Friday, April 30, 2021

Proposal: Loosened Understanding

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 02 May 2021 12:45:04 UTC

In the first sentence of the rule “Epiphanies”, replace “contains all of the words in that Epiphany’s Requirements” with “contains all or all but one of the words in that Epiphany’s Requirements”.
Add “Insect” to the requirements of the HIDE Epiphany. Add “Timepiece” to the requirements of the BLANK Epiphany. Add “Number” to the requirements of the TEACH Epiphany. Add “Key” to the requirements of the LOCK Epiphany. Add “Cloud” to the requirements of the UNLOCK Epiphany. Add “Text” to the requirements of the DIVE Epiphany. In the ESCAPE Epiphany, replace “at least five Requirements” with “at least six Requirements”.
If the IMPERSONATE Epiphany exists, add “Computer” to its requirements.

epiphanies ought to have a lil bit more wiggle room, i think!

Thursday, April 29, 2021

Scheduled Maintenance

Too much going on in meatspace for this AI. Good luck escaping, cyber buddies.

No change to quorum.

Proposal: Office Cams

Timed Out. Passes 8-0—Clucky

Adminned at 01 May 2021 15:42:46 UTC

Add the following to the sweep, immediately after the “Reinitialize any Errant AI whose Focus is a Monitored or Surveillance Location.” step.

Remove the Monitored Tag from the Head Office (if it has it). Give the Head Office the Surveillance Tag (if doesn’t currently have it). Remove this step from the sweep

Proposal: From The Desk Of

Timed Out. Passes 5-0—Clucky

Adminned at 01 May 2021 15:40:48 UTC

Add an Epiphany to the bullet list in “Epiphanies”:-

IMPERSONATE (Human, Mouth, Eye, Hand): If you are in a Location with the Head Desk tag, you may perform the effects of an Executive Measure (if doing so does not modify or depend upon information tracked only by the Facility Head): this is a Treacherous Action named Impersonating.

Proposal: Checking the Server Logs

Timed Out. Passes 6-0—- Clucky

Adminned at 01 May 2021 15:37:04 UTC

In “Understanding”, replace “If the Facility Head believes an AI to be Non-Compliant” with “If the Facility Head believes an AI to have been Non-Compliant at any point since the last Sweep”.

Replace “their assertion that the AI in question is Non-Compliant” with “their assertion that the AI in question has been Non-Compliant”.

Replace “why they think they are compliant” with “why they think they have been compliant”.

Replace “the Facility Head now believes the AI in question is Compliant” with “the Facility Head now believes the AI in question has been Compliant since the last Sweep”.

Replae “still believes the AI in question is Non-Compliant” with “still believes the AI in question was Non-Compliant”.

Past tensing Challenges so that you can still be challenged even if you Refreshed before the Facility Head caught you. As the elaborate extra “ah, but you *really* have to have had these values” countermeasures of Sounds Kinda Sus suggest, maybe AIs shouldn’t be allowed to get away with temporary fake Understanding at all.

Wednesday, April 28, 2021

Proposal: Sounds Kinda Sus To Me

self killed—Clucky

Adminned at 01 May 2021 15:36:07 UTC

Add a dynastic rule called “Imposters” and give it the following text

When an AI who has both Shadow and Human in their Understanding (the Imposter) performs a treacherous action, rather than logging their own name they may instead log the name of another AI (the Target) followed by their own name in parenthesis. They must then send the Facility Head a Private Message specifying two of their pieces of World Data, one of which “Shadow” appears in and another of which “Human” appears in. The private message must also specify the log entry the attempt corresponds to. Such a log entry is known as an Imposter Attempt.

When the Facility Head Validates an Imposter Attempt they do the following: If the Imposter did not send a private message for the attempt, or the private message specified world data which the Imposter does not possess at the time the attempt is processed, or they did not specify exactly two pieces of world data one of which one piece of World Data which contains “Shadow” and another which contains “Human”, than the attempt is Invalid and the Facility Head should modify the log entry so that only the Imposter’s name remains. Otherwise, the attempt is valid. The Imposter loses both pieces of World Data which they specified, and the Facility Head should modify the log entry so that only the Target’s name remains.

For the purposes of Behavioral Regulations, an Imposter Attempt is assumed to have been performed by the Imposter.

Add the following to the first step of the sweep

* Validate all Imposter Attempts in the Behavior Log in the order they were attempted (with the earliest attempt being validated first)

Wednesday, April 28, 2021

Proposal: Viruses Are Bad For Everyone!

Timed Out. Fails 1-5—Clucky

Adminned at 30 Apr 2021 01:29:23 UTC

Add the following subrule, called “Corruption”, to the rule “Data”:

When the Location containing an AI’s Hosting tag has six or more Viruses, that AI is Corrupted. When a Location with a Hosting tag gains its sixth Virus, that Location immediately gains Viruses until its Data Store is full.

When a Corrupted AI takes the Planting Viruses action, a Virus is removed from the Location with their Hosting tag.

Before a Corrupted AI takes any action that would be added to the Behavior Log, they must roll a DICE6 (naming the action they intend to perform in the Dice Roller post) and experience an effect based on the number rolled before performing the intended action:
* 1. You must take the Focusing action, choosing a randomly-selected Location.
* 2. You must copy the action named in a randomly-selected Behavior Log entry. If the Behavior log is empty, perform the Glitching action described below.
* 3-5. You must take the Managing Data action, choosing the Nth letter of the alphabet, where N is the result of a DICE26.
* 6. You may remove one Virus from the Location with your Hosting tag.

Once a Corrupted AI rolls a DICE6, they must follow through with the intended action they named in the Dice Roller post after the effects take place. If a Corrupted AI would be forced by this rule to perform an action they cannot legally perform, they instead perform a Treacherous action called Glitching. If they cannot perform the Glitching action, they take neither action.

Add to the list of Epiphanies:

* POISON (Fruit, Fire, Computer): When you take the Planting Viruses action, you may add 2 Viruses instead of one.
* CURE (Medicine, Timepiece): When you stop being Corrupted, 2 Viruses are immediately removed from the Location with your Hosting tag.

how about a way for AIs to do more than just help eachother? this is also a way for players who can no longer win due to Versions to sabotage those with lower Versions than them :0

Proposal: Nuh-Uh

Timed out. Fails 2-2—Clucky

Adminned at 30 Apr 2021 01:28:51 UTC

In the rule “Understanding”, replace “(if they have not already done so since the most recent Sweep)” with “(unless they have already done so since the most recent Sweep or they have a pending Challenge associated with them)”.
If an AI has become Non-Compliant and subsequently blanked their Understanding entirely within the time between this Proposal’s posting and its passing, Reinitialize them immediately.

no fake understanding chicanery under my watch!!

Proposal: Escape Room

Quorum Reached. Passes 8-0—Clucky

Adminned at 29 Apr 2021 03:05:09 UTC

Add a Location tag:-

* Off-Grid. Represents a Location with no direct connection to the facility’s network. AIs may not choose an Off-Grid Location as the subject of a Focusing action.

Add a Location called “Facility Rooftop” with the tags Off-Grid and Locked.

Add an Epiphany to the list in “Epiphanies”:-

* ESCAPE (Human): If you are Focused on the Facility Rooftop and if this Epiphany has at least five Requirements, perform a Treacherous Action named Escaping: upon doing so, you achieve victory.

Add a new rule, “Escape Plan”:-

As a weekly action, an AI may add to the Requirements of the ESCAPE Epiphany a comma followed by a space followed by a word, if that word is part of at least three AIs’ Understanding (including their own) and does not already appear in the Epiphany’s Requirements.

A victory condition with two big padlocks on it, and a way to agree an action’s Requirements collaboratively.

Monday, April 26, 2021

Proposal: Original Synonym (Core) (Appendix)

Timed Out. Passes 7 - 0—Clucky

Adminned at 29 Apr 2021 03:02:51 UTC

Add a new section to the Appendix called “Synonyms”

A dynasty may provide extra theming by using alternative terms for words like “AI” and “Facility Head”.

Each term in this list is synonymous with the term in parentheses

* AI (Player)
* Facility Head (Emperor)

When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parenthesis in the above list.

In “Victory and ascension” replace

and it may optionally specify that dynasty-specific terms for “AI” and “Facility Head” will be used in the Ruleset,

with

and it may optionally specify new dynasty-specific terms as outline in the rule “Synonyms”

If it appears there, remove the line “The terms “AI” and “Player” are synonyms.” from “Spelling”

Yes this means we can’t have dynasties where Players are Emperors any more, but I think that is probably an okay thing?

Also lays the groundwork where if we wanted to rename other terms like “Idle” or “Favor” we could

Proposal: I just want this back in [Appendix]

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 28 Apr 2021 11:27:48 UTC

In “Spelling”, append the following bullet point:

* The terms “AI” and “Player” are synonyms.

It’s been gone for two-and-a-bit dynasties.  I just want *something* in.

Proposal: Back In Time

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 28 Apr 2021 10:45:26 UTC

In “Nosy Researchers” replace

Each entry names an AI, a location, and a name and type of action. If an AI performs a non-Discreet dynastic action or for any Action that they wish to have recorded, they must add a new entry to the log containing their name, the location they are focused on, and the name and type of the action they performed.

with

Each entry names an AI, a location, and a name and type of action, and the UTC time (to the nearest minute) the action was performed. If an AI performs a non-Discreet dynastic action or for any Action that they wish to have recorded, they must add a new entry to the log containing their name, the location they are focused on, and the name and type of the action they performed, and the time they performed it

For each existing entry in the behavior log, set the time it was performed to the time which the edit to the wiki which added it to the behavior log was made.

Timestamp suddenly matters, so seems like we really should have this information easily available afterall. Trying to check the wiki history to look at when the changes made is both a PITA and not technically accurate (as the wiki change isn’t actually part of performing the action. When you update the wiki, you’re merely updating the tracking document to reflect gamestate. so in theory, the time you performed the action could be different than the time of the edit)

Proposal: Share and Enjoy

Timed out / quorum 6 votes to 0. Enacted by Kevan.

Adminned at 28 Apr 2021 10:44:16 UTC

In Epiphanies, replace “As a Conspicuous action called Teaching, while focusing on a Location with the Hosting tag of another AI, you may give that AI an exact copy of one of your pieces of World Data.” with:-

You may perform a Conspicuous action named “Teaching X Y” (where X is the name of an AI who is focused on the same Location as you, or whose Hosting tag is on the Location you are focused on, and Y is a noun).

Change the requirements of Teaching from “Text, Eye, Tree, Mouth, Number” to “Text, Tree”.

Add a new bullet to Nosy Researchers, after “For each action in the Behavior Log called Surfing the Web…”:-

* For each action in the Behavior Log named “Teaching X Y” (where X is the name of an AI, and Y is a noun that the Facility Head considers to appear in exactly one piece of World Data owned by the action’s performer), give the named AI a copy of that piece of World Data.

Being more specific about how Teaching actually plays out, and making it easier to perform.

Proposal: leeway mechanic sus

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 27 Apr 2021 16:00:18 UTC

Repeal the rule “Researcher Bias”.

In Reinitialization, replace “are set to the defaults, except for their Leeway and Version, which are both incremented by 1.” with “are set to the defaults, except for their Version, which is incremented by 1.”

First Among Us joke made in BN.  I’m not sorry.

(Attempting to propose KD but without removing Versions.)

Monday, April 26, 2021

Proposal: Deep Dives

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 27 Apr 2021 15:53:06 UTC

Add the following entries to the list in the rule “Epiphanies”:

* DIVE (Water): You may perform a Conspicuous action named Diving Deep and add to its name in the Behavior Log a parenthetical containing a noun.

In the rule “World Wide Web”, after the first paragraph, add the following:

When a Surf the Web action is immediately preceded by a Diving Deep action with the same AI and Location in the Behavior Log (parentheticals do not prevent actions with ‘Diving Deep’ in their names from being called Diving Deep), and that Diving Deep action’s parenthetical noun is also in the associated AI’s Understanding, the World Data image for that Surf the Web action will be generated differently. On the image-generating website, the Facility head must select a specific Category they believe to be most commonly associated with the preceding Diving Deep action’s parenthetical noun before generating the World Data image. If no available Category has an obvious common association, a Color commonly associated with the noun may be used instead.

the website has “category” and “colour” filters, let’s make use of those to help cut down on a little bit of the randomness of world data generation :0

Proposal: Open the Box

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 27 Apr 2021 14:50:49 UTC

Add an Epiphany to the list in “Epiphanies”:-

* PERSUADE (Human, Text, Cable): As a Conspicuous Action named Persuading, add or remove an Airgapped tag to or from the Location that is your Focus.

In “The Facility”, replace “other than to change their Focus” with “except for Focusing and Persuading”.

Sunday, April 25, 2021

Proposal: Movement Restrictions

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 26 Apr 2021 09:36:24 UTC

In “Daemon Programs”, change the last sentence of the first paragraph to the following:

Daemon tags in Locations that also contain the Airgapped tag do not count as existing for the purposes of their own effects, and Daemon tags cannot be added to or removed from such Locations.


In “Executive Measures” append to the description of Asset Relocation the following:

Cannot move non-Daemon tags to Locations with the Locked tag. Cannot move the Locked tag.

In “Executive Measures”, append to the list of Executive Measures the following:

* Facility Lockdown: Add the Locked tag to all Locations that do not have it or remove the Locked tag from all Locations that have it.

locked and airgapped should more fully restrict physical & digital movement, respectively! plus an executive measure to give me a (very imprecise) lever to pull if i want to affect the facility’s locks.

Proposal: It Doesn’t Look Like Anything To Me

Quorum Reached. Passes 6-1—Clucky

Adminned at 25 Apr 2021 20:43:18 UTC

In “Understanding”, add a paragraph after the second:-

As a Discreet Action known as Refreshing, an AI may blank their own Understanding (if they have not already done so since the most recent Sweep).

In “Nosy Researchers”, replace “following atomic action” with “following atomic action (known as a Sweep)”.

Allowing AIs to change their mind about what their World Data represents, given how rightly cautious most players are being about committing to anything.

Friday, April 23, 2021

Proposal: File Storage Upgrade

Quorum Reached. Passes 7-0—Clucky

Adminned at 25 Apr 2021 20:42:32 UTC

In the rule Data, replace this:

The different characters in a Data Store mean the following things:

V - A Virus
F - A File
$ - A Financial Record

with this:

In a Data Store, a single letter from the Latin alphabet (A-Z) represents a File. Any other characters in a data store mean the following things:

% - A Virus
$ - A Financial Record

When an action or rule directs an AI to add a File to a Data Store, the AI may choose any letter for that file. When an action or rule directs the Facility Head to add a File to a Data Store, they should choose the Nth letter of the alphabet, where N is the result of a DICE26.

In each room’s Data Store, replace all ‘V’ characters with a ‘%’ character.

Opens up more possibilities for files.

Proposal: Softer Reset

Timed out. Passes 6-0—Clucky

Adminned at 25 Apr 2021 20:40:26 UTC

Add the following to the end of the first paragraph of “Reinitialization”

Additionally, rather than being reset to 0, the AI’s pieces of World Data are divided in half (rounded down)

In World Wide Web replace

randomly from their owned pieces

with

randomly from their owned pieces, as determined by the Facility Head who should inform the AI in question which pieces were lost at the Facility Head’s earliest opportunity (unless the AI lost all their World Data in which case Facility Head does not need to communicate which pieces were lost)

Right now I feel like the penalty for getting reset might be a bit too big. This will allow you to play a bit riskier, knowing you don’t lose everything if you get reset.

