Wednesday, September 20, 2017

Proposal: Bigger

Add to “Pushing”

30 - If the Katamari has one of the nouns Engine, Car, Tank, Truck or Train in its contents, a Prince may freely remove one of the nouns Fuel, Gas, Gasoline or Oil from the Katamari’s Contents or their inventory to push the Katamari instead of spending Stamina to push it.
50 - When pushed, the Katamari gets a random noun generated from [http://www.desiquintans.com/articles/noungenerator.php this site] added to it.

Just some ideas

Proposal: Entitlement

In “Pushing”, replace “a Prince can add the text of a Blognomic proposal” with “a Prince can add the title of a BlogNomic proposal” and “you could add a proposal which has the word” with “you could add the title of a proposal if that proposal has the word”.

Glueing titles instead of full (unformatted?) proposal texts, which seems more in keeping with the aesthetic of the Katamari list.

Monday, September 18, 2017

Proposal: Picking it up

48 hours old and can’t be enacted 1-1 with 1 unresolved def failed by card

Adminned at 21 Sep 2017 00:07:02 UTC

Add a new rule called “Picking up the Katamari” with the following text:

By spending 7 stamina, a prince who is not contained can pick up the Katamari. While the Katamari Is being held, no one can roll it or take or add content to it. The holder can move the Katamari to a new URL.

The Katamari’s holder can put down the Katamari. Doing so increases the irrollability by one but expends no stamina.

Attempting to hold the Katamari for longer than 2 hours overexerts the holder and they collapse from exhaustion. This sets their stamina to 0.

Once the Katamari is set down, all the previously available actions may be taken again.

This does not have any effects yet, but I think it could factor into the win condition, or at least create some interesting repercussions in the future. Additionally, I really tried to balance this one more than some of my other proposals. I hope I did a good job.

Proposal: Necessary Condition2

timed out 5-3 with 1 def enacted by card

Adminned at 20 Sep 2017 19:21:39 UTC

In “Inventory” change “Each item is one noun” to

Each item is one noun, adjective or sentence

Change “By spending 1 Stamina, a Prince can Take a Noun, adding to their inventory a noun which exists at the Katamari’s current Location.” to

By spending 1 Stamina, a Prince can Take a Word, adding to their inventory a noun or adjective which exists at the Katamari’s current Location.

Proposal: A Perfect Sphere is a Difficult Task

timed out 5-1 with 1 unresolved def

Adminned at 20 Sep 2017 19:19:05 UTC

In “Containment”, change:

this reduces the irrollability of the Katamari by 1.

To:

this increases the irrollability of the Katamari by 1.

In “Removing Nouns”, change:

this reduces the irrollability of the Katamari by 1.

To:

this increases the irrollability of the Katamari by 1.

Its hard work to keep the Katamari round: decreasing the irrollability should be intentional, not a side effect of something else.

Proposal: Unaction Activity [Core] [Appendix]

timed out 5-0 enacted by card

Adminned at 20 Sep 2017 19:15:39 UTC

In the rule “Special Case”, replace “ending in ” [X]” where X can be A, denoting an active rule, or U, denoting an unactive rule” with:-

ending in ”[X]” where X is the word Active or Inactive, denoting that Rule’s status

Replace the word “unactive” with “inactive” throughout the ruleset. All Unactive rules become Inactive.

Replace “all other active DoVs are failed” with “all other pending DoVs are failed”.

Replace “must first identify an active Prince” with “must first identify a Prince”.

Using a less surprising adjective, fixing overlapping instances of the other, and we may as well use the whole words in the rule titles. We still need to say that Inactive Rules don’t do anything (“Dormancy” is binding right now), but that’s going to be trickier to get right.

Monday, September 18, 2017

Proposal: Stealing from other princes

Timed Out 1 to 6. Failed by Derrick.

Adminned at 20 Sep 2017 14:11:10 UTC

If “Exchanges” passes, append the following text to it. If it does not pass, add the following text, without the bullet point and word “Pickpocket”.

  • Pickpocket: A prince, by paying stamina equal to another prince’s stamina, can take any item from that prince’s inventory and put it in their own inventory. If the item pickpocketed was a Backpack (or one of its synonyms), and the victim’s inventory has more than three items in it, the last items from the inventory are removed from the list until there are three. These items can never be recovered.

Thievery, hooray!

Blowing Away

Gaelan idles, quorum is now 8

Saturday, September 16, 2017

Back from idle

Hi I’m back now, please unidle me.

Proposal: Combining Nouns

timed out popular 4-0 with 1 def enacted by card

Adminned at 18 Sep 2017 19:09:13 UTC

Make a new rule “Making Sentences” with the text

A prince can spend 1 stamina to combine 1 noun or sentence in their inventory and 1 adjective, noun or sentence that is in their inventory or in the current location of the Katamari, separated by a space, to create a sentence. If any of the words or sentences used in this action are in the prince’s inventory, they are removed. The new sentence is added to the prince’s inventory when this action is taken.

In a sentence an adjective must come before a noun.

Add a new rule “Sentence Effects” with the text

The adjectives big, enormous, large, huge or massive doubles the effects and costs of the nouns described in the inventory rule for the noun that they proceed in a two word sentence.

The adjectives small, tiny, minuscule, microscopic or mini halves the effects and costs of the nouns described in the inventory rule for the noun that they proceed in a two word sentence.

Change “The Prince carries between zero and six items, instead of just zero to three. The Prince cannot have more than 10 Stamina at any time. ” to
“The Prince can carry up to 3 extra items. The Prince cannot have more than X - 4 stamina where X is the maximum stamina a Prince can have.”

Proposal: Exchanges

timed out unpopular 1-4 failed by card

Adminned at 18 Sep 2017 19:00:47 UTC

Delete the rules “Theft”, “Returning Nouns”, and “Removing Nouns”.

Add a new rule called “Exchanges” with the rule text:

Exchanges manipulate the noun content of the Katamari and/or the inventory. Actions that count as exchanges include:

  • Steal: If a Prince’s Inventory is not full, they may pay X (where X is less than 10) stamina to remove from the Katamari, the item at position (Katamari Size - X), and add it to their inventory. When they do this, they must also re-number all items.
  • Return: By spending one stamina, a prince can remove a noun from their inventory and add it to the end of the Katamari’s contents. This increases the irrollability of the Katamari by 1.
  • Remove: A prince may pay 1 Stamina to remove a noun from the Katamari that is not the name of a Prince. This also increases the irrollability of the Katamari by 1.

