Wednesday, February 01, 2006

shopping

The Lone Amigo is a giant among pirates and I want to follow his example, so I go Ashore and buys a tricorn hat. And then I scurry back to the Crew’s Quarters.

Duel with Excalabur

Well, ‘twas an honorable duel, but in t’ end, I managed t’ best Excalabur and take ‘is ‘and for me private collection.

I declare meself First Mate of t’ Inquisitor!

Duel with Mescad

Yarr, you guessed it, seein’ that no-good slimy Mescad jus’ sittin’ there on th’ Maindeck, wi’ out even a swig o’ rum in hand, just put me in such a furious rage, I smashed ‘is ‘ead in.

Off t’ the Quarterdeck!

Duel with Hix

Seein’ that Hix was still drunk from t’ pillagin’ at t’ port, and was insultin’ me ol’ mother, I be cuttin’ him up somethin’ fierce.

Down to the Maindeck.

Duel With Rodney

Well, while ashore, cap’n, I ran into that slimy Rodney wi’ an octopus on ‘is shoulder. Seein’ that, as I be knowin’, octopus is terrible luck, I tried t’ skewer t’ beast with me cutlass. Knowin’ me, I misses and cuts up Rodney’s face real pretty.

I’m up to the Fo’c's’le’deck.

Tricorns Ahoy!

Yarr, I be movin’ ashore to buy meself a new hat.

Obligatory movement post

Yarr, I went ashore to buy some motley.  Now I’m on the Forecastle Deck.  Matey.  Yarr.

Proposal: Scurvy Dogs

Enacted, after it timed out (9 FOR, zero AGAINST).—Kevan

Adminned at 02 Feb 2006 21:01:28 UTC

If Scurvy exists, change its effects to:-

When a Swashbuckler gets Scurvy, they lose 1 GPS (they gain 1 GPS when they’re cured). If you’ve got Scurvy, you can’t regain GPS in Crew’s Quarters.

And add a new Motley effect:-

Citrus fruits: Any item of citrus fruit may be eaten, removing it from the eater’s Motley - if they had Scurvy, it’s cured.

Proposal: Me eyes! Me eyes!

Enacted, timed out 9-0.—Kevan

Adminned at 02 Feb 2006 21:01:01 UTC

If the Proposal titled “Scourge of the Seas” failed, this Proposal does nothing.

In the subrule to rule 2.8, change

Two wooden eyepatches: GPS becomes zero and may not be changed until one of the wooden legs is removed.

to

Two eyepatches: GPS becomes zero and may not be changed until one of the eyepatches is removed.

Also, name that subrule Special motley. If Josh explicitly mentions another name for that rule in a comment to this proposal, name it thusly instead.

Moving + duel

Arr, I be at the quarterdeck


Arr, Excalabur poked me eye out with eir trusty cutlass. Ye be a mighty duelist, matey!


I’ll be at the crew’s quarters if any of ye need me, getting me one of those spiffy eyepatches!

Proposal: Scourge of the Seas

Timed out, passed 7-3. Josh

Adminned at 02 Feb 2006 05:21:12 UTC

The more distinctive a pirate’s image is, the more legendary he becomes. Remove the following from rule 2.8:

A Swashbuckler with two wooden legs or two eyepatches has their GPS permanently reduced to zero. A Swashbuckler may never have more than two wooden legs, more than two hooked hands, or more than two eyepatches.

Add a sub-rule to the same rule:

Certain Motley, or combinations of Motley, have certain effects as long as they are true:
Scurvy: When a Swashbuckler gets Scruvy, they should role a DICE, of the number of their choice, in the GNDT. If the result is even, it is permanently added to their GPS. If it is odd, it is permanently subtracted from their GPS. Scurvy should be tracked in the GNDT as ‘Scruvy (y x)’, where y is either ‘-’ or ‘+’ as appropriate, and x is the result of the dice roll. Scurvy cannot be removed by visiting the sawbones, but may be contracted more than once.
Two wooden legs: GPS becomes zero and may not be changed until one of the wooden legs is removed.
Two wooden eyepatches: GPS becomes zero and may not be changed until one of the wooden legs is removed.
One eyepatch, one wooden leg, one parrot: Must be refered to in all Blognomic posts with the honourific ‘Long John’; GPS +3
One eyepatch, blue beard, tricorn hat: Must be refered to in all Blognomic posts with the honourific ‘Bluebeard’; GPS +5
Albatross, scurvy, chest scars: Must be refered to in all BlogNomic posts as ‘The Ancient Mariner’; GPS -4

The Captain may add to this list at any time.

Amend the following in Rule 2.9:

Whenever the mood takes him, the Captain may post to the weblog announcing an exciting piratical Adventure - a raid or a treasure dig or any such escapade - with a level of Danger, a Location and a doubloon- or motley-measured Reward of his choosing.

Hand me the grog

I be headed to the Crew’s Quarters to drink me some grog and drown me sorrows. Yarr!

Monday, January 30, 2006

Proposal: Quiet, Too Quiet

Self-killed. Experimentally failed by Josh.

Adminned at 31 Jan 2006 16:01:48 UTC

[ Sometimes the captain sends the ship to find Adventures, but sometimes the Adventures come to the ship… ]

In Rule 2.9 (Adventures), replace “Whenever the mood takes him, the Captain may post to the weblog announcing an exciting piratical Adventure” with

If a Swashbuckler is on deck, or in the Crow’s Nest, then they may post to the weblog announcing an exciting piratical Adventure

Replace “the Captain may declare the Adventure over” with:-

any Swashbuckler may declare the Adventure over

Also add:-

Only a single Adventure may be in progress at any given time.

Saturday, January 28, 2006

Beautiful Plumage

Arr, the Inquisitor be docked? Then I be heading Ashore to pick myself up a fine Norwegian Blue from the local pet emporium, and a couple o’ bags o’ millet, before heading back to me quarters.

Saturday, January 28, 2006

Port!

Ok, since I’ll be gone this weekend, I’ve decided to dock at port. Feel free to do what ye like, except plunder.

EDIT: Arrr, I be really wanting t’ leave now, but we still got some swashbucklers ashore.

Plunder Over

Arr, the total Reward ended up being 99 doubloons!

So, Floor(99/13)=7, and I get the remainder o’ 8 doubloons.

Purplebeard, Rodney, smith, predisastered, Hix, Excalabur, Tagone, The Lone Amigo, Angry Grasshopper, Kevan, Josh, n’ Igthorn all receive 7 doubloons.

The Captain o’ this ship receives 13 doubloons.

Moving

To the crew’s quarter, where i’ll have some rum.

Friday, January 27, 2006

G’night

To the Crew’s Quarters

A Duel wi’ Josh

Well, I decided t’ cut up the new cabin boy a bit, show ‘im who’s boss’n'all.

After t’at, I be retirin’ t’ the Crew Quarters for a swig o’ rum.

Repairs in GNDT

A while back, that addlepate Tagone dared challenge me upon the shores were I was a-plunderin’.  It was a long battle, but I won—learned a few new tricks, too.  So then Angry Grasshopper comes up, thinking I’ll be easy pickins after what happened last time between the two of us.  E mustn’t ‘ave seen my last fight, because e underestimated me, and challenged me after I told em what I thought of that dumb eyepatch.  I held back for a while, and eventually, AG declared victory.  As E was walkin’ away, I heard him mutter something about a “close call,” and “good thing e didn’t roll even a single extra point.”  I figured then that the time was ripe to really finish this duel.  I knocked em senseless as e was leaving, with a nice solid blow which had every chance of succeeding, but could not seriously injure em in any way.

Now I be off to the Maindeck

Worship of false idles

Yarr, me overseas plunder is all dried up, so I be returnin’ here for more booty, etc.

Quorum remains 9.

ps I cannot for the life of me get myself into the GNDT. There’s only so many things I want to prod for fear of breaking everything. Is there a user manual anywhere about?

Thursday, January 26, 2006

Proposal: It beats working

9-2. We’ll see how this works. —Excalabur

Adminned at 26 Jan 2006 19:54:11 UTC

Add a sub-rule to Gambling called Wagering on Proposals:-

Any Swashbuckler may put any number of wagers on whether a pending proposal will pass or fail.

Proposal: It don’t work that way, matey

9-0.  Reaches quorum, enacted by Excalabur.

Adminned at 26 Jan 2006 19:46:58 UTC

I think the current wording in the Gambling rule would allow Swashbucklers to to hedge their bets and get all their doubloons back.

In the Gambling Rule change this:-

First, every winning Swashbuckler gets back what e paid in ...

to :-

First, every winning wager is paid back to the Swashbuckler who made it ...

Arrr & Arrr

I be heading ashore for a bit of plunderin’ and pillagin’, then back to the crew’s quarters to await me share of the loot.

Going Ashore! Then coming back to the Crew’s Quarters

For plunder! And dueling!

I’ve got my hands full of goodies from town and am on my way back to the Inquisitor when I be meetin’ up with Hix. I tell ‘em it’s a nice day for a good plunder, an’ then he makes a quip about me eye! Well, I let him have it—any of you cusses be makin’ light of me eye and I’ll be getting back to ye about it, right after I get back to Excalabur.

I think I’ll rest the night in the Crew’s Quarters, after that hard day of looting.

Double Action

Avast, I move t’ the Quarterdeck.


Duel with Excalabur!

Arr, e put up a good fight, n’ I would’ve sustained an injury, had it not been for me marvelous Captaining skills.

E’s a good fighter, and I don’t know if I’ll be challenging ‘em until we set sail for the Spanish Main.

On a related note, me navigation skills tell me that we be somewhere in the Atlantic.

coming aboard

Yarr, since I be missin’ me other leg now, I be coming back aboard to the main deck. I’ll be workin’ on me scrimshaw.

