Saturday, January 18, 2020

Proposal: Going Out of Business Sale

In the rule entitled Collections, change the text “Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts” to read

Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts, except those Artefacts which are in the same Collection.

To the end of the same rule, add the following:

If an Individual ever ceases to be a Collector then all of the Artefacts in their Collection have their Locations set to Public Places at random.

Oops

Going Out of Business Sale

In the rule entitled Collections, change the text “Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts” to read

Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts, except those Artefacts which are in the same Collection.

To the end of the same rule, add the following:

If an Individual ever ceases to be a Collector then all of the Artefacts in their Collection have their Locations set to Public Places at random.

Proposal: Antiques Sideshow

In “Locating Artefacts”, replace “any Individual may” with “any Individual (or the Director) may”.

The Locating action is hardly ever happening - multiple windows of opportunity have occurred, but possibly closed before anyone could react. Should I help out, or should this remain a player decision?

Friday, January 17, 2020

Proposal: Fee nay lay

Add to Attainment:

The first Individual to be the sole Individual who has the most Attainment past the 5th of Feburary 2020 at 12:00 UTC has achieved victory.

We could change this to anything else later on but I think a good default would be this, that the dynasty ends after the usual duration of a dynasty: a month.

Proposal: Memotics

Enact a new rule, “Institute Proposals”:-

If a proposal has the “[Institute]” tag and its effects are confined to one or more of the Agenda Points below, it is an Institute Proposal.

Agenda Points are:-
* Making an Outsider into a Researcher, or vice versa
* Moving an Artefact from the Institute or from a Researcher to the Containment Facility
* Moving an Artefact from the Containment Facility to the Institute or to a Researcher. (This is a High-Risk Agenda Point.)
* Setting the Protocol of an Artefact to “None”
* Setting the Protocol of an Artefact to be the same as the Protocol of another Artefact

Votes from Outsiders and Collectors are ignored, on Institute Proposals. An Institute Proposal with no High-Risk Agenda Points is considered Popular if more than half of the Researchers are voting FOR it. An Institute Proposal with one or more High-Risk Agenda Points is considered Popular if three or more Researchers are voting FOR it. An Institute Proposal is considered Unpopular if at least half of the Researchers are voting AGAINST it.

Replace “A Researcher may not pick up an Artefact in the Containment Facility” and everything after it in the Containment rule with:-

A Researcher may not pick up an Artefact in the Containment Facility, unless they are carrying the Security Pass.

Remove “An Outsider may become a Researcher if fewer than a Quorum of Individuals are Researchers.” from the ruleset.

Probably time to change the “anyone can become a Researcher” musical chairs rule now that we’re into the second act, and following on from Josh’s Red Notice, giving a general and bureaucratical system for the Institute to change its own Protocols (but not to anything wholly original). The “authorisation to pick up” mechanic can also be moved here and kept at requiring-two-other-approvals.

Proposal: More volatility

Self-killed. Failed by Kevan.

Adminned at 17 Jan 2020 21:18:11 UTC

Add the following as subrules to the rule entitled Artefacts:

Red Notice

Description: A piece of taupe paper implausibly bearing the words “Red Notice” on top. It is signed by the Director but anything written above the signature disappears after a few seconds.
Location: The Containment Facility.
Protocol: To not use this artefact.
Effect: As a daily action, the Individual carrying this Artefact may Focus to Inscribe. When an Individual Inscribes, they must write a string of text (the Inscription) in a comment on the dice roller tool, and then randomly select from all existing artefacts. The selected artefact then has its Protocol changed to the Inscription.

The Sheriff’s Badge

Description: A tin replica of a sheriff’s badge, likely from a children’s playset. A bit dented but still very shiny.
Location: Unknown
Protocol: This artefact may not be allowed to remain in a Public Location for more than 72 consecutive hours.
Effect: The Individual carrying this Artefact may Focus to set their Pursuit to Enforcer. An Enforcer is not a Researcher or Collector for the purposes of any rule. An Enforcer cannot Focus. An Enforcer may Travel to Secure Locations as if they were a Researcher. As a Weekly Action, an Enforcer may take 2 ☣️ Damage to pick up 1 Artefact in the Containment Facility or 1 Artefact in the Collection of a Collector in the same Location as them. Whenever this Action is taken, the Sheriff’s Badge has its location set to Unknown and the Enforce who used it has their Pursuit set to Outsider.

Sticky Taffy

Description: A block of taffy that is extraordinarily sticky, but can’t be wrapped: any attempt to contain it in paper or plastic fails as it simply sloughs off the material.
Location: The Institute
Protocol: [REDACTED}
Effect: As a Daily Action, the Individual carrying the Sticky Taffy can Focus to Stick the Taffy. When an Individual Sticks the Taffy they must immediately Travel to a location, ensuring that the comment field in the wiki changelog contains the words “Sticking the Taffy”. For the subsequent 72 hours the source and destination locations are considered to be the same location for all dynastic rules.

Thursday, January 16, 2020

Proposal: Flavour Text [Appendix]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 17 Jan 2020 21:17:42 UTC

Replace “If an Artefact’s Location is the Containment Facility, then its Effect is considered to be blank.” with:-

If an Artefact’s Location is the Containment Facility, then its Effect is considered to be flavour text.

Replace “sentence is considered to be a blank string with no effect for all purposes except those outlined in this rule” with:-

sentence is considered to be flavour text

To the first paragraph of “Artefacts”, add:-

An Artefact’s Description is flavour text.

In the “Keywords” appendix rule, rename “Flavour Text” to “Commentary” and then add a new entry:-

Flavour Text
If a part of the ruleset is defined as being “flavour text”, it is gamestate and remains part of the ruleset document, but is not considered to have any meaning beyond being a string of characters. Individuals are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.

Taking a stab at describing in-rule “flavour text”, which is something I’ve wanted BlogNomic to have for a while - so that we can let people name things as they wish without worrying about someone calling their Spaceship the “USS Captain Named X Has Achieved Victory”, and can allow flavourful asides like Artefact Descriptions without having to check how any statements they make interact with other rules.

Is the above a good definition? Is renaming the existing proposal-comment “flavour text” out of the way alright? (We rarely if ever refer to it by name.)

(I bring this up because as things stand I can’t determine the Secrets of an Artefact in Containment, because the Redaction mechanic can’t see its “blank” text.)

Thursday, January 16, 2020

Proposal: Pam

Fewer than quorum not voting against. Failed 1-3 by Kevan.

Adminned at 17 Jan 2020 21:11:51 UTC

Randomly select an Individual that doesn’t have an EVC on this proposal (if any). That Individual gains 3 Reality Damage.

