Saturday, October 16, 2021

Proposal: A deceptively simple proposal that helps me get closer to victory in a subtle way

Randomly select 10 distinct Unpowered Floors and set them to Powered.

Give the Citizen Raven1207 a Smoke Grenade.

Advance Time.

I’d be glad to offer you your Goal, Raven, if you would like to set one within the edit window here.

Proposal: Scuffed Blue Line

Remove the sentence “Katelyn Dubose and her Punk-Neo-mutualists cannot exist in the same location as a Copbot Swarm.” from the rule “Security”.

Resolving the issue mentioned in the previous blog post: that whenever the Zones change, Katelyn and the Punks risk having their positions reset to default values.

Katelyn’s Second Move

The enactment of Katelyn’s First Move has renumbered the Zones, meaning that Infirmary Zone (with Katelyn Dubose on Floor 3) expanded to take in the Copbots on Floor 5, which it didn’t before. But the Security rule says that “Katelyn Dubose and her Punk-Neo-mutualists cannot exist in the same location as a Copbot Swarm”.

The ruleset sometimes uses the term “location” to mean Zone, and sometimes Floor. Given the context of the Security rule (the next sentence starts “If a Copbot Swarm ever shares a Zone ...”), though, I think Zone is the appropriate reading here.

It looks like the relevant rule to recover from this is that “If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.” The game variable that is Dubose’s Floor is defined by rules of “is on a Floor” and “cannot exist in the same [Zone] as a Copbot Swarm”, with that Zone being defined by what rules exist and what zones they occupy. Repealing Surveillance Systems changes “the rules that define” Dubose’s Floor, so the value that would become invalid is instead reset.

The default Floor for a Citizen is Floor 1, so I’ve moved Dubose to Floor 1. If anyone has a different reading to offer, please raise a CfJ.

Proposal: RoboRally

Between the rules “Earthlink” and “Floors”, create a rule, Mind over Antimatter:

After months of additional work and study, Lead Mechanic Jerry has determined that the Earthlink’s Instability can be converted to effectiveness using the Antimatter Cables found in every zone of Earthlink Tower. A Citizen in the Zone titled “Earthlink” who has four Antimatter Cables and a Toolbox in their Inventory has achieved victory.

An Antimatter Cable is an Item. A Citizen in the same Zone as an Antimatter Cable can spend a Toolbox to remove the Antimatter Cable from that Zone and add it to their inventory, but only if that Citizen has more toolboxes than any other Citizen in that Zone. (This is to avoid a timing race for who gets the Cable.)

A Proposal which moves a Citizen holding an Antimatter Cable, or multiple such Citizens, to a floor in the Earthlink Zone, and which would have no other effects, is automatically Popular, and is not Unpopular.

Add an Antimatter Cable to the lowest floor of each Zone.

Proposal: The Clocktower

To “The Clock”, add:-

If the effects of a proposal are limited to naming a single Queued Action and any options that it requires, and if that proposal would not make any other changes to the ruleset or gamestate, then that proposal is a Queued Action Proposal. Such a proposal is always Popular, unless either of the following is true:
* The Queued Action is part of a Zone Rule and the proposal’s proposer is not in that Zone.
* A Citizen occupying the same Zone as the proposal’s proposer has a valid vote of AGAINST on the proposal.
When such a proposal is enacted, the effect of its Queued Action is applied with its proposer as the performer.

In “Earthlink”, replace “A Citizen with a Toolbox can spend a Taser or Flashlight to Jerry Rig the Earthlink to set it to Stable or Unstable.”

Jerry Rigging the Accelerator is a Queued Action with options of either Flashlight or Toolbox, and Stable or Unstable; its effect is to remove an instance of the chosen item from the performer if they have it, and then if that item was removed, to set the Earthlink to the option specified.

In “Breaker Access”, remove “If this subrule is not at the bottom of the rule Electricity, any Citizen may move it there at any time.”

Remove everything after the Zone Rule in “Breaker Access”, and add to its Zone Rule:-

Flip: Flipping is a Queued Action with any Floor as its option; its effect is to change the Powered/Unpowered status of that Floor to the opposite.

In “Electrical”, remove “If this rule is not at the bottom of the Dynastic Ruleset, any Citizen may move it there at any time.”

And replace the paragraph beginning “A Citizen who is on an Unpowered floor and has a flashlight” and the bullet list after it with:-

Resetting a Breaker is a Queued Action; its effect is to roll DICE6 and make the performer’s Floor Powered (if the result was an even number and the performer has a Flashlight) or remove a Flashlight from the performer (if the result was a 1 and the performer has a Flashlight).

In “Supply Requisitions”, replace “A Citizen may destroy an item by removing it from their inventory at any time. A Citizen may drop an item by removing it from their inventory and adding it to the contents of the floor they currently occupy. Likewise, a Citizen may pick up an item from the floor they are currently on by removing it from that floor’s contents and adding it to their inventory.” with:-

Passing an Item is a Queued Action, with a named Item and a named Citizen as its options; its effect is to move the named Item from the performer to the named Citizen, if that Item exists and if the named Citizen shares a Floor with the performer.

Discarding an Item is a Queued Action, with a named Item as its option; its effect is to remove the named Item from the performer’s inventory, if it’s there.

Replace the text of “Trading Post” with:-

This Zone has been abandoned, metal shutters drawn down over the glass shopfronts.

If “Organic Lifeform Conservation Procedures Reupload” enacted, replace “A Citizen may destroy a Medical Supplies item from their inventory to remove up to two total Wounds from Citizens in the Infirmary.” with:-

Healing is a Queued Action, with a named Citizen as its option; its effect is to remove a Medical Supplies item from the performer’s inventory, and then (if such an item was removed) all Wounds from the named Citizen if they are in the Infirmary.

The new Breaker Access mechanic that puts the action into an auto-popular proposal seems a good idea, and an improvement on the various at-any-time actions currently scattered around the ruleset. This replaces all of those actions with proposal-speed actions (except the “move this rule to the end” ones, which I think we can just drop given that we’ve already been proposing new rules into specific places).

This also closes the Trading Post, without shuffling the zones around, since it’s already redundant to the dropping and picking up mechanic.

Thursday, October 14, 2021

Proposal: Organic Lifeform Conservation Procedures Reupload

Append the following to the rule “Infirmary”:

If a Citizen in the Infirmary with a Wound would be moved to any floor outside of the infirmary, they instead remain on their current floor.

A Citizen may destroy a Medical Supplies item from their inventory to remove up to two total Wounds from Citizens in the Infirmary.
A Citizen with an Unpleasant memory is Endangered whenever they share a non-Infirmary floor with a Citizen who has a Blaster or a Taser.
A Citizen with a Tinfoil hat doesn’t believe in such things as Wormholes, or “Earth”. They don’t have a doppleganger, and if they ever do it is removed and has no location.

A second attempt to upload the popular item uses and item-based restrictions from “...Medical Emergency”

Wednesday, October 13, 2021

Proposal: Katelyn’s First Move

Reached quorum 7 votes to 1. Enacted by Kevan.

Adminned at 15 Oct 2021 11:21:06 UTC

Repeal the rule “Surveillance Systems.”

Am I mistaken to think this mechanic has never been used?

Proposal: Automated Deliveries II

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 15 Oct 2021 09:18:34 UTC

Move Citizens to Floors as follows:Cuddlebeam to 31; redtara to 60; SupernovaStarbright to 30; Zack to 61; and Trapdoorspyder to 13.

Give Josh a Taser, Brendan a Flashlight; lemon a Blaster, and TyGuy6 a Smoke Grenade.

Advance Time.

Automatic Anti-Infiltration Procedures… Copbots deployed to Floor 5.