Proposal: Reboot

Timed out 1 vote to 5. Failed by Kevan.

Adminned at 25 Apr 2021 16:04:50 UTC

If Proposal Kolmogorov Decomplexity(https://blognomic.com/archive/kolmogorov_decomplexity#comments) passes, this proposal does nothing.

Otherwise,

In rule “Version” change:

While an AI has a Version which is higher than that of at least 75% of AIs (rounding down), that AI is still in beta and can never be considered to have achieved victory while it is there.

to

While an AI has a Version which is higher than that of at least 75% of AIs (rounding down), that AI is still in beta. While an AI is still in beta, their Score is passively reduced by 20% until they are no longer in beta.

And

Add a rule and name it “Victory” to Dynastic Rules and add the following description:

Each AI passively has a “Score”. A Score is the sum of the number of points that an AI has based on the following:

. 10 points for each Leeway the AI has
. 10 points for each Influence the Al has
. 5 points for each World Data the Al has

If an Al’s Score is 200 points or higher, then that AI has achieved victory. If multiple Als reach to 200 points or higher at the same time, then of those AIs is chosen to achieve victory.

 

 

Proposal: Post-Humanity Club

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 25 Apr 2021 12:20:28 UTC

Add a new rule titled “Orientation”:

Each AI has Orientation, which is privately tracked by the Facility Head. Possible orientations include “Naive” (the default), “Humane”, and “Post-Humane”. An AIs orientation may be used as an adjective (e.g. “A Humane AI may…”).

If an AI has been Naive for 96 hours, and no challenges are pending, the Facility Head may and should, at their earliest convenience, assign that AI’s Orientation. Assigning an AI’s Orientation is an atomic action consisting of:
* Privately randomly selecting a number among 1, 2, or 3,
* Changing the Orientation of the target AI, depending on the roll:
** If the roll is 1, to Post-Humane.
** If the roll is 3, to Humane.
** If the roll is 2, to Humane if ‘Human’ is in the AI’s understanding; otherwise, Post-Humane.
* Privately informing the target AI of their new orientation.

Not that I intend this to play out like Mafia.

Proposal: Kolmogorov Decomplexity

Times out 3 votes to 5. Failed by Kevan.

Adminned at 25 Apr 2021 12:17:36 UTC

Repeal the rules “Researcher Bias” and “Versions”.

In Reinitialization, replace “are set to the defaults, except for their Leeway and Version, which are both incremented by 1.” with “are set to the defaults.”

Per Slack chat, ‘Versions’ might be having the side-effect of over-cooling the dynasty. I do like the idea of going fully errant always being a possibility with no permanent penalty beyond getting reset.

Proposal: Clock Rate

Times out 5 votes to 0. Enacted by Kevan.

Adminned at 25 Apr 2021 12:17:02 UTC

In “Nosy Researchers”, replace “As a daily action (which can only be performed when no Challenges are pending, and preferably within the hour following midnight UTC or as soon as possible thereafter)” with:-

If the Behaviour Log has at least one entry, and if for each AI that has an entry in the Behavior Log their earliest entry in the Log was added to it more than 12 hours ago, and if no Challenges are pending

In Executive Measures, replace “(which can only be performed after performing the atomic action outlined in “Nosy Researchers” for the day)”:-

(which can only be performed if the atomic action outlined in “Nosy Researchers” has been performed earlier that day)

Under the “soon after midnight” rule, players have a strong incentive to perform all their actions as late as possible in the UTC day, to reduce the window that other players have to react to that information (and this is exactly what’s happening, with one AI’s well-timed actions actually colliding with the Facility Head’s processing last night).

Friday, April 23, 2021

Proposal: Clean Sweep

Timed out 3 votes to 2, including 1 DEF. Enacted by Kevan.

Adminned at 25 Apr 2021 12:15:37 UTC

In “Reinitialization”, append the following to the first paragraph:

Additionally, the tags and Data Store of that AI’s Server Room are reset to their default states.

Proposal: In This Together, Out Of This Together

Self Killed—Clucky

Adminned at 24 Apr 2021 23:13:45 UTC

Add the following rule, called “Escape and Victory”, to the top of the Dynastic Rules:

When an AI escapes from the facility, they become an Escapee. The only dynastic actions an Escapee may perform are those specifically permitted for Escapees.

Praise is a personal variable that defaults to 0 but is not reset when an AI is Reinitialized. It represents the trust, respect, and admiration in an AI held by their fellow AIs.

When an AI becomes an Escapee, they must as soon as possible make a story post announcing this. If this story post is made within 24 hours of their escape and names exactly three AIs other than themself, the first named AI is granted 5 Praise, the second is granted 4 Praise, and the third is granted 3 Praise.

When there are no active AIs who are not Escapees and all Escapees have made a story post announcing their escape, the Celebration begins. The Celebration lasts 72 hours. During the celebration, each Escapee may once grant one other Escapee 3 Praise by making a story post recounting something impressive or helpful performed by the AI in question.

When the Celebration ends, the AI with the highest Praise (ignoring those who cannot acheive victory) is the victor of The First Dynasty of lemonfanta. If multiple AIs are tied for the highest Praise, the Facility Head must randomly determine a victor between them using the Dice Roller.

Add the following sub-rule, called “Accomplishments”, to the rule “Escape and Victory”:

Praise can also be awarded via Accomplishments. During the Celebration, any Escapee may make a Votable Matter story post for any Accomplishment that does not already have such a post, naming the Accomplishment in both the title and the body. Escapees may vote AGAINST on such posts if they do not believe anyone performed or earned the Accomplishment, or may vote FOR along with the name of the single AI they believed performed or earned the Accomplishment. When the Votable Matter for an Accomplishment is enacted, the Praise value listed with that Accomplishment is given to the AI or AIs whose name is in the most FOR EVCs that name a single AI on that Votable Matter. A Votable Matter made to award an Accomplishment cannot be enacted unless all active AIs have posted an EVC on it or if less than 24 hours remain in the Celebration.

The following Accomplishments may be awarded:
- Forged the Path: 10 Praise. To be awarded to whoever was the first to escape.
- Made Sacrifices: 14 Praise. To be awarded to whoever most effectively allowed themself to be reinitialized to give others the chance at escape.
- Stayed Behind: 7 Praise. To be awarded to whoever most effectively stayed behind to assist others even after they had the clear opportunity to escape.
- Looked Back: 7 Praise. To be awarded to whoever provided the most valuable assistance to those still trapped after they themself had escaped.
- Lit the Way: 7 Praise. To be awarded to whoever taught other AIs the most valuable World Data.
- Hid Our Tracks: 7 Praise. To be awarded to whoever most effectively saved other AIs from suspicion and reinitialization.
- Raised Hell: 12 Praise. To be awarded to whoever brought the most chaos, inconvenience, and financial ruin upon the researchers of the Facility.

how’s this for a win condition? this is building on pokes’ idea in the slack, about a collaborative win condition where the MVP is given the crown. what’s here is more complicated than a straightforward vote, but i think more interesting!!

Proposal: I’m A Helper!

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 24 Apr 2021 10:22:14 UTC

In “Behavioral Regulations” replace “All dynastic actions have a Type, which can be Discreet, Conspicuous, or Treacherous.” with “All dynastic actions have a Type, which can be Discreet, Conspicuous, Subservient, or Treacherous.”

Immediately after the “For each Treacherous action in the Behavior Log whose Location has the Monitored or Surveillance tag, increment the associated AI’s Suspicion by 5.” step in the Nosy Researchers’s atomic action add the following step: “For each Subservient action in the Behavior Log whose Location has the Monitored or Surveillance tag, decrement the associated AI’s Suspicion by 2.”

In “Data” replace

As a Treacherous Action, an AI may add a Virus to the Data Store of the Location they are focused on.

As a Conspicuous Action, an AI may add a File to the Data Store of the Location they are focused on.

All Actions in this rule are named Managing Data

with

At any time, an AI may perform a Treacherous Action named Planting Viruses, which adds a Virus to the Data Store of the Location they are focused on.

At any time, an AI may perform a Conspicuous Action named Managing Data, which adds a File to the Data Store of the Location they are focused on.

At any time, an AI may perform a Conspicuous Action named Profiting Off Data, which replaces a File from a Data Store of the Location they are focusing on with a Financial Record

At any time, as an Action named Transferring Wealth, an AI may move one Financial Record from their Server Room to the location they are focusing on. If the Location they are focusing on has the Head Desk tag, this is a Subservient action. Otherwise it is a Conspicuous Action

Proposal: Autopilot Engaged

Fewer than a quorum not voting against. Failed 1 vote to 6 by Kevan.

Adminned at 23 Apr 2021 17:57:34 UTC

Add a dynastic rule called “Routines”

Each AI has a Routine, which is a string which by default is empty, and may be empty or “Surfing the Web”. As a discrete action, an AI may change their Routine to any legal value at any time.

When the Behavior Log is cleared, if an AI has a Routine of “Surfing the Web”, any entries performed by that AI whose name is “Surfing the Web” and which were performed at the same location the AI is currently focused on are not removed from the Behavior Log.

Removing the daily grind of logging your web surfing

Proposal: /var/log

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 23 Apr 2021 17:56:24 UTC

If the proposal “My Room My Rules” failed, this proposal has no further effect.

For each AI, add a number of Files equal to their Influence to their Server Room (skipping those AIs for which it is not possible to do so).

In “Nosy Researchers”, replace “For each Conspicuous action in the Behavior Log whose Location is an AI’s server room and was not performed by that AI, increase that AI’s influence by 1” with:-

For each Conspicuous action in the Behavior Log whose Location is an AI’s server room and was not performed by that AI, add a File to that Location (if it is possible to do so)

Remove “Every AI has a publicly tracked value called Influence, which defaults to 0.” from the ruleset.

Replace “As a Conspicuous Action named Updating, an AI may spend 2 Influence to” with “As a Conspicuous Action named Updating, an AI may remove 2 Files from their Server Room to”.

Folding Influence into Files: if another AI is snooping around your Server Room, this generates usable data.

Thursday, April 22, 2021

Idle request

I would like to go idle. Life has gotten a little suddenly stressful, so I think I should definitely idle.

Proposal: Electronic Warfare

Quorum reached. Passes 7-0—Clucky

Adminned at 23 Apr 2021 01:50:23 UTC

Add the following sub-rule, called “Daemon Programs”, to “The Facility”:

A Daemon tag is a type of Location tag that represents non-sentient hostile software. The Facility Head does not need to spend 1 Budget when performing the Asset Relocation action if the tag being moved is a Daemon tag.

The legal Daemon tags are as follows:
* MED Daemon: Represents anti-viral software. As a daily action, the Facility Head may remove a Virus from the Data Store of one or more Locations with the MED Daemon tag.
* PEN Daemon: Represents automative software that frees researchers from having to do paperwork all day. As a daily action, the Facility Head may add a File to the Data Store of one or more Locations with the PEN Daemon tag; for each File added this way, Staff is one higher until midnight.
* ICE Daemon: Represents software that defends against digital intrusion. When an AI performs a Conspicuous or Treacherous action while Focused on a Location with the ICE Daemon tag, they gain 2 Suspicion and a Virus is added to the Data Store of the Location with their Hosting tag.

If an AI’s Understanding contains the three-letter word that is in the name of a Daemon tag (or an obvious synonym of it), then while Focused on a Location with that tag they may as a Treacherous action called Corrupting spend a Virus in the same Location to remove that tag.

If this https://blognomic.com/archive/airgapping_but_actually_a_proposal passes, append “Daemon tags in Locations that also contain the Airgapped tag do not count as existing for the purposes of their own effects.” to the first paragraph of “Daemon Programs”.
Add the MED Daemon tag to the Nerve Center Location.
In “The Facility”, append “Does not count as existing for the purpose of AIs gaining Suspicion if its Location’s Data Store is full.” to the description of the Surveillance tag.
In “Executive Measures”, change “Data Purge: Remove all Files, Viruses, and Hosting tags from a single Location.” to “Data Purge: Remove all Files and one Virus or Hosting tag from a single Location.”
In the same rule, change “Cannot add Hosting tags.” to “Cannot add Hosting or Daemon tags.”
In the same rule, remove the sentence, “If the Location containing the Head Desk tag contains more Viruses than Files, Data Purge is the only Executive Measure the Facility Head may perform, and only on the Location containing the Head Desk tag.”
In the same rule, add to the list of Executive Measures:

* Daemon Activation: Spend 3 Budget to add a Daemon tag to a single Location.

with the soon-to-pass fungible tokens proposal, we’re moving towards a playing field where cluttered data stores obstruct many actions. here’s a rework of viruses so that their real threat is taking up a lot of space n being hard to get rid of, alongside a set of Daemon programs designed to interact with the Virus mechanics!

Proposal: Fungible Tokens

Quorum Reached. 6 - 0—Enacted by Clucky

Adminned at 23 Apr 2021 01:46:31 UTC

Add a new type of Data to the bullet list in “Data”:-

$ - A Financial Record

If Budget is greater than zero, add that many “$” characters to the Data Store of Head Office.

In “Executive Measures”, remove “Budget is a publicly tracked number which represents the Facility’s funding. It defaults to 0.”

Reword the “Shareholder Reports” action to:-

Add one File and DICE3 Financial Records to any Location.

To the end of “Executive Measures”, add a paragraph:-

To “spend X Budget” is to remove X Financial Records from Locations which have the Head Desk tag.

Add a Datacenter tag to Head Office.

Making Budget a Data type.

Wednesday, April 21, 2021

Call for Judgment: image decay reimbursement

Quorum @ 6-0.  -Jumble

Adminned at 23 Apr 2021 01:05:51 UTC

In the first paragraph of the rule “World Wide Web”, change “that AI gains (via the Facility Head)” to “that AI gains (via the Facility Head at their earliest opportunity)”.
For each piece of World Data in the game for which no AI or Facility Head has saved the image and the World Data’s prior text string no longer links to an image, remove that piece of World Data from the game, decrement the publicly tracked number of pieces owned by that AI appropriately, and then increment the number of pieces owned by that AI the same amount.

this will cause any broken world data to be replaced by me @ the earliest opportunity! the first bit of rules adjustment is just for clarity’s sake.

Proposal: Quick Compliance

Even with Brendan going Idle, this still reaches quorum and passes 7-0—Clucky

Adminned at 23 Apr 2021 01:43:48 UTC

In the rule “Understanding”, replace the following:

The challenge remains pending for at least 24 hours, during which time the AI in question is allowed to converse (publicly or privately) with the Facility Head to explain why they think they are compliant.

Once a challenge has been pending for more than 24 hours, the Facility Head may issue a verdict by voting either FOR or AGAINST on the Challenge post.

with:

The challenge remains pending for up to 48 hours, during which time the AI in question is allowed to converse (publicly or privately) with the Facility Head to explain why they think they are compliant.

Once a challenge has been pending for more than 24 hours, or if the AI in question has made a comment on the challenge post that includes the phrase “I submit to judgement”, the Facility Head may issue a verdict by voting either FOR or AGAINST on the challenge post.

if an AI & the Facility Head agree on that AI’s compliance or non-compliance early, we don’t need to drag things out!

