Boss Battle: Final Hurdle (28 comments) Here’s the last leg

Here’s the last leg

Wednesday, December 11, 2019

Proposal: Love What You Do

If the proposal “The Sims” failed, this proposal has no further effect.

Add to “Life”:-

If an Activity is Enjoyed by a Type, a Person of that Type may gain 1 Happiness when performing it. If an Activity is Hated by a Type, a Person of that Type cannot perform it unless they have at least 1 Happiness, and must lose 1 Happiness when performing it.

Reword the “Jog” action to:-

Gain 1 Happiness. Enjoyed by Achievers and Challengers.

Replace “Gain 1 Happiness if you’re Type 7.” with:-

Enjoyed by Enthusiasts.

To “Study”, add “Hated by Challengers.”

To “Test Subject Work”, add “Hated by Achievers and Enthusiasts.”

Making bonuses more readable, locking them into being all about Happiness, and adding their opposites. We should probably try to keep these balanced, so that each Type always Enjoys as many Activities as it Hates.

Proposal: Friends & Family

Create a new rule called “Social Relationships”:

A Person can Socialize by paying 2 Stamina and choosing a Target for that Socializing (which can be any Person other than yourself). The following are the ways to Socialize:
- Bond: Gain the Factor “Storge: X” for a value of 1 (or increase it by 1 if you already have it), where X is the name of the Target.
- Share Hobby: If you and the Target are the two People with the highest and/or second highest value for a certain Factor, gain the Factor “Philia: X” for a value of 1 (or increase it by 1 if you already have it), where X is the name of the Target.

The Factors listed below are Social Bonus Factors. A Person can gain a Social Bonus Factor if they fulfill its condition, which is noted in “[]” brackets. Those Factors also can have effects, also listed below:
- Family Support [You and another Person have at least a value of 2 of the “Storge: X” Factor (where X is the other’s name) for each other.]: Whenever your Happiness is or becomes a value below 5, it then becomes 5.
- Group Fun [You and another Person have at least a value of 2 of the “Philia: X” Factor (where X is the other’s name) for each other.]: Whenever you perform an Activity that causes you to gain 5 or more Happiness, then gain 3 Happiness.
- Social Butterfly [You have the “Philia: X” Factor (where X is the name of a Person) for 3 different People]: Whenever a Social Bonus Factor other than Social Butterfly makes you gain Happiness, you gain 1 Happiness.

 

Proposal: Stamina Maxima

If the proposal “The Sims” passed, then remove all Factors from all People and replace “As a Weekly Action, a Person can gain 7 Stamina.” with:-

Any Person may, as a Weekly Communal Action, set every Person’s Stamina to 7.

Discouraging the stockpiling of Stamina from week to week, and making it clear who still has actions available to them (as it stands, a Person with 0 Stamina has either already refreshed and spent 7 Stamina this week, or is still waiting to refresh).

Proposal: The Sims

Create a new rule called “Life”:

Each Person can have Factors, and Factors have an integer value. Factors default to 0 and are tracked on the Enneagram wiki page (also known as E-page). A Factor with a value of 0 is tracked by its absence.

Happiness, Money, Stamina, Influence, Crime-skill, Technical-skill and Business-skill are Factors all Persons have.

As a Weekly Action, a Person can gain 7 Stamina.

A Person can perform an Activity by paying 1 Stamina and fulfilling its Cost. A Cost can be fulfilled by:
- Paying its Cost in Money
- Having more Influence than its Cost
- Having more Crime-skill than its Cost

Activities are the following (with its Cost in “[]” brackets):
- Jog [0]: Gain 1 Happiness, or 2 if you’re Type 3 or 8.
- Study [1]: Gain 1 Technical-skill or Business-skill
- Test Subject Work [0]: Lose 5 Happiness and gain 5 Money.
- Entrepreneur Work [0]: Gain Money equal to your Business-Skill. Gain 1 Happiness if you’re Type 7.
- Theme Park Visit [5]: Gain 5 Happiness.

