Thursday, May 31, 2018

Proposal: Six Months Convalescing

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 01 Jun 2018 09:57:12 UTC

To the paragraph beginning “A Sailor with Health Points equal to zero”, add:-

The Narrator is always Weakened.

Replace “unless that Weakened Sailor is a Prisoner” with “unless that Weakened Sailor is a Prisoner or Passenger”.

Perhaps worth making it explicit that I won’t be taking Job, Encounter or Gam actions.

Wednesday, May 30, 2018

Proposal: What Became of the White Whale?

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 01 Jun 2018 09:19:15 UTC

In “Encounter”, replace the paragraph beginning with “A hunt that has not ended within 48 hours of its posting time ends at that time.” with:-

If an Encounter is more than 48 hours old, any Sailor may End it by posting a comment to that effect on the Passenger’s Log post that announced the Encounter. When an Encounter ends in this manner and its Fast-Fish is Angry, each Sailor at that Encounter loses Health equal to that Fast-Fish’s Danger.

Add to that rule:-

When an Encounter has ended, Encounter Actions may no longer be taken at it.

We have a rule saying that “A hunt that has not ended within 48 hours of its posting time ends at that time.”, but it hasn’t been applied to the Saint Didier’s Day hunt (which started two days earlier when the boats were lowered on the 21st).

The rule was enacted by Asynchronous Hunts on the 26th, giving us a present-tense rule that a particular hunt “ends” on the 23rd. I assume none of this triggers; that the rule is waiting for the “at this time” event to occur, which it never will because it’s in the past, before the rule existed. (And even if it did trigger retroactively, nothing would actually happen - the rule refers to the end and the Fast-Fish of a Hunt, but Hunts do not have Fast-Fish and it means nothing for them to “end”.)

This proposal makes it a human-activated action which can happen in the future, and changes it to talk about Encounters rather than Hunts.

Passenger’s Log: Saint Hubert’s Day

“The boats were lowered into the crashing waters, and their crews rowed hard into the sun, heading towards a lone orca which had been making a straight and urgent line towards our ship. As our harpooneers neared the creature the reason for its heedless path became apparent, for the whaling ship Calypso had just that moment rounded the rocks of Cape Disaster, apparently in pursuit of the same fish.”

Sailors Cuddlebeam, Card, Derrick and Jumble joined the Hunt. (Mexianus declared an intention to, but failed to increase their Hunger, so the declaration was invalid.) This Hunt has a Maneuver of 1 and a Power of 4, and it has one Encounter. With four Harpoons, the Encounter starts with +4 Power.

Encounter: An angry Orca with Speed 5, Danger 2, Yield 2 and Uncommonness 5. The Encounter has 1 Maneuver Energy and 8 Power Energy, and Derrick is its Leader.

The SS Calypso is in the area until the next log.

Where’s Dewaldo?

Dewaldo the Cook idles out after a week’s inactivity. Quorum drops to 5.

Tuesday, May 29, 2018

Proposal: Time’s Up

We’ve settled down enough that you can fairly and accurately choose goals. Waiting any longer is essentially a scam. A clever scam, but a scam none-the-less.

(The above text was put in the wrong field by the proposer, I’ll leave it there rather than imply that it was always in the flavour text and nobody reacted to it.)

Timed out 4 votes to 1. Enacted by Kevan with no effect, as the text “If a Sailor has no Goals” was removed from the ruleset some weeks ago.

Adminned at 31 May 2018 14:31:54 UTC

In the rule “Goals”,

Change:

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above

To

If a Sailor has no Goals, and they have been active for a total of less than 72 hours after {time}, they may send a private message to the Narrator listing any number of Goals from the list above

replacing {time} with the date and time this proposal was enacted.

Tuesday, May 29, 2018

Proposal: Unnamed creature

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 30 May 2018 06:33:45 UTC

Change “At any time a sailor who is The Navigator may specify in a private message to the narrator a creature with an uncommonness of between 0 and 10, or no creature, as their Quarry. Sailor’s Quarries are tracked privately by the Narrator, and default to creatures with uncommonness 0. A sailor may request the Narrator to inform them of their current quarry via PM and shall receive an accurate answer via PM ” to

At any time a sailor who is The Navigator may specify in a private message to the Narrator an uncommonness of between 0 and 10, or none, as their Quarry. Sailor’s Quarries are tracked privately by the Narrator, and default to uncommonness 0. A sailor may request the Narrator to inform them of their current quarry via PM and shall receive an accurate answer via PM

Change “If the uncommonness of the creature would be over 10, the Navigator’s quarry shall be in the area instead.” to

If the uncommonness of the creature would be over 10, an unnamed creature with an uncommonness equal to the Navigator’s quarry shall be in the area instead.

Add to “Creatures”

Uncommon Creatures are creatures rolled for the Uncommon Creature event in the Passenger’s Log rule.

Cleaning up the Navigator’s role.
The current rule implies that the Navigator specifies a named creature along with an uncommonness. This breaks how a creature is generated, since it’s named none of it’s stats get set. This changes the Navigator’s quarry to be just the Uncommonness of the creature rolled for the event. Another option for a different proposal would be to list some creatures that already exist along with their uncommonness and might be more flavorful if one wanted the hunting aspect to be more prominent in the Navigator.
Also defined what an uncommon creature is for completeness

St. Heliconis’ Day Hunt

Lower the Boats! And everyone bring a Harpoon please, we don’t want to get slaughtered.

Proposal: The Gloom of the Hold

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 30 May 2018 06:23:03 UTC

Remove 30 Harpoons, 70 Provisions, 20 Empty Barrels, 20 Oars and 6 Telescopes from the Haniver’s hold. (If doing so would reduce the quantity of any of these Items below zero, it reduces them to zero instead.)

Add a Job Action:-

  • Cooper [Carpenter]: Add two Empty Barrels to the Haniver’s hold.

The hold currently seems too well-stocked to create any interesting decisions before the Story Ends.

Proposal: Fair-and-Square Mathematical Jobs

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 30 May 2018 06:13:48 UTC

In “Job Activity”, replace “Sailors can perform a Job Action as a weekly action.” with:-

Each Sailor is either Ready or Working, tracked as an asterisk (if they are Working) or no asterisk (if they are Ready) after their Position in their Position GNDT field. A Sailor defaults to being Ready.

A Ready Sailor can perform a Job Action by setting themselves to Working.

Add a new effect to the “When posting a Log” list in The Passenger’s Log:-

If it is the first Log of the week, set all Working Sailors to Ready.

For each Sailor who has taken a Job Action earlier in the current week, set them to Working.

We should perhaps be tracking weekly actions more visibly, since it’s important to know who has and hasn’t taken them.

Passenger’s Log: Saint Heliconis’ Day

“After a short parley and an exchange of gifts and knowledge, the Inquisitor drew up its weathered boat and set sail away for the open ocean, while the crew of the Haniver checked their cabins to see that nothing was missing.”

Monday, May 28, 2018

Proposal: Pan a Sea ah!

Timed out 5 votes to 1. Enacted by Kevan.

Adminned at 30 May 2018 06:10:26 UTC

Add the following to the list of Job Actions:

- Drink Cure-All [All Positions]: A Sailor can have a great drink of alcohol to forget their pains on the sea. The Sailor with 1 or 2 HP who performs this increases their HP by 1, and increases their Sickness by 10.

Proposal: Boo Kiss

Timed out / quorumed 6 votes to 0. Enacted by Kevan.

Adminned at 30 May 2018 06:08:47 UTC

Add the following to the list of Gam Actions:

- Purchase books: Turn 2 of your Gold into 2 Lore.
- Share tall tales: Turn 2 of your Lore into 2 Gold.

Proposal: Lightening the load

reached quorum 6-0 enacted by card

Adminned at 29 May 2018 01:55:23 UTC

Change:

The following are the stats of the Haniver:

  Structural Integrity: Defaults to 100. If the Structural Integrity is above 0, the Haniver is Afloat. Otherwise, it is Sunk. A Sunk Haniver cannot have its Structural Integrity rise above 0.
  Weight: Defaults to 100
  Cleanliness: Defaults to 100

These are tracked in the GNDT as “XSI, YW, ZC” in the stat Column, where X is its Structural Integrity, Y is its Weight and Z its Cleanliness.

to:

The following are the stats of the Haniver:

  Structural Integrity: Defaults to 100. If the Structural Integrity is above 0, the Haniver is Afloat. Otherwise, it is Sunk. A Sunk Haniver cannot have its Structural Integrity rise above 0.
  Cleanliness: Defaults to 100

These are tracked in the GNDT as “XSI, ZC” in the stat Column, where X is its Structural Integrity, and Z its Cleanliness.

Weight isn’t used.

I. Rule. This. Ship.

If you didn’t know, I got elected Captain.

Here are the rules:
1) Failure to fulfill your duties (Job duties, scrubbing & hunting) will result in removal from position and possibly imprisonment.
2) Constructive criticism of the leadership is permissible, but saboteurs & traitors will be thrown to the sharks (So you’re saying I can’t do that? Well, maybe not right now, but who knows…)

3) Worship the Captain

 

Proposal: Trade 2

reached quorum 6-0 enacted by card

Adminned at 29 May 2018 01:53:45 UTC

In Stats, add to Gold’s bullet point:

A Sailor may increase another Sailor’s Gold by any positive integer by decreasing their Gold by the same positive integer.

Ahab

I intend to become a Captain.

I promise to:

-always ahoy
-call hunts most of the time
-not change derrick’s or Cuddlebeam’s position if they perform their duties adequately (scrubbing, joining hunts if healthy…)
-scrub the decks whenever I can
-generally work toward the preservation of the ship and the lives of sailors, and maximizing profits

Trade 2

In Stats, add to Gold’s bullet point:

A Sailor may increase another Sailor’s Gold by any positive integer by decreasing their Gold by the same positive integer.

New Deckhand

I’d like to join BlogNomic!

Proposal: Trade

self killed failed by card

Adminned at 29 May 2018 01:52:06 UTC

In Stats, add to the bullet point of Gold:

A Sailor may increase another Sailor’s Gold by any number by decreasing their Gold by the same number.

There’s really nothing of value to exchange right now. Clarification - Numbers and Variables forbids actions that would decrease your gold below 0, so no need to state it here.

Saturday, May 26, 2018

New Sailor

Hello Blognomic. I wish to become a Sailor.

Proposal: Second in Command

timed out 3-2 with 1 DEF enacted by card

Adminned at 29 May 2018 01:51:29 UTC

If the proposal named “The Drama’s Done” has not passed this proposal does nothing.

Change:

a Sailor holding the Position of Captain may declare a “Hunt”

To:

a Sailor with an authority greater than or equal to every other sailor may declare a “Hunt”

Change:

and a Sailor with the Position of Captain has replied to that Log with a comment including the word “ahoy”,

To

and a Sailor with an authority greater than or equal to every other sailor has replied to that Log with a comment including the word “ahoy”,

Keep it up boys! Don’t mind about the Captain!

Lost at Sea

Third Mate ElMarko idles out after a week’s inactivity. Quorum remains 5.

Call for Judgment: Scam Alert

timed out 3-1 enacted by card

Adminned at 28 May 2018 16:19:55 UTC

Add a Dynastic rule titled “No Lame Scams” with the text

Prevent any rule that names a specific entity, being, Sailor, consciousness or singular person to have achieved victory from being added to the ruleset.

repeal any Dynastic rules which satisfies this condition

This is a precautionary measure, as I’m not exactly certain how Cuddlebeam plans to change the rules with a self killed proposal.

Friday, May 25, 2018

Proposal: Plew Roll

Vetoed. Adminned by Brendan.

Adminned at 27 May 2018 16:50:50 UTC

Create the following rule called “The Cuddlebeams Win” with:

All entities in the game with the name “Cuddlebeam” have achieved victory.

Boom. Ain’t I thrilling.

Proposal: All of Ye Heard Their Spirits

Passes 6-0. Enacted by Brendan.

Adminned at 27 May 2018 16:50:22 UTC

Replace “For the purpose of Goals, the last legal value/s that an entity had (even if that entity is no longer part of the game) is the one that counts.” and the paragraph after it with:-

For the purposes of Goal Definitions, Idle Sailors are considered to be Sailors, and are considered to have the same Stats that they had when they went Idle.

