Tuesday, July 15, 2008

Proposal: Attributions where they are due.

reached a quorum, final vote 8-1—Yoda

Adminned at 16 Jul 2008 14:39:34 UTC

Add a new Dynastic Rule to the Ruleset.  Call it “Attributes” and give it the following text:

Attributes measure abilities that are more fundamental than skills, and thus more difficult to change.  Adventurers have four Attributes, each of which is an integer value tracked on their character sheets.  The attributes are:
*STR, a measure of the Adventurer’s arm strength, carrying capacity and similar abilities.
*SPD, a measure of how quickly the Adventurer can move and react to surprises
*INT, a measure of that Adventurer’s in-game mental abilities
*SOC, a measure of how well the Adventurer can get along with and/or manipulate other sentient beings.

Add a subrule to the Rule called “Attributes”.  Call it “Racial Stats” and give it the following text:

An Adventurer’ Initial Attributes depend on that Adventurer’s race.  The starting Attributes for each Race are listed in this rule as Initial Values.  The Dungeon Master may add Initial Values for new Races to this Rule as needed.  If a Race is not listed in this rule, its Attributes’ Initial Values are the same as that of a Human.

Should an Adventurer’s Race change, or the Initial Values of an Adventurer’s Race change, that Adventurer’s Attributes are immediately increased by their new Initial Values and then decreased by their old Initial Values.

Elves have an Initial Value of 4 for STR, 3 for SPD, 6 for INT and 3 for SOC.
Fairies have an Initial Value of 1 for STR, 6 for SPD, 5 for INT and 4 for SOC.
Gnomes have an Initial Value of 3 for STR, 4 for SPD, 3 for INT and 6 for SOC.
Dwarves have an Initial Value of 6 for STR, 2 for SPD, 4 for INT and 4 for SOC.
Ogres have an Initial Value of 10 for STR, 3 for SPD, 1 for INT and 2 for SOC.
Humans have an Initial Value of 4 for STR, 4 for SPD, 4 for INT and 4 for SOC.
Babies have an Initial Value of 1 for STR, 2 for SPD, 1 for INT and 2 for SOC.

Add another subrule to the Rule called “Attributes”.  Call it “Personal Stats” and give it the following text:

Once per dynasty, each Adventurer may increase the values of any subset of their Attributes by a total of 8 points.  No Attribute may be decreased in this manner, and no attribute may be increased by more than 4 in this manner.

 

Comments

Rodlen:

15-07-2008 02:14:54 UTC

for

Amnistar: he/him

15-07-2008 02:22:59 UTC

for Bah, voted before I could get bucky to edit.

I’m fine with that :) But if someone wants to propose moving it to being a sub-rule of Character Sheets? I’d love that.

Clucky: he/him

15-07-2008 02:35:07 UTC

against VOR was the best stat and you got rid of it.

Amnistar: he/him

15-07-2008 02:37:36 UTC

I think VOR should be a skill.

Rodlen:

15-07-2008 02:47:42 UTC

We can add VOR later.

Clucky: he/him

15-07-2008 03:08:35 UTC

wouldn’t adding VOR later mess up the initialize system?

Bucky:

15-07-2008 04:20:16 UTC

“Should… the Initial Values of an Adventurer’s Race change, that Adventurer’s Attributes are immediately increased by their new Initial Values and then decreased by their old Initial Values. ” 

It’ll mean that anyone who’s already spent their 8 skill points will have a low VOR, though.

arthexis: he/him

15-07-2008 13:40:01 UTC

for

Dustin:

15-07-2008 19:09:22 UTC

for

Darknight: he/him

15-07-2008 22:55:24 UTC

for

Yoda:

16-07-2008 00:18:33 UTC

for

Yoda:

16-07-2008 01:32:36 UTC

I still don’t really understand what allowing an adventurer to consume large quantities of food and water would do.

Rodlen:

16-07-2008 04:28:00 UTC

Get them out of traps, of course.

And allow them to defeat enemies by eating them.

Clucky: he/him

16-07-2008 11:27:10 UTC

Who cares what it would do. Its nomic. Nomic would be boring if we just did the norm.

Yoda:

16-07-2008 15:44:32 UTC

FFR (For Future Reference): This is a nighttime proposal.

jay:

16-07-2008 20:54:43 UTC

imperial