Friday, August 31, 2012

Again

Idling Cpt_Koen. Quorum drops to 3.

Proposal: Because Really, We Should Have Implemented This By Now (Take 3)

Self-killed. — Quirck

Adminned at 01 Sep 2012 09:08:56 UTC

Change the text of paragraph 2 of the rule “Pie Quota” to the following:

If performing some action results in at least one Baker having more than 20 Pies, then those Bakers must immediately lose Empty pies—or, if the Baker has no Empty pies, pies of the flavor they own that comes first in alphabetical order—one by one until their total is exactly 20.  Once the total reaches 20, these automatic losses stop.  To clarify: due to the rule of “Empty pies first, then alphabetical order,” Bakers have no choice in which pies will be trashed in this way.

My next take on a trashing mechanic, which dodges the problem that Clucky pointed out last time.  The automatic nature of this one prevents us from holding up the whole game until someone decides which pies to trash when they breach 20 (and it simulates what they would probably choose anyway).

Wednesday, August 29, 2012

Proposal: Come to Papa

Quorums 3-0. — Quirck

Adminned at 31 Aug 2012 13:46:06 UTC

Add a new flavor of pie called “Magnetic” to the list of pies. Add “Input: 1 Empty Pie 1 Warp Pie. Output: 1 Magnetic Pie” to the list of upgrades.

Add the following to the end of “Locations”

A Baker may spend 1 Magnetic pie to change another Baker’s Location to their own, provided the target Baker could make the same move himself by spending a single Warp pie. (so for example, a Baker whose location is not the Foyer or Far Away cannot target a Baker whose location is Far Away in this manner)

To stop people from getting around the “Don’t horde pies” rule by hiding out in the science lab. Not really sure why I proposed the science lab in the first place, but I’d rather add new mechanics to work around it than get rid of it altogether.

Proposal: Because Really, We Should Have Implemented This By Now (Take 2)

Self-killed. — Quirck

Adminned at 31 Aug 2012 05:41:36 UTC

Add a subrule called “Pie Trashing” to the Dynastic rule “Pies”.

Give this new subrule the following text:

At any time, A Baker may decrease their number of any flavor of pie by as much as they like, as long as the final, lower value is non-negative.

Pretty self-explanatory, I think.  And this one you can actually vote on!

Because Really, We Should Have Implemented This By Now

Add a subrule called “Pie Trashing” to the Dynastic rule “Pies”.

Give this new subrule the following text:

At any time, A Baker may decrease their number of any flavor of pie by as much as they like, as long as the final, lower value is non-negative.

Pretty self-explanatory, I think.

Proposal: Just a Little Change

Passes 2-1, but does nothing. — Quirck

Adminned at 31 Aug 2012 05:40:39 UTC

If the Proposal titled “More Routes to Take” failed, this Proposal does nothing.

Remove the line “Spend 1 Grand Pie and receive 20 Cream Pies.” from the rule “Locations”

Revert the text of the rule “Pie Quota” back to the following:

Whenever a Baker has more than 10 Pies of a certain flavor, the number of their Pies of that flavor is set to 10.

A Baker cannot have more than 20 Pies in total. If performing some action would result in at least one Baker having more than 20 Pies, that action may not be performed.

Add the following as a subrule to the dynastic rule “Pies,” with the title “Grandest Baker”:

If a Baker spends 24 continuous hours in which their number of Grand pies is always at least 3 and their Position is never Out, then that Baker has achieved victory.

 

I love Clucky’s previous gigantic rule, all except for the removing of the 10-pie cap.  So let’s make Grand Pies worthwhile without completely breaking the dam on cream pies, eh?

Out Baker

Southpointingchariot becomes idle. Quorum remains 4.

Tuesday, August 28, 2012

Proposal: More Routes To Take

Open for 48 hours, cannot be enacted (1-0). — Quirck

Adminned at 30 Aug 2012 10:42:22 UTC

Add the locations “Fruit Orchard”, “Pumpkin Patch”, and “Royal Ovens” to the list of locations.

Add “Cherry”, “Strawberry”, “Blueberry”, “Pumpkin” and “Spiced Pumpkin”, “Medley” and “Grand” to the list of pies.

Add “Input: 1 Empty Pie, Output: 1 Pumpkin Pie”, “Input: 1 Cherry Pie, 1 Blueberry Pie, 1 Strawberry Pie. Output: 1 Medley Pie.”, and “Input: 2 Pumpkin Pies. Output: 1 Spiced Pumpkin Pie” to the list of upgrades.

add the following before the last sentence of the rule “Locations”

If a Baker’s Location is the Fruit Orchard and possess at least one empty pie, when he performs the upgrade action instead of picking an upgrade he may choose to do the following (if he does so, it still counts as having performed the action, so is still ineligible to receive the free empty pie at the end of that day): spend 1 empty pie and roll a DICE3. If the result is a 1, gain a Cherry Pie. If the result is a 2, gain a Blueberry Pie, if the result is a 3, gain a Strawberry Pie.

If a Baker’s Location is the Pumpkin Patch, the upgrades “Input: 1 Empty Pie, Output: 2 Pumpkin Pies”, “Input: 2 Empty Pies, Output: 3 Pumpkin Pies” and “Input: 4 Empty Pies, Output: 4 Pumpkin Pies” all become available to that Baker when choosing an upgrade for the upgrade action. .

