Proposal: Let’s spice things up a bit
s.k.
-Amnistar
Adminned at 11 Jul 2008 20:46:27 UTC
If the proposal “Its the Chaotic Neutral way” fails, this proposal does nothing.
Change the text of sub-rule “Possible Alignments” to read:
Each alignment has 2 components, a Organization Axis that may be Lawful, Neutral or Chaotic and a Moral Axis that may be Good, Neutral or Evil creating the following possible 9 alignments:
Lawful Good
Lawful Neutral
Lawful Evil
Neutral Good
Neutral Neutral (Or True Neutral)
Neutral Evil
Chaotic Good
Chaotic Neutral
Chaotic Evil
Create a sub-rule of the rule “Random Encounters” - “Encounter Alignment” with the text:
The alignment of the random encounter is determined by the poster at the time of the posting by including the first letter of one the Order Axis options and the first letter of one of the Moral Axis . A proposal without an alignment in the title is considered to have an alignment of True Neutral. For each Axis that an Adventurer shares with a failed proposal that Adventurer may increase their gold by 1. The author of the proposal may decrease by 1 the gold of each Adventurer for each Axis that an adventurer shares with a passed proposal.
Amnistar: he/him
For those wondering why the proposal is worded the way it is in regards to gold loss/gain, it is because we had a rule in the past that had proposals increase stats in the GDNT. End result? Admins didn’t enact proposals. By making the gold gain/loss option it lessens the potential work for enacting admins.