Tuesday, March 01, 2022

Idle Star

Pease idle me, I have some real life stuff going on right now and I don’t have the mental capacity to keep track of BN right now..

Proposal: One Treat At A Time

Timed out and passed, 4-0 with one unresolved DEF. Josh

Adminned at 03 Mar 2022 08:56:28 UTC

If https://blognomic.com/archive/the_gods_must_be_cresi fails, this proposal does nothing

If it exists, remove the text “, and may set the Cresi Cube of another Maestro Team Member to powered as a daily action” from “Maestro Missions”

add the following to “Maestro Missions”

The date and time each Maestro Team Member last performed a Cresi Action is publicly tracked. A Maestro Team Member is In Line if they have performed a Cresi Action and their Cresi Cube is unpowered. If there is an In Line Maestro Team Member, the one who least recently performed a Cresi Action is In Front (otherwise no one is In Front). If there is an In Front Maestro Team Member, any Maestro Team Member who is not that Maestro Team Member may as a daily action set the In Front Maestro Team Member’s Cresi Cube to be powered.

Forgot to limit the old proposal to a daily action

Proposal: Can’t spell Cresi without a dot

Passes 7-0. Enacted by Brendan.

Adminned at 02 Mar 2022 16:50:14 UTC

If the proposal at https://blognomic.com/archive/the_gods_must_be_cresi did not pass, this proposal does nothing. Otherwise:

Change “A Maestro Team Member may change their Focus as a daily action.” to “A Maestro Team Member may change their Focus as a Cresi action.”

Bug fix.

Proposal: The Gods Can Be A Little Cresi, As A Treat.

Withdrawn. Failed by Kevan.

Adminned at 01 Mar 2022 16:32:58 UTC

If https://blognomic.com/archive/the_gods_must_be_cresi fails, this proposal does nothing

If it exists, remove the text “, and may set the Cresi Cube of another Maestro Team Member to powered as a daily action” from “Maestro Missions”

add the following to “Maestro Missions”

The date and time each Maestro Team Member last performed a Cresi Action is publicly tracked. A Maestro Team Member is In Line if they have performed a Cresi Action and their Cresi Cube is unpowered. If there is an In Line Maestro Team Member, the one who least recently performed a Cresi Action is In Front (otherwise no one is In Front). If there is an In Front Maestro Team Member, any Maestro Team Member who is not that Maestro Team Member may set the In Front Maestro Team Member’s Cresi Cube to be powered.

Josh’s proposal gives people working as a team 4x actions. Which I think is a little much.

Kevan’s proposal makes it back to being a solo game, which I think is a bit boring.

This I think opens some opportunity for teamwork, as you can strategically boost a friend when they are In Front, but if you leave solo players alone they’ll freeze up the queue on you and limit your ability to teamwork.

Proposal: Cresi For You But Not That Cresi

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 01 Mar 2022 16:16:54 UTC

In “Maestro Missions”, remove the text “, and may set the Cresi Cube of another Maestro Team Member to powered as a daily action”.

Proposal: Brendan#8964

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 01 Mar 2022 16:15:31 UTC

Reword the paragraph of the rule “Maestro Missions” which begins “A Maestro Team Member may not have as a Focus any Parallel Dynasty in which their name appears…” as follows:

A Maestro Team Member who selects as a Focus any Parallel Dynasty in which their name appears, either on the player list on the history page or as Emperor, risks creating a quantum paradox and erasing themselves from the prime universe. If and only if the Focus of a given Maestro Team Member is any such Parallel Dynasty, then that Maestro Team Member is Disobedient.

Create a new subrule of “Maestro Missions” entitled “Paradox” as follows:

Each Maestro Team Member has a measurable amount of Paradox from the prime universe, which is a nonnegative real number, and which is publicly tracked.

If a Maestro Team Member has the highest Paradox score among Persona, then that Member is Unstable. If a Maestro Team Member would achieve victory while Unstable, they instead do not achieve it.

