Saturday, January 21, 2017

Call for Judgment: I don’t want to spam, but I want to do an infinite loop

At the Surgery, I can add a random Remedy of any kind to my inventory. I can also consume Remedies at will, at any time.

In Locations:

The Surgery: If a Villager is alone in the Surgery, they may add a random Remedy to their inventory at any time.

In Remedies:

A Villager may remove a Remedy they are carrying from their inventory to use it on a Villager (either themselves or a Villager who is Near to them), by making a blog post announcing this. The Villager it is used on is known during this process as “the Taker”. The Doctor may respond to such a post by confirming that the Remedy has taken effect: upon doing so, if that Remedy cures a Disease the Taker has then the Taker loses that Disease; then, if it causes a Disease that the Taker does not have, the Taker catches that Disease.

Through this, I wish to consume an infinite (officially count it as just a ridiculously huge number like a googleplex raised to the googleplex to avoid math oddities with infinities) number of random Remedies (all of the Well Water before that though) and have its consequences applied to me. To simplify the infinite task, it can be performed as me acquiring every Disease possible that the Remedies can cause (as it will happen sometime during the loop, regardless of the rest) , then me being healed from all Diseases the Remedies can cause (as it will happen sometime during the loop, regardless of the rest), have the previous two effects happen a few times just in case (or a ludicrous high amount it doesn’t matter, as long as reapplying another subloop has no effect), and then me acquiring a random amount of Diseases from among those the Remedies can cause to leave me with an end state.

The Doctor should perform his actions appropriately for the hypothetical case that I “acquire all Remedy Diseases then lose all Remedy Diseases” a few times and then grant me a random amount of Diseases from among those the Remedies can grant with a method of his choosing, as that result will have the same as the infinite task.

The moment at the which I could do the loop is marked in the GNDT as: “21/01 10:10 (UTC) - Cuddlebeam (LOOP HERE)” because at that moment I was alone at the Surgery. I don’t want to spam the blog to perform this loop, so I’m making this CfJ to have its effects applied in a non-spamfest manner.

Saturday, January 21, 2017

Good Luck, Viv!

Matt combines Well water, Mandrake, and Wolfsbane and uses it on Viv. Good luck, Viv.

remedy-ing more

Having moved to the forest and finding some ominously-named Wolfsbane, I take it myself.

remedy-ing

I remove my Silver Bark and administer it, lovingly, to Cuddlebeam.

The Doctor’s Rounds

The Doctor has completed his rounds of the village, ending up in the depths of the Forest.

Wednesday, January 18, 2017

Proposal: ‘Should’ can be ignored completely. Let’s fix it.

Failed with fewer than a quorum not voting against, 1 vote to 3. Failed by Kevan.

Adminned at 19 Jan 2017 09:31:25 UTC

Add under Dynastic Rules a section called “Quickpatch”. Include in Quickpatch the following:

If a Villager doesn’t perform an action the Dynastic Rules recommends them to do within 24 of the soonest moment that the recommendation’s action would take place, that Villager can be shot by a Should-Bullet by any Villager, through a post announcing this along explaining why that Villager merits a Should-Bullet. Villagers shot by a Should-Bullet die (acquire the Symptom Death).

A hotfix to enforce “shoulds”. Currently, a copy of our ruleset without all of the ‘shoulds’ is identical to one without them, purely mechanically speaking. Subjective-wise they have some worth but since pure mechanic interpretations let you get away with stuff in CjFs and such, ‘shoulds’ outside of the ‘fair play’ rule stuff are pretty much powerless, and can be ignored completely, because they’re just recommendations. Like me recommending you to vote FOR to this proposal has no legal enforcing power whatsoever - same with the shoulds in the ruleset.

Maybe rewriting all of the shoulds altogether would work better though, I dunno, let me know what you think.

Monday, January 16, 2017

Proposal: The Old Curse

Timed out at quorum, 5 votes to 0. Enacted by Kevan.

