Proposal: Arise! Take 2
Timed out. Passes 5-0. Enacted by Clucky
Adminned at 25 Jul 2008 07:51:40 UTC
Add a new dynastic rule titled “Non Playable Characters†with the following text:
Non Playable Characters (or NPCs, for short) are creatures, monsters, or other intelligent beings that Adventurers may encounter while part of a Party. At any time while a Party is doing its task, the Dungeon Master may create a NPC that that Party has encountered by making a comment to the Party post with the relavent statistics and other information for that NPC. All NPCs shall have a HP and Max Health statistic. An NPC ceases to exist when the NPC’s HP is 0 or less or the Party that encountered the NPC has disbanded, whichever comes first. All starting statistics, attributes, or other gamestate information of a NPC are set by the Dungeon Master when the NPC is created.
NPCs may take any action described in the Dynastic Rules that an Adventurer can take. Each time a NPC takes an action, the Dungeon Master shall make a comment to the appropriate Party post stating this action.
Remove the text “Non-Adventurer Characters (or NPCs, for short) also have HP and Max Health. A NPC’s HP and Max Health shall be set at the time of creation of the NPC. Whenever a NPC’s HP is 0 or less, it ceases to exist.†from the rule 2.10.7 “Healthâ€.
Clucky: he/him