Summarily Vetoed -Bucky
Adminned at 01 Feb 2012 19:52:20 UTC
Create a new dynastic rule named “Boos”, and give it the text:
Every Musician has an amount of Boos, a nonnegative integer tracked in the GNDT that defaults to 0.
Each Musician has a list of names tracked in a GNDT column named “Targets.”
A Musician may Boo another Musician if they have not cast a vote in the last 72 hours. When a Musician Boos another Musician, they add that Musician’s name to their Targets, and increase the targeted Musician’s Boos by 1.
Remove all irrelevant information from the GNDT, and create a new column named “Boos”.
Create a new dynastic rule named “Awkwardness”, and give it the text:
Awkwardness is a nonnegative integer, tracked in the GNDT in the Frontman’s Boos field. Whenever a Musician joins Blognomic, or unidles for the first time in the dynasty, the Awkwardness is increased by 1.
When a Musician has a number of Boos greater than or equal to the Awkwardness, the Frontman may Kick them out of the Band and reveal their Style. Everytime a Musician is Kicked out of the Band, the Awkwardness drops by 1.
A Musician who has been Kicked out of the Band does not count as a Musician for the purpose of any other Dynastic Rule, except for the rule “Lollapalooza”
Set the Awkwardness to 12.
Create a new Dynastic Rule, named “Lollapalooza”, and give it the text:
When all Musicians still in the Band are of the same style, that style becomes the Band’s Style. Every Muscian of the Band’s Style then loses one Coolness for each name in their Targets of a Musician of the Band’s Style, and gains one Coolness for each name in their Targets of a Musician of the opposing style. The Musician with the most Coolness then wins the game.
My system for allowing Musicians to attack the people they think are of the opposing style.