I believe this will enrich our gameplay and enjoyment of the game. That it just happens to affect a minority of the game is purely coincidence, I assure you.

It’s Raining Here Right Now

I request to be made Idle. My attention isn’t on the game right now.

Proposal: Quantum Botanics

Timed out and passed, 3 votes to 1. Josh

Adminned at 17 Jan 2020 18:44:19 UTC

Change the Effect of Strong Gin to:-

If an Individual carrying the Strong Gin would receive [REDACTED] Damage, they receive an equal amount of [REDACTED] Damage instead.

Let’s try out some redaction.

Proposal: Ease the legalese

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Jan 2020 08:59:49 UTC

Add to “Artefacts”:

“Carrying” an Artefact and “holding” an Artefact are synonymous.

I instinctively wrote “carrying” as “holding” and I am likely to keep on making that mistake in the future. This should fix things, in case it ever even was a problem.

Proposal: Life Goals

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Jan 2020 08:58:28 UTC

Enact a new rule, “Attainment”:-

An Individual’s Attainment score is a number which measures their success in this world, and which may be negative.

If an Individual is a Researcher, then their Attainment score is five times the number of Artefacts in Secure Places, plus three times the number of Artefacts they are carrying, minus the number of Damage tokens they currently have.

If an Individual is a Collector, then their Attainment score is ten times the number of Artefacts in their Collection, plus three times the number of Artefacts they are carrying, minus the number of Damage tokens they currently have.

If an Individual is an Outsider, then their Attainment score is five minus the number of Damage tokens they currently have.

As said during the previous dynasty’s DoV, it might be useful to establish a victory measurment early on, both to give us a way to pick a fair winner if the dynasty collapses unexpectedly, and also to emphasise what players should probably be working towards.

Researchers are trying to secure Artefacts in the facility (ostensibly a collaborative process, but likely to move towards getting everyone else fired or raiding the vault and becoming a Collector), Collectors are trying to build the best personal collection, and Outsiders are just staying alive and unlikely to win. Damage penalties are there to break up ties and shake things up a bit: a well-stocked but brutalised Institute may be outclassed by a careful Collector.

Tuesday, January 14, 2020

Call for Judgment: Shrug

Fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 15 Jan 2020 08:52:03 UTC

Remove the subrule “Lunchbox”

I guess I must? I dunno. Worth a shot.

Proposal: Roses Are [REDACTED]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2020 17:17:07 UTC

Enact a new rule, “Redaction”:-

Certain aspects of the Institute’s research are classified, and blotted out of their written records. While a sentence in the Protocol or Effect of an Artefact contains the string “[REDACTED]”, that sentence is considered to be a blank string with no effect for all purposes except those outlined in this rule.

At any time, the Director may decide (and privately record) the Secret of any “[REDACTED]” string which appears in the Protocol or Effect of an Artefact: that Secret may be any single word or number that appears in the dynastic ruleset, such that the sentence would make grammatical sense if the “[REDACTED]” string were replaced with it. Upon determining such a Secret, the Director should select a secretly random Researcher and inform them of the Secret, and the string that it corresponds to.

At the request of the Individual who was told its Secret, the Director may replace the string “[REDACTED]” in the Protocol or Effect of an Artefact with its Secret.

Proposing a redaction system, which was discussed before. This would allow an Artefact to be created with unknown aspects (eg. an Effect of “inflict 2 [REDACTED] Damage and [REDACTED] Flesh Damage” or a Protocol of “never take to [REDACTED] or place in the same Location as the [REDACTED]”) which the Director would track and reveal at a significant moment. While the text was redacted, players would not be expected to obey the protocol or perform the action, but they could still try to obtain or avoid the artefact.

Thematically, the randomly-selected Researcher is the one who was studying the Artefact or investigating its history (who may or may not be the same person as its proposer), and who knows how it works. If an Artefact has multiple redactions, the knowledge may be split. It’s up to the Researchers whether they share this information with others, and when they ask the Director to unredact it.

The Lunchbox

Attention all Institute staff. The Lunchbox was picked up by a freelance recovery team this afternoon and is now on site, under containment. The documented safety protocol of this highly destabilising object is that “If a Researcher has the means to destroy this Artefact then they must do so within 24 hours of having gained the capability to do so.” If any Researcher feels that they meet this criteria at present, or meets it any time in the near future, please proceed at once to the Containment Facility and initiate disposal procedures.

Poked Out

Pokes idles automatically after a week without a post or comment from them. Quorum drops to 4.

Proposal: Cutting to the chase

Self-killed. Failed by Kevan.

Adminned at 15 Jan 2020 16:54:46 UTC

Create a new subrule to the rule “Artefacts” called “Void Razor”:

Description: An emptiness in space shaped as a 2 meter long blade.
Location: Norwich
Protocol: None
Effect: This Artefact is Alive. As its behaviour (and upon its carrier Focusing, and its carrier may Focus), it will cause all Individuals whose Location is “Unknown” to gain 4 Flesh Damage, if any exist. If none exist, it will cause a random Individual at its Location (or an Individual of the carrier’s choice at their Location, if carried) to gain 4 Flesh Damage instead.

I think it would be good to push people out of being in Unknown land all day.

Proposal: Life, for Life

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2020 09:02:58 UTC

Create a new rule called “The Warp”:

A Researcher in the Warp can Begin Diving by gaining 1 Spatial Damage, and are now considered to be Diving until they perform a Dynastic Action. If a Researcher has been Diving during the last 48 hours they can Retrieve a Fetal Artefact. The status of being Diving or not is tracked in the Damage column as “🌊” for being Diving, and its absence for not being Diving.

When a Researcher retrieves a Fetal Artefact, they add to the Ruleset’s list of Artefacts (subrules of the rule “Artefacts”) a new Artefact as per the following:

Name: X
Description: A mysterious, stillborn item from The Warp.
Protocol: None
Location: Z
Effect: Y

X is a string formed as “A B”, where B is a random word from this this: “Potion, Elixir, Ether, Pill, Panacea, Injection, Cream, Suppository” and A is a random word from: “Magical, Glowing, Incandescent, Frigid, Sparkling, Dark, Shining, Putrid, Transparent, Red, Blue, Yellow, Green, Shimmering”

Y is a string formed as “This Item is Alive and begins with 10 Spatial Damage. The holder of this item may focus to C and grant this item 1 Spatial Damage. If this item has 13 or more Spatial Damage, it is removed from the Ruleset. This is a Fetal Artefact.”, where C is a random string from the following list:

- Remove 3 Damage Tokens of their choice from themselves
- Remove 3 Damage Tokens of their choice from an Individual that shares a Location with them, other than themselves.
- Set the Location of a random Artefact you own to The Warp.
- Remove all Spatial Damage Tokens from an Individual at their Location.
- Remove all Soul Damage Tokens from an Individual at their Location.
- Remove all Flesh Damage Tokens from an Individual at their Location.
- Remove 4 Reality Damage Tokens from an Individual at their Location.
- Grant 3 Spatial Damage Tokens to an Alive Artefact at their Location.