If a Baker’s Location is the Royal Ovens, the upgrade “Input: 1 Medley Pie, 1 Dutch Apple Pie, 1 Spiced Pumpkin Pie: Output: 1 Grand Pie” becomes available to that Baker when choosing an upgrade for the upgrade action. .

in the rule “Locations” replace

If a Baker’s Location is the Creamatorium, the upgrades “Input: 1 Apple Pie, Output: 2 Cream Pies” and “Input: 1 Dutch Apple Pie, Output: 4 Cream Pies” both become available to that Baker when choosing an upgrade for the upgrade action.

with

If a Baker’s Location is the Creamatorium, when he performs the upgrade action instead of picking an upgrade he may choose to do the following (if he does so, it still counts as having performed the action, so is still ineligible to receive the free empty pie at the end of that day):

Spend 1 Apple, Pumpkin, Cherry, Strawberry or Blueberry Pie and receive 2 Cream Pies.
Spend 1 Dutch Apple Pie and receive 4 Cream Pies
Spend 1 Spiced Pumpkin Pie and receive 5 Cream Pies
Spend 1 Medley Pie and receive 9 Cream Pies
Spend 1 Grand Pie and receive 20 Cream Pies.
(note that in order to spend these pies, the Baker must possess at least one of the pie he is spending)

In the rule “Pie Quota” replace

Whenever a Baker has more than 10 Pies of a certain flavor, the number of their Pies of that flavor is set to 10.

A Baker cannot have more than 20 Pies in total. If performing some action would result in at least one Baker having more than 20 Pies, that action may not be performed.

with

Whenever a Baker has more than 10 Pies of a certain flavor, the number of their Pies of that flavor is set to 10. Cream pies are an exception to this rule, a Baker may have up to 20 cream pies. Whenever a Baker has more than 20 cream pies, the number of their Cream Pies is set to 20.

A Baker cannot have more than 20 non Cream Pies in total. If performing some action would result in at least one Baker having more than 20 non Cream Pies, that action may not be performed.

Pumpkin and Apple are designed to be similar but also different. You need more Pumpkin pies to upgrade to Spiced Pumpkin, but you can get Pumpkin pies faster if you have an empty pie stockpile, but also you need two to make a spiced pumpkin pie instead of one.

Fruit pies are designed to encourage trading, as you can’t just got “Get a Blueberry, get a strawberry, get a cherry, medley them”. There is also the mechanic of wanting to encourage friends to say, have one guy picking pumpkins, another apples, another fruit and then trading with each other to help get grand pies.

quotas modified to make it worthwhile to cream a grand pie.

Murphy goes idle

although he commented in GNDT… Quorum is now 4.

Monday, August 27, 2012

Proposal: Sometimes I’ve Got to Run Away

Quorums 5-0. — Quirck

Adminned at 29 Aug 2012 03:23:16 UTC

Add “Far Away” to the list of valid Locations in the rule “Locations”.

Replace the last paragraph of the rule “Locations” with the following:

A Baker with at least one Warp pie may spend a Warp pie (i.e., reduce their number of Warp pies by exactly one) to take one of the following actions:

Change their current Location to any other valid Location, provided neither the starting nor ending location is Far Away
Change their Location from Foyer to Far Away
Change their Location from Far Away to Foyer

Only one of the above actions may be chosen per Warp Pie spent, and the action chosen may be executed only once per Warp Pie spent.

This gives us a pseudo-“hideout” location that is a little harder to get to, plus lends a little “geography” to the Locations.  Not prohibitively far away by any means, but that’s intentional.  This also gives non-new Bakers some reason to hang out in the Foyer, as it is a hub of sorts.

Proposal: More Out Restrictions

Quorums 5-0. — Quirck

Adminned at 29 Aug 2012 03:21:46 UTC

In the rule “Locations”, replace

’ or “Science Lab” ‘

with

’ “Science Lab”, or “Graveyard” ‘

after

“If a Baker’s Location is the Science Lab, if he is targeted by a Portal Pie neither is Position or Pies swap with the attacker.”

add the line

“If a Baker’s Location is the Graveyard and he is not Out, He may name an Out Baker, spend 1 Cream Pie (provided he has one) and roll a DICE3. If the result is a 1, the targeted Baker’s hits increase by one.”

In the rule “Time Out” after

‘If a Baker’s position is Out, they cannot target or be targeted as part of “The Holy War” or “The Holy Dance”. ‘

add

“If a Baker’s position is Out, there Location becomes the Graveyard, and they their location cannot be changed by any means while they remain Out”.

Allows 1) You to still target Out bakers to keep them further out if you really want to, though you only have 33% success. Someone may want to do this though, I donno. Spiteing should be expensive though.

More importantly, 2) Out bakers cannot take advantage of stuff like the Orchard or Creamatorium, so you don’t just stock up cream pies while Out.

Monday, August 27, 2012

Proposal: Speeding Things Up, Attempt II

Passes 3-0. — Quirck

Adminned at 29 Aug 2012 03:18:31 UTC

In the Dynastic Rule “Time Out,” change both instances of “15” to “10”.  This will cause the rule to read as follows:

If a Baker’s Hits is ever greater than or equal to 10, the Baker’s Position becomes Out. If a Baker’s position is Out, they cannot target or be targeted as part of “The Holy War” or “The Holy Dance”.
If a Baker’s position is Out, they may, as a weekly action, remove five of their Hits. If as a result their Hits become less than 10, their Position is immediately set to the smallest positive integer which is not currently a Position held by another Baker.
If there is only one Baker who is in the Holy Circle, that Baker has achieved victory.

Gonna keep it simple this time. 

This is a Proposal version of Quirck’s suggestion from one of the recent Comment threads.  The first number Quirck had thrown out was 5 Hits, but that works a little weirdly with the auto-heal for 5 hits, and it just generally seems a little low.  So how do you feel about 10?