This makes the ruleset more concise.

roving away

Rover1 idles away after 7 days of inactivity. Quorum drops to 8.

Friday, September 15, 2017

Proposal: What do you keep in your Pockets

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 18 Sep 2017 16:05:55 UTC

If no rule that allows a prince to be “crammed” has passed, Add to the Rule “Theft”:

If a name referring to a prince is in a prince’s inventory, and the prince whose name is in the inventory has an inventory that is not full, the prince whose name is in the inventory may spend one stamina to move a noun from the inventory of the prince whose inventory they are in to their own inventory.

Otherwise, Add to the Rule “Theft”:

A crammed prince with space in their inventory may spend one stamina to move a noun from the inventory he is in to his own inventory.

 

What did you think would happen if you stuck people in there?

Proposal: Explosions!

Self killed. DK

Adminned at 18 Sep 2017 01:48:13 UTC

Add to the list of items that if in a prince’s inventory grant abilities:

Bomb (or explosive or dynamite or nuke or boom): by paying 4 stamina, The prince may remove the bomb (or equivalent noun) from his inventory and remove the top 10 items from the Katamari. This sets the irrollability of the Katamari to 3.

made bombs feel more explosive

Proposal: Stardust

timed out and unpopular 1-6 failed by card

Adminned at 17 Sep 2017 16:49:59 UTC

Add a new rule called “Stardust” with:

Each Prince has a non-negative integer amount of Stardust which defaults to 3. A Prince can, if they have an empty space in their inventory, create a noun in that inventory space, by paying Stardust equal to the amount of characters that noun has. A Prince gains 1 Stardust each time they roll into the Katamari a word which has more letters than any other word the Katamari has. A Prince gains 1 Stardust each time they Squish another Prince. A Prince loses 1 Stardust each time they are Squished.

Amend “A Prince may spend 4 Stamina to remove this “Squished” status.” to:

A Prince may spend 4 Stamina to remove this “Squished” status from themselves.

Points or exotic currency. Also a rider to solve an ambiguity.

Proposal: Rollable, but the opposite

popular 10-0 enacted by card

Adminned at 17 Sep 2017 16:48:58 UTC

Replace all instances of “stability”, “instability”, and “wobbility” in the Ruleset and on the Katamari wiki page with “irrollability”.

Thursday, September 14, 2017

Proposal: Boom.

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 16 Sep 2017 22:56:07 UTC

Replace the phrase “potato” in the below text with one of “stability”, “instability”, or “wobbilty”, with the replacement chosen by which one is displayed the most in the “Dynastic Rules” portion of the Ruleset.
Add at bottom of “Inventory”:

  • Bomb: The Prince may pay 3 Stamina to increase the potato of the Katamari by 3. All “Squished” Princes lose 5 stamina.

Proposal: wobble wobble

self-killed failed by card

Adminned at 16 Sep 2017 17:31:07 UTC

If stability exists then
replace all instances of “stability” in the ruleset with “wobbility”
if stability does not exist but instability does then
replace all instances of “instability” in the ruleset with “wobbility”

Proposal: Instability

timed out 4-2 with 3 unrsolved defs enacted by card

Adminned at 16 Sep 2017 17:30:26 UTC

Replace all past and instances of “stability” in the ruleset with “instability”

This is more representative of the actual statistic. Currently, high stability represents high entropy, while the reverse is actually true in real life.

Proposal: Reimplimenting Theft

timed out 1-3 with 1 unresolved def failed by card

Adminned at 16 Sep 2017 17:27:10 UTC

Add to the rule “Theft”:

In addition, the Katamari’s Stability is increased by one.

This was in the original proposal, but had a typo that prevented the text from actually entering the ruleset.

Proposal: Crammed

timed out 4-3 enacted by card

Adminned at 16 Sep 2017 17:26:10 UTC

Rename the rule currently titled “Squishing” and call it “Containment”.

In the rule “Containment”, add

and remove their name from the Katamari; this reduces the stability of the Katamari by 1.

Add a new paragraph to the rule “Containment”:

A Prince whose name is in another Prince’s inventory is considered “Crammed”. A Prince may not add a noun that is their own name to their inventory.

Add a new paragraph to the rule “Containment”:

A Prince who is either Squished or Crammed is considered “Contained”.

I figure the Squished rule deserved some fleshing out. I’m not letting Princes decram themselves right now because I haven’t properly thought through the implications of letting Princes remove themselves from each other’s inventory without recourse.

Proposal: Thesaurus Rex

timed out 7-0 enacted by card

Adminned at 16 Sep 2017 17:23:04 UTC

In “Inventory”, replace “Backpack” with:-

Backpack (or Bag or Sack or Tote or Suitcase)

Replace “Coffee: The Prince may drink (remove) a “Coffee” from their inventory to gain 3 - X Stamina, where X is the amount of times they had drank coffee via this mechanic.” with:-

Coffee (or Caffeine or Coke or Potion or Drug): The Prince may Ingest (remove) one of these items from their inventory to gain 3 Stamina, unless they have already Ingested an item since the Katamari was last Pushed.

Replace “Hammer: The Prince may pay 5 Stamina to Hammer the Katamari” with:-

Hammer (or Club or Wrench): The Prince may pay 5 Stamina to Work the Katamari

Allowing some synonyms, and removing the need to silently track how many coffees each Prince has drunk across the dynasty.

Wednesday, September 13, 2017

Proposal: Proposal:

timed out popular 7-2 with 2 def votes enacted by card

Adminned at 16 Sep 2017 17:20:03 UTC

Create a rule titled “Removing Nouns” with the text

A prince may pay 1 Stamina to remove a noun from the Katamari that is not the name of a Prince. This also reduces the stability of the Katamari by 1.