Proposal: Strengths and Weaknesses

Create a Subrule of The Enneagram, named “Descriptions”:

The Nine Types have the following names and descriptions:

1 THE REFORMER
The Rational, Idealistic Type: Principled, Purposeful, Self-Controlled, and Perfectionistic

2 THE HELPER
The Caring, Interpersonal Type: Demonstrative, Generous, People-Pleasing, and Possessive

3 THE ACHIEVER
The Success-Oriented, Pragmatic Type: Adaptive, Excelling, Driven, and Image-Conscious

4 THE INDIVIDUALIST
The Sensitive, Withdrawn Type: Expressive, Dramatic, Self-Absorbed, and Temperamental

5 THE INVESTIGATOR
The Intense, Cerebral Type: Perceptive, Innovative, Secretive, and Isolated

6 THE LOYALIST
The Committed, Security-Oriented Type: Engaging, Responsible, Anxious, and Suspicious

7 THE ENTHUSIAST
The Busy, Fun-Loving Type: Spontaneous, Versatile, Distractible, and Scattered

8 THE CHALLENGER
The Powerful, Dominating Type: Self-Confident, Decisive, Willful, and Confrontational

9 THE PEACEMAKER
The Easygoing, Self-Effacing Type: Receptive, Reassuring, Agreeable, and Complacent

Derp

Please ignore lol

herp

Proposal: Regular Nonagram

Create a Rule, “The Enneagram”:

The Enneagram (pronounced EH-nee-uh-GRAM) is a nine pointed figure in the shape of a regular nonagon, with the nine points numbered clockwise, 1-9, with 9 at the top. Each number/point represents a Personality Type (or just “Type”).

Types 8, 9 and 1 are in the Body Center, Types 2, 3 and 4 are in the Heart Center, and types 5, 6 and 7 are in the Mind Center.

Each Person has a Type, which can be 1-9 or 0 (unset), tracked on the Enneagram wiki page.

A Person may change their own Type at any time before the start of December 17, UTC.

Brief descriptions to follow. You are welcome to guess at your own type, take the 180 question quiz at http://www.enneagram-monthly.com/resources.html, or to just pick one without basis in reality!

Ascension Address: Our Inner Journey

What are we, as human beings? We each have a mind for thinking and decision, a heart to feel and to love, and a body to move, to act, and to react.

From our first moments to the many years of a life, we practice and grow in all of these aspects. Our journey is toward becoming our fulfilled and truest self, but the harsh climate around us creates obstacles that we try desperately to overcome. These obstacles thwart us, and our aspects present short term solutions: fear, anger, distraction, deceit. Imbalances can occur if we depart from integrity.

Only when we open our hearts, quiet our minds, and ground ourselves in our being can we actually achieve the goals that we seek, and become who we are meant to be.

Repeal all dynastic rules. Change Priest to Bookman and Adventurer to Person (or People when plural). Set Imperial Deferentials, The Traitor, and Dynastic Distance to Inactive.

It’s a “pie in the sky” kind of theme, from my study of a system of thought I rather adore.

No need for much background knowledge, as I’ll supply a fair bit, or you can make stuff up as we go. I’ll be setting up a basic personality system that we can play around with, based loosely, of course, on the Riso-Hudson Enneagram.

Tuesday, December 10, 2019

Unidling thread

I unidle. Quorum stays 4.

Monday, December 09, 2019

Pentecost

Post-dynastic discussion.

Declaration of Victory: 100 Points to Gryffindor

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 09 Dec 2019 20:34:14 UTC

Hey, this dynasty was super close! I have achieved victory via “Aftermath.”

Passing Judgement

Good morning Adventurers. This is an informal notification that I have passed judgement.

—- JUDAS—-

There was no Traitor.

What? Hold on.

Why play along the Traitor mechanic if I personally don’t believe in its effectiveness? I don’t believe in its effectiveness for myself, because Traitors or not, I still find people accountable for their own actions. The Traitor hat doesn’t change that for me.

However, if you guys believe that it works as a deterrent to Pooling, that’s all that actually matters to the game. I see it like how kids believe in Santa Claus - if that makes them behave, it can be in my interest play along them believing, even if I don’t believe in it myself.

But why pick nobody? Because I found it funnier that way lol.

—- CATECHESIS—-

These are the Cate guess results (amount Correct/amount of Cates guessed), and the Merit earned.

- Duke: 0/0 -> +0 Merit
- Card: 1/7 -> +50 Merit
- Kevan: 1/7 (Should be 2/7) -> +50 Merit
- TyGuy: 3/5 (Should be 4/5) -> +150 Merit

Here are the hash results:
1: its the Assassin Dynasty
The first verse alludes to murder and the last 3 verses are 1:20. The Assassin Dynasty is listed as Dynasty #120.

