Wednesday, July 16, 2008

Proposal: Generic Monsters/Puzzles

timed out, final vote 6-2—Yoda

Adminned at 18 Jul 2008 07:54:06 UTC

Add a new dynastic rule titled “The Quest Journal” with the following text:

There exists a wiki page titled “Quest Journal” that is considered a Gamestate document and may only be edited by the Dungeon Master or by a successful proposal.  The Dungeon Master may edit this page at any time.  Details about past and current events of the adventure are kept in the “Quest Journal” page for reference only.  The text in the “Quest Journal” page has no effect on the Gamestate.

Add a new dynastic rule titled “The Quest” with the following text:

Adventuring Parties are groups of Adventurers who are sent to complete a certain task.  Adventuring parties may only be created by the Dungeon Master or by a successful proposal.

When an Adventuring Party is created, a new stickied post is created with the following information regarding that party, called a Party Post:
*Requirements - who can join the party
*Available Space - the maximum number of adventurers who may join the party
*Start Time - when adventurers will no longer be able to join the party
*Length - approximate length of time that it will take the party to complete the task (this may be “Not Known”)
*Purpose - what task the party is being sent to complete
*Rewards - what each adventurer who joins the party will gain should the party succeed at the task
*Penalties - what each adventuer who joins the party will lose should the party fail at the task
*Other - other known information about the task that may aid adventurers in deciding whether or not to join

Any Adventurer who meets the requirements and is not currently part of another Party may join a Party that has less Adventurers than Available Space and whose Start Time has not passed by making a comment to the Party Post of the Party he wishes to join with text “Count me in.”  At this point, that Adventurer is considered to be part of that Party.  Before the Party has begun its task, any Adventurer who is part of that Party may cease to be part of that Party by making a comment to the Party Post with the text “Nevermind.”.  Once the either the Start Time has passed or the Party has a number of Adventurer that is equal to the Available Space, no more Adventurers may join the party and the Party is considered to have begun its task.  Once a Party has begun its task, any Adventurer who is part of that Party may cease to be part of that Party by decree of the Dungeon Master or by making a comment to the Party Post with the text “Get me outta here!” and losing DICEX gold pieces, where X is one less than the number of gold pieces that Adventurer has.

The Dungeon Master may, at any time after the Party has begun its task, consider the task to have succeeded or failed at which point the Party Post may be unstickied, the Party is considered disbanded, and all Adventurers who are still part of that Party are no longer part of that Party.  If the task succeeded, each Adventurers who was part of the Party before it disbanded gains the reward.  If the task failed, each Adventurer who was part of the Party at any time after the Start Time loses the penalty.

After a Party disbands, the “Quest Journal” page should be updated to reflect what happened during the task.

Replace “may not take any action that is part of the adventure” with “may not join any Party” in rule 2.11 “The First Test”.

Comments

Rodlen:

07-16-2008 15:47:07 UTC

imperial

Amnistar:

07-16-2008 16:00:03 UTC

against
against  against  against  against  against  against  against  against  against  against

Sorry, this brings back bad memories from when I did my Spy dynasty.

Require the DM to get approval before he can edit the page, if for no other reason then checking for loopholes.  I lost my dynasty to clucky because I didn’t think completely through a quest and he abused it.

Nice Try though.

Amnistar:

07-16-2008 16:01:20 UTC

Wait…

for

*sheepish grin*

I did not read the entirty of the first rule.

Yoda:

07-16-2008 16:26:59 UTC

What happened during your Spy Dynasty?  The History is strangely silent…

Chivalrybean:

07-16-2008 16:42:14 UTC

Typo?: Once the either the Start Time

Not sure about the DM being able to eject an adventurer for any reason, but, since I doubt it’ll be abused,  for

Amnistar:

07-16-2008 16:42:15 UTC

I was able to create “Missions” at a whim which has a certain requirement for users to complete then had a reward.

One of the missions I set-up where the Agent was placed in a random teritory and told how many exits there were from the territory then they could guess where they were.

Unfortunately I did not specify that you couldn’t continue trying until you suceeded.  The reward allowed someone to mimic any Gadget in the game, Clucky proposed a gadget that let him win, then mimiced it with the device he won (thereby skipping over the neccessary approval of the rest of the nomic) and won the game.

Clucky:

07-16-2008 17:17:59 UTC

It was quite fun. =P

against Personally I’d rather see something less DM dependent.

Oze:

07-16-2008 19:36:05 UTC

against

Yoda:

07-16-2008 19:45:02 UTC

It says “may only be created by the Dungeon Master or by a successful proposal.”  If you are referring to the success or failure of the task, I don’t know any other way to determine the success or failure of something that only the DM knows.

Remember, this is a RPG quest.  As Adventurers, you don’t know where the next step may take you.

I realize we are probably still a little miffed from Hix’s last dynasty, but no dynasty leader has gone missing since then and I don’t intend to break that.

Bucky:

07-16-2008 22:32:37 UTC

for

Darknight:

07-16-2008 22:34:47 UTC

for

Clucky:

07-17-2008 00:57:58 UTC

Its not that I’m worried you’ll leave, its just that a dynasty is more fun when its more in everyones control.

Yoda:

07-17-2008 03:43:25 UTC

That’s why I allowed Parties to be created by successful proposal as well.

Clucky:

07-17-2008 10:59:14 UTC

But its still completely up to you whether or not someones party passes or fails.