Proposal: Proposal: Returning a Noun

popular reached quorum 9-0 enacted by card

Adminned at 14 Sep 2017 21:41:59 UTC

Add a new rule called “Returning Nouns” with the following text:

By spending one stamina, a prince can remove a noun from their inventory and add it to the end of the Katamari’s contents. This increases the stability score of the Katamari by one.

This adds mechanics to change stability. This is a good thing to happen.

Deidling

Hi! I’d like to cease to be idle, please!

Tuesday, September 12, 2017

I’m joining the game!

Hey nerds! Say hello to your newest prince (that’s me). The first Nomic game I played was the reddit-based /r/nommit. That died a few months ago, but I’ve been thinking about joining another one. And today, I did.

Proposal: Cosmic Power

unpopular timed out 3-5 failed by card

Adminned at 14 Sep 2017 21:40:30 UTC

Create a rule called “Phenomenal Cosmic Power” with:

Each Prince has an amount of Cosmic Power which defaults to X, where X is 0 plus 1 for each 20 Size the Katamari has. Each time the Katamari’s Size reaches a multiple of 20, all Princes gain 1 Cosmic Power. By spending 1 Cosmic Power, a Prince who has rolled up a Proposal into the Katamari, and that Proposal has been within the Katamari for more than 3 contiguous days, may enact that Proposal as if it was a normal Popular Proposal.

The King may remove Proposals from the Katamari at their discretion.

Proposal: widening the net

self-killed failed by card

Adminned at 14 Sep 2017 16:37:04 UTC

change “which is still on the Blognomic.com wiki” to
“which is still on the Blognomic.com domain”

append to “Pushing”

* 40 - Homeward Bound - The [http://wiki.blognomic.com/index.php?title=Main_Page wiki main page] and [http://wiki.blognomic.com homepage] are always considered to be in the Katamari’s current location.

that should restrict it enough

Call for Judgment: The Katamari’s Stability is 1

Reached Quorum 8 to 0. Enacted by Derrick.

Please let me know if you subtracted multiple stamina and I missed you in the update.

Adminned at 13 Sep 2017 13:57:27 UTC

The wiki page titled “The Katamari” has been updated to list the Katamari’s Stability as first 3, and then later 4. Axemabaro has also paid 3 Stamina on two recent occasions to Push the Katamari.

As far as I’m aware, the only proposal which contained a mechanism that could increase Stability was “Proposal: Theft”, which said:

If the rule Not Always Quite Round exists, then the text of this rule includes:

In addition, the Katamari’s Stability is increased by one.

This is not reflected in the wiki page titled “Ruleset”, presumably because no rule “Not Always Quite Round” existed when the proposal was passed. (The intent of the proposal was apparently that this clause would take effect if the proposal titled “Not Always Quite Round” had passed, but said proposal did not create a rule with the same name.)

Even if such a rule were in effect, no Thefts have taken place according to my reading of the GNDT, and so Stability would still be 1.

Therefore:

- Update the wiki to reflect that the Katamari’s Stability is 1.
- Update GNDT as necessary to reflect the correct cost for Pushes.

Not sure if a CfJ is the correct response to this situation, but it seemed like the fallback for confusion, and I’m currently confused. :)

unactive rules need to apply

Add to “Special Case”

Special Case Rules that are unactive do not have an effect on the gamestate aside from existing as text in the ruleset.

someone should probably word this better

Arrival of a new Prince

I wish to join the game as a new Prince. Thank you!

Proposal: Appendotomy [Core] [Appendix]

popular 10-0 enacted by card

Adminned at 14 Sep 2017 16:30:59 UTC

In “Ruleset and Gamestate”, replace “Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.” with:-

Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; Section Three contains rules which apply in special cases; and Section Four contains the appendix, which exists solely to clarify the remainder of the ruleset.

Move “Seasonal Downtime” to the “Special Cases” section.

Section Three is currently titled “Special Cases” yet “contains the appendix”. I don’t think this actually breaks anything, apart from Special Case proposals needing the [Appendix] tag.

Proposal: Dormancy [Special Cases] [Appendix]

This is a rule from the past. Its a little dangerous, but persisted for a couple of dynasties and feels like it should be in the list of possible special case rules.
———-
that was derrick’s comment above. popular 3-2 with 2 unresolved def votes enacted by card

Adminned at 14 Sep 2017 16:27:00 UTC

Add to “Special Cases” a new rule “Dormancy” with the following contents:

If there are fewer than five Princes, then BlogNomic is Dormant. While BlogNomic is Dormant, actions defined by dynastic rules may not be taken, and proposals may not be submitted.

If the proposal “Reorganization” has passed, mark Dormancy as unactive
If the proposal “Reorganization” has passed, and the King’s last valid vote on this proposal contains the phrase “Activate Dormancy”, mark Dormancy as active

Monday, September 11, 2017

Proposal: Nomic Tourism

vetoed failed by card

Adminned at 12 Sep 2017 18:34:07 UTC

Add to “Katamari”:

By paying 10 Stamina, a Prince can Knock the Katamari into Space (noted in the Katamari’s Location as “Space”). If the Katamari is in Space, by paying 2 Stamina, a Prince can Knock it back to Earth, returning the Katamari to the Location where it was immediately prior to being in “Space” - and a Katamari in Space can only change Location via this method.

While the Katamari is in Space, the Katamari shall be considered to be at the latest report of the Rulekeepor of Agora Nomic linked at https://www.mail-archive.com/agora-official@agoranomic.org/maillist.html (noted with the prefix [Rulekeepor], for example “[Rulekeepor] Corrected SLR”). Content at this Location which is commentary or similar additions on behalf of the Rulekeepor themselves shall not be considered for purposes of play (only actual Agoran ruletext content counts).

All content obtained from Space call be considered “Extraterrestrial”, and noted with an asterisk at the start of the string of it. (For example, ” *Apple ” or ” *Telephone Pole “)

Amend “The Katamari’s location is a URL” to:

The Katamari’s location is a URL or “Space”

Intentionally made super expensive to not make the concept too necessary for regular play, but there for the novelty of it and possible expansion if it goes well.

Proposal: Running People Over

popular 9-0 enacted by card

Adminned at 12 Sep 2017 18:33:10 UTC

Create a rule “Squishing” with the following in it:

nouns that are the names of Princes may be added to the Katamari, but may not appear in the Katamari more than one time. A Prince whose name is in the Katamari is considered “Squished”. A Prince may spend 4 Stamina to remove this “Squished” status.