Z is “The Individual named D”, where D is the name of the Individual that Retrieved this Artefact

I enjoy dark, eldritch themes, seems fitting for SCP too. I like to imagine the Warp as being the “womb” of various Alive Artefacts that are then given birth into the real world.

Also inspired by the Dynastic idea where items have random, unknown effects until used. I think the “test to know its use” thing doesn’t work in a game that is played “live” like this one, but you’re gambling your Spatial health anyways to retrieve them. And it’s very hard to get into the Warp too, and it costs you a bit to leave.

Using Damage as a way to track the limited amount of uses Fetal Artefacts have.

Proposal: Sticks and Stones

Self-killed. Failed by Kevan.

Adminned at 15 Jan 2020 09:00:23 UTC

In the rule “Damage”, remove “If you have 10 or more Flesh Damage Tokens, you cannot perform Dynastic Actions.”

Add to the end of that rule:-

An Individual with 13 or more Damage Tokens is Broken. A Broken Individual cannot perform Dynastic Actions.

Following comments on Jetlag, giving Soul Tokens a downside by broadening the Flesh-death rule to measure the total of all types of damage, Soul included.

Duke Hazard

The Duke of Waltham idles out automatically after seven days without a comment or post. Quorum remains 5.

Monday, January 13, 2020

The Marble

What happened here, where Cuddlebeam took control of the Marble from its Unknown Location on Friday with a casual comment of “The Marble is mine now”? Neither of the explanations I can come up with fit the circumstances.

A report on my desk, please.

Proposal: Deep pockets

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 14 Jan 2020 15:52:14 UTC

In the rule entitled Artefacts, change the paragraph that begins “An Artefact’s Location may be either a Place, an Individual, or Unknown”, to read as follows:

An Artefact’s Location may be either a Place, an Individual, a Collector’s Collection, or Unknown. If an Artefact’s Location is an Individual, it is said to be carried by that Individual, and all Individuals should, for the purposes of its effect or any actions taken, consider its Location to be the Location of the Individual who is carrying it. If an Individual shares a Location with an Artefact that is not being carried by another Individual, they may pick it up by setting its Location to themselves. If an Individual is carrying an Artefact, they may drop it by setting its Location to their own Location. An Individual may be carrying no more than two artefacts at any time.

Change the text of the rule entitled Collections to read as follows:

Each Individual with the Pursuit of Collector has a Collection.  As a daily action, a Collector may put an Artefact that they are carrying into their Collection by changing its Location to read “x’s Collection”, where x is their own name. Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts. Collectors may reclaim Artefacts from their Collection as a daily action by Focusing.

As a Daily Action, a Collector may add one Soul Damage Token to every Collector whose Collection contains fewer items than their own.

Add the following three Artefacts to the ruleset as sub-rules to the rule Artefacts:

Lunchbox:

Description: A small child’s lunchbox, decorated with Pokémon colours. Dented, with the colours starting to wear off.
Location: The Containment Facility
Protocol: If a Researcher has the means to destroy this Artefact then they must do so within 24 hours of having gained the capability to do so.
Effect: A Collector carrying the Lunchbox may, as a daily action, Focus to carry out the Effect of an Artefact in their Collection as if the were carrying it.

The Left Shoe:

Description: A patent leather brogue, tan, EU 42 / US 9.5. Brand new, not broken in.
Location: Norwich
Protocol: None
Effect: The Individual carrying the Left Shoe may Focus to throw it. Once the Left Shoe has been thrown, the Individual who threw it should randomly select a Place (including Unknown, the Warp, and all Collectors’ Collections). The Left Shoe’s Location is set to that Place. Any other Artefacts at that Place are then also relocated to Places at random.

The Right Shoe:

Description: A plimsol in pale blue. EU 38 / US 7.5. Sole is worn through at the toe.
Location: Unknown
Protocol: None
Effect: If ever the Left Shoe and the Right Shoe are in the same Location, any Individual may remove both Artefacts from the ruleset.

Sunday, January 12, 2020

New player

I have now joined and would like to become a player of this game

Proposal: Jetlag

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 14 Jan 2020 15:49:35 UTC

If “Locating Artifacts” does not begin with the words “If no Individual has changed Location in the past 24 hours”, then replace its first word with “If no Individual has changed Location in the past 24 hours and if”.

To the second paragraph of “Researchers and Collectors”, add:-

Whenever an Individual Travels to or from a Public Place, they must gain 1 Soul Damage.

Per my comment on Floodgate, it might be more interesting to give a small Damage cost to Travel, than to make 12:01am the prime time for Artefact Recovery and an advantage for players awake at that hour. I’m going with the idea that Soul Damage means general exhaustion. (If Wreck Over passes, this allows two free moves per week.)

Proposal: The Malice of Animate Objects

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 14 Jan 2020 10:10:21 UTC

In “Alive Artefacts”, remove “Alive Artefacts have a Sturdiness value, which defaults to 20.” and replace “An Alive Artefact which has as much or more Damage Tokens as its Sturdiness is considered Incapacitated.” with:-

An Alive Artefact with seven or more Damage Tokens is considered Incapacitated.

Add to that rule:-

An Individual may choose to Clash with an Alive Artefact that they share a Location with, by making a die roll which mentions the Artefact and which randomly determines the type of an Attack Token (which may be either Flesh or Soul) and of a Retaliation Token (which may be either Flesh or Soul): upon doing so, the Artefact gains a Damage Token of the Attack type and the Individual gains a Token of the Retaliation Type.

Proposal: All cow whole

Fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 14 Jan 2020 10:09:21 UTC

Amend the Effect of “Strong Gin” to:

Whenever any Individual in the same Location as this artefact (or the same Location as the Individual who is the Location of this artefact), they are Drunk. Drunk Individuals do not receive Flesh damage from any source.

The CfJ to patch the scam removed this other useful power of Gin - which is unrelated to the scam.

Proposal: Wreck Over (again)

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 14 Jan 2020 10:08:50 UTC

Add to “Damage”:

An Individual, as a Weekly Action, can Recover: they lose 2 of their Damage Tokens of their choice.

Sunday, January 12, 2020

Proposal: floodgate

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 14 Jan 2020 07:54:34 UTC

Remove “If no Individual has changed Location in the past 24 hours and” from the ruleset.

i see no reason to this restriction when the action itself is a daily action.

