Monday, November 30, 2020

Proposal: DEVA Class Knight

Reached quorum, 7-0. Josh

Adminned at 02 Dec 2020 20:16:16 UTC

Add the following to the tracked DEVA sub-species:

Designation KNIGHT, Energy range 90-125, Attack range 10-28, Defence range 5-25, 75% chance of special feature “Deflector Shield”: “When a fire post is resolved against this Bogey, if the fire vector is smaller than this Bogey’s defense, this Bogey gains 1 defense, if this would bring this Bogey’s defense above the maximum it becomes the maximum instead and the Poindexter should add a comment saying that the Bogey’s shield has shorted out.”.

I think enemies with abilities will be more fun to fight so I made one. Making effects that happen depending on if you guess too high or too low seems like a nice way to make guessing more interesting.
I deflector shield that has an effect when a deflect result occurs and also can short out has a simple implementation but adds some interesting guessing strategy.

ALSO: This is my first proposal so feedback would be helpful

Proposal: Greed Is Good

Timed out and passed, 6-2. Josh

Adminned at 02 Dec 2020 20:14:29 UTC

Add a new dynastic rule called “Corporations”

Each Pilot has a publicly tracked Affiliation, which may be one of the Corporations listed as subrules of this rule and by default is Unaffiliated. Two Pilots whose Affiliation are the same Corporation are said to be Affiliated with each other.

Each Corporation has a Creed, which is Flavor Text.

Each Corporation has a Requirement. An Unaffiliated Pilot may change their Affiliation to any Corporation for which they meet the Requirement.


== MECHATECH ==

Creed: Growth At All Costs

Requirement: Any Pilot may join MECHATECH

== Dynocorp ==

Creed: Only the Strong Survive

Requirement: A Pilot’s Power must be at or above 100 to join Dynocorp

== Azamo’s Children ==

Creed: Fortune Favors Us

Requirement: Roll a DICE3 and have the result be a 1. Each Pilot may only attempt this once.

Proposal: Mod Your Pod

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 02 Dec 2020 11:23:46 UTC

Add a subrule to the rule “Shells”. Call it “Custom Shells” and give it the following text:

A Shell Subtype is a Shell Archetype combined with one or more distinct Modules. Its name is the Shell Archetype’s name preceded by the modules’ Module Adjectives, and its default Power, Attack and Defense are the Shell Archetype’s respective stats multiplied by 100% plus the total respective modifiers of those Modules (with unspecified modifiers defaulting to no change). A Shell Archetype has a numerical Module Limit associated with it, defaulting to 1. Its Shell Subtypes may each have at most that many Modules.

In the rule “Shells”, replace the text “they may select a Shell Archetype” with “they may select a Shell Archetype or Subtype” and “the following tracked information: a Shell Archetype” with “the following tracked information: a Shell Type (whether Archetype or Subtype)”


Add a new subrule to the rule “Shells”. Call it “Mods” and give it the following text:

Each module has a name followed by its Module Adjective in parentheses, followed by its Modifiers, followed by an optional Special Effect which is ruletext that only applies to a Jockeying Pilot whose current Shell Subtype has that Module.

The following is the list of Modules that are approved by RAID R&D:

Default Configuration (Basic)
Modifiers: +0% Power

Auxiliary Reactor (Boosted)
Modifiers: 20% Power -20% Defense

Structural Reinforcement Plates (Plated)
Modifiers: -20% Power 20% Defense

 

Proposal: We can’t hold them

Fewer than a quorum not voting against. Failed 1 vote to 9 by Kevan.

Adminned at 01 Dec 2020 11:08:45 UTC

Add a subrule to DEVAs named “Too many”:

If there are more Bogeys than active Pilots, any Pilot may remove the dynastic rules, beginning a metadynasty with no Poindexter.

Proposal: Helping hands

Reached quorum 7 votes to 0 with 2 DEFs. Enacted by Kevan.

Adminned at 01 Dec 2020 11:07:53 UTC

Add a new rule to the ruleset, called Mechanoids:

Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-”.

Pilots can only assign themselves 1 Mechanoid.

Mechanoids can help assist Pilots in combat or research.

Add a new subrule to that rule, called Mechanoid Type

Fire Mechanoid - No description
Water Mechanoid - No description
Wind Mechanoid - No description
Earth Mechanoid - No description
Dark Mechanoid - No description
Electric Mechanoid - No description
Metal Mechanoid - No description

Proposal: The Purples of their Eyes

Reached quorum 7 votes to 3, including 2 DEFs. Enacted by Kevan.

Adminned at 01 Dec 2020 11:03:34 UTC

Replace “An individual DEVA has statistics” with:-

An individual DEVA is known as a Bogey, and has statistics

Replace “generate a new DEVA” with “generate a new Bogey”.

Add a new rule, “The Battlefield”:-

A Jockeying Pilot may fire on a Bogey by making a blog post that specifies a Bogey as its target, and an integer number from 1 to 100 as the attack’s Fire Vector. This is known as a Fire Post.

As an atomic action, the Poindexter may resolve the oldest Fire Post that they have not already resolved, as follows (where its poster is the Aggressor):
* If the Fire Vector is exactly equal to the Bogey’s Defence, and is no greater than the Aggressor’s Attack, then the Bogey is removed from play and the Poindexter adds a comment to say this.
* If the Fire Vector is above the Bogey’s Defence, the Poindexter adds a comment to say that the Bogey has evaded the shot.
* If the Fire Vector is below the Bogey’s Defence, the Poindexter adds a comment to say that the Bogey has deflected the shot.