Adminned at 19 Jan 2017 09:29:59 UTC

Add a Disease to the list in the rule “Diseases”:-

  • Lycanthropy. Symptoms: Back Hair, Headache, Wolf Form. If no Villager has Lycanthropy, the Doctor should privately flip a coin: if heads, he should select a random Villager other than himself using a method of his choosing and give that Villager Lycanthropy. After having flipped the coin and processed its results, the Doctor should remove this sentence and the previous one from the ruleset.

Add two Symptoms to the list in the rule “Symptoms”:-

  • Back Hair.
  • Wolf Form. Visible. If a Villager would gain this Symptom while at Home, or on a day other than Friday, they instead do not gain this Symptom.

Did Zahndorf really eliminate the last of the werewolves, all those years ago?

Call for Judgment: Magic Circle

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 17 Jan 2017 09:37:15 UTC

If the “Where Things Are” CfJ has not yet been enacted, enact it.

Then, in “Gamestate Tracking”, replace “any alteration of that gamestate” with “any alteration of that gamestate as a result of a Villager’s action”.

Per Bucky’s comments on the previous CfJ.

Call for Judgment: Where Things Are

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 17 Jan 2017 09:26:36 UTC

In “Gamestate Tracking”, replace “Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal.” with:-

For gamestate which is tracked in a specific place (such as the GNDT or a wiki page), any alteration of that gamestate is (and can only be) applied by editing that data in that place. One GNDT or wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal.

Set the Location and Remedies of Kevan, Quick, Matt, Viv, pokes and Cuddlebeam to be equal to the following values:

  • Kevan: Town Square, carrying Nightshade, Well water, Leeches
  • Quirck: Home, carrying Red cap
  • Matt: Town Square, carrying Well water, Mandrake
  • Viv: Forest, carrying Red cap
  • pokes: Surgery, carrying Salt, Silver Bark, Leeches
  • Cuddlebeam: Town Square, carrying Well water, Well water, Well water

Enact a new rule, “Epidemiology”:-

At any time, the Doctor may set the Symptoms, Diseases and Memento Mori of each Villager to match the values he was privately tracking for them immediately prior to the CfJ that enacted this rule (with the restriction that no Villager may have a visible Symptom) and then repeal this rule.

As Cuddlebeam touched on in this proposal before self-killing it, the casual appendix wording that GNDT gamestate edits “can normally be performed simply by applying their effects to the GNDT” implies that it might be legal to perform “abnormal” gamestate edits without updating the GNDT at all. Let’s fix this by saying that data tracked in the GNDT can only be altered by updating the GNDT.

The gamestate cleanup isn’t perfect here, as it will undo any GNDT-changing actions taken during this CfJ, but it’s entirely clear and unambiguous, which seems the main thing. (“Epidemiology” is a bit of a hack and relies on the players trusting the Doctor to clean things up fairly; if you think you can’t and have a better idea for how to set secret variables to what they “should” be, by all means submit a follow-up proposal. I’ve stopped short of being allowed to kill everyone, at least.)

The Doctor’s Rounds

The Doctor makes his rounds of the village, ending up in the Town Square.

Sunday, January 15, 2017

Bark

Sitting in the woods, chewing on a tree.
It’s soothing. I saw a deer do it once. It looked happy.

(Administering silver bark to myself. Doctor, please respond.)

Automandrakery

I take some Mandrake I just found in the forest.

Saturday, January 14, 2017

Proposal: Final Alchemy

Fewer than a quorum of Villagers not voting against, 1 vote to 5. Failed by Kevan.