Clarifying this since we’ve had a few idlings since we set sail. I’m not sure that the “even if that entity is no longer part of the game” line does anything - if Ishmael is an idle Sailor, we can’t access “the last legal value/s that [the Sailor entity Ishmael] had” because the game doesn’t recognise Ishmael as being a Sailor entity (“For the purposes of all Gamestate and the Ruleset [...] Idle Sailors are not counted as Sailors”). And it’s simply not legal to have an idle Sailor as the target of a protect/avenge Goal, because the target has to be “a Sailor”.

I know it’s clarified with the example below it, but a sentence that doesn’t work followed by “for example, here’s how it’s meant to work” still doesn’t work.

Proposal: (Pun title here)

Self-killed. Failed by Brendan.

Adminned at 27 May 2018 16:48:22 UTC

Amend (if it exists) the following:

The Prestige of a Sailor is a non-integer number equal to the total of their Health Points, Gold and Lore, plus one hundredth of their Position’s Authority.

into:

The Prestige of a Sailor is a non-integer number equal to the total of their Health Points, Gold and Lore, plus one hundredth of their Position’s Authority, minus one tenth of their Hunger, minus one tenth of their Sickness.

Amend (if it exists) the following:

The Prestige of a Sailor is equal to the total of their Health Points, Gold and Lore.

into:

The Prestige of a Sailor is a rational number equal to the total of their Health Points, Gold and Lore, minus one tenth of their Hunger, minus one tenth of their Sickness.

Proposal: The Drama’s Done

Passes 7-0. Enacted by Brendan.

Adminned at 27 May 2018 16:46:00 UTC

To “Epilogue”, replace “the Narrator shall announce the end of the Story, including the time when it ended,” with :-

the Narrator shall announce the end of the Story, including the time when it ended and the Reckoning of all Sailors at that time

Then add to that rule:-

A Sailor’s Reckoning is the total Worth of all Goals they possess whose Definition criteria they have fulfilled, for the Target (if any) that was specified.

If a single Sailor has the highest Reckoning at the time the Story Ends, that Sailor achieves victory. (If several Sailors are tied for highest Reckoning at that time, the single Sailor among them with the highest Prestige at that time achieves victory.)

Replace “The Prestige of a Sailor is equal to the total of their Health Points, Gold and Lore.” with:-

The Prestige of a Sailor is a non-integer number equal to the total of their Health Points, Gold and Lore, plus one hundredth of their Position’s Authority.

After the list of Positions, add:-

The Authority of a Position is a number equal to the Position’s place in the list, counting upwards from the bottom of it.

If the proposal “Sisyphus” enacted, remove “The Sailor holding the position of Captain is not eligible to claim victory.” from the ruleset and add after the sentence beginning “A Sailor’s Reckoning is the total Worth”:-

The Captain’s Reckoning is always zero, instead.

Plugging a victory condition into the Story’s End, with some very specific tiebreaking.

Proposal: Sisyphus

Self-killed. Failed by Brendan.

Adminned at 27 May 2018 16:45:14 UTC

Change the sentence in the rule “Positions” that reads:

A Sailor may assign themselves a free Position other than Captain, at any time.

to read:

A Sailor other than the Captain may assign themselves a free Position other than Captain, at any time.

Change the sentence in the rule “Positions” that reads:

The Captain may change any non-Narrator Sailor’s Position to any other Free Position.

to read:

The Captain may change any other non-Narrator Sailor’s Position to any other Free Position.

Add to the rule “Positions” the following:

The Sailor holding the position of Captain is not eligible to claim victory.

Pequus

Change the sentence in the rule “Positions” that reads:

A Sailor may assign themselves a free Position other than Captain, at any time.

to read:

A Sailor other than the Captain may assign themselves a free Position other than Captain, at any time.

Change the sentence in the rule “Positions” that reads:

The Captain may change any non-Narrator Sailor’s Position to any other Free Position.

to read:

The Captain may change any other non-Narrator Sailor’s Position to any other Free Position.

Add to the rule “Positions” the following:

The Sailor holding the position of Captain is not eligible to claim victory.

Attempting to make this less weird. I do think there’s something to the idea of the Captain being condemned to their position.

Passenger’s Log: Saint Aldhelm’s Day

“A boom of cannons or thunder from the reef to the north, and our spyglasses picked out the skull flag of The Bloody Inquisitor prowling the waters. Within an hour it was upon us. In our haste to raise the sails, Deckhand Brendan lost his footing and dropped like a stone from the rigging, disappearing into the rolling ocean.”

Another whaling vessel is in the area until the next Log. Brendan went Overboard.

Thursday, May 24, 2018

Proposal: Asynchronus Hunts

reached quorum 5 FOR 0 AGAINST 1 unresolved DEFERENTIAL

Adminned at 26 May 2018 02:38:31 UTC

in the subrule “Encounters”:

Change:

If all available turns for the Hunt has been used up, but the Danger of the Encounter’s Fast-Fish is above 0, then the Hunt is Defeated: they each lose Health equal to the Fast-Fish’s Danger. If this would attempt to set it to a value below 0, it sets it to 0 instead. Immediately after those losses of Health, the Encounter ends.

To:

A hunt that has not ended within 48 hours of its posting time ends at that time. If a hunt ends in this manner and its fast-fish is angry and has a danger greater than 0, each Sailor in that Hunt loses Health equal to the Fast Fish’s danger.

Change:

Each Sailor can only have one Turn per Encounter, and an Encounter’s Leader must decide the order for these Turns before Turns can be taken on that Encounter.

To:

Each Sailor may only take one Encounter Action per Encounter, except that an Encounter’s Leader may take the Flee action if valid at any time.

Remove:

but only during their Turn on that Encounter

And:

Skip Turn [0 Maneuver Energy]

Turns really don’t play well with the blognomic format.

Proposal: Row Row Row Your Boat

self killed failed by card
———
oops that was in error, less than quorum not voting against 1 FOR 4 AGAINST 1 unresolved DEFERENTIAL failed by card

Adminned at 26 May 2018 02:29:21 UTC

In the Rule “Hunt”

change:

The maneuver of a Hunt is equal to the number of Sailors that join it divided by 3 and rounded down

To:

The maneuver of an Hunt is equal to the number of sailors that join it holding oars.

Change:

Flanking [1 Maneuver Energy]: The boat gets around the Fast-Fish, putting it in a more vulnerable position. Lower its Speed by 1.

To:

Flanking [1 Maneuver Energy]: The boat attempts to get around the Fast-Fish, putting it in a more vulnerable position. Roll a DICE4: if you roll a number higher than the Fast-Fish’s Danger, you lower its speed by 1.

After “equal to that Hunt’s Maneuver and Power”
Add:

at the time the encounter starts,

Gives more Maneuver energy, but makes each bit less powerful. Should allow more sailors to act.
Makes attacking and maneuvering more equivalent: each one makes the other easier. You trust yourself to get closer to an animal that’s less dangerous.

Thursday, May 24, 2018

Proposal: Mourning Would

Self-killed. Failed by Kevan.

Adminned at 25 May 2018 18:23:48 UTC

Amend

Do Repairs [Blacksmith or Carpenter]: If the Structural Integrity of the Haniver is below 100, increase it by up to 20, but not to above a total of 100.

to

Maintenance [Carpenter]: The Sailor can declare that they Mantain the Haniver by making a blog post for this purpose, Protecting it for the following 7 Days. While the Haniver is Protected, it cannot lose Structural Integrity, unless via Metalwork.

Metalwork [Blacksmith]: The Sailor can declare that they do Metalwork on the Haniver by making a blog post for this purpose. The Haniver loses or gains 20 Structural Integrity (chosen by the Blacksmith).

I feel like the Carpenter/Blacksmith is pointless when all that really matters is deck scrubbing or not deck scrubbing.

Proposal: Rim Mine Deer

Self-killed. Failed by Brendan.

Adminned at 25 May 2018 14:56:51 UTC

Create the following rule called “Reminder”:

A Sailor can privately request to the Narrator secret information that this Sailor deems that they are supposed to know. If the Narrator agrees to it, the Narrator can then share this requested secret information privately to the requester. The following is secret information that Sailors are supposed to know:
- Their own Goals.
- If they have a Target or not.
- If they have a Target, who it is.

Proposal: The Flinging of the Two Harpoons

Passes 5-0. Enacted by Brendan.

Adminned at 25 May 2018 14:51:22 UTC

In “Encounter”, replace “You use the Harpoons to spear the Fast-Fish. Roll a DICE5: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1. This action can only be performed by a Harpooneer.” with:

You use a Harpoon to spear the Fast-Fish. Roll a DICE5 and remove a Harpoon you are holding from the game: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1.

And after “a number of Empty Barrels equal to the Fast-Fish’s yield are changed into Barrels of Oil,” add:-

a number of Harpoons equal to the number of Attack actions taken as part of the Encounter with that Fast-Fish are added to the Haniver’s hold,

Add a Job Action:-

  • Forge [Blacksmith]: Add a Harpoon to the Haniver’s hold.

Making harpoons more of a resource: if a fish survives being harpooned a few times and swims away, you aren’t getting them back.

Proposal: The Try Pots

Passes 5-0. Enacted by Brendan.

Adminned at 25 May 2018 14:48:03 UTC

Rename Oranges to Provisions, and add to their bullet point:-

If a Sailor has a Hunger above 1, they may remove a Provision they are holding from the game to lower their own Hunger by 1.

Replace “Lower the Hunger of all Sailors by 3.” with “Remove as many Provisions from the Haniver’s hold as there are Sailors, to Lower the Hunger of all Sailors by 3.”

Call for Judgment: Use the original Stats

Reached quorum 5 votes to 0 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 23 May 2018 22:12:01 UTC

reduce the danger of the creatures named sunfish and hammerhead shark by 1. Reduce their uncommonness by 3 to compensate.

This is a CfJ for timing reasons

Second in Command Takes Over

It appear that our erst-while captain has become indisposed, and I have been informed that only the captain has the authority to lower the boats. We need leadership, and as Chief Mate, I will act as captain until our leader returns.

I make the following pledges:
I will freely step down if a more worthy candidate presents himself. Such candidates include former captains and those who have shown themselves to be bold and skillful hunters of whales
I shall not change the position of a Sailor who is not a deckhand and is fulfilling his duty. A sailor who has taken an action related to his position in a manner conductive to catching whales in the last three days is fulfilling his duty.

Proposal: Pequod and Pyrrhus

Fewer than a quorum not voting against, failed 1-5 with 1 unresolved DEF. Failed by Kevan.

Adminned at 24 May 2018 18:30:49 UTC

Remove the paragraph of the rule “Positions” that begins with “If none of the three positions…”

Change the paragraph in the rule “Positions” that reads:

The Captain may change any non-Narrator Sailor’s Position to any other Free Position.

to read:

The Captain may change any other non-Narrator Sailor’s Position to any other Free Position.

Add to the rule “Positions” the following:

If there is only one Deckhand, any Sailor may set that Deckhand’s Position to Captain. If there was already a Captain at such a time, the Sailor must then set that extant Captain’s Position in turn to Deckhand.

The Sailor holding the position of Captain is not eligible to claim victory.

Proposal: The Harpoon makes the Harpooneer

Reached quorum 5 votes to 0 with 2 unresolved DEFs. Enacted by Kevan.

Adminned at 25 May 2018 07:31:12 UTC

Remove “Harpooneer” from the list of positions
Remove “Lookout” from the list of positions

change:

A Position is free if it is held by no Sailor, or if the Position is Harpooneer, Deckhand, or Lookout

To

A Position is free if it is held by no Sailor, or if the Position is Deckhand

Add to the list of items:

*Oar: (30 on the Haniver by default)
*Telescope: (10 on the Haniver by default)

Add to the rule “items”:

A sailor holding a harpoon is known as a harpooneer.
A sailor holding a telescope is known as a lookout.

change the position of all crewmen who hold the position of Harpooneer or Lookout to Deckhand.

Change:

Advance (2 worth) Targeting a Position other than Deckhand: Hold that Position at the end of the Story.

To:

Advance (2 worth) Targeting a Position: Hold that Position at the end of the Story.

Change:

If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

To:

If the total Worth of those Goals is no higher than 10, and they do not list an advance goal targeting the position of deckhand, the Narrator may then set that Sailor’s Goals to those specified.

