Tuesday, September 29, 2009

Sticky Post: Story Post: [MARAUDERS] The Ghosts of Dynasties Past

* 1 Thief (Living)
* 3 Fighters (Living)
* 1 Boss (Living, 3 HP)
* 5 Fighters (Living)
* 1 Boss (Living, 5 HP)
* 1 Fighter (Living)
* 1 Thief (Zombie)
* 3 Thieves (Zombie)

In order:
* Jason Smith
* The Factions
* The Theme
* Some soldiers or something, I don’t know
* Man
* The cameraman
* The Princess. In the form of a zombie.
* Zombie groundhogs

Wednesday, September 09, 2009

Sticky Post: Item Suggestions

Please suggest items.

Thursday, September 03, 2009

Sticky Post: ...oops…

I only just now remembered to decide whether people are cultists. If you joined or unidled after the doomsday cult proposal passed, please say so here and I’ll decide whether or not you’re a cultist.

Wednesday, September 02, 2009

Sticky Post: Doomsday Cult Announcement Board

This is the forum where the Dooms Day Cult (also known as the DDC) can discuss top-secret strategies.

First order of business: Secrecy. I suggest that all non-Cult members should not read this Board, so that Cult business will remain secret. That is all.

Wednesday, September 30, 2009

Of note.

PMs fixed.

Proposal Cap

Is it just an antispam measure? Or does it have another purpose?

Proposal: How do we know if we win!?

Enacted 8-0 yuri_dragon_17

Adminned at 03 Oct 2009 20:54:13 UTC

Add a subrule to Doomsday Cult, and call it No More Cultists:

When all Cultists are Fallen or Infected, the Leader must make a blog post stating this. When all non-Cultists are Fallen or Infected, the Leader must make a post stating this.

Idle

Oze goes Idle. 13 Survivors left. . . .

Proposal: Broken Rule

Self Killed—yuri_dragon_17

Adminned at 03 Oct 2009 20:53:08 UTC

Repeal the Rule “Deadline.”

“25th of September” could refer to any year whatsoever, 2010 for example, and thus this rule has no effect.

Wednesday, September 30, 2009

Proposal: Rush Limbaugh is a Big Fat Idiot and Other Observations

Enacted 4-1 yuri_dragon_17

Adminned at 03 Oct 2009 20:49:55 UTC

Create a subrule to rule 2.11 Doomsday Cult, called “Misinformation”:

As a weekly action, a Cultist may send a PM to the Leader containing the name of a single Survivor and whether or not they want that survivor to appear as a cultist or a non-cultist. When the leader makes that week’s Investigation Results post per rule 2.11.3 Locating the Cult, he must also include the name of the mentioned survivor(s), and state whether they are a cultist or not, taking into account the potentially incorrect information due to Misinformation. It should not be possible for another Survivor to be able to discern between the correct and incorrect results.
If there are more Misinformation results than genuine results, the Leader must randomly select Misinformation results, and discard them. He must also do this if there are the same number of each type of result, unless there are only 1 of each (I.E. The results post must have less misinformation than fact, unless there is only one of each).
If a Survivor was genuinely investigated, then the Leader must not post any Misinformation about that survivor for the week they were investigated.

Remove the following text from Locating the Cult: “; one of those notations (chosen at random by the Leader) must be correct, and for each of the others the Leader must make it correct with a 60% chance, and incorrect with a 40% chance”.

With several fixes

Proposal: Operation Meerkat-3

Enacted 5-3 yuri_dragon_17

Adminned at 03 Oct 2009 20:47:53 UTC

Add a new rule called “Hunting”:

As a daily action, a Living Survivor may Go Hunting. To do this, they make a Fitness Test - if the test is Passed, they increase the Food and Water by DICE40. Otherwise, they take damage.

We need food fast.

Can someone unlock my user page now?

Thanks.

Proposal: whoops

VETOVETOVETO -Darth

Adminned at 29 Sep 2009 09:44:37 UTC

Move along, nothing to see here.

Proposal: Movin’ Back to Cali

Oops. Passes 5-4. Next time instead of being lazy let’s do it right ourselves, ok?—yuri_dragon_17

Adminned at 03 Oct 2009 22:02:24 UTC

Part 1:

If there is a rule entitled “London Underground”, rename it and rewrite it so that it reads as follows (disregarding any subrules, which shall not be affected by this Proposal):

Los Angeles Metro
There exists a wiki page called “Los Angeles Metro” which at all times contains the image located at this URL: [1] (http://metro.net/riding_metro/maps/images/rail_map.pdf) This image is known as the Los Angeles Metro Map (or simply the Map) and specifies a list of Stations.  A Station is any Station as referenced in the legend to the Map.

All Stations belong to a line as shown in the Map (all stations that share a colour are part of the same line.  The lines may be referred to as Orange, Red, Yellow, Purple, Striped Yellow, Blue, Green and Striped Grey).

A Station may be a Interchange Station if its so marked in the Map. Interchange Stations are part of more than one line, as indicated by the lines they intersect in the Map.

Each Survivor has a Station, tracked by the GNDT, which must match the name of a Station in the Map, and is “Hollywood/Vine” for new Survivors.

