractor.
Giving more depth to distractions: you can attempt to steal more, but this also decreases your chances of success.
Publius Scribonius Scholasticus: he/they