Getting some R and R

After having been viciously kicked in the tadgers by Excalibur I shout at him to make a sexual departure and crawl my way to the crew’s quarters to nurse my wounded ego. Arrrrr! Billions of Blue Blistering Barnacles!

Duelin’ while Ashore

I accidentally plundered Mr. Predisastered’s other leg…

To Shore!

I be movin’ ashore t’ plunder th’ town, yarr.

I have determined my next move

The Newest Crewmember seems to be too big for his britches.

So I moves back aboard the Inquisitor, and inquire why that would be.  He got a little sad, and tried to make some excuses, but you know that’s hardly piratical—I think he might be a spy from the Navy!

Anyhow, I’m a headin’ to the Quarterdeck to find out who’s steerin’ this boat.

Crew quarters

I be going back to the crew quarters for tea and ship’s biscuits.

duelling

While ashore, I see Hix definately plundering something that should have been my plunder. So I walk over to ‘im to ask im’ what he’s doing, but somehow he gets the better of me and injures me with hes cutless.

Ashore

I be ashore plundering me heartys.

Movin’ ashore for PLUNDER

As Predisastered just beat up one of the crew, we better teach ‘im a lesson!  Unfortunately, I inflict no lasting injuries upon him to remind him of his foolishness.

Now to ponder my next move..

moving

I be going on to the main deck, arrrr.

crawling to safety

Arr, I knew I shouldn’ta loitered on Shore. Back to the Crew’s Quarters for me.

Duel ashore

Aye, me and Smith got to fightin’ o’er some loot, so I went after the scurvy seadog with me cutlass. He be tought a thing or two, matey.

Moving+duel

Arr, I’m at the main deck.


Arr, Mescad defeated me (4 for both of us).


Arr, I’m at the crew’s quarters

Adventure: Plunder I

Ahoy! I now give ye all permission, now that I’ve decided to set anchor and dock at port, to go ‘round the town and take what ye can!

I don’t even have t’ declare t’ me crew that we’re at port, cos’ arrr, that legislation ‘asn’t passed yet!

Plunder that booty, arrr! This is what being a Swashbuckler is all about! And ye are all capable of it, I know. This be one o’ the most basic things of being a pirate, matey!

Danger: 1
Reward: 80+DICE40
Location: Ashore

Tuesday, January 24, 2006

Proposal: The Buddy System

3-8 against. timed out, failed.  Excalabur.

Adminned at 26 Jan 2006 17:48:33 UTC

Add a new clause to the rule Dueling:

===The Buddy System===

Two or more Swashbucklers may form a Band, if all Swashbucklers consent, by posting notice on the front page. A Swashbuckler may be a member of one one Band at a time. Any Swashbuckler may leave eir Band by posting notice to the front page.

If a Swashbuckler is fighting a Duel that e did not initiate in a Location in which other members of eir Band are present, the initiator of the Duel must roll against the sum of all GPS scores of those Band members present.

Example: Pirate A is dueling against Pirate B, who is in a Band with Pirates C and D. C and D are in the same Location as B. For the purposes of that Duel, A must treat B’s GPS score as the sum of B’s, C’s, and D’s GPS.

I wonder if The Lone Amigo will vote yes on this? ;)

New ship mate

Ahoy!  Permission t’ come aboard, Cap’n?

to the holds

Yarr, I be makin’ fer the holds. I be searchin’ fer that cask o’ grog.

Tuesday, January 24, 2006

What Be That Noise?

Arr, it sounded like someone screamin’ and fallin’, just behind me. Perhaps that be what ninjas sound like. But the crew be back aboard with the booty, now, so I be headin’ back to me quarters for some shut-eye.

Proposal: These Be No Orders o’ Mine

10-0, reaches quorum. Enacted by Captain Elias o’ the Inquisitor.

Adminned at 25 Jan 2006 16:09:38 UTC

Remove the following sentence from the Ruleset:

Any Swashbuckler Dueling with the Captain must engage (Duel) all other Swashbucklers in the same Part of the Ship after the Duel, even if this increases the initiator’s number of Duels for that day above Quorum.

Treasure Dig Finished!

Ahoy! Only five Swashbucklers managed to help with the retrieval of me Treasure! Arr, I thought it’d be easier, but maybe all ye need is some motley.

Kevan, Purplebeard, Rodney, The Lone Amigo, and meself all receive eight pieces o’ eight.

Proposal: Care to put some doubloons on that?

8-0.  Timed out, enacted by Excalabur

Adminned at 25 Jan 2006 12:04:10 UTC

And add a rule. Gambling:-

Pirates enjoy gambling with eir Booty. This is done Wagering in the comments of posts specified in this rule. Wagers must include a predicted outcome and an amount of Booty which is immediately paid into the Pot. This amount cannot be more doubloons than the betting Swashbuckler owns.

On the resolution of a Post with wagers on it, the Booty in the Pot is redistributed to the Swashbucklers who predicted the outcome correctly. First, every winning Swashbuckler gets back what e paid in; then the remainder is divided in proportion to the size of each winning wager to the total of all winning wagers, rounded down to the nearest doubloon (floor function). Leftover doubloons go to the Swashbuckler who processed the Post outcome and distributed the winnings.

We can come up with all kinds of things to gamble on. I’m doing duels in my next proposal. Here’s an example of dividing the Pot:

Three Swashbuckers bet on the outcome of a duel initiated by The Lone Amigo against Excalabur:

Alfred’s Wager: The Lone Amigo, 5
Boris’ Wager: The Lone Amigo, 10
Cuthbert’s Wager: Excalabur, 8

If the Lone Amigo wins the duel:
Alfred gets back 5 + 2 (5 wagered/15 total winning wagers* 8 remainder, round down)
Boris gets back 10 + 5 (10 wagered/15 total winning wagers * 8 remainder, round down)
Cuthbert gets nothing
The processor of this duel (The Lone Amigo) gets the leftover doubloon.

If Excalabur wins the duel:
Alfred gets nothing
Boris gets nothing
Cuthbert gets 8 + 15 (8 wagered/8 total winning wagers * 15 remainder)
The processor of this duel (The Lone Amigo) has no leftover.

Arr, Beating That Oxymoron of a Name Down.

Arr, that Lone Amigo’ll soon be the Scourge of the Seven Seas if I don’t put a stop to this.

So, I was shivering me timbers on the main deck, when I spotted The Lone Amigo surrounded entirely by what appeared t’ be landlubbers, as none o’ them had any Pirating Skill whatsoever! I figured e had been buggering the GPS out o’ them, so I needed to put a stop to that, arr. It was a good time t’ show that guilty scoundrel what happens when ye beats up on yer shipmates.

So, this time I buckled me swash, and I don’t like ‘aving t’ do this t’ The Lone Amigo, so much, but it was a good fight, and e barely escaped without injury.

Proposal: He’s got a vicious left-hook, har har

Timed out, 4-6. While not technically a filibuster, that was a smart move, Excalabur. -Elias IX

Adminned at 25 Jan 2006 15:42:10 UTC

If the Proposal titled “Care to put some doubloons on that?” failed, this Proposal does nothing.

Add a sub-rule to Gambling called Duel Wagers:-

Any Swashbuckler may put a wager on the outcome of a duel which e is not a party to, naming eir predicted winner of the duel.

Change this line in Duelling:-

To do so, e must make a post to the front page containing the name of eir opponent, the location onboard the ship, and the outcome of the duel, preferably with some descriptive text.

to:-

To do so, e must make a post to the front page containing the name of eir opponent and the location onboard the ship. E may allow up to 24 hours to give time for wagers to be placed before determining the outcome of the duel, which should be given in the comments to the Duel, preferably with some descriptive text. The duel still occurs in that location of the ship, even if the Swashbucklers have since moved.

R and R

I’m going back to me quarters, for some rest.

Crow’s nest duel

After climbing up into the Crow’s nest, I found Kevan looking intently out to sea. In a moment of meaningless violence, I charged at Kevan with me cutlass drawn with the intention of slicing him into ribbons (no offence matey).

However Anyone who’s ever tried charging at someone in a crow’s nest, will know that there’s not much room to move about, so I ended up tripping and falling back down to the deck. Somehow I managed t’ survive without a scar.

To the Crew’s Quarters

Think I’ll head back to the Crew’s Quarters, it be getting a crazy in the Holds. I’ve got some schemin’ to do…

Nothing meaner than a cornered rat

Seein’ as he’d do the same for me, I headed down to the Holds to kick Angry Grasshopper while e was down. It turns out he was in a foul mood, after bein’ beaten a few times too many today, and he kicked me back—right in the barnacles.

Arr, I’m goin back to the Crew’s Quarters before another member of this bloodthirsty crew decides to take a body part that I’d rather keep. We need to find some other amusement around here!

Gazing Down

Arr, the crew be taking a long time to dig that treasure out. I be heading up to the Crow’s Nest to see what be going on.

Stance of the Broken Grasshopper

Well, hearin’ a commotion in the Holds, I dashes off down to see none other than Angry Grasshopper ‘imself out cold on the floor. So, I decides to help ‘im up, but what do ya know, the drunk is so slippery he drops right out of me arms back onto the deck.

Ah well. I guess I’ll leave ‘im there. I’m back up to the Maindeck, t’ see if the captain needs a hand.

Proposal: Shore Leave

9-0.  Timed out, and all that jazz—Excalabur

Adminned at 25 Jan 2006 11:59:33 UTC

If Port passed, reword the “Port” rule to:-

If The Inquisitor is not currently on an Adventure that requires leaving the ship, then the Captain may declare in a post that the ship is docking at a Port.

While The Inquisitor is at port, Swashbucklers may move Ashore. Those that are Ashore are then able to:-

  • Spend their Booty - 8 doubloons buys them any item of Motley they desire.
  • Visit the Sawbones - 8 doubloons allows them to remove any one item of Motley they have gained through Injury.