Adminned at 16 Jan 2017 09:21:39 UTC

To “Endgames”, add:

A Villager may attempt to perform a Final Alchemy, by doing a special ritual that requires the combined power of all the secret ingredients in Zahndorf and their true nature. Performing a Final Alchemy requires the Villager to have three different Remedies in their inventory, along making a blog post announcing that they’re going to perform the Final Alchemy. That post must also contain a list of all of the Remedies and what they do. The Doctor must reply to that post with a confirmation that the list and the effects stated are true or false. If the Doctor doesn’t make the appropriate confirmation reply within 24 hours, no DoV can be made or enacted until he makes that reply. No other Villager can attempt to perform a Final Alchemy (and its associated post) while the confirmation of different one is still pending. If the list is confirmed to be true, the Final Alchemy has been successful. If not, it has been unsuccessful, and the Villager who attempted to perform that Final Alchemy dies (acquires the Symptom named Death). A Villager who has successfully performed a Final Alchemy is Remembered.

Knowledge of what the resources do and the resources themselves are what we have for “wealth” in the game (You could also argue that ‘proposal slots’ and other things are also wealth, but for the sake of gameplay, I’ve only included the most central types of wealth in the game). I feel like if you max out on the possible wealth obtainable (maxing out in knowledge and maxing out in inventory), you should win.

Proposal: Anti supertrollmode

Self-killed. Failed by Kevan.

Adminned at 16 Jan 2017 09:20:47 UTC

In “Locations” change “A Villager may change their own Location once per day.” to:

A Villager may change their own Location once per day by altering the appropriate value in the GNDT.

“As a daily action, a Villager in the Town Square may add multiple units of Well Water to their inventory” to:

As a daily action, a Villager in the Town Square may add multiple units of Well Water to their inventory by altering the appropriate value in the GNDT.

“As a daily action, a Villager in the Forest may add a random plant (Mandrake, Nightshade, Red Cap, Silver Bark or Wolfsbane) to their inventory.” to:

As a daily action, a Villager in the Forest may add a random plant (Mandrake, Nightshade, Red Cap, Silver Bark or Wolfsbane) to their inventory by altering the appropriate value in the GNDT.

“A Villager at the Market may swap two units of the same Remedy in their inventory (other than Well Water) for a single unit of any Remedy, at any time.” to:

A Villager at the Market may swap two units of the same Remedy in their inventory (other than Well Water) for a single unit of any Remedy, at any time by altering the appropriate value in the GNDT.

“If a Villager is alone in the Surgery, they may add a random Remedy to their inventory at any time.” to:

If a Villager is alone in the Surgery, they may add a random Remedy to their inventory at any time by altering the appropriate value in the GNDT.

Note that a posteriori the GNDT can be altered to be any other Location or Remedy value but that wouldn’t matter for the sake of the gamestate, the purpose is that it acts as “paperwork” to prevent trolling people’s knowledge of things, because announcing yourself changing locations/gathering Remedies/whatever isn’t compulsory and if it is, there is no consequence for it. Also, the wording of “must” wouldn’t work either because of the procrastination problem (although that can be fixed with some consequence clause added but eh, I like this wording more).

Without this kind of stuff I could try to declare that an opposing DoV invalid later on, because I haven’t tracked the use of my Location-movement rights in the GNDT (and there is no consequence for not doing so), the Doctor has performed actions (such as contagion and such) based on the erroneous GNDT which affect every player that I would’ve interacted with during my lack-of-GNDT-tracking period, because I would’ve been changing the gamestate without any other player being aware of it, because that part of the gamestate isn’t bound to any mechanisms that make the other players aware of it (such as the GNDT which is explicitly not the gamestate itself). THIS OF COURSE WOULD BE ANNOYING AS FUCK so I’m going to plug it in case someone else gets the idea lol, and stop attempting to do it myself.

I’m sure there’s more stuff with this identical problem but oh well.

Homebrew

Couldn’t sleep. They say they’re using water cannons in town now to deal with the plague rats or something.
I spent the night soaking my mandrake root in well water, not sure what I expected, it’s not like it’s going to come to life and tell me secrets.
There’s only one thing for it, as I am not going to leave my house… I’ll drink it and wait what happens.