Proposal: Out of Sight, Out of Mind

Quorums 4-0. — Quirck

Adminned at 28 Aug 2012 02:12:27 UTC

Add a subrule named “Out of Sight, Out of Mind” to the rule 2.3 “The Holy Circle” with the following text:

If a Baker’s position is Out, then they may not be the trader or the tradee of any trade as part of the rule “Trading”.

If a Baker becomes out while they are the trader or the tradee of any pending trade, then any such trade is immediately cancelled.

Just prevent anyone who’s Out from giving their pies to anyone else.

Friday, August 24, 2012

Proposal: Holy Out

Passes 4-0. — Quirck

Adminned at 26 Aug 2012 11:21:41 UTC

Rewrite the rule “The Holy Circle” (not affecting its subrules) so that it reads:

Each Baker may have a spot in the Holy Circle, tracked in the GNDT in a column called “Position”. A Baker is said to be in the Holy Circle if their Position is a positive integer. A Baker is said to be outside the Holy Circle if their Position is “Out”. Two Bakers in the Holy Circle cannot have the same Position.

If there is a positive integer N such that a) no Baker has Position N and b) some Baker has position N+1, that Baker’s position immediately becomes N. Whenever a Baker unidles or joins the dynasty for the first time their Position becomes the smallest positive integer which is not currently a Position held by another Baker, unless they are unidling and previously held the position of “Out”, in which case their position remains Out.

The Distance between two Bakers in the Holy Circle with Positions A and B, with B bigger than A, is equal to the minimum of B - A and A + T - B where T is the number of Bakers in the Holy Circle. (Distance is commutative, so if B is less than A it would be equal to the minimum of A - B and B + T - A). Two Bakers in the Holy Circle are Adjacent if the Distance between them is 1. The distance between a Baker and himself is zero.

In the rule “The Holy Dance”, replace “where N is the number of Bakers” with “where N is the number of Bakers in the Holy Circle”.

Rewrite the rule “Time Out” so it reads:

If a Baker’s Hits is ever greater than or equal to 15, the Baker’s Position becomes Out. If a Baker’s position is Out, they cannot target or be targeted as part of “The Holy War” or “The Holy Dance”.

If a Baker’s position is Out, they may, as a weekly action, remove five of their Hits. If as a result their Hits become less than 15, their Position is immediately set to the smallest positive integer which is not currently a Position held by another Baker.

If there is only one Baker who is in the Holy Circle, that Baker has achieved victory.

Is this ok?

Proposal: Speeding Things Up a Bit

Quorums 1-5. — Quirck

Adminned at 26 Aug 2012 08:14:21 UTC

In the Dynastic Rule called “Upgrades,” remove the text “If a Baker does not perform this action during a day, they gain one Empty Pie at the end of that day unless this is prohibited by the “Pie Quota” rule.”

Add a new subrule to the rule “Upgrades” called “Daily Deliveries”, with the following text:

Each Baker gains exactly one Empty pie at the end of each day, unless the Baker explicitly chooses NOT to gain this Empty pie or gaining the pie is prohibited by the “Pie Quota” rule.

 

This should put on the accelerator on this Dynasty a bit (but not too much).  Right now, lots of boring daily actions are spent replenishing Empty Pies, and this would alleviate that.  Since Empties are still capped at 10 and Total Pies capped at 20, this shouldn’t get too out of hand or OP.  And if this rule overloads people so much that they hit the cap of 20 and can’t make the pies they want, we can add a Trashing rule without much trouble.  I’m not fully convinced that we NEED to make this move, but I have a feeling I’m not the only person who wishes we could move a little faster.

Proposal: Moving Around the Circle

Fails 1-3. — Quirck

Adminned at 26 Aug 2012 08:11:31 UTC

The first piece is always a wash, a poorly mangled pastry.
The second piece gets eaten, because it’s so tasty.
The third piece too big, from poorly aimed knives.
And the fourth goes to charity, so the children may thrive.

The last slice remaining is useful, it may seem,
To wedge between Bakers and squeeze in between.
Changing Positions is of use in this War
Whether trying to flee or trying to score.

Add “Wedge” to the list of available pie flavors.  Add “Input: 1 non-Empty pie.  Output: 1 Wedge Pie” to this list of upgrades.  “Input: 1 non-Empty pie.” means that any flavor of pie except Empty can be used for an Input in this upgrade.

Add a new subrule to “The Holy Circle” called “Moving Seats” with the following text:

If a Baker possesses at least one Wedge Pie, they may reduce their Wedge Pies by one and choose a new Position for themselves, which may be any value between 1 and B, where B is the number of active Bakers.  When a Baker changes their Position in this way to value N, any other Bakers with Position greater than or equal to N immediately increase their Position value by exactly 1.

When a Wedge pie is used in this way, only after (but immediately after) the above Position changes are made as a result of that use will the rule “If there is a positive integer N such that a) no Baker has Position N and b) some Baker has position N+1, that Baker’s position immediately becomes N” from “The Holy Circle” above be enacted, if applicable.

The first paragraph of the new rule ensures that everyone makes room for the newly moved Baker, and the second paragraph ensures that the moving Baker’s old position gets filled again.  We can obviously condense these steps into one when changing the GNDT, as long as the ultimate result is the same as what would come from the rule.

