Wednesday, July 09, 2008

Level up!

Create a new Dynastic Rule, entitled “Experience”, with the following text:

Each Adventurer has a value tracked by the GNDT labeled “Level”. An Adventurer’s Level must be a counting number, and begins at 1 by default. An Adventurer’s Level may never fall below 1.

Each Adventurer also has a value tracked by the GNDT labeled “Experience” (which may be henceforth abbreviated as “XP”). An Adventurer’s Experience must be a whole number, and begins at 0 by default. An Adventurer’s Experience may never fall below 0.

Once a day, an Adventurer whose Experience is greater than 100 times the value of eir current Level may increment eir Level by 1.


Clucky: he/him

10-07-2008 00:32:22 UTC

against What kind of game makes leveling up linear?

Amnistar: he/him

10-07-2008 00:39:47 UTC


Solely to spite my rival.


10-07-2008 00:41:08 UTC


Clucky: he/him

10-07-2008 00:46:17 UTC

Also, this isn’t a proposal. =P

Darknight: he/him

10-07-2008 00:54:35 UTC

indeed. ya can try again. just remember the proposal header lol


10-07-2008 03:52:29 UTC

I definitely like this idea!