Part 2:

Upon the adoption of this Proposal, the Station of any Survivor whose Station was “Westminster” immediately prior to the adoption of this Proposal shall be set to “Hollywood/Vine”.  Any Survivor whose Station was not “Westminster” immediately prior to the adoption of this Proposal may, within 24 hours following the adoption of this Proposal, set his Station to any valid Station, and if he does not do so, then his Station shall be set to “Hollywood/Vine”.

Hey, it worked for American Bandstand.
Per my comments to the earlier proposal, the idea here is that the LA map is a much smaller map, to make it more likely that people will actually come into contact with each other.

Proposal: Wait, so we can’t attack any more?

Passes 5-0. - Qwazukee

Adminned at 01 Oct 2009 23:28:40 UTC

Add a new rule, “Attacking your Friends”:

As a weekly action, a Survivor (the Attacker) may make an attack on another Survivor (the Defender); to do so, he must make a GNDT comment specifying that he is Attacking, then make an Aggression Roll against that Survivor; this is known as an Attack. If it succeeds, the Attacker gains 1 Stamina, and the Defender takes damage and loses 2 Stamina; otherwise, the Attacker takes damage.

I think this was repealed by mistake when aggression rolls were streamlined. This adds back a similar rule using the new framework for aggression. Besides, if there are no Marauders around at the moment, who else are we going to attack?

Proposal: Teaming up

Enacted 5-0 by yuri_dragon_17

Adminned at 01 Oct 2009 03:39:37 UTC

Create a new rule, “Teaming Up”:

Two Survivors who are Watching each other and have the same Status are a Team.
For the purposes of all dynastic rules but this one that care about the Fitness or Stamina of a Survivor in a Team (a “Team Member”), the Fitnesses of both Team Members in a Team are each equal to the higher Fitness in the team plus 15, and the Staminas of both Team Members are each equal to the higher Stamina in the team plus 3. However, if either Member of a Team takes Damage (due to a rule other than this one), so does the other; if either member of a Team gains or loses Contribution (due to a rule other than this one), so does the other; and if either Member of a team loses Stamina or Fitness (due to a rule other than this one), so does the other (this does not apply to gains).

So we can go out on foraging trips together, and do other things in a cooperative manner. The unfit players need help to get through the streets of London alive…

Tuesday, September 29, 2009

Proposal: Snowball Proposal

Vetoed -Darth

Adminned at 29 Sep 2009 10:00:16 UTC

Create a new rule, “Winter looms over”:

There exists a sub-rule to this rule called the Snowball Rule. As a daily action, a Survivor (known as the Plower) can try to push the Snowball around by making a Fitness Test. If the Fitness Test is passed, the Snowball moves as intended, and the Plower may add a number of characters to the end of the Snowball Rule equal to the number of words already on the Snowball rule (no more, no less) as the Snowball picks them up. Punctuation marks and spaces count as one character each. If the Fitness Test is Failed, the Plower takes damage.

Create a new sub-rule, “Snowball Rule” to the rule “Winter looms over”:

Ice is cold.

Monday, September 28, 2009

Near Spam by yuri, but it’s for the Greater Good.

If you’re online, go to the chatroom. Please. We get lonely.

Proposal: Lies and the Lying Liars Who Tell Them.

SK yuri_dragon_17

Adminned at 29 Sep 2009 19:04:05 UTC

Create a subrule to rule 2.11 Doomsday Cult, called “Misinformation”:

As a weekly action, a Cultist may send a PM to the Leader containing the name of a single Survivor and whether or not they want that survivor to appear as a cultist or a non-cultist. When the leader makes that week’s Investigation Results post per rule 2.11.3 Locating the Cult, he must also include the name of the mentioned survivor(s), and state whether they appear to be a cultist or not. It should not be possible for another Survivor to be able to discern between the correct and incorrect results. If there are more Misinformation results than genuine results, the Leader must randomly select Misinformation results, and discard them.He must also do this if there are the same number of each type of result, unless there are only 1 of each (I.E. The results post must have less misinformation than fact, unless there is only one of each).

Remove the following text from Locating the Cult: “; one of those notations (chosen at random by the Leader) must be correct, and for each of the others the Leader must make it correct with a 60% chance, and incorrect with a 40% chance”.

[Investigation Results] Told you

Bucky: Non-Cult

I told you all, but none of you listened!

Proposal: Story Post: What doesn’t kill you…

Enacted 5-3 yuri_dragon_17

Adminned at 29 Sep 2009 19:03:42 UTC

There is a massive explosion:
Every Survivor may with once within 72 hours of its passing roll DICE3 and DICEX, where X is 8. If the first rolled number is 1, they are hit with a small amount of shrapnel, but soon recover, and they add the second rolled number to their stamina. If the first number is 2, however, they are more seriously wounded, and the second is subtracted from their stamina. If the first number is a 3, they are not hit with shrapnel.

If the EVC of a survivor who votes FOR this proposal contains a single positive one digit integer, that survivor must increase X by that number when they roll.
None of these actions may cause the Survivor’s Stamina to change beyond its maximum value. If it would be changed to higher than the maximum value, it is instead changed to that value.

WOULD A WIKI ADMIN PLEASE UNLOCK MY USER PAGE

I broke no rules, and did nothing to deserve a lock. All I asked was for a name change. I was not trying to change anything else. Also, would whoever unlocks it please revert it to my last edit, as I can’t seem to figure out how.

I hereby decree that I am the Dictator of the Multiverse Tu Naf Ish

Rule 1. Darth Cliche is the Dictator of the Multiverse, and may do anything at any time.

