Tuesday, November 18, 2008

Proposal: Material Goods are Good Materials

Quorum of against votes—Rodlen

Adminned at 19 Nov 2008 16:38:14 UTC

Add a sub-rule “Hosts” to rule “Locations”:

If the text or name of a location contains the name of a Character, that Character is the Host of that Location (a Location may have multiple hosts if all of their names appear in that Location). The Narrator is always the Host of Nowhere. If a Character’s current location is one for which they are Host, that Character is said to be Home. Characters who are not at Home, are said to be Guests of the Location they are currently in.

Add a new rule “Goods and Clues”:

As a weekly action, a Character who is Home may craft a single Item, giving it a name, description and state. These names and descriptions have no direct effect on the gamestate. All Items crafted this way are stored in a wiki document page named “Goods and Clues”, under sections named after the Characters who crafted them. This implies that the Character is currently carrying any and all items listed under their section.

Proposals and other rules may also create Items. In this cases, those Items will be listed under the Narrator in the “Goods and Clues” wiki document unless their owner is specified. The Narrator however is never really carrying items. Instead, Items listed under the Narrator are effectively the property of no one. Jason Smith may carry items the way a Character does.

If the wiki page “Goods and Clues” exists, blank it.
Add the words “The name on the rusted signboard atop the place reads: Arthexis’ Fine Antique Shope” to the location named “Arth’s Antique Shop”.

In the future I plan for items to be dropped and picked, thus the state section. However, I found those rules a little complex for the time being and will leave them for a future proposal. Also I expect to create a special kind of item which is a “clue” that may have other benefits related to the plot.




Darknight: he/him

18-11-2008 06:41:20 UTC


SingularByte: he/him

18-11-2008 07:52:31 UTC



18-11-2008 07:58:09 UTC

For some reason, I feel like there is something in the wording of “no direct effect on the gamestate” (emphasis mine).  It could just be me, though.

For that reason, I will abstain for now until someone convinces me whether that could be a threat or not.

Darknight: he/him

18-11-2008 08:00:06 UTC

I think that they don’t really mess with the rules but I could be reading it wrong.


18-11-2008 10:46:13 UTC

imperial Objects outside of the Ruleset cannot have any effects that are not explicitly described in the Ruleset, so that sentence is unnecessary.


18-11-2008 14:37:49 UTC

against On second thought, people just making random stuff in their homes doesn’t seem productive.


18-11-2008 14:54:40 UTC

per Yoda


18-11-2008 15:24:35 UTC


arthexis: he/him

18-11-2008 21:18:38 UTC

Well,given that this Dynasty seems so flavor-centric, I thought creating stuff like this might fit it. Also, this allows the creation of clues and possibly… a murder weapon.


18-11-2008 22:55:36 UTC

imperial ->  against


18-11-2008 23:41:31 UTC

imperial I trust in the mighty wisdom of Yoda.


19-11-2008 01:09:17 UTC



19-11-2008 06:25:35 UTC

Arthexis: We do not know if Jason was murdered.  It could have just been a freak accident.


20-11-2008 00:37:40 UTC