A stub mechanic for making combat a guessing game, and adding a clear keyword for “individual instance of DEVA”.

Proposal: DEVAs with dirty faces

Reached quorum 11 votes to 0. Enacted by Kevan.

Adminned at 01 Dec 2020 11:00:08 UTC

Add a new rule to the ruleset, called DEVAs:

There are various sub-species of DEVA, each of which has its own characteristics. Each sub-species of DEVA has a Designation (which is flavour text), an Energy range, an Attack range, a Defence range and a list of possible special features.

The known sub-species of DEVA are tracked on the Ansible Hangar page of the wiki.

An individual DEVA has statistics that are secretly tracked by Poindexter, that fall within the ranges for that DEVA’s sub-species. Whenever Poindexter has to generate a new DEVA, they should secretly randomly determine its Energy, Attack and Defence based on the published ranges, and secretly randomly determine whether it has any of the special features possible for its sub-species.

Add the following to the tracked DEVA sub-species:
Designation RAKSHASHA, Energy range 110-145, Attack range 32-57, Defence range 21-34, no special features.

Proposal: Ghosts in Shells

Passes 10-0 with more than Quorum in favor. -Bucky

Adminned at 30 Nov 2020 23:42:39 UTC

Add a new rule to the ruleset, called Shells:

The gamestate tracking page for this dynasty is the Ansible Hangar page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it.

At any time each Pilot may be Demobbed or Jockeying, defaulting to Demobbed, and their status is publicly tracked. An Demobbed Pilot may change themselves to be Jockeying at any time. A Jockeying Pilot has the following tracked information: a Shell Archetype and amounts of Power, Attack and Defence (which are all non-negative integer).

When a Pilot sets themselves to Jockeying, they may select a Shell Archetype. The list of available Shell Archetypes can be found in the rule Shell Archetypes. They must then set their Power, Attack and Defence to the default value for their selected Shell Archetype.

Add a new subrule to that rule, called Shell Archetypes:

Each Shell Archetype has a name, a brief description (which is flavourtext), a default Power value, a default Attack and a default Defence.

The following is the list of Shell Archetypes that has been approved by RAID R&D:

The Mark I
Description: The first Shells to roll off of the Ansible’s production line. Clunky, slow, but durable.
Default Power: 90
Default Attack: 5
Default Defence: 20

 

Ascension Address: In The Darkness, A Light For All Humankind

General Jenny Haniver, Fleet Commander of the Earth Deep Space Expeditionary Corp, entered the ISV Relentless Inquisition’s Crisis Room at 4.37am Sol Adjusted Time and threw herself unceremoniously into the chair at the head of the table. The assorted Generals and other attendees at the table sat ramrod straight, eyes forward, as she lit a cigar and fixed them with a baleful gaze.

“Let’s have it, then.”

Captain Ken Park stood and gestured towards the holoboard, which lit up and started scrolling images and information. “At 2.14am SAT this morning we received word that the seal containing the DEVAs was breached.”

Cmdr Haniver looked impassive but several gasps and groans of dismay could be heard around the table.

“As best as we can make out, the breach took place on the planet Blogia, when some of the local pre-Type-One human civilization completed a tile mosaic that just happened to be the quantum key to the DEVA’s 5th-dimensional cage.”

“Gimme a break”, rasped Haniver around her cigar. “What are the odds.”

“It’s a big universe,” said General Hannah Pak, Commander of the Fleets. “Sooner or later it was bound to happen.”

“We should have wiped them out long ago,” added another General.

“That was never an option,” said Haniver. “Probably isn’t an option now. Last time humanity squared up against the DEVAs they knocked us back to the dark ages. Decimated our population, probably held us off of Kardashev Type 1 for a millennium.” An uncomfortable silence fell around the table.

“Options, people,” said the Commander after a moment.

“I have a core-buster ready to deploy,” said General Pak, to instant dismay at the table. Haniver raised a hand and silenced the room. “Within eight hours I can have Blogia wiped off the map, and everything on it.”

“Surely we can manage this situation without needing to resort…” began General Omololu, but Hanniver silenced her with a look.

“This is the DEVAs, people. None of us squared off against them last time and I’m not sure that any of us want to this time. All options are on the table.”

“My concern…” came a small, querulous voice from the food of the table.

“What the fuck is he doing here?” snarled General Pak.

“I have as much right…”

“He’s half DEVA!” General Omololu gestured at the new speaker while looking to Cmdr Haniver for support.

None was forthcoming. “I asked Specialist Poindexter to be here,” she said, knocking the ash off of her cigar. “In this instance, his lineage is an asset. Please go on, Poindexter.”

“Thank you,” said Poindexter, his angular eyes flitting around the room defensively. “As I was saying, the concern is that merely destroying the planet would not, in fact, destroy the breach itself, and that DEVAs can – as we know – survive and still be a threat in deep space. Sooner or later we would face the problem again.”

“Do you have a better solution?”

“As a matter of fact, I do.”

Specialist Poindexter stood, drawing himself up to his full nine feet in height. As he walked over to the holoboard the articulation of his arm and knee plates made it look a if he was gliding. Captain Park handed him the control baton and stepped aside.