Proposal: Clatocian Standoff

Unpopular with Redtara voting AGAINST from the Earthlink Zone. Failed by Kevan.

Adminned at 14 Oct 2021 21:35:51 UTC

Remove “If ever Katelyn Dubose’s location is the Zone represented by the rule Earthlink then she and her Punk-Neo-mutualists attempt to invade Earth; any Citizen whose location is the same Zone and who possesses at least one Toolbox or EMP Grenade has achieved Victory.” from the rule “Security”.

To the end of the “Earthlink” rule’s Zone Rule, add a paragraph break and then:-

Prevent the Rebellion: A Citizen occupying the Earthlink and carrying a Toolbox or EMP Grenade will automatically Overclock the Accelerator, if they outgun every other Citizen occupying the Earthlink, and if Katelyn Dubose is occupying the Earthlink. (A Citizen with a Blaster outguns everyone who does not have a Blaster; a Citizen with a Taser outguns everyone who has neither a Blaster nor a Taser.) The first Citizen to Overclock the Accelerator prevents the Punk-Neo-mutualists from invading Earth: that Citizen achieves victory. Katelyn Dubose cannot Overclock the Accelerator herself.

Blundering in with a tiebreaker, if nobody else is going to suggest one. We should probably avoid the possible endgame where multiple players meet the victory criteria in the same Time Advance.

This moves the Earthlink victory condition up to the Earthlink rule, and tiebreaks on “have the best gun” (with a standoff if tied, which can only be resolved by someone leaving). Acting security chief Josh currently has a veto here, as this proposal would modify the Security Zone.

Proposal: Freemantle [Core]

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 14 Oct 2021 21:03:57 UTC

In “Victory and Ascension”, replace “Pass the Mantle, by making a post naming another Citizen” with:-

Pass the Mantle, by making a post naming another Citizen (who may be the Drone of the dynasty that has just ended)

Picking this loose thread back up. Passing the mantle back to the Emperor is legal under the current ruleset. We took a vote on whether to disallow that last month, which the group voted down, so we should at least clarify the existing rule instead.

Wednesday, October 13, 2021

Proposal: The Nature of the Medical Emergency

Reached quorum 7 votes to 0. Enacted with no effect, quoted paragraph no longer exists. Enacted by Kevan.

Adminned at 14 Oct 2021 21:01:27 UTC

In Infirmary, to the paragraph, “If any Floor represented by this rule would be caused to contain a Copbot Swarm, that Copbot Swarm is assigned to another, randomly selected Floor. Citizens occupying this Zone may not achieve victory, even if another rule would allow them to.”

append

If a Citizen in the Infirmary with a Wound would be moved to any floor outside of the infirmary, they instead remain on their current floor.

A Citizen may destroy a Medical Supplies item from their inventory to remove up to two total Wounds from Citizens in the Infirmary.
A Citizen with an Unpleasant memory is Endangered whenever they share a non-Infirmary floor with a Citizen who has a Blaster or a Taser.
A Citizen with a Tinfoil hat doesn’t believe in such things as Wormholes, or “Earth”. They don’t have a doppleganger, and if they ever do it is removed and has no location.

Giving the Infirmary items some meanings.

Proposal: Auxiliary Power

Timed out 5 votes to 2. Enacted by Kevan. Replacement of “If every Floor in this Zone is Shorted Out…” doesn’t happen as this text is not present in the current ruleset.

Adminned at 14 Oct 2021 19:17:11 UTC

If the Proposal Amid the Breakers was not enacted, randomly select 2 players, give them each a flashlight, Advance Time, and ignore the rest of this proposal.

Add the following to the rule Electrical:

Due to the recent catastrophe, Earthlink Tower is running on power from auxiliary generators. No more than 20 floors may be Powered at any time. If at any time a citizen causes more than 20 floors to be Powered, they must randomly select enough Powered floors to become Unpowered until only 15 floors remain Powered.

A Citizen who is on an Unpowered floor and has a flashlight may roll a DICE6 to look for the circuit breaker.
- If the result is even, they find and reset the breaker for that floor, making the floor Powered.
- If the result is 1, their flashlight runs out of batteries and is removed from their inventory.

Add the following to the rule Breaker Access:

If a proposal made by a Citizen in this Zone would modify the powered/unpowered status of a floor and would not make any other changes to the ruleset or gamestate, that proposal is automatically popular, unless any of the following are true:
- A citizen occupying this zone has a valid vote of AGAINST on the proposal
- A Citizen occupying any of the floors which would become unpowered upon the proposal’s enactment has a valid vote of AGAINST on the proposal

Replace the Zone Rule of Breaker Access with the following:

Switch Control: Any citizen occupying this zone may Veto a Proposal which would modify the powered/unpowered status of a floor. This does not apply to Proposals which would cause such changes only by virtue of containing the phrase “Advance Time.”

In Earthlink, replace “If every Floor in this Zone is Shorted Out, the Earthlink is always Unstable and cannot be made Stable. If every Floor in this Zone is a different Current’s Breaker, the Earthlink is always Stable and cannot be made Unstable.” with:

If at any point all of the floors in this Zone become unpowered, the Earthlink is becomes Unstable until measures are taken to stabilize it. If every floor in this Zone is Powered, the Earthlink is Stable and cannot be made Unstable.

Set each floor in the Earthlink zone to be Powered.

Note that this will advance time even if Amid the Breakers did pass

Proposal: Katelyn vs the Copbots [Defence]

Fewer than a quorum not voting AGAINST. Failed 4 votes to 6 by Kevan.

Adminned at 13 Oct 2021 17:21:45 UTC

Add the following as a subrule to the rule Floors, called Hacked Copbots:

Floors may contain Hacked Copbots; these are publicly tracked in the same place as the locations of Citizens are tracked. A Hacked Copbot is not considered to be a Copbot Swarm for the purposes of any dynastic rule.

Whenever a Citizen (other than Katelyn Dubose) would change their Location from one Floor to another for any reason, if there is a Hacked Copbot on any Floor between their Floor of Origin and their Destination, their Location is instead set to the closest Floor to their Origin that contains the Hacked Copbot and they are immediately Endangered.

If Proposal: Come out to the coast was enacted then, in the rule Hacked Copbots, after the text ‘for any reason’, add ‘(except moving through Ducts)’.

Rewrite the rule Security as follows:

Katelyn Dubose is an entity that is considered to be a Citizen, for the purposes of Dynastic Rules, with a Floor and an Inventory. Floors may also contain Punk-Neo-mutualists, which are tracked like Copbot Swarms.

Katelyn Dubose is a terrorist who is the enemy of the State; as such she has an adversarial relationship with the Copbot Swarms in the building. When Katelyn Dubose Progresses, her Location is set to the bottommost floor of the Zone directly above her current Zone, with the following notes:

* If the Floor that Katelyn Dubose would move to contains a Citizen but not a Coptbot Swarm then that Citizen is immediately Harmed.
* If the Floor that Katelyn Dubose would move to contains a Copbot Swarm but not a Citizen then that Copbot Swarm becomes a Hacked Copbot and Katelyn Dubose’s Location does not change as a result of this Progress.
* If the Floor that Katelyn Dubose would move to contains a Citizen and a Coptbot Swarm then the Citizen is immediately Endangered, the Copbot Swarm is destroyed and Katelyn Dubose’s Location changes as normal.

Any Citizen (other than Katelyn Dubose) that moves into any Zone (other than those represented by the rules Infirmary or Earthlink) containing Katelyn Dubose or Punk-Neo-mutualists is immediately moved to the Infirmary, and is Harmed, unless that Citizen has a Taser or Blaster in their inventory, in which case a single Taser or Blaster (randomly selected) is removed from their inventory and they are instead Endangered.