Thursday, August 23, 2012

Proposal: Building Defenses

Self-killed… — Quirck

Adminned at 24 Aug 2012 11:45:43 UTC

Add a new flavor of pie called “Wall” and the upgrade “Input: 1 Cream Pie. Output: 1 Wall Pie, 1 Empty Pie”

Add a new flavor of pie called “Towel” and the upgrade “Input: 1 Wall Pie, 2 Empty Pies. Output: 1 Towel Pie”

In the rule “Holy War” replace

If the result is a 1or N + 1, the Target is hit in the face by the Pie and their Hits are increased by one.

with

If the result is a 1 or N + 1, the Target is hit in the face by the Pie. If the target has any Wall Pies, their Wall Pies are reduced by one. Otherwise their Hits are increased by one.

Add a subrule to “The Holy Circle” called “Drying Off” and give it the following text

If a Baker has at least one Towel Pie, they may reduce their Towel Pies by one and also reduce their Hits by one.

Trying to do interesting things with the pricing structure so we don’t just have linear upgrade trees.

minus two

scshunt and moonroof both idle. Quorum is now 5.

Tuesday, August 21, 2012

Proposal: I cant see!

Open for 48 hours, passes 3-0. — Quirck

Adminned at 23 Aug 2012 13:15:01 UTC

Add a new subrule to “The Holy Circle” called “Time Out” and give it the following text

If a Baker’s Hits is ever greater than or equal to 15, the baker’s position becomes Out. If a Baker’s position is Out, they are not considered to be in the Holy Circle and cannot target or target as part of “Holy War” or “The Holy Dance”. If a Baker’s position is Out, they may, as a weekly action, remove five of their Hits and set their position as if they were a new player.

If every Baker but one’s position is Out, the Baker who is not Out has achieved victory.

In the rule “The Holy Circle” replace

Whenever a Baker unidles or joins the dynasty for the first time their Position becomes the smallest positive integer which is not currently a Position held by another Baker.

with

Whenever a Baker unidles or joins the dynasty for the first time their Position becomes the smallest positive integer which is not currently a Position held by another Baker, unless they are unidling and previously held the position of “Out”, in which case their position remains Out.

Dynasty isn’t dragging its feet or anything which is good, but its been going on for a few weeks so maybe time for some end-game goal? Designed to be hard enough to reach that unless there is a scam no one has used yet in pie generation or cream pie throwing, it still won’t get hit for a while.

Proposal: Frankensteins always work

Open for 48 hours, passes 4-1. — Quirck

Adminned at 23 Aug 2012 10:46:37 UTC

If the proposal “Return of The Apology” has passed, change the text of the rule “Trading” to the text contained in block quotes below.

Otherwise, create a new rule “Trading”, with the text of the rule set to the text contained in block quotes below.

As a daily action, a Baker (“the trader”) may request to trade their pies with one other Baker (“the tradee”) by making a post with TRADE, in all caps, in the title. The post must specify, the name of the tradee, which pies they wish to give, and the which pies they want to receive.

The trade is considered Pending until the trader cancels the trade by making a comment to the post containing the text “CANCEL”, in all caps, or the tradee accepts the trade by making a comment to the post containing the text “ACCEPT”, in all caps. Once a trade is canceled or accepted, it ceases to be pending. A non-Pending trade cannot be canceled nor accepted.

If the tradee accepts the trade, and if at that time the trader possesses all the pies they wished to give and the tradee possesses all the pies the trader wished to receive, then the pies the trader wished to give are transferred from the trader to the tradee, and the pies the trader wished to receive are transferred from the tradee to the trader.

Monday, August 20, 2012

Proposal: Return of The Apology

Open for 48 hours, fails 3-3. — Quirck

Adminned at 22 Aug 2012 14:41:18 UTC

You give me a pie
I’ll give you mine
I’ll give you your pie
That’ll be just fine

Then you give me my pie
I’ll give it back to you
And if you ask me why
Well, that’s just what we do

Create a new rule “Trading”, reading

At any time, a player may request to trade their pies with one other player by making a post with TRADE, in all caps, in the title, stating the name of the player they wish to trade with, as well as the flavor and amount of any pies, they wish to transfer, along with the same information for the pies they wish to receive from the player they wish to trade with. If the player they wish to trade with makes a comment to the post containing the text “ACCEPT”, in all caps, the trade is carried out.

Perhaps the mechanics could be more elegant or well defined - I’m happy to have this improved in the future. Nice to be making proposals again!

Proposal: Van der Baakers

Timed out. Fails 3-3—Clucky

Adminned at 22 Aug 2012 13:49:41 UTC

If the proposal “Location Location Location” (or any other proposal that implements an identical Location mechanic) passes or has already passed, then enact the following rules changes:

Add “the Netherlands” to the list of Locations, and add the following the list of Location effects:

If a Baker’s location is the Netherlands, the only daily upgrade action available to that Baker is “Input: N Apple Pies, Output: N Dutch Apple Pies,” where N is equal to the number of Apple pies the Baker has before making the upgrade.

You bring your Apple pies to the Netherlands, then they’re Dutch Apple pies.  That’s just logic.

Proposal: Location Location Location

Quorums 7-0. — Quirck

Adminned at 22 Aug 2012 02:57:42 UTC

Add a new pie called “Warp”. Add a new upgraded “Input: 1 Empty Pie, Output: 2 Warp Pies”

Add a new dynastic rule called “Locations” and give it the following text

Each Baker has a Location which is tracked in the GNDT in a column called “Location”. All Bakers start in the Foyer. A Baker’s location may also be “Apple Farm”, “Creamatorium” or “Science Lab”.

If a Baker’s Location is the Apple Farm, the “Input: none, Output: 1 Apple Pie” upgrade becomes available to that Baker when choosing an upgrade for the upgrade action .