No Boarding Adventures may be announced while The Inquisitor is at port. Once all crew are back aboard the Inquisitor, the Captain may set sail by announcing this to the weblog.

Remove the paragraph beginning “Swashbucklers with booty to spare” from Rule 2.8 (“Motley”), and add the following to the end of the first paragraph:-

Motley can be purchased at Port, or acquired as a result of Injury.

Lootin’ the loot

I hears people have been rummaging down in the holds.  They better not have been rummaging in my stuff, or they’ll be plugging shot-holes with their ‘eads.

In any event, I meanders down there, and who do I see?  The pirate named after an insect.  Ha!  So I try bashing his ‘ead in!

Well, that didn’t go so well, but I did poke his eye out, and that’s what counts, right?

Afterwards, I swagger back to the crew quarters, so that everyone may admire my pirating skill…

I be moving

I moves to the maindeck. 

And WHO do i see there?  Igthorn. 

he’s bin stanin’ there fore days, ‘e ‘as.  Must be up to no good.

So I gives him a good pounding, I does!  Like I dropped him from the yard, he goes down like a sack of bricks.  Now e’s gotta move. 

And I ponder my next move..

Monday, January 23, 2006

Proposal: Curses!

Vetoed by our fearless leader. —Excalabur

Adminned at 25 Jan 2006 11:56:35 UTC

Add the following rule under the name “Curses”

If a Swashbuckler is reduced to 0 GPS by another Swashbuckler, they may inflict a curse on that Swashbuckler by making a post to the blog with a title that begins “Curse of”. The post will specify a specific set of circumstances under which the cursed Swashbuckler will take a DICE5 penalty to their GPS. After those circumstances have been met, the curse expires. A curse also counts as an item of Motley for the cursed Swashbuckler.

Yarr! The world be slidin’ towards the bottom o’ Davy Jones Locker, but it not be slidin’ fast enough, me hearties!

Off to the Crew Quarters

Yarrr, that damn drunken Scotsman may be a braggart, but he not be a fool. Those pipes’re nowhere to be seen, so I be off to th’ Crew Quarters. Yarr.

Duelin’ with Igthorn

After seein’ that scury Igthorn best me matey Purplebeard by cheatin’ in a duel, I sees it as me duty to show ‘im what real duelin’ is all about.

Then, after I scraped ‘im up, I be off down to the holds. Somethin’ about the sound o’ hornpipes…

and a botle of rum

After losing me leg in the treasure dig, I shift meself to the crew’s quarters for a swig o’ rum.

moving

I be moving to the crew’s quarters, t’ see if I can get some rum.

Proposal: Port

More or less 11 for to none against.  Reached quorum, timed out, enacted by Excalabur.

Adminned at 25 Jan 2006 11:52:33 UTC

After seeing the rule “Healing at Port” I thought it was time for a port to actually exist.

Enact a new rule named “Port” stating:

Whenever The Inquisitor is at sea The Captain may declare in a post that The inquisitor is moving to port. After the declaration the captain may not declare new adventures and no swashbuckler can join an ongoing adventure already declared by The Captain.

While The Inquisitor is at port, swashbucklers may trade booty for various goods and services, The Captain may also declare in another post that The Inquisitor is moving back out to sea, at which point adventures, become available again.

Also if the proposal “Healing at Port” fails replace the sentence:

cashing in 8 doubloons’ worth of booty allows a swashbuckler to add a single item of their choice to their Motley.

In the rule “Motley” with:

cashing in 8 doubloons’ worth of booty at port allows a swashbuckler to add a single item of their choice to their Motley

The other goods and services can be specified in later rules.

Heading to the Crew’s Quarters.

I’ll be aheadin’ to the Crew’s Quarters. Those Ninjas have to be around here somewhere…

Moving to Main Deck

Yarr, I need to meet me new recruits.

Duel on the main deck

Arrr, me hearties. That Igthorn be a fine shashbuckler, he be. I challenged him to an honest duel, and shiver me timbers if ‘e didn’t thrash me.


I’m stumbling towards the crew’s quarters now. I’ll prove to all of you that I’m not a scurvy land-lubber, mateys. I’ll prove ya later…

The main deck

I’m off to the main deck, mateys.

Proposal: Healing at Port

1-8.  Timed out, failed by Excalabur

Adminned at 25 Jan 2006 11:51:27 UTC

Replace the sentence in the “Motley” rule,

A Swashbuckler with two wooden legs or two eyepatches has their GPS permanently reduced to zero.

with

A Swashbuckler with two eyepatches has eir GPS reduced to zero for as long as e has two eyepatches. When e has replaced at least one of those eyepatches with an Eye, eir GPS initially remains at one, but e can start increasing it once again. If that Eye is Glass and Functional, e may increase eir GPS only up to 5. If that Eye is Fleshy and Functional, e may increase eir GPS without bound.

Add the following to the end of the second paragraph of the “Motley” rule:

For twenty doubloons, any Swashbuckler may replace one of eir eyepatches with an Eye (Glass, Functional). For thirty-five doubloons, any Swashbuckler may replace one of eir eyepatches with an Eye (Fleshy, Functional). These actions shall be reported in a post to the Blognomic home page.

Add the following to the end of the fourth paragraph of “Motley”:

Both of Eye (Glass, Functional) and Eye (Fleshy, Functional) may be traded with another Swashbuckler in exchange for an eyepatch, if both agree to the trade and make this known in a post to the Blognomic home page. Any eye with the characteristic of (In Hand) may be given freely to another Swashbuckler.

Between the fourth and fifth paragraphs of “Motley”, add the following:

Any Swashbuckler may make the following trades, as well as their respective vice versa trades:
*1 ‘’‘Eye (Glass, Functional, In Hand)’‘’ and 1 ‘’‘Eyepatch (Left)’‘’ for 1 ‘’‘Eye (Glass, Functional, Left)’‘’
*1 ‘’‘Eye (Glass, Functional, In Hand)’‘’ and 1 ‘’‘Eyepatch (Right)’‘’ for 1 ‘’‘Eye (Glass, Functional, Right)’‘’
*1 ‘’‘Eye (Fleshy, Functional, In Hand)’‘’ and 1 ‘’‘Eyepatch (Left)’‘’ for 1 ‘’‘Eye (Fleshy, Functional, Left)’‘’
*1 ‘’‘Eye (Fleshy, Functional, In Hand)’‘’ and 1 ‘’‘Eyepatch (Right)’‘’ for 1 ‘’‘Eye (Fleshy, Functional, Right)’‘’

After that successfull bit o’ work…

I be headin foreward to the crew’s quarters for a bit of a nap.  Wake me when it’s my watch.

Duel the second!

Comin’ down the ladder from the foredeck, I sees Chronos Phaenon standin’ there.  Now I owes him a ‘favour’, so I gets out me fid, and I pokeses him with it. 

Well, apparently i poked him too hard, because he went down in a heap.  I hadn’t even started fighting yet!

Revenge!

I wanted revenge on The Lone Amigo for what happened earlier between us, so I went back to the last place I saw him (the Holds) and picked a fight with the first fowl-smelling pirate I ran into.  I got clobbered by Angry Grasshopper, though I suspect he went easy on me when he noticed how pitiful my attack was.  I’d better go back to my keg’o'rum in the Crew’s Quarters.  She’s the only one aboard this stinkin’ vessel who doesn’t hate me.

Headin’ to the Maindeck

Having defeated two of my fellows in duels on the fo’c's’le, I be headin’ towards the stern.  First stop: Maindeck.

moving on

Yarr, the Main Deck be holding a fair sight o’ swashbucklers, so I be shiftin meself to the scurvy quarterdeck.

in crew’s quarters

Sorry Cap’t'n, I can’t finish swabbing the deck before it becomes bloodstained from a new duel. I’m going to the crew’s quarters for some shut-eye… and I’ll keep a knife in me hammock!

Duel on the Maindeck

So, me and WildCard were tumblin’ the bones, jus’ a friendly game o’ dice, when he rolls a triple six three in a row! I be seein’ this, and wonderin’, an’ then I see’s that he’s gorn an’ changed the dice on me! So I challenges the scurvy cheat to a duel, an’ with one mighty sweep o’ me fist, I knocks ‘im cold.

Up to the Main Deck

Yarr, I be standin’ at ready on the main deck.

duel on the forecastle deck

I went up onto the fo’ca’stle deck and I found Excalabur up there clearly planning a mutiny. Ever loyal to the captain I attacked Excalabur with a karate chop, then I remembered that the ninja rule had never been passed, so Excalabur ran me through with a belaying pin.

forecastle deck

arrrr I be moving to the forecastle deck.

Sunday, January 22, 2006

Proposal: Blow The Man Down

Passes 8-1 (timed out). Enacted by smith.

Adminned at 25 Jan 2006 10:48:47 UTC

[ I shouldn’t have really used the multiple-die mechanic when nothing else does, that it’s easier to roll XDICEY in the GNDT than add them manually. ]

In the “Duelling” rule, replace…

If either Swashbuckler rolled more than one five, then the opposing Swashbuckler sustains one Injury, rolled by whoever initiated the Duel.

...with…

If the victor beats the loser by ten points or more, then the loser sustains one Injury, rolled by whoever initiated the Duel.

Duel on the Main Deck!

What a beautiful day for piracy on the high seas!

So I’m on main deck, watching the hands at work, when I see Quazie seated on a barrel, eating at some strange orange fruit. I ask him every so politely upon what he’s dining, and he tells me I was born out of wedlock, and that I can’t have one of his tangelos! He says he’s got a whole secret hoard of them, somewhere in the Hold, there, and that he’s a smuggling them across the seas.

So naturally I congratulate him on his new partnership, and tell him what my portion ought to be, and he tells me to (unprintable) (unprintable) (unprintable) myself.