Katelyn Dubose has the goal of reaching the Earthlink and invading Earth. If ever Katelyn Dubose’s location is the Zone represented by the rule Earthlink then she and her Punk-Neo-mutualists attempt to invade Earth; any Citizen whose location is the same Zone and who possesses at least one Toolbox or EMP Grenade has achieved Victory.

In the rule The Clock, change the last bullet point to read “Progress Katelyn Dubose, and change the Location of all Hacked Copbots to be a randomly selected Floor”.

Proposal: Come out to the coast [Defence]

Unpopular, as this would modify Surveillance Systems and TyGuy6 “is both occupying the Zone associated with that rule and has a valid Vote of AGAINST on that Proposal”. Failed by Kevan.

Adminned at 13 Oct 2021 09:37:03 UTC

Add the following as a Zone Rule to the rules Floors, Security, Trading Post and Surveillance Systems:

Ducts: A Citizen is Prepared if they haven’t changed their Goal in the last 12 hours. Any Prepared Citizen in this Zone immediately moves to the lowest floor of the Zone with a Ducts Zone Rule that is closest to the first Zone or Floor named in their Goal, moving to the lowest applicable Zone if there is a tie. If they don’t have a Zone or Floor named in their Goal then this has no effect.

We’ll get together, have a few laughs

Monday, October 11, 2021

Proposal: Nomad Iterate Elevators

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 13 Oct 2021 08:16:34 UTC

Add to the end of the rule “Floors” the following:

If the enactment of a Proposal would directly change the value of a Citizen’s Floor, and that Citizen’s final Vote on that Proposal is AGAINST, then instead, that Citizen’s Floor is not changed by the enactment of that Proposal; this provision does not apply to effects that would only indirectly change the Citizen’s Floor, such as a Proposal that moves a Copbot Swarm and thereby causes a Citizen to be Endangered.

Proposal: Amid the Breakers

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 13 Oct 2021 08:15:41 UTC

Replace the second, third and fourth paragraphs of “Electrical” with:-

Each Floor is either Powered or Unpowered; this is publicly tracked, and defaults to Unpowered.

When a Floor is Shorted Out, that Floor becomes Unpowered, each Citizen on that Floor is Harmed and all Copbot Swarms on that Floor are removed from the game.

Make each Floor which had a Breaker under the previous version of this rule Powered.

In “The Clock”, replace “Dark” with “Unpowered”.

In “The Clock”, replace the “Randomly select a Current and set its Breaker to a randomly selected floor.” bullet point with:-

* If there are 12 or more Powered Floors, randomly select one of them and make it Unpowered.
* Randomly select a Floor: if it is already Powered, it is Shorted Out; otherwise it becomes Powered.

In “Breaker Access”, replace “would modify the status of any Currents and/or their Breakers” with “would modify the Powered/Unpowered status of any Floors”.

In “Earthlink”, remove “If every Floor in this Zone is Shorted Out, the Earthlink is always Unstable and cannot be made Stable.” and replace “If every Floor in this Zone is a different Current’s Breaker” with “If every Floor in this Zone is Powered”.

Simplifying Breakers into a more obvious Powered/Unpowered status, and allowing them to be tracked in the Tower grid (which would make life easier when Advancing Time and seeing whose Cache searches are affected).

This is losing the “always Unstable” Earthlink clause in the process, as it doesn’t work under this wording. But I think it’s impossible under the current ruleset anyway - “every Floor in this Zone is Shorted Out” can only happen if Breakers change to become doubled up on all of the Earthlink’s floors at the exact same time, which can’t happen yet.

Proposal: Sorites Protocol

Passes 8-0. Enacted by Brendan, and, it would appear, simultaneously by Kevan.

Adminned at 12 Oct 2021 19:09:46 UTC

In “Zoning”, to the end of the paragraph beginning “Floors may also contain Copbot Swarms”, add:-

If a Floor contains more than one Copbot Swarm, they coalesce: all but one of those Swarms are removed from that Floor.

In “Infirmary”, remove “If any Floor represented by this rule would be caused to contain a Copbot Swarm, that Copbot Swarm is assigned to another, randomly selected Floor.”

In “The Clock”, replace “Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature, and which does not already contain a Copbot Swarm.” with:-

Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature, excluding Floors which are part of the Infirmary.

Merging swarms once and for all (the Infirmary just created a duplicate on Floor 55), and simplying the Infirmary forcefield to just “Copbots don’t appear here when Advancing Time”.

Sunday, October 10, 2021

Call for Judgment: Yes, floor 62 is below floor 63

Brendan argues “redtara’s enactment of “Going Down” was incorrect: no provision was made for those of us already in the Debris Zone, and there is no Zone that is “below” it, so I don’t believe its enactment should have changed my Floor. CfJ if you disagree.” Since floors 63 and 64 are allocated to the Debris Zone, Earthlink (which contains Floor 62) is clearly below it. As Zack points out on Discord, if Brendan’s interpretation is upheld then lemon can’t be moved either.

Timed out 6 votes to 2, and oh look, commentary was in the admin field all along. Enacted by Kevan.

Adminned at 12 Oct 2021 17:56:20 UTC

Place Brendan and lemon on floor 62, if they are not already there. If Brendan or lemon has been moved as a result of another votable matter which was resolved after the posting of this CfJ, that Citizen instead remains in their current location.

Call for Judgment: I couldn’t possibly be any hotter

I think this is very clearly the intent of the rule, but on a strict reading I should gain a second Heat Signature on moving to the Zoning Zone. Let’s repudiate and repair that reading.

Adminned at 12 Oct 2021 17:46:40 UTC

If any Citizen has more than one Heat Signature, they are changed to have one Heat Signature.

In the zone rule “Breach”, after the text “Citizens who occupy this Zone automatically gain a Heat Signature” add “if they do not already have one”.

Timed out 4 votes to 4. Failed by Kevan.

Proposal: Gearing up

Times out and fails 2-6. redtara

Adminned at 12 Oct 2021 17:34:34 UTC

Do the following:

* Advance Time.

* Move Brendan to floor 63, redtara to floor 60, Cuddlebeam and Zack to floor 20, TyGuy6 to floor 3, and SupernovaStarbright to floor 30.

* Place a Blaster in Zack’s inventory (if he does not already have one), Medical Supplies in redtara’s, a Flashlight in lemon’s, and a Taser in Josh’s.

* Remove Heat Signatures from any Citizens whose EAVs on this proposal are FOR and contain the letter x, or who vote against it.

Proposal: No Mandatory Elevators

Withdrawn. Failed by Kevan.

Adminned at 12 Oct 2021 16:56:38 UTC

Add to the end of the rule “Floors” the following:

If a Citizen’s Goal includes one or more Floors or Zones, and the enactment of a Proposal would update that Citizen’s Floor so that it is not among those Floors or Zones, and that Citizen’s final Vote on that Proposal is AGAINST, then instead, that Citizen’s Floor is not updated by that Proposal.

If you’ve updated your Goal since “Automated Deliveries” and would like me to revise this proposal to bribe you with it, feel free to comment to that effect.

Proposal: Timekeeping

Timed out 5 votes to 3. Enacted by Kevan.

Adminned at 12 Oct 2021 16:55:39 UTC

Add the following before the first sentence in “The Clock”.

The Current Turn is a publicly tracked integer that represents the passage of Time in Earthlink Tower.

Add the following step to the beginning of the atomic action in “The Clock”:

* Increment the Current Turn by 1.

In “The Clock”, replace the term “Chiming the Hour” with “Advancing Time”.

In “Surveillance Systems”, replace “where N is the number of Camera Feeds that have been posted plus 1” with “where N is the Current Turn”.