2: Its the Last Dynasty
The first verse alludes to the end and the last 3 verses are 1:44. The Last Dynasty is listed as Dynasty #144.

3: it is the first dynasty… I actually screwed up with this one. Thankfully it doesn’t change the victor result. It’s supposed to be The First Dynasty of TrumanCapote - The Family Dynasty
A lot of family stuff and #21 like before for the last three verses too.

4: Its the The First Dynasty of Myke
It’s not the very first, it’s what comes right after it. The second.

5: it is the post-apocalyptic dynasty
It’s not the last (apocalypse), it’s what comes after it.

6: it is The School of Witchcraft Dynasty
Witchcraft witchcraft witchcraft…

7: it is The Papal Dynasty
I didn’t think anyone would actually get this one but TyGuy did. The pope is the alleged successor of Simon Peter. The symbol of Peter is keys hence the emoji, and unsurprisingly it’s also the Papal symbol. The Pope “is” Peter.

Here are Card’s guesses:
1: The First Dynasty of Knightking - The Warlord Dynasty
2: The Second Dynasty of Angry Grasshopper - The Monastic Murder Mystery Dynasty
3: The Second Dynasty of Larrytheturtle - The Orc Warrior Dynasty
4: The First Metadynasty - The Hat Meta-Dynasty
5: Round One
6: The Second Dynasty of Brendan - The School of Witchcraft Dynasty
7: The Second Metadynasty - The Switch Dynasty

Here are Kevan’s guesses:
1: The Third Dynasty of Cuddlebeam - The Evolution Dynasty
2: The First Dynasty of Diabecko - The Failed Experiment Dynasty
3: The First Dynasty of TrumanCapote - The Family Dynasty
4: Round One
5: The Seventh Dynasty of Brendan - The Last Dynasty
6: The Second Dynasty of Brendan - The School of Witchcraft Dynasty
7: Round One

Here are TyGuy’s guesses:
1:
2: The Seventh Dynasty of Brendan - The Last Dynasty
3: The First Dynasty of TrumanCapote - The Family Dynasty
4:
5: The First Dynasty of Skju - The Principia Blognomica Dynasty
6: The Second Dynasty of Brendan - The School of Witchcraft Dynasty
7: The First Dynasty of Thrawn - The Papal Dynasty

—- RESULT—-

🎉TyGuy wins! Congrats!🎉

I’m amazed at how accurate you were compared to the others. It might be plain luck - the Catechesis idea was inspired by how Bible verses can be interpreted to mean so many totally different things - but yeah. Pretty remarkable, I look forwards to your post-dynasty commentary on this.

Sunday, December 08, 2019

Call for Judgment: speed it up

self-killed failed by card

Adminned at 09 Dec 2019 01:56:12 UTC

Replace ” Choose an Adventurer who is not Recovering, Weary, Unconscious, the Vanguard or the Monster. If no such Adventurer exists, choose an Adventurer who is not Unconscious, the Vanguard or the Monster. If again there is no such Adventurer, choose the Vanguard. ” with

Choose the Adventurer named card.

Make the adventurer named card Vanguard.

I see no reason to delay the end of the final battle when 2 slashes will suffice and happen (most likely) before TyGuy6 gets another move.

link to current battle

Proposal: Weary of waiting

Self-killed. Failed by Kevan.

Adminned at 08 Dec 2019 23:06:56 UTC

In the rule 2.3.2 (“Inactive Vanguards”), amend “The Vanguard last became the Vanguard no fewer than 36 hours ago” as follows:

The Vanguard last became the Vanguard no fewer than 36 hours ago or, alternatively, the Vanguard has made a comment, on the current Battle Post, beginning with “[Weary]” and stating that the Vanguard is (or remains) Weary and will not take a Battle Action in this turn

By making themselves Weary via asterisk, an Adventurer is allowed to place themselves outside the ordinary rotation of Adventurers without wasting 36 hours of gameplay. However, my reading of the rule is that they cannot expedite the process like that if they have already been chosen as Vanguard. Firstly, one cannot add the asterisk by one’s name more than once: if an Adventurer is chosen as a Weary Vanguard (in the absence of non-Recovering Adventurers), they have no other way to show their continued desire to not attack the Monster. Secondly, the “replace the Vanguard” mechanics are fused with the “find the Vanguard Weary (or Unconscious)” ones, and the 36-hour waiting period applies to all Vanguards without exception.