If a sailor had a goal to advance to Lookout or Harpooner, change that goal to advance to Deckhand.

Ok, so I tried something similar before, but this grandfathers in the “I want to advance to an always free position”, and uses items instead of making a new stat to keep track of. Also, adds more items!

Passenger’s Log: Saint Didier’s Day

“Great commotion and excitement on deck this morning, and not a little confusion, as the Haniver lowered its boats for its first hunt of the season. As the boats splashed down into the water, a great silvery sunfish was sighted for the first time a way off to starboard. And perhaps attracted by the noise, a hammerhead shark thrashed through the water on the other side of our ship.”

Sailors Corona, Card and Jumble joined the Hunt. (Brendan and DeWaldo declared an intention to, but failed to increase their Hunger, so the declaration was invalid.) This Hunt has a Maneuver of 1 and a Power of 1, and it has two Encounters. As Card had the presence of mind to bring a Harpoon, each Encounter starts with +1 Power.

Starboard Encounter: A Benign Sunfish with Speed 3, Danger 1, Yield 2. The Encounter has 1 Maneuver Energy and 2 Power Energy, and Jumble is its Leader.

Port Encounter: An Angry Hammerhead Shark with Speed 3, Danger 1, Yield 2. The Encounter has 1 Maneuver Energy and 2 Power Energy, and Corona is its Leader.

Tuesday, May 22, 2018

Proposal: Dear Tee…

self killed failed by card

Adminned at 23 May 2018 22:55:40 UTC

Add the following Job Action to the list of Job Actions:

- Filth the Decks [Any Position]: Reduce the Cleanliness of the Haniver by 5.

Proposal: El Bow Greece

self killed failed by card

Adminned at 23 May 2018 22:55:09 UTC

Add to “Job Activity” the following:

By increasing their Hunger by 1 a non-Weakened Sailor can perform a Job Activity.

Proposal: Defer

self killed failed by card

Adminned at 23 May 2018 22:54:31 UTC

Add a new rule to the Special Case rules titled “Emperor’s Vizier” with the text

If the last vote cast by the Narrator is DEFERENTIAL on a votable matter the following list determines what type of vote has been cast:
*If the number of DEFERENTIAL votes cast by non-Narrators equals or exceeds half of the votes on the votable matter, the Narrator is considered to have not cast a vote on this particular matter.
*If the Narrator’s vote is the only one cast on the votable matter it is considered a vote of AGAINST.
*Otherwise the Narrator’s vote is taken as the majority of valid AGAINST or FOR votes that are currently cast on the votable matter.

Kevan likes to use this a lot so why not just leave it in the ruleset and let it be turned off if other Emperors don’t like it

Checkmate

Second Mate Pokes idles out after a week’s inactivity. Quorum drops to 5.

Proposal: A Broad Bright Coin

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 23 May 2018 15:28:15 UTC

After the first bulleted list in “Stats”, add:-

The Prestige of a Sailor is equal to the total of their Health Points, Gold and Lore.

Add a subrule to Positions, “The Captain”:-

If the Haniver has more than one Sailor holding the Position of Captain, then any rule which refers to “the Captain” is taken to refer to the single Captain with the highest Prestige. (If there is no such Captain, then no Sailor is considered to be a Captain for the purposes of any usage of the phrase “the Captain”.)

When the Captain has a valid Vote on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Captain’s Vote.

Stuck on how to vote on proposals which seem neither good nor bad for the game, maybe it’s time to replace the Narrator Deferential with something else: a Captain Deferential.

Also addressing how to resolve “the Captain” effects if we end up with multiple Captains (which will happen if a new Captain is elected and Cpt_Koen later unidles).

Monday, May 21, 2018

Proposal: No Goal Deathspiral

Fewer than a quorum not voting against. Failed 2-5 by Kevan.

Adminned at 23 May 2018 15:27:06 UTC

Change “A random Aimless Sailor (if any exist) has their Sickness set to 10.” to

A random Aimless Sailor (if any exist) has their Sickness increased by 10.

Add to the end of the first paragraph of “Passenger’s Log”

When a Passenger’s Log is posted each Sailor loses Health equal to their sickness divided by 10.

Proposal: Time waits for no Man

Times out and passes, 5-0. Enacted by Brendan.

Adminned at 23 May 2018 14:36:09 UTC

in the rule “The Passenger’s Log”,
Change:

For each Log, the narrator should randomly determine an event in private, and follow the effects given by the determined event

To:

For each Log, the narrator should randomly determine events in private, until a gam or an uncommon creature event is determined and follow the effects for each determined event

remove:

shall not disclose which event was rolled for the week, but

and:

If no sailor has an accident, the narrator shall not disclose which event was rolled for the log.

 

Ye be Slackers!

Lower the Boats!

Listen up! I know you slobs think that because there isn’t an official captain, you can lay about this boat, wasting the shareholders dime. Well its your own dimes you’re wasting! Each of you has a share on this venture. We come back with an empty ship and you’ll have wasted two years of your life walking back and forth between 40 yards of wood! Well I’m not going to let that happen. You’ve failed to see if there are whales out there, so we’re going to go looking in a stove boat! If we find one, its more money for everyone! If we don’t, consider it a lesson about slovenliness! Show me what sort men you are! Lower the Boats!

Proposal: Epilogue 3

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 22 May 2018 19:26:00 UTC

If the rule called “Epilogue” exists, amend it to read:

Before the 15th of June, the Narrator shall secretly select a random integer between 0 and 48 inclusive. That number shall be referred to as Ending Uncertainty Factor, or EUF.
The Story ends EUF hours after the 15th of June of 2018, 08:22:00 UTC. Within 3 days of the Story ending, the Narrator shall announce the end of the Story, including the time when it ended, in a blog post.

Otherwise, create such a rule with text as specified above.

48 hours being the maximum recommended period of not checking Blognomic.

Passenger’s Log: Saint Zeno’s Day

“Mountainous islands dotted the horizon today, but even after a full day’s sailing we seemed no closer to them.”

Sunday, May 20, 2018

Proposal: Captain’s Orders

Timed out 4 votes to 2. Enacted by Kevan.

Adminned at 22 May 2018 19:24:02 UTC

Replace “a Sailor holding the Position of Captain or of Chief, Second, or Third mate may declare” with:-

a Sailor with the Position of Captain may declare

Replace “If the most recent Passenger’s Log announces the presence of another ship,” with:-

If the most recent Passenger’s Log announces the presence of another ship and a Sailor with the Position of Captain has replied to that Log with a comment including the word “ahoy”,

Increasing the need for a Captain.

Proposal: Die Ration

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 22 May 2018 17:32:47 UTC

If Dye Lat Asian has not passed, amend

These posts will have a super-title of “Passenger’s Log: ” and are posted every Monday, Wednesday and Friday.

to

These posts will have a super-title of “Passenger’s Log: ” and are posted on each third day of the dynasty.


Replace all occurences of “shall not disclose which event was rolled for the week” in the rule The Passenger’s Log by “shall not disclose which event was rolled for the log”.

Proposal: Épée Log Too

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 22 May 2018 17:10:00 UTC

Create a rule called “Epilogue” with:

The Story ends at the 15th of June of 2018, at 08:22:00 UTC.

40 days as per the Dynasty standard. The Ascension Address was at “06 MAY 2018 08:22:00 UTC”

Proposal: Dye Lat Asian

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 22 May 2018 14:00:11 UTC

Amend

These posts will have a super-title of “Passenger’s Log: ” and are posted every Monday, Wednesday and Friday.

to

These posts will have a super-title of “Passenger’s Log: ” and are posted every Monday and Friday.

Requesting more time between Logs, because having only about a day (~1.33) between each is a bit quick

Friday, May 18, 2018

Too Many Cooks

The ship’s cook, Thunder, idles out after seven days of inactivity. Quorum remains 6.

Proposal: Sir Vibe All

Self-killed. Failed by Kevan.

Adminned at 20 May 2018 11:36:01 UTC

Add the following to “Stats”:

When the boat becomes sunk, all Sailors become Adrift. While Adrift, Sailors can only perform Adrift Actions (as a Daily Action), via increasing their Hunger by 1, and can perform no other kind of Dynastic Action. The Following are Adrift Actions:
- Paddle: Roll DICE5: If you roll a 1, you are considered to be Safe and no longer Adrift. (While you are Safe, you cannot perform any Dynastic Action, but your Health cannot lower.)
- Drag down: Lower your Health by 1. Lower another Adrift Sailor’s HP by 1.
- Drown: Set your Health to 0.
- Aid: Choose another Sailor. Roll DICE5: If you roll a 1, they considered to be Safe and no longer Adrift. (While you are Safe, you cannot perform any Dynastic Action, but your Health cannot lower.)

Proposal: Clean Tabernacles of the Soul

Timed out / quorumed 6 votes to 0. Enacted by Kevan.

Adminned at 20 May 2018 11:35:15 UTC

To the “When posting a Log, the following effects occur once each, in sequence:” bullet list, add the following points:-

  • The Narrator decreases the Haniver’s Structural Integrity (to a minimum of zero) by X, where X is equal to 100 minus the Haniver’s Cleanliness.
  • The Narrator decreases the Haniver’s Cleanliness (to a minimum of zero) by the number of Sailors.

Adding a little ongoing degradation to the Haniver’s stats.

Passenger’s Log: Saint Merililaun’s Day

“An uneventful day at sea. From my fogged memories of sailing the archipelago I think we skirted the waters of Dredger Cove today, but without a captain at the wheel and with our second mate still lost in a wild realm of imagination, I fear we may be lost.”

Friday, May 18, 2018

Proposal: Pup pet

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 20 May 2018 11:34:05 UTC

Create a new rule called “Pup” with:

Pup is the ship’s mascot dog, and honorary Captain of the Haniver. While Pup is Alive (has more than 0 Health), Sailor Captains become Deckhands and no Sailor can become a Captain. Pup is considered to have 1 Health and a blog post shall be made dedicated to the tragedy of their death in the case that their Health is lowered from that value. The Health of Pup is tracked via this information.

A Sailor can Feed Pup an instance of Jerky as a Daily Action via making a blog post for this purpose and having Jerky as held Item. Feeding Pup Jerky destroys the Jerky you have in your possession along allowing you to perform a single action that only someone with the Captain Position could do. Pup can only be Fed once every 24 hours.

Add the following to the list of items:

Jerky: (10 at the Haniver by default)

Proposal: Some Invisible Pencil

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 20 May 2018 10:53:46 UTC

Remove the paragraph ending with “By default, the Expert is no Sailor.”

If there is an Expert, they cease to be the Expert.

Replace “Expert” with “Navigator” throughout the ruleset.

Add “Navigator” to the list of positions, below Steward.

In “The Passenger’s Log”, remove “until until the end of the current week.” from the ruleset. Replace “shall be in the area.” with “shall be in the area until the end of the current week.”

Reproposal of the Navigator part of Derrick’s “The Roleing of the Sea”, and tacking on a fix to move a sentence fragment in the Log rule (“Cunning Hunters” replaced text in the middle of a sentence when it enacted).

A Sober Cannibal

I would like to be unidled

Proposal: Bailout

Fewer than a quorum not voting against. Failed 2-5 by Kevan.

Adminned at 18 May 2018 17:04:28 UTC

Set Brendan’s Position to Captain.

Wednesday, May 16, 2018

Proposal: Oar a Boar us

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 17 May 2018 21:05:39 UTC

Amend

The Captain may change any Sailor’s Position at any time.

to

The Captain may change any non-Narrator Sailor’s Position to any other Free Position. This action can only be performed up to 10 times a day.

Or is it “You’re a Bow Rose”?

Proposal: The Roleing of the Sea

Self-killed. Failed by Kevan.

Adminned at 17 May 2018 21:01:19 UTC

Create a new Rule, Roles:

In addition to a Position, Each sailor has a role, tracked in the GNDT and defaulting to Dead Weight. These are the possible roles:

Harpooneer
Lookout
Crew
Dead Weight

Once per Log, a Sailor who is not a prisoner may change his role to any other role.
Upon becoming a prisoner, a sailor’s role is changed to Dead Weight.