Proposal: catalyst

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 14 Jan 2020 07:53:13 UTC

Add the following artefacts as subrules to the Artefacts rule:

The WW2 Grenade
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ An undetonated German grenade. It seems to be a dud as the pin has been pulled years ago.
‘’‘Protocol:’‘’ To not use the Artefact and bring it to the Containment facility as soon as possible.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to activate the effects of all Artefacts in your location, including those carried by Individuals in your location. If an effect requires a choice to be made, choose it randomly out of the legal choices. If the effects apply to the Individual carrying them, they are instead chosen at random from among the Individuals within your location.

A Sketchbook
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ A used sketchbook. It seems to contain drawings of mundane items.
‘’‘Protocol:’‘’ None.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to copy a subrule of the rule “Artefacts” and set the copied subrule’s location to their own.

Lampshade
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ An ornate lampshade. Anything it is set upon appears to become a lamp.
‘’‘Protocol:’‘’ None.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to set another Artefact’s Location that they share to the Lampshade or to set any Artefact’s Location that is Lampshade to their Location.

Sandwitch
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ A deli sandwitch that appears to be in mint condition. Whenever nobody is looking, it appears to regenerate bites taken out of it.
‘’‘Protocol:’‘’ To keep this Artefact’s location to be either that of a Researcher or the Insititue.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to lose 5 Flesh Damage.

i don’t think we need too many more changes to the dynastic rules aside from some consequence to soul damage. anything else could probably be accomplished by adding more artefacts

Proposal: Hail Mary Pass

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Jan 2020 18:48:56 UTC

Enact a new rule, “Containment”:-

If an Artefact’s Location is the Containment Facility, then its Effect is considered to be blank.

A Researcher may not pick up an Artefact in the Containment Facility, unless either of the following is true:
* A blog post from the past 72 hours includes a comment of “Recommend authorisation of Researcher [Name] to access [Artefact]” (where “[Name]” is the name of the Researcher attempting to pick up the Artefact and “[Artefact]” the name of the Artefact being picked up) from at least two other Researchers.
* The Researcher is carrying the Security Pass.

Enact a new subrule of Artefacts, “The Security Pass”:-

Description: A top-level Institute security pass, with lanyard, hologram and various psychic reflectors.
Location: The Containment Facility.
Protocol: A Researcher should never drop this Artefact.
Effect: A Researcher carrying this Artefact in the Containment Facility may ignore that Location’s restriction on picking items up there. They may also Travel to any Secure Place at any time by updating their own Location to this effect.

Allowing Researchers to lock dangerous Artefacts away. There’s a high-ranking access card that bypasses all Institute security, but somebody’s accidentally locked it in one of the holding cells.

Friday, January 10, 2020

Proposal: And even though I tried, it all fell apart

Fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 12 Jan 2020 12:43:25 UTC

If the proposal “Fnord Focus” has failed, this proposal has no effect.

Replace the sentence that reads “When an Individual Focuses, they must gain one Reality Damage Token.” with

When an Individual Focuses, they must gain one Reality Damage Token and add one Soul Damage Token to every Individual with the Pursuit of Researcher.

Call for Judgment: Dry January

popular enacted by card 5-0

Adminned at 12 Jan 2020 04:19:04 UTC

Change the Effects of both Strong Gin and Beer Googles to “None.”

Change the Protocol of Strong Gin to “None.”

Per comments on Wreck Over, the player (or double act, if someone other than Cuddlebeam grabs the Gin) who control both the Beer Googles and the Strong Gin can rewrite any proposal by any Individual who has entered the world. Suggesting shutting both of these Artefacts off for now, so that the game can continue.

Proposal: Wreck Over

Timed out 1 vote to 3. Failed by Kevan.

Adminned at 12 Jan 2020 12:42:25 UTC

Add to “Damage”:

An Individual, as a Weekly Action, can Recover: they lose 2 of their Damage Tokens of their choice.

Proposal: Fnord Focus

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Jan 2020 12:41:53 UTC

Replace “An Individual carrying an Artefact who takes an action that is defined by its Effect must, as the cost of that action, gain one Reality Damage Token.” with:-

When an Individual Focuses, they must gain one Reality Damage Token.

Replace “An Individual carrying the Pencil may erase” with “An Individual carrying the Pencil may Focus to erase”.

Replace “An Individual carrying the Tiepin may change” with “An Individual carrying the Tiepin may Focus to change”.

Replace “an Individual carrying the Paperclip may perform the following Atomic Action” with “an Individual carrying the Paperclip may Focus to perform the following Atomic Action”.

Replace “When using the Switchcomb, you target at least one Individual in a Place you are located in.” with “An Individual carrying the Switchcomb may Focus to target at least one Individual in a Place they are located in.”

Replace “When you use this Artefact, take 1 Soul damage and set its location to Unknown. Then set another Artefact’s Location from Unknown to your Location.” with “An Individual carrying the Marble may Focus to gain 1 Soul Damage, set the Marble’s Location to Unknown and set another Artefact’s Location from Unknown to their Location.”

Replace “The Individual who possesses this artefact may post” (in the Beer Googles) with “The Individual who possesses this artefact may Focus to post”.

Replace “When used by an Individual (that is holding it), it will send an Individual of their choice at their Location to The Warp.” with “An Individual holding the Portal may Focus to send an Individual of their choice at their Location to The Warp.”

Replacing the vague “takes an action” Reality effect with a less ambiguous Focus keyword.

Proposal: Artefact limit

Self-killed. Failed by Kevan.

Adminned at 10 Jan 2020 23:21:51 UTC

Add to “Artefacts”:

An Individual can only hold up to 5 Artefacts

I dodged the Smashed penalty by making this Proposal via edits (normal post->Proposal), not straight up posting it.

“An official post may be altered by its author if it is less than two hours old and either no Individual has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes”

Proposal: Emokens

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 10 Jan 2020 23:20:27 UTC

In “Damage”, replace “tracked on the Individuals wikipage” with “tracked on the Individuals wikipage by the symbols listed below”.

Replace “Flesh:” with “Flesh (🩸):”.

Replace “Soul:” with “Soul (🧠):”.

Replace “Reality:” with “Reality (☣️):”.

Replace “Spatial:” (if it exists) with “Spatial (✨):”.

Halve the numbers 10 and 20 in that rule, then replace 15 with 7 and 30 with 10.

In “Researchers and Collectors”, replace “move” with “Travel”.

In “Damage”, replace “you cannot move to another Location via your performance of a Dynastic Action” with “you cannot Travel”, and replace “whenever they move to a Public Location via their performance of a Dynastic Action” with “whenever they Travel”.