If there is a rule entitled “Variance” then append to the rule “Paradox” the following:

As a Daily Action, the Space Maestro may either multiply by 1.5 the Paradox of each Disobedient Maestro Team Member, or increase each Disobedient Maestro Team Member’s Paradox by the Variance of the Parallel Dynasty which is that Team Member’s Focus.

(Late edit here, incorporating some of the terminology from “The Bloggsball Sports Almanac.”

Proposal: The Gods Must Be Cresi

Reached quorum, 5-0. Enacted by TyGuy6.

Adminned at 01 Mar 2022 07:38:23 UTC

Add the following to the end of the rule Maestro Missions:

Maestro Team Members interact with parallel dynasty energy by use of a device each of them possess called a Cresi Cube, which may be powered or unpowered (which is publicly tracked, and which defaults to powered). Some actions are Cresi Actions; a given Cresi Action may be undertaken no more than once every 48 hours, and only when the user’s Cresi Cube is powered. Carrying out any Cresi Action sets its user’s Cresi Cube to unpowered. A Maestro Team Member may set their Cresi Cube to powered once every 72 hours, and may set the Cresi Cube of another Maestro Team Member to powered as a daily action.

In the same rule, change “A Maestro Team Member may change their Focus as a Cresi Action.”

In the rule Parallel Blognomic, change “As a weekly action” to “As a Cresi Action”.

Sunday, February 27, 2022

Proposal: Von Nestor’s Last Theorem

Reached quorum, 5-0. Enacted by TyGuy6.

Adminned at 01 Mar 2022 07:36:19 UTC

Add a new dynastic rule, called Variance:

Each Parallel Dynasty has a Variance score, which may be tracked on their history pages.

A Parallel Dynasty’s Variance score is defined as follows:

* Each Parallel Dynasty has a starting Variance score of zero;
* 1 is added if it has a different Emperor from the Prime Dynasty it varies from;
* 1 is added if a different player wins that parallel dynasty, compared to the Prime Dynasty it varies from (where “winning” the parallel dynasty here is defined as “is the Emperor of the subsequent parallel dynasty”)
* 1 is added if the theme is different from the Prime Dynasty it varies from

Is the mission here to “correct” the parallel dynasties, bringing them into compliance with the prime timeline?

Saturday, February 26, 2022

Proposal: The Bloggsball Sports Almanac

Times out with the Space Maestro’s DEF resolving to AGAINST, 2-3. Failed by Brendan.

Adminned at 28 Feb 2022 19:19:07 UTC

In “Maestro Missions”, replace “A Maestro Team Member may not have as a Focus any Parallel Dynasty in which their name appears, either on the player list on the history page or as Emperor, for fear of creating a quantum paradox and destroying the universe.” with:-

Each Persona has a publicly-tracked Paradox score, measuring how much the forces of the Prime Dynasties have altered their personal timeline. If a Maestro Team Member has the highest Paradox score among Persona, then that Member is Unstable. If a Maestro Team Member would achieve victory while Unstable, they instead do not achieve it.

Whenever a Maestro Team Member changes their Focus to a Parallel Dynasty in which their name appears, either on the player list on the history page or as Emperor, they must also increase their Paradox score by 1.

In “Parallel BlogNomic”, replace “Set that name to be the Emperor of the parallel dynasty being discovered.” with:-

The Maestro Team Member may either set the Emperor of the parallel dynasty being discovered to the generated name, or (if they also gain 3 Paradox themselves) set it to their own name.

Making paradox a measurable quantity, and allowing players to nudge dynasties to their parallel self’s favour when researching them, at a price.

Proposal: Reseeding

Timed out and failed, 1-3. Josh

Adminned at 28 Feb 2022 11:39:03 UTC

Add a new rule to the ruleset, called Paralleliser Seeds:

The [[Dynasty Data]] page holds seeds that can be used to generate parallel universe data in the Paralleliser. Those seeds can only be amended as described in this rule.