As I’d had enough of such unfounded, misplaced aggression on this ship, I kicked his barrel over, clouted him good, and took his tangelo—that’ll learn him that violence does you no good.

I’m off to the Hold, I gotta be lookin’ for something. I must’a misplaced something of mine in the Holds.. yeah, a set of me hornpipes, it was..

To the Main Deck!

An’ that’s where I am now.

Makin’ a fool of myself in the holds.

So I meandered on over to the holds hopin’ fer a fight when I saw that scalywag, The Lone Amigo, all pretendin’ e’d just lost a duel.  I figured I’d play along and let him think I believed his story, but I guess I was overconfident—he whupped me pretty bad, and I didn’t even get a cool scar.  I went back to sulk in the Crew’s Quarters.

Um

Proposal: X Marks the Spot

posted by Kevan at 21 Jan 2006 02:11:52 am UTC

Passed 9-0, reaches quorum. Enacted by Angry Grasshopper.  Adminned at 21 Jan 2006 08:41:52 pm UTC

Is my clock buggy, or is there something bad (read: illegal) going on?
In any case, the Ruleset wasn’t quite amended correctly:  see the beginning of the second paragraph of rule 2.9

Proposal: NINJA ALERT!

Arr, self-killed. Maybe there be some other explanation for what Rodney saw.—Kevan

Adminned at 21 Jan 2006 19:22:08 UTC

Last night, after everyon’ had gon’ to bed, I was just getting up take to a swig o’ me rum, when I heard a thump behind me. Turning around, I saw somethin’ that mad me gasp in horror! A Shuriken had imbedded itself where me head used to be! This can only mean one thing: NINJAS!

Enact a new rule named “Ninja-o-meter” with the following text:

There may be Ninjas secrectly onboard the Inquisitor. The level of Ninjas are tracked by Ninja-o-meter. The Ninja-o-meter has 5 levels, as follows:

1: Arr! there be only 1 Ninja onboard or none at all.
2: There be between 2 and one forth of the crew.
3: There are greater one forth of the crew and no more than Quorm Ninja on board.
4: There are greater than Quorm Ninja on board.
5: Everyone is Ninja!

The Ninja-o-meter is currently set to 1.

THis isn’t really historically accurate. But it doesn’t seem that we’re going for historical accuracy here.

gndt stuff

Perhaps I shall not move to the scurvy Quarterdeck, as I have not received an gndt password, matey. Yarr.

where did I go?

Yarr, I be moving to the quarter deck, matey.

Duel In The Holds

Arrr, The Lone Amigo needs punishment for eir dastardly deeds. Avast, ye can’t go beatin’ up on me crew like that, unless ye’re me, and that’s that.

So I saw ‘em in the Holds, and I pulled out me cutlass and challenged ‘em to a duel. I won, eh? It looks like ‘e just fell down after ‘e saw me cutlass, as ‘e don’t even have a scratch on ‘em. Yarrr, that’s what ye get for buckling yer swash too many times with yer shipmates.

Moving! T’ tha ‘olds.

In the Holds, I now be.

Duel on the Fo’c's’le Deck

So I’m about the bow, up on the Fo’c's’le, and there I see Excalabur standing, makin’ some notes in that book o’ his and looking distracted. I figure it being nighttime, and I feeling a bit philosophical myself, I’d ask him some questions about life, the world, and piracy on the high seas, but then he starts raving about some pagan nonsense about hamiltonian mechanics, manifolds, and linear functionals!

I tell ‘em that I won’t hear any of his devil worship, no sir, but he won’t stop, so I take a swing at him with my tankard. He must be in league with the Prince of Lies, though, ‘cause he thrashed me sound while he was raving nonsense at me!


I’m going to play my pipes and sit in the Crew’s Quarters, and if that devil The Lone Amigo so much as sticks his ugly mug through the door, I’ll slice ‘is nose off, I will.

Fo’c's’le Deck

Taking me stroll about the ship, yo ho, heh, up on the Fo’c's’le Deck.

Leaving the Holds

Garrh, Amigo, ye scurvy dog, no wonder they be calling ye “The Lone” when ye can turn on your shipmates like that.

So I be hobbling off to the Crew’s Quarters for a tot of grog.

Duel in the Holds

So, I be off to the Holds, mindin’ me own business, when this bloody keg falls off a shelf and knocks me flat against the deck. So I gets up, and who be standin’ round but that landlubber Kevan! So I gets out me cutlass and give ‘im a good cuttin’.

Proposal: Arrr, Me Heart!

Reached quorum - eight votes to two. Enacted by Kevan. Arr.

Adminned at 21 Jan 2006 19:00:35 UTC

Enact a new rule, “Injury”:-

Brave or careless Swashbucklers may sustain Injuries in Duels, or during Adventures, and acquire status-symbol prostheses as a result.

Upon being Injured, the Swashbuckler responsible for the injury should roll a DICE8 to see where the hit was taken, and what Motley the victim gains from it:-

  1. Left Eye. Victim gains an Eyepatch (Left).
  2. Right Eye. Gains an Eyepatch (Right).
  3. Left Leg. Gains a Wooden Leg (Left).
  4. Right Leg. Gains a Wooden Leg (Right).
  5. Left Hand. Gains a Hook (Left).
  6. Right Hand. Gains a Hook (Right).
  7. Face. Gains a Facial Scar.
  8. Body. Gains a Chest Scar.

The injured Swashbuckler is given their Motley immediately. If a rolled injury would give a Swashbuckler a specifically-located item of Motley they already possess (with the exception of Scars), then the injury instead has no effect, the victim being saved by their prosthesis.

In Rule 2.9 (“Adventures”), replace “and lose 1 GPS” with:-

and lose 1 GPS (and also sustain an Injury, if their roll was more than twice their initial GPS)

Reword Rule 2.4 (“Swashbuckling”) to “Duelling”, then add a paragraph after the first:-

If either Swashbuckler rolled more than one five, then the opposing Swashbuckler sustains one Injury, rolled by whoever initiated the Duel.

Unless A Fairer Fight passed, in which case add this paragraph instead:-

If the victor beats the loser by six points or more, then the loser sustains one Injury, rolled by whoever initiated the Duel.

Off to the crew’s quarters

I’m in the crew’s quarters, licking me wounds. I’ll get that scurvy land-lubber, I will…

Crews Quarters

I be movin’ to the crews quarters for some rest.

Into the Holds

Arr, I be heading down into the holds to hang me spade up.

crew’s quarters

What are ye, land lubbers? There is no dueling in the crew quarters. Nor may Elias enter the quarters, as he has the highest GPS.

Saturday, January 21, 2006

Going to the head

I’m a headin’ to the bow for some..business.. 

Location now the fo’c's’le

Proposal: X Marks the Spot

Passed 9-0, reaches quorum. Enacted by Angry Grasshopper.

Adminned at 21 Jan 2006 12:41:52 UTC

[ Tidying up locations a bit, and using them in Adventures to track who’s where. ]

Reword Rule 2.2 (“The Ship”) to:-

The Captain and his crew ply the seas on the Inquisitor, a schooner of ninety feet, two masts, and a deck of cannon. There are several locations on or around the ship:-

  • the Captain’s Quarters - only the Captain may be in the Captain’s quarters, unless he details circumstances under which a Swashbuckler may move there
  • the Forecastle
  • the Holds
  • the Crow’s Nest
  • the Crew’s Quarters
  • the Main Deck
  • the Forecastle Deck
  • the Quarter Deck

There are also off-ship locations which may only be moved to if an Adventure is in progress that involves that specific location.

  • Ashore
  • Boarding
  • Overboard

Any Swashbuckler may change their location by updating the GNDT and posting notice on the front page. New crew start on the Main Deck.

In Rule 2.8 (“Adventures”), replace “with a level of Danger and doubloon-measured Reward of his choosing” with:-

with a level of Danger, a Location and a doubloon-measured Reward of his choosing

Replace “join this Adventure by rolling an X sided die” with:-

join this Adventure by moving to its Location and rolling an X sided die

And to the end of the third paragraph, add:-

Any Swashbucklers who had moved off-ship for the Adventure are moved back to the Main Deck.

If any crew don’t have a location set, they are moved to the Main Deck.

Is it there or not?

My imagination, or is the rule “Skill”, which describes GPS, not located anywhere in the ruleset?

Proposal: A Fairer Fight

Self-killed. Failed by Angry Grasshopper.

Adminned at 21 Jan 2006 12:40:11 UTC

Replace the following in the rule “Swashbuckling”:

E must then make Y DICE5 checks, where Y is the eir GPS, and Z DICE5 checks, where Z is the opponent’s GPS. If the sum of the Y DICE5 checks is strictly greater than the sum of the Z DICE5 checks, then the initiator wins the Duel, and otherwise e loses the Duel.

with the following:

E must then make a DICEY check, where Y is eir GPS + 3, and a DICEZ check, where Z is the opponent’s GPS + 3. If the DICEY check is strictly greater than the DICEZ check, then the initator wins the Duel, and otherwise e loses the Duel.


Make every sentence in the rule “Captain’s Orders” an item in a bulleted list.

Replace the sentence

The Captain may add two points to each DICE5 check e makes during a Duel.

in the rule “Captain’s Orders” with

The Captain may add three points to each dice check e makes during a Duel.

Ahoy, e’s t’ be idled.

Swashbuckler Saurik ‘asn’t voted since t’ twelfth o’ January. Quorum be eight.

No, not pieces o’ eight, ye greedy scalawags.

Duel in the Crew’s Quaters

After showin’ the catbuggerer where ta get off, I be amblin’ on down to the Crew’s Quarters for some shut eye, but what else? That Angry Grasshopper’s blowin’ hard on th’ Hornpipes. So I tries to catch a wink o’ sleep, but with that bloody music goin’ on and on, yarr, well, let’s just say I gave Angry Grasshopper a piece o’ my mind, and me blade.

