Proposal: Generic Proposal Title
Failed 6-2—Evil Dictator Rodlen
Adminned at 14 Jul 2008 11:06:19 UTC
If the proposal Character Sheets does not pass, this proposal does nothing
Create a sub-rule of the rule Character Sheets named attributes. Give it the following text:
Each Adventurer has a integer numeric value for a number of attributes which are listed below and tracked on the character sheet. Each attribute has a three letter abbreviation by which it can be refereed to and a brief description of what the attribute effects. When an adventurer joins the game, all of eir attributes start out as “unassigned”. If a player has one or more unassigned attributes, e may roll a 5 DICE6’s in the GNDT and sum any three of the resulting roles. E must then pick one of his attributes which is “unassigned” and gives that attribute the value of the resulting sum.
An adventurer may at any point spend X^2 (X squared) XP to increase an attribute by one, where X is the current level of that attribute.
Attributes are follows, with their three letter abbreviation and then their brief description.
* Strength - STR - physical strength
* Dexterity - DEX - agility and speed
* Constitution - CON - ability to resist damage and disease
* Intelligence - INT - mental acuity
* Wisdom - WIS - intuition and sense of things around himself
* Charisma - CHA - force of personality and physical attractiveness
* Voraciousness - VOR - ability to consume large quantities of food and drink
Make the attributes of every adventurer “unassigned”.
Bucky:
Too many stats for my taste. VOR is fine, but I don’t think we should have more than 5 total. My list would be:
Strength - STR
Speed - SPD
Magic - SPL
Social - SOC
and possibly VOR as above.