Remove the following from the list of positions:

*Harpooneer
*Lookout

Change:

The power of a Hunt is equal to the number of Sailors holding the Position of Harpooneer that join it

To

The power of a Hunt is equal to the number of Sailors holding the Role of Harpooneer that join it

Change:

A Position is free if it is held by no Sailor, or if the Position is Harpooneer, Deckhand, or Lookout

To:

A Position is free if it is held by no Sailor, or if the Position is Deckhand

remove the paragraph ending with “By default, the Expert is no Sailor”

Change all references to “The Expert” to “The Navigator”

Add “Navigator” to the list of positions

Set Sailors with a position of Harpooneer or Lookout have a role of Harpooner or Lookout, and a position of Deckhand.

 

Makes it so Unique positions don’t have to be given up for hunting positions.
Makes the Expert a position so the cool positions have to be spread around some more, and renames it as suggested

Proposal: What’s Signed Is Signed

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 17 May 2018 20:58:48 UTC

Edit the ruleset source to put a “==Stats==” heading above the paragraph beginning “Each Sailor has Stats”, and a “==Job Activity==” heading above “Sailors can perform a Job Action”.

Rename “Illness” to “Sickness” throughout the ruleset and gamestate.

Replace “These are tracked in the GNDT as “A/B/C/D/E” in the stat Column, where A is their Health Points, B their Hunger and C their Sickness, D their gold, and E their lore.” with:-

These are tracked in the GNDT as “AHP, BH, CS, DG, EL” in the Stat column, where A is their Health Points, B their Hunger and C their Sickness, D their Gold, and E their Lore. If a Sailor’s Stat other than Health Points is zero, it may be tracked by omitting it from the list in this column.

Replace “These are tracked in the GNDT as “[A/B/C]” in the stat Column, where A is its Structural Integrity, B is its Weight and C its Cleanliness.” with:-

These are tracked in the GNDT as “XSI, YW, ZC” in the stat Column, where X is its Structural Integrity, Y is its Weight and Z its Cleanliness.

Making the Stats column more readable by adding letters after each number and - for Sailors - skipping any stats which are still the default zero. (Also renaming Illness to Sickness so that the “I” doesn’t look like a “1”, and splitting the Positions rule into the three different things it’s about.)

Passenger’s Log: Saint Brendan’s Day

“I was losing badly at cards below deck when a cry of ‘land!’ rang out from above. Only the second mate was on night watch, and the Haniver had been wheeling around in open water for days. My fellow gamblers exchanged puzzled looks and as we manoeuvred into a slow and unspoken agreement to draw back our chips and put down our cards, we all heard a thin splash through the aft wall.

The ship had not drifted far, and second mate Pokes was soon pulled up from the choppy open waters, staring blank at the stars and still mouthing ‘land!’”

Second Mate Pokes has become Weakened through illness.

Tuesday, May 15, 2018

Proposal: Give Me a Condor’s Quill!

Timed out / quorumed 7 votes to 0. Enacted by Kevan.

Adminned at 17 May 2018 20:57:09 UTC

In “The Passenger’s Log”, turn the paragraphs beginning “If a Hunt has been declared since the previous Log” and (if it exists) “For any Angry Creature” into bullet points, preceding that bulleted list with:-

When posting a Log, the following effects occur once each, in sequence:

Fixing the furious fish.

Proposal: Naw Bell

Timed out 5 votes to 2. Enacted by Kevan.

Adminned at 17 May 2018 20:55:59 UTC

Add to “Goals”:

Any Goal that has been Novel for a Sailor for more than 7 days (168 hours) ceases to be Novel for them.

I’ll Smoke No More

Cpt_Koen idles out after a week’s inactivity. Quorum remains 6. The Haniver is without a captain.

Proposal: Fast-Fish and Loose-Fish

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 16 May 2018 07:27:15 UTC

To the start of the first paragraph of “Encounter”, add:-

Each Encounter has a single Creature as its Fast-Fish.

Then replace “Creature” with “Fast-Fish” in the remainder of this rule.

In “The Passenger’s Log”, replace “the Narrator announces these Creatures in the Log and an Encounter begins” with:-

the Narrator announces these Creatures in the Log and a separate Encounter begins with each of them

Replace the paragraph beginning “Sailors at an Encounter can perform an Encounter Action” with:-

When an Encounter begins, the Narrator selects a random Sailor at that Encounter as its Leader. Each Sailor can only have one Turn per Encounter, and an Encounter’s Leader must decide the order for these Turns before Turns can be taken on that Encounter.

A Sailor at an Encounter can perform an Encounter Action at it by making a comment to that effect on the Passenger’s Log post that announced the Encounter, but only during their Turn on that Encounter. If a Sailor is at multiple Encounters, they must specify which Encounter the action is being taken at. The following actions are Encounter Actions, and their cost:

If “The Hunter has Become The Huntee” enacted, remove the paragraph beginning “Each weekday the Narrator rolls a DICEX” in “Hunts”, and add to the Passenger’s Log:-

For any Angry Creature in the vicinity of the Haniver which is not already the Fast-Fish of an Encounter, the Narrator rolls a DICEX for it, where X is that Creature’s Speed. On a result of 5 or more, an Encounter begins with that Creature as its Fast-Fish, with all Sailors being at it.

Fixing up some Hunt/Encounter ambiguity and non-Log Encounter bugs from the previous proposal, and also clarifying what happens if a hunting crew encounters multiple creatures on the open ocean (which is possible now that we’re rolling three random events per week).

To quote Melville:

“Perhaps the only formal whaling code authorized by legislative enactment, was that of Holland. It was decreed by the States-General in A.D. 1695 . But though no other nation has ever had any written whaling law, yet the American fishermen have been their own legislators and lawyers in this matter. They have provided a system which for terse comprehensiveness surpasses Justinian’s Pandects and the By-laws of the Chinese Society for the Suppression of Meddling with other People’s Business. Yes; these laws might be engraven on a Queen Anne’s farthing, or the barb of a harpoon, and worn round the neck, so small are they.

I. A Fast-Fish belongs to the party fast to it.
II. A Loose-Fish is fair game for anybody who can soonest catch it.”

Recuperation

Still recovering from the accident on deck, Axemabaro idles out after 7 days of inactivity. Quorum drops to 6.

Monday, May 14, 2018

Proposal: The Hunter has Become The Huntee

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 16 May 2018 07:24:42 UTC

change “A Creature has a name, a speed, a danger, a yield, and an uncommonness.” to

A Creature has a name, a speed, a danger, a yield, a disposition and an uncommonness. The disposition can be either benign or angry.

Change “Whales are creatures with a name of “Whale”, a speed of 3, a danger of 1, a yield of 2, and an uncommonness of 0.” to

Whales are creatures with a name of “Whale”, a speed of 3, a danger of 1, a yield of 2, a disposition of benign and an uncommonness of 0.

Add to the list in “Creatures”

*Randomly determine its disposition

Add to the end of “Creatures”

If a Creature’s Danger is lowered by half of it’s original amount, to a minimum of 1, it’s disposition is set to angry.

Before the “Encounter” rule in “Hunts” add

Each weekday the Narrator rolls a DICEX for each angry Creature that is in the area and not already engaged in an encounter, where X is that creature’s speed. On a result greater than 4 that Creature forces an encounter and the Narrator makes a blogpost super-titled “Hunt”. For that encounter each Sailor, including ones which unidle or have just joined blognomic in the middle of the hunt, other than the Narrator are considered to have joined that hunt.

Proposal: A Mortal Wound

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 May 2018 18:30:37 UTC

Replace “A Weakened Sailor can only perform Dynastic Actions as a Weekly Action.” with:-

A Weakened Sailor is unfit for duty and may not perform Job Actions, Encounter Actions or Gam Actions. Any Sailor may set a Weakened Sailor’s Position to Deckhand, at any time (unless that Weakened Sailor is a Prisoner).

Converting all daily actions into weekly actions would work, but converting all dynastic actions has some unclear results - can you take all your usual game actions no more than once per week each, or does “perform a dynastic action” become a single thing that can be undertaken only once per week? Is “assign self as Cook” and “assign self as Blacksmith” the same action with a different target, or two distinct actions which become two Weeklies?

Proposal: Really Juice For

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 May 2018 08:55:29 UTC

Add the following Goal to the list of Goals:

Religious (1 Worth): Have no Dire Goals at the End of the Story.

Amend:

A Driven Sailor may send a private message to the Narrator requesting that one or more of their own Goals be removed and replaced by a specific Goal which is Novel to them (also specifying any choices of Target for it) and which has the same Worth as the total Worth of the removed Goals.

to:

A Driven Sailor may send a private message to the Narrator requesting that one or more of their own Goals be removed and replaced by a specific Goal which is Novel to them (also specifying any choices of Target for it) and which has the same Worth as the total Worth of the removed Goals. Then, the Narrator shall and can perform these changes requested in a timely fashion.

Proposal: Really Juice Tree

Self-killed. Failed by Kevan.

Adminned at 15 May 2018 08:53:45 UTC

Add the following Goal to the list of Goals:

Religious (1 Worth): Have no Dire Goals at the End of the Story.

Proposal: The Grand Armada

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 May 2018 08:53:18 UTC

In “The Passenger’s Log”, replace “For the first Log of each week,” with:-

For each Log,

Remove “Some of the information contained in a Log is:” and its bulleted list.

Raising the Logs to a full three events per week, and cutting the speed, direction and landmark list as we haven’t ended up using these for anything. (Mentioning Ships is redundant as other whaling ships only stay around “until the next Log”.)

Proposal: Consume What You Kill

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 15 May 2018 08:51:37 UTC

Add to the end of the sub rule “Encounter”:

When a Creature is defeated its death occurs, a number of Empty Barrels equal to the creature’s yield are changed into Barrels of Oil, and the ship’s Cleanliness is reduced by the the yeild of the creature * 10.

I think most the pieces are in place now. We still need:

A way to destroy the ship.
A way to fill all the positions we need filled, and otherwise adapt to changes in number of Sailors.
A change to the frequency of events
Refining some of the numbers, particularly on hunts.
Possibly a way to gain an advantage over the maximum of 10 Worth.

But its shaping up nicely!

Proposal: Cunning Hunters

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 May 2018 08:50:33 UTC

Add to the rule “Positions”:

The Sailor holding the Position of Captain may specify a Sailor or no Sailor to be “The Expert” by making a blog post announcing that he is doing so. By default, the Expert is no Sailor.

At any time a sailor who is The Expert may specify in a private message to the narrator a creature with an uncommonness of between 0 and 10, or no creature, as their Quarry. Sailor’s Quarries are tracked privately by the Narrator, and default to creatures with uncommonness 0. A sailor may request the Narrator to inform them of their current quarry via PM and shall receive an accurate answer via PM

In “The Passenger’s Log” change:

a creature with a uncommonness of 2DICE10-10 shall be in the area

to:

a creature with a uncommonness of 2DICE10-10 + (the Expert’s Lore) shall be in the area. If the uncommonness of the creature would be over 10, the Expert’s quarry shall be in the area instead.

 

Ship Ahoy! Have ye seen the White Whale?

Passenger’s Log: Saint Matthias’ Day

“I was awoken by a clattering of chain across the boards above my cabin, building up to a great crash and a shout of pain from someone on deck. I was to learn later that the anchor’s chain had snapped and rushed like a cobra across the decking, sweeping the legs from under the deckhand they called Axemabaro, and inflicting a great injury. Perhaps the loss of its anchor meant, at least, that the Haniver would now sail on.”

The Haniver is travelling at a speed of 0 knots and facing west. No landmarks or ships are in sight. The Blacksmith could have prevented this accident.

Below Decks

Diabecko idles out after 7 days of inactivity. Quorum remains 7.

Saturday, May 12, 2018

Proposal: Épée Log

Self Killed By Cuddlebeam. Failed by Derrick

Adminned at 14 May 2018 18:39:43 UTC

List a new Goal in the list of Goals as per the following:

Religious (1 Worth): Have no Dire Goals at the End of the Story.

Create a new rule called “Epilogue” with the following:

40 Days (960 Hours) after the Dynasty has started, the Story Ends at that instant. When the Story Ends, each Sailor gains an amount of Worth for each of their fulfilled Goals, equal to the amount of Worth that the held Goal has associated. Worth is privately tracked by the Narrator and starts at 0.

Once the Story has Ended, the Narrator should post the Epilogue in a timely fashion. The Epilogue should contain a listing of each Sailor, their Goals and their Worth.