Not making “Squishing” do anything drastic yet, but I think its a fun concept.

Sunday, September 10, 2017

Proposal: Freeing the Katamari

unpopular 1-8 failed by card

Adminned at 12 Sep 2017 18:30:43 UTC

In “Pushing, amend:

10 - The Katamari can be Pushed to another URL (which is still on the Blognomic.com wiki) which is linked at its current Location, or back to the URL where it was before the current URL.

to:

10 - The Katamari can be Pushed to another URL which is linked at its current Location, or back to the URL where it was before the current URL.

Should make things a bit more interesting.

Proposal: Terminology and Organization

self-killed failed by card

Adminned at 12 Sep 2017 18:13:36 UTC

1)  If any rule exists that makes reference to the Katamari’s Stability, change “Stability” to “Instability”.

2)  If the rule “Inventory” exists, create a wiki page titled “Items” which contains a list, each row of which contains a noun in all capitals, and a description of what it can do, when used as an item. The rule “Inventory” will be re-phrased as so:

Each Prince has an Inventory, tracked on the GNDT, which contains between zero and three items (for example, “Banana, Grape, Tomato”) and defaults to zero. Each item is one noun. By spending 1 Stamina, a Prince can Take a Noun, adding to their inventory a noun which exists at the Katamari’s current Location. At-will, a Prince can remove an item from their inventory.

If a Prince has any of the items (fully capitalized nouns) that exist on the wiki page titled “Items”, they have the effect given to them by that item, according to the wiki page.

    Add to the rule “The Katamari”:

The Katamari may not be rolled to the wiki page “Items”.

The point of part one is that in these rules “Stability” seems more like “Instability”.

Proposal: Stabilizing Stability and Stabilizers

reached popularity 9-0 enacted by card

Adminned at 12 Sep 2017 18:09:54 UTC

If “Stability” exists, amend “The Stability of the Katamari starts at 1.” to:

The Stability of the Katamari starts at 1, and is an integer between 1 and 14.

If “Stability” and “Inventory” exist, add to the list of items which grant abilities:

- Hammer: The Prince may pay 5 Stamina to Hammer the Katamari, smoothing out its roundness, setting its Stability to 1.

Amend “Each Prince has an amount of Stamina, tracked on the GNDT, which defaults to 0. As a weekly action, a Prince can gain 14 Stamina.” to:

Each Prince has an amount of Stamina, tracked on the GNDT, which defaults to 0, and is an integer between 0 and 14. As a weekly action, a Prince can gain up to 14 Stamina.

Proposal: Proposal: Theft

reached popularity 9-0 enacted by card

Adminned at 12 Sep 2017 17:40:30 UTC

If the rule Inventory exists, then:

Add a rule named “Theft” with the text of:

If a Prince’s Inventory is not full, they may pay X (where X is less than 10) stamina to remove from the Katamari, the item at position (Katamari Size - X), and add it to their inventory. When they do this, they must also re-number all items.

If the rule Not Always Quite Round exists, then the text of this rule includes:

In addition, the Katamari’s Stability is increased by one.

Proposal: Reorganization [Appendix] [Core]

timed out 3-0 enacted by card

Adminned at 12 Sep 2017 17:29:12 UTC

If the proposal “Rule Consolidation [Appendix] [Core]” has passed

Move the 6th, 7th and 9th bullets of “Rules and Proposals” into the bulleted list in “Names”
Add to that same list

* When referring to a proposal, the name used in reference to a specific proposal may be simplified by not including braces and any text between the opening and closing braces. i.e. a proposal named “Changes [Core]” could instead be referred to by the name “Changes”.

Change “Special Case Rules have equal precedence as Core Rules.” to

Special Case Rules have equal precedence as Dynastic Rules, unless that Special Case Rule explicitly says it can’t be overruled by a Dynastic Rule.

Add under “Special Case”

Special Case Rules can be active or unactive and default to active. The status of a Special Case rule is notated in the title of that rule ending in ” [X]” where X can be A, denoting an active rule, or U, denoting an unactive rule. When a new dynasty is started, the Ascension Address may state any existing Special Case Rules that are set to Unactive; any Special Case Rules not set in the Ascension Address become Active.

everyone should review the last bullet of “names and proposals”

Sunday, September 10, 2017

Proposal: Rule Consolidation [Appendix] [Core]

Reached Quorum 8 to 0. enacted by derrick.

Adminned at 12 Sep 2017 11:26:59 UTC

Make a new rule titled “Special Case” which is not a subrule of any other rule and place it before the Appendix but after the Dynastic Rules.
Move Atomic Actions, Combos and Tags to Special Cases and arrange them in alphabetical order.
Add to the end of the list in “Prioritisation”

#Special Case Rules have equal precedence as Core Rules

I’m back

I no longer wish to be idle in this beautiful idyll where nothing that can be seen by my eye is dull.

Proposal: Moving some stuff around

48 hours without reaching popularity. votes 5-6. Failed by derrick

Adminned at 11 Sep 2017 22:06:32 UTC

Move “Combos” and “Tags” under “Core Rules”.

So about the wiki

I just noticed that I never replaced my wiki account after the ‘14 purging and given this dynasty seems very wiki update heavy may I ask for a new wiki account? Not sure who has that power atm is all.

Proposal: Inventory

Became popular 9 to 0. Enacted by derrick.

Adminned at 11 Sep 2017 11:47:50 UTC

Add a rule called “Inventory” with:

Each Prince has an Inventory, tracked on the GNDT, which contains between zero and three items (for example, “Banana, Grape, Tomato”) and defaults to zero. Each item is one noun. By spending 1 Stamina, a Prince can Take a Noun, adding to their inventory a noun which exists at the Katamari’s current Location. At-will, a Prince can remove an item from their inventory.

If a Prince has one of these items (nouns) in their inventory, they gain the corresponding ability listed:
- Backpack: The Prince carries between zero and six items, instead of just zero to three. The Prince cannot have more than 10 Stamina at any time.
- Coffee: The Prince may drink (remove) a “Coffee” from their inventory to gain 3 - X Stamina, where X is the amount of times they had drank coffee via this mechanic.