New crewmate

Arrrr, may I join the crew?
-Tagone-

Duel on the Fo’c's’le

I swing meself up to the Fo’c's’ledeck and what does I see? That dastard Purplebeard molestin’ the ship’s cat!
So I says to ‘im:
“Gerroff, ya slimy catbuggerer, unless ye want ta feel the edge o’ my blade!”
And he doesn’t reply, so I draws me cutlass and chops ‘im up the vernacular, and oy, did ‘e bugger off then.

Adventure: Treasure Dig I

Aye, when I was a Swashbuckler on my previous ship, the captain of that ship promised me forty doubloons once I became Captain of my own ship.

I’ve visited the island where it be located, and I’m quite sure that digging the loot will be no problem, but times have changed. I’m not aware of the actual status of the island, but I’ve traversed it enough to know it like the back o’ my hand. Depending on how’s it changed since I’ve last gone, ye may or may not be up to snuff. But it shan’t be too difficult, as I know that my crew can handle almost anything, shiver me timbers!

Reward: 40 doubloons
Danger: DICE5,

not 5

That is, the Danger could be either

1, 2, 3, 4 or 5.

Two dice checks are required for each adventurer.

(Odds broken down: GPS+Style=2, 71 1/3% success. GPS+Style=3, 87% chance of success.)

Proposal: Yarr, the Spanish Main

Vetoed by Elias IX. Failed by Angry Grasshopper.

Adminned at 21 Jan 2006 12:37:48 UTC

add a new rule “Lookout” stating:

Upon entering the Crow’s Nest, a Swashbuckler or the Captain may make one DICE5 check. If the check is a four or a five, e has sighted a spanish treasure galleon and shall increase eir booty by a number of doubloons equal to double eir GPS, and all other swashbucklers (and the Captain, if e is not making the dice check) aboard shall add a number of doubloons equal to eir GPS to eir booty.

If the check is less than four, then e who made the check shall be keelhauled and lhave their GPS reduced by one.

No swashbuckler or captain may enter the Crow’s Nest with a GPS less than one, and no swashbuckler or captain shall enter the Crow’s Nest more often than once per day, blognomic time.

Reiteration of movement, for clarification

Yarr, I be in the Captain’s Quarters now! Stay out unless you want a beating, and ye can’t say that’s not a fair warning.

new guy

according to law 2, I announce that I have joined the game

-predisastered

um…

It looks as if (GNDT wise) we aren’t actually on the ship, thus we can’t move to other locatoins on this ship, and new swashbucklers don’t start on the ship either, this should be a) changed and b) movements and thus fights shouldn’t have happened, but i could be wrong, and if i am, then oops

Moving to the forecastle deck

Arrr, I be moving there indeed. Don’t you mateys try anything, lest ye be feeling the sharp end of me cutlass.

A pirate’s life for me!

One minor nautical point

Make that two:

  1. The crew’s quarters are /in/ the fo’c's’le
  2. Only whaling boats have a crow’s nest. 
  3. It’d be good to be able to be in the rigging for both masts, else we aren’t going to be able to change our sails very well.

Ok, so it was three points.

Moving to my rightful place

Yarr, I be in the Captain’s Quarters now! Stay out unless you want a beating, and ye can’t say that’s not a fair warning.

Colour scheme II

Anyone know how to change the colour of the proposal after it times out?

For example, the current colour is red.

Proposal: Motley Crew

This proposal be passed by eight votes to one, and enacted by Kevan.

Adminned at 21 Jan 2006 02:07:11 UTC

[ Style might be more useful, and certainly more fun, if purchased items were permanently tracked. ]

Rename “Style” to “Motley”, and reword the rule to:-

Every Swashbuckler has a collection of Motley, tracked in the GNDT. Motley represents the equipment, mannerisms and injuries acquired during the course of a voyage.

Swashbucklers with booty to spare may use it to purchase items at port, or simply wear the jewellery they have plundered - cashing in 8 doubloons’ worth of booty allows a swashbuckler to add a single item of their choice to their Motley.

A Swashbuckler with two wooden legs or two eyepatches has their GPS permanently reduced to zero. A Swashbuckler may never have more than two wooden legs, more than two hooked hands, or more than two eyepatches.

An item of Motley may be given to another Swashbuckler, unless it was gained through injury, or is otherwise physically attached to its bearer. The Captain may confiscate any Motley he considers to be inappropriate, and throw it overboard.

New recruits start with no Motley.

If a Rule exists called “Adventures”, replace “total of the Swashbuckler’s GPS and Style” with:-

total of the Swashbuckler’s GPS and their number of items of Motley

Friday, January 20, 2006

Duel in the holds.

I saw Smith head down into the holds, an’ I figured it would be fitting to make sure that he didn’t get into too much trouble, so I followed ‘em down, keeping a good distance. He was lookin’ around the holds, an’ I saw him come by a crate with my goodies in it. Being the right nice sort that I am, I told him to leave off my goods before I clubbed ‘em in the head, but that was a mistake, ‘cause he’s a dirty quick snake and gave me better than I got.

I’m headed back to the Crew’s Quarters to sleep it off, an’ I hope my locks in the hold are good.

In the Holds, too

Hrm, maybe I’d better go to the Holds an’ make sure that Smith doesn’t get into any trouble.

In the Holds

I’m going to make sure the rum casks are firmly secured in the Holds.

Proposal: Dividing The Loot

Passes 8-0. No mutineers here! Enacted by ‘scurvy’ smith.

Adminned at 20 Jan 2006 13:45:12 UTC

If the Rule “Adventures” does not exist, this Proposal does nothing.

Replace the last paragraph of the rule “Adventures” with the following:

After at least 24 hours, the Captain may declare the Adventure over - the Reward is divided equally between all those who were successful on it, with any remainder going to the Captain, unless the Captain declares otherwise.

When the Captain chooses an alternate division of Booty, the division must reward any Swashbuckers with equal GPS with the same Booty. Also, if any two Swashbucklers have unequal GPS, the Swashbuckler with the higher GPS must receive more Booty unless either Swashbuckler is the Captain.

Moving to the Forecastle Deck

Yar, I’ll be on the Forecastle Deck, watching the waves. Any of you boys try anything, you’ll see how fast I am with a belaying pin.

Colour scheme.

Can anyone teach me how to change it? Pretty please?

jolly roger

Shiver me timbers, our new blognomic header is most fearsome! A bottle of rum for the creative types! Now the Bloody Inquisitor just needs some bloody red accents somewhere.

Stumbling to my hammock

As I have been greviously wounded by Purplebeard’s swift actions, I stumble down the companionway to my hammock in the crew quarters and drink of the Devil Rum.

Duel the first!

In a fit of boredom, and as the crew of this pirate ship seems to have no duties, I decide that having some purple hair to make a scarf out of would be most excellent. 

I therefore grab my fid, and clonk Purplebeard upside the head as he is standing in the main chains. 

(Furious dice rolling ensues, see GNDT)

However, Purplebeard must have seen me coming, for, upon raising my fid struck me a most fearsome blow, stunning me senseless.


Most poor….

Proposal: Locations, part two

9-2, reached quorurm.  Arr, that’s three in a row for me!—Excalabur

Adminned at 20 Jan 2006 09:37:55 UTC

Append to the end of the first paragraph of rule 2.2 the following: “Whenever a Swashbuckler’s location changes, eir location must be updated to reflect this fact in the GNDT”.

Create a field in the GNDT entitled ‘Location’ with a pull-down encompassing all the current locations available.

Proposal: Prepare to Board Repellers

8-0, reaches quorurm.  Enacted by Excalabur

Adminned at 20 Jan 2006 08:07:23 UTC

Enact a new Rule, “Adventures”:-

Whenever the mood takes him, the Captain may post to the weblog announcing an exciting piratical Adventure - a raid or a treasure dig or any such escapade - with a level of Danger and doubloon-measured Reward of his choosing.

Any Swashbuckler may join this Adventure by rolling an X sided die in the GNDT, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and Style, then they are successful on the Adventure - if not, then they are injured, lost or otherwise useless, and lose 1 GPS. The result of this should be posted as a comment to the Adventure entry.

After at least 24 hours, the Captain may declare the Adventure over - the Reward is divided equally between all those who were successful on it, with any remainder going to the Captain.

In the Crow’s Nest

I move to the Main Topmast, to look out for ships laden down with Booty!

Yarr!

Wednesday, January 18, 2006

Proposal: Losing the Ego

11-0.  Timed out, enacted by Excalabur.

Adminned at 20 Jan 2006 07:12:05 UTC

Replace all instances of “Captain Elias” with “Captain”.

Let’s make the ruleset uniform.

Proposal: Scarrr Tissue

Vetoed by Elias IX. Failed by Angry Grasshopper.

Adminned at 19 Jan 2006 16:24:53 UTC

If Cutlasses for Everybody and Pieces of Eight both passed, add a penultimate paragraph to the “Swashbuckling” rule:-

If the winner of a Duel rolled a double, they have scarred, gouged or crippled their opponent - the victim gains 1 Style.

Wednesday, January 18, 2006

Proposal: Pieces of Eight-

Passed 11-0, enacted by Kevan.

Adminned at 19 Jan 2006 06:20:10 UTC

Add a new Rule, “Booty”:-

Every Swashbuckler has an amount of Booty, measured by its value in doubloons - this is tracked in the GNDT. Booty can be freely given to other Swashbucklers.

New recruits start with no Booty.

Add a new Rule, “Style”:-

Every Swashbuckler has a Style rating, tracked in the GNDT. Style is increased by the acquisition of traditionally piratical gear, mannerisms and injuries during the course of a voyage.