(combine mandrake and well water, use on myself. Doctor, please respond)

Proposal: Clean Slate

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 16 Jan 2017 09:19:38 UTC

Set the Remedies carried by Cuddlebeam to be three Well Waters.

Since Cuddlebeam’s inventory hasn’t been accurately tracked in the GNDT and we don’t know what this Villager is actually carrying.

SEE YOU IN THE AFTERLIFE SUCKAS

http://i0.kym-cdn.com/photos/images/newsfeed/001/163/139/e4d.jpg

DRINKING 100 WELL WATERS LETS GO.

MATT YOU TOO

(I declare to use 100 Well Waters on the Villager named Matt, and onto the Villager named Cuddlebeam.)

Proposal: May Day

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 16 Jan 2017 09:19:13 UTC

If any Villager has more than three Remedies, remove all but three of those Remedies.

Replace “Each Villager may carry up to three Remedies, listed in the GNDT, and may carry more than one of the same Remedy.” with:-

Each Villager carries between zero and three Remedies, listed in the GNDT, and a Villager may carry more than one of the same Remedy.

Replace “Each Villager may exhibit one or more Symptoms” with:-

Each Villager exhibits zero or more Symptoms

Each Villager’s Symptoms shall then be set to include every Symptom they have gained at any point during the dynasty so far.

Replace “Each Remedy may Cure one Disease and/or Cause one Disease” with:-

Each Remedy has the potential to Cure one Disease and the potential to Cause one Disease

Replace “When a Villager starts or ceases to exhibit a non-Visible Symptom, the Doctor must privately inform them of this fact.” with:-

When the Doctor tracks that a Villager has started or ceased to exhibit a non-Visible Symptom, the Doctor must privately inform that Villager of this fact.

Reproposal of the clearing up of the “mays” that aren’t intended as statements of permission. Also making the Doctor’s “must” apply only to the data that he is actually tracking, in case this comes up again.

DoV discussion

I should close the Declaration of Victory to get the game out of Hiatus, now that it’s got three votes against, so here’s a supplementary blog post to continue any discussion from its comments.

Friday, January 13, 2017

Declaration of Victory: Cuddlebeam Wins

Failed for being “open for voting for at least 12 hours, and the number of Villagers who are not voting AGAINST it is less than Quorum”, 1 vote to 3. Processed by Kevan.

Adminned at 14 Jan 2017 09:38:55 UTC

I just realized that I could win. Just in case, I will exploit this (possible) loophole I’ve exposed before it gets sniped, because it could be a legit flaw in the rules. I really don’t like to put the game into hiatus (and I apologize for the inconveniences that this causes), but I would like it even less if this got sniped from me.

The former ruleset doesn’t compel me to obey any of its demands immediately, nor does it make any of my actions illegal even if I still have pending obligations.

Therefore, I choose to procrastinate the obligation in “Ruleset and Gamestate” which says “This is the Ruleset for BlogNomic; all Villagers shall obey it.”.

I will obey it, eventually. Just not right now (similarly to how the Doctor may procrastinate the obligation of performing the impossible task illustrated in https://blognomic.com/archive/doctor_isnt_complying_to_his_obligations).

During that time, I have changed the rules, adding “Cuddlebeam’s Rules”. I don’t care about the obligations that will prevent me from forcing them in - I’ve procrastinated them. The new rules prevents others from pulling off the same procrastination gimmick onto me to stop me from winning by using my same trick against me, and it also says that I’ve won. So, I’ve won. (I hope lol)

The Villager named Cuddlebeam has achieved victory.

 

Call for Judgment: Doctor isn’t complying to his obligations

Failed with a quorum against, 0 votes to 4. Failed by Kevan.

Adminned at 14 Jan 2017 10:41:29 UTC

I’ve sent Kevan (the Doctor) this message:

Under “Sympthoms” it says

“Each Villager may exhibit one or more Symptoms”.