Set the Current Turn to 6.

Two packages arrive via the automated delivery system; Give the players Zack and Chiiika each a Blaster.

It’s always bothered me that the clock doesn’t implement an actual clock.

Proposal: Punks Don’t Follow Rules

Timed out 6 votes to 0 with one unresolved DEF. Enacted by Kevan.

Adminned at 12 Oct 2021 07:51:37 UTC

In “Security”, change “Any Citizen that occupies or moves into any Zone (other than those represented by the rules Infirmary or Earthlink) containing Katelyn Dubose or Punk-Neo-mutualists is immediately moved to the Infirmary.”
to

Any Citizen (other than Katelyn Dubose) that occupies or moves into any Zone (other than those represented by the rules Infirmary or Earthlink) containing Katelyn Dubose or Punk-Neo-mutualists is immediately moved to the Infirmary, and is Harmed.

Change “If Katelyn Dubose would move into a Zone that contains a Copbot Swarm without an EMP Grenade in her inventory, she instead does not, and gains an EMP Grenade. If Katelyn Dubose would move into a Zone that contains a Copbot Swarm with an EMP Grenade in her inventory then she moves into that Zone and the Copbot Swarm in that Zone is destroyed. If a Copbot Swarm would be added to a Zone that contains Punk-Neo-mutualists then both the Copbot and the Punk-Neo-mutualists in that location are destroyed.”
to

If a Copbot Swarm ever shares a Zone with Katelyn Dubose or a Punk-Neo-mutualist, that Copbot Swarm is destroyed.


Change “Katelyn Dubose is an entity who has a location and an inventory, both of which are tracked as if she was a Citizen, and may have a Doppelganger. Whenever a proposal causes Time to Advance, Katelyn Dubose moves into the bottommost floor of the Zone directly above the Zone she was inhabiting immediately before that Proposal was enacted. She leaves members of her Cell in every Floor that she has previously occupied; the presence of Punk-Neo-mutualists is tracked in the same way as Copbot Swarms.”
to

Katelyn Dubose is a Citizen, for the purposes of Dynastic Rules, with a Floor and an Inventory. She may also have a Doppelganger. Floors may contain Punk-Neo-mutualists, which are tracked like Copbot Swarms.

In “The Clock”, add a bullet to the Chiming the Hour action:

• Move Katelyn Dubose to the bottommost floor of the Zone directly above her current Zone. If that Zone contains a Copbot Swarm, and Katelyn Dubose doesn’t already have an EMP Grenade, instead of moving her add one to her inventory. If she moved, add a Punk-Neo-mutualist to the floor she previously occupied.

1) Clarifying what happens when you (or a bot) run into Katelyn or the Punks. (It doesn’t go well for you.)
2) Making sure Katelyn gets proper treatment as an actual Dynastic Citizen, especially regarding a doppleganger.
3) And consolidating Katelyn’s movement into The Clock, with the other things that happen when an admin must Advance Time.

Saturday, October 09, 2021

Proposal: [Core] Power to the People

Fewer than a quorum voting against. Failed 1 vote to 6 by Kevan.

Adminned at 11 Oct 2021 13:51:22 UTC

Amend “Citizens” to:

== Citizens ==
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Citizen may make a blog post making clear their wish to be a Citizen (plural form Citizens); in response, an Admin shall add them to the roster in [Core Tracking], at which moment they become a Citizen.

A Citizen may only change their name as a result of a Proposal approving the change.

Some Citizens are ‘’‘Admins’‘’, responsible for updating the site and the Ruleset, and are signified as such in [Core Tracking]. Citizens who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.

===Idle Citizens===

A Citizen can be Idle or not. Current Non-idle Citizens are listed in [Core Tracking]. For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Citizens”, “Dynasties”, “Fair Play”, “Mentors” and any of those Rules’ subrules, Idle Citizens are not counted as Citizens. The combined term “Idle Citizen” can be used to refer to Citizens who are Idle even in rules that do not treat them as Citizens.

If a Proposal contains a provision that targets a specifically named Idle Citizen, then that Idle Citizen is considered to be Unidle solely for the purposes of enacting that specific provision.

When a Citizen is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Citizen Idled in a different Dynasty), the Citizen is given the default value for new Citizens, if such a value exists.

A Citizen can Unidle or Idle themselves if their Idle/Unidle status hasn’t changed in the last 96 hours and within the current dynasty. They should announce when they do this in a blog post or comment.

An Admin can Idle a Citizen that hasn’t posted an entry or commented in the last 7 days (168 hours). They should announce when they do this in a blog post or comment.

Quorum and the total amount of players should be tracked at [Core Tracking].

Idle admins can resolve Votable Matters as if they were not idle.

Turning the Active Player list into a wikipage, and making anyone able to Unidle and Idle themselves, removing it as an Admin-only thing.

Proposal: I’ve got my own problems, buddy

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 11 Oct 2021 09:35:28 UTC

In the rule “Supply Requisitions”, after the first paragraph rule add the sentence, “The following items are Afflictions, and may not be removed from a player’s inventory except by a rule which specifically permits the removal of Afflictions: Unpleasant memory.” If the proposal “Danger and Harm” passed, insert “, wound” after “Unpleasant memory” in that sentence.

Proposal: Master of Drone

Timed out 6 votes to 2. Enacted by Kevan.

Adminned at 11 Oct 2021 09:33:55 UTC

Add a new rule, “Defence Control”, after Engineering, and with the following content:

Earthlink Tower’s defence grid is able to override drone control in the airspace around it. If a proposal includes the [Defence] tag and would not directly amend any Core or Appendix rules, it is a Defensive Proposal. The Drone may not cast a vote of DEF or AGAINST on a Defensive Proposal, and should vote FOR it.

{{zone rule|If a Defensive Proposal was posted by a Citizen who was not located in Defence Control at the time of its posting, the Drone should cast a vote of VETO on it.}}

Belated callback to the ascension address.

Saturday, October 09, 2021

Proposal: Automated Deliveries

Timed out 5 votes to 1, with 1 unresolved DEF. Enacted by Kevan.

Adminned at 11 Oct 2021 09:16:18 UTC

Give Brendan a Smoke Grenade, Josh a Taser, Trapdoorspyder, Raven1207 and redtara each a Blaster, and lemon a Flashlight. Move Cuddlebeam to Floor 20, SupernovaStarbright to Floor 30, and TyGuy6 to Floor 5.

Advance Time.

Your [ITEM] Has Arrived.

Teleportation Module… Engaged.

Delivery Drone Tip Procedure… Offline. Resetting…

Proposal: Danger and Harm

Timed out 7 votes to 1. Enacted by Kevan.

Adminned at 11 Oct 2021 08:50:38 UTC

Add the following text to the beginning of the rule “Infirmary”:

When a Citizen is Endangered, they are forced into one of the Floors directly above and below their own (selected randomly), excepting Floors which, if moved to, would also immediately result in their being Endangered. If, when Endangered, there are no valid Floors to move to, or the Citizen remains on the same Floor, that Citizen is Harmed.

A Citizen who is Harmed has one randomly-selected non-Wound Item from their Inventory replaced with a Wound (or has a Wound added to their Inventory if no such Items exist), then is moved to an individually determined random Floor that is represented by the zone Infirmary.

In the rule “Electrical”, replace “is moved to an individually determined random Floor that is represented by the zone Infirmary” with “is Harmed”.

In the rule “The Clock”, add the following new step to the atomic action known as “Chiming the Hour”, immediately before the step beginning with “Add a Copbot Swarm”:

* Remove Heat Signatures from all Citizens who are occupying only Floors with “B” in their designation.