Swashbucklers with booty to spare may use it to purchase piratical accessories at port, or simply wear the jewellery they have plundered - cashing in 8 doubloons’ worth of booty allows a swashbuckler to gain 1 point of style. (They should mention the accessory they are acquiring, when doing so.)

New recruits start with a Style rating of 1.

Existing Swashbucklers, even the Captain, start with a Style rating of 1. Captain Elias blew all of his unburied treasure on fitting out the Inquisitor, so none of the ship’s crew have any Booty at the moment.

Unidling Again

Expression Engine seems a bit happier with the Internet access I’m using, now, so I’ll try coming back again. Shame to have missed the IF dynasty, though.

Proposal: Cutlasses for everybody!

Passed 9-1, enacted by Kevan.

Adminned at 19 Jan 2006 06:18:56 UTC

I think we’d best add some rules:

The Ship:

The Captain and his crew ply the seas on the Inquisitor, a schooner of ninety feet, two masts, and a deck of cannon. There are several locations (Parts of the Ship) on the Ship—the Captain’s quarters, the Forecastle, the Holds, the Crow’s Nest, the Crew’s quarters and three decks: the Main Deck, the Forecastle Deck, and the Quarter Deck. Any Swashbuckler on the Ship may change eir place on the Ship by posting notice on the front page, with the exception that only the Captain may be in the Captain’s quarters unless e details circumstances under which a Swashbuckler may move into the Captain’s quarters.

Swashbuckling:

All Swashbuckler’s are proficient with cutlasses, knives, belaying pins, and such short melee weapons. Any Swashbuckler may Duel with another Swashbuckler provided that the two are in the same Part of the Ship. To do so, e must make a post to the front page containing the name of eir opponent, the location onboard the ship, and the outcome of the duel, preferably with some descriptive text. E must then make Y DICE5 checks, where Y is the eir GPS, and Z DICE5 checks, where Z is the opponent’s GPS. If the sum of the Y DICE5 checks is strictly greater than the sum of the Z DICE5 checks,  then the initiator wins the Duel, and otherwise e loses the Duel.

If a Swashbuckler wins a Duel, e shall increase eir GPS by one point, and decrease eir opponent’s GPS by one point. If a Swashbuckler loses a Duel, e shall decrease eir GPS by one point, and increase eir opponent’s GPS by one point. If the GPS would be negative after outcome of the Duel, set that GPS score to zero. No Swashbuckler may Duel another Swashbuckler whose GPS is zero.

No Swashbuckler may initiate a Duel with another Swashbuckler in one Part of the Ship more than once per day. Further, no Swashbuckler may initiate more than a Quorum’s number of Duels in one day.

Captain’s orders:

Any Swashbuckler Dueling with the Captain must engage (Duel) all other Swashbucklers in the same Part of the Ship after the Duel, even if this increases the initiator’s number of Duels for that day above Quorum. The Captain may add two points to each DICE5 check e makes during a Duel.

Demon rum:

If a Swashbuckler is in the Crew’s quarters and has a GPS of zero, e may set eir GPS to one, but may not change eir location on the Ship any more that day, Blognomic time. No Swashbuckler may Duel with another Swashbuckler in the Crew’s Quarters. The Swashbuckler with the greatest GPS may not enter the Crew’s quarters.

These rules should make the action for this Dynasty fast paced and furious, something I’d love to see after the last Dynasty. I thought long and hard trying to balance the mechanics, and I feel that these rules prevent any sort of rich get richer scenario where one pirate gets a massive score and can’t be trounced, as long as the Captain keeps order, like a good Captain is supposed to.

I’d make this Dynasty a little less formal (though not lax) than the last one, but it’s up for you to decide how we want to play things this time.

Also, here’s a diagram that I cribbed shamelessly from someone’s nautical webpage. I’ll be doing a little reading on the subject to try to keep things interesting.

We’ve just started…

Since I’m substantially busy this week with exams, the entire foundation prob’ly won’t be placed until the weekend or so.

Proposal: Laying Foundation, Part One

Passed unanimously, with 10 votes to 0. Enacted by Kevan.

Adminned at 19 Jan 2006 06:10:52 UTC

I propose t’ make a new rule, entitled Skill:

Every Swashbuckler has a General Pirating Skill, or GPS, which is tracked in the GNDT numerally. The total GPS of all Swashbucklers determines the chances of success during the plundering of another ship, and each individual Swashbuckler’s GPS determines the potential amount of booty e gains from a plunder.

New Swashbuckers start with 1 GPS.

Set all Swashbucklers’ GPS to 1.
Set Captain Elias’s GPS to 5.

I have plans on adding GNDT columns like ‘Booty’ soon enough.

 

Proposal: Upstart Scallywag

Well, me hearties, I say she passes easily at with a vote total 9-0, handily passing our quorum of 8. Enacted by ‘shipwreck’ smith.

Adminned at 18 Jan 2006 08:40:20 UTC

Let there be created a rule.  Its name shall be “Yo-ho-ho”, and its text shall be:

In the spirit of piracy, all Swashbucklers are encouraged to:

  1. Use the words ‘Yarr’, ‘Matey’ and their kin as often as possible
  2. Promote the looting and plundering of non-Swashbucklers
  3. Demand the keelhauling or walking of the plank of any person for any infraction
  4. Note that mutiny is a fact of life aboard pirate vessels.
  5. Drink lots and lots of rum

Monday, January 16, 2006

Arr, I haven’t the time right now…

so can anyone deal with all the necessary changes t’ Blognomic?

Avast, and thank ye very much.

Sorry t’ drop all this on me crew.

Ascension Address: Ascension Address

Ahoy, matey! Avast, ye landlocked lubbers! Welcome to me ship, the Bloody Inquisitor! She’s a beauty, eh? I’m yer captain ‘n you’ll be always calling me by me title, Captain Elias, or I’ll make ye walk the plank.

Ye look a bunch o’ inexperienced lads and lassies, n’ I can see some o’ ye don’ even have yer sea legs yet. Arr, that’ll be smartly fixed once yer a member o’ the crew o’ the Bloody Inquisitor! Soon enough, we’ll be drinking all the grog ye desire when we find that booty, n’ if any of ye prove to be loyal and clever enough, I may even reward ye with yer own ship. But if any of ye’s try to mutiny, I’ll leave ye marooned on an uncharted island, you filthy bilge rat! Shiver me timbers!

Arrrr, now, enough’s been said! Swab the poop deck! Ready the mast and trim the sails! It’s the open ocean for us, crew! It’s time t’ go terrorising the seven seas! Yo ho ho, and a bottle of rum!

Replace all instances of “Protagonist”/”Protagonist” with “Swashbuckler”/”Swashbucklers”.

Replace all instances of “the Narrator” with “Captain Elias”.

Repeal all rules.

and we’re back

i think its time for me to go un idle… time for some fun

Monday, January 16, 2006

WildCard in da house!

I would like to become non-Idle.

Sunday, January 15, 2006

Declaration of Victory: Declaration of Victory

Passed 7-1—more than half of active Protagonists. Twenty-four hours have elapsed since this DoV was posted. Enacted by Angry Grasshopper. Game stops until Elias IX posts an ascension address.

Adminned at 15 Jan 2006 19:44:23 UTC

This is definitely one of the weirdest ways to win. Vote as you wish.

On a side note, how much time do I have to post an Ascension Address?

Also, I’m deciding between a Renaissance dynasty and a pirate dynasty. Any preferences?

Idle Protagonists

Neither 75th Trombone nor Notafraud have voted since 1/7. It is now 1/15 game time, so I’m idling the both of them.

Saturday, January 14, 2006

Proposal: Variations on a Theme

Passes 6-0, reaches quorum. Enacted by Angry Grasshopper. Making DICE2 check…


10/01 13:04 (BST) - Igthorn
Igthorn’s Role = Swashbuckler
14/01 17:12 (BST) - Angry Grasshopper
Comment: (Who wins?)
Comment: (DICE2:1)


Elias IX wins! Hiatus begins when Elias IX posts a Declaration of Victory. It would be a good time to start thinking about a theme.. ;)

Adminned at 14 Jan 2006 17:15:03 UTC

If this Proposal passes, the enacting Admin will make a DICE2 check in the GNDT. If the result of the DICE2 check is 1, then Protagonist Elias IX shall win this Dynasty. If the result of the DICE2 check is 2, then Protagonist Smith shall win this Dynasty. If a plurality of counted votes for this proposal contain the name of one and only one Active Protagonist other than Smith or Elias IX, then a DICE3 check shall be made instead of a DICE2 check. If the check yields a 1 or 2, the results are as previously stated. If the DICE3 check yields a 3, the Protagonist named in a plurality of votes shall win this Dynasty.

Please Idle

I’m finding I have no time to play now that I’m back at school. Please idle me.

Friday, January 13, 2006

Quorum remains eight.

Moonwryn dies. Or is idled. Choose your favourite.

Gamestate != Ruleset

The text from offer:

*’’’Command’’’: “offer [Item]”
*’’’Steps added’’’: 2.
*’’’Other effects’’’: The Protagonist must announce his offering via a Blognomic post within 1 hour of taking the Action.  The Result of the Action may be added only by the Narrator.  The text in the Result affects the gamestate in whatever way it describes.  If the Result has any effect on the gamestate, the Protagonist’s Item Held is changed to Generic Receipt.
*’’’Criteria’’’: [Item] is the Protagonist’s current Item Held.  No Protagonist may make Offering more frequently than Often.

The statement from the Ruleset:

The Ruleset and Gamestate can only be changed when the Ruleset specifically permits their being changed.

What somehow happened:

“Therefore, the following listed items are the only effects of your (still very much appreciated) Offering:
1. Your (Elias IX’s) Item Held is changed to Awesomest Cheese.
2. Location “The Holy Furnace” is renamed “The Furnace of Benevolence”
3. Location “The Furnace of Benevolence” has Description set to “A furnace is set on the wall opposite the entrance of the tree. Next to the furnace is a sign reading, “Here were many Temptations resisted”.
4. The “Offering” Action is abolished—that is, deleted—from the Ruleset and all other existence.