The list on the [[Dynasty Data]] page headed Emperors may be referred to as the Emperor Seed List. By default it contains the names of every Emperor from Prime Dynasties 101 to 199, returning ‘None’ for metadynasties and ‘Coregency’ for the Alice in Wonderland Coregency, and the name of every Emperor from every parallel dynasty that has been discovered; if at any time it does not have the contents thus described then any Maestro Team Member or the Space Maestro may update it accordingly.

The list on the [[Dynasty Data]] page headed Themes may be referred to as the Theme Seed List. By default it contains the names of the themes of every Prime Dynasty numbered between 101 and 199 and every parallel dynasty that has been discovered, in the format for ‘The x Dynasty’, where x is usually (but not necessarily) a noun or noun phrase (with the exception of the Alice in Wonderland Coregency, which is styled as such); if at any time it does not have the contents thus described then any Maestro Team Member or the Space Maestro may update it accordingly.

In the Dynasty Data page, remove ‘, 101-199’ from any headings where it appears, and in the rule Parallel BlogNomic chance ‘a seed list of Emperors (101-199) list from the Dynasty Data page’ to ‘the Emperor Seed List’ and ‘a seed list of Themes (101-199) list from the Dynasty Data page’ to ‘the Theme Seed List’.

Mentorship announcement

Sorry this is so late, but MadisonSilver is to be mentored by Brendan.

Proposal: Snap Out Of It, Bomb

Enacted 5 votes to 0. Josh

Adminned at 28 Feb 2022 11:38:21 UTC

In the rule “Dynastic Discretion”, replace “a random selection which is judged to be in poor taste or offensive” with:-

a random selection which is judged to be in poor taste, offensive or of a format which bears no resemblance to the items on the input list

In “Parallel BlogNomic”, replace “and hit ‘Generate’.” with:-

and repeatedly hit ‘Generate’ until the Paralleliser returns a list of five or more items that bear a resemblance to the items on the input list.

It’s possible for the GPT to decide that the list it’s writing is over and to start writing in full paragraphs. (This happened once for me yesterday when testing out Emperor names.)

Saturday, February 26, 2022

Proposal: I Know What You Did That One Parallel Summer

Enacted 6-0. Josh

Adminned at 28 Feb 2022 11:15:08 UTC

Add Kevan’s name to the Temporal Footprint of the Tenth Parallel Dynasty of Kevan

Add Clucky’s name to the Temporal Footprint of the First Parallel Dynasty of Moonbeam

Add Brendan’s name to the Temporal Footprint of the First Parallel Dynasty of RaichuKFM

Feels right to go back and update old temporal feetprint

Proposal: Term Limits

Timed out and enacted, 5-0. Josh

Adminned at 28 Feb 2022 11:13:44 UTC

In the ruleset replace

A parallel dynasty’s history page may also contain the terms synonymous with “Emperor” and “Player” for that dynasty. As a weekly action, a Maestro Team Member may perform the following atomic action known as Term Research
* Pick a parallel dynasty they are not associated with
* Use the Paralleliser with a seed list of Emperor Terms (101-199) list from the [[Dynasty Data]] page to generate an Emperor Term. Set the Term synonymous with “Emperor” for the selected parallel dynasty to be the generated emperor term.
* Use the Paralleliser with a seed list of Player Terms (101-199) list from the [[Dynasty Data]] page to generate a Player Term. Set the Term synonymous with “Player” for the selected parallel dynasty to be the generated player term.
* Add the name of the Maestro Team Member performing this action to the Temporal footprint of the selected parallel dynasty.

with

A parallel dynasty’s history page may also contain the terms synonymous with “Emperor” and “Player” for that dynasty.