Rule 2. Darth Cliche is the human who

is able to, in less than 5 seconds, without using any computers, decipher this message: tunafish

is able and willing to log on to http://blognomic.com using the account ‘darthcliche’, and post a comment to this post, using that account.

Rule 3. This ruleset takes precedence over all other laws, rules, regulations, articles, or laws of physics.

Added ‘and willing’. Mua ha ha.

Sunday, September 27, 2009

Why

?

Proposal: It’s about %*@#&$! time!

Vetoed -Darth

Adminned at 26 Sep 2009 20:33:27 UTC

Change yuri_dragon_17’s name to “His Greatest and Most Divine Supreme Imperial Majesty, Emperor yuri_dragon_17 the First, Ruler of All that Is”.
This is in accordance with rules 4, 15, 16, 17, 18, 19, 20, and 21.
This does not mean that said player is the so called “Emperor” of the current Blognomic dynasty, as this title currently belongs to another player.

As the title is rightfully mine.

Friday, September 25, 2009

Proposal: Ugg….

Times out 7-0 -Darth

Adminned at 27 Sep 2009 16:40:32 UTC

Change the title of Rule 2.20 “Wandering away from the group is never a good idea especially when we’re surrounded by ZOMBIES!!!11!” to “Deadline”. Replace any and all references to the text “Wandering away from the group is never a good idea especially when we’re surrounded by ZOMBIES!!!11!” in the ruleset with “Deadline”.

The huge length of the title messes with the table of contents (in Firefox, at least).

Proposal: MOAR CULTISTS

Times out 5-0 -Darth

Adminned at 27 Sep 2009 16:39:13 UTC

If the Proposal titled “Got lost” failed, this Proposal does nothing.

Add the following sentence to the second paragraph in Dynastic Rule 2.12, “Doomsday Cult”:

If a Survivor has become Infected per the Rule “Wandering away from the group is never a good idea especially when we’re surrounded by ZOMBIES!!!11!”, they may still become a Cultist due to this rule.

So that we can still have new cultists after the deadline.

New blood

Josh and Wakukee are both unidled. Quorum rises to 8.

Thursday, September 24, 2009

Unidle

Would someone please unidle me? I am ready to hunt down the cultists, and the “dead"line in nearly here!

Wednesday, September 23, 2009

Ok, these phantom PMs have gotten out of hand

A screenshot of the BlogNomic main page, claiming I had “4294967295 new private messages”, has been removed. A wiki link is here: http://blognomic.com/wiki/index.php?title=User:Darth_Cliche/4294967295

That’s right, I have over 4 billion PMs, according to EE.

Proposal: Got lost

Times out 7-1 -Darth

Adminned at 25 Sep 2009 15:01:40 UTC

Create a new rule entitled “Wandering away from the group is never a good idea especially when we’re surrounded by ZOMBIES!!!11!”:

Survivors unidling after the 25th of September have their status changed to Infected.

The date is to give watchers a chance to come back before the deadline.

Monday, September 21, 2009

[Investigation Results]

Bucky: Cultist
arthexis: Non-Cult

Remember, one of these may be false…

Sunday, September 20, 2009

Proposal: Book of the Dead

Times out 5-4 -Darth

Adminned at 25 Sep 2009 14:59:55 UTC

Add a new rule called “From Beyond The Grave”:

The Doomsday Cult has dark magic allowing them to speak with the dead. As a weekly action, a Cultist may speak with the dead by sending a PM to the Leader, containing the name of one Fallen Survivor and one question. Within 48 hours of the start of a week, the Leader shall make a post (the Seance) containing a list of questions asked in this manner in the previous week, and the Fallen Survivors who were asked.

Fallen Survivors who were asked questions in this way shall comment to the Seance containing answers to the questions. The answers shall be as truthful as possible.

Also, I forgot to say this yesterday, but: Yarr!

Saturday, September 19, 2009

Idle

Wakukee goes Idle, Quorum is still 7.

Proposal: A more interesting city

Times out 11-1 -Darth

Adminned at 25 Sep 2009 14:57:52 UTC

Repeal rule “2.16 City”

Create a new rule “London Underground”:

There exists a wiki page called “London Underground” which at all times contains the image located at this URL: http://www.tourstolondon.co.uk/london-underground-map.gif
This image is known as the London Underground Map (or simply the Map) and specifies a list of Stations.

All Stations belong to a line as shown in the Map (all stations that share a colour are part of the same line, the lower right of the image contains a list of the lines, referenced by name and colour).

A Station may be a Interchange Station if its so marked in the Map. Interchange Stations are part of more than one line, as indicated by the lines they intersect in the Map.

Each Survivor has a Station, tracked by the GNDT, which must match the name of a Station in the Map, and is “Westminster” for new Survivors.

Set the Station of all non-Infected Survivors to “Westminster”. Set the Station of all Infected Survivors to “Wembley Park”.

Create a new sub-rule “Movement” under rule “London Underground”:

As a daily action, a Survivor may change their Station to any other Station that is part of the same line as their current Station. If their current Station is an Interchange Station, they may change their Station to a Station on any of the lines of which that Interchange Station is a part of.

