Sunday, July 20, 2008

Proposal: HP, and How’s that again?

timed out, final vote 5-0—Yoda

Adminned at 22 Jul 2008 19:02:52 UTC

If “HP or not HP” failed, this proposal does nothing.

In the sub-rule called “health” in the Character Sheets rule, reword the text

Each Adventurer also has a Max Health.  An Adventurer’s Max Health is always equal to 8 plus twice that Adventurer’s Bravery skill.

to read

Each Adventurer also has a Max Health.  An Adventurer’s Max Health starts equal to 8 plus twice that Adventurer’s Bravery skill. The max HP can be modified by items. Modifications are cumulative. An adventurer’s max HP shall be recalculated any time a modification goes into effect or out of effect. The Max HP is also recalculated if the Adventurer’s Bravery skill changes. If the Bravery skill changes when modifications are in effect, they shall be recalculated after the new max HP (based only on the Bravery skill) has been set.

Comments

Yoda:

07-21-2008 00:13:58 UTC

for looks good

Clucky:

07-21-2008 01:21:19 UTC

for

tusho:

07-21-2008 10:55:43 UTC

for Yay, my first vote.

Darknight:

07-21-2008 22:26:17 UTC

for took time but then again thats what nomics are about lol