Tuesday, November 18, 2008

Proposal: Paychecks


Adminned at 18 Nov 2008 06:38:29 UTC

If the proposal titled “Everybody’s working for the weekend” fails, this proposal does nothing.

Create a sub-rule of the rule Locations called Income with the following Text:

Each Character has a GNDT-tracked statistic called Money. Money may not be negative. Each employed character may, once per day, increase their own Money by two.

Set all character’s money to 5.

Add the following sentence to the end of the rule Occupations:

A character with an occupation other than “unselected” is said to be “employed”.


Clucky: he/him

18-11-2008 06:09:07 UTC


Why does every single dynasty need some kind of money? If someone wants a mechanic that needs money, I’m willing to listen, but don’t just have money for the sake of money.

arthexis: he/him

18-11-2008 06:10:10 UTC

against I am totally against grinding. Thats why I proposed a weekly paying scheme.

I have an alternative proposal: What if we give a base amount of money to characters, but make it to never increase by itself? Characters have to make proposals or take plot actions to actually get more money, otherwise, they simply have to spend wisely.

Darknight: he/him

18-11-2008 06:42:10 UTC



18-11-2008 07:53:54 UTC

against Also, the italics makes this proposal do absolutely nothing.

SingularByte: he/him

18-11-2008 07:53:55 UTC


Darknight: he/him

18-11-2008 07:57:56 UTC

Prob better to veto and clear it yoda, based on what ya said.


18-11-2008 10:35:36 UTC



18-11-2008 10:48:08 UTC


Hello Sailor:

18-11-2008 14:31:07 UTC



18-11-2008 14:38:12 UTC

veto cleared