“I propose,” said Pondexter, “that we make use of the presence of the Ansible in the area and deploy the Rapid Atmospheric Insertion and Deployment team against the DEVAs. With the Ansible’s ability to transmit limitless quantities of information instantly, RAID pilots can remotely pilot mechanical shells against the DEVAs with no risk to themselves, allowing them to learn new tactics and retain knowledge of how to defeat the enemy. With only a small amount of retrofitting, the Ansible can also be used to synthesise stellar matter to produce functionally limitless numbers of new shells, meaning that we will be able to deploy an army that is self-sustaining. We will have the opportunity to see past the superior firepower of the DEVAs, and perhaps even work out how to defeat them once and for all.”

“Absurdly risky,” cried General Omololu. “If even one of them makes it off of that planet then –“

But Commander Haniver had leaned forward in her seat. “If that happens then at least we will have the benefit of RAID’s information on the DEVAs and how to defeat them. I like it. The DEVAs have been locked away for generations – they’re weak. This might be our best chance. Okay. Generals Omololu and Pak, please draw up contingency plans for deep space combat against the DEVAs. For now – Poindexter – you are green to go.” She stood, looked around the room at the tense, confused, despairing faces. She briefly considered saying something comforting or inspiring, but instead just nodded. “Dismissed.”

Repeal all dynastic rules. Throughout the ruleset, change the term Monk to Pilot and Abbot to Poindexter. Deactivate the Traitor Special Case rule.

A note on my Imperial approach this time around: I feel like my last couple of dynasties have been a bit too curated, so I’m going to try to step back and give this dynasty room to grow organically. My votes will usually be based on what I think is good for the dynastic ruleset. I will not be trying to actively prevent or even necessarily spot scams. My suggestion to all players is: propose lots, read proposals closely, don’t just follow the votes of other players, be alert. Not all of the Pilots are what they seem.

Monday, November 30, 2020

Lets give this another try

I’d like to unidle.

Back from the shadows

May I be unidled? Thanks

Post-dynastic debrief

I’m going to take a day or so to consider my options so consider this a thread for a post-dynastic washup.

I enjoyed the core mechanism but felt that it didn’t come together in the end.

Pilgrimage to the Mecha Dynasty

Unidle me please =)

Declaration of Victory: Top Monk

Has been open for 12 hours, is popular, and the Abbot has voted FOR. Enacted. Josh

Adminned at 29 Nov 2020 20:53:22 UTC

As per the rule Desiderata and the Abbott’s declaration, I have achieved victory.

Story Post: If I Squint, It Kinda Looks Like A Bee

The Mosaic is Complete

With an Accomplishment of 29 (or 14, depending on how you count), Josh is the Artisan

Saturday, November 28, 2020

Final countdown

With 4 spots left, we are nearing the end of this dynasty. As I wish we could have had more interesting mechanics that would have made end game more interesting, it’s been a pleasure creating this masterpiece. And hopefully to whoever is declared winner will make an interesting chapter as well.

Friday, November 27, 2020

Circle Dispures.

I’m reverting two Circle Benedictions made at the same time by Josh. 11-1 because a circle must be eight tiles, and 11-3 because a circle must set the center tile to the color of an adjacent (not diagonal) tile.The CfJ shouldn’t have ratified those either since it only affected color choices “as required by its Motif”.

Proposal: Jewels of Many Colors

Vetoed for the new Dynasty. Josh

Adminned at 30 Nov 2020 10:44:44 UTC

Add the following line to the end of the rule “Natural Colors”

Jewel: blue, cyan, green, lime, pink, purple, red

i.e. every color that isn’t natural for another material

Call for Judgment: Circle Ratifications

Reached quorum, 5-0. Josh

Adminned at 27 Nov 2020 22:47:59 UTC

The intent of the Circle Motif is clear, even though per the proposal “A Motif Squared”, its Benediction is mislabeled as a Motif.

Set the color of the tiles 7-4, 4-10, 2-10 and 13-13 to black. For each Circle claimed while this CfJ was pending, where the center tile was white at the time and where the Monk completing the Motif chose a color as required by its Motif, set the color of the center tile to the chosen color.

Proposal: A Motif Squared

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 28 Nov 2020 09:40:05 UTC

In the rule “Motifs”, change the text:

A Circle is eight tiles that compose the border of a 3x3 square. Its Motif:

to

A Circle is eight tiles that compose the border of a 3x3 square. Its Benediction:

 

Call for Judgment: Just the Pins

Unpopular, 5 votes to 1 against. Josh

Adminned at 28 Nov 2020 14:56:26 UTC

If the CfJ “Pins and Wheedles” has enacted, this CfJ has no further effect.

Fail the CfJ “Pins and Wheedles”.

Reword the Pinwheel Motif to:-

A Pinwheel is 2x2 square of four different colours. Its Benediction is: If no other Pinwheels exist on the Mosaic with these same four colours, change the colours of any 2x2 square of White Stone Tiles to match this Pinwheel.

Uphold, in chronological order, every attempted game action which is either:

  • The application of a Pinwheel Benediction; or
  • The direct reversion of such an action as illegal

...up to (and including) the performance of this action.

Then make the materials of tiles 10-1, 1-8 and 1-9 into stone.

Retake of the previous CfJ that doesn’t endorse every other illegal action in recent game history, per my comments there.

Call for Judgment: Pins and wheedles

Timed out and enacted, 4-2. Josh

Adminned at 29 Nov 2020 14:14:41 UTC

The Pinwheel motif reads:

Pinwheel: A Pinwheel is 2x2 square of four different colours. Its Benediction is: If no other Pinwheels exist on the Mosaic with these same four colours, replace any 2x2 square of White Stone Tiles with a copy of this Pinwheel.