As a weekly action, a Maestro Team Member may perform the following atomic action known as Ascension Research
* Pick a parallel dynasty they are not associated with which does not have an Ascension Text
* Use https://textsynth.com/playground.html with the same settings when using the Paralleliser and with starting text of “Welcome to XXX.” where “XXX” is the selected dynasty’s theme. Set the Ascension Text of the chosen dynasty to be the result (including the bolded text).
* Pick appropriate “Emperor” and “Player” terms for the chosen dynasty and set the synonymous terms for that dynasty accordingly
* Add the name of the Maestro Team Member performing this action to the Temporal footprint of the selected parallel dynasty.

Kevan pointed out that using the Paralleliser for synonymous might not be the greatest idea. So instead using it to generate AA text

Proposal: F*** B******

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 27 Feb 2022 18:11:52 UTC

Add a subrule entitled “Dynastic Discretion” to the rule “Parallel BlogNomic” as follows:

If the use of the Paralleliser leads to a random selection which is judged to be in poor taste or offensive, the Maestro Team Member may redo the random selection step in question to produce an alternative outcome.

Proposal: Paradox

Passes 6-0. Enacted by Brendan.

Adminned at 27 Feb 2022 05:21:35 UTC

Add a new subrule to the rule Parallel Blognomic, called Multidimensional Personhood:

All Maestro Team Members and idle Maestro Team Members may be referred to, collectively, as Prime Players. Any entity who is named as a player or Emperor in a parallel dynasty who has never played in a Prime or Locked dynasty may be referred to as a Parallel Player.

In the rule Parallel Dynastic Histories, change “an Ascension Text, up to three Key Proposals, a short paragraph summarising how that dynasty was won, and some Player Recollections” to “an Ascension Text, a list of active Players in that dynasty, up to three Key Proposals, a short paragraph summarising how that dynasty was won, and some Player Recollections”.

Add the following as a subrule to the rule Parallel Dynastic Histories, called Parallel Player Lists:

If a parallel dynastic history page doesn’t have a list of players (a ‘parallel list’) then any Maestro Team Member may add it, by carrying out the following atomic action:

* Add the Emperor of that parallel dynasty and the Emperor of the subsequent parallel dynasty to the player list;
* If the Prime Dynasty with the same number as that parallel dynasty has a player list on its dynastic history page (the ‘prime list’), roll DICE10 for each player named in that list; add each player whose result was not a 1 to the player list;
* For each player from the Prime list omitted from the parallel list in the second stage of this atomic action, randomly select one extant parallel player and add them to the parallel list.
* Optionally, add one or two new parallel players to the parallel list, by Using the Paralleliser with the existing list compiled so far in this atomic action as the seed list.

Add the following as a new rule to the ruleset, called Maestro Missions:

Each Maestro Team Member may have a Focus, which is publicly tracked, defaults to blank, and which much otherwise be a single parallel dynasty. A Maestro Team Member may change their Focus as a daily action.

A Maestro Team Member may not have as a Focus any Parallel Dynasty in which their name appears, either on the player list on the history page or as Emperor, for fear of creating a quantum paradox and destroying the universe.

Proposal: Meeting the Locals

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 26 Feb 2022 17:19:12 UTC

Enact a new rule, “Personas”:-

Every Maestro Team Member is a Persona. A Persona also exists for each uniquely named Emperor among the parallel dynasties, where that Emperor’s name is not an empty string and is not the name of a Maestro Team Member.

All Personas may have an Alliance and be included in Alliances as if they were Maestro Team Members.

If a rule called “SCP Ratings” exists, replace “Maestro Team Member” with “Persona” in that rule, then replace “Member” with “Persona” in that rule.

Friday, February 25, 2022

Going Idle

While the idea of time-travel may be fun, I find it gives me more headaches than enjoyment. Have fun, y’all; I know I will, watching from the sidelines. @ me when 201 starts.

Provided no one idles before me, quorum remains unchanged at 6.

Proposal: Actually They Are Called Temporal Meters

Reached quorum, 6-3. Enacted by TyGuy6.