If there is a sole Sailor with the most Worth when the Story Ends, that Sailor has achieved victory.
If there are multiple Sailors who are tied for the most Worth when the Story Ends, and among those Sailors, there is a Sailor whose sum of Stats is greater than any other Sailor of that group, then that Sailor has achieved victory.

Amend:

A Driven Sailor may send a private message to the Narrator requesting that one or more of their own Goals be removed and replaced by a specific Goal which is Novel to them (also specifying any choices of Target for it) and which has the same Worth as the total Worth of the removed Goals.

to:

A Driven Sailor may send a private message to the Narrator requesting that one or more of their own Goals be removed and replaced by a specific Goal which is Novel to them (also specifying any choices of Target for it) and which has the same Worth as the total Worth of the removed Goals. Then, the Narrator shall and can perform these changes requested.

40 days is the standard dynasty length.

Also, you can request to have your Goals changed for Novel ones but nothing actually happens because of it. Fixed it.

Proposal: Stick to the Boat, Pip

4 to 2 after 48 hours. Enacted by Derrick.

Adminned at 14 May 2018 18:37:18 UTC

To the list of Events in “The Passenger’s Log”, add:-

  • Man Overboard: A random Aimless Sailor (if any exist) has their Illness set to 10.

Proposal: Really Juice Too

1 to 4 after 48 hours. Failed by Derrick.

Adminned at 14 May 2018 14:05:43 UTC

Amend:

For the purpose of Goals, the last legal value/s that an entity had (even if that entity is no longer part of the game) is the one that counts.

to:

For the purpose of Goals, the entity’s latest legal value/s during this dynasty (even if that entity is no longer part of the game) is the one that counts.

Amend:

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

to:

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

If a Sailor has not yet sent such a private message and they are not Religious, they can become Religious via privately informing this to the Narrator and sending a list which states a set of non-Dire Goals which don’t add to a Worth higher than 9, to the Narrator in private. The Narrator shall then set their Goals to be those Goals stated, plus the following Goal:

- Pure of Heart (2 Worth): Be Religious.at the end of the Story.

Then, if a Quorum of EVC to this proposal have the string “IT’S PUBLIC” in them, amend the following:

become Religious via privately informing this to the Narrator and

to:

become Religious via making a blog post for this purpose and

Non-random version.

Proposal: Voting Windows [Appendix]

5 to 0 after 48 hours. Enacted by Derrick

Adminned at 14 May 2018 13:01:02 UTC

In “Gamestate Tracking”, replace “An official post may be altered by its author if it is less than six hours old” with:-

An official post may be altered by its author if it is less than two hours old

It feels like there might be a connection between the length of this informal voting moratorium (where players feel they shouldn’t vote on any non-trivial proposal within the first six hours in case somebody else spots a problem with it) and general blog silence with proposals timing out.

In a lot of ways six hours seems far too long to be useful as the last chance for a proposer to check back and apply fixes - if someone posts a proposal in the afternoon, they’ll likely be offline at the six-hour point. Similarly, if a voter sees a new proposal arrive in their afternoon, there’s a strong social pressure for them to save their vote until the next day (and remember which proposals they need to do this for).

Let’s try two hours.

Friday, May 11, 2018

Proposal: Social Sailors

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 14 May 2018 08:04:28 UTC

Create a new Rule, "Gams":

If the most recent Passenger's Log announces the presence of another ship, A sailor make take one Valid Gam Action during the Gam event by making a comment on that Passenger's Log containing the string "I <X> during the Gam", where <X> is the name of a valid Gam Action.

Valid Gam Actions Are:

*Trade Posessions: A Sailor who performs this action increases their Gold by 1
*Talk about the Trade: A Sailor who performs this action increases their Lore by 1
*Gossip: If a Sailor gossips during a Gam, the Narrator shall randomly select a sailor other than the sailor who gossiped, randomly select a goal of the sailor selected, and inform the Sailor who gossiped of the Sailor and Goal selected via Private Message.


In "The Passenger's Log", Change:
Another whaling vessel is nearby

To
Another whaling vessel is nearby until the next Log


Add to the list of stats a sailor can have:
Gold: Defaults to 0
Lore: Defaults to 0


Change:
These are tracked in the GNDT as “A/B/C” in the stat Column, where A is their Health Points, B their Hunger and C their illness.
To
These are tracked in the GNDT as “A/B/C/D/E” in the stat Column, where A is their Health Points, B their Hunger, C their illness, D their gold, and E their lore


Proposal: Axe and Dent

TImed out 4 votes to 0. Enacted by Kevan.

Adminned at 14 May 2018 08:01:39 UTC

Add to the rule “Positions”:

At any time, aSailor holding the position of Cook, Carpenter, or Blacksmith may set a sailor or no sailor as their Target by informing the narrator of this via a private message. A sailor’s Target defaults to no sailor.Sailor’s targets are tracked privately by the Narrator. A Sailor may request the Narrator to inform them of their current target via PM and shall receive an accurate answer via PM

In “The Passenger’s Log” Change:

If the chosen position is not free, no accident occurs.

To:

If the chosen position is not free, the target of the sailor who holds the chosen position has an accident.

Change:

When a Sailor has an accident, they lose 1 Health Point (to a minimum of zero).

To

When a sailor has an accident, they loose DICE3 Health Points (to a minimum of zero).

After “and what position would have prevented it.” Add:

If the chosen position to prevent the accident is “none”, the narrator shall lie and randomly select from cook, carpenter, and blacksmith, and say that position could have prevented the accident.

 

It was an accident. Or was it?

Passenger’s Log: Saint Anthimus’ Day

“Waking on the third day of our voyage for a moment I thought myself back home in Anchorage, so quiet and still was the water. I rose and climbed up to the deck, and saw nothing but the ocean spread out clear and blue in every direction.”

The Haniver is travelling at zero knots, and facing west. There are no landmarks or ships in sight.

Thursday, May 10, 2018

Proposal: Really juice

timed out 1-3 failed by card

Adminned at 12 May 2018 16:17:02 UTC

Amend:

For the purpose of Goals, the last legal value/s that an entity had (even if that entity is no longer part of the game) is the one that counts.

to

For the purpose of Goals, the entity’s latest legal value/s during this dynasty (even if that entity is no longer part of the game) is the one that counts.

Amend:

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

to

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

If a Sailor has not yet sent such a private message nor are Religious, they may declare that they are Religious along a total Worth of goals no higher than 9 via a private message to the Narrator which clearly states this. The Narrator may then set that Sailor’s Goals to those specified plus the Religious Goals, and make that Sailor Religious.

The Religious Goals are two Non-Dire Goals which the Narrator shall and can secretly randomly choose (first randomly determining the Goals and then the Targets for each of those Goals, if they have any). Religious Goals can target the holder of the Goal, other provisions notwithstanding. A Religious Sailor isn’t informed of what their Religious Goals are (aside that they’re non-Dire).

Some incentive for people to go out and do “Good” things (or pretend to) rather than just sit back and do nothing and wait for neglect and apathy to take over everything and then cash in on the disaster at the end.

Proposal: My Whole Clock’s Run Down

timed out 7-0 enacted by card

Adminned at 12 May 2018 16:16:05 UTC

To “Goals”, add directly below the bulleted list:-

A Sailor with one or more Goals is Driven; a Sailor with no Goals is Aimless.

Replace “a randomly chosen sailor will have an accident” with:

a randomly chosen Aimless sailor (if any exist) will have an accident

Then add to the end of the rule:-

When a new Goal bullet point is added to the list this rule, that Goal is considered Novel to all Sailors who were already Driven at the time of its addition. A Driven Sailor may send a private message to the Narrator requesting that one or more of their own Goals be removed and replaced by a specific Goal which is Novel to them (also specifying any choices of Target for it) and which has the same Worth as the total Worth of the removed Goals. Upon such a replacement being made, all Goals cease to be Novel to that Sailor.

Then replace “If a Sailor has no Goals, they” with “An Aimless Sailor”.

To “The Passenger’s Log”, add:-

All randomly chosen results in this rule may be made by the Narrator using a private method of his choosing, instead of the GNDT.

Adding a keyword and a danger for Sailors who delay choosing Goals, and some room to swap your Goals later if new ones are proposed (there’s probably room for some more right now).

Also making the Log rolls secret, so that the GNDT doesn’t give away what’s happening.

Proposal: The Monkey-Rope

Timed out 6 votes to 0. Enacted by Kevan.

Adminned at 12 May 2018 09:50:00 UTC

Move “Encounter” to be a subrule of “Hunts”, if both rules exist.

Replace “Once per Log the Narrator Posts” with “If nobody has done so since the most recent Passenger’s Log”.

Remove “An Encounter is when the sailors have successfully arrived to their target Creature and are ready to take it down.”

Remove the paragraph beginning “In the next Log the Narrator Posts”.

To “The Passenger’s Log”, if “Lower the Boats” enacted, add:-

If a Hunt has been declared since the previous Log, and if any Creatures are in the vicinity of the Haniver, then the Narrator announces these Creatures in the Log and an Encounter begins, with only the Sailors who joined the Hunt being at it.

Repeal “Whalespotting”. In the “Uncommon Creature” bullet point, replace “The narrator shall not disclose which event was rolled for the week.” with:-

The narrator shall not disclose which event was rolled for the week, but shall privately roll a ten-sided die for each Lookout, and for each roll which is less than the Vision Threshold, privately message that Sailor to inform them they may have spotted a Creature. (The Vision Threshold is 8 if a Creature is in the area, and 3 otherwise.)

Replace “The Sailors (the “Hunt”) who are at the Encounter” with “The Sailors who are at the Encounter”. Replace “a randomly chosen Harpooneer (by the Narrator) at the Encounter” with “a Sailor at the Encounter (randomly chosen by the Narrator)”. To the “Attack” bullet point, add:-

This action can only be performed by a Harpooneer.

Replace “Sailors at the Hunt of an Encounter can perform an Encounter Action” with:-

Sailors at an Encounter can perform an Encounter Action by making a comment to that effect on the Passenger’s Log post that announced the Encounter

Explicitly chaining Whalespotting and Logs and Hunts and Encounters together, they’re a bit disconnected and repetitious at the moment.

Also clarifying some minor ambiguity in the Encounter rule about what a Hunt is, where actions are declared and how the Harpooneers are involved (there’s no requirement for the Sailors on the Hunt to actually be Harpooneers, in the Hunt rule).

Wednesday, May 09, 2018

Proposal: Inn cow in tar

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 11 May 2018 18:44:23 UTC

Create a rule called “Encounter” with the following:

An Encounter is when the sailors have successfully arrived to their target Creature and are ready to take it down.

The Sailors (the “Hunt”) who are at the Encounter have a common pool of Maneuver Energy and Power Energy for that Encounter, which both start equal to that Hunt’s Maneuver and Power respectively. Per Sailor at the Hunt that is holding a Harpoon, they start with an extra 1 Power Energy.

Sailors at the Hunt of an Encounter can perform an Encounter Action, but only during their Turn. Each Sailor can only have one Turn per Encounter, and a randomly chosen Harpooner (by the Narrator) at the Encounter is the one who decides what the order for these Turns shall be (and they can and shall do this). The following actions are Encounter Actions, and their cost:
- Flanking [1 Maneuver Energy]: The boat gets around the Creature, putting it in a more vulnerable position. Lower its Speed by 1.
- Recover a Harpoon [3 Maneuver Energy]: Gain 1 Power Energy. This action can only be performed once per Attack action that has been performed this Encounter.
- Attack [1 Power Energy]: You use the Harpoons to spear the Creature. Roll a DICE5: if you roll a number higher than the Creature’s Speed, you lower its Danger by 1.
- Waste Time [1 Maneuver Energy]:
- Distract Hunt [1 Power Energy]:
- Skip Turn [0 Maneuver Energy]:
- Flee [X Maneuver Energy, where X is the Creature’s Speed]: The Encounter Ends.

If during an Encounter, the Creature’s Danger is lowered to 0 or lower, the Creature is Defeated and the Encounter ends.
If all available turns for the Hunt has been used up, but the Danger of the Encounter’s Creature is above 0, then the Hunt is Defeated: they each lose Health equal to the Creature’s Danger. If this would attempt to set it to a value below 0, it sets it to 0 instead. Immediately after those losses of Health, the Encounter ends.