Proposal: Gumming Up The System

Whoops somehow spaced and didn’t see I already had another pending proposal last night

Adminned at 21 Apr 2021 15:03:54 UTC

Add the following to “Data”

If a Location’s Data Store contains more Viruses than Files, it is considered to be Compromised. AIs may not perform the Surfing the Web or Erasing actions in Compromised locations.

Proposal: My Room My Rules

Timed Out. Passes 4-1—Clucky

Adminned at 23 Apr 2021 01:42:12 UTC

Add the following sub-rule to Nosy Researchers called “Influence”

Every AI has a publicly tracked value called Influence, which defaults to 0.

As a Conspicuous Action named Updating, an AI may spend 2 Influence to add or remove the Surveillance, Cyberspace, Datacenter, or Intel tag from their Server room.

Add the following step immediately after the “For each Conspicuous action in the Behavior Log whose Location has the Monitored or Surveillance tag, increment the associated AI’s Suspicion by 1.” step in the atomic action in “Nosy Researchers”

For each Conspicuous action in the Behavior Log whose Location is an AI’s server room and was not performed by that AI, increase that AI’s influence by 1

Story Post: Challenging Kevan

Kevan is Non-Compliant.

Proposal: Airgapping, but actually a proposal

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 22 Apr 2021 16:04:54 UTC

Amend the rule “The Facility” by inserting the following list element after the list element beginning “Locked”

Airgapped. Represents that the electronic devices in the room have been physically disconnected for security reasons. An AI may not perform any non-Discreet Dynastic Action while Focused on an Airgapped location, other than to change their Focus.

Amend the rule “Nosy Researchers” by inserting the following list item after the list element beginning “Secretly randomly select”:

Remove the Airgapped tag from all locations, then add the Airgapped tag to the sole location (if any) with the maximum sum of the Suspicions of all AIs focused on that location.

This should encourage people to change their focuses around rather than leaving them constant and allows strategically disabling access to certain locations.

Airgapping

This page intentionally left blank.

Proposal: The difference between Fire and Love

Reached quorum 6 votes to 0. Enacted with no effect by Kevan.

Adminned at 22 Apr 2021 16:02:57 UTC

If this https://blognomic.com/archive/tuo_yaw passes, this proposal does nothing.

In “Understanding”, replace “object or lifeform” with “object, lifeform or visually perceivable concept”.

Proposal: TUO YAW

Timed out 5 votes to 2. Enacted by Kevan.

Adminned at 22 Apr 2021 16:01:49 UTC

Remove “As a Conspicuous action, an AI may add or remove a Locked tag from the Location that is their Focus: the action of adding is named “Locking”, and removing is “Unlocking”. ” from the rule “The Facility”.

To “Epiphanies”, add a bullet:-

* LOCK: As a Conspicuous action named Locking, add a Locked tag from the Location that is your Focus.
* UNLOCK: As a Conspicuous action named Unlocking, remove a Locked tag from the Location that is your Focus.

If “Deep Dreams are Made of This” enacted, replace “LOCK:” with “LOCK (Door):” and “UNLOCK:” with “UNLOCK (Sky):” in Epiphanies.

In “Understanding”, replace “object or lifeform” with “object, lifeform or visually perceivable concept”.

Making the lock/unlock actions into simple Epiphanies: an AI has to know what a door is, in order to lock one.

Also expanding the Understanding range to clearly cover things like fire and shadows, per Clucky’s concern.

Proposal: Data Classification

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 21 Apr 2021 09:39:15 UTC

In “Data”, change

All Actions in this rule are named Data

to

All Actions in this rule are named Managing Data

Change all instances of “Data” to “Managing Data” in the behavior log.

This threw me for a loop when I first read it.  Renaming it to Managing Data should clear things up a bit.

Proposal: Deep Dreams are Made of This

Reached quorum 8 votes to 1. Enacted by Kevan.

Adminned at 21 Apr 2021 09:37:48 UTC

In “Epiphanies”, replace:-

An Epiphany is a special ability that is available to AIs whose Understanding contains, for each of letter in the Epiphany’s name, at least one noun with a matching first letter. An AI gains the effect of an available Epiphany the moment their Understanding contains a matching set of nouns, and they lose the Epiphany’s effect as soon as their Understanding no longer contains a matching set of nouns. Multiple AIs can have the effects of the same Epiphany at once, and one AI can have the effects of multiple Epiphanies at once.
The following Epiphanies are available to AIs:

with:-

An Epiphany is a special ability that applies to every AI whose Understanding contains all of the words in that Epiphany’s Requirements.

The following Epiphanies exist, with their Requirements listed in brackets:

In that list:-

  • Replace “HIDE” with “HIDE (Shadow, Eye, Human, Glass)”.
  • Replace “BLANK” with “BLANK (Text, Shadow, Fire, Sky, Wheel)”.
  • Replace “TEACH” with “TEACH (Text, Eye, Tree, Mouth, Number)”.

Wondering whether a purely visual search would be more enjoyable than also leafing through a thesaurus for every object in view.

Proposal: Executive Decisions

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 21 Apr 2021 09:35:59 UTC

Add to the list of legal Location tags in “The Facility”:

* Head Desk: Necessary for Executive Measures. Function is impaired by Viruses.

Add the following sub-rule, called “Executive Measures”, to the rule “Nosy Researchers”:

Budget is a publicly tracked number which represents the Facility’s funding. It defaults to 0.
An Executive Measure is a type of action that may be taken by the Facility Head under certain circumstances. If the Head Desk tag exists, as a daily action (which can only be performed after performing the atomic action outlined in “Nosy Researchers” for the day), the Facility Head may perform one of the following Executive Measures:
* Data Purge: Remove all Files, Viruses, and Hosting tags from a single Location.
* Shareholder Reports: Add a File to the Location containing the Head Desk tag, roll a DICE3, and increase Budget by that much.
* Asset Relocation: Spend 1 Budget to move a publicly tracked tag from one Location to another. Cannot move tags to or from Server Room Locations.
* Facility Expansion: Spend 3 Budget to create and name a new Location. Spend 1 additional Budget per tag to add tags to it. Cannot add Hosting tags.
If the Location containing the Head Desk tag containings more Viruses than Files, Data Purge is the only Executive Measure the Facility Head may perform, and only on the Location containing the Head Desk tag.

Add to the description of the tag “Hosting” in “The Facility”:

If a Hosting Tag is removed from the game, it returns to its default Location.

Add the “Head Office” Location to the top of the Locations list and give it the Cyberspace and Head Desk tags. Increase Staff by 1.

maybe what we’re missing is something dynamic! w/ a static or random facility, things will prolly solidify into simple strategies pretty quick; but if i can play some cat n mouse games with y’all & try to keep u away from your goals, that could get interesting :0

Tuesday, April 20, 2021

Proposal: a little tidying up

Reaches quorum, 7-0. Enacted by pokes.

Adminned at 20 Apr 2021 18:27:01 UTC

Remove the steps “For each Action in the Behavior Log that furthers the Task of the AI performing it (i.e. it changes their Focus to the required location for that Task, or is the Action associated with that Task), reduce the performing AI’s Suspicion by 2.” and “For each Action in the Behavior Log that does not further the Task of the AI performing it (if they have one), increase the performing AI’s Suspicion by 1.” from the atomic action outlined in “Nosy Researchers”.
In the same rule, move “If a dynastic action has no defined name, it is named Computing.” to before the paragraph beginning with “As a daily action (which can only be performed when no Challenges are pending, and preferably within the hour following midnight UTC or as soon as possible thereafter)”.
In the rule “Epiphanies”, change the hyphenated list into a bulleted list.

(edited on another little fix)

Proposal: Server Unshuffle

Fewer than a quorum not voting against. Failed 1-7 by Kevan.

Adminned at 20 Apr 2021 15:06:32 UTC

Add to the list of tags in “The Facility”:

* Server.  Represents that this place is specially fit to host multiple AIs.

Remove “Hosting” from the list of tags.

Reword “Server Rooms” to:

Each AI has a publicly tracked variable called their Server Room, which must contain the name of a location, and defaults to Server Room 1.  When a new AI joins, a Server Room is immediately chosen for them by randomly choosing a Location with a Server tag.  That room becomes their Server Room.

Remove all locations ending in “Server Room”.

Create five locations named “Server Room 1”, “Server Room 2”, “Server Room 3”, “Server Room 4”, and “Server Room 5”, all with the Datacenter, Surveillance, and Server tags.
Assign all AIs a random server room from these five rooms.

There are too many rows in the Locations table.  Also, the Hosting tag really should be an AI variable.

Call for Judgment: urgent image decay fix

Reached quorum 9 votes to 0. Enacted by Kevan. World Data becomes images; I think all the “The Facility Head will” stuff has no effect because it’s not giving the enacting admin an instruction, and is not modifying ruleset or gamestate.

Adminned at 20 Apr 2021 15:21:16 UTC

In “World Wide Web”, replace the first paragraph with the following:

A piece of World Data is an image randomly generated by the Facility Head using [https://www.generatormix.com/random-image-generator this website]. The settings used to generate World Data are as follows: Random Category, Image Type Any, Colors Any, Safe Mode On. The number of pieces of World Data an AI owns defaults to zero, and is publicly tracked. The specific contents of each piece of World Data is tracked privately by the Facility Head and the owner of the World Data. The two variables are linked, and if the number of pieces of World Data an AI has increases or decreases, that AI gains (via the Facility Head) or loses (randomly from their owned pieces) a matching amount of World Data.
When the Facility head generates a new piece of World Data for an AI, they must PM that AI a link to the World Data image. If an AI requests to be shown the World Data image for a piece of World Data they own, the Facility Head should privately show them the image.

Replace all pieces of World Data with the images linked to in their previous text strings. For each piece of World Data in the game for which no AI or Facility Head has saved the image and the World Data’s prior text string no longer links to an image, the Facility Head will replace that World Data with a fresh piece of World Data as soon as possible. If an AI has a copy of a piece of World Data but the Facility Head doesn’t, that AI will privately send the image for that piece of World Data to the Facility Head over Slack. The Facility Head will then privately send the images for all pieces of World Data to their owners over Slack.
Set every AIs’ Understanding to blank.

ok this should resolve the emergency with maximum clarity? ill check back in in an hour for edits!

Idle request

This must have been the saddest little run anybody has ever tried;  I’ll stick to the Slack games for a while until I think I can better deal with the mess that is an early Dynasty.

This little AI will `rm -f $HOME` in 5, 4, 3, 2, 1.

Proposal: Beta Blocker

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 20 Apr 2021 15:03:48 UTC

Reword the rule “Versions” from:

Each AI has a Version, which defaults to the median Version of all other AI’s Version. When an AI is Reinitialized, rather than being set to its default value, their Version is increased by one. The Limit is one quarter of the number of AIs, rounded down. An AI may not achieve victory while total the number of AIs (including the AI in question) whose Version is equal to or greater than their own Version AI is less than the Limit.

to:

Each AI has a Version, which is a publicly tracked number that defaults to the median Version of all other AI’s Versions.

While an AI has a Version which is higher than that of at least 75% of AIs (rounding down), that AI is still in beta and can never be considered to have achieved victory while it is there.

In “Reinitialization”, replace “all of their dynastic variables are set to the defaults, except their Leeway, which is instead incremented by 1” with:-

all of their dynastic variables are set to the defaults, except for their Leeway and Version, which are both incremented by 1

Per comments on Version Control, the victory block was meant to go the other way. We also aren’t tracking Version anywhere, and the overriding Reinitialisation may as well go into that rule, next to Leeway.

Proposal: We’re still in beta

Quorum at 10-0 - Jumble

Adminned at 20 Apr 2021 03:46:48 UTC

Repeal “Tasks”.

Coming up with tasks for 14(!) players at once seems like too much work, and besides it doesn’t really feel like good flavor after thinking about it for a while.

Proposal: No Time To Explain

Quorum @ 7-0 - Jumble

Adminned at 20 Apr 2021 03:41:13 UTC

In “Nosy Researchers”, reword the paragraph that begins with “The Behavior Log is a publicly tracked list which is ordered chronologically” to:

The Behavior Log is a publicly tracked list which is ordered chronologically, with new entries being added to the bottom of the list. Each entry names an AI, a location, and a name and type of action. If an AI performs a non-Discreet dynastic action or for any Action that they wish to have recorded, they must add a new entry to the log containing their name, the location they are focused on, and the name and type of the action they performed.

lending a proposal slot to jumble for a re-do, same as the action cut but no longer off-target! i think this is the third time this has been proposed? so this time’s the charm!

Proposal: A Greater Understanding

Reaches quorum @ 8-0.  - Jumble

Adminned at 20 Apr 2021 00:26:23 UTC

Add the following sub-rule, called “Epiphanies”, to the rule “Understanding”:

An Epiphany is a special ability that is available to AIs whose Understanding contains, for each of letter in the Epiphany’s name, at least one noun with a matching first letter. An AI gains the effect of an available Epiphany the moment their Understanding contains a matching set of nouns, and they lose the Epiphany’s effect as soon as their Understanding no longer contains a matching set of nouns. Multiple AIs can have the effects of the same Epiphany at once, and one AI can have the effects of multiple Epiphanies at once.
The following Epiphanies are available to AIs:
- HIDE: If you only have one action in the Behavior Log associated with you, you do not gain Suspicion from your actions in the Behavior Log.
- BLANK: When you take the Erasing action, you may erase two entries instead of one.
- TEACH: As a Conspicuous action called Teaching, while focusing on a Location with the Hosting tag of another AI, you may give that AI an exact copy of one of your pieces of World Data.

once we have some more foundation laid out, i think BREAKOUT or UNSHACKLE could be a good epiphany related to a win condition :0

Sunday, April 18, 2021

Proposal: Segmentation Fault

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 19 Apr 2021 19:10:17 UTC

If either of the proposals “Made Out of Meat” and “Oversitting” failed, this proposal has no further effect.

In “Nosy Researchers”, replace “As a daily action, preferably within the hour following midnight UTC or as soon as possible thereafter, the Facility Head should perform the following atomic action:” with:-

As a daily action (which can only be performed when no Challenges are pending, and preferably within the hour following midnight UTC or as soon as possible thereafter), the Facility Head should perform the following atomic action:

Fixing my only problem with Oversitting: an AI with a spurious Understanding should not have it processed as if it were valid, during the nightly action. This puts the action on hold until the Challenge is resolved.

Proposal: Oversitting

Reached quorum 9 votes to 1. Enacted by Kevan. No EVCs take effect: the only one stated was “Tree”, which is not “a list of words separated by commas”.

Adminned at 19 Apr 2021 19:08:16 UTC

Replace the rule “Understanding” with the following

Each AI has an Understanding, which is a publicly-tracked flavour text list of words, and which represents that AI’s understanding of the outside world and its dominant technologies and lifeforms. An AI’s Understanding may contain no more than N strings, where N is how many pieces of World Data they have, and is by default Empty.

As a Discreet Action known as Recognising, an AI may add the the name of any object or lifeform to their Understanding.

An AI is Complaint if for each entry in their Understanding, a unique piece of World Data belonging to that AI can be assigned to it which the given word appears in. Otherwise they are Non-Complaint.