Proposal: Not Always Quite Round

Became popular 10 to 0. Enacted by derrick

Adminned at 11 Sep 2017 11:44:35 UTC

In the rule “The Katamari”
Change:

The Katamari has Contents, Size and a Location

To

The Katamari has Contents, Size, Stability, and a Location

Add to the end of the first paragraph in the rule “The Katamari”:

The Stability of the Katamari starts at 1.

In the rule “Pushing”
Change:

By paying 1 Stamina, a Prince can Push the Katamari

to:

By paying Stamina equal to the Katamari’s Stability, a Prince can Push the Katamari

It does seem that the shape of a round ball of “Things” matters. I’m leaving ways the change the Katamari to future proposals.

Friday, September 08, 2017

Interested in joining this game

Hi all, I’m new to blognomic. Is it alright if I hop into this dynasty? Thank you.

May I please become un-idled?

I’ov try to live a good live.

Yes, he has…

Proposal: Collect Proposals

popular 8-0 with 5 defs -card

Adminned at 10 Sep 2017 18:19:06 UTC

If “Push Harder” has passed, add to list of Katamari Size abilites:

20 - Word Glue -  By spending 10 Stamina, a Prince can add the text of a Blognomic proposal (which is linked at the Katamari’s current location) as another entry to the list of Content of the Katamari - if that proposal has a word which the Katamari Content list currently has as a entry which is a just a noun with no other word. For example, if the Katamari has an entry which is just “fire”, you could add a proposal which has the word “fire” in it.

Proposal: Push harder

Reaches quorum, 8-0. Enacted by pokes.

Adminned at 09 Sep 2017 03:07:38 UTC

Create a new rule “Pushing” with the following:

Each Prince has an amount of Stamina, tracked on the GNDT, which defaults to 0. As a weekly action, a Prince can gain 14 Stamina.

By paying 1 Stamina, a Prince can Push the Katamari, applying an effect which the Katamari can be Pushed to do. The Katamari can be Pushed to have it acquire to its list of Contents a noun which exists at the Katamari’s current Location.

Once the Katamari is at least a certain Size, it acquires certain Abilities, listed below along a number, which is the Size requirement:
10 - The Katamari can be Pushed to another URL (which is still on the Blognomic.com wiki) which is linked at its current Location, or back to the URL where it was before the current URL.

Proposing for cuddles since his last was illegal and making it a rule with what’s probably going to be a temporary name, as that was missing from his last one too

Proposal: Push the Katamari

Technically this is cuddles third active proposal and you can only have 2. Might I suggest you veto out the proposals left over from last dynasty?

Adminned at 08 Sep 2017 14:49:13 UTC

Each Prince has an amount of Stamina, tracked on the GNDT, which defaults to 0. As a weekly action, a Prince can gain 14 Stamina.

By paying 1 Stamina, a Prince can Push the Katamari, applying an effect which the Katamari can be Pushed to do. The Katamari can be Pushed to have it acquire to its list of Contents a noun which exists at the Katamari’s current Location.

Once the Katamari is at least a certain Size, it acquires certain Abilities, listed below along a number, which is the Size requirement:
10 - The Katamari can be Pushed to another URL (which is still on the Blognomic.com wiki) which is linked at its current Location, or back to the URL where it was before the current URL.

Eventually, we could Push the Katamari to acquire rules.

Proposal: The Katamari

Reaches quorum, 10-0. Enacted by pokes.

Adminned at 09 Sep 2017 03:04:20 UTC

Create a new rule “The Katamari”:

The Katamari is tracked on the wikipage “The Katamari”. The Katamari has Contents, Size and a Location. The Katamari’s Contents is a list of strings, which starts with just “Katamari Ball”. A Katamari’s Size is equal to the amount of entries in the Katamari’s Contents list (so it’s initially “1”). The Katamari’s location is a URL, and starts at “https://wiki.blognomic.com/index.php?title=Main_Page”.

For the purpose of the Katamari’s use across Blognomic’s URLs, such address’s content shall be considered to be such as they were at the instant this Dynasty started (so posterior edits do not apply).

Ascension Address: Dearest Princes and Princesses

Meanwhile, the King of all Cosmos has an important meeting with a group of very special someones…
http://i.imgur.com/bJxd7PP.jpg

It has come to my attention that it’s time to find an heir. It’s time to make the most swagg’n
Dazzl’n
Booty-slapp’n
Most AMAZING Katamari that this universe has EVER seen.

Are you up to the task?

Well, of course you are. You’re my progeny - I wouldn’t expect less. But it’s now up to you to compete and prove that’ you’ve got the most cosmic groove, the most stellar swagger, the most KATAMARI DAMACY!

...Wait, what? You don’t know what a Katamari is?

Check out this video: https://youtu.be/PVVW41iAu5A?t=8m52s

It’s a ball, which we’ll use to roll up things

What things? Well. Anything, really, oho. But you’ll need to start small. Then maybe eventually, you too can roll up ¸¸.•*¨*•♫STARS¸.•*¨*•♫

Let’s go!

Repeal all Dynastic Rules except “Combos” and “Tags”. Change “UNSG” to “King” and “CIC” to “Prince”

I register

I wish to be a CIC, thanks!

Friday, September 08, 2017

Dynasty ideas

I’m open to your suggestions for Dynasty ideas. Here are a few I’ve thought of:

- Katamari Damacy: Big clusterball of words that just grows and from the which we could pull meaning and rules and do lighthearted fun.
- Magic the Gathering: Blognomic combined with MTG, Hearthstone, Yugioh or what have you. Make a deck, fight people, win matches.
- Agora x Blognomic: I’m a frequent player of Agora and I’d LOVE to do some cross-nomic action, it could be very cool and fairly easy for me to arrange. (Although this can be done in combination with any other theme too. For example “this card shall be designed by Agora” for just a small dip into the idea)

So, what do you think? What would you like to see? I’d love to hear your ideas!

Declaration of Victory: I win

A quorum in favour after more than 12 hours, including the UNSG. Enacted by Kevan, 7-0.