I’ll fix the Inventory if this one passes (and will probably completely change the system for items and for foraging if this works)

Proposal: Getting a fix on my aggression

Times out 6-0, after an entire freakin’ week -Darth

Adminned at 25 Sep 2009 14:54:54 UTC

Repeal rule “2.6 Attacking Your Friends”

Create a new rule called “Aggression”:

A Survivor (the Attacker) can perform up to two Aggression Rolls per day when the rules allows the Survivor to do so. If taking an action requires to perform an Aggression Roll, but that Survivor has already performed two or more Aggression Rolls that day, the action cannot be taken.

Before the Aggression Roll is performed, the Attacker chooses another Survivor (the Attacked), Then, the Attacker makes a roll of DICEX in the GNDT, including the name of the Attacked in the comment. The value of X is calculated as follows: subtract the Stamina of the Attacked from the Stamina of the Attacker, then add 10 to that number, then if a rule or effect states that the Attacker has a modifier on Aggression Rolls they perform add that modifier; if the value of X is lower than 5, it is 5 instead.

The Aggression Roll succeeds if the result of the roll is equal to or greater than 5 plus any modifier the Attacked has against Aggresion Rolls, if a rule or effect states such a modifier.

Now, from here on, if you want to use special kinds of attacks, make them all use Aggression rolls are defined here. You might also notice that this banishes the weekly free attack. However, at the same time provides a framework for new attack enabling rules that are a little faster paced. Finally, I found that the original rule “Attacking Your Friends” was very ambiguously phrased in certain points, and not very flexible.

Ok the mechanics of this dynasty are messed up

Really they are:

1) There are like 3 or 4 different forms of attacks, depending on different stats, which are mostly random or easily maxed out.
2) Items and Locations are irrelevant.
3) Almost nobody seems interested in battles, given how ineffective they are. One would have guessed a Zombie dynasty would be kinda more life and death.
4) Despite deciding on a system with few hit points (2) we have fitness and stamina that are used as HP instead!
5) The ruleset is terribly disorganized, takes a while to try to locate the rule you need to attack or move.

I was thinking of what I could propose to clean up this mess, but really, there are so many angles to attack this problem that I don’t know where to start. My approach here would be to repeal a bunch or rules and write new ones which are a little more concise and less all over the place. So I’d like to know if people would like me to try and do something about this, even knowing it will probably be a massive change.

Thursday, September 17, 2009

PM

Hey DC, your PM box is full so . . . I want to Investigate arthexis.

Proposal: Working out is never harmful

Vetoed -Darth

Adminned at 20 Sep 2009 17:56:14 UTC

Append

Passing this particular test does not cause Fitness loss.

to subrule 2.4.1 “Working out”.

Because it isn’t really a normal sort of test.

Proposal: Wut? v2.0

Self-killed—arth

Adminned at 19 Sep 2009 20:11:16 UTC

Amend the sub-rule 2.4.1 “Working Out.” Replace every instance of the word “fail” with the word “pass” to read as follows:

As a weekly action, each Survivor may work out by making a fitness test. If they pass the test, they increase their fitness by DICE10.

How did this pass?

Wut?

Amend the sub-rule 2.4.1 “Working Out.” Replace every instance of the word “fail” with the word “pass” to read as follows:

As a weekly action, each Survivor may work out by making a fitness test. If they pass the test, they increase their fitness by DICE10.

How did this pass?

Proposal: You can only throw stuff so far

Fails—arth

Adminned at 19 Sep 2009 12:26:04 UTC

In the Rule entitled “Attacking Your Friends”, change the text

As a weekly action, a Survivor can Attack another Survivor

to

As a weekly action, a Survivor can Attack another Survivor with the same Location.

In the Rule entitled “Zombie Eats Your Brains While You Sleep”, change the text

an Infected Survivor may “Eat the Brains” of a non-Infected Survivor

to

an Infected Survivor may “Eat the Brains” of a non-Infected Survivor with the same Location

In the Rule entitled “Xenophobia”, change the text

a non-Infected Survivor may “Go Zombie Bashing” against an Infected Survivor

to

a non-Infected Survivor may “Go Zombie Bashing” against an Infected Survivor with the same Location

In the Rule entitled “Going Hulk”, change the text

that Survivor must Attack another Survivor

to

that Survivor must change their Location to that of another Surviver and Attack that Survivor

 

Proposal: Watching Fix

Self-Vetoed -Darth

Adminned at 17 Sep 2009 15:58:37 UTC

Change the text of Rule 2.3.1. “I’m Being Watched” to:

A Survivor cannot take an action that would change the Status of another Survivor if the prior is being Watched by the latter.

Patching arth’s loophole.

Proposal: Want to be on the winning side?

Adminned at 19 Sep 2009 00:06:52 UTC

Create a new rule, “Giving up”:

A Living Survivor (known as the Emancipated) whose rage is 20 or greater may decide to betray other living survivors and become an Infected, offer themselves as a sacrifice for the good of the other Survivors, or simply buckle under the pressure of the ordeal. In any of these cases, the Emancipated “Gives Up” and thus reduces their Stamina by DICE10, increases the Food and Water by 2DICE10, then sets er own Status to Infected.

Passes 8-0—arth

I attacked Darth Cliche

Per rule “2.6 Attacking Your Friends” I have just successfully attacked Darth Cliche. However, in observance of rule “2.3.1 I’m Being Watched” I cannot change his Status to Wounded. Nothing in the rules says that the damage against him is somehow prevented or cancelled, so he has in fact taken damage from my attack. Can someone please change his Status to reflect this?