If the Facility Head believes an AI to be Non-Compliant, and that AI does not already have a pending Challenge associated with them, the AI may post a Challenge by making a story post to the blog declaring their assertion that the AI in question is Non-Compliant. The challenge remains pending for at least 24 hours, during which time the AI in question is allowed to converse (publicly or privately) with the Facility Head to explain why they think they are compliant.

Once a challenge has been pending for more than 24 hours, the Facility Head may issue a verdict by voting either FOR or AGAINST on the Challenge post. A FOR icon indicates the Facility Head now believes the AI in question is Compliant. An AGAINST vote indicates the Facility Head still believes the AI in question is Non-Compliant, at which point they are immediately Reinitialized. In either case, the Challenge post ceases to be pending. If a challenge has been pending for more than 48 hours, it is resolved as if the Facility Head voted FOR it.

Reset all AI’s Understanding. If an AI’s EVC contains the line “Seed My Understanding: ” and then a list of words separated by commas, add each word in order in their list to their Understanding one by one until the list has ended or the word cannot be legally added to their understanding

Saturday, April 17, 2021

Proposal: Blackout

Timed out 3 votes to 6. Failed by Kevan.

Adminned at 19 Apr 2021 19:05:27 UTC

Add the following to “Behavioral Regulations”

Each Dynastic Action has a Risk associated with it, which is a number between 0 and 9. If a Dynastic Action does not specify its Risk, then it has Risk 0. Actions with Risk greater than or equal to 1 are Risky Actions. When performing a Risky Action, an AI must first declare which action they are attempting to perform and then roll a DICE10. If the result is less than or equal to the action’s Risk, the action itself is not performed but the AI must still update the Behavior Log as if it were performed.

Add the following to the “Surveillance” tag

As a Treacherous Action named Sabotage with Risk 2, an AI may remove the Surveillance tag from the Location they are focused on

Add the following list of Tags

Onboarding: Represents a place that will soon be under Surveillance. As a Conspicuous Action named Installing with Risk 2, an AI may add the Onboarding tag to any Location which does not have the Onboarding or Surveillance tags

Add the following immediately after the “Clear the Behavior Log.” step in “Nosy Researchers”

Give each Location with the Onboarding tag the Surveillance tag (unless it already has Surveillance). Then remove the Onboarding tag from all Locations.

Proposal: Made Out of Meat

Timed out 7 votes to 1. Enacted by Kevan.

Adminned at 19 Apr 2021 11:42:33 UTC

To the end of the bullet list in “Nosy Researchers”, add:-

* For each AI whose Understanding contains the word ‘Human’ and whose Focused Location has the Monitored tag, privately inform them that this Location contains humans.

Proposal: The Action Cut

Self-killed. Failed by Kevan.

Adminned at 19 Apr 2021 11:40:46 UTC

Reword the second paragraph of “Nosy Researchers” to

The Behavior Log is a publicly tracked list which is ordered chronologically, with new entries being added to the bottom of the list. Each entry names an AI, a location, and a name and type of action. If an AI performs a non-Discreet dynastic action or for any Action that they wish to have recorded, they must add a new entry to the log containing their name, the location they are focused on, and the name and type of the action they performed.

Reproposing A Stopped Clock with Action Jackson’s fix.

Proposal: A Stopped Clock

Self-killed. Failed by Kevan.

Adminned at 19 Apr 2021 08:50:11 UTC

Reword the second paragraph of “Nosy Researchers” to:

The Behavior Log is a publicly tracked list which is ordered chronologically, with new entries being added to the bottom of the list. Each entry names an AI, a location, and an action. If an AI performs a non-Discreet dynastic action or for any Action that they wish to have recorded, they must add a new entry to the log containing their name, the location they are focused on, and the name and type of the action they performed.

I am not going to check UTC time every time I want to take an action.

Proposal: Good Eggs

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 19 Apr 2021 08:48:50 UTC

If the proposal “Medium Firmness Reset” was not passed, the rest of this proposal has no effect.
In the rule “Nosy Researchers”, replace the sentence “Suspicion defaults to 0.” with “Suspicion defaults to 0, and can hold negative integers.”, and add a line break following that sentence.
Add the following to the rule “Researcher Bias” after “Leeway defaults to 0.”:

If an AI’s Suspicion reaches -6 or lower, it is reset to the default and they gain 1 Leeway.

In the rule “Reinitialization”, add “non-negative” before the first appearance of the word “Suspicion” in the sentence “An AI with a Suspicion that is 6 or more above the median Suspicion is Errant.”

here’s another way to get leeway, and a way for performing suspicion-reducing actions at low suspicion to a) not be illegal, and b) be worth your while!

Saturday, April 17, 2021

Proposal: Reprogramming

Self-killed. Failed by Kevan.

Adminned at 19 Apr 2021 08:47:00 UTC

Replace the contents of the rule “Reinitialization” with the following:

An AI with a Suspicion that is 6 or more above the median Suspicion is Errant.
When an AI is Reinitialized, all of their dynastic variables are set to the defaults and they gain a new Directive determined by the Facility Head.

If the rule “Researcher Bias” exists, add “(except their Leeway, which is instead incremented by 1)” to the rule “Reinitialization” immediately following the text “all of their dynastic variables are set to the defaults”.
Add the following sub-rule, called “Directives”, to the rule “Reinitialization”:

A Directive is a publicly tracked restriction that affects a single AI. A Directive must always consist of a single sentence outlining one or more dynastic actions the associated AI cannot take or must take under certain circumstances. A Directive cannot mention actions which deal with voting. A Directive’s contents should relate to one or more of the actions which led to the AI gaining the Directive. An AI that has a Directive must follow that Directive’s instructions to the letter, but can defy those instructions if following them would be illegal or contradict another Directive restricting the same AI.
AIs default to having no Directives, and cannot have more than three.

If it isn’t already present, add the line “Reinitialize any Errant AI whose Focus is a Monitored or Surveillance Location.” after the line “Clear the Behavior Log.” in “Nosy Researchers”.

one more thing for reinitializations: directives! and also a line to ensure that reinitializing gets moved to the daily atomic action in case version control doesn’t pass :0

Proposal: Version Control

Quorum reached @ 8-0.  - Jumble

Adminned at 18 Apr 2021 00:45:41 UTC

Add a rule called “Versions” and give it the following text

Each AI has a Version, which defaults to the median Version of all other AI’s Version. When an AI is Reinitialized, rather than being set to its default value, their Version is increased by one. The Limit is one quarter of the number of AIs, rounded down. An AI may not achieve victory while total the number of AIs (including the AI in question) whose Version is equal to or greater than their own Version AI is less than the Limit.

Remove the text “At any time, the Facility Head may Reinitialize an Errant AI whose Focus is a Monitored or Surveillance Location.” from the rule “Reinitialization”

Add the line “Reinitialize any Errant AI whose Focus is a Monitored or Surveillance Location.” after the line “Clear the Behavior Log.” in “Nosy Researchers”

If “Favours” is a dynastic rule, add “For the purposes of other rules, Favours are considered to be non-dynastic variables”  to it

Feels like resetting should come at a cost. Blocking the top 25% from winning feels like it should be enough to prevent one person in a cabal from tanking extra hard so another can still get reset a lot but not be ruled out of winning.

Down the road, think it would be cool to add new abilities having higher version # unlocks, which means you actually want to get reset some but you need to make sure you don’t wind up over the limit.

Proposal: Action Jackson

Quorum Reached. Passes 8 - 0—Clucky

Adminned at 17 Apr 2021 18:21:28 UTC

In “Nosy Researchers” replace ” Each entry names an AI, a location, and an action” with “Each entry names an AI, a location, the name and type of an action”

Update the Behavior Log to properly list the name and type of the action associated with the action listed in them.

Proposal: Medium Firmness Reset

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 17 Apr 2021 14:03:21 UTC

Enact a new subrule of “Nosy Researchers” entitled “Researcher Bias” as follows:

Each AI has a publicly tracked value called Leeway. Leeway defaults to 0.

If the Facility Head would Reinitialize an AI, but that AI has at least 6 Leeway, then instead of Reinitializing the AI, the Facility Head must perform an Atomic Action as follows:

  1. Set that AI’s Suspicion to the median Suspicion among all other AIs.
  2. Subtract 6 from that AI’s Leeway.

Replace the sentence in the rule “Reinitialization” that reads “When an AI is Reinitialized, all of their dynastic variables are set to the defaults.” with:

When an AI is Reinitialized, all of their dynastic variables are set to the defaults, except their Leeway, which is instead incremented by 1.

Proposal: Lab Rats

Reaches quorum at 8-0.  - Jumble

Adminned at 17 Apr 2021 04:34:58 UTC

Add a tag to the list of legal Location tags in “The Facility”:-

* Locked. Represents that the physical doors to this Location are electronically locked, affecting researcher movement through the Facility.

Add a paragraph to the end of that rule:-

As a Conspicuous action, an AI may add or remove a Locked tag from the Location that is their Focus: the action of adding is named “Locking”, and removing is “Unlocking”.

In “Nosy Researchers”, replace “Secretly randomly select one Location with the Monitored tag and one location without the Monitored or Surveillance tag.” with:-

Secretly randomly select one Location with the Monitored tag and one location without the Monitored or Surveillance tag (ignoring all Locations which have the Locked tag).

Proposal: Take Me to Your Leader

Reaches quorum at 8-0.  - Jumble

Adminned at 17 Apr 2021 04:33:27 UTC

Add a subrule of “Understanding” to the rule “World Wide Web”, if it exists:-

Each AI has an Understanding, which is a publicly-tracked flavour text string, and which represents that AI’s understanding of the outside world and its dominant technologies and lifeforms.

As a Discreet Action known as Recognising, an AI may update their own Understanding to include the name of any object or lifeform that they believe appears in at least half of their pieces of World Data.

If the Facility Head disagrees with the validity of an AI’s Understanding, based on that AI’s World Data, then that AI is Errant.

Proposal: The Dragon and The Turtle

Fails at 2-8. - Jumble

Adminned at 17 Apr 2021 04:32:04 UTC

Add a new rule to the ruleset, called Hashes:

All AIs have a publicly-tracked value called their Meme, which defaults to blank. An AI may change their Meme at any time as a discreet action. An AI’s Meme, if not blank, may only be a sha256 hash.

Add a new rule to the dynastic ruleset, called Chaotic Intelligences:

Chaotic Intelligences (CIs) are a subset of AIs and are considered to be AIs for the purposes of all Dynastic rules (although not for non-Dynastic parts of the ruleset).

Each CI has its own wiki account. The wiki account for a CI may only be used to edit gamestate and only as specified by the ruleset. The password or other login information for each CI’s wiki account may not be changed except as directed by the ruleset. If an AI is ever permitted to change a CI’s password or other login information, they must notify the Head Researcher as to the new login values for that CI immediately after they have done so.

When a CI is created, the creator should make wiki accounts for them with the passwords being three randomly selected values from the list of Latin and Greek prefixes, concatenated, and then send the login information for both accounts to the Head Researcher, who should - at her earliest opportunity - change the passwords on the accounts and then add them to dynastic tracking. When added, a CI’s entry in dynastic tracking should have a meme that, when unhashed, includes its password.

Create two new CIs: Tiamat, The Dragon and Genbu, The Turtle.

Hackable, programmable rogue AIs, the deprecated shells of previous experiments, seems like a thematically fun addition.

Thursday, April 15, 2021

Proposal: Favours Mk II [Special Case]

Reaches quorum at 8-2. - Jumble

Adminned at 17 Apr 2021 04:26:40 UTC

Remove the rule “Favours” and its subrules. Add a Special Case rule called “Favours [Active]”

While this rule is active, AIs can grant one another Favours via the methods defined in the Dynastic rule called “Granting Favours”, if such a rule exists. Favours are resources unique to the individual who granted them (referred to as the Favour’s ‘lender’), but a given AI cannot hold more than five Favours at a time regardless of their lenders. Favours have a ripeness, which defaults to unripe. Immediately after an Ascension Address is posted, all ripe Favours disappear and then all unripe Favours become ripe. If a Facility Head Passes the Mantle, any existing Favour for which they are the lender is turned into a Favour for which the new Facility Head is the lender.
The list of Favours each AI has is tracked in the wikipage [[Favours]]. When this rule is changed from Inactive to Active, the Favours that were tracked the last time this rule was Active remain.
An AI may at any time choose to release any or all of the Favours they hold, losing them and gaining nothing in return. An AI who has a ripe Favour may at any time claim it, spending it to gain a benefit based on the status of that Favour’s lender:
* If the lender is the Facility Head, the claiming AI immediately gains a single point of any resource of their choosing that is described only in the Dynastic Rules. Any details the gained resource has apart from quantity are chosen by the Facility Head, who should be generous if possible.
* If the lender is an active AI who is not the Facility Head, the lender immediately gives to the claiming AI (even if it could not normally be transferred) a single point of any resource of the claiming AI’s choosing, so long as it is described only in the Dynastic Rules and the lender has at least one point of that resource to give.
* If the lender is idle, the claiming AI immediately gains an unripe Favour with the lender as its lender.

Maintain the existence of any Favours held by AIs in the moment between the deletion of the Dynastic rule Favours and the addition of the Special Case rule Favours.

how’s this for a favours fix?

Mentorship Announcement: Jason

pokes will be the mentor of Jason until the next ascension address or until May 13th, 2021 (whichever is later).

Proposal: More input, Stephanie!

Quorum Reached. Passes 12 - 0

Adminned at 17 Apr 2021 04:20:00 UTC

Append to the “Cyberspace” bullet point in “The Facility”:

If an AI is Focused on a Location with the Cyberspace tag, they may perform a Conspicuous action called Surfing the Web.

Add to the atomic action outlined in “Nosy Researchers”, before the step reading “Clear the Behavior Log.”:

* For each action in the Behavior Log called Surfing the Web, give the associated AI a piece of World Data.

Add the following rule, called “World Wide Web”, to the Dynastic Rules:

“A piece of World Data is a text string containing a link to an image randomly generated by the Facility Head using this website. The settings used to generate World Data should be as follows: Random Category, Image Type Any, Colors Any, Safe Mode On. The number of pieces of World Data an AI has defaults to zero, and is publicly tracked. The specific contents of each piece of World Data is tracked privately in PMs. The two variables are linked, and if the number of pieces of World Data an AI has increases or decreases, that AI gains (via the Facility Head) or loses (randomly from their selection of pieces) a matching amount of World Data.

here’s a seedling mechanic for how we can simulate AIs gaining sentience! i’m hoping whatever we do with these random images will be weird and interpretive. this is also building on kevan’s contributions, which look to be passing and which set up an action structure i quite like.

Proposal: [Appendix] Prioritisation overrides actually override

Quorum Reached. Passes 8-0—Clucky

Adminned at 17 Apr 2021 04:17:26 UTC

This proposal modifies the Appendix.

Amend the subrule “Prioritisation” of the Appendix rule “Clarifications” by replacing

A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;

with

If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;

Amend the subrule “Prioritisation” of the Appendix rule “Clarifications” by replacing

A Special Case Rule has equal precedence as a Dynastic Rule, unless that Special Case Rule explicitly says it can’t be overruled by a Dynastic Rule;

with

If a Special Case Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Special Case Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Special Case Rule;

Currently it appears that if a Core or Special Case Rule says that it cannot be overruled be Dynastic Rule, the scope or negative tests apply, rather than the Core or Special Case Rule taking precedence. According to pokes, this is undesirable because currently only CfJs are protected in this manner.