Under “Sympthoms”, it says:

“When a Villager starts or ceases to exhibit a non-Visible Symptom, the Doctor must privately inform them of this fact.”

I am choosing to employ my permission to exhibit and choosing to not employ my permission to exhibit(effectively turning it “off” and “on”) repeatedly at certain times which I am not obligated to tell you how and when. But its happening.

Each time I start to exhibit (i.e. it goes from “off” to “on”), you are obligated to privately inform me of that fact. You are also obligated to privately inform me when I cease to exhibit (i.e. when it goes from “on” to “off”).

I await your private informing of “starts” and “ceases”.

And I haven’t been privately informed of the starts and ceases, and I HAVE been employing and not employing my permission to exhibit sympthoms repeatedly (although not announcing them anywhere because Im not obligated to). The Doctors player must privately inform me of when I start or cease to exhibit (non-visible) Symptoms, or nobody is obligated to follow the “musts” of the Ruleset (hence, requirements or demands overall) and then everything falls apart.

I demand Kevan (the Doctor) to privately inform me of these starts and ceases as per his duties of this Nomic before he can perform any other action according the Ruleset, and that the action of him posting his latest CfJ (Call for Judgment: May Fair) to be undone until he performs his duties (because I’ve been doing the “turn on” and “turn off” thing since before he had posted that CfJ, I even sent him that private message about it all too).

I hope I can strive to win with this

Sippity sip

I take a swig of Well Water because why not lol (I declare to use a Treatment of Well Water onto Villager Cuddlebeam.). Doctor, please respond appropriately.

Call for Judgment: GIVE ME BACK MY WATER

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 14 Jan 2017 09:42:47 UTC

This is the first time I do a Call for Judgement so please have mercy. If I have made any mistakes, please let me know.

I had a ludicrous amount of Well Water (which I have obtained legally) and Kevan has removed them from me. I wish to have them back, because Kevan’s undoing is illegal, because the way I’ve obtained the water has been legal. I’ll explain why:

“Remedies” says:

Each Villager may carry up to three Remedies, listed in the GNDT, and may carry more than one of the same Remedy. Carrying more than one of the same remedy counts as multiple remedies, e.g., Carrying Well water, Well water, Well water, Silver bark counts as carrying four remedies. A Villager may give a Remedy they are carrying to another Villager who is Near to them, at any time.

“Appendix”, “Keywords” says:

May
“is permitted to”


“Gamestate Tracking” says:

Any Villager may post to the blog at any time

So. I am ALLOWED to make myself be able to carry up to three Remedies, but I simply choose not to employ that right (“right” in the sense that “I’m allowed to”). I dont have to declare anywhere that Im employing it or not either. It also says that I may carry more than one of the same Remedy, and I choose to employ that right.

In “Locations”, “Town Square”, it says that:

As a daily action, a Villager in the Town Square may add multiple units of Well Water to their inventory.

A really large number (A hundred? Thousands? I dunno, I put as many as I could into the GNDT) is “multiple units”. Combined with that I choose my right to “carry more than one of the same Remedy”, while simply not choosing to employ the “right” that I “may carry up to three Remedies”, I can carry all of those Waters.

That or everyone has been making an illegal move since at least the beginning of the dynasty because you all of you “may post to the blog at any time” and I don’t see any blog post spamming around.

GIVE ME BACK MY WATER

I didn’t want to reveal this loophole so soon but I guess I have to in order to try to win now, because I need ALL THAT WELL WATER GODDAMNIT, GIVE IT BACK.

Proposal: Drop Caps

Self-killed. Failed by Kevan.

Adminned at 14 Jan 2017 11:51:25 UTC

After “A Villager may give a Remedy they are carrying to another Villager who is Near to them, at any time.”, add:-

A Villager may stop carrying a Remedy at any time.

Proposal: Public Alchemy

Reached quorum 4 votes to 1, with Doctor Deferential counting as FOR (3-1). Enacted by Kevan.