Update: Also, I make dogfish “take damage” for having less than 0 Stamina. Per the same logic, I cannot update his status on the GNDT. Can someone update that for me?

Thursday, September 17, 2009

Proposal: Starvation makes us weak.

Pases 3-1-3—arth

Adminned at 19 Sep 2009 00:05:08 UTC

Replace the contents of the Rule entitled “We All Starve” with the following:

If the Food and Water would ever become less than 0, it instead becomes 0 and Blognomic enters a Starvation Phase.  While Blognomic is in a Starvation Phase, Survivors cannot Eat and Drink and cannot take any actions defined in the rule entitled “Healing”.

When Blognomic has been in a Starvation Phase for 72 continuous hours, and at intervals of 72 hours after that for the duration of the Starvation Phase, all Living Survivors take Damage.

Whenever the Food and Water becomes greater than or equal to 10, if Blognomic is in a Starvation Phase then it ceases to be in a Starvation Phase.

Add the following text to the second paragraph of the Rule entitled “Communal Stats”:

The Community’s Status is Wounded if Blognomic is in a Starvation Phase and Healthy otherwise.

Proposal: I win sometime in the distant future

Adminned at 18 Sep 2009 18:45:46 UTC

Create a new rule, “Really, I’m going to do a time travelling dynasty next”:

If the current date is October 27, any Survivor may repeal all Dynastic rules except this one. If this rule is the only Dynastic rule in existence, arthexis has achieved victory.

Fails 6 vs 6 after 48 hours—arth

Wednesday, September 16, 2009

Proposal: The infection is airborne too

Fails: Couldn’t pass without a vote being changed—arth

Adminned at 16 Sep 2009 23:49:24 UTC

Create a new rule, “Contagion”:

As a weekly action, an Infected Survivor (known as the Host) who hasn’t changed their Location in the past 12 hours may spread the Contagion. When the Contagion spreads, for each Survivor sharing their Location with the Host (excluding the Host), the Host rolls DICEX, where X is twice the number of Survivors sharing their Location with the Host (including the Host) and decreases that Survivor’s Stamina by the result of that roll. Then, each Survivor that lost the most Stamina this way takes damage (if more than one Survivor is matched for the most Stamina lost this way, all the matched Survivors take damage).

Proposal: Looting and Pilfering

Reached Quorum—arth

Adminned at 16 Sep 2009 23:46:19 UTC

In the Rule entitled “Scattered Items”, change the text

If the name of an Item is in a Building, any Survivor in that Building may add become the Holder of that Item as a daily action.

to

If the name of an Item is in a Building, any Living or Infected Survivor in that Building may become the Holder of that Item and remove that item from the Building.

Whenever a Survivor becomes Fallen, any Items in that Survivor’s Inventory are added to their Location and removed from their Inventory.

 

Competition!

I will give a secret piece of information about the Cultists to whoever delivers the last point of damage to Master Thief.

Tuesday, September 15, 2009

Proposal: No need for exact figures

Passes 6-2—arth

Adminned at 16 Sep 2009 23:25:39 UTC

In subrule 2.2.2 “Stamina”, replace

Each Survivor has a Number called Stamina, which shall be an integer less than or equal to 20, which is tracked in the GNDT and initially 10. When a Healthy Survivor’s Stamina becomes 0, they take damage. When a Wounded Survivor’s Stamina becomes -10, they take damage.

with

Each Survivor has a Number called Stamina, which shall be an integer less than or equal to 20, which is tracked in the GNDT and initially 10. Whenever a Healthy Survivor’s Stamina is 0 or lower, anyone can make that Survivor take damage. Whenever a Wounded Survivor’s Stamina is -10 or less, anyone can make that Survivor take damage.

If a rule or subrule called “Faction Victory” exists, replace

If the Food and Water statistic is ever equal to 100

with

If the Food and Water statistic is ever 100 or greater

Because it’s stupid that people get damaged at 0 but not -1. Likewise, for a Food and Water victory.

Proposal: Fighting actually hurts people

Quorum’d 7-0. -Bucky

Adminned at 16 Sep 2009 17:46:15 UTC

In the Rule entitled “Attacking Your Friends”, change the text

The Survivor who Attacks (Attacker) rolls DICEX where X is the difference between the Stamina of the Attacker and that of the Attacked (treat X as 1 if the difference is negative or 0)

to

The Survivor who Attacks (Attacker) rolls DICEX where X is 10 plus the difference between the Stamina of the Attacker and that of the Attacked (treat X as 1 if the result is negative or 0)

There are only a few of us with a stamina less than someone else’s by at least 9.  This change makes it possible to actually hurt someone in a fight, even if they have the same Stamina you do.

Hmm.

How do we move through the city if some of us can not edit the wiki?

Proposal: Resource Management FTW

Quorum’d 9-0 -Bucky

Adminned at 15 Sep 2009 14:33:23 UTC

Add a new subrule to the rule entitled ‘Victory Conditions’.  Call the subrule “Faction Victory” and give it the following text:

If the Food and Water statistic is ever equal to 100 and there are at least four Healthy Survivors, then the human population has stabilized;  The Healthy Survivor with the highest Contribution assumes leadership of a functioning tribe and achieves victory.  This is called an ‘Economic Victory’.