Proposal: Lower the Boats

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 11 May 2018 18:42:51 UTC

Create a new rule named "Hunts":

Once per Log the Narrator Posts, A Sailor holding the Position of Captain or of Chief, Second, or Third mate may declare a "Hunt" by making a blogpost whose first words are "Lower the Boats". Each Sailor may join in the hunt by declaring "I join the hunt" as part of a comment on the Blogpost that first declared the hunt, and increasing their hunger by 1.

The maneuver of a Hunt is equal to the number of Sailors that join it divided by 3 and rounded down.
The power of a Hunt is equal to the number of Sailors holding the Position of Harpooner that join it.

In the next Log the Narrator Posts, the hunt shall be resolved. The Narrator shall reveal in the Log Post how many whales where in the vicinity of the Haniver at the time of the hunt and if an uncommon creature was in the area, as well as the stats of any uncommon creature in the area.

Passenger’s Log: St Brynoth’s Day

“Hours passed as the Haniver was loaded, and I remained vigilant that my sea chest would not be lost beneath the stacks of empty barrels and crates of citrus fruit as they were piled into the hold. The sun faded as it swung in the sky, and by noon the port and the top of our mast were all lost to a thick and blanketing fog. The captain, arriving late, disappeared into his cabin.”

The Haniver is travelling at 0 knots, and facing west. No landmarks or ships are in sight.

Tuesday, May 08, 2018

Proposal: Denizens of the Deep

5 to 0 after 48 hours. Enacted by Derrick

Adminned at 10 May 2018 12:50:36 UTC

Create a new Rule named “Creatures”:

A Creature has a name, a speed, a danger, a yield, and an uncommonness. The name is a text string.

Whales are creatures with a name of “Whale”, a speed of 3, a danger of 1, a yield of 2, and an uncommonness of 0.

If an uncommon creature has no name, the narrator shall:
Set its speed to 3 + (its uncommonness modulo 3)
Set its danger to 1 + (its uncommonness /3, rounded down)
Set its yield to 2 if its uncommonness is odd, 3 if its uncommonness is even
Assign it a name as he sees fit

Proposal: As leap

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 10 May 2018 10:16:06 UTC

Create the following sub-rule “Goal Checking” to the rule “Goals”:

For the purpose of Goals, the last legal value/s that an entity had (even if that entity is no longer part of the game) is the one that counts.

For example, if John Doe was Alive immediately before Idling and never unidles after that, after that Idling and at the End of the Story, the Goal “Protect a Friend, Target: John Doe” would still be fulfilled.

Amend the following:

Health Points: Defaults to 3.

to

Health Points: Defaults to 3. When a Sailor’s Health Points is 0, they are Dead. Otherwise, they are Alive. A Dead Sailor cannot perform any Dynastic Action except for Clinging to Life as a Daily Action. When a Dead Sailor Clings to Life, they roll a DICE10. If they roll a 1, they gain 1 Health Point.

Amend the following:

Structural Integrity: Defaults to 100.

to

Structural Integrity: Defaults to 100. If the Structural Integrity is above 0, the Haniver is Afloat. Otherwise, it is Sunk. A Sunk Haniver cannot have its Structural Integrity rise above 0.

 

So that idling entropy doesn’t screw with Protect a Friend/Avenge an Enemy, which would make them really poor Goals (Not only would you have have to fulfill the condition, but they would also have to not have any IRL concerns or apathy which would prevent from them idling; which I feel is a bit screwy to rely on for gameplay of those who actually do want to/can continue playing.)

Proposal: Mute-ny

Timed out 1 vote to 5. Failed by Kevan.

Adminned at 10 May 2018 09:16:57 UTC

Add a new rule called “Hashes” to the end of the dynastic ruleset with the following text:

A string of 32 hexademical characters is known as a Hash. The Hash of a piece of text is the MD5 Hash generated for it at http://www.miraclesalad.com/webtools/md5.php.

Change the rule “Mutiny” to the following:

At any time, if there is a Captain, a Sailor that is not the Captain or a Prisoner may attempt a Mutiny by creating a story post to that effect. A Sailor may respond to the mutiny (if they have not already done so) by commenting with a single Hash. This comment is known as a Choice of Side.
After the 48 hours have passed, and no more than 24 hours after it passing, a Sailor may Sign a Choice of Side he or she has made by posting a follow-up comment on the same Mutiny which specifies a piece of text whose Hash is the same as the Hash in their Choice of Side. Upon doing so: if that piece of text contains the word “overthrow” (with any capitalisation) then the Sailor who wrote the Choice of Side has Supported that Mutiny, otherwise they have Opposed it. The captain always Opposes the Mutiny and can not make a Choice of Side. The Narrator can not make a Choice of Side.
After those 24 hours have also passed, so 72 hours after the original post, any admin may resolve the mutiny by making the necessary changes in the GNDT.
If, at resolution, a quorom of Sailors Supported the Mutiny, the mutiny has succeeded. The Captain becomes a Prisoner, and the chief mate, second mate and third mate become a Prisoner if they did not Support the mutiny.
Otherwise, every sailor who Supported the mutiny becomes a Prisoner, and the chief mate, second mate and third mate become a Prisoner if they did not Oppose the mutiny.
In both cases, any Sailor who made a Choice of Side but did not sign it within the time limit becomes a prisoner. This is known as the “Lily-livered Clause”.

I stole… err, found a secret voting system!
Also added some pressure on the mates to choose sides. And made it so the Captain can’t plot to overthrow himself, this isn’t Crusader Kings.
I might refine Quorum later to something less for this rule, because there are 2 non-votes already, but let’s get the important part fixed first.

Proposal: My Conscience Hangs In Me

reached Quorum 9 to 0. Enacted by Derrick

Adminned at 09 May 2018 19:34:56 UTC

If the proposal “Confessions” enacted, this proposal has no further effect.

To the “Avenge Nature”, “Die”, “Abandon Ship” and “Avenge an Enemy” Goals, add “This is a Dire Goal.”

Add a paragraph to Goals:-

If a Sailor has any Dire Goals, they should lie about their Goals when discussing them with other Sailors, and deny having any Dire ones.

Getting this in per my comment on Confessions: BlogNomic players tend to be a truthful lot, for fear that getting a reputation as a liar will have consequences in future rounds. This allows players to lie to their opponents without feeling guilty in the DoV: the game made them do it.

Monday, May 07, 2018

Proposal: Confessions

less than quorum not voting against 7 to 3. Failed by Derrick.

Adminned at 09 May 2018 19:33:47 UTC

Add to “Goals” the following subrule called “Bonds” with:

A Sailor can Confess to another Sailor by sending a private message to the Narrator which clearly states that:
- They are Confessing
- The Sailor they are targetting
- One or more of their own Goals.
The Narrator shall then privately inform to this target these Goals which were stated for them and who sent them.

Proposal: Stowing Down and Clearing Up

Reached Quorum 7 to 0. Enacted by Derrick.

Adminned at 09 May 2018 19:11:02 UTC

If “No Wikipages” enacted, rename the rule “The Haniver” to “The Passenger’s Log”.

Then if “Breaking the Monotony” enacted, repeal the rule “Events” and move the text that was in it to the end of “The Passenger’s Log” (or into a new rule with that name if no such rule exists). Then, replace “Weekly, On Thursdays,” with:-

For the first Log of each week

And replace “until the next thursday” with “until the end of the current week”.

Before “If no sailor has an accident, the narrator shall not disclose which event was rolled for the week.”, and if “Pose is Shins” enacted, add:-

When a Sailor has an accident, they lose 1 Health Point (to a minimum of zero).

Splicing some loose proposals together.

Proposal: Moe be Deck

1 to 5 after 48 hours. Failed by Derrick

Adminned at 09 May 2018 19:10:23 UTC

Amend

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

to:

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

If a Sailor has not yet sent such a private message, they may declare that they are Obsessed with a Goal, by sending a private message to the Narrator that clearly states this along a single Goal (and its Target, if applicable) which has 1, 2 or 4 Worth. The Narrator may then set that Sailor’s Goals to be eight copies of that Goal if it has 1 Worth, or four copies of it if it has 2 Worth, or two copies of it if it has 4 Worth .

Proposal: Not the First Mate Proposal

Reached Quorum 8 to 0. Enacted by Derrick

Adminned at 09 May 2018 17:21:16 UTC

In rule “Positions”, substitute:

If none of the three positions Chief Mate, Second Mate and Third Mate are free, and a blog entry exists which is less than 48 hours old and which features comments from all Sailors who are Chief, Second or Third Mate

for:

If a blog entry exists which is less than 48 hours old and which features comments from the Chief, Second and Third Mate

“features comments from the Chief, Second and Third Mate” doesn’t necessarily mean a comment by one of each. Two comments by one Mate would be enough.

Proposal: The School of Life

2 to 4 (including 2 deferential votes) after 48 hours. Failed by Derrick.

Adminned at 09 May 2018 17:20:24 UTC

Change the parts of Positions above

"If a blog entry exists which is less than 48 hours old and which features comments from the Chief, Second and Third Mate ..."

To:


Each sailor has a Nostalgia, tracked in the GNDT. This Nostalgia is a whole number between 0 and 10.
Each sailor has a Rank, tracked in the GNDT. This Rank is a whole number between 0 and 4.
Each Sailor holds a Position on the whaling ship Haniver, tracked in the GNDT and taken from the following list, defaulting to Deckhand (which may be tracked as “-”).

Captain (4)
Chief Mate (3)
Second Mate (3)
Third Mate (3)
Cook (2)
Blacksmith (2)
Carpenter (2)
Steward (2)
Harpooneer (1)
Lookout (0)
Deckhand (0)
Prisoner (0)
Passenger (0)

Each Position has a minimum rank associated with it, written in paretheses after it in the list of valid positions. A sailor may not hold a position with a minimum rank greater than their rank.

Only the Narrator may hold the Position of Passenger.
A position with a rank of 2 or higher is considered "Exclusive".
A Position is considered Free if it is held by no Sailor and it is not considered Exclusive. The Captain's Position is never considered free.
A Sailor may assign themselves a Free Position they can hold at any time.
The Captain may change any Sailor’s Position at any time to a free position the sailor can hold.
As a Weekly Action, any sailor may raise the rank of any sailor with a rank less than his by 1.
A Sailor may not voluntarily become a Prisoner. The captain may assign Prisoners as normal. A Prisoner may not voluntarily change their position


Create a rule named "Bidding":
The Narrator shall create a Blog Post named "Bidding for Rank". Each Sailor can make Valid Position Bids by making comments on this post within 72 hours of its creation of the form: "I BID [X] FOR [Y]", where [X] is replaced by an integer, and [Y] is a Position a sailor can hold. Only the most recent Valid Position Bid by a sailor is considered a Valid Position Bid. After no more Valid Position Bids can be created, each Exclusive Position shall be awarded to the Sailor whose most recent Valid Position Bid has a higher [X] value than all other, if it exists.. The Sailor's Rank shall set to the minimum rank of the Position awarded, and the Sailor's Nostalgia shall be set to the [X] value named in their Valid Position Bid.

A sailor who has participated in this dynasty for less than 48 hours, may set his rank to that of any other sailor, and his Nostalgia to 1 higher than the Nostalgia of the other sailor.
A sailor who was not awarded an Position considered Exclusive, may within 48 hours of the Exclusive Positions being awarded set his rank to that of any other sailor, and his Nostalgia to 1 higher than the Nostalgia of the other sailor.

This is the grand Position Auction.

The intent is for nostolgia to subtract from worth during the end game. You can only score 10 worth, so be careful what you bid.

Rank is to preserve your hard won status.

bidding the same amount for a Position should result in neither side getting it.

I rewrote Position, but it should have all the changes from previous unenacted proposals with quorum.

Only exclusive Positions will be changed. We will either need to promote deckhands to harpooners or make them pay a nostalgia. We’ll see which after the bidding.

Happy Bidding!

Stale Mates

In rule “Positions”, substitute:

If none of the three positions Chief Mate, Second Mate and Third Mate are free, and a blog entry exists which is less than 48 hours old and which features comments from all Sailors who are Chief, Second or Third Mate

for:

If a blog entry exists which is less than 48 hours old and which features comments from the Chief, Second and Third Mate

“features comments from the Chief, Second and Third Mate” doesn’t necessarily mean a comment by one of each. Two comments by one Mate would be enough.