An aesthetic suggestion for how to track Tokens (which we can adopt anyway if this proposal fails on other grounds) - I was about to start writing a “token” template for the wiki so that we could display them as a line of little counters, when I remembered that emoji exist, and work fine on the wiki. I’m not sure if players are interpreting Soul damage to be “mystical spiritual life force” or “being sad and/or tired”, from what we’ve got so far.

In terms of actual game changes, the trigger points for Token effects all seem a bit high based on how slowly we’re able to gain the things, and making a keyword for regular Place-to-Place movement.

Thursday, January 09, 2020

Proposal: Real Lock Aye Shun

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 10 Jan 2020 09:23:38 UTC

Add the following Location:

- The Warp: Individuals cannot enter The Warp unless its via the use of an Artefact that allows it. An Individual in The Warp can Swim Out of It, to set their Location to any Public Location by gaining 1 Spatial Damage.

Add the following to the kind of Damage Tokens:

- Spatial: If an Individual has 15 or more Spatial Damage, whenever they move to a Public Location via their performance of a Dynastic Action, their Location is immediately after set to a random Public Place. If an Individual has 30 or more Spatial Damage, their Location becomes the Warp whenever it is a Location other than the Warp.

Add the following Artefact called “The Living Portal”:

Location: Eindhoven
Description: A 2m diameter metallic ring with arms and legs.
Protocol: None
Effect: This Artefact is Alive. As its Behavior it will set the Location all Individuals that share Location with it, to The Warp. When used by an Individual (that is holding it), it will send an Individual of their choice at their Location to The Warp.

Small question

Are the more exotic DICE options that were available in the GNDT (like FRUIT) still about, or did the move away from the GNDT provoke a consolidation of randomness around regular old numbers?

Wednesday, January 08, 2020

Proposal: Renewed Clarity

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 10 Jan 2020 09:20:37 UTC

If Proposal: Clarity failed, this proposal does nothing. Otherwise:

Change the Protocol of the artefact Strong Gin to read “None”.

In the Effect of the artefact Strong Gin:

  • Amend the first sentence to read “Whenever any Individual in the same Location as this artefact (or the same Location as the Individual who is the Location of this artefact), they are Drunk.”
  • Change the word “Physical” to “Flesh”.
  • Add the following at the end: “Individuals cease to be Drunk when they are no longer in the same Location as the Strong Gin.”

Proposal: Clarity

Reached quorum 5 votes to 0 with one Imperial Deferential. Enacted by Kevan.

Adminned at 10 Jan 2020 09:19:23 UTC

Create a new subrule to the rule Artefacts, entitled Strong Gin:

Description: A bottle of own-brand supermarket gin. It cannot be opened, either by unscrewing the cap or by breaking the glass. The liquid glows with a bluish-purple hue under ultraviolet light.
Location: The Institute
Protocol: The effect of this artefact must be observed by all Individuals in the same location as it.
Effect: Any Individual in the presence of this artefact becomes instantly Drunk. Drunk Individuals do not receive Physical damage from any source. However, all proposals or EVCs written by a Drunk Individual must be passed through this translator on its “Smashed” setting immediately before being posted. A Drunk Individual may not amend their own proposal for spelling or typographical mistakes (per rule 1.1).

Create a new subrule to the rule Artefacts, entitled Beer Googles:

Description: A pair of novelty glasses with what appears to be beer in the lenses. It is branded with the logo of a well-known internet search company.
Location: Jerez
Protocol: None
Effect: The Individual who possesses this artefact may post, as a comment to a proposal by a Drunk Individual, their interpretation of the text of that proposal. If the proposal is enacted then that interpretation is the text that must be added to the ruleset, rather than the original text of the proposal itself.If several interpretations exist on a single proposal then the first one posted is the one that is adopted.

If Proposal: A Europewide Search passed, instead set the Location of Strong Gin to Bergen and the Beer Googles to Eindhoven.

Proposal: Treaty of Roam

Reaches quorum and passes, 5 votes to zero. Josh

Adminned at 10 Jan 2020 08:38:34 UTC

Remove all paragraphs that reference the concept of “Alive Artefacts”, in “Artefacts”.

Enact a new rule, “Alive Artefacts”:-

Artefacts can be Alive, and are by default not Alive. Alive Artefacts have a Sturdiness value, which defaults to 20. Alive Artefacts can have Damage Tokens, and these are tracked on the Individuals page. An Alive Artefact which has as much or more Damage Tokens as its Sturdiness is considered Incapacitated.

If an Alive Artefact is not Incapacitated, it cannot be picked up.

As a Weekly Communal Action, an Individual or the Director can cause a Roaming. This causes each not-Incapacitated Alive Artefact (in the order they appear in the ruleset) to change its Location to a random Public Place (unless it is in a Secure Place), and then (if it is not now in the Containment Facility) to perform its Behavior (if any) as described in its Effect. The Director is encouraged to perform a Roaming whenever possible.

Remove “As its Behavior, this Artefact will set its Location a random Place.” from Cursed Lego Brick.

Rename “Cursed Lego Brick” to “The Lego Brick”. (Everything here is pretty cursed.)

Replace “If an Individual shares a Location with an Artefact, they may set its Location to themselves.” with:-

If an Individual shares a Location with an Artefact, they may pick it up by setting its Location to themselves. If an Individual is carrying an Artefact, they may drop it by setting its Location to their own Location.

“Move to a random place” feels like a good generic behaviour for all Alive Artefacts: adding a constraint that this is always to (and from) Public Places, though - nothing will wander into or out of the Institute. Also making it so that Incapacitated Artefacts switch off, and rewording “cannot be held by an Individual” to “cannot be picked up” (otherwise it’s flatly illegal for any effect, even a proposal, to heal an Artefact that’s being carried).

While I’m here, this is probably a good time to define “dropping”, and to allow it to happen freely.

Proposal: Sall Vase Shun

Self-killed. Josh

Adminned at 10 Jan 2020 08:37:47 UTC

Amend “Soul:” to:

Soul: If an Individual has 30 or more Soul Damage, they do not have a vote on Proposals, and they do not count for computing Quorum for a Proposal.

Create a new subrule to “Artefacts” called “Blood Idol”:

Description: An otherworldly, but (perhaps) benevolent eldritch being sealed within a 1,5m statue of the Virgin Mary. It seems to be crying blood.
Location: Unknown
Protocol: Do not transition from being at the Containment Facility to not being at the Containment Facility while holding this Artefact.
Effect: This Artefact is Alive. Its Behaviour (and effect when used by an Individual, and an Individual can use this Artefact if they are holding it) is to set the Soul Damage of all that share a Location with it to 15, then to cause all those who lost Soul Damage in this way to gain an amount of Flesh Damage equal to that amount of Soul Damage lost.