If a Baker’s Location is the Creamatorium, the upgrades “Input: 1 Apple Pie, Output: 2 Cream Pies” and “Input: 1 Dutch Apple Pie, Output: 4 Cream Pies” both become available to that Baker when choosing an upgrade for the upgrade action.

If a Baker’s Location is the Science Lab, if he is targeted by a Portal Pie neither is Position or Pies swap with the attacker

A Baker may spend 1 Warp Pie (provided of course he has one) to change his location to any other valid location.

in the rule “Holy War” replace

pick another Baker (the Target) other than himself

with

pick another Baker (the Target) in the same location as himself (other than himself)

Proposal: Granaries are not infinite

Passes 3-1. — Quirck

Adminned at 22 Aug 2012 02:54:46 UTC

To the rule “Pies”, add a subrule “Pie Quota” and give it the following text:

Whenever a Baker has more than 10 Pies of a certain flavor, the number of their Pies of that flavor is set to 10.

A Baker cannot have more than 20 Pies in total. If performing some action would result in at least one Baker having more than 20 Pies, that action may not be performed.

Upon enactment of this proposal, if some Baker has more than 20 Pies in total, replace all occurences of “20” in the second paragraph of the “Pie Quota” subrule with the maximum Total number of Pies held by any Baker.

Amend the rule called “Upgrades” by replacing “they gain one Empty Pie at the end of that day.” with

they gain one Empty Pie at the end of that day unless this is prohibited by the “Pie Quota” rule.

Do we need caps?

Monday, August 20, 2012

Proposal: Now where did I leave that portal gun?

Self-killed. — Quirck

Adminned at 22 Aug 2012 01:14:08 UTC

Amend Rule 2.2 (Upgrades) by appending the following {}-delimited text to the list of possible upgrades:

{
* Input: 2 Empty Pies. Output: 1 Portal Pie
}

Amend Rule 2.3.2 (The Holy Dance) by replacing “posses” with “possesses”, and “whose the Position” with “whose Position”.

Proposal: Keeping Up Appearances

Open for 48 hours, fails 1-2. — Quirck

Adminned at 22 Aug 2012 01:13:14 UTC

Our Bakers in town have such varied abilities!
They need to show off their non-pie agility.
The first of these options, do not be mistaken.
Will be to remove the Hits they have taken.


1) In the rule currently called “Upgrades”, replace all text after the list of pie upgrade options with the following:

On a given day, if a Baker chooses not to take any of the above upgrade actions, they may perform exactly one of the following instead:

Reduce their Hits value by one, to a minimum of zero

If a Baker does not perform any of the above actions (Upgrades or otherwise) during a day, they gain one Empty Pie at the end of that day.

2) Rename the rule called “Upgrades” to “Pie Upgrades and Other Actions”.

This should have the same game effect as the auto-defense with Empty pies that I proposed earlier (spend one daily action in order to counteract one hit), but it makes the action an option rather than forced.

Saturday, August 18, 2012

Lost Baker

Vovix idles out. Quorum remains 6.

Thursday, August 16, 2012

Proposal: Proper Pie Points Heading

sked—Clucky

Adminned at 17 Aug 2012 21:15:00 UTC

If the proposal “Become a Master Baker” passes, give the title “Pie Points Victory” to the subrule it adds.

Just for neatness’ sake.

Proposal: Become a Master Baker

sked—Clucky

Adminned at 17 Aug 2012 21:14:42 UTC

Add a new rule called “Winning Conditions”.  Add a subrule to “Winning Conditions” with the following text:

These bakers are judged by their delicious pies,
And so Pie Points shall bring their success or demise.
But how many points before one claims the crown?
“50 points marks a victor!” says the King of Town.

What the heck are Pie Points, then?  Who knows?  My thought is that we could assign Pie Points as an intrinsic value to each kind of pie: Empty is worth 0, Apple worth 1, Dutch worth 3 (intentionally rewarding more upgrades with exponentially more points), and so on.  Other thoughts:

1) This doesn’t have to be the only winning condition (maybe money could be another?)
2) Maybe instead of having pies impart pie points automatically, we have to trade a pie in to redeem its value

But both of those can be added on if/when we pass this victory condition.  I just feel like having some potential goal in place, even with no way to get there yet, will help us have more direction in designing the play.

Proposal: The Pie Is A Lie

Passes 7-0—Clucky

Adminned at 17 Aug 2012 21:11:17 UTC

If the ruleset contains a rule named “The Holy Dance”,
replace in that rule “the Baker reduce their number of Portal Pies by one” with “the Baker may reduce their number of Portal Pies by one”
and “The Baker the Position equal” with “The Baker whose Position is equal”.

Of course if the Proposal at http://blognomic.com/blognomic/archive/now_youre_thinking_with_pies/ has failed, then this Proposal has no effect.

Proposal: Now You’re Thinking With Pies

Passes 4-3—Clucky

Adminned at 17 Aug 2012 21:10:11 UTC

Add a new flavor of pie called “Portal”. If the proposal “Pies are very classy” passes, give it the Class “Utility”. Add “Input: 2 Empty Pies. Output: 1 Portal Pie” to the list of Upgrades.

Add a new subrule to “The Holy Circle” called “The Holy Dance” and give it the following text:

If a Baker (the Attacker) posses a Portal Pie, the Baker reduce their number of Portal Pies by one, and roll a DICEN where N is the number of Bakers. The Baker the Position equal to the result of the die roll is the Target. The Attacker and the Target then swap Positions and Pies. The Target then gains two Empty Pies.

