Proposal: Incentive to Join a Riskier Duel
Passes via time out with voting at 9 to 0—Bucky
Adminned at 05 Nov 2008 12:03:55 UTC
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Twelve Rounds: The Clan Lord requests additional move lists after rounds 4 and 8, then the Combatant who has dealt the most damage during all the rounds of this Combate is declared the Winner.
Glorious Death: The Clan Lord requests additional move lists after each four rounds, and combat doesn’t stop until one of the Combatant dies, and the other Clansmen is declared the Winner. The Winner of this combat increases by 1 the Physical Stat which was higher on the dead Clansmen (choose one if there is a tie), in addition to any other benefits received from winning.
in rule 2.6 “Duels” with
Twelve Rounds: The Clan Lord requests additional move lists after rounds 4 and 8, then the Combatant who has dealt the most damage during all the rounds of this Combate is declared the Winner. The Winner receives half the amount of honor he would normally receive, rounded up, in addition to any other honor gains and other benefits from winning.
Glorious Death: The Clan Lord requests additional move lists after each four rounds, and combat doesn’t stop until one of the Combatant dies, and the other Clansmen is declared the Winner. The Winner increases each of his Physical Stats by 1 and receives 1.5 times the amount of honor he would normally receive, rounded up, in addition to any other stat increases, honor gains, and other benefits from winning.
Rodney: