Thursday, June 01, 2017

Proposal: Keep your Core Warm

Reached quorum 11-0. Enacted by card.

Adminned at 01 Jun 2017 15:56:31 UTC

In “Rules”, change “Each Explorer may hold 1 rule for each Dogsled that they have” to “Each Explorer may hold 1 Dynastic Rule for each Dogsled that they have”.

Lest it cost us supplies just to obey the Ruleset.

Proposal: Debt

Self-killed. Failed by card.

Adminned at 01 Jun 2017 15:55:04 UTC

Add to Debt:

An Adventurer with Debt cannot win the game. An Adventurer may reduce their debt by 9 supplies by transferring 12 supplies for this effect to a Camp.

Unfortunately any proposal that makes debt worth anything currently only screws card specifically because he’s the only person with Debt.

I believe Debt should do something though, so I’ll just bite the bullet and make the proposal. Hopefully this is fair enough. Editted to be out of range of Handyman infinite dosh shenanigans (best is 10 for 11, which is still deficit as it should be, for debt, imo).

Call for Judgment: More Tracking

Reached quorum against 0-7.

Adminned at 01 Jun 2017 17:20:43 UTC

Add to Temperature

Entities that are only Very Cold are tracked on the [[Very Cold]] wikipage. Entities that are Extremely Cold are tracked on the [[Extremely Cold]] wikipage.

Maybe this should be a proposal but people seem to keep on forgetting about paying extra for their actions. I was testing it with the first supply rule and it seems that maybe we should make it easier for people to see which rules are cold or not so they don’t forget about it. Also the “only Very Cold” is added in so that something which is Extremely Cold doesn’t appear on both pages.

Proposal: A Fair Hint

Self killed. Failed by card.

Adminned at 01 Jun 2017 15:54:08 UTC

Make a new rule “Hint” with the text:

If every Explorer besides the Expedition Leader has their Backgrounds, the Expedition Leader private messages everyone informing them that there are possible saboteurs amidst the Expedition.

Clarifying Gamestate

There appears to have been a lot of editing and reediting the GNDT, because Explorers are in disagreement regarding the precise cost of every action. Here is a summary of what happened.

* On 25/05, Galean changed his Dog Team to A, even though there was no Dog Team A previously. I believe that is legal, because “An Explorer may change their Dog Team at any time if they share the same Camp as all other Explorers belonging to the Dog Team they are changing to.”, and since there were no Explorers in Dog Team A, the assertion “Galean shares the same camp as all other Explorers belonging to Dog Team A” is true.

* On 28/05, Card made a combo post https://blognomic.com/archive/combo_setting_up_a_hub to create Boot Camp at Latitude 82°. This cost him all of his 10 initial Supplies (5 Supplies for 5° traveled, 3 Supply to set up Camp, and 1 Supply to move back to Base Camp). Then he transfered 10 Supplies from Base Camp to himself, increasing his Debt by 10. I believe he made a mistake and accidentally spent one Supply too much.

* On 30/05, Galean paid one supply to move himself and his two teammates Publius Scribonius Scholasticus and Cuddlebeam from Base Camp to Boot Camp. Publius Scribonius Scholasticus later change his and Cuddlebeam’s locations back to Base Camp, stating that the abduction was illegal.

* On 30/05, I (Cpt_Koen) moved from Base Camp to Boot Camp, using rule Dog Team to avoid spending any Supplies.

* On 30/05, Publius Scribonius Scholasticus deposited 1 Supply to Boot Camp (I think so. I’m not sure)

* On 30/05, orkboi spent 1 Supply to travel to Boot Camp, then deposited 5 Supplies to Boot Camp.

* On 30/05, I (Cpt_Koen) deposited 5 Supplies to Boot Camp.

* On 31/05, Card spent 1 Supply to move to Boot Camp, then deposited 2 Supplies to Boot Camp. After several correction of his and other Explorers’ Supplies because of some confusion as to which rule was Very Cold, he ended up at 8 Supplies, which doesn’t appear consistent with spending 1 Supply + depositing 2 Supplies.


Total Supplies deposited to Boot Camp:
PSS + orkboi + Cpt_Koen + Card = 1 + 5 + 5 + 2 = 13.

Proposal: Sphinx should be able to play along as well

Self killed. Failed by card.

Adminned at 01 Jun 2017 15:52:59 UTC

Change “The Expedition Leader cannot publicly or privately reveal the Backgrounds of any Explorer unless instructed to do so by a rule.” to
“The Expedition Leader cannot publicly or privately reveal the Backgrounds of any Explorer unless instructed to do so by a rule. The Expedition Leader may claim, in private messages, what one or more of their Backgrounds are; these claims do not have to be the Expedition Leader’s actual Backgrounds.

What if the Expedition Leader wants to tell someone that they are a spy?

Tuesday, May 30, 2017

Proposal: Abductions are still bad

Reached quorum 3-7. Failed by card.

Adminned at 01 Jun 2017 15:52:28 UTC

Remove the sentence

If all Explorers that belong to the same Dog Team are able to move to the same Camp, any Explorer that belongs to that Dog Team may move all of that team’s Explorers to that Camp.

from the Ruleset.

I don’t really see a value in this mechanic other than abducting people and abusing it for free rides at the moment.

Call for Judgment: Loose Mission

Timed out 3-0. Enacted by card.

Adminned at 01 Jun 2017 19:50:42 UTC

Proposal “Expedition: Delivering supplies to Boot Camp” will add a new Mission, however due to the wording of “Expedition Leading” and that proposal, the wikipage doesn’t necesarily track that Mission, yet it exists.

I don’t know if to use that to my advantage or just make a CFJ so I’ll just make a CFJ.

Make the Mission described in Proposal “Expedition: Delivering supplies to Boot Camp” one that is tracked in the “Mission Status” wikipage if it weren’t and amend “This always contains (tracks) between zero and three (both inclusive) Missions and their content (except for “Secret Treasure”), and also contains (tracks) “Amount of Missions Completed”, which defaults to 0.” to

This always contains (tracks) between zero and three (both inclusive) Missions (these are all current Missions) and their content (except for “Secret Treasure”), and also contains (tracks) “Amount of Missions Completed”, which defaults to 0.

Proposal: Freeze!

Reached quorum 8-1. Enacted by card.

Adminned at 01 Jun 2017 15:41:30 UTC

Add an ability to the Military Background:-

A Military Explorer may make a public post indicating that they DRAW THEIR WEAPON. The Expedition Leader shall then confirm that the Explorer has drawn their weapon, at which point the Military Explorer is considered to be Armed (and by default, is not). If a Military Explorer is Armed, they may hold an Explorer in the same Location as them at Gunpoint, or may stop holding an Explorer at Gunpoint, by making a post announcing this. (If one Explorer is holding another at Gunpoint, this is tracked by having the first Explorer’s Location GNDT field list the second Explorer’s name. If an Explorer is being held at Gunpoint by an Explorer who is at a different Location, they stop being held at Gunpoint.) An Explorer who is being held at Gunpoint may not change their own Location, take Supplies or use Background powers.

Unpaid Fare Notice

Dear Explorers,

I just changed my Location from “Base Camp” to “Boot Camp”. I did not spend 1 Supply for this.

Here is an excerpt from rule “Supplies”:

If an Explorer has one or more Dog Sleds, they may change their camp to either the camp with the next highest latitude or the camp with the next lowest latitude, both relative to their current camp, by spending 1 Supplies. They cannot take this action if they have zero or less supplies.

Here is an excerpt from rule “Dog Teams”:

If all Explorers that belong to the same Dog Team are able to move to the same Camp, any Explorer that belongs to that Dog Team may move all of that team’s Explorers to that Camp.

According to rule “Supplies”, I was able to move to Boot Camp. According to rule “Dog Teams” (and because I am the only Explorer belonging to Dog Team K), if I am able to move to Boot Camp, then I may move to Boot Camp.

So I moved to Boot Camp.

Bless Mother Russia and Father Nitroglycerin

Beemovich here, explosives expert. I GATHER MY TOOLS.

I need my screwdriver, vodka, queen-sized bed, wrench, vodka, TNT; glitter, and vodka, thank you. Don’t forget the vodka or I’ll vodka the vodka and maybe even vodka.

Spies, check my Backgrounds then tell them to Gaelan, who is guaranteed non-Cultist, as an Adventurer/Handyman, to (if we’re lucky and you both hit my other Background) confirm that I’m (unfortunately) not Cultist scum. Don’t make it public though, just coordinate it with him. (This same thing can be done with Card too to deduce who isn’t a Cultist for the non-Cultits. Just don’t publically reveal which one of us two you’re checking.)

Proposal: Steady Mercury

Timed out 6-1. Enacted by card.

Adminned at 01 Jun 2017 15:36:29 UTC

Replace “Temperature is a value in Blognomickian Temperature Units, which is an integer (which can be negative) and can be employed as XXX BTU, where XXX is the temperature value in Blognomickian Temperature Units.” with:-

Temperature is a value in degrees Celsius, which is an integer which can be negative. References to “°C” are considered to refer to degrees Celsius.

Replace “The default temperature for a Camp is 0 BTU.” with “The default temperature for a Camp is 20°C”.

Replace “-500 BTU” with “-25°C” and “500 BTU” (if it exists in the ruleset) with “25°C”.

Replace “-1000 BTU” with “-50°C”.

If “That camp’s Temperature increases by 100 BTU, but up to a maximum of 300 BTU” exists in the ruleset, replace it with “That camp’s Temperature increases by 5°C, but up to a maximum of 70°C”.

Replacing the fictional unit of measurement with the more intuitive Celsius.

Proposal: Cold (and Hot) War

Timed out 2-7. Failed by card.

Adminned at 01 Jun 2017 15:28:52 UTC

Replace “Spy:”(in “Backgrounds”) and its contents with:

Spy: Spies start with two Alibis, and gain one per each Mission they Complete (be the Participant of a Stamped, Completed Mission). A Spy’s Alibis is privately tracked by the Spy and the Expedition Leader. Spies can spend one Alibi (if they have at least one Alibi) to perform one of the following:
- Snoop another Explorer, by making a private request for this effect to the Expedition Leader. The Expedition Leader shall then tell them one of their Backgrounds (chosen at random).
- Sabotage a Camp: Via letting all of the cold flow in and other hijinks, that Camp (and all of its content’s) Temperature lowers by 500 BTU. This action is performed by privately communicating it to the Expedition Leader, along their current Camp (this will be the Sabotaged Camp, even if the Spy move later), and then the Expedition Leader applying the effects as appropriate in a timely fashion.

Add to “Camp Rules”:

Any Explorer can, by paying 2 Supplies, Warm a Camp they’re at, by making campfires, improving the camp’s heat insulation or other methods. That camp’s Temperature increases by 100 BTU, but up to a maximum of 300 BTU, as any further would make it a sauna.

We need a Cold-manipulation role I feel.

Proposal: Forbidden Masks.

Self killed. Failed by card.

Adminned at 31 May 2017 16:46:11 UTC

Add a Section called “Masks”. Within it, add:

The University is using a set of three ancient masks as leads towards uncovering the mysteries in the Mountain. These masks contain forbidden, ancient power. An Explorer at Base Camp can attempt to don a Mask and have it be Attached to them, by making a Proposal for this effect. Masks can only be Attached to one Explorer at a time.

An Explorer with a Mask Attached cannot achieve Victory until its removed, as they’re cursed with invasive, self-destructive thoughts. Removing a Mask an incredibly difficult task (and Explorers can do so at-will upon themselves), and requires to be at Base Camp and paying 50 Supplies to do so. After Removing a Mask, the Mask is no longer Attached to them and returns to being at Base Camp, and can be Attached to someone else again.

The Masks and the abilities that they grant to an Explorer if they’re Attached to them are the following:

- Mask of Bravery: Perform as if you had the “Military” and “Adventurer” Backgrounds.
- Mask of Wisdom: Perform as if you had the “Scholar” and “Cultist” Backgrounds.
- Mask of Guile: Perform as if you had the “Handyman” and “Spy” Backgrounds.

Tuesday, May 30, 2017

Story Post: Wrestling a Bear… WITH TOOLS

So, this bear comes into the camp. I try and WRESTLE THE BEAR, but the fight comes to a standstill. I quickly decide to GATHER MY TOOLS and start throwing them at the bear. Was it an unfair fight? Probably. But at least there isn’t a bear in the camp anymore.

Proposal: Every Explorer’s location is a Camp; card was located at latitudes; ergo those latitudes were Camps.

Timed out 6-0. Enacted by card.

Adminned at 31 May 2017 16:14:00 UTC

Amend the rule “Camps” by replacing:

Every Explorer is located at a Camp. This is tracked as a String under “Location” in the GNDT and defaults to “Base Camp”. Camps along with their state are tracked on the wiki page called “Camps”. Each Camp has an amount of Supplies and a Latitude. Latitude is an angle which ranges from 66° to 90° (both inclusive). In addition, each section tracking a Camp can have a Description, which is a subsection of their Section on the “Camps” page.

with:

There are Camps. Camps along with their state are tracked on the wiki page called “Camps”. Each Camp has an amount of Supplies and a Latitude. Latitude is an angle which ranges from 66° to 90° (both inclusive). In addition, each section tracking a Camp can have a Description, which is a subsection of their Section on the “Camps” page.

Every Explorer has a Location, which can be either a Camp or a Latitude. The Location of every Explorer is tracked in the GNDT and defaults to “Base Camp”.

A Call for Judgement is needed; I strongly believe all the Latitudes in the range [77°, 82°] are Camps. If they’re not, then card’s actions were illegal.

These are the first two sentences from the rule “Camps” :

Every Explorer is located at a Camp. This is tracked as a String under “Location” in the GNDT and defaults to “Base Camp”.

This is the full text of the rule “Entering And Exiting”:

An Explorer may exit a Camp by setting their Location to their current Camp’s Latitude. An Explorer who is not currently in a Camp may enter a Camp by setting their Location to the name of that Camp if they have the same Latitude as that Camp.

And this is the text of the rule “Exploring”:

If an Explorer’s Location is a Latitude they may spend 1 supply to increase or decrease their Location 1 degree for every Dog Sled they have.

Proposal: Expedition: Delivering supplies to Boot Camp

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 30 May 2017 18:40:01 UTC

Create a new mission, with the following:

  Title:

Boot Camp supply delivery

  Synopsis:

Boot Camp is deserted! Are the explorers getting cold feet? We must resupply Boot camp so that it attracts hungry explorers from all around the Antarctic. This effort will be rewarded by dog sleds made out of recycled boots.

  Goal:

Fifty supplies are at Boot Camp. The Participants are all the Explorers who transferred supplies to Boot Camp while both conditions “this mission is Pending” and “Boot Camp has less than 50 supplies” were true.

  Status: Pending
  Reward: 1 Dog Sled.
  Secret Treasure: None.

Sunday, May 28, 2017

Proposal: Debt Collectors 2.0

Times out 1-5. Failed by pokes.

Adminned at 30 May 2017 10:48:30 UTC

Create a rule title Debt Collectors:

When an Explorer performs an action that requires updating a value in the GNDT, and their Debt value is not 0, they must also roll a DICE100. If the result is less than or equal to their debt value, their Supplies and Dog Sleds are halved, rounding up.

Without the debt cancellation part; I’ve also changed it to a DICE100. I feel like we need some sort of mechanic to prevent the game from becoming unplayable if a player reaches 100+ debt, but that can come later.

Sunday, May 28, 2017

Story Post: Combo setting up a hub

1 Exiting Camp. (location:Base Camp -> location:77°)
2 Moving up a degree (location:77°, supplies:10 -> location:78°, supplies:9)
3 Moving up a degree (location:78°, supplies:9 -> location:79°, supplies:8)
4 Moving up a degree (location:79°, supplies:7 -> location:80°, supplies:6)
5 Moving up a degree (location:80°, supplies:6 -> location:81°, supplies:5)
6 Moving up a degree (location:81°, supplies:5 -> location:82°, supplies:4)
7 Making a Camp {}
7a Spending 3 supplies. (supplies:4 -> supplies:1)
7b Creating a new Camp on the wikipage. ( -> new Camp section on Camps wikipage)
7c Adding a name to the new Camp. (Camp -> Boot Camp)
7d Adding description. (Description: -> Description: For some reason there's tons of boots everywhere.)
7e Adding Latitude. (Latitude: 66° -> Latitude: 82°)
7f Setting other defaults. ( -> Supplies:0, Temperature: 0 BTU, Rules Present:)
7g Setting my Location to the new Camp. (Location:82° -> Boot Camp) {new Camp section on Camps wikipage, Boot Camp, Description: For some reason there's tons of boots everywhere., Latitude: 82°, Supplies:0, Temperature: 0 BTU, Rules Present:, Location: Boot Camp}
8 Changing Camp to the next lowest Camp. (supplies:1, location:Boot Camp -> supplies:0, location:Base Camp)
9 Getting more supplies. (supplies:0, debt:0, Base Camp supplies:100 -> supplies:10, debt:10, Base Camp supplies:90)

Proposal: Feed the Ancient One

(Initially) times out 1-0. Enacted by pokes.
Reopened, since it can’t be enacted with only one vote.
Now times out 2-0 with my vote. Enacted by pokes for real this time.

Adminned at 30 May 2017 00:36:30 UTC

Add to “Expedition Leading”

The Ancient one is an entity who has Satisfaction, which defaults to 0. This value is publically tracked on the “Mission Status” wiki page.

Amend ” If the completed Missions “Secret Treasure” value is “Double Reward”, they each gain twice the Reward instead.” to:

If the completed Missions “Secret Treasure” value is “Double Reward”, they each gain twice the Reward instead. If the completed Missions “Secret Treasure” value is “Eldritch Horror”, they gain no Reward and the Ancient One’s Satisfaction increases by 10

Add to the powers of the “Scholar”:

Scholars can deduce what a Mission’s Secret Treasure will be based on their research. Therefore, they also know what any Mission’s Secret Treasure is (and can request this information privately from the Expedition Leader)

I also had in mind a coordinated mass ritual sacrifice/suicide mechanic for Cultists to reward them being coordinated in the final shebang, along other stuff, but I’ll spread my ideas across more proposals

Proposal: Handywork

Times out 5-3. Enacted by pokes.

Adminned at 30 May 2017 00:30:23 UTC

Add to “Backgrounds”:

A Handyman with Tools can perform Handywork on a a Dynastic Rule which they share location with. Handywork consists in choosing a number which explicit as text (eg. one, nine) or figures (eg. 1, 9) and increase it or decrease it by 10% or 1, by paying 3 supplies for this purpose. A Handyworked number (a number affected by Handywork) has the bold font, and cannot be affected by Handywork again. A Handyman can Undo Handywork and return a Handyworked number to its original state (former value and lack of bold font) by paying 2 supplies.

Handywork cannot be done on this Rule (Backgrounds).

Powerful, but has conditions and handymen need to agree on what they’re doing (cheaper to undo than it is to do).

MU Dept. of OS&S Speaker Series

*Ahem*

Explorers! Some of you here today with us at Base Camp may already know me as Prof. Pokes. Yes, that’s right, I happen to be an Adjunct Professor of Occult Studies at Miskatonic University. I’ve come on this journey because my recent research has been on mysterious cults that I believe operate within Antarctica. Perhaps while we’re all here at Base Camp, you’d like to attend an informal talk this evening, where I present my investigation into one word that comes up frequently surrounding these cults: “Jolly.” That may conjure up visions of Santa Claus, and you may tell me that’s the wrong pole. Well, come this evening, and I’ll be sure to explain. Don’t worry, my talk includes over 150 slides, so everything should be very clear at the end. BYOB.

Proposal: I spy

Timed out 6-0. Enacted by card.

Adminned at 29 May 2017 15:49:44 UTC

Append to “Background”

The Expedition Leader cannot publicly or privately reveal the Backgrounds of any Explorer unless instructed to do so by a rule.

In “Background” change the spy entry to:

*Spy: A Spy may, once only, during this Dynasty private message the Expedition Leader that they spy on a particular Explorer, the Expedition Leader then tells the spy a random background of the person they are spying on.

Proposal: Ferrying

Timed out 6-2. Enacted by card.

Adminned at 29 May 2017 15:45:35 UTC

Make a new rule “Rules”

Each Explorer may hold 1 rule for each Dogsled that they have, tracked in the GNDT under RulesHeld in a comma separated list. The temperature of a Rule that is held by an Explorer is the same as the temperature of the location that Explorer is in. An Explorer may pick up a rule by adding one rule to their RulesHeld if that rule is in their current location and it is not held by another Explorer. An Explorer may remove a Rule from their RulesHeld and the location of that Rule changes to the same as the Explorer removing the Rule and that Rule’s location is then tracked on the [[Camps]] wikipage until it is picked up by another Explorer.

Add to the list in “Temperature”

*Latitudes

In “Camp Rules” change “same as the Camp that” to “same as the Location that”

Story Post: Bear Wrestling

There I was just sitting at base camp when out of nowhere came this giant black bear! What a black bear was doing at in the Antarctic had me puzzled, especially with its tophat and glasses. It was me vs that bear, I beared my teeth at that bear and it beared its ferocious fangs right back at me. It was difficult in the snow, wrestling that bear, but eventually we came to a standstill and we left as equals.

Proposal: Background Mechanics

Reaches quorum, 6-0. Enacted by pokes.

Adminned at 28 May 2017 19:29:41 UTC

In “Background”, amend “Handyman” to say:

* Handyman: A Handyman Explorer may make a public post indicating that they GATHER THEIR TOOLS. The Expedition Leader shall then confirm that the Explorer has their Tools, at which point the Handyman Explorer is considered to have tools (and by default, does not).

Change “Scholar” to say:

* Scholar: The Scholar is well researched into obscure literature and the occult. Each Scholar knows one word of the Creed. Which word is secretly randomly determined by the Expedition Leader. A Scholar may request that word from the Expedition Leader.

Change “If any non-Adventurer Explorer makes a post which is in the format of a WRESTLE A BEAR post,” to “If any non-Adventurer Explorer makes a post which is in the format of a WRESTLE A BEAR post, or any non-Handyman Explorer makes a post in the format of a GATHER THEIR TOOLS post,”

I saw that the Wrestle a Bear was originally a Handyman gathering tools, which I also liked, since Handyman is the other one that doesn’t need to be secret. And technically Scholar doesn’t have an explicit mechanic yet.

Saturday, May 27, 2017

Deleted post

If it’s of any interest to anyone, the following post came up in the rss feed for Blognomic and was presumably deleted.
Titled “Eldritch Horrors”

“Add to “Expedition Leading”: The Ancient One needs to consume Supplies in order to recover fully and finally awaken, by taking them from Explorers who woefully step unprepared into the dangers of the Expedition. There exists a value called “Ḻ̼̗O̙̫͓̘̜S͇͇̞̗̺͢T͍̞͎̺ ̜F͙ͅÒR̤͖̝E̬̣͝V̴͚͕̫͔̞ͅER̛̖͎̦̟̫͍ͅ” (optionally written as simply “Lost Forever”), held by the Ancient One. This value is tracked on the Mission Status wikipage, and defaults to one. Whenever a Secret Treasure is an Eldritch Horror and a Mission Hand-in post is Stamped, the Ancient One attempts to Steal [Lost Forever Amount] Supplies from each Participant of that Mission. If they have at least that amount of Supplies, the Explorer then loses amount of Supplies and the Ancient One gains that amount in Lost Forever. They don’t have at least that amount, the Ancient One takes all of their Supplies instead (and stores them in Lost Forever as usual) and that Explorer has to remove a Background of their choice from themselves (by making a public post for this purpose and stating what Background they lose) because they were Attacked by a Horror. An Explorer with no Backgrounds who is Attacked by a Horror gains the Cultist Background instead of any other “Attacked by a Horror” effects. Amend “Each Explorer (which isn’t the Expedition Leader) has none or two Backgrounds” to Each Explorer (which isn’t the Expedition Leader) has none, one or two Backgrounds Amend “Military” to: Military: This Background cancels all “Attacked by a Horror” effects that affect any Mission they’re the Participant of. The Expedition Leader should include in their Stamping that there was a loud amount of gunshots, bangs and otherworldy monsters being slain when this happens, but not reveal who the Military was.”

Proposal: Debt Collectors

Reaches quorum against, 2-5. Failed by pokes.

Adminned at 28 May 2017 19:27:38 UTC

Add a new rule titled Debt Collectors:

When an Explorer performs an action that requires updating a value in the GNDT, and their Debt value is not 0, they must also roll a DICE50. If the result is less than or equal to their debt value, their Supplies and Dog Sleds are halved, rounding up, and their Debt is set to 0.

You can get away with it for a while, but it catches up to you eventually.

Proposal: Mission Cleanup

Reaches quorum, 6-0. Enacted by pokes.

Adminned at 27 May 2017 18:33:18 UTC

If the Proposal “Expedition Leader’s expedition leading” didn’t pass, this Proposal does nothing.

In the Section “Expedition Leading” replace

This always contains (tracks) three or zero Missions

with

This always contains (tracks) between zero and three (both inclusive) Missions

and replace

all Participants gain the Reward each, and double that amount if its “Secret Treasure” value is “Double Reward”

with

all Participants gain the Reward each. If the completed Missions “Secret Treasure” value is “Double Reward”, they each gain twice the Reward instead.

Proposal: Age of the Ancients

Reaches quorum, 6-1. Enacted by pokes.

Adminned at 27 May 2017 18:28:09 UTC

Add a new rule, “Ascendance”:

A “Declaration of Ascendance” (or DoA) is a Proposal titled “Declaration of Ascendance”. A DoA should propose, at least:
* The repeal of all Dynastic rules, except up to three.
* Changing the term “Expedition Leader” to “Ancient One”.
* Changing the term “Explorer”.
* Adding a rule naming a particular non-player entity, who counts as an Explorer, as the Ancient One.
* Adding a rule explicitly naming Explorers who were Cultists and declaring them to be Loyal.

An Explorer who is a Cultist may not achieve victory individually. If any other rule indicates that a Cultist has achieved victory, that Cultist may post a Declaration of Ascendance. If the Explorer posting a DoA is not a Cultist, or has not achieved victory, the Expedition Leader should veto the DoA.

Thursday, May 25, 2017

Proposal: (extra manly) Public Certification example

Reaches quorum 7-2. Enacted by pokes.

Adminned at 27 May 2017 14:08:15 UTC

Amend “Adventurer:” and any of its contents within to:

Adventurer: The Adventurer, once ever in the dynasty but at-will, may make a public post indicating that they WRESTLE A BEAR. The Expedition Leader shall then be Amazed by making a reply comment to that post in a timely fashion. At that point, the Adventurer is considered to Have EXTRA CHEST HAIR (and by default don’t have that). Adventurers with EXTRA CHEST CHAIR are immune to cost-increasing effects described in the Temperature Rule and may at-will ENCOURAGE other Adventurers.


Add to “Backgrounds”:

If any non-Adventurer Explorer makes a post which is in the format of a WRESTLE A BEAR post, the Expedition Leader shall reply to such a post with comment stating that such a post is Shenanigans and remove 1 Dog Sled from them for wasting the expedition’s time.

Yes, women adventurers too.

Yes, “encourage” currently does nothing.

Proposal: Adding more exposition

Times out 4-0. Enacted by pokes.

Adminned at 27 May 2017 14:06:13 UTC

Change ” Adventurer: ” and “Scholar:” in “Backgrounds” to

Adventurer: An adventurer is experienced and efficient in their resources. An Adventurer does not suffer the cost increase effects of Very Cold rules.
Scholar: The Scholar is well researched into obscure literature and the occult. A Scholar that is not also a Cultist knows one word of the Creed.

I’m holding off on other backrounds until more mechanics are added in.

Proposal: it logically follows that . . .

Timed out 3-2. Enacted by card.

Adminned at 27 May 2017 03:39:55 UTC

Create a new rule “Entering And Exiting” with the text

An Explorer may exit a Camp by setting their Location to their current Camp’s Latitude. An Explorer who is not currently in a Camp may enter a Camp by setting their Location to the name of that Camp if they have the same Latitude as that Camp.

Create a new rule “Camping” with the text

An Explorer which is not located in a Camp may establish a new Camp by doing the following Atomic Action:
*Spending 3 of their supplies.
*Create a new Camp on the [[Camps]] wikipage.
*Add the name of the new Camp. It must end in ” Camp” and must be two words long and can’t be the same as any existing Camp.
*Add a description. The description is of the choice of the Camp establisher.
*Set the Latitude of the new Camp to their current Location.
*Set any other values of the newly created Camp to their defaults.
*Set their Location to the newly established Camp.

Create a new rule “Exploring” with the text

If an Explorer’s Location is a Latitude they may spend 1 supply to increase or decrease their Location 1 degree for every Dog Sled they have.

Thursday, May 25, 2017

Proposal: Abduction is Bad

3rd proposal in queue. Set to ‘illegal’ by pokes.

Adminned at 25 May 2017 10:17:54 UTC

In “Dog Teams” replace

An Explorer may change their Dog Team at any time if they share the same Camp as all other Explorers belonging to the Dog Team they are changing to.

with

An Explorer may change their Dog Team at any time if they share the same Camp as all other Explorers belonging to the Dog Team they are changing to, and an existing member of the team has left a GNDT comment in the past 24 hours approving the change.

Oops, double post.

Proposal: Abduction is Bad

Timed out 1-3. Failed by card.

Adminned at 27 May 2017 03:33:03 UTC

In “Dog Teams” replace

An Explorer may change their Dog Team at any time if they share the same Camp as all other Explorers belonging to the Dog Team they are changing to.

with

An Explorer may change their Dog Team at any time if they share the same Camp as all other Explorers belonging to the Dog Team they are changing to, and an existing member of the team has left a GNDT comment in the past 24 hours approving the change.

Call for Judgment: Avoiding Russles Paradox

Timed out 4-0. Enacted by card.

Adminned at 27 May 2017 02:38:12 UTC

Add to the list in “Rules and Proposals”

*Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.

Proposal: Expedition Leader’s expedition leading

Reached quorum 6-1. Enacted by card.

Adminned at 26 May 2017 19:02:23 UTC

Add a section called “Expedition Leading”, within it, add:

There is a wiki page called “Mission Status”. This always contains (tracks) three or zero Missions and their content (except for “Secret Treasure”), and also contains (tracks) “Amount of Missions Completed”, which defaults to 0.

Each Mission has the following:
Title: A flavor-appropriate name for the Mission
Synopsis: A flavor-appropriate description of the Mission
Goal: An unambiguous description of a certain gamestate pattern. This must also state a certain amount of Participants (Explorers). For example, “Three Explorers are at South Camp. These Explorers are the Participants”.
Status: This can have a status of “Pending”, “Completed” and default to “Pending”.
Reward: A certain profit, for example, more Supplies or Dog Sleds.
Secret Treasure: This can be “Double Reward”, “None” or “Eldritch Horror”. When a Mission is created, this value is secretly randomly determined.

When a Mission’s Goal has been met, any Explorer (who is a Participant of that Mission’s Goal) can set that Mission’s Status from “Pending” to “Completed” with a “Mission Hand-in” public blog post, which must state the Mission and Participants involved.

The Expedition Leader may then Stamp a Mission Hand-in post, by making a comment to that post with the image of a stamp and increasing Amount of Missions Completed by one. When this happens, all Participants gain the Reward each, and double that amount if its “Secret Treasure” value is “Double Reward”. After the Expedition is Stamped, the Expedition Leader can replace the Completed Mission with a new one.

Proposal: Temperature Cleanup

Reached quorum. 6-0 Enacted by card.

Adminned at 26 May 2017 18:58:33 UTC

Replace “Camp Rules” by:

Each Dynastic rule is located in a Camp. This is tracked on the [[Camps]] wikipage. The default Camp for a rule is Base Camp. The Temperature of a Dynastic Rule is the same as the Camp that it is located in.

In “Temperature”, remove

If the Temperature of any Rule is different than the default, that Temperature must be tracked in the Rule’s title as a string which is “(XXX BTU)” which is located at the end of the Rule’s name, where XXX is that Rule’s Temperature. For example: “Eiffel Tower (-232 BTU)”

Right now we have the rule headers containing their own temperature and pointing to what camp they’re in, which also has the same temperature listed, and also points back to the rule. This is quite heavy-handed tracking; this proposal is functionally the same, except that Rules can no longer exit camp.

Proposal: Repaying debts

Timed out 3-5. Failed by card.

Adminned at 26 May 2017 18:54:11 UTC

If either of the two proposals “Supply Transfer 2” and"No free lunch” did not pass, then this proposal has no effect.

Otherwise, amend the rule “Supplies” by substituting:

Explorers may transfer supplies to their current camp ; when doing so, if their Debt is positive, they may reduce it by 1.

for:

Explorers may transfer supplies to their current camp.

Seems logical.

Call for Judgment: The cold gets everywhere - but how “everywhere”, exactly?

Timed out 2-3. Failed by card.

Adminned at 26 May 2017 15:06:55 UTC

- PREMISE -

So we have the surprising situation where the Dynastic Rules header itself seems to have Temperature. This could be counter-intuitive for some (definitely was for me, initially), and I believe that it should have Temperature (although I could be wrong, this CfJ is mostly to settle a consensus on this issue).

- EVIDENCE -

I present the following as evidence for that the Dynastic Rules header should have Temperature:

• The Temperature rule itself:

All Dynastic Rules have a Temperature. Temperature is a value in Blognomickian Temperature Units, which is an integer (which can be negative) and can be employed as XXX BTU, where XXX is the temperature value in Blognomickian Temperature Units.
The default Temperature for any entity that has Temperature is -500 BTU.
A Temperature of -1000 BTU or lower is Extremely Cold. A Temperature of -500 BTU or lower is Very Cold.
If the Temperature of any Rule is different than the default, that Temperature must be tracked in the Rule’s title as a string which is “(XXX BTU)” which is located at the end of the Rule’s name, where XXX is that Rule’s Temperature. For example: “Eiffel Tower (-232 BTU)”

• § Appendix, Keywords, Rule:

Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.

• § Core Rules, Ruleset and Gamestate:

This is the Ruleset for BlogNomic; all Explorers shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.

• From what is quoted above, from “Section Two contains the rules of the current dynasty”, that Section itself is a numbered Section (numbered with a Two), so by § Appendix, Keywords, Rule, that section is a Rule. It is said that “All Dynastic Rules have a Temperature”, and I believe that it can be fairly clearly inferred to mean “All Rules of Dynastic nature”. Section Two is a Rule, and I believe that it is one of (prominently, although not unambiguously) Dynastic nature (simply because it contains and only contains rules that I believe we can agree on to be “Dynastic Rules”, despite the existence of Section 2 itself being interdynastic).

- EFFECT -

On the grounds of improvement of everyone’s gameplay (in pretty much equal measure) via increased clarity, this CfJ, if passed, will make Section 2 of the Ruleset be a legal holder of Temperature, if it wasn’t already. All other Rules which aren’t Section 2 nor any of it sub-rules are hereby illegal holders of Temperature. (“Holders” as in entities which “have” Temperature, as per the wording that “All Dynastic Rules have a Temperature”)

Better get this birdy shot before it causes any trouble. Also kudos to card for pointing it out initially.

Also supa fancy CfJ because it looks cool and swanky.

Proposal: Supply Transfer 2

Reaches quorum 8-0. Enacted by pokes.

Adminned at 25 May 2017 10:21:47 UTC

Append to “Supplies”:

Explorers may transfer supplies or dog sleds to the other Explorers at the same camp. Explorers may transfer supplies to their current camp.

Sorry, forgot about editing.

Story Post: An Addition to the Expedition

A duck lands ashore and would love to join the MU Expedition as the first duck to explore Antarctica on a dog sled.

Duck quacks “Hello; nice to meet you!”

Proposal: No Free Lunch

Reaches quorum 9-0. Enacted by pokes.

Adminned at 24 May 2017 23:59:17 UTC

Add a new rule called “Debt”. Within it add:

Each Explorer has a Debt value, which starts at 0 and is tracked in the GNDT under “Debt”.

Append to the rule “Supplies”

The maximum amount of Supplies an Explorer can have is ten times the amount of Dog Sleds they have.

Append to the rule “Camps”

As a daily action, an Explorer may take X Supplies from the Camp they are located at. If they do, their Debt increases by X.

 

I really liked the mechanic of tying victory points to how much cash you started with in the last dynasty

Wednesday, May 24, 2017

Proposal: Supply Transfer

Self-killed. Failed by pokes.

Adminned at 24 May 2017 23:55:16 UTC

Append to Supplies:

“An explorer may give another explorer at the same camp supplies or dog sleds by decreasing their value and increasing the other explorer’s value by the same amount in the GNDT.”

It took everything in me not to use the words “by announcement” while writing that rule. Agorans are weird.

Proposal: Cultist Cabal Action

Reaches quorum 8-0. Enacted by pokes.

Adminned at 24 May 2017 23:53:34 UTC

If the proposal named “Blank Cards Mafia” has not passed, then this proposal causes no effect to the Ruleset’s text content.

Amend “• Cultist:” to:

• Cultist: When a Cultist becomes such, or upon private request to the Expedition Leader for a reminder, the Expedition Leader shall privately communicate to them the Secret Creed in a timely fashion.

Add to “Backgrounds” the following:

The Secret Creed contains one number and five words. For example: “13, copper explain ill-fated truck neat”. The content of the Secret Creed is privately tracked by the Expedition Leader.

Upon enactment of this Proposal, the Expedition Leader shall secretly randomly generate the number (between 0 and 100) and the five words for the Secret Creed. The Expedition Leader may re-roll any of these rolled values if they get a result that they consider ill-suited for play. The Secret Creed’s content then becomes that number and those words.

Allows Cultists to attempt to find other Cultists in a cool way.

By the way, it seems like a good idea to add a Copper mechanic, don’t you think? I think the default value for it should be 13.

Unidling

Four days have passed and I would like to be unidled. This dynasty seems very exciting.

Proposal: Blank Cards Mafia

Reaches quorum 9-0. Enacted by pokes.

Adminned at 24 May 2017 23:51:02 UTC

Add a section named “Background”. Within it, add:

Each Explorer (which isn’t the Expedition Leader) has none or two Backgrounds, which is privately tracked by the Expedition Leader, and Explorers default to having no Backgrounds. The Backgrounds an Explorer may have, and the powers (if any) that they have for having such a Background are the following:
• Handyman:
• Adventurer:
• Scholar:
• Military:
• Spy:
• Cultist:

If an Explorer has no Backgrounds, they can, at-will but once ever during this Dynasty, privately request the Expedition Leader their Backgrounds. The Expedition Leader then can and shall grant them two (secretly random and different) Backgrounds in a timely fashion, and privately communicate to the requesting Explorer what their new Backgrounds are.

I bet Suzy is a Cultist, that’s why she’s trying to get that Proposal passed!

Proposal: One step forward and one step back

Reaches quorum, 6-2. Enacted by pokes.

Adminned at 24 May 2017 23:48:09 UTC

If the proposal “so very very cold . . .” didn’t pass, this proposal does nothing.

Replace the following in the Rule “Supplies”

they may change their camp to the camp with the nearest Latitude to their current camp by spending 1 supplies.

With

they may change their camp to either the camp with the next highest latitude or the camp with the next lowest latitude, both relative to their current camp, by spending 1 Supplies.

 

Allowing movement in both directions.

Proposal: camp

Reaches quorum, 8-0. Enacted by pokes.

Adminned at 24 May 2017 21:29:08 UTC

If the proposal “It’s cold out here!” has not passed, this proposal instead reads “Give every Explorer 10 supplies.”

Append to “Camps”

Camps have temperatures tracked on the [[Camps]] wikipage. The default temperature for a Camp is 0 BTU.

Create a new rule “Camp Rules” with the text

Each Dynastic rule can be located in a Camp. This is tracked on the [[Camps]] wikipage. It is also tracked in the title of the rule, located before the temperature of that rule, with the name of the camp enclosed in in curly braces “{NAME OF CAMP}”. The default Camp for a rule is Base Camp. The Temperature of a Dynastic Rule is the same as the Camp that it is located in. Dynastic Rules which are not in one or more Camps have a temperature of -500 BTU.

Change the rule “Temperature” to read

All Dynastic Rules have a Temperature. Temperature is a value in Blognomickian Temperature Units, which is an integer (which can be negative) and can be employed as XXX BTU, where XXX is the temperature value in Blognomickian Temperature Units.

The default Temperature for any entity that has Temperature is -500 BTU.

The list of entities which have Temperature are:
*Dynastic Rules
*Camps

A Temperature of -1000 BTU or lower is Extremely Cold. A Temperature of -500 BTU or lower is Very Cold.

If the Temperature of any Rule is different than the default, that Temperature must be tracked in the Rule’s title as a string which is “(XXX BTU)” which is located at the end of the Rule’s name, where XXX is that Rule’s Temperature. For example: “Eiffel Tower (-232 BTU)”

Maybe moving the rules from camp to camp is a good idea?

Proposal: so very very cold . . .

Reaches quorum 7-0. Enacted by pokes.

Note we now have two rules titled “Supplies” so be sure to disambiguate in the future if a proposal touches a specific one.

Adminned at 24 May 2017 21:18:11 UTC

make a rule titled “Supplies” with the following text

If an Explorer has one or more Dog Sleds, they may change their camp to the camp with the nearest Latitude to their current camp by spending 1 supplies. They cannot take this action if they have zero or less supplies.

If “It’s cold out here!” has passed add the following text under “Supplies”

Explorers must spend 1 supplies each time they do an action which defined in rules that are Very Cold. Explorers must spend 1 supplies each time they do an action which defined in rules that are Extremely Cold. If an Explorer has zero or less supplies, they cannot take actions which are defined in rules that are Very Cold.

Tuesday, May 23, 2017

Unidling

Unintersted in this
Nomic
I was, for a while. Perhaps I found to too
Daunting, but for whatever reason I decided not to
Linger.
I, however, wish to rejoin the fun, and with a
New vigor, I wish to continue to play this
Great game.

Proposal: We Ride Together

Reaches quorum, 7-1. Enacted by pokes.

Adminned at 24 May 2017 21:11:15 UTC

Add a new rule, “Dog Teams”:

Each Explorer belongs to a particular Dog Team, represented by a single capital letter from A through Z, tracked in the GNDT. An Explorer may change their Dog Team at any time if they share the same Camp as all other Explorers belonging to the Dog Team they are changing to. If all Explorers that belong to the same Dog Team are able to move to the same Camp, any Explorer that belongs to that Dog Team may move all of that team’s Explorers to that Camp.

Add “Dog Team” to the GNDT and set each Explorer’s Dog Team to a different, arbitrary, letter.

Proposal: Exploration!

Reaches quorum 8-0. Enacted by pokes.

Adminned at 24 May 2017 21:07:32 UTC

Create a rule “Exploration” with the text:

Each Explorer has a non-negative integer Square Miles Charted, which is tracked in the GNDT.

Casual research suggests 44416 acres (69.4 square miles) per line of latitude at the poles.

Proposal: The Ancient One

Reached against quorum. 1-7 Failed by card.

Adminned at 23 May 2017 18:00:18 UTC

Create a section called “The Ancient One”, within it, add:

The Ancient One is an entity which has a location. That location is a certain Rule in the Dynastic Ruleset. Where the Ancient One currently is located is tracked in the Ruleset with the following string: “~~?” followed by the following string: “~~”. Such a marker is also known as the Ancient One’s avatar. (When the Ancient One’s avatar is inside the rule text of a Rule, it is considered that the Ancient One is located at that Rule.)

The Ancient One is able to Roar, causing all text content of the Rule it is located at (except for the Ancient One’s avatar and the Rule’s title) to be warped according to a Rot13 method of encryption. The Ancient One cannot Roar when it’s inside this Rule.

~~?~~

“This is the Ruleset for BlogNomic; all Explorers shall obey it.” -> “Guvf vf gur Ehyrfrg sbe OybtAbzvp; nyy Rkcyberef funyy borl vg.”

CHTULU F’TAGN

Proposal: It’s cold out here!

Reached quorum 5-0. Enacted by card.

Adminned at 23 May 2017 17:58:37 UTC

Create a section called “Temperature”, within it, add:

All Dynastic Rules have a Temperature. Temperature is a value in Blognomickian Temperature Units, which is an integer (which can be negative) and can be employed as XXX BTU, where XXX is the temperature value in Blognomickian Temperature Units.

The default Temperature for any entity that has Temperature is -500 BTU.

A Temperature of -1000 BTU or lower is Extremely Cold. A Temperature of -500 BTU or lower is Very Cold.

If the Temperature of any Rule is different than the default, that Temperature must be tracked in the Rule’s title as a string which is “(XXX BTU)” which is located at the end of the Rule’s name, where XXX is that Rule’s Temperature. For example: “Eiffel Tower (-232 BTU)”

Its coooold!

Proposal: Establishing Base Camp

Reaches quorum 6-0. Enacted by pokes.

Adminned at 23 May 2017 10:21:32 UTC

Add a new Rule “Camps”

Every Explorer is located at a Camp. This is tracked as a String under “Location” in the GNDT and defaults to “Base Camp”.
Camps along with their state are tracked on the wiki page called “Camps”. Each Camp has an amount of Supplies and a Latitude. Latitude is an angle which ranges from 66° to 90° (both inclusive).
In addition, each section tracking a Camp can have a Description, which is a subsection of their Section on the “Camps” page.

Create a wiki page called “Camps”. Within it add a section called Base Camp with the contents

Supplies: 100
Latitude: 77°

Description: Two ships are anchored at the shore. Many hands are busy with unloading crates and machine parts to the shore.
The fabric of many tents flutters in the icy wind.

I first wanted to name the wiki page “Locations”, but that already exists and I’m not sure what the preferred procedure is in that case.

Proposal: Don’t Starve

Reaches quorum 5-0. Enacted by pokes.

Adminned at 23 May 2017 10:16:33 UTC

Add a new Rule “Supplies” with the text

Every Explorer has a number of Dog Sleds and a number of Supplies, both of which are tracked in the GNDT.
The number of Dog Sleds defaults to 1, the number of Supplies defaults to 10.

Ascension Address: Into the unknown

The crimson clouds disperse and leave behind unnaturally twinkling stars. Somewhere below the people are celebrating the return to normalcy.
Unseen by the revellers, a big, hairy creature wearing a top hat and sunglasses sneaks to a big machine with whirring bits and spinning pieces.
In his hand, a yellowed photograph of two young cubs, playing together on a sunny glade.
The bear steps into the machine with an intent look on his face as he disappears.
The only thing left behind are a few golden coins that fell out of his suitcase.

Many years earlier.

The Miskatonic University has sent an expedition to Antarctica.
In light of what happened the last time, this seems hardly reasonable, but some very influential top hat wearing patron is determined to make it happen.
And really, what could possibly lurk beneath these endless white glaciers or beyond these Mountains of Madness?


Replace “Manager” with “Explorer” and “Commissioner” with “Expedition Leader”. Keep the “Combos” Rule and the “Tags” Rule.

un-idle me please

I’m back! Please in-idle me.

Sunday, May 21, 2017

Please make me Unidle

Dear Managers,

Hello! It’s been a long time. I want to be part of the fun again.

Please make me Unidle.

Yours truly,
~~~

Call for Judgment: Atomic Actions 2: Reloaded

Timed out 2-1. Enacted by card.

Adminned at 23 May 2017 17:52:21 UTC

Change “Atomic Actions” to

When a Manager performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete. In addition, the Manager performing an Atomic Action performs its steps as quickly as they are able.

If one or more steps of an Atomic Action were done incorrectly, the Manager must redo the Atomic Action. In redoing an Atomic Action, the Manager uses any legal steps that were already completed in the illegal Atomic Action and only redoes the illegal ones.

For instance if an Atomic Action consists of rolling a die in the GNDT and then doing steps based upon it’s result the Manager would have to reroll the die if they rolled the wrong one if the first place and any steps that depended upon the result of that die; however if all they did was take an illegal action later on, the die is still used in the redone action.

If the Atomic Action was illegal due to a die that was wrong in the GNDT (for example, rolling a 1 on a DICE6 gives that Manager a point and the rest do nothing and the Manager rolls a DICE5 in the first one) and in redoing the Atomic Action they get the same effect as before (i.e. rolling an incorrect die and getting result X but then rolling the correct die and still getting result X) then the steps that depended upon that result are valid and don’t need to be redone. Steps that depend upon multipul dice which were done incorrectly must have each incorrect die have the same effect to be considered valid.

For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.

In the example, Manager Bob does Atomic Action X, which involves rolling a DICE6 and on a 1 they get a point. Bob mistakenly rolls a DICE5 and gets a 1 and does the rest of the Atomic Action depending upon that point. When Bob has to redo the atomic action, in the 1 to 30 chance that they roll 1 on both dice, then Bob doesn’t have to redo steps that depended upon only that point, saving paper work and time that at that point isn’t necessary to do since what Bob was going to do was already written down.

Declaration of Victory: An end to the madness

Unanimous vote, 6-0, after 12 hours. Enacted by pokes.

Adminned at 21 May 2017 19:04:30 UTC

As per the closing ceremony, I have achieved the most Merit.

Since “The Manager who has achieved the most Merit after a Closing Ceremony has achieved Victory during the current Dynasty.”, I have achieved Victory.

Call for Judgment: Seems a little forced

Times out 1-2. Failed by pokes.

Adminned at 23 May 2017 10:39:51 UTC

Change “Atomic Actions” to

When a Manager performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete. In addition, the Manager performing an Atomic Action performs its steps as quickly as they are able.

For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed.

As per Sphinx’s suggestion. If someone is trying to stall on performing an Atomic Action then make a CfJ or something to resolve the issue.

Saturday, May 20, 2017

Call for Judgment: Fixing Atomic Actions

Times out 1-3. Failed by pokes.

Adminned at 22 May 2017 21:05:56 UTC

Add the following to the “Atomic Actions” rule:

If a Manager times out an Atomic Action (i.e. starting the steps and not finishing them during the hour long window, thus allowing them to be reverted) they may not take that Atomic Action a second time for a week.

If an atomic action is redone because part of it was done illegally or incorrectly, any dice rolls that were performed on the GNDT during the first attempt must be reused in subsequent attempts rather than rolling new dice.

Proposal: Rouge Atomic Actions

Self-killed. Failed by pokes.

Adminned at 22 May 2017 20:47:15 UTC

Amend the ruletext content of “Atomic Actions”  to:

When a Manager performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete. In addition, the Manager performing an Atomic Action should perform its steps as quickly as they are able.

If an hour has passed since a Manager began an Atomic Action, but they have not completed it, the Atomic Action is considered to be Rouge. Any Manager may pilot a Rouge Atomic Action and perform its steps for the Rouge Atomic Action’s original Manager as if they controlled that Manager, until it’s completed (for example, performing the dicerolls needed and taking decisions pertinent in a certain step).

If 48 hours have passed since a Manager began an Atomic Action of their own, but they have not completed it, all its steps are considered illegal and the Atomic Action is not considered to have been performed.

For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed.

48 hours should be good enough for a Rouge Atomic Action to be finished by anyone. The Timeout is also there to prevent scams which could lock out other Managers from doing anything at all.

Call for Judgment: This can be agreed upon at least

Times out, 2-3. Failed by pokes.

Adminned at 22 May 2017 21:05:11 UTC

Add to the “Fair Play” list:

*Repeatedly and or frequently timing out Atomic Actions.

Idling

With this: https://blognomic.com/archive/lets_get_on_with_it_already#comments

I think it’s all settled (Sphinx winning I believe), but I don’t want to bear the weight of actually needing to count it myself or doing further Overseeing works because that could be prone to errors, so I idle.

Story Post: The Closing Ceremony

... The dark red sky was unstable. Hyphenicus swirled around it in a cloud of dark ink. Marinja loomed over the horizon, her Bloggsball prowess distorting her form into a mockery of humanity. Three teams still remained to take each other on the Final Bowl. But as soon as it finished, our most recent Bloggsball Universe’s field of pure Bloggsball energy collapsed in the blink of an eye. That’s the story of how it happened, O Commissioner of Commissioners.

The Ur-Commissioner was not pleased with how the assistant’s story finished. “Surely”, the Ur-Commissioner’s voice boomed, “with such Bloggsball power, this Universe was able to achieve at least one measly Merit.”

“I’m afraid not. Not even a thousandth of a Merit came from this one.”

“Terrible. Well, how much did they get?”

The Ur-Commissioner’s assistant reported:

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus Zahndorf Cubs: 2 to 11 (Using the first rolls, of 19/05 18:33 in the GNDT, as per the text added by “Unscammy Final Bowl”)
♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍: 8 to 5

Zahndorf Cubs have 9+11 = 20 Final Points.
♠ Aces and Eights ♠ have 2+8 = 10 Final Points
卍 Turbines of Nihilism 卍 have 4 + 5 = 9 Final Points.
?THE HOSTS? have 52 Final Points.

Merit:
Sphinx 6993 nanoMerit
Cuddlebeam 6500 nanoMerit
card 3915 nanoMerit
Matt 900 nanoMerit

“Well, should we try something else?”

Saturday, May 20, 2017

Call for Judgment: stop these dumb scams

Reached quorum 0-4. Failed by card.

Adminned at 20 May 2017 20:22:57 UTC

Cuddlebeam has shown behavior against the spirit of the rules by exploiting the fact that Atomic Actions expire after an hour and using this to manipulate the Final Bowl matches in their favor.

Reset the Blogger Roster’s state to the state of 00:35, 16 May 2017.
(https://wiki.blognomic.com/index.php?title=Blogger_Roster&direction=prev&oldid=4212)

Fail the CfJs “The Final Bowl is Ready” and “The Final Bowl is now Ready (again)”

Add to Atomic Actions

If a Manager times out an Atomic Action (i.e. starting the steps and not finishing them and then soon after starting over again) they may not take that Atomic Action a second time for a week.

Add to the “Fair Play” list

*Repeatedly and or frequently timing out Atomic Actions

Change “Endgames” to read

At 00:00 May 21, 2017, the Final Bowl starts.
The Final Bowl is a grand event. No Manager can change the state of any Blogger during the Final Bowl.
Each Non-Commissioner Manager who is not the Manager named Cuddlebeam during the event plays 13-round Matches (these are known as Final Bowl Matches, or Matches of the Final Bowl)against each other Manager who…

Is capable of playing such a Match (e.g. Managers with non-Full Teams cannot play Final Bowl Matches).
Isn’t a Manager they have already played a Final Bowl Match with.
Is not the Commissioner
Is not the Manager named Cuddlebeam

until no more Final Bowl matches can be currently played. When that happens, the Final Bowl is automatically considered Ready. (The Final Bowl can be considered Ready or not Ready and defaults to not Ready)
During this event, only matches of the Final Bowl kind can be played, and restrictions on the amount of Matches a Manager can play do not apply.

The amount of Points earned during those Matches will add to the Manager’s Final Point’s pool, which starts at zero.
The amount of Final Points of the Manager named Cuddlebeam is 13 multiplied by X where X is the number of Managers in the Final Bowl which have played all of their Final Bowl matches.
Merit is equal to the amount of Final Points a Manager has divided by their Starting Cash. This value can be decimal.
When the Final Bowl is Ready, the Final Bowl can end with a Closing Ceremony. The Commissioner has the ability to perform a Closing Ceremony. The Closing Ceremony is a blog post with a summary of all Final Bowl Matches and a tally of all Final Points and Merit.
The Manager who has achieved the most Merit after a Closing Ceremony has achieved Victory during the current Dynasty. However, in case of a tie, nobody achieves victory instead, and another Final Bowl which only involves the tied Managers should be played, until a victor arises.

pokes will oversee all Final Bowl matches and once starting the first match will complete the others within 3 hours.

Make the Final Bowl matches overseen by Cuddlebeam invalid.

Call for Judgment: Play PSS’s matches

Reached quorum 0-4. Failed by card.

Adminned at 20 May 2017 20:20:51 UTC

Cuddlebeam made a CFJ claiming that PSS was idle and that they could therefore not play their matches in the final bowl.  PSS was not in fact idle at the time, and there was plenty of time that those matches could be played during before he was made idle, if Cuddlebeam was playing the matches as quickly as possible (no, your girlfriend was not controlling your access to the internet, you posted a CFJ).

If this CFJ passes, Cuddlebeam shall play PSS’s matches versus other final bowl participants other than Cuddlebeam as if they were not idle and the final bowl shall not be ready until this process is complete.

Call for Judgment: The Final Bowl is now Ready (Again)

Timed out 1-3. Failed by card.

Adminned at 22 May 2017 04:59:49 UTC

Sorry for the first faulty CfJ.

PSS Is (or will soon be) Idle, so I can’t play his matches. There would be no further Final Bowl Matches to play.

Once this CfJ is Enacted, the Commissioner will post a Closing Ceremony in a timely manner which includes the following content below (among anything else needed)

The Results of the latest matches have been:

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍: 8 to 5

Zahndorf Cubs have 9+9= 18 Final Points.
♠ Aces and Eights♠ have 4+8 = 12 Final Points
卍 Turbines of Nihilism 卍 have 4 + 5 = 9 Final Points.
?THE HOSTS? (Cuddlebeam’s Team) have 52 Final Points.

Sphinx could in fact still win if they convince Matt/card/pokes to use the Time Machine upon themselves (Sphinx), if they want to.

But oh well, here’s my job done.

Idling

I hereby idle.

Call for Judgment: The Final Bowl is Ready

Reaches quorum against, 0-4. Failed by pokes.

Adminned at 20 May 2017 12:11:48 UTC

We have:

17:50, 17 May 2017‎ Cuddlebeam (Talk | contribs)‎ . . (6,374 bytes) (0)‎ . . (Giving PSS my Gods. Trading Hyphenicus and Marinja for Maxime and Ralf, with his already public approval.)

And “Call for Judgment: Hands Off Our Bears”! was Enacted 18 May 2017 10:41:44 UTC

It contained.

Then undo the actions taken by Cuddlebeam and Publius Scribonius Scholasticus that took place between 16 May 2017 20:35:00 UTC and 16 May 2017 21:00 UTC

Which didn’t affect that trade, so I did in fact give PSS my Gods. However, due to:

DICEN cannot be rolled in the GNDT if N is 22 or more digits long.

I can’t actually roll his games because of how huge PSS’s Team’s Power is, so I can’t do the Match. And since I can’t do anymore Matches, the Final Bowl is Ready.

Once this CfJ is Enacted, the Commissioner will post a Closing Ceremony in a timely manner which includes the following content below (among anything else needed)

The Results of the latest matches have been:

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍: 8 to 5

Zahndorf Cubs have 9+9= 18 Final Points.
♠ Aces and Eights♠ have 4+8 = 12 Final Points
卍 Turbines of Nihilism 卍 have 4 + 5 = 9 Final Points.
?THE HOSTS? (Cuddlebeam’s Team) have 52 Final Points.

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs

The Turbines ROAR

and the Cubs ROAAAR AS WELL

EVERYONE IS VOCAL ABOUT THIS BATTLE

THE STAKES ARE HIGH

And badaboom, the results are in.

Turbines: 4
Cubs: 9

THE CUBS WIN!

Matt (25.01, Player A) vs Sphinx (93.7, Player B) Final Match.  DICE118:23   DICE118:60   DICE118:13   DICE118:85   DICE118:109   DICE118:19   DICE118:48   DICE118:66   DICE118:85   DICE118:21   DICE118:98   DICE118:57   DICE118:92

Right numbers this time. Also, one of Matt’s dudes grew due to a Stick (kinda doesn’t matter but oh well, added that in)

Story Post: 卍 Turbines of Nihilism 卍 versus Zahndorf Cubs (Wrong numbers, invalid)

The Turbines ROAR

and the Cubs ROAAAR AS WELL

EVERYONE IS VOCAL ABOUT THIS BATTLE

THE STAKES ARE HIGH

And badaboom, the results are in.

Turbines: 4
Cubs: 9

THE CUBS WIN!

Matt (25.84, Player A) vs Sphinx (96.7, Player B) Final Match.  DICE122:34   DICE122:11   DICE122:59   DICE122:109   DICE122:17   DICE122:6   DICE122:68   DICE122:46   DICE122:107   DICE122:86   DICE122:7   DICE122:88   DICE122:45

Story Post: ♠ Aces and Eights ♠ versus Zahndorf Cubs

There seem to be some Time and Casuality manipulation going on, but the Hosts tell everyone that it’s k and they’ll invite everyone to chocolates and whiskey later.

The cards have been dealt, and the Cubs win! The Result has been 9 to 4!

Card (21.37, Player A) vs Sphinx (96.7, Player B) Final Match.  DICE118:9   DICE118:16   DICE118:50   DICE118:18   DICE118:43   DICE118:118   DICE118:52   DICE118:114   DICE118:10   DICE118:107   DICE118:62   DICE118:78   DICE118:95

Call for Judgment: Unscammy Final Bowl

Reaches quorum 4-0. Enacted by pokes.

Adminned at 20 May 2017 16:35:27 UTC

Append to “Endgames”

The final bowl matches rolled in the GNDT that include the along with the rolls the text “Final Match” are the rolls used for the overseeing of that match.

Subsequent Final Bowl matches rolled for the same manager pairing are not to be used for the overseeing unless the dice were calculated incorrectly in previous rolls.

currently Cuddlebeam is manipulating matches by timing out the overseeing action on GNDT rolls they don’t like.

Story Post: ♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍

The cards have been dealt-tah!
Alea jacta est-tah!

And the turbines are roaring
Roaring for Nussing but Bloggsball!

In an extraordinary match, the Aces deck it out and jackpot themselves a win: 8 to 5!

(Card (79.37, Player A) vs Matt (27.84, Player B) Final Match:  DICE107:106   DICE107:17   DICE107:92   DICE107:102   DICE107:53   DICE107:80   DICE107:64   DICE107:65   DICE107:32   DICE107:106   DICE107:2   DICE107:66   DICE107:47)

Tool Review

Example Blogger lvl 12
brains 3 brawn 5 balls 8

How To Book: Add level to each of the stats. Example Bloggers power when equipped lvl: 0 brains: 15 brawn: 17 balls: 20
Bat: Does nothing besides stealing a level if on a winning a game.
Stick: +1 to the level and if winning a game without being drugged, the player adds half of their Blogging Average to their level.
Demonic Pentagram: Adds 4 levels to a player. Every two games they play reduces their level by 0.5. Example Blogger: lvl 16. After two games lvl 15.5.
Bigger Stick: +1 to brawns.
Self-Help Book: +4 to level, stats are 0 in calculations. Example Blogger lvl 16 brains 0 brawn 0 balls 0.
Training Equipment: Plays with a level of 5 while equipped. Gains half a level for each game played. Example Blogger: level for calculation: 5, actual level: 12. Actual level after 1 game played with training equipment: 12.5.

For reference of the overseer.

Types of Players

I fucking love the insightful and thought-provoking stuff that we sometimes uncover here. The topic of “Player Types” has been brought up in Viv’s here, and now most recently it’s developing as a tangent here

I believe that “Player Types” is a super interesting topic that merits its own post/thread, because it plays into something fundamental of Nomic - giving this rule-based “group reverie” some kind of personal meaning and satisfaction for actually playing it. Accomplishment? Art or Beauty? Socializing? Getting them brain-gains bruh? You mirin? Perhaps we could achieve a wiki essay together and make progress in the overall understanding and emergent patterns in the game (playstyles/player motivations/etc in this case). What types are you guys? What do you play for? Let’s go!

Resources: (I’ll edit this with links as content comes up)
-Bartle’s Player Types (Summary here: https://repignite.com/wp-content/uploads/2014/07/richard-bartle-player-types.jpg, Article: http://blog.kennethjhong.com/2012/08/whats-big-deal-about-bartles-player.html)
-MTG’s Player Types: (http://mtg.gamepedia.com/Player_type)

Final Bowl Begins Anew

The cosmos remain in a state of devastation, torn apart by the raw Bloggsball power of The Hosts. In this dark future, we have no choice but to fight the Bloggsball-based domination of our new eldritch Gods the only way we know how: we strap the Bloggsball helmets onto our Bloggers. We give them all manner of sticks and bats. We are ready to compete for the remaining scraps of Final Points.

Unfortunately I can’t guarantee ourselves that I have time this weekend to do match oversight, so unless we want to sit on our thumbs for a while I will be replacing “The Commissioner” in “The Commissioner shall oversee all Final Bowl Matches.”

Informally, who wants it? I will defer to Cuddlebeam if they want it, since they did still previously win the auction to do so (but no shenanigans pls) but may be uninteresting for them now since they have the guaranteed 52 points. Once I change it, though, I can’t change it back.

Enlighten Us GNDT Knower

Given in the GNDT
”  Comment:
(odd, odd, odd, odd, even?  DICE8589934592:1269931393   DICE8589934592:7369307947   DICE8589934592:5182583091   DICE8589934592:6682398381   DICE8589934592:5434761100 )” and a bunch of subsequent rolls which are all odd x 4 and even, something screwy seems to be up with the GNDT dice.

What did you find out pokes?

Thursday, May 18, 2017

Proposal: Fairies

That’s time 1-3. Failed by card.

Adminned at 21 May 2017 06:09:18 UTC

Add to the ruleset a Section called “Fairies” under “Combo”. Within it, add:

Each Manager has a Fairy. Fairies have the following traits (formal powers/limitations):
Substitute: A Fairy is an entity that can pilot and perform their Manager’s formal actions for them.
Lazy: A Manager’s Fairy does nothing unless commanded to. Fairies default to inaction (doing nothing).
Programmable: A Manager can command their Fairy by making a Fairy Command post.
Gamestate-Percieving: Fairies can percieve the Gamestate and perform actions according to it (for example, giving it the command “If the Fairy rolls a 6 with their ‘Luck Dice Roll’, then it does X. If it rolls anything else, then it does Y”). Note: Other Fairies are part of the Gamestate.
Elusive: Other content in the Dynastic Ruleset can only refer to any set/subset of All Fairies if it explicitly refers to a them (i.e. “This affects all Gamestate entities” wouldn’t affect Fairies, but “This affects all Gamestate entities, and all Fairies”, would) .
Stubborn: By default, a Fairy will attempt to complete its most recent yet-incomplete action it has been commanded to until it completes it, and it won’t attempt to perform any other action until it completes that action.
Impatient: Fairies perform actions instantaneously but in the sequence they have been commanded, by default. 

Managers can post Fairy Command posts at will. These posts have the following traits (formal powers/limitations):
Fairy Language: A Fairy Command post contains a series of instructions that should be understandable with casual reading (although it can be more complex if needed), which pilot and perform the Manager’s formal actions (via the Fairy commanded by it).
Explicit: A Fairy Command post must have enough information to illustrate the command/s given. (For example, the command “My Fairy does a series of actions such that I gain Victory” wouldn’t be explicit enough, but “My Fairy rolls a DICE100 a million times” would be explicit enough.)
Limited Gas: A single Fairy Command post cannot compel a Fairy to do an action any later than 2 hours after such a post was posted.

This is pretty much a protosal for the next dynasty in the form of a proposal this dynasty and I think that concept is gnarly crazy so I’m going for it.

This is intentionally a much looser version of “Combos” (since it bases itself on casual language rather than a pseudo-computational one, as an alternate approach to the same problem).

Call for Judgment: Order Matters

Times out 0-3. Failed by pokes.

Adminned at 20 May 2017 11:57:29 UTC

Add a rule titled “Oversight” with the text

List Of Matches:
#card vs Matt
#card vs Publius Scribonius Scholasticus
#card vs Sphinx
#Matt vs Publius Scribonius Scholasticus
#Matt vs Sphinx
#Publius Scribonius Scholasticus vs Sphinx

The order of the matches in the Final Bowl will be randomly decided by doing the following Atomic Action:
*Create a new list called the Official Match Roster.
*Roll a DICE12 in the GNDT. The number rolled in the GNDT corresponds to line N in List Of Names. If line N is already in the Official Match Roster redo this step, otherwise copy line N into the Official Match Roster.
*Make an official post titled “Official Match Roster” and paste the Official Match Roster into the body of this post.

The overseer of the Final Bowl follows the Official Match Roster by overseeing the Final Bowl match of the managers mentioned in a line, starting from the first line. After a match is completed the Overseer can oversee the match described in the next line of the Official Match Roster but not any other matches.

If the Overseer of the Final Bowl matches made a mistake calculating the power of a match, that can be pointed out in the match post. If there actually a mistake, then the overseer redoes every match in the order set for in the Official Match Roster that are affected by the results of the invalid match. Each team has a variable of redone which can be the values 0 or 1.

Example Match Roster:
1 card vs Sphinx
2 Matt vs Sphinx
3 Publius Scribonius Scholasticus vs Sphinx
4 card vs Matt
5 card vs Publius Scribonius Scholasticus
6 Matt vs Publius Scribonius Scholasticus

If match #1 is invalid, all of the matches which card and Sphinx play afterward are effected and any team which can change its power after playing (i.e. all of them but Publius Scribonius Scholasticus). So every match afterward must be redone. If match #3 is invalid, only #3 has to be redone, since Publius Scribonius Scholasticus’ team does not change after playing a match and that was the last match that Sphinx plays. This paragraph refers to the Example Match Roster above and not the Official Match Roster and it’s statements are not considered rules but merely an example to guide the Overseer if they need to redo a match.

Do the following Atomic Action to redo an invalid match:
# The lowest numbered match on the Official Match Roster that needs to be redone and has not been redone already is match A. If there is no match that satifies this condition go to step #4.
# For the teams playing match A, if their redone is 0, set their state to one second before they participated in this matchup when it was invalid.
# Oversee match A and go to step #1.
# Set each team’s redone to 0.

It’s in a new rule in case this one gets enacted before the other CfJs get enacted. The redoing thing is long to write out but simple to grasp and do, you don’t need to keep track of the redone variable as long as you know what you’re doing. I’d normally do this as a proposal, but this needs to get enacted ASAP to have any effect on the Final Bowl.

Explicit Disapproval of All Trades

No manager has my approval for any trades.

Wednesday, May 17, 2017

Proposal: -Un-limited power

Reached quorum 5-0. Enacted by card.

Adminned at 18 May 2017 17:27:36 UTC

Remove

Whenever a Manager acquires a Blogger whose dominant stat is that of their Image, that Blogger gains one Level.

From the rules.

Proposal: Card / Sphinx coinflip.

Reached quorum 2-4 failed by card.
Ach, hold on, I was used to all of those CfJ. I have to wait for the other one. That was quick.
Reached quorum 2-4 failed by card.

Adminned at 18 May 2017 17:25:53 UTC

As per https://blognomic.com/archive/meta_commentary, there exists a play that card and Sphinx could do which would maximize their chances of winning (50-50), versus otherwise competing with me and each other in the Final Bowl lottery.

Or they can opt to intentionally play suboptimally. (unless they pull some scam that skews their chance to win to be 100%. And if they had one, I believe they would’ve pulled such a scam already, which they haven’t, so I don’t believe they have one.)

This proposal emulates the situation where card and Sphinx play optimally given the situation at hand and what has been publicly recognized to be performable actions with our current situation (in particular, the Godmaker scam), and saves us time and bother needing to play the games and all, which from personal experience is tedious and annoying and prone to errors which will likely mean more quarreling and boring fiddling about our over complicated lottery system.

Once this proposal passes, the Commissioner will roll a 1d2. If it gets a result of 1, add to the ruleset:

The Manager named card has achieved victory.

If it gets a result of 2, add to the ruleset:

The Manager named Sphinx has achieved victory.

Meta commentary

I’m already very satisfied with that we pretty much all agree with that I would’ve won, had I not done the Blogger-steal scam sloppily, so I don’t mind making public commentary right now as if the game was already over (but if I can actually opt to win for real too then that’s also nice to have lol). Also, I’m tired lol.

From the development of things (with us pretty much agreeing that I have won my four Final Bowl Matches 13-0) currently only me, Card and Sphinx can win the game.

Due to that I have maximum Final Bowl Points, nobody with more Starting Cash than me can win the game (from a casual reading of the rules. Perhaps there is a scam out there, I don’t know).

That means that Matt and PSS can’t win.
The only people who COULD win are Sphinx, Card and Me.

It’s pretty much up to total subjective choice (or secret informal deals), what Matt/PSS agree to do with their resources to leverage the other players which could win.
I’ve offered Matt one of my gods, Hyphenicus (to lower the points card and Sphinx would earn against him), and he has declined, unfortunately.

However it can all be trumped if card and Sphinx just agree to a Coin-flip victory among themselves to opt for doing the same God-maker scam I did (one of them becoming the benefactor and the other the meatpuppet), to net themselves an obscene amount of points via matches. Which would be a least a win against Matt, who has unfortunately declined my God offer (which I have done to try to counter this situation, and even then, they could just Godmaker an even bigger dude), and the Meatpuppet, meaning at least 26 points. Which divided by either’s starting cash, is more than enough to achieve victory.

That known, I’m going to make a proposal which stems from that to save us the time and trouble. Or card/Sphinx can just choose for the less optimal choice of competing against each other and not follow the instructions of this whistle-blowing, which will lower their overall chances of winning (but perhaps make them happier/more satisfied I guess). Whatever floats your boat. I don’t mind either way.

Call for Judgment: Let’s settle this with Bloggsball version 2

Failed reached quorum 1-4. Failed by card.

Adminned at 18 May 2017 20:21:11 UTC

Reset the state of all Bloggers to the state of 00:35, 16 May 2017.
(https://wiki.blognomic.com/index.php?title=Blogger_Roster&direction=prev&oldid=4212)

Amend the “Endgames” Rule to read:

At 00:00 May 17, 2017, the Final Bowl starts.
The Final Bowl is a grand event.
Each Non-Commissioner Manager during the event plays 13-round Matches (these are known as Final Bowl Matches, or Matches of the Final Bowl) against each other Manager who…

*Is capable of playing such a Match (e.g. Managers with non-Full Teams cannot play Final Bowl Matches).
*Isn’t a Manager they have already played a Final Bowl Match with.
*Is not the Commissioner

...until no more Final Bowl matches can be currently played. When that happens, the Final Bowl is automatically considered Ready. (The Final Bowl can be considered Ready or not Ready and defaults to not Ready)
During this event, only matches of the Final Bowl kind can be played, and restrictions on the amount of Matches a Manager can play do not apply. The Commissioner shall auction in a public non-silent auction, the right to oversee all games of the Final Bowl as a collective unit whoever wins the auction may oversee the games themselves or delegate oversight to another manager. For the purposes of this auction, the procedure in Auctions will be followed, but the clause reading, “The bidding manager having already made three bids on this auction.” will not apply.

The amount of Points earned during those Matches will add to the Manager’s Final Point’s pool, which starts at zero.
The amount of Final Points of the Manager named Cuddlebeam is 52.
Cuddlebeam has already played a Match versus the Managers named Sphinx, Card, Publius Scribonius Scholasticus and Matt.
The Overseeing right was Auctioned and the Manager named Cuddlebeam had won it.
Merit is equal to the amount of Final Points a Manager has divided by their Starting Cash. This value can be decimal.
When the Final Bowl is Ready, the Final Bowl can end with a Closing Ceremony. The Commissioner has the ability to perform a Closing Ceremony. The Closing Ceremony is a blog post with a summary of all Final Bowl Matches and a tally of all Final Points and Merit.
The Manager who has achieved the most Merit after a Closing Ceremony has achieved Victory during the current Dynasty. However, in case of a tie, nobody achieves victory instead, and another Final Bowl which only involves the tied Managers should be played, until a victor arises.
The Commissioner may change “The Commissioner” in the previous sentence to “The Manager named ” followed by the name of an Unidle Manager.

Fail the CfJ titled “Let’s settle this with Bloggsball”

This is identical to https://blognomic.com/archive/lets_settle_this_with_bloggsball , except without segregating me out or stripping me of things I’ve rightfully earned, such as the Overseeing.

If you are going to segregate me out, do it at the beginning of the dynasty, thank you.

Also removed “No Manager can change the state of any Blogger during the Final Bowl.” so that Roids, Bats and tactical item-switching can be a thing, which I believe to be part of the original Final Bowl, which have been arbitrarily removed in that other CfJ (which would benefit someone with a strong but inflexible team and/or with little cash to dump on Roids in comparison to everyone else, both of the which Sphinx themselves qualify for, hence my suspicion.).

Call for Judgment: Let’s settle this with Bloggsball

Reached quorum 4-2 enacted by card.

Adminned at 19 May 2017 16:17:12 UTC

Reset the state of all Bloggers to the state of 00:35, 16 May 2017.
(https://wiki.blognomic.com/index.php?title=Blogger_Roster&direction=prev&oldid=4212)

This is the state where Cuddlebeam’s team had incredible levels, but no stats had been changed.

Amend the “Endgames” Rule to read:

At 00:00 May 17, 2017, the Final Bowl starts.
The Final Bowl is a grand event. No Manager can change the state of any Blogger during the Final Bowl.
Each Non-Commissioner Manager who is not the Manager named Cuddlebeam during the event plays 13-round Matches (these are known as Final Bowl Matches, or Matches of the Final Bowl)against each other Manager who…

Is capable of playing such a Match (e.g. Managers with non-Full Teams cannot play Final Bowl Matches).
Isn’t a Manager they have already played a Final Bowl Match with.
Is not the Commissioner
Is not the Manager named Cuddlebeam

until no more Final Bowl matches can be currently played. When that happens, the Final Bowl is automatically considered Ready. (The Final Bowl can be considered Ready or not Ready and defaults to not Ready)
During this event, only matches of the Final Bowl kind can be played, and restrictions on the amount of Matches a Manager can play do not apply.

The amount of Points earned during those Matches will add to the Manager’s Final Point’s pool, which starts at zero.
The amount of Final Points of the Manager named Cuddlebeam is 52.
Merit is equal to the amount of Final Points a Manager has divided by their Starting Cash. This value can be decimal.
When the Final Bowl is Ready, the Final Bowl can end with a Closing Ceremony. The Commissioner has the ability to perform a Closing Ceremony. The Closing Ceremony is a blog post with a summary of all Final Bowl Matches and a tally of all Final Points and Merit.
The Manager who has achieved the most Merit after a Closing Ceremony has achieved Victory during the current Dynasty. However, in case of a tie, nobody achieves victory instead, and another Final Bowl which only involves the tied Managers should be played, until a victor arises.

The Commissioner shall oversee all Final Bowl Matches.
The Commissioner may change “The Commissioner” in the previous sentence to “The Manager named ” followed by the name of an Unidle Manager.

Call for Judgment: First Set Closing Ceremony Summoning

Reached quorum 2-4. Failed by card.

Adminned at 17 May 2017 16:49:02 UTC

Once this CfJ is enacted, it will be recognized that Cuddlebeam has effectively has performed the first 10 Final Bowl rounds as posted, and the Commissioner should post the Closing Ceremony in a timely manner which includes the following results (or synonyms of it):

Cuddlebeam has won four games, 13-0
PSS has won three games, 13-0, and lost all others 0-13
Matt has won two games, 13-0, and lost all others 0-13
Sphinx has won one game, 13-0, and lost all others 0-13
card has lost all games 0-13

Appropriate CfJ for that first round

Proposal: GNDT workaround

Self-killed failed by card.

Adminned at 18 May 2017 17:24:56 UTC

Under the rule titled “Gameplay” append the following text

If when calculated the N in the DICEN that should be rolled in the GNDT for the rounds of a game has more than 10 digits do the following atomic action as Overseeing instead:
# Calculate the power of each team. The power of team A is X, the power of team B is Y. Team A cannot be the same as team B and vice versa.
# Z represents the smaller number of X or Y. If X = Y, set X, Y and Z all equal to 1. The decimal number D = Z/(Y+X).
# Round D to the nearest millionth, to a minimum of 0.0000001.
# The number of digits in D which are not a leading or trailing zero are represented by H. Multiply D by 1 x 10^(H).
# Roll a DICE(1 x 10^(H)) in the GNDT for each round, the commissioner does not need to roll in the GNDT. For a given die a result of D or lower scores a point for the team whose power was chosen to represent Z, otherwise the team whose power was not chosen to represent Z scores a point.
# Make a post containing the results of the game and the calculations of D.

H is limited to 7 in case you were worried about the DICE(1 x 10^(H))

Call for Judgment: Hands Off Our Bears!

Reaches quorum 4-0. Enacted by pokes. This enaction:
- Moved Colette from PSS to card
- Returned Evan to Matt
- Returned Micjo to PSS
- Returned Bruno to Sphinx

I may have missed something in undoing the actions. I deducted no cash, since Cuddlebeam doesn’t have a well-defined amount of money; it’s unclear what actions PSS took other than auctioning what were, at the time of the auction, his own players. Please CfJ (or edit the gamestate) if this is an issue.

Adminned at 18 May 2017 10:41:44 UTC

Create a rule titled “Ownership” with the following text:

Actions, besides playing/overseeing a match, enacting a votable matter or the enaction of an ascension address, that affect a Manager’s Blogger or Bloggers cannot be taken unless one or more of the following is true:
*The affected Blogger is employed by the Manager who is doing the action
*The Manager taking the action has permission from the Manager that employs that Blogger

Then undo the actions taken by Cuddlebeam and Publius Scribonius Scholasticus that took place between 16 May 2017 20:35:00 UTC and 16 May 2017 21:00 UTC
Undo any actions which violates the Ownership rule during the time that this CfJ was pending
Deduct 10% of a Manager’s cash for each action which violates the Ownership rule that they took while this CfJ was pending.

Tuesday, May 16, 2017

Story Post: Final Bowl Match: ?THE HOSTS? versus PSS’s unnamed Team (again)

Just in case you know.

PSS’s team’s Power: 8+14+13 +14 = 49
HOST’s Power: 1000000000000000000000000000012+100000000000000000000000000008= 1.1e+30 +20

Cuddlebeam wins 13-0, winning every round of the 13 rounds with their obscene power.

more phenomenal cosmic power breaks out and everyone cheers.

Call for Judgment: Summoning Closing Ceremony

Reaches quorum against, 2-4. Failed by pokes.

Adminned at 18 May 2017 10:23:37 UTC

I’m the only person with a team and I believe we can all agree with that I’ve successfully played at least one match versus PSS (me winning it 13-0), before me doing a bunch of allegedly pseudomatches because they had vastly erroneous numbers because I couldn’t actually train them to obscenity to get those insane numbers.

The reason why me and PSS are the only people with a team right now is because your players have been stolen via:

As an action (without limitation of time), a manager may offer any other manager a sum of money for another player. If the other manager accepts, the player is moved to the team of the first manager and the sum of money is paid by the first manager to the second manager.

Which doesn’t require the target player to be owned by the manager you’re making the offer to.

Everyone else has incomplete teams, so no further Final Bowl Matches can be played. The Final Bowl is Ready (if it weren’t already, which I believe it should, but oh well), with me the only person with Merit (the only final Bowl match is me versus PSS, 13-0).

Once this CfJ is Enacted, the Commissioner should post the Closing Ceremony in a timely manner, with Cuddlebeam being able to opt to be the victor of the Dynasty (because they’re the only Manager with Merit) due to its result.

Note: You could argue that I would need to do another match versus PSS because he has a “new team” now. That has been already covered, here: https://blognomic.com/archive/final_bowl_match_the_hosts_versus_psss_unnamed_team_again

Player Auction: Evan Cohen

Evan Cohen
Level: 4.5
Favorite Fruit: Orange
Country: Pays-Loups
Bio: An aspiring player who’s shown very promising, rapid growth in Blogging abilities.
Brains 6 Brawn 8 Balls 8
Roids: 0
Tool: Demonic Pentagram
Blogging Average 0.80

This auction will have a duration of 1 second.

Player Auction: Bruno

Bruno
Level: 17.9
Favorite Fruit: Kiwi
Country: Pays-Loups
Bio: Is a trained bear. Nobody has determined this to be illegal.
Brains 4 Brawn 8 Balls 9
Blogging Average 0.90
Tool: How To Book

This auction will have a duration of 1 second.

Player Auction: Miĉjo Citronujo

Miĉjo Citronujo
Level: 12
Favorite Fruit: Lemon
Country: Novŝtatoj
Bio: Rose from very humble beginnings to become a local Bloggsball champion. Great inspirational movie potential (if he wins some IBA games).
Brains 7, Brawn 6, Balls 8
Blogging Average: 0.82

This auction will have a duration of 1 second.

Call for Judgment: Fixing A Critical Issue [Appendix]

Timed out 3-2. Enacted by card.

Adminned at 18 May 2017 17:29:46 UTC

In the Appendix under “Random Generators” add the following text:

DICEN cannot be rolled in the GNDT if N is 22 or more digits long.

Seems urgent enough to be a CfJ

Tuesday, May 16, 2017

Story Post: The Final Bowl is now Ready

Cuddlebeam has won four games, 13-0
PSS has won three games, 13-0, and lost all others 0-13
Matt has won two games, 13-0, and lost all others 0-13
Sphinx has won one game, 13-0, and lost all others 0-13
card has lost all games 0-13

As for the exploit used, I traded bloggers back and forth ad nauseum with PSS to abuse Image level gains by losing a blogger by trading it away, to acquire it (several times) again and again to make a level 1000000000000000000000000000012 Blogger to win all of my games (by inputting into the GNDT that I pretty much “trade Hyphenicus to PSS and then back 500000000000000000000000000000 times”). Such games reaped me an obscene amount of cash because revenue scales with player level. I then used that cash to train other Manager’s players into obscenity (strategically), so that I can get the results I want (high Starting Cash people get high wins, low Starting Cash people get low wins, to minimize the overall Merit other people have).

I also started to use abbreviations for the rolls and power calculations because I don’t think having 60 or 61 power will matter when you’re facing people with millions more power than you and going by the failed pedantry CfJs when it comes to stuff which isn’t impactful anyway.

Here’s a summary of all of the steps:

Scam summary:
• Ad nauseum trades with PSS, make Hyphenicus and Marinja into friggin gods with a ridiculously gigantic level.
• Trade a regular Blogger for Marinja to have two gods on my team.
• Cuddlebeam versus PSS (13-0)
• Cuddlebeam gets obscenely rich
• Cuddlebeam versus card, Matt, and Sphinx (all won, 13-0)
• Cuddlebeam trains’s one of PSS’s Bloggers to obscenity
• PSS versus card, Matt and Sphinx (all won, 13-0)
• Cudlebeam trains’s one of Matt’s Bloggers to obscenity
• Matt versus card and Sphinx (all won, 13-0)
• Cuddlebeam trains’s one of Sphinx’s Bloggers to obscenity
• Sphinx versus card (won 13-0)
• Final Bowl becomes Ready.

Story Post: Zahndorf Cubs versus ♠ Aces and Eights ♠

About 80000000000 versus about 100

THE CUBS WIN 13-0

THE FIERCE AND MIGHTY BEARS FILL ALL MULTIVERSES WITH BEARS AND BEARS

AND MORE BEARS

UNTIL THEY ACHIEVE TOTAL AND UTTER VICTORY IN GLORIOUS BLOGGGSSSBAAAALLLLL

ALL COSMIC ENTITIES GO WIIILLLLDDDD WITH BEARS AND

BLLOOOOGGGGSBAAALLLLL

Story Post: 卍 Turbines of Nihilism 卍 versus Zahndorf Cubs

About 80000000000 versus about 100

THE TURBINES WIN 13-0

VI BELIEV IN NUSSING BUT BLOGGGGGSBOLLLLLLLLLLL CONFIRMED

BELIVING IN BLOGSBALL BECOMES WORLD-WIDE RELIGION

GALAXY-WIDE PHENOMENON

THE WHOLE UNIVERSE ECHOES WITH BLOGGGGGSBAAAALLLLLL

Story Post: 卍 Turbines of Nihilism 卍 versus ♠ Aces and Eights ♠

About 80000000000 versus about 100

THE TURBINES WIN 13-0

ITS ALMOST LIKE IF ITS RIGGED

THE CROWD CANT BELIEVE ITTTTTT

VI BELIEV IN NUSSING BUT BLOGGGGGSBOLLLLLLLLLLL

Story Post: PSS’s unnamed Team versus Zahndorf Cubs

About 80000000000 versus about 100

PSS wins 13-0 against the cubs after creaming them with the power of massive cosmic powerrrrr

POOOOWEEEERRRRRRR

Story Post: PSS’s unnamed Team versus 卍 Turbines of Nihilism 卍

About 80000000000 versus about 100

PSS WINS! 13-0 WHOOOA THE CROWD GOES ABSOLUTELY POKER FACED AFTER THE HOSTS BOOSTED THEM THROUGH A BAJILLION DIMENSIONS AND BEYOND

(lol, you already know the gist.)

Story Post: PSS’s unnamed Team versus ♠ Aces and Eights ♠

About 80000000000 versus about 100

PSS WINS! 13-0 WHOOOA THE CROWD GOES ABSOLUTELY POKER FACED AFTER THE HOSTS BOOSTED THEM THROUGH A BAJILLION DIMENSIONS AND BEYOND

(Unfeasible to roll so many dice for training so I just took the average. Also, simplifying from now on because the numbers will be obscene and I dont think it will matter much anyway)

Story Post: ?THE HOSTS? versus 卍 Turbines of Nihilism 卍

Matt’s team’s Power: 11+9+9+8+8+8+9 = 62
HOST’s Power: 1000000000000000000000000000012+100000000000000000000000000008 +9+8= 1.1e+30 + 37

THE HOSTS WIN 13-0 WHOOOOA AMAZING SUPERB AND FANTASTIC

THEY TEAR THE FABRIC OF REALITY APART

but it’s ok because they’re cool and shit.

Story Post: ?THE HOSTS? versus Zahndorf Cubs

Sphinx’s team’s Power: 17+18+0+18+18 = 71
HOST’s Power: 1000000000000000000000000000012+100000000000000000000000000008= 1.1e+30 + 20

THE HOSTS BREAK TIME AND SPACE WITH THEIR OBSCENE POWER AND WIN 13-0. ALL THIRTEEN ROUNDS ARE WON BY THE HOSTS!

AMAZING

INCREDIBLE

SUCH THE COSMIC POWER THAT THE HOSTS HAVE HOLY FRICKINOLIS.

Story Post: ?THE HOSTS? versus ♠ Aces and Eights ♠

Card’s team’s Power: 9+10.37+14+14+14 = 61.37
HOST’s Power: 1000000000000000000000000000012+100000000000000000000000000008= 1.1e+30 + 20

THE HOSTS BREAK TIME AND SPACE WITH THEIR OBSCENE POWER AND WIN 13-0. ALL THIRTEEN ROUNDS ARE WON BY THE HOSTS!

THE CROWD GOES WILD AT SUCH A DISPLAY OF TIME-FABRIC MANIPULATION AND OBSCENE POWER, WHOAAA

Story Post: Final Bowl Match: ?THE HOSTS? versus PSS’s unnamed Team

PSS’s team’s Power: 8+12+13 +8+9=50
HOST’s Power: 1000000000000000000000000000012+100000000000000000000000000008+9+9= 1.1e+30 + 38

THE HOSTS BREAK TIME AND SPACE WITH THEIR OBSCENE POWER AND WIN 13-0. ALL THIRTEEN ROUNDS!

Blogpost: Explicit approval to all trades from Cuddlebeam

As per,

Managers may not have negative cash or take any action that would cause them to have negative cash. As an action (without limitation of time), a manager may trade a bloggsball player (from their team) with a bloggsball player (from another team), with the approval of the other manager.

I hereby employ my right to approve all trades that the Manager named Cuddlebeam will make with me from now on.

Combo: Preparing for the Bloggsbowl

1 Buy a Stick (Cash: 4145000; Tools: Towel -> Cash: 3316000; Tools: Towel, Stick)
2 Upgrade Stick to Self-help Book (Cash: 3316000; Tools: Towel, Stick -> Cash: 2916000; Tools: Towel, Self-help Book)
3 Buy a Stick (Cash: 2916000; Tools: Towel, Self-help Book -> Cash: 2332800; Tools: Towel, Self-help Book, Stick)
4 Upgrade Stick to Training Equipment (Cash: 2332800; Tools: Towel, Self-help Book, Stick -> Cash: 2032800; Tools: Towel, Self-help Book, Training Equipment)
5 Unequip 3 Flaming Chainsaws from Jacques Paquet-de-six (Tools: Towel, Self-help Book, Training Equipment -> Tools: Towel, Self-help Book, Training Equipment, 3 Flaming Chainsaws)
6 Unequip La Cross Stick from The Time Machine (Tools: Towel, Self-help Book, Training Equipment, 3 Flaming Chainsaws -> Tools: Towel, Self-help Book, Training Equipment, 3 Flaming Chainsaws, La Cross Stick)
7 Equip Self-Help-Book to Jacques Paquet-de-six (Tools: Towel, Self-help Book, Training Equipment, 3 Flaming Chainsaws, La Cross Stick -> Tools: Towel, Training Equipment, 3 Flaming Chainsaws, La Cross Stick)
8 Equip Training Equipment to The Time Machine (Tools: Towel, Training Equipment, 3 Flaming Chainsaws, La Cross Stick -> Tools: Towel, 3 Flaming Chainsaws, La Cross Stick)

I guess I might as well finish with a combo

Story Post: Game: Zahndorf Cubs VS 卍 Turbines of Nihilism 卍

It’s time for another rematch!

The Zahndorf Cubs with a power of 62 (62.45 rounded down) vs
Matt’s 卍 Turbines of Nihilism 卍 with a total power of 43 (43.67 rounded down)

Join us for an EPIC 25 round Match!

42* 79+ 87+ 30* 85+ 24* 65+ 102+ 104+ 78+ 93+ 88+ 81+ 57* 42* 105+ 85+ 22* 8* 58* 41* 11* 99+ 72+ 53*
* = Sphinx’ point
+ = Matt’s point

After a pretty even early game, the Turbines fly ahead. The Cubs manage to make a good comeback in the second half of the game, but it just isn’t enough.

The Turbines blow the Cubs away in a hard fought victory!

He quit

arthexis idles away. quorum is still 5

Call for Judgment: When’s a Stick not a Stick?

Reached quorum 4-0. Enacted by card.

Adminned at 15 May 2017 19:09:12 UTC

Blogging Average is updated after playing a game based on a blogger’s wielding a stick. Is a Bigger Stick a Stick? How about a La Cross Stick? Let’s fix this ambiguity.

In the rule Bloggers, change:

After playing a game in which they use a Stick

to

After playing a game in which they use a non-upgraded Stick

For the sake of transparency, I used the more restrictive (e.g., la cross stick ≠ stick) definition in calculating the averages.

Story Post: Game: Sphinx’s Zahndorf Cubs vs Matt’s 卍 Turbines of Nihilism 卍

Welcome back to the rematch of the two previously unnamed teams by Sphinx and Matt, not the Zahndorf Cubs and the 卍 Turbines of Nihilism 卍, respectively. The bear is looking angry, so let’s get started!

5 rounds will be played. The Cubs’ power is 55, the Turbines’ power is 44.
68+ 37* 38* 45* 5* (*: Sphinx point, +: Matt point)

The Cubs take the match 4-1.

Proposal: Another Try

Reached quorum 4-2. Enacted by card.

Adminned at 17 May 2017 06:10:01 UTC

In the rule Gameplay after, “The number of games a manager’s team has played is tracked in the GNDT.” add:

If the manager of team B is the Overseer, miscalculates power, and wins the game, the Bloggsball game must be replayed (overseen by team B’s manager) and the results of the original game are invalidated. In the same scenario if team B loses, the results of the Bloggsball game stand as the results of the miscalculation. A Bloggsball game may only be repeated once with this procedure. A second miscalculation resulting in a win by team B shall result in a loss of the game by team B.

https://blognomic.com/archive/game_card_aces_and_eights_vs._matts_turbines_of_nihilism was miscalculated and future game will inevitably be as well. If the miscalculation give the advantage to the calculator (team B), the manager of team B gets one more try if they won the first iteration. If they lose the first iteration, team B eats the loss. The aforementioned game would be valid and I’d eat the loss, which would set the precedent for future miscalculations.

Call for Judgment: Lentiency

Fewer than quorum not against at 2-3. Failed by pokes.

Adminned at 17 May 2017 10:23:49 UTC

We’re going to make a fuckload of mistakes and it’s bound to be annoying and frustrating. (Annoying-to-fix things which are illegal are STILL ILLEGAL! Them being annoying doesn’t change legality).

Let’s fix it.

Add to the ruleset a section called “Leniency”. Within it, add:

Errors of up to 10% in a calculating a Team’s Power are acceptable (note that other errors are acceptable as well, as long as they’re deemed not too significant). Combos and other official posts can have shorthand or abbreviations (for example “I unequip ALL of my bloggers”, instead of “I move item A from Blogger 1 to my inventory, I move item B from Blogger 2 to… etc”) which break their official format but that allude or hint to a form that such an official post could take which would be legal and/or the difference between the abbreviated form and the would-be-pedantic form isn’t gameplay significant.

Generally, errors and shorthands may be deemed acceptable (or unacceptable) on a per-case basis by the consensus if needed.

Note that this doesn’t allow leniency in rule interpretation (e.g. arguing that a “win” in any context can mean a dynastic victory because leniency), only leniency in bureaucratic-like procedures (such as submitting Matches, Combos, etc).

If the results illustrated in this game: https://blognomic.com/archive/game_card_aces_and_eights_vs._matts_turbines_of_nihilism were illegal, make them legal (as if it had the benefit of the Leniency section).
If the results illustrated in this game: https://blognomic.com/archive/2_weeks_are_up were illegal, make them legal (as if it had the benefit of the Leniency section).
If the procedure illustrated in this Combo: https://blognomic.com/archive/combo_upgrading was illegal, make it legal (as if it had the benefit of the Leniency section).

This favors me the most really (mostly because overseeing is a huge thing and it legalizes a match win for me) , but I feel it will definitely save everyone else trouble too. Plus the CfJ for being pedantic on the other match is failing, so this is an appropriate follow-up.

Combo upgrading

combo:
1 upgrading Stick to Bigger Stick (cash 1,992,557, tools Stick, Towel -> cash 1,892,557, tools Bigger Stick, Towel)
2 upgrading Bigger Stick to Dumbbells (cash 1,892,557, tools Bigger Stick, Towel -> cash 1,692,557, tools Dumbbells, Towel)
3 upgrading Dumbbells to Training Equipment (cash 1,692,557, tools Dumbbells, Towel -> cash 1,392,557, tools Training Equipment, Towel)
4 upgrading Training Equipment to Self-Help Book (cash 1,392,557, tools Training Equipment, Towel -> cash 992,557, tools Self-Help Book, Towel)
5 upgrading Self-Help Book to How To Book (cash 992,557, tools Self-Help Book, Towel -> cash 492,557, tools How To Book, Towel)
6 unequipping my whole team (card’s team section on Blogger Roster lists tools the team has, tools How To Book, Towel -> card’s team section on Blogger Roster doesn’t have any tools, tools How To Book, Towel, Golf Clubs & Caddy, Bat, Tree Trunk)
7 equipping Colette Boulette with the How To Book (Boulette’s tools: none, tools How To Book, Towel, Golf Clubs & Caddy, Bat, Tree Trunk -> Boulette’s tools: How To Book, tools Towel, Golf Clubs & Caddy, Bat, Tree Trunk)
8 equipping Henri Rocher with the Bat (Rocher’s tools: none, tools Towel, Golf Clubs & Caddy, Bat, Tree Trunk -> Rocher’s tools: Bat, tools Towel, Golf Clubs & Caddy, Tree Trunk)
9 upgrading Golf Clubs & Caddy to a Bat (cash 492,557, tools Towel, Golf Clubs & Caddy, Tree Trunk -> cash 192,557, tools Towel, Bat, Tree Trunk)
10 equipping Daniel Diaz with a Bat (Diaz’s tools: none, tools Towel, Bat, Tree Trunk -> Diaz’s tools:Bat, tools Towel, Tree Trunk)

Story Post: 2 weeks are up

Using the once every two weeks provision, ♠ Aces and Eights ♠ play a game against ?THE HOSTS?

?THE HOSTS?:
stats by highest:
brains:9
brawn:8
balls:7
levels: 14, 12, 0
total level bonus: 26
stat bonus: brains 9, brawn 0, balls 0
total team power: 35

♠ Aces and Eights ♠:
stats by highest:
brains:6
brawn:14
balls:8
levels: 14, 9, 9
total level bonus: 32
stat bonus: brains 0, brawn 14, balls 8.
total stat bonus: 22
total team power: 54

In the traditional 13 round game, with ♠ Aces and Eights ♠ having about a 61% chance each round over ?THE HOSTS? 39% chance each round it ended in an unlikely victory for ?THE HOSTS?, especially given that one of their players is an inanimate object. ?THE HOSTS? won 8 v 5.

Sunday, May 14, 2017

Call for Judgment: Combo CfJ

Quorum locked in . . . Failing now!

Adminned at 15 May 2017 15:39:04 UTC

If this CfJ passes, then the Combo post titled “Combo Test” is deemed to have been successful because it has be performed in proper form. If it wasn’t a Combo post, make it a Combo post, and have its effects applied as if it had been posted as a proper Combo during its original posting time.

Additionally, “Test Proposal”, despite having been created several times, has been deleted within the 15-minute timeframe, and therefore become invalid and doesn’t count towards the Proposal limit described in:

Any Manager may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Manager already has 2 Proposals pending, or has already made 3 Proposals that day).

*pats mic* “...four, five, six”

Combo Test

1 Create a Proposal titled “Test Proposal” (No change -> “Test Proposal” is created)
2 Delete the Proposal titled “Test Proposal” (“Test Proposal” exists -> “Test Proposal” is gone)
3 Create a Proposal titled “Test Proposal” (No change -> “Test Proposal” is created)
4 Delete the Proposal titled “Test Proposal” (“Test Proposal” exists -> “Test Proposal” is gone)
5 Create a Proposal titled “Test Proposal” (No change -> “Test Proposal” is created)
6 Delete the Proposal titled “Test Proposal” (“Test Proposal” exists -> “Test Proposal” is gone)
7 Create a Proposal titled “Test Proposal” (No change -> “Test Proposal” is created)
8 Delete the Proposal titled “Test Proposal” (“Test Proposal” exists -> “Test Proposal” is gone)

*pats mic* “Testing, testing, one, two, three…”

Saturday, May 13, 2017

Call for Judgment: Invalid match

Time failed 1-3. Failed by card.

Adminned at 15 May 2017 19:04:49 UTC

The following Match: https://blognomic.com/archive/game_card_aces_and_eights_vs._matts_turbines_of_nihilism is invalid.

Apply all appropriate effects and corrections.

Just in case

And you can just redo the match later, shrug

Proposal: Time Insurance.

Time 1-3. Failed by card.

Adminned at 15 May 2017 19:00:49 UTC

Add a section called “Deals”. Within it, add:

At-will, Managers can spend 1,000,000 Cash to acquire a Time Insurance Token (tracked as a “Time Insurance Token” in the Tool section of the GNDT). Managers with a Time Insurance Token cannot have members of their team targeted by the Time Effects of the Time Machine.

If the owner of the Time Machine (at the moment of posting this, the Manager named Sphinx) posts a comment to this proposal that contains the string “Decline”, then this proposal causes no effect instead.

Story Post: Game: Card ♠ Aces and Eights ♠ vs. Matt’s 卍 Turbines of Nihilism 卍

Coming off of a loss to Sphinx, Matt’s 卍 Turbines of Nihilism 卍 are looking to prove themselves in the second Bloggsball game of the season against Card’s ♠ Aces and Eights ♠. All bloggers are fully equipped and ready for some hard hitting (particularly Colette Boulette), so let’s play ball!

As the significantly lowered leveled Turbines take the field, they look suspiciously larger than last time, which might cause an investigation into PED usage after the match. Baseline stats between the Turbines and A&E are fairly similar, providing points to both teams except for Henri Rocher’s tree trunk providing a significant bonus to his brawn. Despite this, A&E go into the match with 61.37 power to the Turbines’ 71.

52* 16* 11* 105+ 71+ 116+ 35* 126+ 8* 72+ 23* 40* 106+ (*: Card’s point, +: Matt point)

Card’s early hat trick set the precedent for the rest of the match, allowing the ♠ Aces and Eights ♠ to take the match by a very close 7-6.

Story Post: Challenge: Sphinx’s Zahndorf Cubs vs Matt’s 卍 Turbines of Nihilism 卍

I hereby challenge Matt’s Team to a friendly match of Bloggsball!

Proposal: Removing duplicate Auction rules

Reached quorum 4-0. Enacted by card.

Adminned at 15 May 2017 05:55:11 UTC

Remove the following from the section “Trading”:

Any comment on an Auction that contains the string “I bid $X” or “I bid £X” is a valid bid of value X if X is an unambiguous positive integer and the commenting Manager employs fewer than three Bloggers. After the Auction has been posted for more than 48 hours, the Manager (of the team on which the player currently plays) may close the auction by noting this in a comment. When the auction is closed, the Manager who had the valid bid with the highest value X spends X from their Cash to employ that Blogger, breaking ties toward the first bidder. The amount X spent is added to the cash of the Manager (of the team on which the player currently plays).

This is already defined in the “Auctions” section and only leads to contradictions.

Proposal: Inter-Manager Contracts

Self-killed failed by card.

Adminned at 13 May 2017 16:44:09 UTC

Create a new section called “Inter-Manager Contracts”, within it, add:

Managers can create Story Posts called Inter-Manager Contracts between themselves and other managers. Within, there may be a series of terms and conditions which only apply to the Managers which it mentions - these are the Managers Involved. When all Managers Involved comment “I sign this” (this is the Signing action) to their Inter-Manager Contract, the Inter-Manager Contract becomes Active. Managers must follow all provisions mentioned in Inter-Manager Contracts they have Signed and that are Active.

The behaviors and actions a Manager can do while bound to a Contract must among those that they could do without a Contract.

Managers may only perform this Sign action voluntarily. No event during the First Dynasty of Pokes (the current dynasty) can change this.

That’s The Way The Cookie Crumbles

Crumb crumbles away. Quorum is now 4.

Saturday, May 13, 2017

Story Post: Player Auction: Maxime Moreau

Name: Maxime Moreau
Level: 14
Favorite Fruit: Tangelo
Country: Pays-Loups Nord
Bio: People often overlook his playing and mostly just talk about his signature haircut.
Brains 9 Brawn 8 Balls 7
Blogging Average 0.17

This Auction has a Duration of 1 Second

Proposal: ✅Emoji town✅

Self-killed failed by card.

Adminned at 13 May 2017 16:43:24 UTC

Amend “Managers have in their personal Blogger Roster area subsections titled “Team Name” and “Team Bio” and may add text content to such sections, and may modify at-will such text content. Team Name and Team Bio and its content hold no formal commanding power, and exist solely for flavor purposes.” to:

Managers have in their personal Blogger Roster area subsections titled “Team Name” and “Team Bio” and may add text content to such sections, and may modify at-will such text content. Team Name and Team Bio and its content hold no formal commanding power, and exist solely for flavor purposes. The string content in these Team Name sections should include an Emoji Symbol as its first and last character (and should be the same Symbol). An Emoji Symbol is any pictographic character, for example: ?, ☯️ or ♎️.

There isn’t much self-profit stuff to do with proposals right now aside from submitting Fixes, Bampam, or making Trojan proposals that look like the former but have hidden loopholes in them.

So let’s make this emergent meme official ? ? ? ? ?

Proposal: Keep your fingers off my bear

Self-killed failed by card

Adminned at 13 May 2017 16:42:08 UTC

In the section “Auctions”, after

To create an Auction, a Manager, henceforth referred to as the Auctioneer, creates a story post containing the identity of the Blogger being auctioned and, optionally, the Duration of the auction, defaulting to 48 hours if not specified.

Add the sentence

The Blogger being auctioned must be employed by the Auctioneer, unless the auction was created by the Commissioner as specified under “Recruitment”.

Undo any Blogger auctions since Friday, May 12th, 2017 that would be illegal under this new rule. This does not include these auctions:
https://blognomic.com/archive/auction_final_bowl_oversight

https://blognomic.com/archive/auction_the_time_machine

 

Currently everyone could simply destroy any and all bloggers, which doesn’t sound very fun.

Thursday, May 11, 2017

Call for Judgment: Time Machine

Timed out. 1-4 failed by card.

Adminned at 15 May 2017 04:04:33 UTC

We lack a clear definition for what “invalid” is and this CfJ unfortunately depends on that.

I believe that “invalid” means that it has no formal representation within the game. It’s “invisible” to it, as per the legal definition of it, which I believe is the proper form to use it (instead of using “invalid” as “disabled” as in “disabled person” or other uses)

Invalid: Null; void; without force or effect; lacking in authority.

(from http://legal-dictionary.thefreedictionary.com/invalid)

Therefore, all of my bids before the $1 are null and void. Without force nor effect (for better or worse). What’s more:

We have in “Numbers and Variables”

Invalid values for game variables can never be used

I can never use invalid values. My bids were illegal, and therefore never existed, formally (same how using a Veto icon while not being Emperor doesn’t count for anything). So, a legal and invalid bid cannot exist. They’re just bogus posts.

So there are two separate arguments via the which my bids can be taken to be proved to be null. By definition, and by the Appendix’s restriction.

Therefore, my only legal bids and therefore consideration from the Ruleset, are my $1 and my $550,885 bid. And since the $550,885 one is the last valid bid, I should’ve won the Time Machine auction.

Upon enactment of this CfJ, it will be recognized that the Manager called Cuddlebeam has won the Time Machine Auction that started at 09 MAY 2017 21:25:00 UTC. Have Cuddlebeam take possession of the Time Machine as per being the auction winner.

It would be pretty arbitrary that invalid bids wouldn’t count for auction winning but do count for the limit on how many bids you can do. The bid is either “read” by the rules, or its not, imo.

Story Post: Game Challenge ♠ Aces and Eights ♠ vs 卍 Turbines of Nihilism 卍

♠ Aces and Eights ♠ issues a challenge against 卍 Turbines of Nihilism 卍

Story Post: Player auction: Ines Batista

Level: 10
Favorite Fruit: Cherry
Country: Santa María
Bio: Active in local politics, but recently lost an election and so getting back into Blogging.
Brains 8 Brawn 8 Balls 7
Blogging Average 0.32

This Auction has a duration of 1 second

Story Post: Game: 卍 v 卐

Matt’s 卍 Turbines of Nihilism 卍 would like to issue a Bloggsball challenge to Cuddlebeam’s 卐Windmill of Friendship卐.

Story Post: Game Challenge: Matt v. Sphinx

Matt’s 卍 Turbines of Nihilism 卍, champions of the North conference, issues a challenge of Sphinx’s nameless-team-that-might-also-happen-to-employ-a-bear.

Please respond, Sphinx. The rest of you, place your bets!

Proposal: The One Train

Reached quorum 4-0. Enacted by card.

Adminned at 13 May 2017 05:37:15 UTC

In the rule Training, change the item that read:

1. Declaring a primary and secondary stat (including a player’s level)

to read

1. Declaring a player’s name, level, primary stat, and secondary stat. The primary and secondary stats must be unique.

There is currently no requirement to be specific about which player the training applies, just a level. If two players have identical levels but a manager doesn’t like the outcome of training, they may currently opt to apply it to the player that better favors them. By requiring the player to be explicitly declared, this caveat cannot be exploited.

Story Post: Player auction: Oskar Lang

Oskar Lang
Level: 10
Favorite Fruit: Cherry
Country: Metropolregion Zahndorf
Bio: Former military, got a lot of training in hitting things with sticks there.
Brains 7 Brawn 6 Balls 8
Blogging Average 0.91

This auction has a duration of one second.

Proposal: Philanthropy

Self-killed failed by card

Adminned at 13 May 2017 05:29:46 UTC

Increase the cash and starting cash of all Managers by 5,000,000.

Thursday, May 11, 2017

Story Post: Auction: Final Bowl Oversight

What’s the only thing sexier than using a time machine? Administering games! This is an auction for the right to oversee or delegate oversight for the Final Bowl games; the auction will last 48 hours.

Why delay the fun? The Final Bowl will start on May 16.

Story Post: Game: Matt v. Sphinx

Welcome to the first officially scheduled game of the season! Matt and Sphinx’s teams are both so fresh, they are yet unnamed and still blog without any tools whatsoever, which means we’re in for a game sure to please Bloggsball purists. Sphinx’s team (team B) looks like quite the powerhouse here, with a power of 65 to Matt’s (team A’s) 32. This is going to be a classic 13-round game, and so without further ado, the results are coming in now:

55+, 86+, 31*, 73+, 91+, 62+, 58+, 32*, 2*, 92+, 62+, 49+, 5* (+: Sphinx point, *: Matt point)

Looks like Matt’s team was able to pull out some narrow points here, but could only come up with 4 to Sphinx’s 9, giving Sphinx the match.

Story Post: Cops come back!

The police, this week, manage to again examine every Manager’s PED inventory. Officially, they seem pleased that everyone’s inventory remained clean. Unofficially, you can tell they wanted to catch someone with their hands dirty.

Story Post: Thirtieth Player Auction: Lars Christensen

Name: Lars Christensen
Level: 10; Brains 8, Brawn 10, Balls 5, Blogging Average 0.72
Favorite Fruit: Lemon
Country: Forbundsrepublikken Ulvland
Bio: Would have brought his own supply of PEDs, but they got taken at the border.

Proposal: Final Bowl unclogging + 13

Reached quorum 6-0 enacted by card.

Adminned at 11 May 2017 21:39:15 UTC

Amend “Each Non-Commissioner Manager plays one 13-round Match against each other Manager” to

Each Non-Commissioner Manager during the event plays 13-round Matches (these are known as Final Bowl Matches, or Matches of the Final Bowl) against each other Manager who…
*Is capable of playing such a Match (e.g. Managers with non-Full Teams cannot play Final Bowl Matches).
*Isn’t a Manager they have already played a Final Bowl Match with.
...until no more Final Bowl matches can be currently played. When that happens, the Final Bowl is automatically considered Ready. (The Final Bowl can be considered Ready or not Ready and defaults to not Ready)

During this event, only matches of the Final Bowl kind can be played, and restrictions on the amount of Matches a Manager can play do not apply.

Amend “After all possible Final Bowl Matches have been played, the Final Bowl can end with a Closing Ceremony.” to

When the Final Bowl is Ready, the Final Bowl can end with a Closing Ceremony.

 

-Dealing with the “Max Games Played” restriction.
-Eliminating “possible matches” cheekiness. (A match versus an idle Manager is a “possible” match, because its possible that they unidle and make a team)
-Eliminating redundant matches of redundant nature.
-Added the missing 13 rounds

Wednesday, May 10, 2017

Proposal: Final Bowl unclogging

Self-killed failed by card.

Adminned at 10 May 2017 16:42:36 UTC

Amend “Each Non-Commissioner Manager plays one 13-round Match against each other Manager” to

Each Non-Commissioner Manager during the event plays Matches (these are known as Final Bowl Matches, or Matches of the Final Bowl) against each other Manager who…
*Is capable of playing such a Match (e.g. Managers with non-Full Teams cannot play Final Bowl Matches).
*Isn’t a Manager they have already played a Final Bowl Match with.
...until no more Final Bowl matches can be currently played. When that happens, the Final Bowl is automatically considered Ready. (The Final Bowl can be considered Ready or not Ready and defaults to not Ready)

During this event, only matches of the Final Bowl kind can be played, and restrictions on the amount of Matches a Manager can play do not apply.

Amend “After all possible Final Bowl Matches have been played, the Final Bowl can end with a Closing Ceremony.” to

When the Final Bowl is Ready, the Final Bowl can end with a Closing Ceremony.

 

-Dealing with the “Max Games Played” restriction.
-Eliminating “possible matches” cheekiness. (A match versus an idle Manager is a “possible” match, because its possible that they unidle and make a team)
-Eliminating redundant matches of redundant nature.

Story Post: Auction: The Time Machine

This is an auction for a one-of-a-kind Time Machine. Only available here, folks. The duration of this auction is 48 hours, although it may feel shorter to Managers standing too close to the Time Machine.

Monday, May 08, 2017

Story Post: Twenty-ninth player auction: Benoit

Name: Benoit
Level: 16; Brains 5 Brawn 7 Balls 8 Blogging Average 0.62
Favorite Fruit: Kiwi
Country: Pays-Loups
Bio: Also a bear, from the same trainer as Bruno.

Story Post: Twenty-eighth Player Auction: Bruno

Name: Bruno
Level: 16; Brains 4 Brawn 8 Balls 9 Blogging Average 0.90
Favorite Fruit: Kiwi
Country: Pays-Loups
Bio: Is a trained bear. Nobody has determined this to be illegal.

Story Post: Player Auction: Johan Brundtland

Name: Johan Brundtland
Level: 8
Favorite Fruit: Grape
Country: Forbundsrepublikken Ulvland
Bio: Janne’s less attractive and dumb-as-rocks sibling.
Brains 5 Brawn 9 Balls 8 Blogging Average 0.31 Tool: None

This Auction will have a duration of 1 second

Proposal: Purchasable Experiences

Reaches quorum 5-0. Enacted by pokes.

Adminned at 09 May 2017 21:25:25 UTC

Replace “Any Manager may Oversee these matches (but with the conditions that Final Bowl Matches have, such as them having 13 rounds).” in “Endgames” with:

The Commissioner shall auction in a public non-silent auction, the right to oversee all games of the Final Bowl as a collective unit whoever wins the auction may oversee the games themselves or delegate oversight to another manager. For the purposes of this auction, the procedure in Auctions will be followed, but the clause reading, “The bidding manager having already made three bids on this auction.” will not apply.

Amend “The Time Machine” to read in full:

After the passage of this rule, the Commissioner shall auction The Time Machine. As a weekly action, the Manager who owns the Time Machine (or any other manager with the owner’s permission) can spend $1,000,000 to Use The Time Machine to cause one Time Effect. The Time Effects are the following:
- Increasing or reducing the Starting Cash of any Manager by 1DICE50 times $30,000
- Increasing or reducing the amount of Games Played of any Manager by 1DICE3 minus 1. If the amount of Games Played would take a negative value due to this effect, it’s set to 0 instead.
- Rolling a 1DICE2. If the result is 1: resetting a Blogger’s level and stats to the amount that it originally had at creation. If its 2, nothing happens.

Purchasable Experience

Replace “Any Manager may Oversee these matches (but with the conditions that Final Bowl Matches have, such as them having 13 rounds).” in “Endgames” with:

The Commissioner shall auction in a public non-silent auction, the right to oversee all games of the Final Bowl as a collective unit whoever wins the auction may oversee the games themselves or delegate oversight to another manager. For the purposes of this auction, the procedure in Auctions will be followed, but the clause reading, “The bidding manager having already made three bids on this auction.” will not apply.

Amend “The Time Machine” to read in full:

After the passage of this rule, the Commissioner shall auction The Time Machine. As a weekly action, the Manager who owns the Time Machine (or any other manager with the owner’s permission) can spend $1,000,000 to Use The Time Machine to cause one Time Effect. The Time Effects are the following:
- Increasing or reducing the Starting Cash of any Manager by 1DICE10 times $100
- Increasing or reducing the amount of Games Played of any Manager by 1DICE3 minus 1. If the amount of Games Played would take a negative value due to this effect, it’s set to 0 instead.
- Rolling a 1DICE2. If the result is 1: resetting a Blogger’s level and stats to the amount that it originally had at creation. If its 2, nothing happens.

Proposal: Faustian Deal

Reaches quorum 5-0. Enacted by pokes.

Adminned at 09 May 2017 21:22:25 UTC

Add to “Bankroll”:

Managers, at-will, may Make a Deal with the Devil (a Faustian Deal). At that moment, their starting cash increases by 1,000,000 and their cash increases by 750,000. No Manager can make more Faustian Deals than the amount of weeks (periods of 7 days) this Dynasty has existed for.

Sunday, May 07, 2017

Proposal: Team Names & Bio

Reaches quorum 6-0. Enacted by pokes.

Adminned at 09 May 2017 21:07:40 UTC

Add to “Managers”:

Managers have in their personal Blogger Roster area subsections titled “Team Name” and “Team Bio” and may add text content to such sections, and may modify at-will such text content. Team Name and Team Bio and its content hold no formal commanding power, and exist solely for flavor purposes.

It is recommended to include this flavor content into other relevant posts (such as Match posts) when appropriate.

AWOL

In a curious turn of events the manager known as derrick has gone missing! One can only hope for his family and all of the Bloggers that depend upon him for employment. Quorum remains 5.

Call for Judgment: Organ => Manager

Reached quorum 7-0. Enacted by card.

Adminned at 08 May 2017 04:55:26 UTC

Change

Anytime that an organ wants to do 5 or more actions within an hour they may choose in leui of doing all of those actions separately, which potentially causes confusion as to what is happening, to make a “Combo” blog post that cannot be edited after posting.

to

Anytime that a Manager wants to do 5 or more actions within an hour they may choose in leui of doing all of those actions separately, which potentially causes confusion as to what is happening, to make a “Combo” blog post that cannot be edited after posting.

Unsure if it would be valid to cheekily argue that “Organ” doesn’t refer to a Manager here, making a CfJ just in case, because I believe that Organ should refer to a Manager for this rule.

Call for Judgment: Cops were asleep

Times out 4-0. Enacted by pokes.

Adminned at 09 May 2017 21:15:52 UTC

Amend

Once per week, at any time during a secretly random day determined by the Commissioner, the Cops do an Investigation. When this happens, the Commissioner must do a story post related to the Cop’s Investigation and roll 1d2 until a 1 appears. For each 2 that appears during that process, the Manager with the most PEDs loses all of their PEDs (if there is a tie, all tied Managers lose their PEDs).

to

Starting at the week that starts at the 1st of May of 2017, once per week, at any time during a secretly random day determined by the Commissioner, the Cops do an Investigation. When this happens, the Commissioner must do a story post related to the Cop’s Investigation and roll 1d2 until a 1 appears. For each 2 that appears during that process, the Manager with the most PEDs loses all of their PEDs (if there is a tie, all tied Managers lose their PEDs).

Retroactively annul any necessary Cop Investigations before the 1st of May 2017.

 

Because we’ve had two weeks without Cop Investigation Story Posts when there must’ve been.

Story Post: ? PED Clean Sweep ?

?????

A disgruntled IBA manager has tipped off the police to the widespread use of PEDs in the league! They were able to investigate every single manager, but luckily the problem was not nearly as widespread as the tip insinuated, and the police confiscated a measly three units.

Story Post: Twenty-seventh Player Auction: Jacques Paquet-de-six

Name: Jacques Paquet-de-six
Level: 12; Brains 8 Brawn 8 Balls 9 Blogging Average 0.62
Favorite Fruit: Grape
Country: Pays-Loups Nord
Bio: Is unreasonably proud of his two pet parrots, which he will force into any conversation.

Saturday, May 06, 2017

Call for Judgment: “Votable Matter” is not a type of Official Post

Quorum reached. 1-5, failed by card.

Adminned at 08 May 2017 04:52:35 UTC

If this CfJ Passes, it will be recognized that “Votable Matter” is not a type of Official Post.

Fail the Call for Judgment called ““Votable Matter” is a type of Official Post”

Opposite version of that other CfJ.

Call for Judgment: “Votable Matter” is a type of Official Post

Reached quorum 1-6. Failed by card.

Adminned at 08 May 2017 04:53:50 UTC

If this CfJ Passes, it will be recognized that “Votable Matter” is a type of Official Post.

Fail the Call for Judgment called ““Votable Matter” is not a type of Official Post”

Seems obvious/redundant, but I want explicit confirmation just in case, because my ability to pull a certain scam depends on if they aren’t or are, and this is a way more innocuous than unloading the whole attempt at first.

Story Post: Twenty-sixth Player Auction: Johano Venkos

Name: Johano Venkos
Level: 11; Brains 7 Brawn 8 Balls 8 Blogging Average 0.54
Favorite Fruit: Tangelo
Country: Okcidentaj Ŝtatoj
Bio: Currently a computer programmer, but not very good at it. Dreams of Blogging instead.

Story Post: Twenty-fifth Player Auction: Maxime Moreau

Name: Maxime Moreau
Level: 13; Brains 9 Brawn 8 Balls 7 Blogging Average 0.17
Favorite Fruit: Tangelo
Country: Pays-Loups Nord
Bio: People often overlook his playing and mostly just talk about his signature haircut.

Friday, May 05, 2017

Proposal: Rinse and Repeat

And that’s time! 4-2 enacted by card.

Adminned at 08 May 2017 04:40:21 UTC

Add a rule titled “Tags” with the text

Tags are put in the title of the votable matter with the format “[X]” where X is the tag. Votable matters with tags in their titles are considered to have those tags. Tags which are not defined anywhere are invalid. Votable matters cannot have invalid tags.

Votable matters have at least one tag, if no tags are given the defaults are used. Proposals default to [Dynastic] and [Gamestate], DoV default to [Victory] and [Gamestate] and other Votable matters default to the [Gamestate] tag. CfJ default to every tag.

Some valid tags are:
*Victory
*Dynastic
*Gamestate
*Core
*Appendix

Tags, other than [Victory] and [Gamestate], correspond to a rules which in the ruleset’s table of contents are prefixed with a string containing only numerals. For each tag which corresponds to a section in the ruleset, votable matters can only make changes to that tag’s corresponding ruleset section if they have that tag.

Votable matters can only affect the gamestate if they have the [Gamestate] tag.
Votable matters can only give a Manager victory if they have the [Victory] tag.

The partial list of valid tags is maintained as follows:
*tags, other than [Victory] and [Gamestate], which do not have a section in the ruleset they correspond to are not valid and should be removed from the list.
*rules which have a prefix in the ruleset’s Table of Contents that contain only numerals and don’t have a corresponding tag should have a tag added to the list. Adding a tag to the list is done by taking the section name that needs a tag and adding it to the list of valid tags. Then if the most recently added tag has the word “Rules”, remove that word from the tag unless that is the only word in the tag.

Also add above the “Vote” entry in the “Keywords” section:

;Table of Contents: The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.
;TOC: Table of Contents.

I think the “free text” issue should be fine, since tags are only used in the titles of voteable matters and tags have no other meaning than changing the scope of a voteable matter. A tag that is titled [card wins!] is not gamestate, the same way that the bio of Hyphenicus Correcticus didn’t allow pokes to change the ruleset.

Proposal: Final Bowl

And that’s time! 6-0. Enacted by card.

Adminned at 08 May 2017 04:22:19 UTC

Add a section called “Endgames”. Within it, add:

Starting at a day of the Commissioners choice after the 15th of May of 2017, the Final Bowl will occur. Before the 15th of May, the Commissioner should announce (in a public post) what starting date for the Final Bowl they have chosen.

The Final Bowl is a grand event. Each Non-Commissioner Manager plays one 13-round Match against each other Manager - this is a Final Bowl Match. The amount of Points earned during those Matches will add to the Manager’s Final Point’s pool, which starts at zero. Any Manager may Oversee these matches (but with the conditions that Final Bowl Matches have, such as them having 13 rounds).

Merit is equal to the amount of Final Points a Manager has divided by their Starting Cash. This value can be decimal.

After all possible Final Bowl Matches have been played, the Final Bowl can end with a Closing Ceremony. The Commissioner has the ability to perform a Closing Ceremony. The Closing Ceremony is a blog post with a summary of all Final Bowl Matches and a tally of all Final Points and Merit.

The Manager who has achieved the most Merit after a Closing Ceremony has achieved Victory during the current Dynasty. However, in case of a tie, nobody achieves victory instead, and another Final Bowl which only involves the tied Managers should be played, until a victor arises.

We’re at the middle of the Dynasty (~20 days of 40), seems a good time to propose a wincon that involves rewarding what we’re all aiming to do anyway - making a stellar team.

Proposal: Donations

Self-killed. Failed by card.

Adminned at 07 May 2017 16:09:19 UTC

Add to “Trading”:

At will, Managers may donate an amount of their cash of their choice to a Manager of their choice. The Donating Manager spends an amount of cash to cause the target Manager to gain that same amount of cash. Unlike regular trades or similar procedures, the recipient Manager’s consent isn’t required for this kind of transfer to occur. However, such a donor must also deduct an extra amount from their cash equal to 0.1 times X, where X is the amount of cash they’re donating, as Donation Fee.

Story Post: Matt vs card [challenge]

I challenge you to a game of Blogsball, can you win?

Story Post: Twenty-fourth Player Auction: Oskar Lang

Name: Oskar Lang
Level: 11; Brains 7 Brawn 6 Balls 8 Blogging Average 0.91
Favorite Fruit: Cherry
Country: Metropolregion Zahndorf
Bio: Former military, got a lot of training in hitting things with sticks there.

Story Post: Twenty-third Player Auction: Ines Batista

Name: Ines Batista
Level: 11; Brains 8 Brawn 8 Balls 7 Blogging Average 0.32
Favorite Fruit: Cherry
Country: Santa María
Bio: Active in local politics, but recently lost an election and so getting back into Blogging.

Thursday, May 04, 2017

Proposal: [Core] Bold & other kinds of text in the Ruleset

Self-killed. Failed by card.

Adminned at 05 May 2017 16:17:27 UTC

Add to “Clarifications” in “Appendix” a subsection called “Quality of Life”.

Within it, add:

The Ruleset’s text may contain typographical emphasis, as aesthetic enhancements for ease of use of the Ruleset. Such additions are part of the ruletext itself, but grant no additional formal meaning, because they are mere decorations. These enhancements are:
• Bold, such as in the following example: Blognomic.
• Italics, such as in the following example: Blognomic.
• Colors.

The combination of the color blue plus italics, as typographical emphasis, is to be used to insert “comments” into the Ruleset. Comments hold no formal commanding power in the Ruleset, but may contain additional information or pointers for ease of use.

Consider all preexisting typographical emphasis in the Ruleset which have been added by previous legal methods to be legal as well.

If the bold text in the rules aren’t part of the rules, they can be removed by “If the Ruleset does not properly reflect all legal changes that have been made to it, any Manager may update it to do so.”. And if they ARE part of the rules, there is actually nothing in the rules that acknowledge that they exist, assuming that the rules are plaintext by default, like Agora’s or several others (which I believe is a fairly natural intuition to have).

So either way, we need to acknowledge that they’re actually part of the Ruleset (and consequently, what nature they have), even if it seems pretty obvious. And if not, this is precisely a clarification to go into the “Clarification” section anyways.

Also, comments, because it should prove to as useful as comments in coding, especially for intense inter-dynastic stuff (such as the imperatives fix).

Wednesday, May 03, 2017

Story Post: A Very Special Auction: Hyphenicus Correcticus

Name: Hyphenicus Correcticus
Level: 11; Brains 4 Brawn 8 Balls 7 Blogging Average 0.17
Favorite Fruit: U+01F347 ?
Country: The Astral Plane of Unicode
Bio: The Commissioner may change bullets to hyphens in the Ruleset. Hyphenicus can be removed from Blogger Roster at any time by the Commissioner.

In 48 hours, these sentences can become Gamestate.

Proposal: Nutrition Information

Self-killed. Failed by card.

Adminned at 05 May 2017 16:16:25 UTC

Make a new rule in the Appendix above Keywords titled “Proposal Tags” with the following text

Voteable matters have at least one tag, if no tags are given the defaults are used. Proposals and CfJ default to [Dynastic], DoV default to [Victory] and [Gamestate] and other Voteable matters default to the [Story] and [Gamestate] tags. Tags are put in the title of the voteable matter with the format “[X]” where X is the tag. Voteable matters with tags in their titles are considered to have those tags.

Valid tags are:
*Victory
*Dynastic
*Gamestate
*Core
*Story

Proposals and CfJ can only make changes to Dynastic rules if they have the [Dynastic] tag.
Proposals and CfJ can only make changes to Core rules if they have the [Core] tag.
Voteable matters can only make changes to the Gamestate if they have the [Gamestate] tag.
Voteable matters with the [Gamestate] tag and not a [Dynastic] or [Core] tag cannot make changes to the ruleset.

Good idea Crumb.

Call for Judgment: Change hyphens to bullets

Reached the failing quorum. 5-1 failed by card.

Adminned at 05 May 2017 05:28:37 UTC

The Freezebullet coup depends on the text in the “Great SCOTT” proposal that says

Change hyphens to bullets

This CfJ, if passed, will make patent that this would cause the hyphens in the entire ruleset to be changed to bullets, because they’re hyphens. And hyphens should be changed to bullets.

(However, if that’s the case, then nobody actually has a vote because of the consequences of Freezebullet, so we can just consider this as an informal poll as to what’s going on).

Proposal: SILENCE!

Adminned at 05 May 2017 16:07:38 UTC

Create a new rule titled “Shhh!” with the text:

For any auction the Commissioner may make it a silent auction by doing at least one of the following:
*including the text “[SHH!]” in the title
*including the text “silent auction” somewhere in the body
*making a comment with the text “SILENCE!” before anyone has made a valid bid

Silent auctions can be made regular auctions for up to one hour after the auction was posted if the Commissioner has not received any silent bids and they make a comment with the text “SPEAK UP!”

The differences between a silent auction and a regular auction are:
*any bids are sent as private messages to the Commissioner, with the name of the player they are bidding on.
*silent bids (bids made on silent auctions) can be made for a lower amount than the Manager’s previous bid.
*silent bids made after the set time that the auction closed are invalid

Silent bids must be addressed only to the Commissioner and no other player. After the silent auction ends the Commissioner makes a comment stating who won the auction and how much their bid was. The Commissioner may not disclose the other silent bids and may not disclose any silent bids for an auction before that auction has closed. The Commissioner may not bid on a silent auction.

If the Commissioner creates a silent auction that they wish to participate in the bidding of, they may nominate a Manager with a full team to be the Silent Auctioneer, that Manager may accept or decline, stating so in a comment of that auction. For this rule only and for the specific auction that the Manager has accepted, the Silent Auctioneer is considered to be the Commissioner and the Commissioner is considered to be a Manager.

Timed out 3-0. Enacted by card.

Freezebullet Scam

Hands up, this is a Nomic stick up!

Blognomic is now (nearly) totally frozen, and the only way out is to have me win. But everyone else (except me) needs to idle, so that I can legally get passed a proposal to defrost us (and give myself victory of course).

—> So, everyone, please idle. (I can add a quick-rejoin in the “defrost” proposal for everyone to un-idle instantly for convenience. So Idle time on my behalf isn’t a problem, but additional wait time will depend on you.)

Currently, nobody has a vote (we’re “frozen”), because we’ve changed hyphens to bullets. So now, this phrase exists:

Manager never has a Vote, even if they were a Manager previously and had cast a valid Vote.

This would cause the game to be unplayable (since we wouldn’t be able to do anything to progress the game nor judge anything through CfJs and descend into total agnosticism over what is what)...

...If it weren’t for the Underdog rule.

Each Manager whose Starting Cash is the lowest amongst all Managers (or tied for the lowest) is considered to be an Underdog. Quorum is considered to be 1 less than usual for the purpose of Enacting a Proposal made by an Underdog. A person may not be the underdog unless their starting cash is a non-zero positive integer.

Because of that, there is still one play that I can prove that we can do. So, the game still isn’t unplayable. (Just pretty awkward to play).

If we have exactly one Manager, then Quorum is 1. However, due to the Underdog rule, the quorum they need would be 1-1 = 0. Zero. Zero is a very important number here.

One of the conditions that can be used to enact a proposal is:

It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been Vetoed or Self-Killed.

So. Even if nobody can vote, ever, we wouldn’t need any votes to pass a proposal made by a person who is the only non-Idle player on BlogNomic, because we’d only need zero votes to enact it. (Note that if EVERYONE is idle, then we have 0 non-idle players and no underdog, then Quorum is 1, so we still wouldn’t be able to enact anything.)

I’m going to be that person. I’m also going to take advantage from that I’m the first person to infomally declare this and the following to everyone:

I’m not going to idle, until after we “defrost”. Consider it a promise. The only play you have left is to idle so that we can pass my proposal that will fix the rules to defrost this near-stalemate - and also give me victory because the whole intent of this heist is to win, of course, and I’m going to squat until I get it.

If there were TWO people who admitted that they aren’t going to idle, then we’d truly be in a total unplayabale stalemate, because then we’d never reach that magic effective Quorum of 0*. But currently, there’s only one, me. So it’s fine.

So, everyone: please Idle. Once I’m the last man standing, I’ll make the “defrost+Cuddlebeam wins” proposal, and we can continue play as usual.


I’ve won.

(...eventually lol.)


Appendix:

“How is the proposal going to be enacted if there would be no non-Idle admins?”: Idle Manager who are Admins can still perform their Admin functions, actually. Here is the Idleness rule:

Some Managers are Idle, and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Managers”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Managers are not counted as Managers.

It doesn’t remove nor change any Admin abilities. An Idle Manager can still legally use their Admin powers.

*barring Acts of God / Force majeure or just dieing of natural causes lol.


Appendix II:

This is very similar to a “I win” proposal, except that your “green tick votes” are “to idle” and you don’t have much of a choice except to vote green tick.

Proposal: Do past mistakes cause actual changes in the gamestate, or was it all just an illusion?

Timed out 2-4. Failed by card.

Adminned at 05 May 2017 15:40:18 UTC

I made a comic which illustrates the idea here: http://i.imgur.com/a3hRJS6.png

Add a section called “Continuum”. Within it, add:

Solely for the purpose of play during the current Dynasty, there are two possible Continuums.
-Sticky Continuum: Changes to the game in the past have their consequences apply in the present, even if the present later finds that such changes have been performed illegally. It is recommended to take measures that adjust the game from its former, found-to-be-incorrect state, to a correct one. Past illegal changes “stick”, and need to be changed via formal mechanisms in order to be corrected.
-Illusion Continuum: Changes to the game in the past don’t have their consequences apply in the present if such changes have been found to have been performed illegally. It is recommended to take measures to update the methods of visualization of the game to adjust it from their former, found-to-be-incorrect state, to a correct one, but the actual formal game behind it hasn’t actually changed due to those (presently, considered to be) illegal changes. Past illegal changes were just “illusions” or bogus, and have no effect in the present, even if considered to be legal in the past.

Managers may add to their comment which contains a valid vote the string “Sticky” or the string “Illusion”, and only one of the two. These are vote strings. If the majority of vote strings are “Sticky”, add to “Continuum”:

This Dynasty’s Continuum is a Sticky Continuum

If the majority of vote strings are “Illusion”, add to “Continuum”:

This Dynasty’s Continuum is an Illusion Continuum

In case of a tie between the vote string amounts, the Commissioner must choose one of the upper two options at a timely fashion, and that option’s ruletext will be added.

I think its very important to know what is actually “real” in the game.

Call for Judgment: Legalize it

Timed out. 5-0 enacted by card.

Adminned at 05 May 2017 15:53:25 UTC

As per “Mass illegalities”:

several “auctions” have unfortunately been performed in improper form because their story post didn’t contain the duration, and are therefore not auctions by definition. These will be referred to as Pseudoauctions. This CfJ, once enacted, will make recognized that the Pseudoauctions weren’t Auctions.

In “Auctions”, replace “creates a story post containing the identity of the Blogger being auctioned and the Duration of the auction” with

creates a story post containing the identity of the Blogger being auctioned and, optionally, the Duration of the auction, defaulting to 48 hours if not specified

Change the GNDT and Blogger Roster to what they would be as if all closed Pseudoauctions were valid (at the time of posting, this makes no change to the Gamestate).

What is even legal lol

create new rule,
name is “Glorious”.
It shall be:

the dynastic rules,
only three words,
per line have.

three is good
three is safe
three is all.

such is poetry.
this is beauty.
welcome to dynasty.


This is a bit of a follow-up to that CfJ.

What is “legality” or “validity” here in BlogNomic?

Aside from acting and being intentionally dishonest:
- does the legality/formal validity of things depend entirely on what we perceive to be legal
or…
- does our perception simply digs down to a certain degree to the ideal truth, and whatever is the deepest that the public is aware of, is what is actually legal, and what hasn’t been, was bogus all along.

To use the pseudoauction case:

- Has the gamestate legitimately changed because we played along the pseudoactions, and now it needs to be changed again because we’ve found them to be illegal.
or
- We have been short-sighted this entire time and the (true) gamestate hasn’t actually changed, we’ve just made a bunch of bogus actions and played silly.

I’m wondering because not only is it super interesting to me personally, it would really affect how CfJs are supposed to be written in regard to correcting stuff, which involves these past and-then-found-to-be-false interpretations (i.e. do they just spawn bogus actions and no actual formal action needs to be taken to alter the formal state because no changes actually happened, or they’ve been legitimate, and need to be actually formally reverted to conform to the new, “truer” view?).

I’ll make a silly comic to illustrate this later because I find it interesting as fuck.

Call for Judgment: Mass illegalities

Timed out 0-4. Failed by card.

Adminned at 05 May 2017 15:51:31 UTC

“Proposal: Going Once” was enacted at 25 Apr 2017 23:44:51 UTC. That proposal contained:

To create an Auction, a Manager, henceforth referred to as the Auctioneer, creates a story post containing the identity of the Blogger being auctioned and the Duration of the auction.

Therefore, several “auctions” have unfortunately been performed in improper form because their story post didn’t contain the duration, and are therefore not auctions by definition. These will be referred to as Pseudoauctions. This CfJ, once enacted, will make recognized that the Pseudoauctions weren’t Auctions.

The following pseudoauctions have had perceived in-game consequences (the pending pseudoauctions can be ignored as they’re simply bogus posts, although they should be removed as well to prevent further confusion). Remove their Blogger from the Roster, as they formally actually don’t exist. The winners of the pseudoactions may update the GNDT to reflect that they had never actually lost cash in the first place (or anyone else, really, this is just a reminder that you can/should update the GNDT to reflect the gamestate as it should be).

Story Post: Tenth Player Auction: Julian Bauer
Story Post: Eleventh Player Auction: Daniel Diaz
Story Post: Twelfth Player Auction: Enzo Laroux
Story Post: Thirteenth Player Auction: Dieter Dreizehn
Story Post: Fourteenth Player Auction, Second Attempt: Miĉjo Citronujo
Story Post: Fifteenth Player Auction: Marinja Hakanta
Story Post: Sixteenth Player Auction: Mael Blanc
Story Post: Seventeenth Player Auction: Dmitry Matveyevich
Story Post: Eighteenth Player Auction: Evan Cohen

The Manager known as “Publius Scribonius Scholasticus” has attempted to make a Bloggsball Match involving himself. Given that it would involve Miĉjo Citronujo, which was acquired from a pseudoauction, such games cannot take place, because Citronujo doesn’t actually exist in the game, and are therefore simply bogus posts.

The Manger known as “card” has attempted to make a Bloggsball Match against Cuddlebeam (hi lol). Given that it would involve Daniel Diaz, which was acquired from a pseudoauction, such game cannot take place, because Diaz doesn’t actually exist in the game, and are therefore simply bogus posts.

Once this CfJ has been enacted, it will be recognized that such games with players acquired from pseudoauctions haven’t happened formally.

The GNDT and gamestate should be updated appropriately.

Trades would’ve made this even more messy, but I believe that there have been no trades so far (that first one involving PSS was reverted iirc).

Tuesday, May 02, 2017

Story Post: Twenty-first Player Auction: Giorgio Kirschwasser

Name: Giorgio Kirschwasser
Level: 14; Brains 6 Brawn 8 Balls 10 Blogging Average 0.43
Favorite Fruit: Cherry
Country: Metropolregion Zahndorf
Bio: Already pro in a neighboring league. His jersey is popularly worn as streetwear.

Proposal: Slowing our Rolls

Timed out. 3-2 Enacted by card.

Adminned at 05 May 2017 05:51:00 UTC

In “Auctions”, add to the list under “Any of the following conditions being met makes a bid invalid:”

* The bidding manager having already made three bids on this auction.

I didn’t intend for this to happen, but the Managers have spoken: the bidding mechanism as-is is somehow even more grindy than a daily action grind. That’s my bad. I was anticipating that Managers would make bids reflecting the actual amount of money they’d want to pay, not price-is-right grind up the auction by 10%.

If this passes, you’ll have to make your bids slower and make them count.

Please idle me

Unfortunately auctions and such don’t work well with my work schedule. Please idle me. I’ll come back at some future date.

Proposal: Bang Bang

Reached quorum 7-0. Enacted by card.

Adminned at 03 May 2017 15:57:02 UTC

In the rule “Bloggers”, change:

One of the tools not mentioned above, randomly determined (by the GNDT).

to

One of the tools not mentioned in the previous two bullets, randomly determined (by the GNDT).

All tools are “mentioned above”, which can be interpreted as resulting in an empty set despite what I believe the intention to mean above per the previous local bullets. This change fixes the issue.

Monday, May 01, 2017

Story Post: Twentieth Player Auction: Johan Brundtland

Name: Johan Brundtland
Level: 9; Brains 5 Brawn 9 Balls 8 Blogging Average 0.31
Favorite Fruit: Grape
Country: Forbundsrepublikken Ulvland
Bio: Janne’s less attractive and dumb-as-rocks sibling.

Idle me, please

Not a lot of time to play for a couple weeks.

Story Post: Nineteenth Player Auction: Janne Brundtland

Name: Janne Brundtland
Level: 8; Brains 7 Brawn 8 Balls 8 Blogging Average 0.62
Favorite Fruit: Lemon
Country: Forbundsrepublikken Ulvland
Bio: Janne honestly looks a lot better than they play.

Proposal: Great SCOTT

Timed out 7-0. Enacted by card.

Adminned at 03 May 2017 15:55:23 UTC

In “The Time Machine”, change

“As a weekly action, any Manager can spend $1,000,000 to use The Time Machine for the purpose of increasing or reducing the Starting Cash of any Manager by 1DICE10 times $100.” to:

As a weekly action, any Manager can spend $1,000,000 to Use The Time Machine to cause one Time Effect. The Time Effects are the following:
-Increasing or reducing the Starting Cash of any Manager by 1DICE10 times $100
-Increasing or reducing the amount of Games Played of any Manager by 1DICE3 minus 1. If the amount of Games Played would take a negative value due to this effect, it’s set to 0 instead.
-Rolling a 1DICE2. If the result is 1: resetting a Blogger’s level and stats to the amount that it originally had at creation. If its 2, nothing happens.

Change hyphens to bullets.

 

Expanding the Time Machine.

Publius Scribonius Scholasticus vs Publius Scribonius Scholasticus Results

Game 1: 3-2 PSS wins
Game 2: 3-2 PSS wins
Game 3: 3-2 PSS wins

Publius Scribonius Scholasticus vs Publius Scribonius Scholasticus

I hereby challenge Publius Scribonius Scholasticus to three games, each of 5 rounds.

Proposal: Better Tools

Timed out. 4-0 enaced by card.

Adminned at 03 May 2017 15:53:00 UTC

Add a new rule titled “Tools” with the text

As a weekly action a Manager can pay 20% rounded down of their cash to a minimum of $100,000 to add a Stick to their list of tools.

A Manager may pay $(X * 100,000) to upgrade a tool not currently equipped to a Blogger. They replace the tool they are upgrading with the upgraded tool. X is the number of upgrades the tool that mManager is upgrading to it takes to get from a Stick. For example Rubik’s Cube is 2 upgrades away from Stick, so to upgrade a Towel to a Rubik’s Cube it would cost $200,000. A tool that is being upgraded can only upgrade to a tool that is on a cell directly to it’s right on the Tool Table. For example to upgrade a Golf Clubs & Caddy, it can upgrade to a Bat, Garlic or La Cross Stick.


{| class="wikitable"
|+Tool Table
|-
|Stick
|Team Logo
|-
|Stick
|Fresh Trout
|-
|Stick
|Towel
|-
|Stick
|Bigger Stick
|-
|Team Logo
|Golf Clubs & Caddy
|-
|Golf Clubs & Caddy
|Bat
|-
|Bat
|Demonic Pentagram
|-
|Golf Clubs & Caddy
|Garlic
|-
|Garlic
|Holy Cross
|-
|Golf Clubs & Caddy
|La Cross Stick
|-
|Fresh Trout
|Hockey Stick
|-
|Hockey Stick
|Counterfeit Ball & Stick
|-
|Hockey Stick
|3 FLaming CHainsaws
|-
|Towel
|Rubik's Cube
|-
|Rubik's Cube
|Principia de Mathematica
|-
|Bigger Stick
|Dumbbells
|-
|Dumbbells
|Tree Trunk
|-
|Dumbbells
|Training Equipment
|-
|Training Equipment
|Self-Help Book
|-
|Self-Help Book
|How To Book
|}

If the proposal K.O. has passed, add onto the Tool Table
{| class="wikitable"
|Dumbbells
|Boxing Gloves
|-
|Rubik's Cube
|20 Questions
|-
|Hockey Stick
|Skateboard
|-
|Training Equipment
|Blogsball Card
|}

Proposal: K.O.

Self killed, failed by card.

Adminned at 03 May 2017 03:01:24 UTC

Add under “Bloggers”

A Blogger that has the status of knocked out is not counted for the purposes of calculating a team’s power. A knocked out Blogger cannot have their stats or level change. Bloggers lose the knocked out status after a Bloggsball game ends.

Challenge(stat) is defined as having Blogger A compare their relevant stat to Blogger B. If Blogger A’s stat is larger than Blogger B’s stat then Blogger A wins. If Blogger A’s stat is smaller than Blogger B’s stat, then Blogger B wins.

Add to the list of tools

*Boxing Gloves: When equipped, this Blogger challenges(Brawns) a random opponent Blogger. If they win their opponent is knocked out. If they lose they are knocked out.
*20 Questions: When equipped, this Blogger challenges(Brains) a random opponent Blogger. If they win their opponent is knocked out. If they lose they are knocked out.
*Skateboard: When equipped, this Blogger challenges(Balls) a random opponent Blogger. If they win their opponent is knocked out. If they lose they are knocked out.
*Blogsball Card: When equipped, this Blogger challenges(Blogging Average) a random opponent Blogger. If they win their opponent is knocked out. If they lose they are knocked out.