What if you didn’t actually get to keep your pies for forever, someone might swoop in and steal them? Might be fun, I donno, as it would discourage hoarding. Might make the dynasty too luck based. But that’s the point of proposals—so we can discuss =)

Proposal: Pies are Very Classy

Timed oot. Fails 3-3—Clucky

Adminned at 17 Aug 2012 21:06:06 UTC

Append the following to the rule first paragraph of the rule “Pies”

Each pie has a Class, which may either be None, Basic, Advanced, Utility, or Grand and is listed in parenthesis after the name of the pie

Give the Empty Pie the Class “None”, Apple Pie the class “Basic”, Dutch Apple Pie the class “Advanced” and Cream Pie the class “Utility”

Add the following pies: “Pumpkin” with the class “Basic”, “Spiced Pumpkin” with the class “Advanced” and “Applekin” with the class “Grand”

Add the following upgrades: “Input: 1 Empty Pie. Output: 1 Pumpkin Pie”, “Input: 1 Pumpkin Pie. Output: 1 Spiced Pumpkin Pie”, “Input: 1 Spiced Pumpkin Pie, 1 Dutch Apple Pie, Output: 1 Applekin Pie”

More of a framework for future stuff to make it easier to refer to the various types of pies incase we want to add selling or something

Clearly don’t need to hold to “All Basic pies take two moves to make, all advanced pies three moves, and all grand pies seven moves” but i’d think basic = 2, advanced = 3-5ish, grand=6+ is probably about right for future pie types.

Unidle me please

(I’m away from my adminning computer)

Tuesday, August 14, 2012

Proposal: Proposal: Pie Tin Defense

Quorums 1-6. — Quirck

Adminned at 16 Aug 2012 01:03:27 UTC

If the proposal titled “Bakers of the Round Table” failed, this proposal does nothing.

Add the following as a 3rd paragraph to the “Holy War” subrule:

If the Target is hit in the face by a pie in this way and they possess 1 or more Empty pies, then instead of the Target’s Hits being increased by 1, their number of Empty pies is decreased by 1, as they used the (now ruined) empty pie tin to defend the attack.

If the Holy War really gets on and Hits start mattering, this could add an interesting dynamic.  First, there’s the strategic choice of stockpiling Empties versus upgrading to attacking Cream pies (or other pies, of course).  And also, if a player zealously upgrades pies or has recently been attacked, they’re then more vulnerable to further hits.

Hello Friends!

I would like to join as a player…er…Baker.

Totally new to this, but I’ve spent the last few hours doing my homework, and I think I’ve got a good grasp of it all.

Monday, August 13, 2012

Proposal: Bakers of the Round Table

Quorums 6-0. — Quirck

Adminned at 15 Aug 2012 08:20:40 UTC

Add a new dynastic rule called “The Holy Circle” with the following text

Each Baker has a spot in the Holy Circle, tracked in the GNDT in a column called “Position”. Two Bakers cannot have the same Position. If there is a positive integer N such that a) no Baker has Position N and b) some Baker has position N+1, that Baker’s position immediately becomes N. Whenever a Baker unidles or joins the dynasty for the first time their Position becomes the smallest positive integer which is not currently a Position held by another Baker.

The Distance between any two Bakers with Position A and B, with B bigger than A, is equal to the minimum of B - A and A + T - B where T is the number of Bakers. Two Bakers are Adjacent if the Distance between them is 1. (Distance is commutative, so if B is less than A it would be equal to the minimum of A - B and B + T - A). The distance between a Baker and himself is zero.

Add a subrule to this rule called Holy War

Each Baker has a number of Hits, which is a non-negative integer tracked in a GNDT column called “Hits”.

If a Baker (the Attacker) possess a Cream Pie, they may reduce their number of Cream Pies by one, pick another Baker (the Target) other than himself and roll a DICE(N+1) where N is the distance between the two Bakers. If the result is a 1or N + 1, the Target is hit in the face by the Pie and their Hits are increased by one.

Roll a DICEN where N is the number of non-idle Bakers without a Position, and assign the Xth non-idle Baker without a Position the smallest positive integer which no other Baker currently has. Repeat this process until all non-idle Bakers have a Position.

So we’re all in a circle. Its easy to hit people next to you. But still possible to hit people further away.

Obviously rules for switching positions other than idling can come later.

Monday, August 13, 2012

PROTOSAL: Sorry

Add a new rule “Ha’pennies”, reading: “Each player has a non-negative integer of ha’pennies, tracked in the GNDT.”

Add a new rule “The Merchant”, reading: “southpointingchariot is the Merchant. The Merchant is not considered a player for the purpose of any other dynastic rule.”

Retitle the rule “Upgrades” as “Orders”, and change its text to read: “Each player has a set of orders, known to them and the Merchant. Each order is a list of 5 pie flavors, along with a unique ID Number. As a daily action, if a player has at least one ha’penny, they may spend one ha’penny to request orders by making a post with the text ORDER, in all caps, in the title. The Merchant should then randomly generate 2 orders for that player, as well as 1 for every other player. That player also receives 5 pies, and each other player 1 pie, the flavors of which are determined randomly by the Merchant.
If a player possesses the set of 5 pies listed in one of their orders, they may fulfill that order by making a post with the text FULFILL, in all caps, in the title, stating the ID number of the order they are fulfilling and the pies listed in the order. They then gain one ha’penny and lose those 5 pies”

Create a new rule “Trading”, reading “At any time, a player may trade their pies, orders, or ha’pennies with one other player by making a post with TRADE, in all caps, in the title, stating the name of the player they wish to trade with, as well as the flavor of any pies, the amount of ha’pennies, and/or the ID Number of any orders they wish to transfer, along with the same information for the items they wish to receive from the player they wish to trade with. If the player they wish to trade with responds for, the trade is carried out.”