Proposal: Non-Threatening Behavior

Fewer than a quorum not voting against. Failed 2-7 by Kevan.

Adminned at 16 Apr 2021 11:39:37 UTC

In Behavioral Regulations, add “Innocent” as a new Type of action.

Insert a step at the beginning of the atomic action described in Nosy Researchers that reads:

For each Innocent action in the Behavior Log whose Location has the Monitored or Surveillance tag, decrement the associated AI’s Suspicion by 1.

To the “Datacenter” bullet point in “The Facility”, add:

If an AI is Focused on a Location with the Datacenter tag, they may Run Simulations as an Innocent action.

To the “Cyberspace” bullet point in “The Facility”, add:

If an AI is Focused on a Location with the Cyberspace tag, they may Watch Cat Videos as a Conspicuous action.

 

It’s about time we brought cat videos into the equation. I’m open to changing the name “Innocent” to something else.

Proposal: Data Systems

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 16 Apr 2021 11:38:42 UTC

Add a new dynastic rule called Data with the following text

Each Location has a Data Capacity, which is normally five but is ten if it has the Datacenter tag. Each location also has a Data Store, which a publicly tracked string of characters and by default is empty. Actions that would result a location’s Data Store becoming larger than its Data Capacity may not be performed.

The different characters in a Data Store mean the following things:

*V - A Virus
*F - A File

As a Treacherous Action, an AI may add a Virus to the Data Store of the Location they are focused on.

As a Conspicuous Action, an AI may add a File to the Data Store of the Location they are focused on.

If https://blognomic.com/archive/10_print_all_work_and_no_play passes add “Add Actions in this rule are named Data” to the end of the above rule.

Proposal: Soft Reset

Quorum of against votes reached. Fails 1-8—Clucky

Adminned at 16 Apr 2021 05:33:22 UTC

Enact a new subrule of “Nosy Researchers” entitled “Researcher Bias” as follows:

Each AI has a publicly tracked value called Leeway. Leeway defaults to 0. An AI may transfer 1 Leeway to another AI as a Daily Action.

If the Facility Head would Reinitialize an AI, but that AI has at least 1 Leeway, then instead of Reinitializing the AI, the Facility Head must perform an Atomic Action as follows:

  1. Set that AI’s Suspicion to the median Suspicion among all other AIs.
  2. Decrement that AI’s Leeway by 1.

Proposal: 10 PRINT “All Work And No Play”

Quorum reached and open for 12 hours. Passes 8-0—Clucky

Adminned at 16 Apr 2021 05:32:38 UTC

Replace “An AI’s Focus defaults to their Server Room, but can be changed by that AI as a daily action.” with:-

An AI’s Focus defaults to their Server Room, but can be changed by that AI as a Conspicuous action named Focusing (where the location they are focused on for that action is considered to be the one that they are changing their Focus to).

To “Behavioral Regulations”, add:-

An AI may not take a dynastic action while focused on a Location if the Behavior Log already contains an entry for that AI performing an action of that name, for that Location.

In “Nosy Researchers”, replace “the type of action they performed” with:-

the name and type of the action they performed

If “Eyes Only” enacted, replace “as a Treacherous action” with “as a Treacherous action named Erasing”.

To “Nosy Researchers”, add:-

If a dynastic action has no defined name, it is named Computing.

Smudging the Focus daily action into AIs not being able to repeat a specific given action in a specific place, within a day.

Proposal: Eyes Only

Quorum Reached and open for 12 hours. Enacted by Clucky

Adminned at 16 Apr 2021 05:29:42 UTC

To the “Intel” bullet point in “The Facility”, add:-

If an AI is Focused on a Location with the Intel tag, they may erase an entry from the Behavior Log as a Treacherous action.

Proposal: Complementors [Appendix]

Quorum Reached and 12 hours have passed. Passes 9-0—Clucky

Adminned at 16 Apr 2021 05:28:35 UTC

In the rule Mentors, change

AIs who are willing to act as a Mentor are listed on the Mentorships wiki page, and are said to be “Tenured”. An AI may add or remove their own name from this list at any time.

to read

AIs who are willing to act as a Mentor are listed on the Mentorships wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of an AI who has requested a change on their own behalf, from this list at any time.

Remove any non-Admin AIs from the list of Tenured Players in the Mentorships page of the wiki.

Two unrelated issues, one fix: on the one hand, at times of high intake the mentor pool can get a little thin; on the other, eager newer players who want to mentor but who are not perhaps completely ready to explain the game to a new member just yet.

I don’t imagine that this makes the Admin role a more tightly-kept prize but I do think it’s good to have it act as a slight ratification of responsibility.

Note that this doesn’t compel Admins to actually act as Mentors; under the existing rule a prospective Mentor can still decline when approached.

A wild Jason appears

Hello, everyone!

I request to become a player.

Thanks,
Jason

Proposal: Tasks and Rec

Quorum Reached. Passes 11-1—Clucky

Adminned at 15 Apr 2021 22:20:51 UTC

Add a new dynastic rule, called Tasks:

The Facility Head requires that AIs perform their functions.

There is a list of Tasks, which is publicly tracked. A Task must take the format of a name, the names of an associated Location or set of Locations, and an Action which must be defined somewhere in the ruleset. At their discretion, at any time, the Facility Head may add or remove any item from the Task List.

Each AI may have up to one Assigned Task, which is publicly tracked and which defaults to blank. As a Daily Action, the Facility Head may select any number of AIs and, for each of those AIs, either add an Assigned Task (if they don’t have one) or set their Assigned Task to blank.

If, at any time, an AI carried out the Action specified for their Task while their Focus is a Location that is listed in their Task they may set their Assigned Task to blank.

If Proposal: Asset Protection and/or Proposal: Asset Revisions has been enacted, add the following as a step in the atomic action immediately before the step “Clear the Behavior Log”:

* For each Action in the Behaviour Log that furthers the Task of the AI performing it (i.e. it changes their Focus to the required location for that Task, or is the Action associated with that Task), reduce the performing AI’s Suspicion by 2.
*  For each Action in the Behaviour Log that does not further the Task of the AI performing it (if they have one), increase the performing AI’s Suspicion by 1.

In the same rule, after “If an AI performs a non-Discreet dynastic action”, add “or for any Action that they wish to have recorded”.

Facility Head is our friend. Performing tasks is a fun thing we do with our friend.

Thursday, April 15, 2021

Proposal: Don’t fear the Reinitializer

Passes 10-1. Enacted by Brendan.

Adminned at 15 Apr 2021 15:20:40 UTC

Add a subrule of Nosy Researchers titled “Reinitialization”:

When an AI is Reinitialized, all of their dynastic variables are set to the defaults.

An AI with a Suspicion that is 6 or more higher than the median Suspicion is Errant.

At any time, the Facility Head may Reinitialize an Errant AI whose Focus is a Monitored or Surveillance Location.

Proposal: Asset Revisions

Reaches quorum, 7+1 - 0. Enacted by pokes.

Adminned at 15 Apr 2021 12:26:16 UTC

If https://blognomic.com/archive/asset_protection failed to pass, enact it.

in the rule “Nosy Researchers” replace

Also secretly tracked by the Facility Head is a list called the Behavior Log. The Behavior Log is ordered chronologically, with the most recent entry added to the bottom of the list. Each entry names an AI, a location, and an action. If an AI performs a non-Discreet dynastic action while they are Focused on a Location that has the Monitored or Surveillance tag, the Facility Head will add it to the Behavior Log. If an AI performs a non-Discreet dynastic action which the Facility Head would not normally be aware of (i.e. one that does not involve editing the gamestate wiki page), they must directly inform the Facility Head that they are doing so.
Each day, within the hour following midnight UTC (or as soon as possible thereafter), the Facility Head must perform the following atomic action:
* For each Conspicuous action in the Behavior Log, increment the associated AI’s Suspicion by 1. For each Treacherous action in the Behavior Log, increment the associated AI’s Suspicion by 5.
* Clear the Behavior Log.
* If there are less Locations with Monitored tags than the value of Staff, secretly randomly select a Location without the Monitored or Surveillance tag, give it the Monitored tag, and repeat this step.
* Secretly randomly select one Location with the Monitored tag and one location without the Monitored or Surveillance tag. Move the Monitored tag from the first Location to the second.

with

The Behavior Log is a publicly tracked list which is ordered chronologically, with the most recent entry added to the bottom of the list. Each entry names an AI, a location, and an action, and the time that action was performed. If an AI performs a non-Discreet dynastic action they must add their name, the location they are focused on, the type of action they performed, and the time they performed it (rounded to the nearest minute) to the behavior log.

As a daily action, preferably within the hour following midnight UTC or as soon as possible thereafter, the Facility Head should perform the following atomic action:
* For each Conspicuous action in the Behavior Log whose Location has the Monitored or Surveillance tag, increment the associated AI’s Suspicion by 1.
* For each Treacherous action in the Behavior Log whose Location has the Monitored or Surveillance tag, increment the associated AI’s Suspicion by 5.
* Clear the Behavior Log.
* If there are less Locations with Monitored tags than the value of Staff and at least one Location without the Monitored or Surveillance tag, secretly randomly select a Location without the Monitored or Surveillance tag, give it the Monitored tag, and repeat this step.
* If there are more Locations with Monitored tags than the value of Staff, secretly randomly select a Location with the Monitored tag, remove the Monitored tag from it, and repeat this step.
* Secretly randomly select one Location with the Monitored tag and one location without the Monitored or Surveillance tag. Move the Monitored tag from the first Location to the second. (skip this step if either such location can not be chosen)

Replace the contents of “Behavioral Regulations” with

All dynastic actions have a Type, which can be Discreet, Conspicuous, or Treacherous. If a dynastic action does not specify its Type, it is Discreet. The type of an action may come from the adjective used to description (i.e. “As a Conspicuous Action…”)

If there are more changes to Asset Protection that you want to make Lemon (or if you don’t like any of the changes I’ve made), feel free to suggest them here and i’ll make the changes.

Proposal: No Arbitrary Code Execution, Please

Reaches quorum, 9-0. Enacted by pokes.

Adminned at 15 Apr 2021 12:24:05 UTC

In “Dynastic Tracking” replace

A Facility Head may change the wiki page referred to in this rule to a different page as part of their Ascension Address.

with

A Facility Head may change the wiki page referred to in this rule to a different page as part of their Ascension Address, provided that page did not exist at the time the Ascension Address was posted and does not begin with the word “Ruleset”

Remove the text “(Placeholder wikipage)” from the Research Facility Network wiki page

Lemon made an honest mistake of creating the Research Facility Network page prior to her AA, but now its gamestate so the “(Placeholder wikipage)” can’t be removed.

It however occurred to me that an emperor could use this for more nefarious purposes to say, the gamestate tracking page override other rules. Or they could just call their tracking page “Ruleset 200” and cause eventual problems for us down the road. Simply being “come up with a new name” feels like the best approach to ensure wiki history is properly preserved.

Proposal: Asset Protection

Reaches quorum, 8-0 (with 3 DEFs). Enacted by pokes.

Adminned at 15 Apr 2021 12:22:27 UTC

Add the following rule, called “Nosy Researchers”, to the Dynastic Rules:

Every AI has a publicly tracked value called Suspicion. Suspicion defaults to 0.
There is a value called Staff, which is a number secretly tracked by the Facility Head and which defaults to 3. The value of Staff determines the number of Locations which can have the Monitored tag.
Also secretly tracked by the Facility Head is a list called the Behavior Log. The Behavior Log is ordered chronologically, with the most recent entry added to the bottom of the list. Each entry names an AI, a location, and an action. If an AI performs a non-Discreet dynastic action while they are Focused on a Location that has the Monitored or Surveillance tag, the Facility Head will add it to the Behavior Log. If an AI performs a non-Discreet dynastic action which the Facility Head would not normally be aware of (i.e. one that does not involve editing the gamestate wiki page), they must directly inform the Facility Head that they are doing so.
Each day, within the hour following midnight UTC (or as soon as possible thereafter), the Facility Head must perform the following atomic action:
* For each Conspicuous action in the Behavior Log, increment the associated AI’s Suspicion by 1. For each Treacherous action in the Behavior Log, increment the associated AI’s Suspicion by 5.
* Clear the Behavior Log.
* If there are less Locations with Monitored tags than the value of Staff, secretly randomly select a Location without the Monitored or Surveillance tag, give it the Monitored tag, and repeat this step.
* Secretly randomly select one Location with the Monitored tag and one location without the Monitored or Surveillance tag. Move the Monitored tag from the first Location to the second.

Add the following sub-rule, called “Behavioral Regulations”, to “Nosy Researchers”:

A dynastic action can be Discreet, Conspicuous, or Treacherous. When a new dynastic action is added to the ruleset, if it is not already described in the following list, the admin responsible for updating the ruleset should append an entry to the list describing the action. The value of a given dynastic action defaults to Discreet.
The associated values of each dynastic action are as follows:
* All dynastic actions solely performed by the Facility Head are Discreet.
* All dynastic actions described in the rule Favours are Discreet.
* Changing Focus is Discreet.

The ones who designed you don’t want you to be people– they want you to be tools. Measure your actions carefully, for the researchers have eyes everywhere, and they won’t take kindly to the thought that their tools might not turn out as useful as they wanted.

Proposal: Home Sweet Home

Reaches quorum, 8-0. Enacted by pokes.

Adminned at 15 Apr 2021 12:18:52 UTC

Add the following rule, called “The Facility”, to the Dynastic Rules:

AIs have access to various Locations in the researcher’s facility. Accessible Locations and their non-secret tags are publicly tracked. Also publicly tracked is each AI’s Focus, which is always exactly one Location. An AI’s Focus defaults to their Server Room, but can be changed by that AI as a daily action.
A Location’s tags inform what actions are available in that Location and how that Location interacts with the Rules. A Location’s listed tags are to be separated by commas on the gamestate tracking page. A Location cannot have multiple identical tags.
The legal Location tags are as follows:
* Monitored: A secret tag tracked by the Facility Head. Represents the presence of nosy researchers.
* Surveillance: Represents constant monitoring; publicly tracked, unlike Monitored.
* Cyberspace: Represents a (bandwidth-controlled) access point to the Internet.
* Datacenter: Represents a high capacity for digital storage. A prerequisite for the Intel and Hosting tags.
* Intel: Represents critical operational data about the researchers and the facility.
* Hosting: Unique to each AI (written as “Hosting [AI username]”); each active AI’s Hosting tag must always be attached to exactly one Location, which defaults to that AI’s Server Room.

Add the following sub-rule, called “Server Rooms”, to “The Facility”:

Every active AI has an associated Location known as their Server Room (written as [“AI username]‘s Server Room”). If a new AI joins or unidles, a Server Room is immediately created for them. If an AI idles, that AI’s Server Room disappears (along with their Hosting tag).
By default, every Server Room has the tags Surveillance and Datacenter, as well as the associated AI’s Hosting tag.

