Wednesday, July 23, 2008

Proposal: Arise! Take 2

Timed out. Passes 5-0. Enacted by Clucky

Adminned at 25 Jul 2008 07:51:40 UTC

Add a new dynastic rule titled “Non Playable Characters” with the following text:

Non Playable Characters (or NPCs, for short) are creatures, monsters, or other intelligent beings that Adventurers may encounter while part of a Party.  At any time while a Party is doing its task, the Dungeon Master may create a NPC that that Party has encountered by making a comment to the Party post with the relavent statistics and other information for that NPC.  All NPCs shall have a HP and Max Health statistic.  An NPC ceases to exist when the NPC’s HP is 0 or less or the Party that encountered the NPC has disbanded, whichever comes first.  All starting statistics, attributes, or other gamestate information of a NPC are set by the Dungeon Master when the NPC is created.

NPCs may take any action described in the Dynastic Rules that an Adventurer can take.  Each time a NPC takes an action, the Dungeon Master shall make a comment to the appropriate Party post stating this action.

Remove the text “Non-Adventurer Characters (or NPCs, for short) also have HP and Max Health. A NPC’s HP and Max Health shall be set at the time of creation of the NPC. Whenever a NPC’s HP is 0 or less, it ceases to exist.” from the rule 2.10.7 “Health”.

 

Comments

Clucky:

07-23-2008 14:43:06 UTC

for

Darknight:

07-23-2008 21:59:40 UTC

for

Chivalrybean:

07-24-2008 00:49:37 UTC

for

Dustin:

07-24-2008 04:56:30 UTC

for