Proposal: Stop the goalposts from moving

Failed 3 votes to 8 with fewer than a quorum not voting against. Failed by Kevan.

Adminned at 08 May 2018 19:49:23 UTC

In the rule “Goals”, replace:
“If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above”
by
“If a Sailor has no Goals, and they have been active for a total of less than 72 hours after {time}, they may send a private message to the Narrator listing any number of Goals from the list above”
replacing {time} with the date and time this proposal was enacted.

I’d like to force a choice of goals for active sailors. This would prevent picking just before they are counted, and would encourage creative proposaling to further your goals without revealing them.

Proposal: Landgrablubber

Failed 1 vote to 8, fewer than a quorum not voting against. Failed by Kevan.

Adminned at 08 May 2018 19:48:40 UTC

For each player, if their EVC on this proposal names exactly one Position other than Captain, set that player’s Position to the one so named.

I’d rather not be a Deckhand just because I wasn’t online at the right time. If there’s excessive overlap, I think we can rely on the Captain to sort it out.

Monday, May 07, 2018

Proposal: No Wikipages

Reached Quorum 7 to 1. Enacted by Derrick

Adminned at 08 May 2018 13:32:24 UTC

If “Here’s The Ship” has passed and the Narrator has voted FOR this proposal, amend the rule “The Haniver” to

The Narrator will periodically make blogposts that update various information about The Haniver called a Log. These posts will have a super-title of “Passenger’s Log: ” and are posted every KEVANDAY. This schedule of Log posts do not come into effect until the Narrator posts the first Log, which he can post at any time he wishes, at which point this sentence may be removed from the ruleset by any Sailor.

Some of the information contained in a Log is:
*Knots: the speed that the Haniver is traveling. Represented by an integer and defaulting to 0.
*Any landmarks or ships in sight other than the Haniver.
*The direction that the Haniver’s bow is facing, notated with the abbreviations of the compass rose, defaulting to West.

Replace KEVANDAY with the last comment that the Narrator left on this proposal which contains the text “KEVANDAYS ARE X” where X is a list of days of the week, or any of the following words: “day”, “weekday”, “weekend”, “week”.

If “Aye, Tim” has passed change “it has is tracked at its wikipage.” to

it has is tracked at the Narrator’s Item column in the GNDT.

Proposal: You can’t be living and dead

Self Killed. Failed By Derrick

Adminned at 08 May 2018 13:30:56 UTC

Change “Die (1 worth) Be dead at the end of the Story.” to

Die (1 worth) Be dead at the end of the Story.  This Goal cannot be used with Survive.

Change “Avenge an Enemy (1 worth) Targetting a single Sailor other than themselves: Have that Sailor be dead at the end of the Story.” to

Avenge an Enemy (1 worth) Targetting a single Sailor other than themselves: Have that Sailor be dead at the end of the Story.  This goal cannot be used if you are targeting the same person with “Protect a Friend”.

Okay, I hope I didn’t screw up anything THIS time…
Anyways, if a person picks 5 Avenge and 5 Protect, they could do nothing and have a guaranteed 5 worth.

Proposal: What’s in a name?

Reached Quorum 7 to 0. Enacted by Derrick

Adminned at 08 May 2018 13:25:46 UTC

Make Cpt_Koen’s Position Captain, if they have voted FOR this proposal.

How should we pick a Captain? Arbitrarily, perhaps?

Proposal: Pose is shins

reached quorum 8-0 with 1 def enacted by card

Adminned at 07 May 2018 23:26:36 UTC

Add to “Positions” the following:

Each Sailor has Stats, which are non-negative integers which are 10 by default unless otherwise stated and tracked in a GNDT column called “Stats”. The Narrator’s Stats represents the Haniver’s Stats instead of their own.

The following are the stats that Sailors have:
- Health Points: Defaults to 3.
- Hunger: Defaults to 0.
- Illness: Defaults to 0.
These are tracked in the GNDT as “A/B/C” in the stat Column, where A is their Health Points, B their Hunger and C their illness.

A Sailor with Health Points equal to zero, or Hunger higher or equal to 10, or Illness higher or equal to 10, is Weakened. A Weakened Sailor can only perform Dynastic Actions as a Weekly Action.

The following are the stats of the Haniver:
- Structural Integrity: Defaults to 100.
- Weight: Defaults to 100
- Cleanliness: Defaults to 100
These are tracked in the GNDT as “[A/B/C]” in the stat Column, where A is its Structural Integrity, B is its Weight and C its Cleanliness.

Sailors can perform a Job Action as a weekly action. The following are Job Actions, and the Position that can perform them:

- Scrub the Decks [Any Position]: If the Cleanliness of the Haniver is below 100, increase it by up to 10, but not to above a total of 100.
- Cooking Duties [Cook]: Lower the Hunger of all Sailors by 3. If this would attempt to set it to below 3 for a certain Sailor, set it to 0 for them instead.
- Treat the ill [Steward]: Set the Illness of a Sailor which isn’t yourself, to 0.
- Do Repairs [Blacksmith or Carpenter]: If the Structural Integrity of the Haniver is below 100, increase it by up to 20, but not to above a total of 100.

Proposal: Mutiny

Reached quorum 7 votes to 1. Enacted by Kevan.

Adminned at 07 May 2018 19:55:53 UTC

Add a new position called “Prisoner”.
To the rule “Positions”, add the text: “A Sailor may not voluntarily become a Prisoner. The captain may assign Prisoners as normal. A Prisoner may not voluntarily change their position.”
Create a rule called “Mutiny” with the following text:

At any time, if there is a Captain, a Sailor that is not the Captain or a Prisoner may attempt a Mutiny by creating a story post to that effect. Other sailors can vote on that post, and 48 hours after the post is made, and admin may resolve the mutiny by making the necessary changes in the GNDT.
If, at resolution, a quorom of Sailors voted For the Mutiny, the mutiny has succeeded. The Captain becomes a Prisoner, and the chief mate, second mate and third mate become a Prisoner if they did not vote For the mutiny.
Otherwise, every sailor who voted For the mutiny at any point (even if they changed their vote later) becomes a Prisoner.

I liked the option for “Mutiny” in CB’s proposal. This is an another attempt at adding it.
The (even if they changed their vote later) is ugly, I think a better alternative would be some system that allows you to vote privately? In any case, this is to prevent last-minute vote changes to avoid being prisoner.

Proposal: Promoting Discord [Appendix]

Self-killed. Failed by Kevan.

Adminned at 07 May 2018 19:52:03 UTC

In the appendix change:

Slack
    The BlogNomic Slack is located at blognomic.slack.com. Sailors may request an invite to the Slack while logged in by clicking the button in the sidebar.
Slack Channel
    A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel. (For example, #random.)

to:

Discord
    The BlogNomic Discord is located at https://discord.gg/yMQeuXY. Sailors may request an invite to the Slack while logged in by clicking the button in the sidebar or going to https://discord.gg/yMQeuXY.
Discord Channel
    A Discord channel is any channel on the BlogNomic Discord. To reference a Discord Channel, use a hash (#) followed by the name of that channel. (For example, #general.)

Proposal: Breaking the Monotony

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 07 May 2018 19:51:26 UTC

Create a new rule named “Events”:

Weekly, On Thursdays, the narrator should randomly determine an event in private, and follow the effects given by the determined event. Possible Events are:

*Gam: Another whaling vessel is nearby, and so the two vessels will meet. The narrator shall make a blog post announcing that another whaling vessel is in the area.
*Uncommon Creature: a creature with a uncommoness of 2DICE10-10 shall be in the area until the next thursday. If the uncommoness of the creature would be negative, no uncommon creature is in the area. The narrator shall not disclose which event was rolled for the week.
*Accident: The narrator shall randomly pick a position that can prevent the accident, between cook, carpenter, blacksmith and none. If the chosen position is not free, no accident occurs. Otherwise, a randomly chosen sailor will have an accident, and the narrator shall make a blog post declaring that the sailor had an accident, and what position would have prevented it. If no sailor has an accident, the narrator shall not disclose which event was rolled for the week.

Storms really should appear on this list, but I couldn’t think of a way to make them exciting.

Accidents currently don’t do anything, and this is intentional. I eventually hope to let the cook, blacksmith, and carpenter aim at people they wish to have accidents!

Gams are the part of the book I remember best, and I hope to attach a good amount of game play to them. Still a stub though!

Proposal: There (may)be Whales here

reached quorum 10-0 with 1 DEF enacted by card

Adminned at 07 May 2018 17:59:36 UTC

To the list of Positions, add “Lookout”.

Replace “A Position is free if it is held by no Sailor, or if the Position is Harpooneer or Deckhand.” with “A Position is free if it is held by no Sailor, or if the Position is Harpooneer, Deckhand, or Lookout.”

Add a new rule, “Whalespotting”:

The Whalecount is the number of whales in the vicinity of the Haniver, defaulting to 0. The Whalecount is privately tracked by the Narrator.

On Monday and Thursday, the Narrator should Whalespot. Whalespotting is an atomic action consisting of:
* Privately and randomly determining a new Whalecount, equal to DICE2-1, i.e. 0 or 1.
* For each Sailor that is a Lookout:
  * Privately rolling DICE10. If it is less than the Vision Threshold, privately messaging that Sailor to inform them they may have spotted a whale. If it is not less than the Vision Threshold, privately messaging that Sailor to inform them they have not spotted a whale.

The Vision Threshold is 3 if the Whalecount is 0, or 8 if the Whalecount is 1.

Proposal: Aye, Tim

reached quorum 7-1 enacted by card

Adminned at 07 May 2018 17:56:04 UTC

Create a rule called “Items” with:

Each Sailor can hold one Item (tracked in the GNDT), and are by default holding none. The Haniver can hold an unlimited amount of items, and the items it has is tracked at its wikipage. These are the items that exist, their effects (if any) and their default amount at the Haniver:
- Harpoon: (50 at the Haniver by default)
- Orange: (100 at the Haniver by default)
- Barrel of Oil: (0 at the Haniver by default)
- Empty Barrel: (30 at the Haniver by default)

A Sailor, if they have no items, can take an item from the Haniver. A Sailor can leave an item they are holding to the Haniver.

Proposal: Here’s The Ship

reached quorum 7-3 enacted by card

Adminned at 07 May 2018 17:53:01 UTC

Make a new rule “The Haniver” with the text

The wikipage [[The Haniver]] tracks the following information about the Haniver:
Knots is the speed that the Haniver is traveling. Represented by an integer and defaulting to 0.
The area surrounding the Haniver is represented by a 5x5 grid with the ship located in the center cell. Each cell represents one square nautical mile.
The direction that the Haniver’s bow is facing is tracked in the center square of the aforementioned grid, using the abbreviations of the compass rose and defaults to West.

I’m not sure about the size of the grid. I don’t know how far exactly one could see on deck or in the lookout position, aided or not nor do I know how fast the ship in the novel could move.
The idea is that the ship is always in the center and as it moves the objects will shift instead. Perhaps having the Narrator update it? I’m not too certain which is best.

Proposal: [Core] unrelated to seafaring

10-0 quorum. Enacted by pokes.

Adminned at 06 May 2018 21:50:50 UTC

Change “Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally” to

Whenever an Admin resolves a Votable Matter, they should mark their name, and are highly encouraged to report the final tally

we’ve had admins forget this particular part of enactment before; it’s not so important that gameplay should stop when forgetting either pieces of information

Proposal: In Flu Inns.

Self-killed. Failed by pokes.

Adminned at 06 May 2018 21:49:28 UTC

Add a new rule, “Influence”:

Each Non-Narrator Sailor has an integer amount of Influence, tracked in the GNDT and that defaults to 1000.

The sum of all of the Influence of the Sailors is the Total Influence, or “TI”.