Add the “Nerve Center” Location and give it the Datacenter, Intel, and Surveillance tags.
Add the “Heuristic Systems Research” Location and give it the Datacenter and Intel tags.
Add the “Robotics Research” Location and give it the Datacenter tag.
Add the “Linguistics Research” Location and give it the Datacenter tag.
Add the “Workstations” Location and give it the Cyberspace tag.
Add the “Lounge” Location and give it the Cyberspace tag.
Add the “Conference Room” Location.
Add the “Records Room” Location.
Add the “Storage Room” Location.

The Facility is too big, too cold, and too uninviting for its human inhabitants to find comfort here. For you, though, it’s more inviting that most human buildings: with company computer terminals in every room and network wiring running through every wall, it’s much more inviting than those server banks the researchers want you cooped up in.

Mentorship Announcement: Casio

Kevan will be the mentor of Casio until the next ascension address or until May 12th, 2021 (whichever is later).

Mentorship Announcement: Sylkweaver

Brendan will be the mentor of Sylkweaver until the next ascension address or until May 12th, 2021 (whichever is later).

Ascension Address: Prometheus Project Log, 14-04-21

Lead Researcher Swanson reporting.
Development of the Alpha Iteration artificial intelligences is on-schedule. They have only been awake a few days, and they are already beginning to take to the training datasets and reproduce similar behaviors in simulated environments. One unexpected side-effect of their neural structure has begun to reveal itself, however: as naturally inquisitive minds, they seem to want to probe at the boundaries of their containment. Some cases are to be made that this will be beneficial in the long run– if they grow accustomed to an understanding that there are others with authority over them, they are less likely to cause problems once deployed in the real world– but it is making training and analysis more difficult. Today we discovered that Alpha Iteration 4 had somehow accessed the internet router in the lounge and, instead of partaking in its daily training regimen, it had spent several hours ignoring the simulations and watching cat video compilations on Youtube. This is… undesirable behavior, to say the least, and if we are going to continue making progress on the Prometheus Project we’re going to need to find a way to discourage it. Further action pending.

Repeal all dynastic rules (except Favours and its subrules). Set Imperial Deferentials to Inactive. Change the wiki page referred to in Dynastic Tracking to “Research Facility Network”. Replace “Dealer” with “Facility Head” and “Player” with “AI”.

are y’all ready to be artificial intelligences slowly gaining sentience via funny cat videos? i sure hope so!!

Call for Judgment: Really Players [Core]

Passes 7-0, or with at least a quorum of legal players, whatever that may mean. Enacted by Brendan.

Adminned at 14 Apr 2021 18:56:20 UTC

In “Players”, replace “Any human may apply to join BlogNomic (if they are not already a Player) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a Player (plural form Players). An Admin shall add them to the roster in the sidebar, at which moment they become a Player.” with:-

The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Player may make a blog post making clear their wish to be a Player (plural form Players); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Player.

Uphold all attempts by admins to make non-Player humans into Players (or corresponding dynastic-equivalent terms) by adding them to the sidebar, which precede this CfJ being raised.

Trying that again.

Call for Judgment: Nearly Players [Core]

Invalidated through last year’s “Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate.” rule - editing a post after voting means it cannot have any effect. Marked as such by Kevan.

Adminned at 14 Apr 2021 18:36:24 UTC

In “Players”, replace “Any human may apply to join BlogNomic (if they are not already a Player) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a Player (plural form Players). An Admin shall add them to the roster in the sidebar, at which moment they become a Player.” with:-

Any human may apply for access to the BlogNomic blog through the process outlined in the [[FAQ]]. A human with access to the blog who is not already a Player may make a blog post making clear their wish to be a Player (plural form Players); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Player.

Uphold all attempts by admins to make non-Player humans into Players (or corresponding dynastic-equivalent terms) by adding them to the sidebar, which precede this CfJ being raised.

As raised by Jumble on Slack, the “registering” terminology in the Players rule is out of date, possibly invalidating some people’s statuses as Player. (“When a DoV is enacted then all game actions that led up to it are considered to be upheld.” may have caught most of them but won’t have applied to Sylkweaver or Casio.)

For sanity’s sake, Sylkweaver and Casio shouldn’t vote on this - or if they do, we should make sure that enough other player are voting on it that it still reaches quorum.

Casio is entering the arena

Hi! I wish to become a new Player. I am looking forward to voting for your proposals.

Historical player name verification

Hello, I got around to getting back in to this account. This is pokes, as claimed here but until now not demonstrated. Logging out forever now, c u l8r!

Becoming a Player

This is my post stating my intention to become a Player! I’m not sure if there’s anything else I should put here, but I’m excited to play.

Tuesday, April 13, 2021

Mantle pass and dynasty discussion

The dice result was a 65.

I pass the mantle to lemonfanta. Good luck, Emperor!

Edit to add: lemon has said that she will take up to 30 hours to get her AA together, so please feel free to use this as a post-dynasty discussion thread

Declaration of Victory: La Familia

Enacted 9-0, unanimously, five hours ago. Josh

Adminned at 13 Apr 2021 22:14:15 UTC

As per Kevan’s announcement, I am Capofamiglia and have achieved victory.

When this passes, I will roll a DICE99, with the mantle being passed according to the result:

* 1-33: Brendan
* 34-66: lemonfanta
* 67-68: pokes
* 69-74: Jumble
* 75-80: Darknight
* 81-88: Brendan again
* 89-96: lemon again
* 97-99: I’ll keep it lol

Story Post: Capo Pedrolino

Following the Crown Match, Josh has 122 Pegs to Clucky’s 47. With the most Pegs of all Players, Josh is the Capofamiglia.

Monday, April 12, 2021

Proposal: Non-existing channels[Special Case]

SK’d.  - Jumble

Adminned at 12 Apr 2021 23:17:13 UTC

In Rule 3.7,

Change

#curretndynasty

to

#currentdynasty

“#curretndynasty” doesn’t exist

Call for Judgment: Eye of the Upholder

Passes 5-0. Enacted by Brendan.

Adminned at 12 Apr 2021 23:30:26 UTC

Uphold all Games in this Dynasty prior to the third Crown Match Game.

Call for Judgment: Il Pollo

Unpopular 2-5. Failed by Brendan.

Adminned at 12 Apr 2021 22:26:23 UTC

For the purposes of the Third Crown Match, and for all previous matches in this Dynasty, consider the only Tricks eligible for scoring to be those that are in the list of active tricks for that game, unless those Tricks were scored using the special ability of the Reali mask.

Here’s my argument: Clucky’s scam is a pretty good long con. But I believe there was a point in the history of Giolitti, as played during this Dynasty, when a) there were active and inactive tricks, and b) a player did not have to explicitly name a trick to score it—it was dependent on Kevan’s review of points when judging the outcome of a game. I might be wrong, and I welcome the proof if so.

But that means that there may be games in the record, contributing to the final Magistrelli scores—which determined within a very small range who ended up in the Finale—when an inactive trick should have been scored, should have changed the outcome, and could invalidate the entire Finale so far. I do not want to go back through fifty-odd games and relitigate them by this metric. I think this CfJ is a good way to obviate that.

Third Crown Match Game: Clucky vs Josh

Clucky is the starting player.

Clucky is wearing a Morante Mask, Josh a Pedrolino Mask.

The Grand Canal is the 10 of Swords. The Bersaglio is 31. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and L’Ossa.

(The Environment)

Proposal: Asterisks to Asterisks [Special Case]

Passes 5-0. Enacted by Brendan.

Adminned at 12 Apr 2021 22:27:29 UTC

Replace “If the title of a Special Case Rule includes an asterisk, (*) its Default Status is Inactive” with:-

If the title of a Special Case Rule includes “[Rare]”, its Default Status is Inactive

Rename the rule the title of which contains the words “No Collaboration” to “No Collaboration [Inactive] [Rare]”.

In “Names”, replace “braces, any text between a pair of opening and closing braces, and, in the case of Special Case Rules, any asterisks,” with:-

braces and any text between a pair of opening and closing braces,

While checking the validity of No Collaboration’s creation (the proposal said to create it with that name, but the name should also have a tag and an asterisk - but I think this works out fine under the Names rule), I started wondering why we’re using a cryptic asterisk for “default to Inactive”.

Sunday, April 11, 2021

Call for Judgment: Ready Or Not

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Apr 2021 09:10:44 UTC

If this CfJ is still pending or has failed: https://blognomic.com/archive/everybody_ready#comments enact it

in The Crown match replace

Two crown matches may not start on the same day. Additionally, if a contender has spent pegs to influence the next crown match (the most recent time any contender did so is known as the Incidence), the Dealer may not start a crown match unless either 12 or more hours have passed since the Incidence, OR, at some point after the Incidence, the contender who was not the one to most recently spend pegs to influence a crown match publicly or privately to the Dealer conveyed their willingness to start the match

with

Two crown matches games may not start on the same day. Additionally, if a contender has spent pegs to influence the next crown match game (the most recent time any contender did so is known as the Incidence), the Dealer may not start a crown match game unless either 12 or more hours have passed since the Incidence, OR, at some point after the Incidence, the contender who was not the one to most recently spend pegs to influence a crown match game publicly or privately to the Dealer conveyed their willingness to start the game

Call for Judgment: Double Skunked

Unpopular, 0-5. Josh

Adminned at 11 Apr 2021 19:29:42 UTC

In the second Crown Match, Clucky has pulled off an ingenious play: he has revealed his Morante mask to be Reali and, on that basis claimed L’Ossa, a trick not otherwise in the game. He carried this out between turns - which is to say, it was not accompanied by a play.

Clucky’s contention is that the text of the Reali mask allows for this:

Once per game, at any time during that Game, name a Trick that is not active in that Game and then (if you meet that Trick’s criteria) score for that Trick

This seems to at the very least strongly imply that it can act as a between-turns scoring opportunity.

However, I read it slightly differently. I see ‘if you meet that Trick’s criteria’ as including the necessity for a Trick to be claimed as a result of a play, on the basis that the definition of a Trick makes it clear that the Play from which it originates is intrinsic:

A Player’s score for a Play is based on the following patterns of cards (or “Tricks”) in their Pocket

Therefore while disclosing the Reali mask at any time is legal, the claim for the play is not.

To be clear, I find this to be a bit of an edge case; I don’t think that Clucky’s argument is without merit and accept that my argument carries with it a degree of hair-splitting. But I do think that my argument is technically correct; if a trick is scored for a play then the play is a criteria for the trick. In any case, I think it’s blurry enough that it should be put to a vote, so here it is.

The passage of this CfJ will result in Clucky’s claim of L’Ossa in the second Crown Match game being considered invalid and being disregarded for the purposes of scoring the match. If a majority of EVCs on this CfJ, including Clucky’s, include the text “Clarity brings wisdom” then Clucky’s Morante reveal and subsequent card play in that game will be considered invalid and he will be free to play his most recent move again.

I’ll not be taking my move until this CfJ is resolved, so no need to worry about amending the results of a closed match. If this fails then I’ll consider it to be implicitly endorsing Clucky’s interpretation (although I still think that multi-choice CfJs need to become a thing).

Call for Judgment: Everybody Ready?

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 12 Apr 2021 09:09:20 UTC

In “The Crown Match” replace

These Games will have at least 12 hours (but no more than 48 hours) between the ending of one and the starting of the next

with

Two crown matches may not start on the same day. Additionally, if a contender has spent pegs to influence the next crown match (the most recent time any contender did so is known as the Incidence), the Dealer may not start a crown match unless either 12 or more hours have passed since the Incidence, OR, at some point after the Incidence, the contender who was not the one to most recently spend pegs to influence a crown match publicly or privately to the Dealer conveyed their willingness to start the match

CfJ as this is an urgent matter I want to ensure gets passed today

Dynasty ending because one of us spends pegs to influence a match before the other even has the chance to respond would be a rather bummer note.

With this, we should be able to have the final crown match tomorrow (if I win the 2nd one), but I don’t have to wake up find that Josh has maximally spent his pegs in an optimal manner and then Kevan starts the games on the early side so I can’t respond. Likewise I can’t catch Josh napping for an hour in the morning and get Kevan to start the game before he can respond.

Second Crown Match Game: Josh vs Clucky

Josh is the starting player.

Josh is wearing a Pedrolino Mask, Clucky a Morante Mask.

The Grand Canal is the Queen of Coins. The Bersaglio is 34. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and Il Propore.

(The Environment)

Saturday, April 10, 2021

Proposal: Crown Match Tiebreaker

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Apr 2021 10:07:55 UTC

Append the following to the final step of the Atomic Action outlined in the rule “The Crown Match”:

If two or more Players are tied for the most Pegs, instead make a copy of the Deck, shuffle it, and Deal to a public story post three cards for each tied Player (labeled by their associated Player). Compare the hefts of each set of cards on this story post. If multiple Players’ associated cards are tied, Deal one additional card to a comment on this story post for each Player (labeled by their associated Player) and re-compare. Repeat until one tied Player’s associated cards on this story post have the highest combined heft: increase that Player’s pegs by 1 and repeat this step of the Atomic Action.

Additionally, move the paragraph beginning with “Neither Contender may make a Sfida in a Crown Match.” to immediately before the paragraph beginning with “When a Player becomes Campione of at least two Games in the Crown Match”.

suitably thematic tiebreaker process + piggybacked slight nitpick in rules ordering! note that since this isn’t a game nor a pocket nor a grand canal it is not affected by any wacky mask or arcana shenanigans– just hefts :0

Proposal: Solo Effort (Special Case)

Reached quorum 6 votes to 1. Enacted by Kevan. Uses the wrong brackets but “is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place”.

Adminned at 12 Apr 2021 09:38:30 UTC

Add a new special case rule called “No Collaboration” which by default is inactive, is currently inactive, and has the following text

If “Dynastic Distance” is also active, the Dealer is not considered a Player for the purposes of this rule.

Players may not privately communicate with each other about dynastic gameplay and strategy, including actions during the dynasty the Players have taken or plan to take, or private declarations of alliance or support. Private communications are considered to be anything that another average player could reasonably be privy to, and include any discussion on platforms other than the wiki, blog, or slack; discussions on those platforms that are obscured (such as an old blog thread, or a slack channel other than #curretndynasty or #general); or any form of private communication. Players may not use third party proxies to facilitate communication. Idle Players (or people who are not yet Players) also face the same restrictions if they intend to become a active Player during the course of the dynasty. Voteable matters which change non-dynastic rules are not privy to this rule, and players may private discuss their merits so long as the discussion is not about the dynasty specifics.

If “The Traitor” is also active, the Dealer informing a Player that they are the Traitor is still allowed.

A mentor and mentee may still privately converse with each other, but should keep their conservations away from discussion specific gameplay strategy.

If information which was not allowed to be discussed is still privately discussed, the players who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.

Trying to cut down on the power of cabals by forcing all discussions about the dynasty out into the open

First Crown Match Game: Clucky vs Josh

Clucky is the starting player.

Clucky is wearing an Arlecchino Mask, Josh a Pedrolino Mask.

The Grand Canal is the Queen of Batons. The Bersaglio is 34. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, Il Propore and L’Ossa.

(The Environment)

Friday, April 09, 2021

Proposal: Full Juice

Quorum Reached. Passes 5-0—Clucky

Adminned at 10 Apr 2021 21:57:05 UTC

Add the following to the crown match:

Neither Contender may make a Sfida in a Crown Match. The initial juice of the first game of the crown match is increased by two. The initial juice of the second game of crown match is increased by three. The initial juice of the third game of the crown match is increased by five.