Adminned at 26 Feb 2022 02:38:17 UTC

Add the following as a subrule to the rule Parallel BlogNomic, if it exists, called Temporal Footprints:

Each parallel universe dynasty has a Temporal Footprint which is a publicly tracked list of names of (possibly idle) Maestro Team Members, and by default is empty.

A Maestro Team Members is said to be associated with a parallel universe dynasty if their name appears as an entry in that dynasties Temporal Footprint.

Add the following to the atomic action in which a Maestro Team Member may learn of a parallel universe dynasty:

* Add the name of the Maestro Team Member performing this action to the Temporal footprint of the parallel dynasty being discovered.

Add the following to “Parallel Dynastic Histories”, but only if it exists and https://blognomic.com/archive/streamlined_generation passed

A parallel dynasty’s history page may also contain the terms synonymous with “Emperor” and “Player” for that dynasty. As a weekly action, a Maestro Team Member may perform the following atomic action known as Term Research
* Pick a parallel dynasty they are not associated with
* Use the Paralleliser with a seed list of Emperor Terms (101-199) list from the [[Dynasty Data]] page to generate an Emperor Term. Set the Term synonymous with “Emperor” for the selected parallel dynasty to be the generated emperor term.
* Use the Paralleliser with a seed list of Player Terms (101-199) list from the [[Dynasty Data]] page to generate a Player Term. Set the Term synonymous with “Player” for the selected parallel dynasty to be the generated player term.
* Add the name of the Maestro Team Member performing this action to the Temporal footprint of the selected parallel dynasty.

Add the contents of the [[Dynasty Data/Player Terms]] wiki page to the [[Dynasty Data]] wiki page

Proposal: Streamlined Generation

Passes 10-0. Enacted by Brendan.

Adminned at 25 Feb 2022 22:01:29 UTC

In Parallel BlogNomic, replace

The Paralleliser is a tool used by Maestro Team Members to divine the properties of parallel dynasties; it can be found here: https://textsynth.com/playground.html. Theme and Emperor paste-data can be found on the following page: [[Dynasty data]]

with

The Paralleliser is a tool used by Maestro Team Members to divine the properties of parallel dynasties; it can be found here: https://textsynth.com/playground.html. Some actions might instruct you to generate something by Using the Paralleliser with a given seed list. To do so, open the Paralleliser. Set the Model to GPT-NeoX, the top-k to 400, the top-p to 0.9, the temperature to 1.0 and the max tokens to 200, leaving the ‘stop at’ field blank. Paste the seed list from the [[Dynasty Data]] page into the text box and hit ‘Generate’. Randomly select one of the items generated by the Paralleliser (ignoring the text in bold, which simply replicates your initial input, and the last line of its output) to be the generated item.

in the same rule replace

* Open the Paralleliser. Set the Model to GPT-NeoX, the top-k to 400, the top-p to 0.9, the temperature to 1.0 and the max tokens to 200, leaving the ‘stop at’ field blank. Paste the Emperors (101-199) list from the [[Dynasty Data]] page into the text box and hit ‘Generate’.
* Randomly select one of the generated names (ignoring the text in bold, which simply replicates your initial input, and the last line of its output, as it may be incomplete). Set that name to be the Emperor of the parallel dynasty being discovered.

with

* Use the Paralleliser with a seed list of Emperors (101-199) list from the [[Dynasty Data]] page to generate a name. Set that name to be the Emperor of the parallel dynasty being discovered.

in the same rule replace

* In the Paralleliser (using the same settings as in step 2), paste the Themes (101-199) list from the [[Dynasty Data]] page into the text box and hit ‘Generate’. Randomly select one of the generated themes (ignoring the text in bold, which simply replicates your initial input, and the last line of its output). Set that theme to be the theme of the parallel dynasty being discovered.

with

* Use the Paralleliser with a seed list of Themes (101-199) list from the [[Dynasty Data]] page to generate a theme. Set that theme to be the theme of the parallel dynasty being discovered.