I know a lot of people don’t like protosals - in this case, I didn’t see any other option.

This is a rough sketch of an idea I have for the dynasty. Much of the language, and the actual detailed processes, is still very rough. But I wanted to get some feedback on the concept and some help with the details. The focus is on set collection and trading.

I know many will be hesitant about me taking the role of the merchant, which would typically be the emperor. I would be ecstatic to let Clucky take that role, but I didn’t want to make him do the work or lose his player-ship.

You don’t say

What? An open-ended dynasty just asking for someone to build mechanics in? Well, I think I’d like to be un-idled then.

Friday, August 10, 2012

Proposal: Great Taste More Filling

Everybody voted: 8-0. — Quirck

Adminned at 12 Aug 2012 01:48:49 UTC

Add “Empty” and “Dutch Apple” to the list of flavors of pie.

In the rule “Pies”, after “Bakers starts with zero of each flavor of pie by default.” add “When a Baker joins the dynasty for the first time, they gain a number of Empty Pies equal to the minimum Total number of pies held by any other Baker”

Create a rule called “Upgrades” and give it the following text

As a daily action, a baker may pick one of the Upgrades listed below and perform it. When a baker performs an upgrade, they must first spend all of the Input Pies listed for the Upgrade (if any exist) and then (provided they were able to spend the required Input Pies) they receive all of the Output Pies for the chosen Upgrade.

The possible upgrades are as follows:

Input: none. Output: 1 Empty Pie
Input: 1 Empty Pie. Output: 1 Apple Pie
Input: 1 Apple Pie: Output: 1 Dutch Apple Pie

If a Baker does not perform this action during a day, they gain one Empty Pie at the end of that day.

If this proposal: http://blognomic.com/archive/food_fight1/ passes, add “Input: 1 Empty Pie. Output: 1 Cream Pie” to the list of Upgrades.

Currently upgrades are all 1-1 but you could imagine later doing “1 Red Pie, 1 Blue Pie, 1 Green Pie, 1 Yellow Pie, 1 Orange Pie and 1 Purple Pie gives 1 Rainbow Pie”

Proposal: Food fight!

Open for 48 hours, passes 4-1. — Quirck

Adminned at 12 Aug 2012 01:46:26 UTC

If the Proposal titled “Laying the crustwork” failed, this Proposal does nothing.

Amend the dynastic rule called “Pies” by appending Cream to the list of Flavors.

Thursday, August 09, 2012

Om nom nom

I unidle.

Tasty Dynasty

Simon Says
Please unidle me

Proposal: Laying the crustwork

Open for 12 hours, quorums 6-0. — Quirck

Adminned at 10 Aug 2012 02:06:06 UTC

Add a new dynastic rule called “Pies” and give it the following text

Each Baker has a collection of Pies tracked in the GNDT in a column called “Pies”. Pies come in a number of different Flavors which are listed below. For each Baker, Pies field of the GNDT contains a comma separated list containing the number of Pies that Baker has in each flavor in the order the Flavors are listed below. (So if the Flavors are “Apple” “Rhubarb” and “Cherry” a worker with a Pies field of “3, 2, 0.5” has three Apple Pies, two Rhubarb Pies, and half a Cherry Pie). Bakers can only have non-negative amounts of each flavor of pie. The total number of Pies a Baker has is the sum of the number of pies of each Flavor he has, and is tracked for convenience in a GNDT column called “Total”. Bakers starts with zero of each flavor of pie by default.

The Flavors of Pie are as follows:

Apple

More flavors can be added later once they already do stuff. But again I don’t want to establish basic gameplay day 1 and then have the rest of the dynasty be simple modifications to that gameplay. Don’t get me wrong, that worked really well for the taxicab and Ansible dynasties, I’m just up for something different.

Ascension Address: The Pie in the Sky Keeps On Turning

Simple Simon met a Pie Man, going to the fair
Said Sir Simon, to the Pie Man, “What have you got there?”

Said the Pie Man, “I’ve got pies, man! Don’t they smell so nice?”
“Indeed” said Simon, “Now Mister Pie Man, may I try a slice?”

So the Pie Man, served Sir Simon, a slice of Banana Creame
“Wow” said Simon, “You’re quite the Pie Man, it’s like a tasty dream”

“Say” said Simon, to the Pie Man, “Will you work with me?”
“You see, I’m Simon, and I want you—Pie Man, in my bakery”

And so the Pie Man, worked with Simon, baking delicious treats
And Simon’s profits tripled that quarter due to his investment

Repeal all dynastic rules. Replace “Demon” with “Simon” and “Farmer” with “Baker” throughout the ruleset

A bunch of the past dynasties have laid out a fairly rigid gameplay structures at the start. Going to try and avoid that here and just lay down a very loose “pies/bakery” theme and see where this thing takes us. Rhyming proposals and random twists to the theme are both highly encouraged.

Wednesday, August 08, 2012

Declaration of Victory: Champion BELT

Open for more than 12 hours, quorums 4-0, the Demon voted FOR. — Quirck

Adminned at 09 Aug 2012 10:26:37 UTC

Per rule 2.8.1 Exorcism Attempt I have achieved victory.

Story Post: Successful Exorcism

Clucky has achieved victory :)

Idling

Quorum is now 3.

You would have find it quicker to make a deal…

Tuesday, August 07, 2012

Proposal: Certainty in Exorcisms

Quorums 6-0.—Quirck

Adminned at 08 Aug 2012 08:11:32 UTC

In the subrule entitled Exorcism Attempt, change “that Farmer may achieve victory” to “that Farmer has achieved victory”.