Saturday, December 07, 2019

Story Post: Pointing to 3Balance

it’s quite obvious that he was the traitor.

Pointing to TyGuy6

With a trembling, snapped stick of chalk I gesture to the monster in front of us. Somehow this final transformation feels different to the others. Can we really be sure that they’ll return to human form?

Pointing to card

Can’t be sure, but the evidence is just enough to want to speculate.

Proposal: A Final Circle

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 08 Dec 2019 18:16:18 UTC

To “The Monster”, add a paragraph:-

Trapped within an ornately curlicued circle of chalk and ash, the Adventurer named TyGuy6 may not use the effects of Hidden Monstrosities, nor perform Monster Battle Actions other than Claw, Fling, Wreck and Befoul, nor may they have more than four Monstrosities. This takes precedence over all other dynastic rules.

If the Duke is concerned about improving the wording of rules to prevent Monstrosity scams in the final battle, it may be simpler just to block off likely scam vectors.

Friday, December 06, 2019

Proposal: Transformation undergoing Transformation

Timed out 1 vote to 2, with 1 unresolved DEF. Failed by Kevan.

Adminned at 08 Dec 2019 18:15:25 UTC

In the rule 2.5 (“Transformation”), create a new subrule entitled “Monstrosities”. Move into this subrule the entirety of “Transformation” except for the first, second and last paragraph thereof.

In the last paragraph of “Transformation”, replace “Upon doing so, the Monster ceases to be a Monster” with “Upon doing so, the Monster ceases to be a Monster and is not considered to be Harrowed afterwards”.

In “Monstrosities”, move the paragraph “Only a Monster … all of their Monstrosities” to the beginning of the subrule.

Convert the sentence “A Monstrosity that is not Visible is Hidden, and Monstrosities are by default Hidden.” into its own paragraph and move it to a place between the aforementioned first paragraph and the paragraph beginning “In order to confirm possession…”.

Convert the sentence “If a Monstrosity has its effect […] as a Monster Battle Action” into its own paragraph and move it to after the list of Monstrosities.

Divide the list of Monstrosities into two, for Visible and Hidden Monstrosities. In the first part, amend the introduction to “Visible Monstrosities are the following:” and remove from each Monstrosity the sentence “This is Visible.” In the second part add the introduction “Hidden Monstrosities are the following:”

Rewriting the rule at this late stage is a bit of an academic exercise, but it doesn’t hurt seeing the rule fixed, if possible, and perhaps avoiding any final surprises from this quarter.

Mind you, this is not that rewrite, but rather the groundwork for putting it forward in my next proposal. It would certainly be easier for me to simply paste the new rule in a proposal and let you peruse it at your leisure. However, it’s a lot of work studying all the changes, and that is often reason enough to vote against, so I thought I’d do some of the heavy lifting in an edit with practically no changes of substance. That way, the second phase of my proposed change (if this proposal is approved, of course) will be less chaotic to compare to the existing text, since there will be much less in the way of rearrangements.

One thing that is plainly obvious, of course, is that I mean to untangle the mechanics of Transformation (a necessity for every Monster) from those of Monstrosities (which are optional, if only in theory). The new subrule deals with the latter, while “Transformation” keeps only the remainder (plus the reference to gaining Monstrosities, which the next proposal is meant to move to the subrule). Not much actually changes there; I’ve merely added that an Inspired Monster is not Harrowed afterwards – which I think is a sensible clarification. There wouldn’t be a point to Harrowed status with no stat updates to be done, anyway.

If this proposal is enacted but the next one ends up failing, the I guess we could simply make a proposal to revert this one. That said, this proposal doesn’t break the rule in any way even if it stands on its own, as far as I can tell.

Thursday, December 05, 2019

Curriculum

Catechesis 7

Matthew 16:18 - And I say also unto thee, That thou art Peter, and upon this rock I will build my church; and the gates of hell shall not prevail against it.