I have been taking the effect of the pinwheel as meaning that the colours are transposed to white stone tiles, meaning that the destination tiles retain their stone-ness. Kevan has been taking the effect of pinwheels to mean that the tiles are transferred in toto, with their source material replacing the stone of the destination material.

This has material consequences (excuse the pun) - all of the black tiles on the board are from pinwheels or reworking, so under Kevan’s interpretation, they should be ink that could not have been erased and should therefore be restored. Doing so would invalidate several subsequent moves and would take an age to unpick.

The proposed solution is the line of least resistance: reword the pinwheel motif as follows:

Pinwheel: A Pinwheel is 2x2 square of four different colours. Its Benediction is: If no other Pinwheels exist on the Mosaic with these same four colours, replace any 2x2 square of White Stone Tiles with a copy of the colours of this Pinwheel.

Uphold, in chronological order, all edits made to the Mosaic page up to this one, then make the materials of tiles 10-1, 1-8 and 1-9 into stone.

Thursday, November 26, 2020

Proposal: Get the floor buffer out

Fails due to being self-killed. - Bucky

Adminned at 27 Nov 2020 20:45:45 UTC

Set all backing tiles to grey stone.

We could let Kevan spend the next week chipping away at angles, sure, or we could just call this one and move onto the next, for good or ill.

Black Unto The Ground

The cloister bell tolls, and Brother Josh and Brother Kevan are still debating points of scripture across the refectory table. “While the Lord resisteth the proud,” says Brother Josh, raising an empty fork to tap the air dramatically, “it is only implicit in his word that his servants should encourage one another to humility through their actions. Were it so that they declined or failed in that task, or that a servant of the Lord toiled alone without witness, that measure is theirs alone. They would face their maker’s resistance directly, and who are we to discern the precise scales of the Lord?” The last of the evening’s candles begins to gutter. “You will observe that none of my vows have been broken here…”

Yesterday it was made very clear that Brother Josh has the colour Black among his Desideratum, yet in that time only I have stepped up to cover any of his Black Tiles, with Raven contributing a Black Tile of their own. Are any other Monks interested in reducing this colour’s prominence in the Mosaic, or could it be that a quorum of Monks have Black in their Desiderata and are entirely happy to see it increase? (I appreciate that such Monks would rather remain silent.)

If any Monks are deliberately sitting the gameplay out on this one: I’ll say now that if the dynasty ends with me as victor and this is due to an absence of Black Tiles (let’s say: if the Mosaic were considered to have 100 additional Black Tiles, I would not have won), I’ll give a bounty of 1% of that victory for each Black Tile covered by a player during the dynasty from today onwards. By which I mean, for the benefit of new players: if Monk A covers 12 Black Tiles and Monk B covers 3, I will roll a 100-sided die after victory and on a roll of 1-12, pass the victory to Monk A; on a 13-15 pass it to Monk B; on a 16+ keep the victory. Private negotiations are welcomed.

Wednesday, November 25, 2020

Proposal: Resource Denial

Times out and passes 4-0 with one DEFERENTIAL abstention. - Bucky

Adminned at 27 Nov 2020 20:43:46 UTC

Add a new entry to the list of Tile Actions in the rule “Turns”:

Dump: Decrease the stockpile of an Uncommon material by up to 3.

New Mentorship

I will be serving as Lendunistus’s mentor

Proposal: Ink Wash

Vetoed. Josh

Adminned at 27 Nov 2020 09:45:19 UTC

Change all Black Tiles on the Mosaic to Blue.

Feels very weird to leave this lever deliberately unpulled, when the game we’ve agreed to play is “build up your secretly favoured colours, balancing how obvious you are against what rivals might do if they work out your colours”, and the game is also a Nomic. Secret goals move us out of the usual situation where a proposal of “the player with the most points loses some points” is always a non-starter.

I think Josh clearly has Black among his victory Desiderata, I’m willing to declare that I’m either not going for Black or am bluffing that I’m not, and I’m curious as to how others (who may also desire Black) might vote on this.

Would be absolutely fine with retaliatory colour-based proposals here. Nomic!

Proposal: Canonical Hours

Timed out and enacted, 3-2. Josh

Adminned at 27 Nov 2020 09:44:28 UTC

In “Turns”, replace “for every other Tile Action they have performed over the last 12 hours” with:-

for every other Tile Action they have performed over the last 11 hours

This old thing. (If you’re not able to take each set of actions exactly 12 hours after the previous, your window of opportunity drifts gradually forward each day until it starts to overlap with when you’re asleep.)

Proposal: Victory Inscription Optional

Timed out and failed, 3-1. Josh

Adminned at 27 Nov 2020 09:29:03 UTC

Remove the text “where each tile has an Inlay, ” from the rule “Motifs”.

Tuesday, November 24, 2020

Proposal: Auto Fill

Timed out and passed, 4-0. Josh

Adminned at 27 Nov 2020 09:27:26 UTC

Add the following to the list of Motifs

A Circle is eight tiles that compose the border of a 3x3 square. Its Motif: If the tile at the center of the square is white, set its color to the color of one of the tiles adjacent to it (as chosen by the Monk who completed the Motif).

Adding a way to speed up board completion a little bit.