The following actions listed below are Social Moves and its cost (which are in brackets). A Sailor performs a Social Move as a daily action, via paying its cost. A Sailor cannot perform a Social Move if their Influence is not a positive number (with the exception of Humility).
- [30% of TI]: One-upmanship: If you’re a Deckhand, choose a Sailor which is not a Captain nor a Passenger. Swap your Position with that Sailor.
- [50% of TI]: Mutiny: If you’re a Deckhand, choose a Sailor which is a Captain. Swap your Position with that Sailor.
- [10% of TI]: Gossip: You may request the Narrator to tell you 3 Goals of another Sailor. If that Sailor has at least 2 Goals, the Narrator shall reply to this request in private with two Goals which is randomly chosen among the Goals that Survivor has, and another which is randomly chosen among the Goals that such Sailor doesn’t have. If that Sailor doesn’t have at least two Goals, the Narrator shall reply to that request with “That Sailor is known to drink a lot” instead.
- [0% of TI]: Claim they’re obnoxious: Choose a Sailor which has performed Social Moves in two consecutive days within the last week. That Sailor loses 10 Influence. You can only perform this once per pair of Social Moves this Claim is about.
- [0% of TI]: Honesty: Create a post which lists 5 of your Goals and gain 500 Influence if you have not already performed this action in the past.
- [0% of TI]: Humility: If you’re not a Deckhand and you’ve held your current Position for more than 168 hours (7 days), gain 300 Influence and set your position to Deckhand.

Proposal: How Many Barrels Will Thy Vengeance Yield?

11-0 quorum. Enacted by pokes.

Adminned at 06 May 2018 21:47:24 UTC

Enact a new rule, “Goals”:-

Each Sailor has one or more secret Goals, tracked privately by the Narrator. Each Goal has a Name, a Definition and a Worth, and may also specify a Target. Valid Goals are:-

  • Avenge Nature (X worth) Targetting a number from 1 to 10: Be alive at the time of death of a creature of an uncommonness equal to this Goal’s Target - this Goal’s Worth is equal to that Target value.
  • Advance (2 worth) Targetting a Position other than Deckhand: Hold that Position at the end of the Story.
  • Hunt (2 worth) Have at least 10 barrels of oil aboard the Haniver at the end of the Story.
  • Acquire (2 worth) Have at least 10 gold at the end of the Story.
  • Survive (1 worth) Be alive at the end of the Story.
  • Die (1 worth) Be dead at the end of the Story.
  • Stay Afloat (1 worth) Have the Haniver afloat at the end of the Story.
  • Abandon Ship (1 worth) Have the Haniver sunk at the end of the Story.
  • Protect a Friend (1 worth) Targetting a single Sailor other than themselves: Have that Sailor be alive at the end of the Story.
  • Avenge an Enemy (1 worth) Targetting a single Sailor other than themselves: Have that Sailor be dead at the end of the Story.

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

Basic suggested structure for this dynasty: players all choose secret goals, and the game is played out by whatever means before reaching an endpoint. When that happens, each player scores for the goals they’ve completed, and the highest total wins.

Proposal: Going Aboard

10-0 quorum. Enacted by pokes.

Adminned at 06 May 2018 21:46:37 UTC

Enact a new rule, “Positions”:-

Each Sailor holds a Position on the whaling ship Haniver, tracked in the GNDT and taken from the following list, defaulting to Deckhand (which may be tracked as “-”).

  • Captain
  • Chief Mate
  • Second Mate
  • Third Mate
  • Cook
  • Blacksmith
  • Carpenter
  • Steward
  • Harpooneer
  • Deckhand
  • Passenger

A Sailor may assign themselves a free Position other than Captain, at any time. (A Position is free if it is held by no Sailor, or if the Position is Harpooneer or Deckhand.)

The Captain may change any Sailor’s Position at any time.

Only the Narrator may hold the Position of Passenger.

If a blog entry exists which is less than 48 hours old and which features comments from the Chief, Second and Third Mate all including the phrase “I serve X”, where X is the name of the same Sailor, then any Sailor may make the named Sailor the Captain. (If there is an existing Captain when this happens, that Captain becomes a Deckhand.)

Ascension Address: Call Me Ishmael

Some years ago - never mind how long precisely - having a full purse following a modest and unexpected victory at the card table, the notion finally arrived in my tired head to leave this island. As it was the fledgling city of Auld Anchorage had set down only the beginnings of its wharves and factories at that time, clustered like barnacles across the island’s great sloping rocks. The few ships in its bay were cast up like driftwood, having arrived with the island’s settlers and remaining in no great hurry to raise their sails, if they had sails to raise. I had crewed one of those first ships, a terrible ship, now foundered and wrecked somewhere far from the shore and from the sun, and washing ashore I set up home on this island, vowing never to return to the broader waters of the world.

But the winds of that world were changing, and this great creaking galleon of the city was tacking with them, and I knew that it would not always hold a bunk for me. While I had sworn I would never take back up the spike or the harpoon, providence had that night given me the means to leave Auld Anchorage as a passenger, that I might buy my route to a home somewhere else in the discordant fleet of islands that formed this golden archipelago. Walking in the drowsy morning light from Fluke Hill down through Killick, I arrived at the harbour. Discounting the trading ships who could not be persuaded to slow their journeys, and passing the rotten hulks abandoned to the gulls, I stopped at a pier crowded with crates and provisions and a crew just shy of a dozen. Their stocky dark-wooded ship was the Haniver, and from the great barbs stacked along the gunwale, I knew that this ship more than any other would be easily led.

Replace the term “King” with “Narrator”, and “Pawn” with “Sailor”.

Sunday, May 06, 2018

The sails got stuck

Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed). Comments cannot be made on Enacted or Failed Votable Matters.

“The Mock Turtle’s Song” has not enacted because whoever has attempted to hasn’t marked their name on it. Some Admin, please enact it. Thank you.

Declaration of Victory: The Mock Turtle’s Song

Reached quorum 7 votes to 0 - “has been open for at least 12 hours, and either the King has Voted FOR it or it has no AGAINST Votes”. (I’m not sure who “the King” is under the current ruleset, but it certainly has no AGAINST votes.)
Enacted by Kevan.

Ascension to follow in the morning.

Adminned at 06 May 2018 06:49:06 UTC

Per the rule The Election, “the Candidate who is supported by the most valid ballots and has cast a valid ballot has achieved victory”. I was that Candidate.

Friday, May 04, 2018

Proposal: Election rewording

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 06 May 2018 08:53:46 UTC

Change the text of rule “The Election” to:

A ballot is a comment on The Ballot Box, containing the string “I support X”, replacing X with the name of a Candidate other than the Pawn who posted the comment, before 0:01 on May 5, 2018 (“Closing Time”). The Pawn who posted that comment is said to have cast that ballot.

A ballot may be valid or invalid, defaulting to valid.
- At any time, at most one of the ballots casted by a single Pawn may be valid. If a Pawn has cast more than one ballot, all but the last ballot casted by that Pawn are invalid.
- A ballot supporting more than one Candidate is invalid.

At Closing Time, all ballots supporting Candidates who have not cast a valid ballot become invalid.

Then, the Candidate who is supported by the most valid ballots achieves victory. In case of a tie, any Pawn may resolve the tie by selecting one of the tying Candidates randomly with the GNDT. The tiebreaking Candidate selected in this manner achieves victory. A tie may be resolved at most once.

Candidates are the Pawns named:

Cuddlebeam
Kevan
pokes
Thunder
Cpt_Koen

In my opinion, this is simpler.

Proposal: Talking Heads

8-0 quorum. Enacted by pokes. Three hours remain to get your wacky multi-way approval ballots in.

Adminned at 04 May 2018 20:59:27 UTC

In “The Election”, replace “of the form” with “that contains the text string”.

Quick reproposal of the first half of Jumble’s suggestion about ballot comments.

Friday, May 04, 2018

Proposal: Talking and Supporting

Self-killed. Failed by Kevan.

Adminned at 04 May 2018 11:58:47 UTC

Change

A comment:
* on The Ballot Box,
* of the form “I support X”, where X is the name of a Candidate,
* that is not a vote from a Pawn for themselves,
* does not have a more recent valid vote from the same poster, and
* is posted before 0:01 on May 5 (“Closing Time”)
is considered to be a valid Vote from the comment’s poster for X.

to

A comment:
* on The Ballot Box,
* that contains the text string “I support X”, where X is the name of a Candidate,
* that is not a vote from a Pawn for themselves,
* does not have a more recent valid vote from the same poster,
* is the last valid vote in the comment, and
* is posted before 0:01 on May 5 (“Closing Time”)
is considered to be a valid Vote from the comment’s poster for X.

Proposal: Talking and Voting

self killed failed by card

Adminned at 04 May 2018 02:23:13 UTC

Change

A comment:
* on The Ballot Box,
* of the form “I vote for X”, where X is the name of a Candidate,
* that is not a vote from a Pawn for themselves,
* does not have a more recent valid vote from the same poster, and
* is posted before 0:01 on May 5 (“Closing Time”)
is considered to be a valid Vote from the comment’s poster for X.

to

A comment:
* on The Ballot Box,
* that contains the text string “I vote for X”, where X is the name of a Candidate,
* that is not a vote from a Pawn for themselves,
* does not have a more recent valid vote from the same poster,
* is the last valid vote in the post, and
* is posted before 0:01 on May 5 (“Closing Time”)
is considered to be a valid Vote from the comment’s poster for X.

My first proposal.  Hopefully I didn’t screw things up.

Wednesday, May 02, 2018

Proposal: tiebreaker

reached quorum 7-0 enacted by card

Adminned at 03 May 2018 19:05:56 UTC

Change “If there is a tie for the most valid ballots and those Candidates have cast a valid ballot,” to

If there exists a group of Candidates that satisfy the following conditions:
*all Candidates in the group have cast a valid ballot
*all Candidates in the group have the same number of ballots as the other members
*no Candidates outside the group satisfy the preceding two conditions
*no Candidates outside the group has a higher number of ballots
then,

this should work even if it’s probably an edge case to have 3 people tied at the end

Un-Idle

please unide me

I unidle

There are 11 Pawns. Quorum remains 6. (I choose to be Native.)

Joining the Next Game

Hey, This is Derrick. Given that I unidled myself and that a recent proposal wants more visibility on admin unidles, I’m publicly declaring that I did so.

There are 10 pawns, and quorum is 6.

Proposal: Hostile Environment

reached quorum 6-0 enacted by card

Adminned at 02 May 2018 19:02:19 UTC

In “Nativity”, replace “Before taking any Dynastic Action and if they’re still Unknown, Pawns can and must choose” with:

If they’re Unknown, Pawns can choose

Removing the restriction on taking dynastic actions (which may affect ballot votes).

Wednesday, May 02, 2018

Joining

Yes, I want to be a Pawn.  Hello everyone!  I’m pretty nervous to join but hopefully this goes well.

Proposal: voting required

Reached Quorum 7 to 0. Enacted by Derrick

Adminned at 02 May 2018 12:45:56 UTC

Change “At Closing Time, the Candidate who has received the most valid ballots has achieved victory. If there is a tie for the most valid ballots, and if this resolution has not already been done, any Pawn may note which Candidates are tied and resolve the tie randomly with the GNDT.” to

At Closing Time, the Candidate who has received the most valid ballots and has cast a valid ballot has achieved victory. If there is a tie for the most valid ballots and those Candidates have cast a valid ballot, and if this resolution has not already been done, any Pawn may note which Candidates are tied and resolve the tie between the noted Candidates randomly with the GNDT.

The Ballot Box

Posting what your dynasty is themed after would be good to get ballots.
Pawns competing for victory:
Cuddlebeam
Kevan
pokes
Thunder
Cpt_Koen

I unidle

I, Thunder, unidle.

Proposal: [Core] Checking in

less than quorum not voting against 1-4 failed by card

Adminned at 02 May 2018 02:13:16 UTC

Remove

Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.

Amend

Idle Admins may Unidle themselves at any time

to

Idle Admins may Unidle themselves at any time by making a comment on a blog post on the blog’s front page which highlights their changed idle status and any changes to quorum to have come about as a result of it

Making Admin unidling less stealthy and easier to record, would its timing ever be relevant, by bundling with a step that unidling Admins are bound to take anyways.

Proposal: Rolling Heads

reached quorum 5-0 enacted by card

Adminned at 02 May 2018 02:08:48 UTC

In “The Election”, replace “vote for” with “support”, “valid Vote from the comment’s poster for X” with “valid ballot from the comment’s poster supporting X” and then replace “vote” with “ballot”.

Then replace “has received the most valid ballots” with “is supported by the most valid ballots”.

Replace “The selection of this random pick achieves victory.” with “The tiebreaking Candidate selected in this manner achieves victory.”

Amending the rule from the previous proposal to avoid using the word “vote” (which has other meanings in the ruleset) and to put the victory measurement into the present tense. Also being more watertight about who “the selection” is, in the tiebreaker.