Adminned at 14 Jan 2017 11:50:57 UTC

in the “Remedies” section of the ruleset, add:

A villager can choose to combine any number of the remedies they carry directly before using them by announcing those two actions in the same blogpost. Any opposing effects of two ingredients will cancel each other out if they are combined in equal measure, if one is greater, the effect of that remedy prevails. A combined remedy must be administered in the same action, otherwise all used remedies are lost and must be removed from the inventory.

The Doctor’s Rounds

The Doctor’s rounds are brief this morning. He performs a few simple medical tests on villager Cuddlebeam, and elects to remain in his Surgery.

Thursday, January 12, 2017

Proposal: Placebo Effect

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 14 Jan 2017 10:44:38 UTC

Enact a new rule, “Doctor Deferentials”:-

If the Doctor has voted DEFERENTIAL on a proposal, that vote is instead considered to be valid and either FOR (if more players have voted FOR the proposal than have voted AGAINST it) or AGAINST (in all other cases).

Not sure that this needs to be in the core rules forever, but it seems useful for secret-information dynasties like this one, where proposals which are very closely tied to the gameplay (like the previous two) don’t affect the Doctor much and should be decided by players with a stake in the game. Tradition is to vote DEF and abstain on such things, but there’s no reason to slow the queue.

Looking to trade with YOU (Yes, you)

Hello! I’m looking for information related to the Black Death. Remedies which cause it, or that cure it, etc, and I’m willing to trade in exchange for it. I can go do a job for you if you’d like. For example, go get you some treatment (for example go to the well>go to you>apply water to you), deny the Surgery for X amount of days, or vote in Favor or Against certain proposals of your choosing, or spending my own Proposal slots for your use (I post a proposal you give me). I’m totally up for negotiations for our mutual benefit. Just let me know what you’d like.

If you’re interested, hit me up with a private message. I look forwards to hearing from you!

In “Gamestate Tracking”: ” Any Villager may post to the blog at any time”

Proposal: Are you ready for a miraaaclee

Timed out 1 vote to 2 with one unresolved DEF. Failed by Kevan.

Adminned at 14 Jan 2017 10:43:39 UTC

Add to “Church” in “Locations”:-

As a daily action, a Villager in the Church may declare that they are Ready for a Miracle, along their Visible Symptoms, by making a blog post announcing this. Immediately after that, they may remove all Visible Symptoms that they have.

Ready as I can be!

Thursday, January 12, 2017

Proposal: Infinite loop breaker

Timed out 1 vote to 3. Failed by Kevan.

Adminned at 14 Jan 2017 10:42:10 UTC

To “Endgames”, add :-

If at any time a Villager has 10 or more Memento Mori, that Villager is Remembered.

Proposal: Confusion

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 12 Jan 2017 09:19:59 UTC

Throughout the ruleset, change “dementia” to “confusion”.

Seems a more accurate description of the symptom exhibited.

Proposal: Doctor Where

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 12 Jan 2017 09:19:24 UTC

After the first bullet point in “The Doctor’s Rounds”, add:-

  • Selecting two different Locations at random (other than Home), then moving to whichever of them has the fewest Villagers with Contagious Diseases (resolving ties randomly).
  • Gaining a remedy from his current Location, if possible, resolving any decisions about this at random.

Then add to that rule:-

The Doctor may only take actions in the “Locations” rule when required to as part of his Rounds.

Should probably make my own movement and remedy-collection entirely rule-based, since I know all the secrets.

Proposal: The Doctor Is In

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Jan 2017 08:54:23 UTC

In “The Doctor’s Rounds”, replace “may only be taken on Mondays and Thursdays” with:-

may only be taken on Mondays, Wednesdays and Fridays

Using a remedy

I remove some Silver Bark from my pocket and, daringly, take it myself.

Proposal: DON’T TOUCH ME

Failed 1 vote to 4; the number of Villagers who are not voting AGAINST this is less than Quorum. Failed by Kevan.