Adminned at 08 Sep 2017 08:35:50 UTC

We got the “Victory” rule:

The CICs named card, Cuddlebeam, derrick, and Sesquipedalian have achieved dominance.

Any CIC, if no CIC has already done so, may select at a winner at random from the list of CIC’s that have achieved dominance by rolling a DICE4 in the GNDT. From such a dice, a roll of 1 selects card, a roll of 2 selects Cuddlebeam, a roll of 3 selects derrick and a roll of 4 selects Sesquipedalian. This winner has achieved victory.

Derrick rolled me

07/09 18:24 (UTC) - derrick
  Comment:
(rolling for victory:  DICE4:2 )

I’ve won.

Proposal: Cuddlebeam wins [UN Resolution] [Victory]

Vetoed by cuddlebeam
derrick

Adminned at 08 Sep 2017 14:58:56 UTC

Add a new rule, “Cuddlebeam Wins”:

The CIC named Cuddlebeam has achieved victory.

Not as fait accompli as I would’ve liked but oh well.

Proposal: Top of the World [Victory]

vetoed by cuddlebeam.
Derrick.

Adminned at 08 Sep 2017 14:58:19 UTC

Add a new rule, “IE Victory”:

A CIC who, at the end of a Tick, has more IE than all other CICs is that Tick’s Superpower. If a CIC is the Superpower of three consecutive ticks, they have achieved victory. Ticks 16 and earlier do not have any Superpower.

One more victory proposal for the mix!

Proposal: Hegemony for Nothing

Vetoed by our new King. Failed by Derrick

Adminned at 08 Sep 2017 14:57:09 UTC

Repeal the dynastic rule “Victory”.

Enact a new rule, “Unvictory”:-

A CIC who achieved victory in this dynasty, but prior to the enactment of the proposal that created this rule, is not considered to have achieved victory in this dynasty.

May as well throw this out to see what happens, if Western Coup passes but a majority of players are against it, and if the enacting admin feels like enacting things in a particular way.

From the dust, ashes and forgetfulness that is life

God damn, how have I forgotten BN for this bloody long?

Seeing how this dynasty is coming to an end, can someone make me active again? I would do it myself but my admin skills are rusty as heck.

And has it really almost been 100 dynasties since I won my only one? Geeze.

Wednesday, September 06, 2017

Proposal: Western coup v2 [UN Resolution] [Victory]

UN quorum reached 140 to 34 of 132 needed.Enacted by derrick.

Adminned at 07 Sep 2017 18:22:18 UTC

Create a rule “Victory” with the following contents:

The CICs named card, Cuddlebeam, derrick, and Sesquipedalian have achieved dominance.

Any CIC, if no CIC has already done so, may select at a winner at random from the list of CIC’s that have achieved dominance by rolling a DICE4 in the GNDT. From such a dice, a roll of 1 selects card, a roll of 2 selects Cuddlebeam, a roll of 3 selects derrick and a roll of 4 selects Sesquipedalian. This winner has achieved victory.

Proposal: western coup [UN Resolution] [Victory]

self killed by card. failed by derrick.

Adminned at 07 Sep 2017 18:20:35 UTC

Create a rule “Victory” with the following contents:

the CICs named card, Cuddlebeam, derrick, and Sesquipedalian have achieved dominance.

any CIC may select at a winner at random from the list of CIC’s that have achieved dominance by rolling a DICE4 in the GNDT. A roll of 1 selects card, 2 selects Cuddlebeam, 3 selects derrick and 4 selects Sesquipedalian. This winner has achieved victory.

Proposal: If and Only If

self killed by derrick failed by derrick.

Adminned at 07 Sep 2017 18:19:54 UTC

Change:

A UN Resolution is Popular if it has a Support that equals or exceeds UN Quorum, and is Unpopular if it has an Opposition that equals or exceeds UN Quorum, or if it has been open for voting for at least 48 hours and is not Popular.

To

A UN Resolution is Popular if and only if it has a Support that equals or exceeds UN Quorum. A UN Resolution may only be Unpopular if it is not Popular.  A UN Resolution is Unpopular if it has an Opposition that equals or exceeds UN Quorum. A UN Resolution is Unpopular if it has been open for voting for at least 48 hours and is not Popular. A UN Resolution with a number of CICs who are not voting AGAINST it less than Quorum is not made unpopular by that cause.

 

Ok, there we go.

Wednesday, September 06, 2017

Proposal: Propaganda v2

Self-killed. DK (Yay I rememebered)

Adminned at 07 Sep 2017 10:24:37 UTC

Add a perk to the list of perks which says:

[20 Charisma, 20 Intel]: Propaganda Attack: A CIC with this perk may, as a Command Action, spend an IE to make another CIC lose an IE.

Fixed

Tick 17

The next tick occurs. Peace continues at an aggressive clip, as more politicians again smooth than agitate. Again, the Western bloc makes rapid gains in IE as all of them are Progressive. Maldor also earns 2 IE as the most-squabbling Eastern CIC.

True to their squabbling nature this tick, Maldor shares the following news with us:

Calls for UN dissolution
As the reckless nature from the west continues to increase, elements from the nonaligned countries are calling for the UN to quote “Get its act together or go away”. These nonaligned countries are gathering support from others that feel the same way. The government of Maldor announcing moments ago that it intends to field a proposal to dissolve the UN. “It was on shaky ground to begin with and now, it is inevitable that it will topple over and ruin everyone and everything that is connected to it.” This quote was recorded at an official press conference for the government. Other allies in the eastern bloc have yet to announce similar measures, but it is likely that a some will follow suit.

Dissolve the UN? Rude! Cuddlebeam also shares this news:

DAMN, WE LOVE ORANGE SODA.

Confusing.

Proposal: Propaganda

Self killed by Cuddlebeam. Failed by derrick

Adminned at 06 Sep 2017 17:50:20 UTC

Add a perk to the list of perks which says:

[20 Charisma, 20 Intel]: Propaganda: A CIC with this perk may, as a Command Action, spend an IE to make another CIC lose an IE.

A more equal way to make others lose IEs than proposing it to be zero.