If there are no Living Survivors and at least one Infected survivor, the Infected have wiped out all opposition and chose the most ruthess among themselves as their leader.  The Infected Survivor with the lowest Contribution achieves victory.  This is called a ‘Military Victory’.

Monday, September 14, 2009

Proposal: Final Solution to Final Solutions

Self-Vetoed -Darth

Adminned at 14 Sep 2009 11:18:17 UTC

After “Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must changed to reflect its status.” in Rule 1.7 Gamestate Tracking, add the following paragraph:

If a post, official or otherwise, contains highly offensive material, any Admin may remove it. If a Survivor objects to this, an Admin shall revert the removal.

Saturday, September 12, 2009

For some reason my unidle post didn’t work

Might idle again. quorum unchanged

Proposal: Final Solution to Endless Dynasty

Times out 3-4 -Darth

Adminned at 14 Sep 2009 11:56:48 UTC

Add a new rule called “The Last Man On Earth”:

If ever there is only one non-Fallen Survivor, that Survivor achieves victory.

A victory condition, for now. Special victories for cultists and zombies can be added later.

Proposal: We zombies like winning too

Quorumed 10-0 -Darth

Adminned at 14 Sep 2009 11:36:34 UTC

Remove the following text from the Rule entitled “The Infected”:

Infected Survivors cannot achieve victory.

Add the following text to the Rule entitled “Victory Conditions”:

No Infected Survivor may achieve victory if there are any Healthy or Wounded Survivors.

Saturday, September 12, 2009

Idle

Dr. Melon goes Idle, Quorum remains 7.

Idle

Dr. Melon goes Idle, Quorum remains 7.

Proposal: [STORY] Hunting Expedition

Enacted 5-2 with 4 hunters -Darth

Adminned at 13 Sep 2009 16:52:25 UTC

Each Survivor who votes on this proposal may include either the word ‘Hunting’ or ‘Gathering’ in their EVC on this proposal. 

If at least 4 EVCs on this proposal contain the word ‘Hunting’ but not the word ‘Gathering’, we manage to pen in and kill a large animal; increase the Food and Water by 15.

Each Survivor whose EVC contains the word ‘Gathering’ but not the word ‘Hunting’ finds some form of highly perishable food and has a large meal; increase the Stamina of any such Survivor by 2.

Idle

Excalabur goes Idle, Quorum falls to 7.

Proposal: Idle? No? Yes?

Times out 4-4 -Darth

Adminned at 13 Sep 2009 09:00:30 UTC

In Rule 1.2 Survivors, change the text:

Admins may de-Idle a Survivor at his request - the Survivor’s personal gamestate retains the values it had immediately prior to his going Idle.

to:

Admins may de-Idle a Survivor upon his request in a blog post - the Survivor’s personal gamestate retains the values it had immediately prior to his going Idle.

Fixing yuri’s secret participant problem.

Thursday, September 10, 2009

Is a player Idle just because they’re “marked as such in the sidebar?”

The rules state that all idle players are marked, but does not state that all marked players are idle. Unidle is not defined, so we must infer that unidle players are those who are not marked as idle.  Nothing says that an unidle player cannot be *marked* as idle, or even that unidle players must (or even may) be in the GNDT. Any admin can ask himself to unidle himself, then de-idle himself, without appearing to be idle.

Story Post: [MARAUDERS] Master Thief!

1 Boss (Living, 10 HP)

Oh no, it’s Master Thief!

NOTE: I have edited the post time for this post to make it appear on the main page. Yes, I violated the fair play rules - but it’s for the good of the nomic. Kevan did a similar trick back in the First Dynasty of Devenger.

Wednesday, September 09, 2009

Proposal: Onward to victory

Self-Vetoed -Darth

Adminned at 10 Sep 2009 09:31:29 UTC

Add a new rule called “Victory”:

Some Items are Victory Items, and shall be marked as such in the Inventory Items page. As a daily action, the Leader may make any Item become a Victory Item. As a weekly action, any Survivor may make any Item become a Victory Item, so long as no other Survivor has done so in the past week, and so long as the chosen Item does not have a Holder.

At any time, if any Survivor is the Holder of every Victory Item, and there are at least 5 Victory Items, that Survivor may attempt to Win by making a GNDT comment of “Winning DICE10”. If the result of that DICE roll is greater than or equal to 6, that Survivor achieves victory. Otherwise, that Survivor shall remove every Victory Item from their own inventory.

Tuesday, September 08, 2009

AAAAAAAA!

Where’d the sidebar go!?!?!

Tuesday, September 08, 2009

Proposal: A fixed reason to eliminate the Cult

Times out 7-1 -Darth

Adminned at 11 Sep 2009 10:09:27 UTC

Create a subrule to “Doomsday Cult”, called “Cult Attacks”:

As a weekly action, a Cultist can send a private message to the Leader stating that they’re organising an assassination of a Survivor. Upon receiving this message, the Leader should reduce the Stamina of the chosen Survivor by 5, with the reason “Cult activity”.

Create a subrule to “Doomsday Cult”, called “Revenge agains the Cult”:

As a weekly action, a non-Infected Survivor who has previously had their Stamina lowered due to Cult activity can perform a Fitness Check to try to fight back against the Cult. If the check is passed, then the next time the Leader reduces the Stamina of anyone due to Cult activity, he should reduce the Stamina of a random chosen Cultist by 5, with the reason “Cult activity”; the order in which the Staminas are reduced should be chosen at random so as to not give away which target was the Cultist, and which was the Cult’s target.