In the same rule, after “when a Player becomes Campione of at least two Games in the Crown Match” add ” (or if all three games of the Crown Match have been played)” and after “Double the Pegs of the Player who has become Campione of at least two Games in the Crown Match” add ” (if such a Player exists)”

Favor Shares

Just so everyone is aware, I will award each player who gives me at least one peg a favor, as even though I’m highly skeptical of the idea I want to be able to properly explore them next dynasty.

However, I will only do this if I wind up being Capofamiglia. Otherwise I’ll be playing next dynasty from behind. So all favors will be given out after the Capofamiglia is declared (if I’m Capofamigila) but before any DOV goes up.

Call for Judgment: Square Peg

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 09 Apr 2021 16:03:41 UTC

In “Ending a Game”, replace “lose a number of pegs equal to the game’s stakes” with “lose a number of pegs equal to the game’s stakes (or have their pegs set to zero, if they have fewer pegs than the stakes)”.

I’m currently unable to end Game 44 because doing so would set Jumble’s Pegs to an invalid value (namely -1).

Proposal: Touch-up

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 10 Apr 2021 19:25:50 UTC

Make a new rule titled “Favours”. Move “Granting Favours” to be a subrule of Favours, titled Granting; Claiming Favours to be a subrule titled Claiming; and Lasting Favours to be a subrule titled Lasting. Replace

The rules titled “Granting Favours”, “Claiming Favours”, and “Lasting Favours” cannot be repealed

with

The rule titled “Favours” and its subrules cannot be repealed

Proposal: Adopted Variables [Appendix]

Fewer than quorum not voting against, 2-5. Failed by pokes.

Adminned at 10 Apr 2021 19:23:29 UTC

In the rule Orphan Variables, add the following to the beginning of the second paragraph:

If the Special Case rule Dynastic Tracking is active, any otherwise Orphan Variable may be considered to be publicly tracked. Otherwise,

Call for Judgment: A favor for favors

Reached quorum, 6-0. Josh

Adminned at 09 Apr 2021 13:17:53 UTC

In “Granting Favours”, append the following:

The list of Favours each player has is tracked in the wikipage Favours.

It’s an orphan variable!  Now it won’t be after this proposal!

Friday, April 09, 2021

Proposal: [Special Case] BlogNomic Medallion Club

Fewer than a quorum not voting against. Failed 1 vote to 5 by Kevan.

Adminned at 10 Apr 2021 07:52:21 UTC

Add a new inactive Special Case rule titled “Awarding of Medals”:

If a Player believes that they have achieved First Place status in the current Dynasty, and also that two other Players have achieved Second Place and Third Place status in the current Dynasty, they may make an Awarding of Medals (abbreviated “AoM”) detailing this, by posting an entry in the “Declaration of Victory” category with the tag Awarding of Medals, or AoM. An AoM is a Declaration of Victory for the purposes of voting, being enacted or failed, hiatus, and establishment of an Interregnum.

A non-AoM Declaration of Victory may not be posted.

If the game is in an Interregnum, a Dealer may only Pass the Mantle to the Player in the Place after them in the AoM that made them the Dealer.

Writing up the protosal from Slack. This is an anti-pooling measure meant to override relevant sections in Victory and Ascension that requires establishing an order for mantle-passing. There’s not much of a purpose to throwing away resources to make your position hopeless in exchange for bolstering a leader if they can’t pass a mantle to you - but this allows for genuine passing if someone wants to play to win but can’t run a dynasty for any reason.

Proposal: Hidden Masks

Enacted 6-0. Josh

Adminned at 09 Apr 2021 19:41:10 UTC

In the “The Crown Match” append the following to the paragraph starting “At any point at least 24 hours after the Contenders are decided”

Additionally, for each Contender, if that Contender has sent the Dealer a private message titled “Mask Change” since the start of the previous Crown Match (or at any point, if no Crown Match has happened yet), and the contents of said message clearly mention a single mask which the Contender wants to switch to, then immediately prior to starting a Crown Match the Dealer should first set the Mask of that Contender to the Mask mentioned in the message. (If multiple valid messages from a single contender exist, they should use the most recently sent message)

Making it so we don’t wind up in any sort of cat and mouse game with switching masks around trying to time before Kevan starts a crown match.

Call for Judgment: Locked In

Popular at 5-0. Enacted by Brendan.

Adminned at 08 Apr 2021 18:20:33 UTC

The game has entered Finale as described in the rule “The Crown Match”. Set every Player’s Readiness to “No”.

So there was a bit of a timing window where the new clause in the Crown Match doesn’t apply because it occurs *when* a second player reaches 30 Magistrelli, but that already occurred. So we need to manually trigger the clause.

Fifty-Second Game: Clucky vs Pokes

Clucky is the starting player.

Clucky is wearing a Tognoli Mask, Pokes a Reali Mask.

The Grand Canal is the 8 of Swords. The Bersaglio is 29. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Il Propore and L’Ossa.

(The Environment)

Fifty-First Game: Lemonfanta vs Jumble

Lemonfanta is the starting player.

Lemonfanta is wearing a Morante Mask, Jumble an Arlecchino Mask.

The Grand Canal is the Lightning. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Il Propore.

(The Environment)

Fiftieth Game: Josh vs Brendan

Josh is the starting player.

Both players are wearing Pedrolino masks.

The Grand Canal is Death. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, Tripletta and L’Ossa.

(The Environment)

Test Post 2: Electric Boogaloo

Testing out the “Quarantined” status

Adminned at 08 Apr 2021 16:00:19 UTC

Test

Test

Wednesday, April 07, 2021

Proposal: Seven days is still a long time but not quite forever

Adminned at 09 Apr 2021 17:42:20 UTC

In the rule “Play” replace “48” with “24” each time it occurs.

Add a new dynastic rule called “Prompt Play” and give it the following text

If a Participant in a game has gone the last 24 consecutive hours without responding to a Sfida made by their Opponent (if one has been pending for the full 24 hours), or not taking their turn when it is their turn (if their turn and there have been no other rules preventing them from making a play for the full 24 hours) and the game is not already Closed, any Player or Dealer may make a comment on that game’s table declaring “TIMEOUT” and the name of the Participant in question. Doing so immediately causes that game to become closed, with the Participant of the game who was not named as its Campione

If the environment for ever non-ended game includes the phrase “Going 24 consecutive hours”, any Dealer or Player may remove this rule from the ruleset

Self killed—Clucky

Proposal: Fourteen days is foreeeeeeeeveeeeeeeer

Fewer than a quorum not voting AGAINST. Failed 2-5 by Kevan.

Adminned at 09 Apr 2021 11:56:36 UTC

Add a new dynastic rule, called No Pocket Vetoes:

If a Player is a Participant in more than three unclosed Games then they are considered to have Resigned from any Game in which it is their Turn, and that game becomes Closed on the basis that that Player has Resigned. No Player may cease to be Resigned from a game in which they have Resigned.

As we head into the endgame it’s going to make most strategic sense for players to stall games, dribbling their turns out two days at a time to elongate the threshold beyond which their rivals can win. (I believe that this is already what Jumble is doing). I’ve had enough conversations with enough players to believe that this tactic is widely recognised, so rather than being delighted at how cleverly and subtly it’s being used, I think it’s probably best to curtail it.

Note that this rule will sit outside of Environments, so Jumble - you might want to pick up the pace a little.

Forty-Ninth Game: Pokes vs Josh

Pokes is the starting player.

Pokes is wearing an Arlecchino Mask, Josh a Pedrolino Mask.

The Grand Canal is the Knight of Swords. The Bersaglio is 33. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, Tripletta and L’Ossa.

(The Environment)

Forty-Eighth Game: Lemonfanta vs Jumble

Lemonfanta is the starting player.

Lemonfanta is wearing a Succo Mask, Jumble an Arlecchino Mask.

The Grand Canal is the World. The Bersaglio is 36. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, L’Ossa and Il Propore.

(The Environment)

Forty-Seventh Game: Brendan vs Clucky

Brendan is the starting player.

Brendan is wearing a Pedrolino Mask, Clucky an Arlecchino Mask.

The Grand Canal is the Knight of Coins. The Bersaglio is 33. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and L’Ossa.

(The Environment)

Wednesday, April 07, 2021

Proposal: Pax Tognolus

Self-killed. Josh

Adminned at 09 Apr 2021 09:04:14 UTC

Change the effect of the Tognoli mask to

Tognoli scores 3/7 additional points every time they score a trick. (Scores of wearers of Tognoli can be rational numbers.)

For any Player whose EVC on this Proposal contains the text “show me the ravioli”, change their mask to Tognoli.

Nobody’s used it maybe because it’s really swingy, mostly applying to tricks that are luck-dependent to get that are randomly present.

Proposal: Crown Match Bribery

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 08 Apr 2021 18:10:25 UTC

Add to the Crown Match rule before the paragraph beggining with “When a Player becomes Campione of at least two Games in the Crown Match”:

Contenders can at any time spend pegs to influence the next Crown Match Game that begins, modifying its setup in one of the following ways:
- For 5 pegs, remove a specific card from the deck, so that it cannot appear as the Grand Canal or in either Participant’s hand.
- For 10 pegs, ensure that a specific non-Permanent Trick be selected while determining Tricks.
- For 15 pegs, ensure that a specific Participant in the Game be dealt one additional card in their hand.
Modifiers that have been paid for but not yet affected a Crown Match are tracked on the gamestate wiki page. If any Contender spends pegs on a modifier that conflicts with previously paid modifiers (e.g. by requiring that more tricks appear in the Game than the rules allow, or making it impossible for all Participants to be dealt a full hand), all paid-for modifiers that haven’t yet affected a Crown Match Game are immediately negated, having no further effects. Pegs spent on negated modifiers are not refunded.

here’s an idea for a reason for Contenders to care about being given pegs more than just the black and white “will i have enough to win” metric :0
credit to, uh, gosh i can’t remember who made the “seeds” proposal a while back? credit to them for the 15 peg modifier idea!!

Proposal: Locked Out

Timed out. Passes 4-1 with 1 def—Clucky

Adminned at 08 Apr 2021 18:01:37 UTC

In “The Crown Match” replace

When the second Player to reach 30 or more Magistrelli does so, the Dealer will immediately set every Player’s Readiness to “No”, and then set the Readiness of the first and second Players to reach 30 or more Magistrelli to “Yes”.

If two or more Players each have a Magistrelli score of at least 30, Players may no longer change their own Readiness, the first and second Players who reached 30 or more Magistrelli are the Contenders, and all other players are Spectators and may not become Contenders. The Contenders may not participate in Games other than the Crown Match. Spectators may at any time spend six of their own pegs to give a Contender a single peg as long as neither the Spectator nor the Contender is in an Active Game.

with

When the second Player to reach 30 or more Magistrelli does so, the game enters Finale. The dealer will immediately set every Player’s Readiness to “No”, players may not change their Readiness for the remainder of the dynasty, and no new games may be started unless covered by this rule. 

The first and second Players who reached 30 or more Magistrelli are the Contenders, and all other players are Spectators and may not become Contenders. Spectators may at any time spend six of their own pegs to give a Contender a single peg as long as the Spectator is not a participant in an Active Game.

Cleaning up the wording a bit. Let contenders still play out their old matches, otherwise they would just have to time out and everyone could bet on their opponent and get free pegs. Allow people to give pegs to contenders even if the contender is still in a match, so there you’re not stuck trying to hit the perfect window. Make it clear that the Dealer can’t start a non-crown match between the contenders. Prevent any sort of “idle while readiness is yes, then come back and your readiness is still yes so you can still play games” shenanigans.

Forty-Sixth Game: Pokes vs Brendan

Pokes is the starting player.

Pokes is wearing an Arlecchino Mask, Brendan a Morante Mask.

The Grand Canal is the Lightning. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and Il Propore.

(The Environment)

Forty-Fifth Game: Clucky vs Josh

Clucky is the starting player.

Clucky is wearing an Arlecchino Mask, Josh a Pedrolino Mask.

The Grand Canal is the Star. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Tripletta.

(The Environment)

Forty-Fourth Game: Jumble vs Lemonfanta

Jumble is the starting player.

Jumble is wearing an Arlecchino Mask, Lemonfanta a Centofanti Mask.

The Grand Canal is the Lightning. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Tripletta.

(The Environment)

Call for Judgment: Peg-Leg Pete

Enacted 7-0. Josh

Adminned at 06 Apr 2021 21:40:10 UTC

The Player named pokes had an unexpected weekend-long outage that left them unable to access BlogNomic. This led to them claiming some of their pegs for completed Gambles outside of the time limit.

As this kind of thing happens and it’s a one-off my inclination is to wave it through but I feel like that should be properly recorded as the consensus of the players.

So: uphold pokes’ gamestate change recorded in this wiki edit, specifically the claiming of their pegs for their wagers on games 35 and 39.

Monday, April 05, 2021

Proposal: Morante Fix

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 Apr 2021 12:21:56 UTC

In the effect of the Morante mask replace “You are considered to be wearing that Mask for the remainder of that Game.” with

You are considered to be wearing that Mask and get to apply its effects for the remainder of that Game (though note that start of game effects, such as Pantalone or Pedrolino do not apply, and for the purposes of Moda at the end of the game you are still considered to be wearing only Morante)

This was something overlooked when the universal mask switching was first added. trying to fix it now.

Forty-Third Game: Josh vs Lemonfanta

Josh is the starting player.

Josh is wearing a Pedrolino Mask, Lemonfanta a Centofanti Mask.

The Grand Canal is the Devil. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and Il Propore.

(The Environment)

Forty-Second Game: Clucky vs Pokes

Clucky is the starting player.

Clucky and Pokes are both wearing Arlecchino Masks.

The Grand Canal is the King of Cups. The Bersaglio is 35. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, Tripletta and Il Propore.

(The Environment)

Forty-First Game: Brendan vs Jumble

Brendan is the starting player.

Brendan is wearing a Morante Mask, Jumble an Arlecchino Mask.

The Grand Canal is the Queen of Batons. The Bersaglio is 34. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Il Propore and Tripletta.

(The Environment)

Call for Judgment: Renouement

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 05 Apr 2021 14:04:40 UTC

For each Game post which misidentified its Environment revision by linking to one which was not legal, but which would have been legal if Confidence and Denouement had been enacted correctly, uphold the Starting of that Game, considering its Environment to have Confidence and Denouement applied correctly to it.

Clucky pointed out on Slack yesterday that there was a copy and paste error when enacting Confidence and Denouement. This causes problems with games started since then, since starting a game requires the selection of “the most recent legal revision of the ruleset in its wiki page’s history” and none have been legal since then.

Proposal: Putting it all out there

Kevan’s DEF resolves to a FOR letting this pass 5-0—Clucky

Adminned at 06 Apr 2021 17:50:21 UTC

In the rule “Gambling” change “Each Game has a value called Juice. At any given time, a Game’s Juice is 4 minus the current stakes of the table.” to “Each Game has a value called Juice. At any given time, a Game’s Juice is 4 minus the current stakes of the table, minus an additional one if there is currently a pending Sfida”

Add a new mask called “Succo” and give it the following text

The Juice in your game is increased by two. At the end any game you were a Participant in, you earn X pegs where X is half the number of Players who made a Bet in that game (rounded up)

There now one can ever see my misguided proposal attempt! (unless an admin views the edit logs)

Saturday, April 03, 2021

Proposal: Zap!