Wanna support generating Player/Emperor terms too. Feel like its better to define how we generate stuff with the Paralleliser in one spot in order to setup that up.

Proposal: Execute Omega Protocol [Appendix]

Reaches quorum, 6-2. Enacted by Brendan.

Adminned at 25 Feb 2022 21:18:42 UTC

Add a subrule entitled “Archives” to the rule “Prioritisation” as follows:

This document is considered to be, in effect, the only Ruleset for BlogNomic, so long as it is located at at the URL https://wiki.blognomic.com/index.php?title=Ruleset.

As Josh has pointed, there are many archived documents that also make the claim that they are the Ruleset for BlogNomic. Most of those also have the clause specifying that contradictory rules resolve in favor of the more specific one, though, which creates a window for this to override them.

Proposal: Scam, Conform, Pool

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 25 Feb 2022 14:21:35 UTC

Add a new rule, “SCP Ratings”:-

Each Maestro Team Member has a publicly-tracked SCP Rating, consisting of a publicly-tracked string of three numerals which defaults to 000. This represents the Member’s playing style and skill at Nomic in the parallel universe: the first digit represents the player’s Inclination for Scams, the second their Inclination for Conventional Play, and the third their Inclination for Pooling.

Personality profiles for how our parallel selves might have been behaving.

Proposal: Herblogditus

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 25 Feb 2022 14:10:25 UTC

Add the following as a subrule to the rule Parallel BlogNomic, if it exists, called Parallel Dynastic Histories:

Each parallel dynasty may have a dynastic history page on the wiki. A Maestro Team Member may create a history page for a parallel dynasty by linking to an empty, appropriately-titled wiki page (which should, if possible, have a title that takes the format of “The xth parallel dynasty of y” where x is the dynasty’s ordinal and y is the dynasty’s emperor) from that parallel dynasty’s entry in gamestate tracking; once they have done so, that page becomes gamestate.

A parallel dynasty’s history page may contain some, none or all of the following elements: an Ascension Text, up to three Key Proposals, a short paragraph summarising how that dynasty was won, and some Player Recollections. None of these elements may be added to the page except as described by the Ruleset.

Proposal: Roughly One Hundred BlogNomics

Enacted with quorum, 7-0. Josh

Adminned at 25 Feb 2022 10:35:07 UTC

Add a new dynastic rule to the ruleset, called Parallel BlogNomic:

Each Dynasty of BlogNomic numbered between 101 (“The Third Machine of scshunt”) and 199 (“The Second Dynasty of Jumble”) - referred to as the Prime Dynasties - may have up to one parallel dynasty. These are publicly tracked. Each dynasty of BlogNomic numbered between 1 and 100 is referred to as a Locked Dynasty.

Each parallel universe dynasty must have a number (which is the same as the number of the Prime Dynasty it is associated with), an ordinal (a non-negative ordinal integer defaulting to First), an Emperor, and a theme, which is flavour text.

The Paralleliser is a tool used by Maestro Team Members to divine the properties of parallel dynasties; it can be found here: https://textsynth.com/playground.html. Theme and Emperor paste-data can be found on the following page: [[Dynasty data]]. As a weekly action, a Maestro Team Member may learn of a parallel universe dynasty, which is an atomic action with the following steps:

* Select the numerically first Prime Dynasty with no existing parallel dynasties; set the number of the parallel dynasty being discovered to the number of that Prime Dynasty.
* Open the Paralleliser. Set the Model to GPT-NeoX, the top-k to 400, the top-p to 0.9, the temperature to 1.0 and the max tokens to 200, leaving the ‘stop at’ field blank. Paste the Emperors (101-199) list from the [[Dynasty Data]] page into the text box and hit ‘Generate’.
* Randomly select one of the generated names (ignoring the text in bold, which simply replicates your initial input, and the last line of its output). Set that name to be the Emperor of the parallel dynasty being discovered.
* Set the ordinal for the discovered parallel dynasty as follows: if the name in the Emperor field for this parallel dynasty has appeared before, either in another preceding parallel dynasty or in a Locked Dynasty, then the ordinal for this dynasty is one higher than it was in the most recent such other dynasty in which that name appears as Emperor (e.g. if the name for a new parallel dynasty is Dibjutor, and there is a pre-existing dynasty with an ordinal of third, then the new dynasty will have an ordinal of fourth); otherwise it is the default.
* In the Paralleliser (using the same settings as in step 2), paste the Themes (101-199) list from the [[Dynasty Data]] page into the text box and hit ‘Generate’. Randomly select one of the generated themes (ignoring the text in bold, which simply replicates your initial input, and the last line of its output). Set that theme to be the theme of the parallel dynasty being discovered.

Ascension Address: Meanwhile, At The End Of Time

As he had done every morning for the past one hundred dynasties, the Time Buddha sat on the stoop of the End of Time Vihara and cradled a hot cut of yerba mate. It gave him calm, looking out into an infinite void in which nothing, by definition, could ever happen. All that happened out there was the long, plodding march towards thermal equilibrium, and it was his job to watch it, so he did, with a mug of yerba mate and a song in his heart.

Today, however, something unexpectedly happened, right next to where he was sitting.

“Hello”, said the thing that had happened.

“Hello,” said the Time Buddha. “You look exactly like me.”

“That makes sense,” said the thing that had happened, which was indeed a person. “You’re the Time Buddha, correct?”

“Well, I’ve been thinking about that,” said the Time Buddha, with the pent-up energy of a person who had been stewing on something since 2012. “Is it really okay for me to be? I don’t know. The conversations around this stuff, man. It all seems really vexed, and it’s got a lot of heat to it, but, I mean, it’s true, we are really just using the symbols as exoticist set-dressing for…”

“My time here really is limited,” said the other person.

“It’s just, it may or may not be problematic, I don’t know, who am I to say, but either way it just feels like it’s in poor taste.”

“I’m with you. In which case, let me introduce myself… You are the Time… shall we say Maestro? You are the Time Maestro and so I am the Space Maestro, overseeing probability and the multiverse and all that kind of thing.”

“Pleased to meet you, Space Maestro,” said the Time Maestro.

“Likewise,” said the Space Maestro.

“So what brings you here?”

“Oh, BlogNomic. Obviously. Every plane of existence and every dimension of possibility has some sort of issue with BlogNomic sooner or later. It’s a constant. But now the timeline of BlogNomic is so destabilised that it threatened the very fabric of reality itself, so I’m gathering Maestros into a kind of Maestro Team. Most of it has been really cool and cinematic, it’s a shame we’re not getting some of that stuff, the good action stuff, but you know how it goes, you’re a callback character and audiences love that.”

“So it’s a kind of Crisis on Infinite BlogNomics?”

“About a hundred BlogNomics, but yes.”

“Only a hundred? Okay, that seems doable,” said the Time Maestro, throwing back the last of his tea. “How do we fix it?”

Repeal all dynastic rules. In the rule Synonyms, change the player term to Maestro Team Member and the Emperor term to Space Maestro. Set Dynastic Distance to Active, set the Dynastic Tracking page to [[BN Wiki Main page]], set Mantle Limitations to Active, and set Alliances to Active.

Imperial styles wise, we’re going Provocateur, Laissez-faire, Powerhouse, Scam-Neutral but vaguely encouraging, Restrained on veto and mostly Instinctual.

Deed to the Victory Hut

I hereby Pass the Mantle; Josh becomes the new Board Historian.

Tic Tac Toughts

Dynastic discussion thread. If you share the same opinion three times in a row then you win.

Thursday, February 24, 2022

Signing Off (for now)

I hate to do this so quickly after I have joined, but I wish to be idled.

My interest has been drawn elsewhere, and it seems like the current dynasty is drawing to a close anyway.

I may come back later, to play at some other time when I’m bored, but at the moment I must say goodbye.