Create a subrule to “Doomsday Cult”, called “Locating the Cult”:

As a weekly action, a non-Cultist Survivor can send a private message to the Leader, specifying a Survivor who he wants to Investigate; that Survivor becomes an Investigated Survivor for that week. As soon as is reasonable after the start of each week, the Leader must make a post with “[Investigation Results]” in its title, listing all Investigated Survivors for the previous week, along with either “Cultist” or “Non-Cult” for each; one of those notations (chosen at random by the Leader) must be correct, and for each of the others the Leader must make it correct with a 60% chance, and incorrect with a 40% chance.

A fixed version of “A reason to eliminate the Cult”, with suggestions from yuri_dragon_17 and Darknight.

Proposal: ...oops… Again

Times out 6-0 -Darth

Adminned at 11 Sep 2009 10:06:15 UTC

Change the City so that it contains a 10-by-10 table, with all Survivors’ names in cell 1,1.

Forgot this in the other proposal.

Proposal: Activity Booster v2

Times out 9-0 -Darth

Adminned at 11 Sep 2009 10:02:29 UTC

Add the following line to the end of the rule entitled “Contribution”:

Whenever a proposal that modifies the Ruleset becomes Enacted, the admin who enacts that proposal decreases the author’s Contribution by 5 if the author is Infected an increases the author’s Contribution by 5 otherwise.

Proposal: A reason to eliminate the Cult

sk’d then vetoed -Darth

Adminned at 07 Sep 2009 19:37:18 UTC

Create a subrule to “Doomsday Cult”, called “Cult Attacks”:

As a weekly action, a Cultist can send a private message to the Leader stating that they’re organising an assassination of a Cultist. Upon receiving this message, the Leader should reduce the Stamina of the chosen Cultist by 5, with the reason “Cult activity”.

Create a subrule to “Doomsday Cult”, called “Revenge agains the Cult”:

As a weekly action, a non-Infected Survivor who has previously had their Stamina due to Cult activity can perform a Fitness Check to try to fight back against the Cult. If the check is passed, then the next time the Leader reduces the Stamina of anyone due to Cult activity, he should reduce the Stamina of a random chosen Cultist by 5, with the reason “Cult activity”; the order in which the Staminas are reduced should be chosen at random so as to not give away which target was the Cultist, and which was the Cult’s target.

Create a subrule to “Doomsday Cult”, called “Locating the Cult”:

As a weekly action, a non-Cultist Survivor can send a private message to the Leader, specifying a Survivor who he wants to Investigate; that Survivor becomes an Investigated Survivor for that week. As soon as is reasonable after the start of each week, the Leader must make a post with “[Investigation Results]” in its title, listing all Investigated Survivors for the previous week, along with either “Cultist” or “Non-Cult” for each; one of those notations (chosen at random by the Leader) must be correct, and for each of the others the Leader must make it correct with a 60% chance, and incorrect with a 40% chance.

If we want the Cult to do something, we need: a way for the Cult to hurt non-Cultists, a way for the ‘innocent’ players to fight back, and a way to determine who’s a cultist and who isn’t. There’s a tradeoff in the investigations; if only one person’s investigated each week, you’re going to get 100% accurate results, but the more people you investigate the more noise you’ll get.

Proposal: Activity Booster

Veto of a s/k -Darth

Adminned at 07 Sep 2009 14:55:11 UTC

Add the following line to the end of the rule entitled “Contribution”:

Whenever a proposal that modifies the Ruleset becomes Enacted, the admin who enacts that proposal increases the Contribution of its author by 5.

Monday, September 07, 2009

Proposal: Universal Starvation

Passes 8-1. - Qwazukee

Adminned at 09 Sep 2009 07:45:01 UTC

Create a new Rule titled “We All Starve” with the following text:

If at any time the Food & Water is less than or equal to -10, start a new Dynasty with no Leader. This shall be called the Fifth Metadynasty.

Saturday, September 05, 2009

RSS feeds fixed

Just to mention that I’ve fixed the RSS feeds this evening; they were previously only showing sticky entries, and not giving descriptions, but both of these aspects are now fixed. Either this sort of stuff is a lot easier to repair under the new EE install, or I just wasn’t paying enough attention last time. There’s RSS and Atom, and the LiveJournal feed will be feeding off of the latter.

(I’ve also set up a custom RSS feed purely for Ascension Addresses, as an alternative to the alert mailing list. And out of curiosity, and following Arthexis’s lead, I’ve fed the main RSS feed through Twitterfeed to produce @blognomic, which should update once per post, with maybe half an hour of lag. It’s a bit of a kludge and I don’t know how well that will work out, but we’ll see.)

Saturday, September 05, 2009

Master Thief?

Where did the current Marauding go? Shouldn’t our Food & Water have gone down drastically by now?

Idle

Amnistar Idles, quorum still 8.

Announcement: If arth can adverise, so can I

Fresh Nomic utilizes a ripoff of BN’s dynasty system and is very awesome. We have offices and stuff, you should all check it out. Players include yuri and C-walker, though yuri’s idle.