🔑

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Catechesis 6

Galatians 5:20 -  Idolatry, witchcraft, hatred, variance, emulations, wrath, strife, seditions, heresies,
Nahum 3:4 -  Because of the multitude of the whoredoms of the wellfavoured harlot, the mistress of witchcrafts, that selleth nations through her whoredoms, and families through her witchcrafts.
Micah 5:12 - And I will cut off witchcrafts out of thine hand; and thou shalt have no more soothsayers:
2 Chronicles 33:6 - And he caused his children to pass through the fire in the valley of the son of Hinnom: also he observed times, and used enchantments, and used witchcraft, and dealt with a familiar spirit, and with wizards: he wrought much evil in the sight of the LORD, to provoke him to anger.
2 Kings 9:22 - And it came to pass, when Joram saw Jehu, that he said, Is it peace, Jehu? And he answered, What peace, so long as the whoredoms of thy mother Jezebel and her witchcrafts are so many?
1 Samuel 15:23 -  For rebellion is as the sin of witchcraft, and stubbornness is as iniquity and idolatry. Because thou hast rejected the word of the LORD, he hath also rejected thee from being king.

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Thursday, December 05, 2019

Back in action

I’m back after ... 9+ years?

Unidle me please?

Is this a record for longest idle?

Proposal: A Bigger Circle

Fewer than a quorum not voting against. Failed 1 vote to 4 by Kevan.

Adminned at 05 Dec 2019 09:37:38 UTC

To “Transformation”, add a paragraph:-

Trapped within a scuffed but intact chalk circle, the Adventurer named TyGuy6 may not use the effects of Hidden Monstrosities.

Undo any Battle Actions of the Adventurer named TyGuy6 that used the New Actions of Hidden Monstrosities, and all Battle Actions (if any) subsequent to the New Action of a Hidden Monstrosity, within that Battle.

As requested.

Proposal: A Long Chalk

Self-killed. Failed by Kevan.

Adminned at 04 Dec 2019 18:17:44 UTC

To “Transformation”, add a paragraph:-

Trapped within a rough chalk circle, the Adventurer named TyGuy6 may not use the effects of Hidden Monstrosities.

Undo the Battle Action of the Adventurer named TyGuy6 (completed at 20:25:21 UTC on 3 December 2019), and all subsequent Battle Actions (if any exist) within that Battle.

Since we have a potential four days of timeout before the next Monster action and the CfJs are perhaps going to focus on rule interpretation rather than urgent changes or fairness against past battles, I’ll just trundle this forward as a straight thematic rule amendment, no judgment on past action legality required.

Tuesday, December 03, 2019

Call for Judgment: Nothing is hidden that will not be made manifest

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 04 Dec 2019 16:42:19 UTC

Replace “In order to use Hidden Monstrosities, the Monster must claim them by privately informing the Priest what Hidden Monstrosities they have chosen; such notification should be by Private Message. If the Priest has received no such notification by the time the Monster has performed its first Battle Action following its Transformation, the Monster shall be considered never to have had any Hidden Monstrosities.” with:

In order to confirm possession of the Hidden Monstrosities they have, if any, the Monster must privately inform the Priest what these Hidden Monstrosities are; such notification should be by Private Message. If the Priest has received no such notification by the time the Monster has performed its first Battle Action following its Transformation, or the notification lists more Hidden Monstrosities than the number of Monstrosities the Monster is entitled to have (according to the previous paragraph) minus the number of Visible Monstrosities listed in the blog post by which they Finished Transforming, the Monster shall be considered never to have had any Hidden Monstrosities.

Undo the last Battle Action of the Adventurer named TyGuy6 (completed at 20:25:21 UTC on 3 December 2019).

I’m clarifying the text and making the rule’s intention more explicit, including any conflicts between Visible and Hidden Monstrosities (where it would ordinarily be up to the Priest to reject a notification claiming more Monstrosities than the Monster would be allowed to have). Also for clarity’s sake, I’m stipulating the reversion of the last Battle Action, even though the rest of the CfJ can be read as confirming that this ought to happen anyway.

Call for Judgment: Simplification

Fewer than a quorum not voting against. Failed 1 vote to 3 by Kevan.

Adminned at 04 Dec 2019 16:40:54 UTC

Replace “In order to use Hidden Monstrosities, the Monster must claim them by privately informing the Priest what Hidden Monstrosities they have chosen; such notification should be by Private Message. If the Priest has received no such notification by the time the Monster has performed its first Battle Action following its Transformation, the Monster shall be considered never to have had any Hidden Monstrosities. Any Battle Actions which the Monster has performed and which they couldn’t have performed without Hidden Monstrosities shall be as if they had never happened, with the exception that the Monster shall remain unable to claim Hidden Monstrosities.”