Proposal: Devil’s in the details

Timed out and passed, 3 votes to 1. Josh

Adminned at 27 Nov 2020 09:26:21 UTC

Add the following to “Turns”

A tile with an Inlay of X may not be targeted by the “Rework” or “Improve a Tile” actions

Providing another way to help protect tiles

Joining Blognomic

I am looking forward to joining this dynasty.

Let’s have a great time!

Monday, November 23, 2020

New Mentorship

Kevan has agreed to be Coderblaze’s mentor

Proposal: Time and Motion

Self-killed. Failed by Kevan.

Adminned at 25 Nov 2020 08:50:39 UTC

In Tools, remove “The Turn Cost of a tool may be a non-negative integer or the word “Action”. If it is an integer, A Monk may use a tool that they are holding at any time by spending its turn cost in turns and applying its effect. If it is Action, a Monk may do a Tile Action to use a tool and apply its effect.”

To the list of actions in “Turns”, add:-

* Apply. Apply the effect of a Tool they are holding.

Remove all the Turn Cost lines from the list of Tools in “Tools”.

Replace “3 turns” with “4 turns” in the effect of Tonic Wine.

Rename “Looney Tunes Brush” to “Chisel”.

Not sure we’re gaining that much by having two different ways of spending turns to modify the Mosaic - one whose cost depends on other actions taken in the past 12 hours, and one which doesn’t. Making all Tools into a 1-Turn effect that counts towards Tile Actions seems fine. Giving Tonic Wine an extra Turn to make up for the one spent.

Proposal: Stone is stone

Times out 2 votes to 2 with an imperial DEF. Failed by Kevan.

Adminned at 25 Nov 2020 08:50:16 UTC

In the rule Turns, in the description of the turn actions Copy and Rework, change “white” and “stone”, respectively, to “backing”.

In the rule Creeds, in the description for the resolve Creed, change “10 turns instead of 8” to “2 extra turns”.

Monday, November 23, 2020

Idle Request

I can’t really keep up with this dynasty, too many things are happening and I don’t have time to work out strategies. I’ll probably be back next dynasty but for now I’m idling.

Proposal: All That Glitters

Timed out and failed, 2-3 with one unresolved DEF. Josh

Adminned at 24 Nov 2020 19:01:35 UTC

To the list in “Natural Colors”, add:-

Jewel: all Colors

Proposal: Memento Victori

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 23 Nov 2020 09:40:04 UTC

Remove “; unless their Desideratum is the same as that of another Monk (or idle Monk) who chose their Desideratum earlier in the dynasty, in which case the later chooser’s Accomplishment is zero” from the rule “Desiderata”.

Replace “If the Mosaic has been Completed, then the Abbot may make a blog post naming the Monk with the highest Accomplishment at the time it was Completed as the Artisan: upon doing so, the Artisan achieves victory.” with:-

If the Mosaic has been Completed, then Monks may not take dynastic actions and Grey is considered to be an available Pigment with a cost of zero.

If the Mosaic has been Completed and one Monk has a higher Accomplishment than every other Monk, the Abbot may make a blog post naming that Monk as the Artisan: upon doing so, that Monk achieves victory.

If the Mosaic has been Completed and no single Monk has the highest Accomplishment, the Abbot may Age the Mosaic by selecting five Tiles at random and changing their Colour to Grey.

The Desiderata victory condition needs some kind of tie-breaker, since ties on Accomplishment are entirely possible. Suggesting a random erosion of tiles until the scores change.

Saturday, November 21, 2020

Proposal: Purest Green

Fewer than a quorum not voting against. Failed 1 vote to 6 by Kevan.

Adminned at 22 Nov 2020 18:33:00 UTC

Add a Motif:-

* A Spark is a single Tile which does not share a Colour with any other Tiles. Its Benediction is: Change the Spark’s Inlay to “*”, then change any Tile to a copy of the Spark, with no Inlay.

Proposal: Home Improvement

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 22 Nov 2020 18:32:25 UTC

Reword the description of the “Improve a Tile” tile action to read as follows:

Improve a Tile: Spend the cost of an available Pigment and choose a Tile with a color that has an available Pigment and a lower Pigment cost, to change the Tile’s color to the color of the first Pigment.

At the moment it’s not well defined what happens if you try to Improve a tile that is a natural colour. Seems worth fixing now.

Friday, November 20, 2020

Intent to join - Monk CoderBlaze

Hello I am completely new to BlogNomic but it looks super cool to make the rules to a game while playing it so I would like to join the game!

Proposal: Name change from Mexianus to Maris

Enacted popular, 6-0. Josh

Adminned at 21 Nov 2020 22:38:47 UTC

Mexianus changes his name to Maris.

I once (a few years back) created an account with the same mail address - I would like to register again under a different name as it is shorter.

A novice enters

Dear all,

I’d like to join this nomical monastery!

Maris

Thursday, November 19, 2020

Proposal: What’s up, Doc?

Timed out and passed, 4-1, with 1 unresolved DEF. Josh

Adminned at 21 Nov 2020 22:37:50 UTC

Add a Tool:-

Looney Tunes Brush
Turn Cost: 2
Pick a 2x2 square on The Mosaic that is filled up with Non-White Tiles. The Tiles within the 2x2 square are all rotated in the same direction to the next square in a clockwise or counterclockwise from the original spot within the 2x2 square.

Proposal: Cyan Is So 1104 A.D.

