Monday, July 28, 2008

Proposal: Thog’s not monster Bob well, technically he is…

Veoted—Clucky

Adminned at 29 Jul 2008 18:17:21 UTC

Replace the rule “Races” with the following

Each Adventurer has a creature type (abbreviated ‘Race’) tracked in the GNDT under a column called “Race”. A race may be any word between three and twelve letters long, but Adventurers are encouraged to be a Race from the set {Human, Ogre, Elf, Fairy, Gnome, Dwarf}. An entity (including an Adventurer) who has a Race and whose Race is not Baby, Elf, Fairy, Gnome, Ogre, Human or Dwarf is called a Monster.

New Adventurers start with a race of “Baby”. An adventurer with a Race of “Baby” may set their Race to Human, Elf, Fairy, Gnome, Dwarf or Ogre at any time.

Legal player characters should not be monsters. Ogres might be scary, but they are really just misunderstood. Also whats up with not being able to be human? Was that an oversight or is there a purpose for that?

Comments

Yoda:

07-28-2008 18:33:12 UTC

:against: We don’t need filthy humans.

Darknight:

07-28-2008 23:19:43 UTC

for

Bucky:

07-28-2008 23:32:16 UTC

against Ogres exist in case some Adventurers do want to be monsters.

Chivalrybean:

07-29-2008 02:06:10 UTC

for

Bucky:

07-29-2008 03:05:45 UTC

(And given the story so far, having human Adventurers may cause plot hiccups.

Clucky:

07-29-2008 11:11:08 UTC

But not having human Adventurers doesn’t make any sense. Also if we wanted to let Adventurers play monster roles, why limit them to just ogres? That seems, limiting. Thog clearly should be a monster and as we don’t have any Ogres that are monsters, defining him to be one is silly.

Yoda:

07-29-2008 14:00:44 UTC

But, as Bucky pointed out, adventurers being human would mean that they would not be able to fight the Guardian, since Atlantian lore says that no human can even stand up to it.  So, for that reason alone, I am going to go ahead and veto  this one.