Tuesday, September 24, 2024

Proposal: 501 Fun

Popular, 4-1. Enacted by JonathanDark.

Adminned at 24 Sep 2024 17:33:47 UTC

Add a new dynastic rule called “Score” and give it the following text

Each Puzzlers has a score, which defaults to 0.

If the Turn Order list is Empty and a single puzzler has a score greater than the score of any other puzzler and also greater than 500, that puzzler has achieved victory

Add a new Turn Action called “Bank” with a cost of 1 coin and the following effect

When performing this turn action, you may reduce your Matches by M (to a minimum of 0) , where M is a non-negative integer, to increase your score by 10*M

When performing this turn action, you may reduce your Multi Match Bonus by B (to a minimum of 0) , where B is a non-negative integer, to increase your score by B

When performing this turn action, you may reduce your Lemons, Oranges, Kiwis, Grapes and/or Cherries by X (to a minimum of 0) , where X is a non-negative integer, to increase your score by 5*X. This may be performed separately for each resource type.

When performing this turn action, you may reduce your Stars by S (to a minimum of 0) , where S is a non-negative integer, to increase your score by 10*S

 

If my math is right, this would be our current scores:

Benbot 54
Clucky 135
Desertfrog 103
JonathanDark 97
Lukas 140

Comments

JonathanDark: he/him

24-09-2024 05:20:37 UTC

If more than one Puzzlerhas a score greater than 500, doesn’t that make victory impossible? Your logic has an “and” in it, so once more than one Puzzler has a score greater than 500, the first part of the clause will be false at that point, preventing the second part from kicking in.

I think it should read “If a Puzzler whose score is greater than 500 also has a score greater than any other Puzzler, that Puzzler achieves victory.”

Clucky: Puzzle Master he/him

24-09-2024 05:50:51 UTC

I guess it depends on where you put the and? I read it as

a single puzzler (has a score greater than 500 and also greater than the score of any other puzzler, that puzzler has achieved victory)

so you need to fulfill both of those conditions to win. But you don’t have to be the only one fulfilling them

Desertfrog:

24-09-2024 09:04:14 UTC

for

Benbot: he/him

24-09-2024 12:05:56 UTC

against Feels like achievements but with looser definitions on what an achievement is.

JonathanDark: he/him

24-09-2024 14:43:16 UTC

It sort of is, but really it’s forcing a choice between using resources for Turn Actions or turning those resources into Score. The fact that it costs 1 Coin to do so also makes it a more strategic choice to make. I like it.

for

Lukas:

24-09-2024 14:52:08 UTC

for