Wednesday, January 11, 2006

Idleness warning

Quazie is Idle, quorum is 8.

Monwryn will be idled if e doesn’t vote until Jan, 12th
AgentHH, Notafraud, Purplebeard, Saurik and 75th are risking being idled if they don’t vote before Jan, 14th.

Proposal: Run-Off

S-K by Chronos. Failed by IX.

Adminned at 13 Jan 2006 13:29:57 UTC

Protagonists may name another protagonist alongside their vote on this Proposal.

If the same Protagonist is named in a number of votes equal or above Quorum, that Protagonist shall win this Dynasty.

If there is no Protagonist named in a number of votes equal or above Quorum, but there is one who is most named and one who is the second most named, then a post shall be made to this Blog with the Title “ProtA x ProtB” where ProtA is the Protagonist most named in the votes and Prot B is the second most named.

If there is no Protagonist named in a number of votes equal or above Quorum, and there are two who are tied as the most named, then a post shall be made to this Blog with the Title “Run-Off: ProtA x ProtB” where ProtA is one of those Protagonists and Prot B is the other, in the order they are listed in the sidebar.

If none of the criteria listed above is met, this Proposal does nothing.

If the post described in this Proposal was made to the Blog, consequent to the enactment of this Proposal, all rules shall be repealed and a new one, named Run-Off added, substituting ProtA and ProtB with the names actually used in that post:

There is a Post in the Blognomic page Titled “Run-Off: ProtA x ProtB”. Any Protagonist may add comments to that post, nominating one of the Protagonists listed in its title (a Protagonist’s nomination overriding eir earlier ones). That shall continue until one of the Protagonists reaches a quorum of nominations or until three days have passed from the enactment of this rule. When that happens, the Protagonist with most nominations shall win this Dynasty. If, at that time, there is a tie, this rule shall be repealed.

No Proposal may legally be made.

Monday, January 09, 2006

Proposal: No Self Perpetuity

5-3, timed out. - Elias IX

Adminned at 12 Jan 2006 18:36:25 UTC

Add to the end of the first paragraph of Law 1.1:

No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersedes any text in a Rule.


This is to prevent any other non-alterable rule to come into existence. It allows a rule to render another immutable (what is good) and disallows daisy-chaining immutability (what is even better).

Unidle

Can someone, please, with FTP access unidle me?

(And I guess Danopato can also be unidled, since e manifested eir will to do so)

Sunday, January 08, 2006

A Lurker Too Long

Igthorn steps from the void to join the game.
Please

Sunday, January 08, 2006

Notice: No more offerings

Folks should head over to Elias IX’s Thread and observe the changes I made to the gamestate via his Offering.

Proposal: Furniture Store IX

6-0, timed out. -Elias IX

Adminned at 12 Jan 2006 18:30:08 UTC

The go command will be easier if every location has at least one unique word.

Rename all instances of the location entitled “The Fortress of Cheese” to “Excalabur’s Fortress of Cheese”.

Define “The Ancient Game Room” as follows:

*Maximum Occupancy: 3
* Exits: The Ruins of The Fortress of Cheese
* Description: Since the previous dynasty, some of the goat cheese walls in this room have crumbled, making the rule seem less claustrophobic than before. While there’s a chair and a desk here, not much else. There is a noticeably couch-shaped space of air in the corner, however.

Create an item, “Fifth of a Couch” with the following defintion.

* Description: It looks like 20% of a sofa. It’s been known that whenever you take five items of 20% of anything, they immediately form the item itself in full, regardless if there were any duplicates within those five items.

 

All right, I just want to say this.

The offering mechanism now no longer requires effects from the same item offering to have the same effect.

Good, bad, I don’t know. Favouritism toward certain protagonists could happen.

Carry on.

Some ideas

Just wanted to air out some ideas before I make any more Proposals.

A while back I made a couple of Proposals, Goosebump Potential and Proof of Concept that would allow players—just me at first—to reserve items’ descriptions.  My idea was that we could create items whose effects were unknown until discovered.

One idea that came to mind was to use an Encryption widget like we used a few dynasties back.  An item’s effects could be in the Ruleset in encrypted form.  When the proper criteria had been met for that item’s purpose to be disclosed, I (or whoever) would reveal the private key and the effects could be unencrypted.

This could lead to a lot of coolness; it might also be more trouble than it’s worth.  Secrecy and mystery are a big part of text adventures, though, and I think it’s worth some contemplation on how we might incorporate them.

So yeah.  I don’t have a draft of anything yet, I’m just wondering what people think about secret/mystery items and places, and on encryption (or any other mechanic) being the way we implement it.

Saturday, January 07, 2006

Proposal: Del Taco?

8-0, reached quorom. Enacted by Saurik.

Adminned at 07 Jan 2006 11:59:18 UTC

Add a rule named “BALEETED!” with the following text:

The transitive verbs “repeal”, “negate”, and “amend” are defined as follows:

Repeal:  to tune (as an insturment) with a small hammer and codfish
Negate:  to stroke or tap gently with the palm or fingers as an expression of affection
Amend:  to juggle slyly

After this has been done, if there is a rule named “End of Days”, delete it from the ruleset.

After this has been done, if there is a rule named “BALEETED!”, delete it from the ruleset.

Narrator Offering: Generic Receipt

May I ask for a DICEY increase in Max HP, where Y is

3-(the number of Generic Receipts you have previously received during the dynasty thus far)

?

Alternatively, you could replace 3 with the integer of your choice, or give me a

DICE11 - DICE6

change in Max HP, resulting in anything from -5 to +5.

Proposal: This is a proposal.

Vetoed to nuke the queue, and for other reasons stated within. —75th Trombone

Adminned at 07 Jan 2006 11:49:04 UTC

Add a new Law to the ruleset:

In any conflict of interpretation, Laws shall have precedence over Rules. No Rule may prevent an Admin from un-Idling a Protagonist in manner prescribed by another Law. Repeal this Law at the end of this Dynasty.

Erm, ‘negates or amends’, I wonder.. in any case we should be able to remove that provision with a CfJ if we can’t defeat it this way.

Someone wake me when you want to play nice.

It strikes me as incredibly mean spirited to lock people out of the game during the holiday season when ‘Net access might be spotty for some.  I’ll be gone most of next week.  If someone wants to send me an email when the game becomes reasonable again, it might be worth playing.

Here’s to Chronos

Add to the end of the first paragraph of Law 1.1:

No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersedes any text in a Rule.

 

Proposal: Questionable, yes.

Self killed. Failed by Saurik.

Adminned at 07 Jan 2006 11:58:30 UTC

Not really sure of the legality of this, but

Create a rule entitled “After the End”:

Solely for the purposes of Rule 2.9, the word “dynasty” is defined as “week”.

Proposal: ... the Eschaton?!

Vetoed to nuke the queue. —75th Trombone

Adminned at 07 Jan 2006 11:47:31 UTC

Ok, so I hate the Rule “End of Days”. I mentioned multiple times that people were almost assuredly on Christmas break. The goal of this Proposal is to fix what I consider to be a somewhat mean-spirited game mechanic. Regardless, it’s days like this I love being a computer programmer ;P. Here goes:

modify Law 1.2, changing:

Some Protagonists are Idle, and shall be marked as such in the sidebar. For the purposes of the ruleset, excluding Laws 1.1 and 1.2, idle Protagonists are not counted as Protagonists. Admin may render a Protagonist idle if that Protagonist has failed to vote for more than a week, or if it has asked to become idle. Admins may un-idle a Protagonist at eir request - the Protagonist’s personal gamestate retains the values it had immediately prior to eir idling.

to:

Some Protagonists are Idle, and shall either be signified as or not as such in the sidebar.

Some Protagonists are Inactive, and shall be marked as such in the sidebar. For the purposes of the ruleset, excluding Laws 1.1 and 1.2, Inactive Protagonists are not counted as Protagonists (although may be explicitely referenced by naming them as such: e.g. “Inactive Protagonists” or “Protagonists that are Inactive”). Admins may Deactivate a Protagonist if that Protagonist has failed to vote for more than a week, or if e has asked to become Inactive. Admins may Reactivate a Protagonist at eir request - the Protagonist’s personal gamestate retains the values it had immediately prior to eir Deactivation.

I figure Idle Protagonists can be “signified” much as Admin Staff is “signified”, using a “%” or “&” or something next to eir name. Wording explicit to allow for only the small number of Unidle players to have such a marking.

modify Law 1.4, changing:

If a Protagonist leaves the game or goes idle, eir Vote no longer counts.

to:

If a Protagonist leaves the game or becomes Inactive, eir Vote no longer counts.

modify Law 1.9, changing:

Any Protagonists who were idle throughout that Dynasty may be removed from the game, at the Narrator’s discretion.

to:

Any Protagonists who were Inactive throughout that Dynasty may be removed from the game, at the Narrator’s discretion.

Just in case: Activate all Protagonists.
Deactivate all Idle Protagonists.
Activate danopato and Chronos Phaenon.

I explicitely name these two as they have each made their presense known.

Let this be yet another lesson to people that there is a _big_ difference between talking about something directly and talking about something indirectly through a reference ;P.

Oh, and did 75th not vote for at least a week? I didn’t think about it until just now, but it would have been hilarious to have marked him Idle :(.

And another thing: I think “End of Days” is contestable anyway. Law 1.2 states that Protagonists that are Idle don’t count as Protagonists throughout the rest of the Ruleset. (This is something that I sort of change in the wording for Inactive, which is the only semantic modification to the paragraph.) Therefor, from Rule 2.9’s perspective, there is no such thing as a “Protagonist” that is Idle, as if e were Idle, e wouldn’t be a Protagonist.