It is currently my fourth leadership (we need more players so that I don’t have to be the emperor all the time). I stole the theme from arth’s dynasty (or rather, the metatheme: it’s “guess the theme”, but I will tell you that the theme is not “Gourmet Drag Racing on Mars”.).

Friday, September 04, 2009

Announcement: Check out what kept me busy this week

Ok, this may be considered advertisement, but since it is not really spam and not disallowed by the rules, I’m posting it here: I’ve created a new nomic.

Check it out, it’s here: http://www.nomic.arthexis.net/

It’s still an early beta, but I’m trying to push a professional looking product with this site here, so I would appreciate all feedback, specially uncovering bugs and security leaks, as well as some assistance with performance testing. Some of the features it has right now:

* Secured from bots and spammers with captchas.
* Documents are integrated into the engine, no need for a separate wiki.
* Automatic vote tallies that are open for a configurable window of time.
* Friendlier user interface all around.
* Allows widgets that contain polls, a wall, automatic quorum count.
* Allows avatars and upload of relevant files.
* Integrated AJAX chat widget.
* Documents arrange themselves in a menu automatically.
* All posts and comments have Revisions enabled by default.

All the stuff from the previous list is implemented and ready to use by players. The main thing that I haven’t gotten around to implementing yet is a dice roll system, but I am already working on it and think I should have a working version coded during the weekend. Also right now the site has a fixed styling, but I’m looking to make it modifiable by players in the future too. BTW, I created new rule’s from scratch based on the original set by Peter Suber.

Please take a look at it, you might what I’ve done on my spare time.

 

Proposal: Urban Dead + Fresh Nomic

Times out 7-3 -Darth

Adminned at 07 Sep 2009 14:53:24 UTC

Add a new rule called “City”:

There is a wiki document called City. The City is a table, and each cell in the City is called a Building. Each Survivor’s name is kept in a Building. The Building where a Survivor’s name is kept is known as that Survivor’s Location. Each Survivor will initially have a Location of row 1, column 1. A Survivor is said to be “in” their Location.

As a daily action, any Survivor may change their Location to any adjacent Location to their own.

Add a new subrule to “City”, called “Scattered Items”:

If the name of an Item is in a Building, any Survivor in that Building may add become the Holder of that Item as a daily action.

As a daily action, the Leader may add the name of any Item, so long as not have a Holder, to any Building.

Inspired both by Kevan’s zombie apocalypse MMO Urban Dead and a similar rule in Fresh Nomic.

Proposal: Rainbow!

Next time wakukee does the color scheme he should allow me to help because this gray is no fun.  I’m not really sure if this qualifies as a proposal, and I don’t care, I just want people to agree with me.  If you don’t aree, don’t pomment por favor.

IDIC

I’m saying that people should be given an explanation of what is going on so they don’t have to make fools of themselves.  The rules are not very explanatory.

Hola!

HI!  You can un-idle me if you want, it doesn’t really matter.  I can’t figure out the rules, or what i’m supposed to be doing, so I’m just going to comment on posts.  Unless you win by inane chatter, there’s no way I’m winning this thing.

Thursday, September 03, 2009

Shem, Mossfire, yuri idle

I really need to take a break for dynasty or two. I’ll be back eventually….
Quorum drops to 8.

Proposal: Item Creation

Times out and fails 1-9 -Bucky

Adminned at 07 Sep 2009 11:54:59 UTC

Add a rule to Section 2 called “2.15: Craftsmanship”

Each Survivor has a statistic known as ‘Craftsmanship’ tracked in the GNDT. It can be any integer from 0 to 100, and shall initially be 10. Whenever an action requires a Survivor to use their Craftsmanship skill, they must roll DICE100 in the GNDT. A Survivor may train their Craftsmanship skill as a daily action, to raise it by 5, in the same method as Fitness Training: if you lose the roll against your skill, you gain the 5 points.


Add a subrule to rule 2.10 “Inventory” called “Item Creation”.

A Survivor may create an Item for use in their Inventory by rolling against that Item’s ‘Craft Difficulty’ with their Craftsmanship Skill. Every Item has a ‘Craft Difficulty’. If the survivor succeeds, one of the item is added to the inventory. If the survivor fails, no action is taken.

This will become useful once some items are added to the game: it will allow us to create items for use. Something like a healing pill or potion would have a high skill rating. Skill Rating should be proportional to the usefulness of the item.

Tuesday, September 01, 2009

Proposal: Healing up

Times out and passes 9-2—Bucky

Adminned at 07 Sep 2009 12:24:40 UTC

Add a subrule to rule 2.1 “Still Alive”, called “Healing”:

A Survivor is said to be Resting if they have taken no daily or weekly actions defined by a dynastic rule in the previous 48 hours.
As a weekly action, a Resting Wounded Survivor with at least 10 Stamina can change their status to Healthy.
As a weekly action, a Resting Fallen Survivor with at least 5 Stamina can change their status to Wounded; but doing so causes their Stamina to reduce by 10.

If a number of EVCs on this proposal greater than or equal to a quorum of Survivors clearly specify a number other than 48, replace 48 in the new subrule with that number.

Wounds don’t last forever; rest and build your strength up, and eventually you can heal. Yes, even if you’re so badly wounded as to be almost unconscious, but the stress of getting up again after that is going to be rather painful.

The Doctor Arrives

I wish to join the nomic, and incidentally the list of survivors.
Onward! To victory!