With

In order to use Hidden Monstrosities, the Monster must first claim them by informing the Priest, by Private Message, and before that Monster has performed its first Battle Action as the Monster, what Hidden Monstrosities they have chosen.

Confirm as legal TyGuy6’s “Terrifying Visage” Monster Battle Action posted at 12-03-2019 20:25:21 UTC.

This was how I was reading this paragraph.

Call for Judgment: allow non hidden actions

Fewer than a quorum not voting against. Failed 0 votes to 3 by Kevan.

Adminned at 04 Dec 2019 09:02:27 UTC

Replace “Any Battle Actions which the Monster has performed and which they couldn’t have performed without Hidden Monstrosities shall be as if they had never happened, with the exception that the Monster shall remain unable to claim Hidden Monstrosities. ” with

Any Monster Battle Actions which are defined by a hidden monstrosity that the Monster has performed and which they couldn’t have performed without having Hidden Monstrosities shall be as if they had never happened, with the exception that the Monster shall remain unable to claim Hidden Monstrosities.

Under one interpretation this rule means that any battle action performed by the monster that isn’t performbable using a hidden monstrosity never happened

Call for Judgment: Book of Revelation

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 03 Dec 2019 17:06:14 UTC

In “Battles”, replace “a blog post with a title that begins “Battle:”” with:-

a blog post with a title that includes the string “Battle:”

Consider the post Boss Battle: Final Hurdle to retroactively have been made under this new wording of the rule, and for all actions attempted as part of its Battle to retroactively have been attempted under the new wording.

Whatever we think we’re doing right now, it’s not a Battle because the title is wrong.

Catechesis 5

Revelation 22:21 - The grace of our Lord Jesus Christ be with you all. Amen.
Revelation 22:22 - So, the Bible actually ends with Revelations 22:21 over there
Revelation 22:23-  But uh
Revelation 22:24 - yeah
Revelation 22:25 - this is cool
Revelation 22:26 - lol

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Monday, December 02, 2019

Proposal: devil’s workshop

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 04 Dec 2019 16:47:09 UTC

Replace “An Adventurer can Point Their Finger at an Adventurer other than themselves” with
An Adventurer can Point Their Finger at an Adventurer, including idle Adventurers, other than themselves

just in case this rule still exists

Call for Judgment: Confessions of treachery

Fewer than a quorum not voting against. Failed 0 votes to 3 by Kevan.

Adminned at 03 Dec 2019 16:46:13 UTC

The Priest is hereby compelled to make a comment in the proposal “Gethsemane” stating whether a Traitor exists in this dynasty; if the proposal in question has been resolved, the Priest is compelled to make a new blog post to the same effect.

Reduce the Cathedral’s HP by 1.

I’d like a legal analysis on whether this CfJ could be thrown out without the token damage of shutting the confessional’s door too loudly. Knowledge of the Traitor’s identity probably doesn’t count as Gamestate…

Proposal: Gethsemane

Fewer than a quorum not voting against. Failed 1 vote to 3 by Kevan.

Adminned at 04 Dec 2019 16:43:08 UTC

Repeal the rule “Judas”.

Remove “grant 100 Merit to non-Traitor Adventurers who Pointed Their Finger Correctly, and 50*Quorum Merit to the Traitor if none Pointed Their Finger Correctly; they shall also” from the rule “Aftermath”.

Increase Duke of Waltham’s Merit by 50 as a refund for their pointing.

From where I’m sitting this mechanic is currently a four-way toss-up between the Duke of Waltham being up by either +50 Merit (if they are correct about Card being the traitor) or +100 Merit (if their Point is a bluff and they are the traitor themselves), TyGuy earning +150 Merit while the Duke spends -50 (if TyGuy is the Traitor), or the Duke being down -50 if there is no traitor.

I’m not confident enough to make a positive call about the Traitor, so may as well see if there’s any support for a repeal of the reward.

Sunday, December 01, 2019

Duplicate post

(Sorry.)

Proposal: [Core] How much higher?

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 03 Dec 2019 09:59:46 UTC

In the rule 1.1 (“Ruleset and Gamestate”), in the first paragraph, amend the part from “and Section Four” until the end of that sentence as follows:

and Section Four contains the appendix, which complements and clarifies the Ruleset.

As I wrote here, I think there ought to be some description.