Add to Artefacts:

Alive Artefacts in the Containment Facility have “Do nothing” as their Behavior, instead of the Behavior described in their Effect.

- I think losing your ability to be relevant to (Proposal) votes, yet still be a player, feels “empty” enough to qualify for “losing your soul”.
- I also like the idea of a hostile healer NPC
- Making the Containment Facility able to “contain” Alive Artefacts.

Wednesday, January 08, 2020

Proposal: switcheroo

Timed out popular, with 3 votes FOR to 1 AGAINST. Josh

Adminned at 10 Jan 2020 08:33:13 UTC

Add the following Artefacts to the ruleset.

The Switchcomb
Description: A novelty comb that is attached to a switchblade handle. It looks cheaply made, the sort of junk you would see at a tourist trap in a mall.
Location: Unknown
Protocol: Whenever you enter a Place, use this Artefact on another Individual with at least 2 Artefacts if such an Individual exists in that Place.
Effect: When using the Switchcomb, you target at least one Individual in a Place you are located in. If the Target is not a Researcher, they drop a random Artefact they are carrying, if they have at least 2 Artefacts.

The Marble
Description: A simple marble, it seems to roll in such a way that it is easy to lose.
Location: Containment Facility
Protocol: To not use this Artefact.
Effect: When you use this Artefact, take 1 Soul damage and set it’s location to Unknown. Then set another Artefact’s Location from Unknown to your Location.

Proposal: We are the people that can find whatever you may need

Passes 5-0. Enacted by Brendan.

Adminned at 09 Jan 2020 16:27:06 UTC

Insert a new paragraph in the rule “Artefacts” immediately after its first paragraph as follows:

An Individual carrying an Artefact who takes an action that is defined by its Effect must, as the cost of that action, gain one Reality Damage Token.

Create a new subrule of “Artefacts” called “The Paperclip” as follows:

Description: A standard Gem-type 0.75g paper clip, bearing a few small rust spots.
Location: Unknown
Protocol: None
Effect: If there is more than one Individual who is a Collector, and one specific Collector has a number of Soul Damage Tokens that is greater than zero and greater than that of every other Collector, then an Individual carrying the Paperclip may perform the following Atomic Action:

  1. Change the Pursuit of that specific Collector to Researcher;
  2. Change the Pursuit of any Individual who is a Researcher to Collector;
  3. And set the Location of the Paperclip to Unknown.

Proposal: A Europewide Search

Passes 5-0. Enacted by Brendan.

Adminned at 09 Jan 2020 16:22:55 UTC

Enact a new rule, “Locating Artefacts”:-

If no Individual has changed Location in the past 24 hours and if an Artefact’s Location is Unknown, any Individual may (as a daily communal action) attempt to recover a lost Artefact by selecting a Public Place and an Artefact with an Unknown Location (each at random) and applying the following:
* If any Collectors are in the selected Place, one of them is selected at random to become the Artefact’s Location;
* Otherwise if any Individuals are in the selected Place, one of them is selected at random to become the Artefact’s Location;
* Otherwise, the Artefact’s Location remains Unknown.

To the list of Places, add:-

* Kielce
* Rennes
* Eindhoven
* Bergen
* Norwich

Enact a new subrule of Artefacts, “The Satchel”:-

Description: A battered leather satchel with two brass buckles.
Location: Unknown
Protocol: A Researcher should not carry this Artefact while in The Containment Facility.
Effect: When an Artefact is being recovered, if the carrier of the Satchel is in the selected Location, no die roll is made to determine the Individual who will carry the Artefact: the Satchel carrier gains it instead. The Location of an Individual carrying the Satchel is always considered to be a Public Place for the purposes of recovery rolls.

Adding a Collector-friendly way to discover lost Artefacts, five more European cities with populations comparable to Jerez (since Expand Horizon failed), and an Artefact that helps to find them.

Game Changelog

Good to see some old players unidling. It’s probably worth us maintaining a list of significant changes to the game, so that a returning player can get up to speed without having to close-read the entire Core ruleset - I’ve made a start with a Game Changelog wiki page, listing the three obvious things I can think of.

Proposal: We Peons

Self-killed. Failed by Brendan.

Adminned at 09 Jan 2020 16:19:32 UTC

Add to the list of Damage Token types:

- Bleeding: Each time you perform a Dynastic Action, you gain as much Flesh Damage as your amount of Bleeding Damage Tokens.

Add to “Damage”:

Individuals and Alive Artefacts are Beings.

Individuals can make a Combat Action as a daily action.

The following are Combat Actions:
- Punch: Add 2 Flesh Damage Tokens to a Being that shares Location with you.
- Soothe: Remove 1 Flesh or Bleeding Damage Token from a Being that shares a Location with you and that has 10 or less Flesh Damage Tokens.
- Improvised Weapon: Add 3 Flesh Damage Tokens to a Being that shares Location with you. You can only perform this Attack Action if you have an Artefact.
- Stab: Add 1 Bleeding Damage Tokens to a Being that shares Location with you. You can only perform this Attack Action if you have an Artefact that is Sharp.

Add to the Effect of the Pencil:

This Artefact is Sharp.

Some basic combat action before getting into weirder stuff

Proposal: Gizmos and Whatsits Galore

Passes 5-0. Enacted by Brendan.

Adminned at 09 Jan 2020 16:19:39 UTC

Add a new rule entitled “Collections” to the ruleset as follows:

Each Individual with the Pursuit of Collector has a Collection, which is an nonnegative integer calculated by counting the number of Artefacts with their Location set to that Individual.

As a Daily Action, a Collector may add one Soul Damage Token to every Collector whose Collection less than their own.

Monday, January 06, 2020

Proposal: Ale Eve

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 Jan 2020 19:45:33 UTC

Add to “Artefacts”:

Artefacts can be Alive, and are by default not Alive. Alive Artefacts have a Sturdiness value, which defaults to 20. Alive Artefacts can have Damage Tokens, and these are tracked on the Individuals page. An Alive Artefact which has as much or more Damage Tokens as its Sturdiness is considered Incapacitated. Non-Incapacitated Alive Artefacts cannot be held by an Individual.

As a Weekly Communal Action, an Individual or the Director can cause all Alive Artefacts to perform their Behavior as described in their Effect. The Director is encouraged to perform this Weekly Communal Action whenever possible.

Enact a new subrule of Artefacts, “Cursed Lego Brick”:

Description: A yellow lego brick.
Location: Jerez
Protocol: None
Effect: Whenever an Individual transitions from not being in the same Location as this Artefact, to being in the same Location as this Artefact, they gain 1 Flesh Damage. This Artefact is Alive. As its Behavior, this Artefact will set its Location a random Place.

