Proposal: queueueing
Timed out 2 votes to 2 with one DEF. Failed by Kevan.
Adminned at 14 Jun 2020 08:22:22 UTC
Amend the rule “Spare Segments” by replacing the paragraph beginning “A Spare Segment may be Primed” with:
Spare Segments have a “Position” value, tracked on “The Wheel” wikipage. It is an integer greater than or equal to 0, defaulting to 3. A Spare Segment with a Position less than or equal to 0 is considered to be Primed.
Amend the subrule “Wagers” by:
(1) deleting the bullet point beginning “If the Wheel has more than 8 Segments”
(2) inserting before the bullet point beginning “For each Primed Spare Segment” the following bullet point:
Let S be the number of Segments on the Wheel plus the number of Primed Spare Segments. If S is larger than 8, repeatedly select a random Segment on the Wheel and change it to being not on the Wheel with a Position of DICE3, until S = 8.
(3) inserting after the bullet point beginning “For each Primed Spare Segment” the following bullet point:
Decrease the position of all Spare Segments by 1.
reproposal of queueing but actually complete this time.
Kevan: Concierge he/him
What do we gain by doing it this way? It’s a neat enough system, but it’s more overhead for the Spinner, and I don’t see what it adds to the game.