Tuesday, July 29, 2008

Proposal: Fine, but Thogs still not a monster

timed out, final vote 2-4—Yoda

Adminned at 31 Jul 2008 08:42:08 UTC

Replace the rule “Races” with the following

  Each Adventurer has a creature type (abbreviated ‘Race’) tracked in the GNDT under a column called “Race”. A race may be any word between three and twelve letters long, but Adventurers are encouraged to be a Race from the set {Ogre, Elf, Fairy, Gnome, Dwarf}. An entity (including an Adventurer) who has a Race and whose Race is not Baby, Elf, Fairy, Gnome, Ogre, or Dwarf is called a Monster.

  New Adventurers start with a race of “Baby”. An adventurer with a Race of “Baby” may set their Race to Elf, Fairy, Gnome, Dwarf or Ogre at any time.

There is no reason for Ogres to be monsters and everything else to not be a monster. Of course, Monster doesn’t really even mean anything at this point, but it doesn’t make any sense to have monsters in our adventuring party.

Comments

Amnistar:

07-29-2008 15:36:44 UTC

against

Rival’d!

Yoda:

07-29-2008 17:54:29 UTC

against Exactly, monsters really don’t mean anything right now.

Clucky:

07-29-2008 18:02:38 UTC

Which is why we can readd something when they mean something. For now, we have a ruleset that is implying there should be a difference between Ogres and all other classes, yet there isn’t.

Bucky:

07-30-2008 02:14:22 UTC

against because some Adventurers may want to be Monsters.  Nice try, though.

Clucky:

07-30-2008 03:36:54 UTC

But why just pick on Ogres?

Yoda:

07-30-2008 03:38:46 UTC

If you want to come up with some more monster races, then go right ahead.

Clucky:

07-30-2008 03:56:32 UTC

Jay is the only baby left. So unless other people join, new player character classes are pointless.

I think its fine if someone wants to be a monster… but they shouldn’t then be able to be part of a party. You fight monsters, you don’t adventure with them.

Chivalrybean:

07-31-2008 12:13:37 UTC

for for what it is worth.

Rodlen:

07-31-2008 14:42:59 UTC

against