Proposal: Breach of Contract

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 Jan 2020 19:42:13 UTC

Replace “An Artefact’s Protocol may impose restrictions on how Individuals interact with it.” with:-

An Artefact’s Protocol defines Institute policy on how Researchers should and should not interact with it.

Remove any sentence beginning “If a Protocol has been somehow breached”. Then, add to “Artefacts”:-

If a Researcher fails to follow the recommendation of a Protocol they are considered to have Breached it. If a Researcher (the “Transgressor”) has Breached the Protocol for an Artefact within the past 48 hours, any Researcher may set the Transgressor’s Pursuit to Outsider and (if the Transgressor is in a Secure Place) change the Location of all Artefacts carried by the Transgressor to The Containment Facility, and change the Transgressor’s Location to Unknown.

If it exists, replace “Read the Rulebook at least once a day.” with:-

A Researcher should not carry this Artefact for more than 24 hours without reading it.

Change any Protocols of “[REDACTED]” and “Unknown” to:-

None.

Enact a new subrule of Artefacts, “The Tiepin”:-

Location: Unknown
Description: A small silver clip engraved with roses and thorns. Attaching it to clothing gives the wearer the appearance of a non-specific person from any desired profession.
Protocol: A Researcher should not carry this Artefact in a Public Place.
Effect: An Individual carrying the Tiepin may change their Pursuit to Researcher, Collector or Outsider at any time.

Replace “An Individual may move to any Place at any time by updating their own Location to this effect, with the exception of the Places “The Institute” and “The Containment Facility” - only Researchers may move to these Places.” with:-

An Individual may move to any Public Place at any time by updating their own Location to this effect. A Researcher may move to any Secure Place at any time by updating their own Location to this effect. (The Institute and the Containment Facility are Secure Places; all other Places are Public Places.)

Giving Protocol a clearer scope: defining guidelines the Researchers must follow if they want to keep their job. Collectors and Outsiders don’t have to care about them.

[REDACTED] is definitely something to explore in ruletext, but we should define how it works before using it for anything that affects the legality of game actions.

Proposal: Strangers in the Night

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 07 Jan 2020 19:40:11 UTC

To the rule “Artefacts”, add:-

Individuals and Artefacts with Unknown Locations are never considered to share a Location with any other Individuals or Artefacts.

If the Pencil’s Location is not Unknown, set it to Unknown.

Sunday, January 05, 2020

Proposal: Lee Mitts

Fewer than a quorum not voting AGAINST. Failed 1 vote to 5 by Kevan.

Adminned at 07 Jan 2020 19:39:07 UTC

Add to “Artefacts”:

If a Protocol has been somehow breached, and its Artefact’s Location is an Individual, any Individual can Warp that Artefact.

Warping an Artefact sets its Location to Unknown, and then causes that last Individual to have held it to gain 1 Reality Damage.

An Individual cannot hold more than 5 Artefacts.

Ex Pear Ray Ants

Create a new rule called “Experience”:

Individuals can have Experience and Perks, defaulting to having none. These are tracked on the Individuals wikipage. As a weekly communal action, an Individual can grant all Individuals 1 Experience. An Individual can spend 1 Experience to gain an instance of a Perk listed below. The following are Perks, and their effects (if any)
- Treasure Hunter: As a weekly action, you can set an Artefact’s Location to a random Location.
- Second Wind: Spend this Perk to remove half (rounding up) of your Flesh Damage.
- Medic: As a weekly action, remove up to 10 Flesh Damage from Individuals that share your Location.
- Italian: You are Italian.

.

Proposal: artefacts

Fewer than a quorum not voting AGAINST. Failed 2 votes to 4 by Kevan.

Adminned at 07 Jan 2020 19:38:36 UTC

Add a subrule to Artefacts called “The Soggy Meatball” with the text:

Description: A meatball that appears to be Italian, roughly 2 inches in diameter and always mysteriously oozing spaghetti sauce.
Location: The Containment Facility.
Protocol: [REDACTED]
Effect: When an Individual who carries this Artefact would take Damage from a non-Italian source, they take two less instead.

Add a subrule to Artefacts called “The Rulebook” with the text:

Description: A book of rules that appears to be from Monopoly.
Location: The Institute.
Protocol: Read the Rulebook at least once a day.
Effect: An Individual who carries the Rulebook may read from it as a Daily action. When an Individual reads from the Rulebook, they may change one letter in a Dynastic rule to a different letter if the Protocol was followed the previous day.

Add a subrule to Artefacts called “The DEF Flag” with the text:

Description: A square flag with red and green coloring bearing the inscription DEF.
Location: Jerez.
Protocol: Unknown.
Effect: An Individual who carries the DEF Flag may make Proposals with the DEF tag. Deferential votes cast on Proposals with the DEF tag count as the type of vote that the Proposal’s author cast instead of the Director.

Proposal: expand horizon

Times out and fails, 2-3. Adminned by Brendan.

Adminned at 07 Jan 2020 19:10:52 UTC

To the list of Places add

*Graveyard
*Woods
*Warehouse
*Road
*Dirt Path

Move the paragraph starting with “Each Individual has a location” to the rule “Places”

In Places add the following text

An Individual must move to either the Dirt Path or Road Place if they are not on either before moving to a different Place.

Replace “An Individual may move to any Place” with “An Individual may move to a Place”

Call for Judgment: Individualisation [Core]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 05 Jan 2020 19:17:44 UTC

In “Fair Play”, replace “A single Individual should not control more than one non-Idle Individual within BlogNomic” with “A single person should not control more than one non-Idle Individual within BlogNomic”.

The previous dynasty calling players “Persons” has caused this core rule to drift away from its original wording.

Proposal: Dam Age

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 06 Jan 2020 08:48:11 UTC

Create a new rule called “Damage”:

Individuals can have Damage Tokens (AKA simply “Damage”), tracked on the Individuals wikipage. Not having any of a certain Damage Token is tracked by its absence. The following are the kinds of Damage Tokens and their effects at having a certain amount of that kind of Damage Token (if any):

- Flesh: When you have 10 or more Flesh Damage Tokens, you cannot move to another Location via your performance of a Dynastic Action. If you have 30 or more Flesh Damage Tokens, you cannot perform Dynastic Actions.
- Soul:
- Reality: When you have 20 or more Reality Damage Tokens, set all of your amounts of other kinds of Damage Tokens to a random amount between 0 and 20 for each, then set your Reality Damage tokens to 0.

Fighting is fun. I assume that we’re going to have a lot of weird ways to interact with each other, so this is a start to track the various crazy negative consequences we could sling.

