Monday, November 17, 2008

Proposal: Jumping in at the deep end

vetoed—Yoda

Adminned at 17 Nov 2008 07:24:31 UTC

There doesn’t seem to be any way of altering Jason Smith’s eventual fate yet so…

There exists a GNDT-tracked variable for each character entitled relationship. Characters who possess a positive relationship to the protagonist seek to save him from his fate whereas those with a negative value for this variable are intent upon ensuring that Jason Smith ceases to exist come December 25th. Each location possesses a signed co-efficient that increments the relationship variable of every character situated there daily. On December 25th the values for all active players shall be summed to determine Jason’s fate. Each character may spend 1 pp to alter the co-efficient of his current location to 2DICE6 - 7 as a weekly action unless he is nowhere, which is given an unalterable value of 0.

I thought I’d start getting involved early, as I’m unlikely to stick to this if I approach it passively.

Comments

SingularByte: he/him

17-11-2008 14:35:44 UTC

I’m not sure if the death of Jason Smith is meant to be avoidable but this proposal is interesting so I’m going to say for

ovangle:

17-11-2008 14:38:19 UTC

for

SingularByte: he/him

17-11-2008 14:39:18 UTC

I’ve just read the plot summary again and I’ve realised the death can be avoidable.

Bucky:

17-11-2008 14:41:59 UTC

imperial

arthexis: he/him

17-11-2008 14:53:05 UTC

for

arthexis: he/him

17-11-2008 14:54:50 UTC

against Wait CoV, this doesn’t specify how the coefficient of a location is stored, nor what are the initial values of characters’ “relationship” variable

ovangle:

17-11-2008 15:08:15 UTC

Sorry, it’s my first attempt at a proposal. I was implying an initial value of zero for each character. The values would be stored on the locations page of the wiki, but I don’t know enough about how the site works to know whether the GNDT is capable of altering the wiki or can use values contained there.

Yoda:

17-11-2008 15:24:11 UTC

veto for reasons stated above as well as spending PP and the fact that this does not add a rule

I like the idea, though.  This way we can get two visible sides forming… although locations having a relationship stat is a little odd.  (I am kind of interested to see where it might lead, though.)