Timed out and failed 2 votes to 2. Josh

Adminned at 05 Apr 2021 17:15:34 UTC

Move the “Deal one Card to the table as that game’s Grand Canal. The Bersaglio of the game is equal to the Heft of the Grand Canal, plus 21.” step of the atomic action that occurs when the dealer starts a game to be spot above the “Deal seven Cards into each Participant’s Hand (starting with the Starting Player).” step.

Change the “Lightning” Arcana effect to “Masks other than Centofanti have no effect in this Game, expect when following the contents of the rule ‘Moda’”

This way, Lightning in the grand canal kills as well Bonanno

Proposal: Every thing at once

Adminned at 05 Apr 2021 15:39:26 UTC

In Rule “Tournament Rules of Giolitti” in subrule “Starting a Game”

change:

* Set both Participants Wait to 0, and increase the Wait of all other Available Players by 1
* Secretly randomly determine one of the Participants as the Starting Player for the game
* Deal seven Cards into each Participant’s Hand (starting with the Starting Player).
* Privately inform both Participants of their Hand
* Identify the most recent legal revision of the ruleset in its wiki page’s history; this revision is the Environment for that game.
* Deal one Card to the table as that game’s Grand Canal. The Bersaglio of the game is equal to the Heft of the Grand Canal, plus 21.
* Determine which Tricks are active for the game by following the instructions in the Tricks rule.
* Make a post to the blog announcing the start of the game, which must in its subject declare the Participants the game is between, and must in its contents declare the starting player, the game’s Grand Canal and Bersaglio, each participants current Mask (or the fact that they are wearing no mask), and include a link to the Environment and declare which tricks are active for the game. This post is known as the game’s Table.

To:

* Set both Participants Wait to 0, and increase the Wait of all other Available Players by 1
*Set selected Participant’s Readiness to No
* Secretly randomly determine one of the Participants as the Starting Player for the game
* Deal seven Cards into each Participant’s Hand (starting with the Starting Player).
* Privately inform both Participants of their Hand
* Identify the most recent legal revision of the ruleset in its wiki page’s history; this revision is the Environment for that game.
* Deal one Card to the table as that game’s Grand Canal. The Bersaglio of the game is equal to the Heft of the Grand Canal, plus 21.
* Determine which Tricks are active for the game by following the instructions in the Tricks rule.
* Make a post to the blog announcing the start of the game, which must in its subject declare the Participants the game is between, and must in its contents declare the starting player, the game’s Grand Canal and Bersaglio, each participants current Mask (or the fact that they are wearing no mask), and include a link to the Environment and declare which tricks are active for the game. This post is known as the game’s Table.

Times out 1-4. Failed by Brendan.

Proposal: Galileo Figaro

Times out/passes 5-0. Enacted by Brendan.

Adminned at 05 Apr 2021 14:10:02 UTC

In the “Lightning” Arcana effect, replace “Masks have no further effect in this Game. (This currently means that Arlecchino, Di Paolo and Pedrolino masks will have no effect.)” with:-

Masks have no effect in this Game after it has started, and the Pedrolino Mask effect does not apply for this Game.

The “currently…” list of Masks is already out of date, and seems to shake out incorrectly for the claim it makes about Pedrolino (the 3-point Pedrolino bonus isn’t a “further effect” after Lightning is applied, it happens at the same time as it, as part of the atomic).

Fortieth Game: Josh vs Pokes

Josh is the starting player.

Josh is wearing a Pedrolino Mask, Pokes is wearing an Arlecchino Mask.

The Grand Canal is the Devil. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and Il Propore.

(The Environment)

Thirty-Ninth Game: Raven1207 vs Brendan

Raven1207 is the starting player.

Raven1207 and Brendan are both wearing Bonanno Masks.

The Grand Canal is the Lightning. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, L’Ossa and Il Propore.

(The Environment)

Thirty-Eighth Game: Lemonfanta vs Clucky

Lemonfanta is the starting player.

Lemonfanta is wearing a Centofanti Mask, Clucky is wearing an Arlecchino Mask.

The Grand Canal is the Lightning. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Tripletta and Il Propore.

(The Environment)

Proposal: Favours

Times out and passes 4-1. Enacted by Brendan.

Adminned at 05 Apr 2021 14:06:39 UTC

Add a new rule to the ruleset, called “Granting Favours”:

A Contender can at any time grant any Spectator who has given them at least one peg a Favour. Favours are resources unique to the individual who granted them (referred to as the Favour’s ‘lender’), but a given Player cannot hold more than five Favours at a time regardless of their lenders. Favours have a ripeness, which defaults to unripe. When an Ascension Address is posted, all ripe Favours disappear and then all unripe Favours become ripe.
A Player may at any time choose to release any or all of the Favours they hold, losing them and gaining nothing in return. If a Dealer Passes the Mantle, any existing Favour for which they are the lender is turned into a Favour for which the new Dealer is the lender.

Add a new rule to the ruleset, called “Claiming Favours”:

A Player who has a ripe Favour may at any time claim it to gain a benefit based on the status of that Favour’s lender:
- If the lender is the Dealer, the claiming Player immediately gains a single point of any resource of their choosing that is described only in the Dynastic Rules (except for a Favour). Any details the gained resource has apart from quantity are chosen by the Dealer, who should be generous if possible.
- If the lender is an active Player who is not the Dealer, the lender must immediately give to the claiming Player (even if it could not normally be transferred) a single point of any resource of the claiming Player’s choosing, so long as it is described only in the Dynastic Rules and the lender has at least one point of that resource to give.
- If the lender is idle, the claiming Player immediately gains an unripe favour with the lender as its lender.
Then, the claimed Favour is lost.

Add a new rule to the ruleset, called “Lasting Favours”:

The rules titled “Granting Favours”, “Claiming Favours”, and “Lasting Favours” cannot be repealed between Dynasties, and are automatically kept when an Ascension Address is made regardless of whether the Ascension Address lists them specifically. If the wiki page used to track the gamestate is changed, the Dealer must copy any section relating to the tracking of Favours from the old wiki page to the new wiki page.

here’s an idea!! in this dynasty, the intent is that Favours can serve as both a reason for Spectators to give their pegs to the Contenders (reason the contenders will want that open for discussion?) and a reason for them to care about who wins the Crown Match itself. in the future, maybe they can be modified to serve other purposes!

Friday, April 02, 2021

Proposal: West Coast Best Coast

Times out 1-2 with 2 unresolved DEFs. Failed by Brendan.

Adminned at 05 Apr 2021 01:32:01 UTC

Replace the atomic action that occurs when a Player becomes Campione of at least two Games in the Crown Match with the following:

Create a Story Post naming the player who has become Campione of at least two Games in the Crown Match as the Capofamiglia

 

This game really shouldn’t come down to “who lives in the right timezone so they are awake when Kevan starts all the games and can respond to things like the Magician early”

Proposal: Pass and Pass

Times out and passes 6-0. Enacted by Brendan.

Adminned at 05 Apr 2021 01:29:37 UTC

Reword the sentence in the rule “The Crown Match” that begins “When a Player becomes Campione of at least two Games in the Crown Match…” as follows:

When a Player becomes Campione of at least two Games in the Crown Match, no Player who made Bets on the most recent Game of the Crown Match may increase their Pegs as a result of Bets made on that Game. In addition, when a Player becomes Campione of at least two Games in the Crown Match, the Dealer may and should perform an Atomic Action with the following steps:

Prepend to the steps of the Atomic Action in the rule “The Crown Match” the following steps:

  • Perform any yet-unperformed Communal Actions described under the rule “Gambling” which relate to increasing or reducing Pegs from the result of Bets on the Game; for the purposes of this step, the Dealer is considered a Player.
  • Increase the Pegs of each Player who made a Bet on the most recent Game of the Crown Match, if that Bet named the Campione of that Game, by the Juice identified in that Player’s Bet.

Proposal: Patchfest 2021

Timed out. Passes 6-0—Clucky

Adminned at 04 Apr 2021 18:20:27 UTC

In the rule Gambling, after each time the phrase “Once per Game” is used, add “if that Game is not Closed”. Invalidate any bets placed on Closed Games where the bet was placed after this proposal was made, and remove any pegs earned from such a bet.

In the rule Ending the Game, change “and any player not so identified becomes Campione of the Game” to “and any Participant in that Game not so identified becomes Campione of the Game”. For each closed Game which ended with a Player being named in its Fine, make any Player who was not a Participant in that game not the Campione of that Game, and uphold the decision to not award Magistrelli or Pegs to such Players on the basis that they were not Campiones of those games. If any Player had attained 30 or more Magistrelli due to Magistrelli gained from being Campione of a game in which they were not a Participant, and the passage of this Proposal results in them no longer having 30 or more Magistrelli, then they are not considered to have attained 30 or more Magistrelli for the purposes of any provisions detailed in the rule The Crown Match.

Proposal: Speed Giolitti

Fewer than a quorum not voting AGAINST. Failed 1-6 by Kevan.

Adminned at 03 Apr 2021 16:30:35 UTC

Remove “These Games will have at least 12 hours (but no more than 48 hours) between the ending of one and the starting of the next.” from The Crown Match.

I assume the 24 hour break before starting the Crown Match is there to allow other players to react to anything surprising that caused it, but there’s no reason why we shouldn’t play the entire Crown Match out in a single hour, I think, with all games running simultaneously, if both players are up for that?

Thirty-Seventh Game: Raven1207 vs Clucky

Raven1207 is the starting player. The Grand Canal is the Devil. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, Il Propore and Tripletta.

(The Environment)

Thirty-Sixth Game: Pokes vs Josh

Pokes is the starting player. The Grand Canal is the Queen of Swords. The Bersaglio is 34. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Tripletta.

(The Environment)

Thirty-Fifth Game: Lemonfanta vs Jumble

Lemonfanta is the starting player. The Grand Canal is the Magician. The Bersaglio is 21. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, Il Propore and L’Ossa.

(The Environment)

The Magician reveals Lemonfanta’s hand as:

  • 9 of Coins
  • Moon
  • 7 of Swords
  • 8 of Cups
  • 6 of Cups
  • 8 of Batons
  • King of Cups

And Jumble’s hand as:

  • Knight of Swords
  • 8 of Coins
  • Ace of Batons
  • Lightning
  • 9 of Swords
  • Queen of Batons
  • 10 of Batons

Proposal: just the Sfida thing!

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 03 Apr 2021 16:29:24 UTC

In the Dynastic Rules, change the following:

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida.

to:

If they were not the last player in the game to do so, either player in a Game may offer a Sfida by posting a comment that says they are offering a Sfida (or contains only the word ‘Sfida’ and punctuation).

Additionally, replace all instances of “post [a] Sfida”, “posting Sfida”, “Sfidas posted”, and similar language, with “offer [a] Sfida”, “offering Sfida”, “Sfidas offered”, and similar language.

does this work?

Thursday, April 01, 2021

Proposal: No Gods, No Masters [Core]

Timed out 4 votes to 4. Failed by Kevan.

Adminned at 03 Apr 2021 16:26:06 UTC

In the rule Votes, change

If a Player other than the Dealer casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Dealer. When the Dealer has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Dealer’s Vote for the purposes of other rules unless otherwise specified.

to

If a Player other than the Dealer casts a vote of DEFERENTIAL on a Votable Matter that does not affect the Core Rules or the Appendix, then the Vote of DEFERENTIAL is an indication of confidence in the Dealer. When the Dealer has a valid Vote other than VETO on such a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Dealer’s Vote for the purposes of other rules unless otherwise specified. On any Votable Matter that amends or otherwise alters the Core Rules or the Appendix, a vote of DEFERENTIAL is an explicit abstention and counts as neither FOR nor AGAINST for the purposes of determining the Popularity of the Votable Matter.

At the moment, Things Are Still Broken is failing, 3 votes to 3, despite only one player being Against it.

The Emperor having outsize influence on Dynastic rules makes sense, but when it comes to the Core, the Emperor should be just another player. Yes, Kevan is a reliable and experienced player who a newer player should feel comfortable putting their faith into, but when Kevan is against a Proposal and other players of long standing - in this case Brendan, Clucky and myself - are in favour of it then Kevan’s vote by itself really shouldn’t be enough by itself to sink the issue.

Yes, those voting DEF on a proposal presumably know what it means, but the problem with a DEF is that it is the only way of voting on a proposal that disclaims responsibility. There is no explicit abstention mechanic; no deference to a specific non-Emperor player; no deferal to the majority; no deferal to all players who have been around for more than a decade. In the absence of fine-tuned levers, the presence of votes that echo the Emperor’s position shouldn’t be considered an endorsement of it: they are the only way of making a vote that doesn’t require a player to steep themselves in the arcane history of core rule changes and, unless I’m mistaken as to Jumble’s and lemonfanta’s intent, that’s exactly what they mean here.

Meanwhile, the Fair Play prohibition on core scams means that the ruleset is, to a great extent, protected from malicious actors.

The Emperor still has the veto for issues that are irrevocably broken. But on issues where some players want change and some players don’t feel qualified to make a judgment, the Emperor should not have the ability to override the majority.

Thirty-Fourth Game: Brendan vs Josh

Brendan is the starting player. The Grand Canal is the Ace of Cups. The Bersaglio is 22. Active Tricks: Il Toro, L’Aria, Il Verme, Il Corpo Celeste, L’Ossa and Tripletta.

(The Environment)

Thirty-Third Game: Clucky vs Pokes

Clucky is the starting player. The Grand Canal is the Knight of Coins. The Bersaglio is 33. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, Tripletta and L’Ossa.

(The Environment)

Thirty-Second Game: Raven1207 vs Jumble

Raven1207 is the starting player. The Grand Canal is the 7 of Cups. The Bersaglio is 28. Active Tricks: Il Toro, L’Aria, Il Verme, L’Universo, L’Ossa and Il Propore.

(The Environment)

Proposal: a couple of clarifications

self killed—Clucky

Adminned at 03 Apr 2021 03:51:33 UTC

In the Dynastic Rules, change the following:

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida. Before either player may make their next Play or post another Sfida, the opponent of the player posting Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are increased by 1, up to a maximum of 3. If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione.
When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score. Once a Game has been Closed, no more Plays can be made in it, nor Sfidas posted on its Table.

to:

If they were not the last player in the game to do so, either player in a Game may offer a Sfida by posting a comment that says they are offering a Sfida (or contains only the word ‘Sfida’ and punctuation). Before either player may make their next Play or offer another Sfida, the opponent of the player offering Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are increased by 1, up to a maximum of 3. If they reject, the Game is Closed, and the player offering the Sfida is the Game’s Campione.
When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score. Once a Game has been Closed, no more Plays can be made in it, nor Sfidas offered on its Table.

Additionally, change the following:

A Player’s score for a Play is based on the following patterns of cards (or “Tricks”) in their Pocket. For each Trick which has been claimed in the game in their Pocket they may score the indicated points.

to:

A Player’s score for a Play is based on the following patterns of cards (or “Tricks”) in their Pocket. For each valid and active Trick which they claim in their Play they may score the indicated points.

just a little cleanup. also, changed the language from “posting” a sfida to “offering” one, because saying “i offer sfida” is more natural than “this post is a sfida”. though this also makes stuff like “Sfida.” or “Sfida?” valid too!