Monday, November 17, 2008

Proposal: Allies and enemies of Jason

Passes with Quorum after 12 hours, not enough votes with the optional text to modify the new rule—arth

Adminned at 17 Nov 2008 22:33:46 UTC

If the Proposal titled “Fate Mk.II” passes, this proposal does nothing.

Create a sub-rule of Locations called Relationship.

There exists a GNDT-tracked variable for each character entitled relationship. New Characters start with a relationship of 0. The narrator always has a relationship of 0. Each location possesses an integer which can be negative called the Relationship Modifier. As a daily action any character may add the Relationship Modifier of their current location to their relationship value. On December 25th the relationship values for all active players shall be summed. If the resulting value is positive, Jason survives. If the resulting value is negative. Jason dies.

Set all relationship values of each character to 0. Set all Relationship Modifiers to zero.

In 2.2 Locations change

Each such entry may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.


Each such entry must say the Relationship Modifier of the Location if it is not 0 and may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.

If more than half of all comments containing counted votes also contain the text “Relationship should be X” where X is any word or phrase, replace all instances of relationship in this proposal with X. Different substitutes for X are counted separately.

I decided to make my own version of this proposal.


SingularByte: he/him

17-11-2008 17:13:12 UTC

I accidentally made the proposal say if Fate Mk.II fails it does nothing so I’ve changed it to if it passes.


17-11-2008 17:56:53 UTC

for which is legal since there were no comments


17-11-2008 18:28:18 UTC

against i don’t understand how where you are affects whether or not someone dies.  It seems sort of arbitrary.  Also, if someone or something kills Jason Smith prior to the 25th but on the 25th the points are positive, Jason survives.


17-11-2008 18:32:35 UTC

We should be able to safely assume that Jason will not die until the 25th, unless someone decides to go on a killing rampage before then…


17-11-2008 18:45:05 UTC

Armayus: I don’t really understand how locations can affect it either, but I’m willing to see where it leads.


17-11-2008 18:47:50 UTC

Also, there is currently no way to change the relationship modifiers, so they will all be 0 anyway.


17-11-2008 18:48:16 UTC

And one more comment just for the **** of it.

Darknight: he/him

17-11-2008 18:51:08 UTC

This one is confusing so I’m gonna hold my vote for now


17-11-2008 18:56:05 UTC

@Armayus: Where you are make a huge difference as to whether the person lives or dies. What if a little girl is crossing the road and an out of control truck is about to run her down. Where would you like to be? On the sidewalk? In a cafe 500 metres away? At the wheel of the truck?

Location makes all the difference. Sure, you wouldn’t be able to plan in the above example because you wouldn’t know the girl was going to be run over, but in this case we know quite well that something is going to happen. You don’t know what, but some places will be better than others.

If he is killed before the 25th then the poeple who were fighting to save him fought in vain and the people who were trying to kill him got beaten to the punch. So what?

It’s like if JFK died in his sleep the night before he took that fateful drive in texas. People still wanted him dead but chance just did it for them.


17-11-2008 19:00:17 UTC

I think planning and setup fits better as words to describe the stats, but it’s just aesthetics, the content is exactly the same. The initial values for the locations should be randomised though, because otherwise as Yoda said they’ll all just end up zero.

Darknight: he/him

17-11-2008 19:03:10 UTC

for I’ll propose a fix up

Darknight: he/him

17-11-2008 19:04:27 UTC

erm, maybe not. My wording wouldn’t work so well

SingularByte: he/him

17-11-2008 19:13:26 UTC

Ovangle, I was thinking that maybe only a couple of places could have a modifier at one time, for example if the mafia was planning to kill him, by being at their meeting place, you’d be helping to kill him but if you were in the same place as one of Jason’s friends (another non-playable entity), you could be convincing them to warn him so you’d be saving him. I’ll probably make a proper proposal for it if this one passes. It would be a bit less arbitrary than random values.
Also explicit author vote for , “relationship should be planning”.


17-11-2008 21:11:57 UTC


arthexis: he/him

17-11-2008 21:52:09 UTC



17-11-2008 22:08:15 UTC

for “relationship should be planning”


18-11-2008 00:51:14 UTC

Epic for , relationship should be attitude.

Oni Tainlyn:

18-11-2008 05:17:57 UTC

Relationship should be planning. I plan on keeping him alive. for Just one question: What happens if the sum turns out to be 0, which is neither positive or negative?

arthexis: he/him

18-11-2008 06:30:43 UTC

He becomes a Zombie, obviously.