Level up!
Create a new Dynastic Rule, entitled “Experience”, with the following text:
Each Adventurer has a value tracked by the GNDT labeled “Level”. An Adventurer’s Level must be a counting number, and begins at 1 by default. An Adventurer’s Level may never fall below 1.
Each Adventurer also has a value tracked by the GNDT labeled “Experience” (which may be henceforth abbreviated as “XP”). An Adventurer’s Experience must be a whole number, and begins at 0 by default. An Adventurer’s Experience may never fall below 0.
Once a day, an Adventurer whose Experience is greater than 100 times the value of eir current Level may increment eir Level by 1.
Clucky: he/him
What kind of game makes leveling up linear?