Additionally, in the same rule, add the following new step immediately after the step beginning with “Add a Copbot Swarm”:

* Endanger all Citizens who are occupying Floors that contain a Copbot Swarm and do not have at least one Blaster.

a set of rules where citizens can be harmed, copbots inflict harm if ur surrounded by them, and u can clear a heat signature by hiding underground.

Proposal: Going down

Times out and passes 5-2 - redtara

Adminned at 10 Oct 2021 17:19:12 UTC

Move every Citizen to the top floor of the Zone below the one they currently occupy, or to the top floor of the zone beneath the Debris Zone if they are already in the bottom-most zone.  If it is not possible to move a Citizen to the specified floor, move them to the first floor below that floor to which it is possible to move them.

Proposal: Bucket List

Times out 6-0. Enacted by Brendan.

Adminned at 10 Oct 2021 16:48:32 UTC

In “Floors”, replace “Each Citizen has a publicly tracked Goal, being a Floor that they wish to travel to and/or an Item that they wish to obtain.” with:-

Each Citizen has a publicly tracked Goal, which may be blank (trackable as a single hyphen), or any number of the following:
* The numbers of up to three Floors that they wish to travel to.
* The names of up to three Zones that they wish to travel to.
* The names of up to three Items that they wish to obtain.
* The names of up to three Citizens that they wish to follow.

Add a paragraph break before “A Citizen may update their Goal at any time.”

For each Goal which is “Blaster”, set it to blank.

Trying that one again, and adding some more life goals.

Proposal: Punk-Neo-Mutually Assured Destruction

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 10 Oct 2021 10:43:42 UTC

Add a new rule as a subrule to the rule Floors, called Security:

The notorious Punk-Neo-mutualist insurrectionist Katelyn Dubose has entered the building with the rest of her revolutionary cell, with a view towards securing it for herself.

Katelyn Dubose is an entity who has a location and an inventory, both of which are tracked as if she was a Citizen, and may have a Doppelganger. Whenever a proposal causes Time to Advance, Katelyn Dubose moves into the bottommost floor of the Zone directly above the Zone she was inhabiting immediately before that Proposal was enacted. She leaves members of her Cell in every Floor that she has previously occupied; the presence of Punk-Neo-mutualists is tracked in the same way as Copbot Swarms.

Katelyn Dubose and her Punk-Neo-mutualists cannot exist in the same location as a Copbot Swarm. If Katelyn Dubose would move into a Zone that contains a Copbot Swarm without an EMP Grenade in her inventory, she instead does not, and gains an EMP Grenade. If Katelyn Dubose would move into a Zone that contains a Copbot Swarm with an EMP Grenade in her inventory then she moves into that Zone and the Copbot Swarm in that Zone is destroyed. If a Copbot Swarm would be added to a Zone that contains Punk-Neo-mutualists then both the Copbot and the Punk-Neo-mutualists in that location are destroyed.

Any Citizen that occupies or moves into any Zone (other than those represented by the rules Infirmary or Earthlink) containing Katelyn Dubose or Punk-Neo-mutualists is immediately moved to the Infirmary.

If ever Katelyn Dubose’s location is the Zone represented by the rule Earthlink then she and her Punk-Neo-mutualists attempt to invade Earth; any Citizen whose location is the same Zone and who possesses at least one Toolbox or EMP Grenade has achieved Victory.

Set Katelyn Dubose’s Location to be Floor 1. Change the Gun Rack cache to have the following outcomes:

1-50: Blaster
51-75: Taser
76-95: Smoke Grenade
96-100: EMP Grenade

Proposal: Refund the Swarm

Fewer than a quorum not voting against. Failed 5 votes to 6 by Kevan.

Adminned at 09 Oct 2021 22:26:37 UTC

Each Citizen who did not vote on this Proposal, or whose final vote on this Proposal was anything other than FOR, gains a Heat Signature.

Advance Time.

Idling

The fact that it took like a day and a half between deciding that I should idle, and being able to do it, is pretty good indication that I should. Quorum is unchanged.

Proposal: Toolbox Fatigue

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 09 Oct 2021 07:59:56 UTC

To the second paragraph of “Electrical”, add:-

A Floor is Lit if it is a Breaker, otherwise it is operating on minimal emergency lighting and is Dark.

In “The Clock”, replace “For each Citizen in a Zone which has a Cache, if that player has a Flashlight or is on a Floor which is a Breaker, take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache. Otherwise, reduce the upper limit of the Range of each Item in the Cache by 5 for the purposes of applying the results of the next die roll corresponding to that Citizen, then take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache, if there is one. If reducing the upper limit of an Item in that Cache would place the upper limit below or equal to the lower limit for that Item, then instead remove that Item from the Cache for the purposes of applying the results of the corresponding die roll.” with:-

For each Citizen in a Zone which has a Cache, take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache, unless they already have an instance of that Item, in which case they gain the earliest-listed Item from the Cache that they do not already have (if any such items exist). If a Citizen is on a Dark Floor and does not have their own Flashlight, however, a roll which is a multiple of 10 yields no Item here.

Reducing the randomness of cache searches, so that they become more predictable over time: if you find something you’ve already got, you instead get an item you haven’t.

Also swapping the “-5% for each Cache chunk” darkness penalty for “-10% to all searches”, and defining Lit/Dark keywords for the breaker effects.

Thursday, October 07, 2021

Proposal: The Citizen Who Has Everything

Withdrawn. Failed by Kevan.

Adminned at 08 Oct 2021 09:07:23 UTC

In “Floors”, replace “being a Floor that they wish to travel to and/or an Item that they wish to obtain” with:

being a Floor that they wish to travel to and/or an Item that they wish to obtain, or neither of these things

For any Citizen who has made no post or comment since “Supply Requisitions or Bust” enacted, and whose wish is “Flashlight”, set their Wish to nothing.

Allowing Citizens to wish for nothing (and defaulting to this).

Proposal: Zenith Postscript

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 08 Oct 2021 09:00:35 UTC

If Proposal: Zenith failed, enact it.

In the rule “Earthlink”, replace “A Citizen is considered to be occupying their Doppelganger’s Floor for rules other than this one.” with the following:

Each Doppelganger’s Floor is publicly tracked in a manner which unambiguously communicates which Citizen each Doppelganger belongs to. For rules other than this one, a Citizen with a Doppelganger is considered to be occupying their Doppelganger’s Floor in addition to their own.

a brief addendum to my previous proposal!

Wednesday, October 06, 2021

Proposal: Zenith

Withdrawn. Failed by Kevan.

Adminned at 08 Oct 2021 08:41:28 UTC

Add the following paragraph to the beginning of the rule “Earthlink”:

If this rule is not at the top of the Dynastic Ruleset, any Citizen may move it there at any time.

In the rule “Earthlink”, after “This is publicly tracked.” add the following:

If every Floor in this Zone is Shorted Out, the Earthlink is always Unstable and cannot be made Stable. If every Floor in this Zone is a different Current’s Breaker, the Earthlink is always Stable and cannot be made Unstable.

In the same rule, replace the paragraph that begins “Each first time a Citizen changes location after the Earthlink becomes Unstable” with the following:

Each first time a Citizen changes Floor after the Earthlink becomes Unstable, their Doppelganger appears at their former Floor. Each subsequent time a Citizen changes Floor, their Doppelganger’s Floor is set to the previous Floor the Citizen was occupying. A Citizen is considered to be occupying their Doppelganger’s Floor for rules other than this one.

Move the rule “Earthlink” to the top of the Dynastic Ruleset.

Remove the Zone Rule “Blockade” from the Dynastic Ruleset.