Adminned at 11 Jan 2017 19:01:35 UTC

To “Locations”, add:-

A Villager may make a blog post announcing that they are being Sexually Harassed by [Villager Name Here], with “[Villager Name Here]” being replaced by another Villager’s name, who for the purposes of that particular blog post and this mechanic, is the Harasser’s name. Effective immediately after that blog post is made, if the Villager who made such an announcement and the Harasser are Near, they are no longer Near with each other, nor can they become Near with each other until one of them changes Locations.

To “Locations”, add:-

A Villager is Alone if they are Near to zero Villagers.

In “Locations”, to change all instances of the string “alone” to “Alone”.

Now that you’ve turned nine, we trust you as full-fledged Villagers https://www.youtube.com/watch?v=NGHywOIjr44

Also holy fricks I want to get some Treatments at the Surgery REEEEEEEEEE

Tuesday, January 10, 2017

Proposal: AAAHAHHHAHAHAHHHAHAHA

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 11 Jan 2017 18:59:28 UTC

In the “Symptoms” section of “Diseases”, add the following Symptom:

Dementia. Visible. A Villager exhibiting a Dementia should include a string which is minimum 10 characters long, comprised of “H” and “A” characters in any order and amount that the Villager chooses, in every blog comment they make.

I hope I’m doing this right.

Hello, I’d like to join!

I announce my arrival and formal intention to become a player.

hello guys lol.

Monday, January 09, 2017

Proposal: HIPAA? We hardly know ‘er.

Can’t reach quorum with three Villagers voting against. Failed by Kevan.

Adminned at 10 Jan 2017 18:19:42 UTC

With both instances of Diseases and in Endgames, change:

tracked privately by the Doctor

to

tracked in the GNDT

Change private tracking by the doctor to be public.

The Doctor’s Rounds

The Doctor has completed his rounds for the day. He records no new visible symptoms among the villagers of Zahndorf.

Matt uses Red Cap on Viv

Doctor, please respond appropriately.

Proposal: Six Feet Away

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 10 Jan 2017 09:24:34 UTC

To “Diseases”, add:-

A Villager may privately contact the Doctor announcing that they have Seen a Rat. In response, the Doctor should give that Villager the Black Death and privately inform them of this.

Giving a mechanic to opt-in to the Black Death, if anyone thinks that might be a good idea.

Hello, Zahndorf

Well, look here. This village has way fewer people coughing and dying than the last one I was in. I’d like to be a Villager here, if possible.

Wednesday, January 04, 2017

Dormancy Again

Zaratustra idles out automatically after twelve days of inactivity. This takes us down to four players and triggers the Dormancy rule:-

If there are fewer than five Villagers, then BlogNomic is Dormant. While BlogNomic is Dormant, actions defined by dynastic rules may not be taken, and proposals may not be submitted.

Gameplay will resume as soon as a fifth player enters the game. If you’re lurking, or know someone who might want to play, now would be a good time to join.

Tuesday, January 03, 2017

Proposal: Fast-Acting Leeches

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 04 Jan 2017 16:46:46 UTC

Remove “If the Taker is not the same Villager as the Villager who took the action, the Doctor may not respond to such a post within 24 hours or after 48 hours of it being made, and may only respond to it if the Taker is Near to the Villager who took the action.” from the ruleset.

Dropping the fiddly timing thing. Forcing a Remedy on somebody has significant other costs: it uses up a resource you went to some effort collecting, it likely requires spending a move action to reach someone, it leaves you in the open because you’ve had to leave your home for a day, and it if it’s unwanted it’ll probably result in retaliation.

Matt uses Wolfsbane on Zaratustra

Doctor, please respond appropriately.

Monday, January 02, 2017

The Doctor’s Rounds

The Doctor completes his rounds of the village for the day, taking a small sample of local mountain salt back to his surgery for examination.