Proposal: The Pencil Case

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 06 Jan 2020 08:46:29 UTC

Enact a new rule, “Artefacts”:-

Each Artefact has a Name, a Description, a Location, a Protocol and an Effect. Artefacts that exist are listed as subrules of this rule, with their Name as the name of the subrule. An Artefact’s Protocol may impose restrictions on how Individuals interact with it. An Artefact’s Effect defines what it does and how this may occur.

An Artefact’s Location may be either a Place, an Individual, or Unknown. If an Artefact’s Location is an Individual, it is said to be carried by that Individual, and the Individual carrying it may, for the purposes of any action they take, consider its Location to be their own Location. If an Individual shares a Location with an Artefact, they may set its Location to themselves.

Add a subrule to Artefacts called “The Pencil”:-

Description: A 19cm hexagonal HB pencil with a black-painted body and no manufacturer’s name. Its lead is sharp and it appears unused.
Location: Unknown
Protocol: None
Effect: An Individual carrying the Pencil may erase from the ruleset any Artefact (except the Pencil) that they share a Location with.

Proposal: Study, Collect, Preserve

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 06 Jan 2020 08:45:14 UTC

Enact a new rule, “Researchers and Collectors”:-

Each Individual is either a Researcher, a Collector or an Outsider, defaulting to being an Outsider. This quality is known as an Individual’s Pursuit. An Outsider may become a Researcher if fewer than a Quorum of Individuals are Researchers. An Outsider may become a Collector at any time.

Each Individual has a Location, which is either a Place or Unknown, defaulting to Unknown. An Individual may move to any Place at any time by updating their own Location to this effect, with the exception of the Places “The Institute” and “The Containment Facility” - only Researchers may move to these Places.

An Individual’s Pursuit and Location are tracked in a wiki page called “Individuals”.

Enact a new rule, “Places”:-

Several significant places are being observed by the Institute. At present, these Places are:-

  • The Institute
  • The Containment Facility
  • Jerez

Ascension Address: The Pencil

A dark room, possibly empty. A whirring projector. A rectangle of light across a wall, showing static footage of a regular HB pencil resting on some kind of printed personality test. Either the recording is monochrome, or it is a black pencil on a grey table. A man speaks.

...we refer to them Artefacts because of the… smudging effect they exhibit on the universe, blurring the local laws of physics in some simple or complex way, from the perceptual to the physical. In nearly all observed creation events this process is… catastrophic and the original object is abhorred by its surrounding reality, being instantly destroyed or otherwise erased from the world. But in some cases reality is able to successfully… recrystallise around the Artefact, giving a jagged but stable boundary to its smudging effect.

The Artefact on screen here is the Pencil. We recovered it four weeks ago from a collector in Jerez, and the rumours about it proved true. Physical contact with another Artefact causes that Artefact to… vanish, and… as best as we can interpret our own lab notes… erase all record of it ever having existed. Whether this retriggers the same nucleation process that created the Artefact, or destroys it in some other way, we were unable to ascertain. Research was progressing as to whether the Pencil would give us secure way to dispose of certain… L-Class Artefacts, or if it was simply teleporting objects away with a simple antimemetic halo effect, when the Pencil itself… disappeared from containment. That our records of the Pencil survive suggest a theft rather than the Artefact collapsing itself under its own means. A research and retrieval team was despatched to…

As a hand reaches into view on screen, the voice cuts out, and the film flickers and slides out of frame, leaving a blank white square.

Replace “Person” with “Individual” (or “Individuals” when plural). Replace “Bookman” with “Director”.

This dynasty is inspired by the SCP Foundation and The Lost Room, two works of fiction centred on frequently mundane objects which have powerful or hazardous effects when activated, and the attempts people make to understand and contain them. I’d strongly recommend both sources, but don’t intend to follow the canon of either, or to reject proposals that go in other directions: this introduction and the opening proposals are all we’re working from.

The general gameplay direction I’m imagining is that Artefacts will have powerful effects on the gamestate and ruleset, but they are either lost in the world and require some effort (and conflict with other players) to obtain, or are locked down at the Institute with strict containment protocols are in place to prevent their casual use.

Friday, January 03, 2020

Hear ye, hear ye

Yay I’m technically Emperor and this is technically a new dynasty now! SUBMIT TO MY ALMIGHTY POOOWWWEEER

But yeah passing the Emperor role to Kevan. They are the Bookman now.

Declaration of Victory: Win RAR

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 03 Jan 2020 21:33:52 UTC

I’m the winner by the latest CFJ at the time of posting this, yeehaw.

I don’t want to be Emperor again though because I want to play, and am looking for candidates for transfer.

Friday, January 03, 2020

Descension Deddress

I request to be unidled.

I think I ought to mention how I feel about the dynasty. I got here because I usually put a lot of effort into winning—I quite enjoyed the challenges it presents. But I didn’t plan much when I started the dynasty, and when things got complex I didn’t see an easy way of solving the resultant lack of interest that the schema effected. I was hoping a bit that some interesting and balanced path might materialize, but that hope faded.

Anyway, I guess the talent of winning doesn’t always translate to that of inventing fun central dynamics. I didn’t really want to run a second dynasty at the time, anyhow. It kind of stressed me out. It didn’t help that the “real life” system was esoteric in nature. (My family actually noted that it didn’t sound as fun as Castaways, back when I was considering it for TyGuy6 1.)

So, we should do something fun next, and show our newest players a good time.

Btw, Happy New Year!!!

Call for Judgment: clean slate [Victory]

Reached quorum 3 votes to 1. Enacted by Kevan. Cuddlebeam achieves victory. (Pokes hadn’t commented since mid-December, Josh is idle.)

Adminned at 03 Jan 2020 09:09:30 UTC

Randomly select an unidle player that has also made a comment or post on the blog within 72 hours of the enactment of this CfJ, from the following list of player names: card, Cuddlebeam, Josh, Kevan, pokes and The Duke of Waltham.

The selected player has achieved victory.

how about something a little more fair that doesn’t restrict victory to admins.

Call for Judgment: Freudian Slip

Fewer than a quorum not voting against. Failed 1 vote to 3 by Kevan.

Adminned at 03 Jan 2020 12:32:46 UTC

Create a new rule:

A Person can Dance by spending 1 Stamina. The first Person to Dance during this dynasty has achieved Victory.

Oh woops, it’s got an enactment admin scam.

Having this “scammed” in that way is actually the quickest way to get the dynasty over (and hopefully revive Blognomic), along with that there’s also an incentive to enact this as soon as possible, because someone else could do it before them and steal the win.

emperor idles

after 14 days of inactivity pokes idles
after 7 days of inactivity TyGuy6 idles

quorum becomes 3 and Blognomic becomes Dormant