Proposal: Reaper (Daemon Research)
Cannot be Enacted without CoV (1-6 with 12 active Corporations)
Failed by Hix
Adminned at 17 Jul 2007 13:58:28 UTC
add a subrule to the rule titled Daemons called Reaper.
It will contain the following text:
Summoning Cost: 5 souls
As a daily action, a company employing Reaper may spend up to $60M to transfer 1 soul per $10M spent, minus 1, from a single target corporation to their own.
When time is advanced, if the abilities of Reaper have not been used at least once since the previous time advancement, the maintnance cost of Reaper is +1,
otherwise,
When time is advanced, if the abilities of Reaper have been used at least once since the previous time advancement, the maintnance cost of Reaper is -1
(Example: If Reaper was used, the maintnance cost is 0, if Reaper was not used, the cost is 2. )
The minus 1 is the soul Reaper gets to keep, the rest are transferred to the ‘attacking’ corporation. No one said the souls had to be living to run a factory…
Night:
Technically speaking, if I were to employ Reaper, and went two time advancements without using Reaper, wouldn’t this rule make the maintenance cost 3? And even if I only went one time advancement without using reaper, wouldn’t the maintenance cost increase to 1 until I’d gone two time advancements while using Reaper?
Brings up another interesting question: If I make use of Reaper two time advancements in a row, does that decrease maintenance cost to -1 or lower? Does that mean I’d get more souls? Just curious…