Monday, September 04, 2017

Call for Judgment: Its Obviously Supposed to be Instead of, not in Addtion to

popular 5-1 enacted by card

Adminned at 06 Sep 2017 16:24:17 UTC

Change:

A UN Resolution is only Popular if it has a Support that equals or exceeds UN Quorum, and is only Unpopular if it has an Opposition that equals or exceeds UN Quorum, or if it has been open for voting for at least 48 hours and is not Popular.

To:

A UN Resolution is Popular if it has a Support that equals or exceeds UN Quorum, and is Unpopular if it has an Opposition that equals or exceeds UN Quorum, or if it has been open for voting for at least 48 hours and is not Popular.

 

It should be obvious that UN resolution conditions are meant to replace popularity requirements, not be in addition to them. If they were in addition to them, no one would ever use a UN resolution. Additionally, the wording is only ambiguous, not a positive mistake.

Can a Disputed Quorum be Passed?

This isn’t quite a call for judgement, but a preface to one.I hope for it to end with additional core rules being added. We have a rather interesting edge case here.

Once Card votes on the UN resolutions, they may or may not be popular, depending on a CfJ that will be made if the resolution is enacted. Pokes will apparently only enact the CfJ after the resolution is passed. Does he then have the right to reverse the proposal while it has a pending CfJ, or should it stay enacted until it fails? From the voting patterns we’ve seen so far, strategic voting could leave any CfJ dead in the water (not that I’m saying we would, but its an interesting case to consider). In this case admins could possibly be justified in an “edit war”, where proposals are enacted/unenacted and two branches of the game exist.

This is a bad thing. And it would probably violate “Fair Play”. But then who is guilty? does ejecting both admins solve anything? When is this state considered to have “started”? and is the proposal enacted or not?

I see a few ways out:
The proposal is enacted until the CfJ goes through, because to insist on the resolution of CfJ before passing is akin to intentionally delaying the game.
The proposal is not fully popular, and so is not enacted because its popularity is challenged.

In this specific situation:
We pass a CfJ that hands the issue over to a random roll.
We pass a meta-dynasty. 
Somebody leaves their block and agrees that the call for judgement has merit.

Any thoughts? I’d prefer to solve both the general situation and the specific situation.

Proposal: King in Exile

48 hours old and not popular. Failed by derrick.

Adminned at 06 Sep 2017 17:49:10 UTC

If either or both of the UN Resolutions “Western Takeover Take 2” and “Western Reply” enacted, set the IE of Cuddlebeam to zero and change their Bloc to be Eastern.

A little encouragement to self-kill those resolutions, if it’s going to put the Eastern Bloc into a kingmaker role anyway.

If they pass, then this takes Cuddlebeam out of the UN in the same way that they took the Eastern Bloc out of it.

Proposal: Thats it…

Maldor has two proposals open. Adminned by pokes.

Adminned at 04 Sep 2017 17:37:47 UTC

If the Proposal passes: Fail all other proposals, end the current dynasty and start a meta-dynasty.

No one is going to agree who won, so we will be headless!!

Proposal: Western Reply [UN Resolution]

became unpopular with Support 95-126. failed by derrick.

Adminned at 05 Sep 2017 18:13:25 UTC

If Cuddlebeam is not part of the Western Bloc, change their Bloc to be Western.

If at least a majority of Western Bloc CICs have included the word “Forgive” in a comment to this proposal, then add to the Ruleset the following rule:

CICs can only be idled via mechanics described in “Idle CICs” in the Core Rules.

Otherwise: Idle all Eastern bloc CICs.

Proposal: Eastern Squatters rights

Became unpopular 5 to 1. Failed by Derrick

Adminned at 05 Sep 2017 18:11:44 UTC

If this proposal passes, All western bloc CIC’s immediately idle.
Any CIC idled in this way may unidle after 24 hours
Rule 2.7 “Blocs” Paragraph 2 is suspended for 48 Hours after enacting this proposal.

If the west is going to the east on, they have to be present to do so!

Proposal: Hostile takeover

Self Killed by Maldor. Failed by Derrick

Adminned at 05 Sep 2017 18:06:03 UTC

Add a new rule named “Hostile Takeover”:

To achieve victory any CIC must achieve any 2 of the following:
- Must have nuked 3 other CICs and was not nuked
- Must have 30 IE
- Have 60 Recovery, 30 military, and 30 Science
In addition the total enemy bloc IE must not exceed 30 IE

As a one time action, increase the Recovery of the CIC who has the most IE in both Blocs by 10

Given recent discussion, I feel that this is the right time to introduce this. And given that this is taking a while and no one has introduced a win condition up to now is disappointing…

And the west’s attempt to win in such a hostile and illegal way is alarming…

Proposal: UN Borders

Reach Unpopularity 4-3. Failed by derrick.

Adminned at 05 Sep 2017 18:05:28 UTC

In “UN Resolutions”, replace “If a Proposal has the tag [UN Resolution], then it is a UN Resolution.” with:-

If a Proposal has the tag [UN Resolution] and the only possible effects of its enactment are Within Scope of the UN, then it is a UN Resolution. Effects which are Within Scope of the UN are:-

  • Altering variables tracked in the GNDT
  • Changing numerical values in dynastic rules

Proposal: Western Takeover Take 2 [UN Resolution]

Reach Quorum Against 124-95 . Failed By Derrick

Adminned at 05 Sep 2017 18:03:06 UTC

Cuddlebeam defects to the Western bloc and gains 2 IE.

The IE of Kevan, Maldor, Thunder, and pokes becomes 0.

In “Blocs,” remove:

A CIC with at least 2 IE may defect to another Bloc at any time by making a blog post to this effect, and losing 2 IE.

In “Esteem,” add:

When the IE of the UNSG or a CIC who is a member of the Eastern bloc is raised above 0 for any reason, that CIC or UNSG’s IE becomes 0.

With the security measures this should be safer. Also, it’s pretty much the best play to do atm.

Proposal: Security Council

popular 7-0 enacted by card

Adminned at 05 Sep 2017 18:01:53 UTC

In “UN Resolutions”, after

If a Proposal has the tag [UN Resolution], then it is a UN Resolution.

add:

A UN Resolution may not also have the [Core] tag, and any portions of a UN Resolution that change Core rules have no effect.