Having permission to achieve victory is not the same as having done so.

Proposal: Fast Food

Reaches quorum 1-5 and fails.—Quirck

Adminned at 08 Aug 2012 08:10:45 UTC

Repeal rule 2.3.

Since July 27th, only one player has actually been bothering with food. Untangling this would be messy, and even if that weren’t the case a mechanic that no-one is bothering with is clearly an unfun impediment.

Tuesday, August 07, 2012

Proposal: So Does Repetition

Open for more than 12 hours and quorums 4-0.—Quirck

Adminned at 08 Aug 2012 08:09:18 UTC

If the proposal “Permutations suck” passes, this proposal does nothing.

Replace the text of rule 2.8 “Sacred Things” with the following, but do not change its subrules:

There is a Sacred Word initially known only to the Demon. The Sacred Word is a four-letter English word. Each English letter that occurs in the Sacred Word is called a Sacred Letter, and any English letter may occur in the Sacred Word no more than once. Each Amulet is associated with exactly one Sacred Letter, which means that given the id of an Amulet, the Demon can name the Sacred Letter associated with that Amulet.

If the current Sacred Word contains any English letter more than once, the Demon must select a new Sacred Word. If any Amulet was associated with an English letter which no longer occurs in the Sacred Word, the Demon must tell each Farmer who had been told the Sacred Letter associated with that Amulet the Sacred Letter which is now associated with that Amulet, even if the Farmer no longer has a Manul which possesses that Amulet.

Regarding permutations, given any 4 letters but not placement, there are 4! = 24 possible “words”, of which only some with be English words. Allowing repetition and also without being given placement, there are 4!/2! * 3 = 36 possible “words”.

I don’t really like the permutations thing, since it makes getting the Sacred Word too easy (in my opinion), so this is a way to limit the possibilities without removing possible guesswork. Hopefully.

Proposal: Permutations suck

Quorums 1-4 and fails. — Quirck

Adminned at 07 Aug 2012 09:01:12 UTC

In the rule “Secret Disclosure”

replace “The Demon should then send a reply specifying the Sacred Letter that Amulet is associated with.” with

“The Demon should then send a reply specifying the Sacred Letter that Amulet is associated with and which position in the word that Secret Letter is.”

The Demon must tell each farmer who has already performed an Secret Disclosure this dynasty with the position(s) of each letter corresponding to the amulets they sent it and his earliest convince.

Apparently Quirck isn’t telling us the position of letters. Even if I get all four letters, I wouldn’t know if my A-E-N-R is “NEAR” or “EARN” and would need to spent two weeks to guess both. Thats stupid.

Also my letter is an E. If we all post our letters we can maybe figure out that there is only one possible word they make and then someone who has the first or last letter can send a ton of manuls to the other guy who has the first or last letter and so we can end this boring dynasty.

Saturday, August 04, 2012

Proposal: Path to the Victory, take two

Open for more than 12 hours, quorums 4-0. — Quirck

Adminned at 05 Aug 2012 14:50:14 UTC

Add a new rule named “Sacred Things” with the text

There is a Sacred Word initially known only to the Demon. The Sacred Word is a four-letter English word. Each English letter that occurs in the Sacred Word is called a Sacred Letter. Each Amulet is associated with exactly one Sacred Letter, which means that given the id of an Amulet, the Demon can name the Sacred Letter associated with that Amulet.

Add a subrule to this rule named “Exorcism Attempt” and saying

As a weekly action, a Farmer may perform an Exorcism Attempt by sending a private message (PM) to the Demon with the topic “Exorcism Attempt” specifying a four-letter English word which he believes is the Sacred Word. If the Farmer names the Sacred Word correctly and at the time the PM is sent his Manuls possess at least one Amulet associated with the first letter of the Sacred Word and at least one Amulet associated with its last letter, the Demon should announce that Farmer’s name in a blog post headed “Successful Exorcism”, and that Farmer may achieve victory. Otherwise the Demon should send a reply specifying that the Exorcism Attempt has failed.

Add a subrule to this rule named “Secret Disclosure” with the text

As a daily action, a Farmer may choose an Amulet possessed by his Manuls and send a private message to the Demon with the topic “Secret Disclosure” containing the id of that Amulet. The Demon should then send a reply specifying the Sacred Letter that Amulet is associated with.

With some more definitions :) If you wish to clarify the wording, please suggest or propose your alternatives.

Friday, August 03, 2012

Now that a week has passed

Murphy becomes inactive. Quorum drops to 4.

Thursday, August 02, 2012

Proposal: Path to the Victory, take one

Self-Killed—Quirck

Adminned at 04 Aug 2012 03:45:31 UTC

Add a new rule “Exorcism” with the text

As a weekly action, a Farmer may perform an Exorcism Attempt by sending a PM to the Demon with the topic “Exorcism Attempt” specifying a four-letter English word which he believes is the Sacred Word. If the Farmer guesses the Sacred Word correctly and at the time the PM is sent his Manuls possess at least one Amulet associated with the first letter of the Sacred Word and at least one Amulet associated with its last letter, the Demon should announce that Farmer’s name in a blog post headed “Successful Exorcism”, and that Farmer may achieve victory.

Add a new rule “Secret Disclosure” with the text

As a daily action, a Farmer may send a private message to the Demon with the topic “Secret Disclosure” containing the id of an Amulet possessed by one of that Farmer’s Manuls. The Demon should then send a reply specifying the Sacred Letter the Amulet is associated with. A Sacred Letter is one letter from the Sacred Word. Each Amulet is associated with one Sacred Letter, and this association does not change with time.

 

As if everybody was waiting for it…