(Not quite a) Proposal: Unidling

Add to the end of the first paragraph of Law 1.1:

No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersedes any text in a Rule.


Since I’m Idle (and Impeded from leaving that condition), I can’t actually propose this. I ask someone else to do so.

Proposal: Glue: Part II

7-0, reached quorom. Enacted by Saurik.

Adminned at 07 Jan 2006 11:55:02 UTC

Rendered Wiki version of this Proposal.

This puts Actions together with Threads.

Change the text of the Rule “Actions” to the following:

== Actions ==

Protagonists may take certain Actions.  An Action is a Command that changes the Gamestate.  A Protagonist takes an Action by adding a Command in his own Thread that invokes the Action.

*An Action must stipulate the Command or form of Command that invokes it.  When describing these Commands, words in [brackets] are substituted with some other word or phrase, as denoted in the Action’s criteria.
*An Action may stipulate any criteria that must be met for it to be taken.  If no criteria are stipulated, any Protagonist may take that Action when otherwise legal.
*An Action may stipulate the Result or form of Result, in whole or in part, to follow the Command that invokes it.  If no Result is stipulated, then the Result’s text may be arbitrary, but should not seem to contradict the Action’s effect on the gamestate.
*An Action must stipulate its effect on the gamestate and where each part of that effect is to be recorded.
*An Action may stipulate that a certain number be added to a Protagonist’s Steps total.  Protagonists’ Steps are tracked in the GNDT “Steps” field.  New Protagonists start with a Steps value of 0.  ‘‘Steps may represent the amount of time an Action takes.’‘

Any Command not adhering to all stipulations of an Action is not an Action and has no effect on gamestate.

The list of acceptable actions is below.

=== Movement ===

*’‘'Command’‘’:  “go to [destination]”
*’‘'Steps added’‘’: 5.
*’‘'Other effects’‘’:  The Protagonist’s Location is changed to [destination].
*’‘'Criteria’‘’:  May not be taken more frequently than Often by any Protagonist.  [destination] must be at one of the Protagonist’s current Location’s exits.

=== Initiate trade ===

*’‘'Command’‘’: “offer [item1] for [Target]‘s [item2]”.
*’‘'Steps added’‘’: 0.
*’‘'Other effects’‘’:  Begins 36-hour period in which [Target] may accept the trade.
*’‘'Criteria:’‘’ [item1] is the Protagonist’s current Item Held.  [Target] is a Protagonist. [item2] is [Target]‘s current Item Held.  No Protagonist may initiate a trade more frequently than Often.

=== Accept trade ===

*’‘'Command’‘’: “accept [Requester]‘s trade”.
*’‘'Steps added’‘’: 0.
*’‘'Other effects’‘’: Swaps the Protagonist’s Item Held with [Requester]‘s. 
*’‘'Criteria’‘’:  [Requester] is a Protagonist who Initiated trade less than 36 hours previously.

=== Reject trade ===

*’‘'Command’‘’: “reject [Requester]‘s trade”.
*’‘'Steps added’‘’: 0.
*’‘'Other effects’‘’: None.
*’‘'Criteria’‘’:  [Requester] is a Protagonist who Initiated trade less than 36 hours previously.

=== Offering ===

*’‘'Command’‘’: “offer [Item]”
*’‘'Steps added’‘’: 2.
*’‘'Other effects’‘’: The Protagonist must announce his offering via a Blognomic post within 1 hour of taking the Action.  The Result of the Action may be added only by the Narrator.  The text in the Result affects the gamestate in whatever way it describes.  If the Result has any effect on the gamestate, the Protagonist’s Item Held is changed to Generic Receipt.
*’‘'Criteria’‘’: [Item] is the Protagonist’s current Item Held.  No Protagonist may make Offering more frequently than Often.

 

Define “Back”

Sorry for the minor lie I told with that recent Veto; holiday insanity lasted longer than expected.

I plan to be ACTUALLY back now, however, and will make no less than two Proposals in the next two days, hopefully to get stuff moving.

Thursday, January 05, 2006

Proposal: Idle Hands

Self killed. Failed by Angry Grasshopper.

Adminned at 06 Jan 2006 10:57:02 UTC

Add a new rule titled ‘Idle Hands’:

A Protagonist who fails to vote on any pending Proposal becomes Idle. This Rule has no effect if the Proposal was enacted within twenty-four hours.

Proposal: The Devil’s Work

Self killed. Failed by Angry Grasshopper.

Adminned at 06 Jan 2006 10:56:51 UTC

Change the The Brand New Gaming Room’s Exits to:

The Fortress of Cheese, A Dusty, Non-Descript Supply Closet

Add a new Location:

=== A Dusty, Non-Descript Supply Closet===

Maximum Occupancy: 3

Exits: The Brand New Gaming Room

Description: Seems like a supply closet, except for all the weird markings carved on the far wall, over the shelves filled with assorted tools. Perhaps they are astrological in nature, or chemical?

Add a new Action, Unwinding:

If no other Protagonist has done so that day, any Protoganist whose Location is ‘A Dusty, Non-Descript Supply Closet’ may Unwind the game by making a DICEX and DICEY check to the GNDT, and posting the result to the front page in a post titled ‘Unwinding’, where X is the number of Active Protagonists and Y is the number of Locations defined in the Ruleset. The Xth Protagonist then becomes Idle.

The Protagonist who made the ‘Unwinding’ post has eir location changed to the DICEY-th fully defined Location listed in the Ruleset.

Idle any Protagonist who has not voted on this Proposal.

 

Proposal: mi casa es su casa

Self killed. Failed by Saurik.

Adminned at 06 Jan 2006 02:39:53 UTC

Idle any Protagonists who have not voted on at least one of the last 3 proposals (including this one).

Un-idle any Protagonists who request it in comments to this proposal.

Repeal the rule End of Days.

Note

Hi, just to say I’m back from the Holidays and that I don’t like, at all, the rule barring me to return from Idleness.

Thursday, January 05, 2006

Proposal: JUST END IT ALLREADY!

1-9, reached quorum. Failed by Saurik.

Adminned at 06 Jan 2006 02:39:21 UTC

If the Proposal titled “Theme-o-rama” failed, this Proposal does nothing.

Create a rule named “THE END” with the following text:

The Protagonist who owns the longest Thread may declare victory if either eir Thread, the Master Thread, or the Sandbox has a conclusion.

Candidates for Idling

The End of Days has arrived, and these are the current nominees for Idleness by Inactivity (the date seven days after eir most recent votes are included):

AgentHH (6/2006), Cayvie (2/2005), Cosmologicon (2/2006), danopato (5/2006), Salamander (~363/2005), The Lone Amigo (5/2006), vee (3/2006)

I’ll wait for tomorrow before the 5/2006 protagonists and two days before AgentHH.

If it’s all the same, and even if it isn’t, for that matter, I’ll leave the GNDT exactly the way it is currently.

The wiki

If you haven’t noticed, someone’s been spamming a few pages in the wiki, inserting links. It’s not that big of a deal yet, since spotting and removing them is rediciously easy, but is there a more permanent solution to this? I’m not schooled in the wonderful art of wiki-editing, so I wouldn’t know how this would work.

Wednesday, January 04, 2006

Narrator Offering: Fire Marshall Recruitment Flyer

May I ask for the grace of the almighty Seventy-Fifth Trombone and be rewarded with a victory?

If not, then I’d just as well like having the next dynasty named after me, though anyone else could be emperor.

Edit: I removed the sticky bit from this post. If we all made our supplications sticky, then none of us would be able to read the front page.

—AG

Proposal: Theme-o-rama

8-0, reaches quorum. -Elias IX

Adminned at 05 Jan 2006 06:03:29 UTC

Idea: A Conclusion is a way to announce the theme you would have if you won the dynasty. Then we could create a way to give victory to the most popular theme.

Add an item to the Narrative Definitions (rule 3.1) :-

A Conclusion is a Result which ends a Thread. It is not followed by a Prompt, and no more text may be added to a Thread after a Conclusion.

Add this paragraph to end of the Law Victory and Ascension:-

The ascendant Narrator’s Ascension Address must include the Conclusion entry of eir named Thread, the Master Thread, or the Sandbox Thread. After doing so, the Narrator must erase this paragraph from the ruleset.

And add to Mechanics (rule 3.3.) in the list after “Each day, each Protagonist may add”:-

* one Conclusion.

Monday, January 02, 2006

Proposal: Immanentizing… you get the idea

5-3, timed out. Enacted by Elias IX.

Adminned at 04 Jan 2006 16:07:33 UTC

Add a new rule, ‘End of Days’:

Protagonists who are Idle in this Dynasty may not be un-Idled. This Rule may not be repealed, negated, or otherwise amended during this Dynasty.

And then things get interesting.

Need a better time out provision

“If the oldest pending Proposal has enough AGAINST votes that it could not be Enacted without one of those votes being changed, or if all Protagonists have voted on it and it still cannot be Enacted, or if the Protagonist who proposed it has voted AGAINST it, or if it is more than 48 hours old and at least half of its votes are AGAINST, then any Admin Staff may mark that Proposal as Failed. When the proposer votes against eir own proposal, that vote may not be changed.”

Proposal: Happy Christmas. [Late]  is currently at 3-2-6. Since we have 19 Protagonists (I ought to idle a deal of them), the first clause is not satisfied. Clearly the second is not either, nor the third, nor the last. Does anybody else find this vexatious? By the way, I believe the sidebar tracks 1 day = 100 hours.

Proposal: Very complex rule you should ignore

4-6, timed out. Really, though, nice try. Failed by Elias IX.

Adminned at 04 Jan 2006 16:06:32 UTC

I propose the protagonist Notafraud win this dynasty, regardless of other rules or laws.