Timed out and failed, 3 votes to 3. Josh

Adminned at 21 Nov 2020 16:13:37 UTC

To “Pigments”, add:-

A Pigment is Unnecessary if its name appears in no other dynastic rules, there are no Tiles of that Pigment’s Colour, and if its Colour is not part of any Monk’s Desideratum. If they have not done so in the past 72 hours, the Abbot should select a secretly random Unnecessary Pigment (if any exist) and remove it from this rule.

Wednesday, November 18, 2020

Proposal: No Paint, No Gain

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 20 Nov 2020 18:52:03 UTC

Add a Tool:-

Paintbrush
Turn Cost: Action
Change any Backing Tile to have a Material of Paint, and the Colour of an Available Pigment that has a cost of 5 or less.

Proposal: Tile Improvements

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 20 Nov 2020 18:51:05 UTC

Add the following to The Mosaic

Every Tile has a Gild Score between 1 and 9 and by default is 1.

If a Tile’s Inlay is a number between 1 and 9, it is considered to be Gilded and its Gild Score is equal to its Inlay. Otherwise it’s Gild Score is 1. If the Gild Score of a Gilded Tile changes, its Inlay changes to match its new Gild Score.

If a Gilded Tile has a Common Material, and its Gild Score its greater than 1, its Inlay is set to 1.

If a Gilded Tile has a Uncommon Material, and its Gild Score its greater than 4, its Inlay is set to 4.

add the following to the list of Tile Actions

Gild: Set the Inlay of a Tile without an Inlay to 2 or increase the Gild Score of a Gilded Tile by 1. When performing this action, a Monk may spend additional Guilders. For each Guilder spent, increase the Gild Score of the selected tile by an additional 1.

in “Desiderata” replace

A Colour’s Prominence is equal to the number of other Colours which appear fewer times than it on the Mosaic.

with

A Colour’s Score is equal to sum of the Gild Score of all Tiles on the Mosaic which have that Colour. A Colour’s Prominence is equal to the number of other Colours which has a lower Score.

Attempt to make materials and guilders more useful in the endgame

Tuesday, November 17, 2020

Proposal: Whirling Silently in Space

Fewer than a quorum not voting against. Failed 1 vote to 5 by Kevan.

Adminned at 18 Nov 2020 16:43:19 UTC

In “Motifs”, replace “Immediately after taking a Tile Action, a Monk may claim a single Motif to perform its Benediction, if an instance of that Motif is now present on the Mosaic and the same instance was not present immediately before the Tile Action.” with:-

Immediately after taking a Tile Action or performing a Benediction, a Monk may claim a single Motif to perform its Benediction, if an instance of that Motif is now present on the Mosaic and the same instance was not present immediately before the action taken.

Maybe chains of pinwheels would be fun after all.

Proposal: God Does Not Play Dice

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 18 Nov 2020 16:42:42 UTC

Reword the effect of the Retool action from “Cease holding any tool. Start holding a random Tool. The Monk performing this action may spend additional Turns when performing it. For each additional Turn they spent, they may remove one Tool from the list of possible choices when performing the random selection.” to:

Cease holding a Tool, or (if not holding a Tool) start holding any Tool.

In the Supply Bag effect, replace “Increase the stockpile of a random material by one” with:-

Increase the stockpile of any material by one

Rename “Energy Bar” to “Tonic Wine”.

Remove the “Lump of Clay” tool from the ruleset.

The random-but-mitigatable retooling cost is prohibitively expensive now, costing 6 to guarantee the Tool you need. This changes the cost to 2 to swap, or 1 to get started. The Supply Bag also doesn’t seem very appealing with a random effect.

Tuesday, November 17, 2020

Explicit inlay [Trivial]

In the rule “Motifs”, change

Inscribe a different symbol

to

Inscribe a different Inlay symbol

Proposal: Accelerator

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 18 Nov 2020 16:41:33 UTC

In the rule “Turns” after “As a weekly action, a Monk may increase their Turns by 8.” add “As a weekly communal action, a Monk may increase the number in the previous sentence by 2”

Call for Judgment: Pins and needles

Reached quorum 4 votes to 1, with 2 DEF. Enacted by Kevan, choosing to process steps sequentially in action order, which hopefully works as expected. Any old illegal edits that nobody noticed are now valid.

Adminned at 18 Nov 2020 16:12:34 UTC

Uphold all edits to the Mosaic page prior to and including this one.

Unpicking the particulars of what is and isn’t legal regarding Raven’s daisychained pinwheels is too much of a headache for me. I don’t think that the status quo particularly advantages or disadvantages anyone so I’m inclined to simply ratify it, just in case.

Proposal: Mirror Mirror

Fewer than a quorum not voting against. Failed 2 votes to 3 by Kevan.

Adminned at 18 Nov 2020 16:30:02 UTC

Add the a subrule called “Mirrors” to the rule “Pigments”

Some pigments are Mirrors of each other:

Red and Blue are Mirrors of each other

Green and Gold are Mirrors of each other

Purple and Pink are Mirrors of each other

Cyan and Orange are Mirrors of each other

Lime and Silver are Mirrors of each other

Black and Brown are Mirrors of each other

Add the following to the list of Tile Actions

Flip: Select a non-white tile with coordinates A,B. Select another tile of the same color whose coordinates are either A+2, B; A, B+2; A+2, B+2; or A+2, B-2. Change the color of the tile in-between the selected tiles to be the mirror of the color of the selected tiles.

Saturday, November 14, 2020

Ite Domum

Publius Scribonius Scholasticus idles out after seven days without a post or comment. Quorum remains 4.