Move lemon to Floor B4. Add a Taser to the Inventory of Brendan.

i think it’s very thematic if the earthlink system is always located at the top of the tower/ruleset; that way we’ve got our two fixed points set!

EDIT: added a rules fix, the repealment of “Blockade”, and the arranged-upon taser requested by my good pal brendan!

Proposal: Alternating Currents

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 08 Oct 2021 08:34:31 UTC

To the list of actions that comprise the atomic action “Chiming the Hour” in the rule “The Clock”, add:

Randomly select a Current and set its Breaker to a randomly selected floor.

Remove the text “unless it is Shorted Out” from “Armoury”.

In the rule “Electrical Panel”, after the text “If two or more Currents’ Breakers are the same Floor, that floor immediately becomes Shorted Out, and all Currents cease to have that Floor as a Breaker.” add:

Each Citizen on that Floor is moved to an individually determined random Floor that is represented by the zone Infirmary and any Copbot Swarms on that Floor are removed from the game. The responsibility for these updates lies with the person whose action most immediately led to the floor becoming Shorted Out.

Add a new Dynastic rule entitled “Infirmary”:

If any Floor represented by this rule would be caused to contain a Copbot Swarm, that Copbot Swarm is assigned to another, randomly selected Floor. Citizens occupying this Zone may not achieve victory, even if another rule would allow them to.

Add a Zone Rule to “Infirmary” with the following text:

Medicine Cabinet: This Zone has a Cache containing:
* 1-75: Medical supplies
* 76-95: Unpleasant memory
* 96-100: Tinfoil hat

In the rule “Breaker Access”, after the text “A Proposal which would modify the status of any Currents and/or their Breakers if enacted is Unpopular if any Citizen is both occupying this Zone and has a valid Vote of AGAINST on that Proposal.” add:

This does not apply to Proposals which would cause such changes only by virtue of containing the phrase “Advance Time.”

Advance Time.

Adding some gameplay around breakers and creating a safe zone which might give us the ability to nullify certain kinds of adverse effects.

Proposal: Defund the Swarm

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 08 Oct 2021 08:03:14 UTC

In “The Clock”, replace “Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature.” with:-

Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature, and which does not already contain a Copbot Swarm.

Remove one Copbot Swarm from Floor 57.

Proposal: Laser Tag

Unpopular with Brendan voting AGAINST from Floor 63, where “any Citizen is both occupying the Zone associated with that rule and has a valid Vote of AGAINST on that Proposal”. Failed by Kevan.

Adminned at 08 Oct 2021 08:02:01 UTC

Move the text of “Household Unit” to the rule “Floors”, placing it after the text “Each Citizen is on a Floor of Earthlink Tower, defaulting to Floor 1. A Citizen’s Floor is publicly tracked.”

Repeal “Household Unit” and enact a new rule entitled Laser Tag in the same position in the ruleset:

Each Citizen may have a publicly tracked Buddy, which can either have no value or be the name of any other Citizen. Citizens may change their Buddy to any legal value as a daily action. If two Citizens have each other’s names as their Buddy, those two citizens are Partners with each other. If they are Floormates, Citizen may move any number of items from their Inventory to their Partner’s Inventory.

If “Now I Have A Blaster” passed, replace “A Citizen with a Blaster or Taser may use VETO as a voting icon to cast a Vote on a Proposal created by another Citizen with whom they are Floormates at the time the vote is cast, if that proposer does not have a Smoke Grenade” with:

A Citizen with a Blaster or Taser may use VETO as a voting icon to cast a Vote on a Proposal created by another Citizen with whom they are Floormates and not Partners at the time the vote is cast, if that proposer does not have a Smoke Grenade.

Proposal: Supply Requisitions or Bust

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 07 Oct 2021 07:24:08 UTC

To “Floors”, add:-

Each Citizen has a publicly tracked Goal, being a Floor that they wish to travel to and/or an Item that they wish to obtain. A Citizen may update their Goal at any time. Proposals are discouraged from referencing Goals directly (eg. “move every Citizen to the Floor stated in their Goal”), for timing reasons, but are encouraged to do so indirectly (eg. “move the following Citizens to the following Floors, as these were their Goals at the time of writing”).

A more mechanical version of Brendan’s “Feel free to request an alternative item, or a floor reassignment, in the comments here”: a public noticeboard for what Floors and Items people want.

Tuesday, October 05, 2021

Proposal: Penthouse Window

Passes 9-0. Enacted by Brendan.

Adminned at 07 Oct 2021 00:14:52 UTC

Add a Toolbox to the Inventory of each Citizen whose final vote on this Proposal was FOR.

Feel free to request an alternative item, or a floor reassignment, in the comments here. If I see if before the edit window closes, I’ll update the proposal to account for your request.

Really dejumbling

Jumble idles out for real this time, leaving 13 citizens and a quorum remaining at 8.

Proposal: Operations

Withdrawn. Failed by Kevan.

Adminned at 06 Oct 2021 18:22:42 UTC

Add the following to the end of the rule Zoning:

Each Zone has a level of Damage; a Zone may be Operational, Compromised, Damaged, or Wrecked. By default, a Zone is Compromised. Each Zone’s Damage is tracked by appending its Damage Level to the end of its title as a Floor Marker.

Whenever a Citizen or the Drone causes the Damage of a Zone to change they should change its Floor Marker accordingly.

A Zone’s Damage Level is defined as follows:

Operational: A Zone may only be made Operational through the completion of criteria set out in its Zone Rule.
Compromised: A Zone is Compromised by default; if no other Damage conditions are true then the Floor is Compromised.
Damaged: A Zone is Damaged if it is Shorted Out.
Wrecked: A Zone is Wrecked if a Copbot Swarm is present.

Add the following as a Zone Rule to the rule Surveillance System:

Security Desk: This Zone becomes Operational if it would otherwise be Compromised and there are no Copbot Swarms present in any Zones.

Proposal: Tick, Tock

Reached quorum 7 votes to 0, with 1 unresolved DEF. Enacted by Kevan.

Adminned at 06 Oct 2021 18:22:02 UTC

Advance Time.

in the calm before the storm, everyone is still gathering their bearings (and wasting precious time trying to diagnose the earthlink tower’s failing electrical systems).

Proposal: un-removed swarming

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 06 Oct 2021 18:14:06 UTC

Append the following bullet to the atomic action known as “Chiming the Hour”:

* Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature.

im not missing some obvious detail, am i?

Proposal: Now I Have A Blaster

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 06 Oct 2021 18:06:26 UTC

Change the Zone Rule of “Armoury” to:-

Gun Rack: This Zone has a Cache containing:
1-50: Blaster
51-75: Taser
76-100: Smoke Grenade

In the same rule, replace “When a Floor contains a Copbot Swarm, no Citizen may set their Floor to that Floor” with:-

When a Floor contains a Copbot Swarm, a Citizen without a Blaster may not have their Floor changed to that Floor

In “Household Unit”, replace “A Citizen may use VETO as a voting icon to cast a Vote on a Proposal created by another Citizen with whom they are Floormates at the time the vote is cast” with:-

A Citizen with a Blaster or Taser may use VETO as a voting icon to cast a Vote on a Proposal created by another Citizen with whom they are Floormates at the time the vote is cast, if that proposer does not have a Smoke Grenade

Add a Zone Rule to “Electrical”:-

Tool Room: This Zone has a Cache containing:
1-50: Flashlight
51-100: Toolbox

In “The Clock”, replace “if that player is on a Floor which is a Breaker” with:-

if that player has a Flashlight or is on a Floor which is a Breaker

If “Inspired by Real Events” passed, put the final paragraph of the Earthlink rule into a Zone Rule template, adding “Accelerator:” to the start of its text.