Proposal: Recovery Position

Self-killed. Failed by Kevan, 5 votes to 1.

Adminned at 04 Sep 2017 17:42:42 UTC

Remove “As a weekly action, a CIC may halve their own Recovery (rounding down).” from the rule “Stats”.

Redundant when Recovery can also be reduced as part of the sum-of-20 each tick.

Monday, September 04, 2017

Proposal: Western Takeover [UN Resolution]

Vetoed by Pokes the UN secretary general.
—derrick

Adminned at 04 Sep 2017 16:16:35 UTC

Cuddlebeam defects to the Western bloc and gains 2 IE.

The IE of Kevan, Maldor, Thunder, and pokes becomes 0.

In “Blocs,” remove:

A CIC with at least 2 IE may defect to another Bloc at any time by making a blog post to this effect, and losing 2 IE.

In “Esteem,” add:

When the IE of the UNSG or a CIC who is a member of the Eastern bloc is raised above 0 for any reason, that CIC or UNSG’s IE becomes 0.

 

For the Western Alliance!

Proposal: Command Cleanup

Became Popular 5 to 0. Enacted by Derrick.

Adminned at 04 Sep 2017 16:11:58 UTC

In “Command Actions”:

  • Replace
    As a Command action a CIC may assign or unassign (but not both) any number of their politicians to or from one of agitating, smoothing, or squabbling.
    with
    As a Command action a CIC may reassign all of their politicians, giving an explicit number to be assigned to each of agitating, smoothing, and squabbling (with any omitted assumed to be zero).
  • Remove
    As a Command action a CIC may assign or unassign up to two of their techs to the space race.
  • Remove
    As a Command action a CIC may assign or unassign (but not both) any number of spies to or from spying on another CIC. All spies from one specific CIC spying on another specific CIC constitute an espionage mission.
    and a new subrule, titled “Spies”:
    As a Command action a CIC may reassign all of their spies, naming each CIC that should be spied on and how many spies are assigned to spy on that CIC. All spies from one specific CIC spying on another specific CIC constitute an espionage mission.

- We don’t have the space race anymore,
- The spies rule is hanging out in a weird place, and
- I get a lot of ambiguous politician/spy assignments, if an assignment inherently reassigns everyone it’s easier for everyone to keep track of the assignment state.

Proposal: 127 Minutes to Midnight

Reaches quorum 5-0. Enacted by pokes.

Adminned at 04 Sep 2017 12:48:12 UTC

In “Ticks”, change

If no Ticks have been performed in the previous 48 hours, then the UNSG may perform a Tick.

to:

If no Ticks have been performed in the previous 46 hours, then the UNSG may perform a Tick.

Makes it easier to do a tick at a time of day that doesn’t continually drift forward.

Tick 16

The Progressive Western bloc continues to progress together during this tick. More politicians smooth than agitate. Card shares this news on the matter:

PEACE DECLARED
THE DIE ROLL FOR DIPLOMACY LANDED ON “PEACE”, THEREFORE WE WILL BECOME LESS INCLINED TO VIOLENCE!

Edit: Espionage missions complete, ending the tick.

Sunday, September 03, 2017

Proposal: Junta

Failed 5 to 1 by derrick

Adminned at 04 Sep 2017 03:37:21 UTC

Add to “Stats” the following:

At-will, a CIC may declare a Junta at their nation. When that happens, their IEs are reduced by 3 and each of their stats (except Recovery) is set to 0.

Pay IEs to get a clean slate.

Proposal: Collaboration Treaty [UN Resolution]

Reached Popularity 6 to 2. enacted by derrick

Adminned at 04 Sep 2017 03:28:35 UTC

In lights of how unity and brotherhood make our nations prosper:

Increase the IEs of all CICs who have voted FOR this proposal by 5.

Decrease the IEs of all other CICs by 5.

Proposal: To Idle is to Join Anew

Reached Popularity 6 to 0. Enacted by derrick.

Adminned at 04 Sep 2017 03:25:19 UTC

In the rule “Esteem” change

A new player shall default to an IE of the average of the IE of all non-UNSG CIC’s, rounded up.

To:

A new CICI or unidling CIC shall default to an IE of the average of the IE of all non-UNSG CIC’s, rounded up, even if they had an IE before they idled

Hopefully this is a reasonable way to handle idling and then rejoining. Its an actual proposal this time.

Proposal: UN Return Dues [UN Resolution]

Enacted by derrick 7 to 0.

Median Value is 13.

Numeric votes were:
Cuddlebeam: [0]
derrick: [0]
pokes: [4]
card: [13]
kevan: [20]
Sesquipedalian:[20]
Thunder: [20]

Adminned at 02 Sep 2017 23:00:07 UTC

For the purposes of enacting this proposal, a valid numerical vote of value X is a string of the form “[X]”, where X is an integer between 0 and 20. A CIC’s numerical vote on this proposal is the value of the last valid numerical vote they have posted as a comment on this proposal.

Reduce Cuddlebeam’s IE by the median of all CICs’ numerical votes on this proposal, excluding CICs that have no numerical votes on the proposal from this calculation. If necessary, round down.

An experiment in crowd-sourcing the right penalty for skipping the last few ticks.

Saturday, September 02, 2017

Unidle me please

Might as well float around with an “unidle” sticker on me rather than “idle”.

anddatnewproposalisscarylol

Tick 15

Another smooth tick occurs. More politicians smooth than agitate. The Western bloc, packed with Progressive CICs, again gains significant IE.

Edit: All CICs conducting successful espionage missions have been notified, ending the tick. The newspaper is useless; no news from CICs since Tick 14. It only has the usual business, sports, classifieds, etc. news, although the margins again contain a mysterious phrase: ORFHE RGBQE VAXLB HEBIN YGVAR.

To Unidle is to Join Anew

In the Rule “Esteem” change:

A new player shall default to an IE of the average of the IE of all non-UNSG CIC’s, rounded up.

To:

A new CICI or unidling CIC shall default to an IE of the average of the IE of all non-UNSG CIC’s, rounded up, even if they had an IE before they idled

Hopefully this is a reasonable way to handle idling and then rejoining.