Proposal: Contagious Case [Appendix]

Fewer than a quorum not voting against. Failed 2 votes to 3 by Kevan.

Adminned at 16 Nov 2020 15:17:23 UTC

Add a bullet point to the Appendix rule “Spelling”:-

* If the first letter of a word is capitalised in the dynastic ruleset, and that instance of the word is not at the start of a sentence, then any Monk may capitalise the first letter of other instances of that word in the dynastic ruleset.

Allowing uppercasedness to spread through the ruleset, but only where it exists in the first place. Restricting to dynastic, to prevent future rule wordings from doing anything weird to the core.

Proposal: Tidying up some things

Timed out 1 vote to 1 with 1 unresolved DEF. Failed by Kevan.

Adminned at 16 Nov 2020 15:15:47 UTC

Change:

A Stem is horizontal or vertical line of three green Tiles. Its Benediction is: change a white Tile adjacent to any Tile in the Stem, to any available color.

To:

A Stem is horizontal or vertical line of three Green Tiles. Its Benediction is: change a White Tile adjacent to any Tile in the Stem, to any available color.

And Change:

A Flower is a gold Tile where all Tiles that surround it (its petals) are the same color, and that color is not Green or Gold. Its Benediction is: gain 10 Guilders minus two guilders for each other Instance of a Flower whose petals the same color are the same color as the given instance which appears on the Mosaic, to a minimum of 2 Guilders.

To:

A Flower is a Gold Tile where all Tiles that surround it (its petals) are the same color, and that color is not Green or Gold. Its Benediction is: gain 10 Guilders minus two guilders for each other Instance of a Flower whose petals the same color are the same color as the given instance which appears on the Mosaic, to a minimum of 2 Guilders.

And Change:

A white Tile may never be part of a Motif. A Tile whose Inlay is X never be part of a Motif.

To:

A White Tile may never be part of a Motif. A Tile whose Inlay is X never be part of a Motif.

I just feel that there should be consistency.

Idling request

Hello everyone. I haven’t been online that much in the last few days, and this dynasty blew up a bit in those days, and I it’s a bit too much for me really. A few days without being online left me with too much to catch up, as Bais said. And again as Bais said, I’ll be there at the next Dynasty. Hope it’s all right.

Friday, November 13, 2020

Proposal: Material Motifs

Timed out and enacted, 5-0. Josh

Adminned at 16 Nov 2020 13:18:50 UTC

Add the following Motifs:

A Lake is a pair of adjacent blue Tiles where all other Tiles adjacent to either of them are made of Sand. Its Benediction is: Increase or reduce the cost of a non-white pigment by 2, but not to more than 12 or less than 1.
A Treasury is a 2x2 square containing two Tiles made of Precious Metal and two made of Jewel, with the Jewel Tiles on a higher row than the Precious Metal Tiles. Its Benediction is: remove 1 Guilder each from any number of other Monks.
An Inkwell is an Ink Tile surrounded by Glass Tiles. Its Benediction is: Inscribe a different symbol on each Tile that is adjacent to, but not part of, the Inkwell.

Proposal: Whole Palette

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 14 Nov 2020 11:11:51 UTC

Add a Motif:

A Monument is a rectangle measuring 6 columns by 4 rows that contains tiles of 12 different colours and 8 different materials, where each tile has an Inlay, and which except for the Inlays is symmetric under a 180 degree rotation. Its Benediction is: achieve victory.

Let’s provide a route to victory for Monks who can’t obtain a Desiderata.

Thursday, November 12, 2020

Idling Request

I just realized I forgot to check the blog for a week or so, and things have moved on significantly without me, a bit too much for me to play catch up;  I’ll join again at the next dynasty.

Wednesday, November 11, 2020

Proposal: Colour Wheel

Timed out 2 votes to 1. Enacted by Kevan.

Adminned at 13 Nov 2020 16:54:32 UTC

Add a Motif:-

* Pinwheel: A Pinwheel is 2x2 square of four different colours. Its Benediction is: If no other Pinwheels exist on the Mosaic with these same four colours, replace any 2x2 square of White Stone Tiles with a copy of this Pinwheel.

Proposal: Match Three

Qorum Reached. Passes 5-0—Clucky

Adminned at 13 Nov 2020 02:43:43 UTC

In “Desiderata”, replace “Each Monk has a Desideratum” with “Each Monk (and the Abbot) has a Desideratum”.

Replace “In response, the Abbot should set that Monk’s Desideratum to those Colours.” with:-

In response, the Abbot should either:-
* If another Desideratum exists containing the same three Colours, privately inform the Monk that this Desideratum is unavailable.
* If no single Desideratum exists containing the same three Colours, set that Monk’s Desideratum to those Colours and privately inform then Monk that this has happened.

Add two paragraphs to the rule:-

The Abbot may change their own Desideratum at any time, to a set of three colours which does appear in any single Desideratum.

If any two Monks have the same Desideratum, the Abbot may remove the colours from whichever of those Desiderata was set most recently, and inform that Desideratum’s owner that this has happened. If no two Monks have the same set of colours in their Desiderata, the Abbot may delete this paragraph.

Changing Desiderata from identical sets being invisibly bad, to being rejected at the time of selection. And giving the Abbot a Desideratum as well, so that a clash doesn’t explicitly reveal another player’s choice.

Monday, November 09, 2020

Proposal: No pigment? Still no problem.