Giving citizens stronger reasons to move around the Tower: the Gun Rack now potentially gives you a gun object which can be used to bypass Copbots (rather than allowing you a one-off move to a Copbot location); proximity VETOing now requires a weapon and can be blocked with a Smoke Grenade; Electrical has some stuff in it; Flashlights have a version of their effect from “Time only moves when you move”; if the Earthlink Accelerator enacts, you’ll have to be standing there to interact with it.

Idling myself

14 players remain so quorum stays at 8

Tuesday, October 05, 2021

Proposal: Tenement Domain

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 06 Oct 2021 18:04:05 UTC

In the rule Zoning replace

Any Floors not allocated to a Zone as a result of this calculation are not currently accessible, due to an intermittent electrical failure in the elevator shaft brought about by the ongoing unrest.

with

Any Floors not allocated to a Zone as a result of this calculation are instead allocated to the Debris Zone. No dynastic rule can be called Debris; if any game action would cause a dynastic rule to be called Debris, it is instead skipped.

It is not at all clear what “not currently accessible” means and because of the way the zoning calculation works we currently have 6(!) floors that are not assigned to a zone. This way, the entire building is zoned.

Sudden Death

With the passage of Devil’s Hands, Jumble and SupernovaStarbright are suddenly teleported over the idle threshold, falling out of play…. Both idle, leaving 13 active Citizens. Quorum is now 7.

Proposal: Tinker Town

Fewer than a quorum not voting AGAINST. Failed 2 votes to 7 with one unresolved DEF. Failed by Kevan.

Adminned at 06 Oct 2021 18:01:08 UTC

Add the following to “Zoning”

When a Citizen Moves to a Zone, their Floor becomes the topmost floor in that Zone.

When a proposal authored by a Citizen is enacted, after the ruleset and zones have been updated, then if a single Zone was added or modified by that proposal then the proposal’s author moves to that Zone.

 

Between Floors

Utina idles out after seven days with no posts or comments. Quorum drops to 8.

Proposal: All Aboard! [Action]

Times out 5 votes to 3 with one DEF. Enacted by Kevan. TyGuy moves to Floor 36, Josh to 37, Trapdoor to 21, Brendan doesn’t move due to Blockade. Time advances.

Adminned at 06 Oct 2021 17:54:49 UTC

A timely comment is a comment on this Proposal, made within 24 hours of this Proposal’s time of posting, and which also contains a floor number (1-64 or B1-B8). For each Citizen with a timely comment, make that Citizen’s Floor become X, if X is a valid floor, where X is the last floor number in their last timely comment.

If it still means something, Advance Time.

Feels like it’s time to shuffle people around. I’m also testing the scope of the limitations of the new Clock rule from “Time only moves when you move”.

Proposal: Breaker Breaker

Withdrawn. redtara

Adminned at 06 Oct 2021 04:36:42 UTC

In “The Clock”, replace “For each Citizen in a Zone which has a Cache, if that player is on a Floor which is a Breaker, take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache. Otherwise, reduce the upper limit of the Range of each Item in the Cache by 5 for the purposes of applying the results of the next die roll corresponding to that Citizen, then take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache, if there is one. If reducing the upper limit of an Item in that Cache would place the upper limit below or equal to the lower limit for that Item, then instead remove that Item from the Cache for the purposes of applying the results of the corresponding die roll.” with:-

For each Citizen in a Zone which has a Cache, take the result of a DICE100 roll: that Citizen gains an instance of the corresponding Item from that Cache - unless the Floor they are on is a Breaker and the result was a multiple of 10, in which case they gain nothing

Simplifying the elaborate range reduction (currently knocking 13% off of Supply Requisitions searches) into just a 10% chance of not finding anything when a Breaker has tripped.

Monday, October 04, 2021

Proposal: Batteries not included

Times out and passes 5-2. redtara

Adminned at 06 Oct 2021 04:34:43 UTC

After “When a Floor contains a Copbot Swarm, no Citizen may set their Floor to that Floor” in the rule Armoury, add “unless it is Shorted Out”.

Proposal: Inspired by Real Events

Reached quorum 8 votes to 2. Enacted by Kevan.

Adminned at 05 Oct 2021 11:32:15 UTC

Create a new rule called “Earthlink”:

The Earthlink is a massive vertical, linear dark matter accelerator designed to fire and pierce a hole in spacetime - a wormhole, to Earth.

The Earthlink is Stable or Unstable, and is by default Stable. This is publicly tracked.

Each first time a Citizen changes location after the Earthlink becomes Unstable, their Doppelganger appears at their former location. Each subsequent time a Citizen changes location, their Doppelganger’s location, is set to their previous Location. A Citizen is also considered to be at their Doppelganger’s Location

While the Earthlink is Stable, all Doppelgangers are removed and cannot be in play.

A Citizen with a Toolbox can spend a Taser or Flashlight to Jerry Rig the Earthlink to set it to Stable or Unstable.

Always bothered me how Earthlink Tower didn’t have an Earth link yet.

Proposal: Time only moves when you move

Fewer than a quorum not voting against. Failed 1-7 by Kevan.

Adminned at 05 Oct 2021 11:29:02 UTC

Replace the rule The Clock with the following, leaving its subrules unchanged:

The Current Turn is a publicly tracked integer which indicates the passage of time in Earthlink Tower.

If a proposal has the [Action] tag, it is an Action Proposal. If an Action Proposal by a given Citizen is Pending, that Citizen may not create another Action Proposal.

A Turn Action is a kind of Dynastic Action which may only be performed through enactment of an Action Proposal. If an Action Proposal explicitly states one or more Turn Action(s) that the Proposer intends to perform, the Enacting Admin must perform the action(s) on behalf of the Proposer as part of the proposal’s enactment.

Immediately after Enacting an Action Proposal, the Enacting Admin must perform the following atomic action known as “Advancing Time”:
* Increment the Current Turn by 1.
* If the Current Turn is an even number, add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature, except floors that already have a Copbot Swarm.

Set the Current Turn to 3.

Replace the second paragraph of Supply Requisitions with the following.

Each Zone may have a cache which contains a list of items. Each item in a Cache is assigned a range of numbers between 1 and 100 inclusive, known as that item’s Chance. Each item’s Chance may not overlap within a single Cache, and the collection of all Chances in a given Cache must as written include all numbers in between 1 and 100, inclusive.

As a Turn Action, a Citizen may Loot an item from a Cache in the Zone they occupy. To Loot an Item, perform the following atomic action:
* If the Citizen is on a floor which is Shorted Out and the Citizen does not have a Flashlight, reduce the upper limit of the Chance of each Item in the Cache by 10 for the purposes of applying the results of die roll in the next step. If doing so would place the upper limit below the lower limit for that Item, instead remove that Item from the Cache for the purposes of applying the results of the die roll in the next step.
* Take the result of a DICE100; the Citizen gains an instance of the corresponding Item from the Cache, if there is one.

If the ruleset contains a rule called Logistics, remove it’s Zone Rule and reword it as follows. Otherwise, add the following as a subrule to Floors called Machine Room:

As a Turn Action, a citizen may Take the Elevator to any valid floor.  Doing so sets their Floor to the specified floor, unless a citizen occupying this Zone during the Enactment of the Action Proposal has an EVC of FOR or DEFERENTIAL on that proposal which contains the phrase “elevator malfunction”.

I like the idea of primarily doing actions through proposals, but I still think some actions should be defined in a standard way, so we can say things like “A citizen may not Take the Elevator if XYZ” or “When a Citizen takes the elevator, XYZ happens”. An Action proposal doesn’t necessarily always need to explicitly perform a Turn Action, but it always Advances Time. Think of the Action tag less as a requirement to do something, and more of a way to announce “hey, I’m actually doing something here, not just modifying the ruleset.” This also implements an actual clock, and explicitly ties game actions to the clock, so time only moves when we move.