Timed out and enacted, 5-0. Josh

Adminned at 11 Nov 2020 23:34:11 UTC

In the rule “Turns”, after

Pick a stone tile and set its material to that material.

add

If that material has any Natural Colours, set the tile’s colour to one of them.

Proposal: No pigment? No problem.

Self-killed. Failed by Kevan.

Adminned at 11 Nov 2020 12:05:35 UTC

Pick a stone tile and set its material to that material.

add

If that material has any Natural Colours, set the tile’s colour to one of them.

Splitting off another aspect of Paved Over, dealing with tiles of rumored colours by simply not letting them be Improved.

Proposal: Frame Rate

Timed out 1 vote to 3. Failed by Kevan.

Adminned at 11 Nov 2020 11:21:17 UTC

Add a Motif:-

* Frame: A Frame is a Black Tile in the 1st or 15th row and/or the 1st or 15th column. Its Benediction is: Gain 2 Turns.

Proposal: Number by Colours

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 10 Nov 2020 10:22:53 UTC

Add a new rule, “Desiderata”:-

Each Monk has a Desideratum, which is a list of zero or three Colours. Desiderata are tracked privately by the Abbot, along with the time at which they were chosen.

If a Monk has no Colours in their Desideratum, they may privately contact the Abbot with a list of three different Rumoured Pigment Colours. In response, the Abbot should set that Monk’s Desideratum to those Colours.

A Colour’s Prominence is equal to the number of other Colours which appear fewer times than it on the Mosaic. A Monk’s Accomplishment is equal to the total Prominences of the Colours in their Desideratum; unless their Desideratum is the same as that of another Monk (or idle Monk) who chose their Desideratum earlier in the dynasty, in which case the later chooser’s Accomplishment is zero.

The first time that the Mosaic has no White Tiles, it becomes Complete. If the Mosaic has been Completed, then the Abbot may make a blog post naming the Monk with the highest Accomplishment at the time it was Completed as the Artisan: upon doing so, the Artisan achieves victory.

Attempting a victory condition: everyone secretly picks three colours which aren’t on the table yet, and tries to get a lot of them into play, without being too obvious about it.

Saturday, November 07, 2020

Vows of Silence

Card, GreatGuy96 and Jumble idle out automatically after 8, 10 and 8 days of inactivity respectively. Quorum drops to 6.

Friday, November 06, 2020

Proposal: Natural By Default

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 08 Nov 2020 14:36:32 UTC

Replace “brown” with “white” in the list of Natural Colours for stone. All brown stone in the Mosaic becomes orange.

split this one change off of the failed “paved over”.

Proposal: More Responsive

Reached quorum 8 votes to 1. Enacted by Kevan.

Adminned at 08 Nov 2020 14:22:26 UTC

Replace “20” with “15” wherever it appears in the rule “The Mosiac”, removing Rows and Columns 8,9,10,11, and 12 from the Mosaic in order to make it the appropriate size.

Thursday, November 05, 2020

Proposal: Responsive Design

Self-killed. Failed by Kevan.

Adminned at 06 Nov 2020 09:57:50 UTC

Remove five empty columns from the Mosaic (or as many empty columns as exist, if there are fewer than five such columns).

Remove five empty rows from the Mosaic (or as many empty rows as exist, if there are fewer than five such rows).

(A row or column is “empty” if consists entirely of Backing.)

In the rule “The Mosaic”, replace the 20 of “the rightmost column being column 20” with the new number of columns, and replace the 20 of “the bottom row being row 20” with the new number of rows.

Making the Mosaic a bit smaller, since we’re a long way off from any of these patterns interacting.

Sunday, November 01, 2020

Proposal: Paved Over

Timed out 2 votes to 2. Failed by Kevan.

Adminned at 04 Nov 2020 10:58:45 UTC

In the rule “Turns”, change the description of the “Rework” Tile Action from

Reduce the Stockpile of a material by one. Pick a stone tile and set its material to that material.

to

Reduce the Stockpile of a material by one. Pick a stone tile and set its material to that material. If that material has a Natural Colour, set its colour to a Natural Colour for that material.

Add a new Tile Action called “Stain a Tile” to the list of Tile Actions in the same rule; put it immediately before “Improve a Tile” and give it the following description:

Pick a tile that is a Natural Colour for its material. Spend the cost of an available Pigment that isn’t one of the material’s Natural Colours, to change the Tile’s colour to the colour of that Pigment.

In the rule “Natural Colors”, add “white” to the list of Natural Colours for Stone and remove “orange” from that list. All orange Stone in the mosaic becomes brown.

Increase the Guilder cost of white pigment by 2.

Integrating Natural Colors properly into the building mechanics, and making it possible to paint something white in the process. The easiest way to implement this was to split painting a painted tile and a natural-colored tile into different actions.

Proposal: Action Tools

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 03 Nov 2020 14:39:00 UTC

In the rule “Tools” replace “A Monk may use a tool that they are holding at any time by spending its turn cost in turns and applying its effect. The valid tools are held in this rule” with

The Turn Cost of a tool may be a non-negative integer or the word “Action”. If it is an integer, A Monk may use a tool that they are holding at any time by spending its turn cost in turns and applying its effect. If it is Action, a Monk may do a Tile Action to use a tool and apply its effect

replace the turn cost of the Grinding Stone with “Action” and the effect with “Change the colour of a white tile to match that of a tile which is which is distance 2 from it. This action is known as Grinding”