Proposal: Scamnesty [Appendix]

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 05 Oct 2021 09:06:43 UTC

In the rule Random Generators, and throughout the Clarifications section of the Appendix, change all instances of the term “Proposal” to “Votable Matter”.

Giving up one of my back-pocket scams: “Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated” doesn’t cover CfJs - so a CfJ that upheld its own enactment would always have been legal, theoretically. The landscape has never existed where I could have gotten away with that scam, but I always dreamed.

Proposal: Holding the Doors

Hits quorum and becomes popular 7-2. RT

Adminned at 05 Oct 2021 04:40:40 UTC

Repeal “Logistics”.

How do we feel about the whole “vote to move” Movement Proposal mechanic, when other voters can potentially change their move quicker than you can change your vote on whether you want them to take that move? Straight proposals of “move everyone on Floors 1-10 to Floor 50” or “move Clucky to 37, move Brendan to 22…” (where the list of floors have been informally negotiated beforehand by those involved) would be less of a timing headache for players.

Proposal: zone rule edits

Hits quorum and passes 9-0. RT

Adminned at 05 Oct 2021 03:49:01 UTC

Edit the Zone Rule in Logistics into the following:

Priority Personnel: Any Movement proposal authored by a Citizen occupying this Zone at the time of its posting may name one or more other Citizens in its commentary field; if it does then only those named Citizens have their EVCs considered when changing Floors as a result of that Proposal’s Enactment.

Reword the Zone Rule “Breach” into the following:

Breach: Citizens who occupy this Zone automatically gain a Heat Signature, which lasts even after they cease to occupy it. Whether or not a Citizen has a Heat Signature is publicly tracked.

In the rule “Breaker Access”, make the text “A Proposal which would modify the status of any Currents and/or their Breakers if enacted is Unpopular if any Citizen is both occupying this Zone and has a valid Vote of AGAINST on that Proposal.” into a Zone Rule named “Switch Control:”.

Sunday, October 03, 2021

Proposal: Devil’s Hands [Core]

Not actually popular due to the “Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.” clause. Fixed by Clucky

Adminned at 05 Oct 2021 04:39:45 UTC

In “Idle Citizens” replace

An Admin may render a Citizen Idle if that Citizen has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Citizen has not posted an entry or comment in the past 168 Hours (7 days).

with

An Admin may render a Citizen Idle if that Citizen has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Citizen has not posted an entry or comment in the past 96 Hours (4 days).

I think it was pokes who suggested doing this on the discord.

Players who go idle for 4+ days rarely go unidle in the next three days. Those who wish to can always unidle. But this prevents them from slowing down the game in that 4-7 day span.

Proposal: Twosufruct: The text I have writ

Times out and passes 5-0. RT

Adminned at 05 Oct 2021 00:43:44 UTC

Add the following text to Floors:

A Proposal which would modify the text of any dynastic rule (or subrule of a dynastic rule) if enacted is Unpopular (and not Popular) if any Citizen is both occupying the Zone associated with that rule and has a valid Vote of AGAINST on that Proposal.

Saturday, October 02, 2021

Call for Judgment: Broken Promises

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 03 Oct 2021 12:44:41 UTC

Make any floors that are currently shorted out not shorted out.

Set the Breaker for Current A to B2, the Breaker for Current B to B7, the Breaker for Current C to B8.

Then, for current’s D-K, in order, set its Breaker to a random floor which is not already the Breaker for another Current.

https://blognomic.com/archive/iunno_the_fire_marshall_said_we_need_these passed with flying colors, but it had a few problems.

First, it didn’t specify which Currents/Breakers I should be placing. Which I think means I might not have been able to actually set them.

Secondly, it uses the phrase “Place a Breaker” but while the intent is clear, I don’t think the rules actually outline what “placing a breaker” does.

Finally, “Place each remaining breaker on a randomly chosen Floor that does not have a breaker.” arguably, if it did anything, would’ve placed all the other breakers on the same randomly chosen floor instantly shorting it out. Which I don’t think was the intent, and was saved just by the fact that Breakers can’t be placed.

So I think technically the proposal enactment did nothing, hence why I did nothing upon enactment, and this CfJ covers all the bases of what if actually the proposal did something else (like shorting out a random floor) and instead does what I believe the proposal meant to do—at the time of enactment, lemon was on B2, I was on B7 and Spyder was on B8. So those three get a breaker and everything else gets randomly applied to its own floor.

*Door noises*

I would like to be un-idled, please.

Proposal: Synonyms Redux [Appendix]

Timed out 4 votes to 3, which amounts to Unpopular as a proposal which would “change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis”. Failed by Kevan.

Adminned at 03 Oct 2021 20:54:22 UTC

Replace the rule Synonyms with the following:

Terms that have designated synonyms are tracked in the Synonym Table below. Terms in the Primary Term column are interchangeable with terms in the corresponding Synonyms column, and vice versa. Terms are not case-sensitive, and different forms of a term (plurals, verb tenses, spelling variations, etc) are considered to be the same term. Synonyms are separated by commas.

{| class="wikitable"
|+Synonym Table
|-
! Primary Term || Synonyms
|-
| Citizen || Player
|-
| Drone || Emperor
|}

If a votable matter includes a directive such as “Add S as a synonym for T” or “Rename S to T”, where S is the Synonym and T is the Primary Term, the Enacting Admin must perform the following atomic action:
* If S is already a Primary Term, replace S with T in the Primary Term column. Otherwise, add a new row to the Synonyms Table with T as the primary Term.
* Add S to the Synonyms column corresponding to the Primary Term T. If doing so would cause two or more Primary Terms to become synonymous with each other, undo and abort this action.
* Replace all instances of S throughout the Ruleset with T.

A dynasty may provide extra theming by using alternative terms for words like “Citizen” and “Drone”. When a new Dynasty is started, the Ascension Address may specify new replacements for any Primary Terms, under the following conditions:
* The newly chosen term(s) may not appear anywhere in the ruleset outside of the Synonym Table, with the exception of rules which are being repealed as part of the Ascension Address.
* The newly chosen term(s) may not cause two or more Primary Terms to become synonymous with each other.
The term(s) must also be replaced everywhere else in the ruleset outside of the Synonym Table.

If a term in the Synonyms column appears anywhere in the ruleset, any player may replace it with its corresponding Primary Term at any time.

If at any point a Primary Term has no synonyms, any player may delete that row from the Synonym Table. Additionally, if a row in the Synonym Table contains only words that do not appear anywhere else in the ruleset, any Citizen may delete that row at any time.

This allows more freedom in defining flavor terms, and improves the mechanism for changing/renaming terms. The big idea is that we won’t have to walk on eggshells with our terminology to account for cases where the replacement does/doesn’t pass (eg. taking care of all the side effects of renaming “self-kill” to “withdraw”). This way all Synonyms eventually resolve into their Primary Terms wherever they appear.

Proposal: Slunping [Core]

Reached quorum 12 votes to 0. Enacted by Kevan.

Adminned at 03 Oct 2021 08:00:23 UTC

Throughout the ruleset, change each instance of ‘self-killed’ to ‘withdrawn’.

Any pending proposals that were posted after this one which are Self-Killed at the time at which this proposal is enacted become Withdrawn.

Always been a bit weird, this bit of unnecessarily violent language. Time to change it, I think.

Proposal: You are what you Propose

Reached quorum 10 votes to 1. Enacted by Kevan.

Adminned at 03 Oct 2021 07:58:32 UTC

If “Locking the Penthouse” Passed, then set the Floor of the Citizen named Clucky to 64.