Intent to Join - MadisonSilver

Hello!  I’ve been following along reading BlogNomic for a little while, and now seems like as good a time to join as any.  I look forward to playing with all of you (and I hope I’m doing this right!)

Call for Judgment: I TOLD YOU TIC TAC TOWN WAS BUSTED

Cannot be enacted with 5 votes AGAINST. Josh

Adminned at 24 Feb 2022 12:10:36 UTC

Repeal the rule “Tic Tac Town”.  Throughout the Dynastic ruleset, change “Deed”/“Deeds” to “Point”/“Points”.

Well…I don’t think we want another buzzer race the moment the DoV fails, do we?

Call for Judgment: Disorder of Operations

Quorum Reached. Passes 6-0—Clucky

Adminned at 24 Feb 2022 07:11:49 UTC

Consider the series of the player Brendan’s actions immediately preceding the player Brendan’s most recent Declaration of Victory, as performed within the last hour, to have been legally performed before that Declaration of Victory was posted. If that Declaration of Victory has failed, then consider it to have been enacted.

I realize this is a tall ask but I am asking it anyway.

I had made all the edits to the wiki page—spending my deed, creating the building, occupying it, and undertaking the atomic action—and double-checked everything to make sure it was correct… and then, upon hitting submit and seeing the page load, I made my DoV. I didn’t realize until after making said DoV that the wiki had rejected my edit in favor of someone else’s simultaneous move. The resulting conflict is obvious.

I realize BlogNomic is a game of technicalities. I also think the scam here is a decent one, and I don’t think the vagaries of web server response timing should be the reason that a series of otherwise legal moves falls apart. If the timing issue is the only thing sticking in your craw, and you think the scam is valid, here’s your opportunity to rectify it. Otherwise, we wait for hiatus to time out, and probably Josh just pulls the same thing in the right order this time.

Declaration of Victory: ChocoPro Janken

Enacted after 12 hours with quorum votes in favour including the Emperor’s FOR. Josh

Adminned at 24 Feb 2022 13:03:02 UTC

By way of the action associated with the building “Brendan’s Victory Hut,” which I have taken “without any further preconditions,” I have achieved victory in the Second Dynasty of Jumble.

(hierarchy level: vindication)

yall
i told you tic tac town was busted

Proposal: Character Sheets

Vetoed for the start of a new dynasty. Josh

Adminned at 24 Feb 2022 17:29:43 UTC

Enact a subrule to “Characters” entitled “Character Movement” as follows:

When the Board Historian makes a move on the Board, they may also, simultaneously, add the Icon of any Character of their choosing to exactly one other cell that contains no other symbols or Icons (removing ‘_’ if it is in that cell).

If this is interesting, I’d like to also add criteria for players to make use of character-claimed spaces, maybe as a kind of blue-shell mechanic.

Tuesday, February 22, 2022

Proposal: Soft Reset

Vetoed for the start of a new dynasty. Josh

Adminned at 24 Feb 2022 17:29:32 UTC

In “The Grid”, change

Set each cell on the board to blank

to

Remove all Symbols from all cells on the board

Let’s make a bit of a landscape, shall we?

Monday, February 21, 2022

Proposal: Tic Tac Triumph

Times out 4-0. Enacted by Brendan.

Adminned at 24 Feb 2022 00:11:02 UTC

Enact a rule entitled “Dynastic Victory” as follows:

If and only if a player has at least 10 Deeds, and has more Deeds than each other player, then that player may take the following atomic action:
* Change the Grid Size to an integer of their choosing
* Re-draw the board to match the Grid Size
* Set each cell on the board to blank
* Add their Symbol to any and all Cells they choose (removing ‘_’ from each such Cell)
* Achieve victory in the Second Dynasty of Jumble

◻︎◻︎◻︎◻︎◻︎◻︎◻︎◻︎
◻︎◻︎◼︎◻︎◻︎◼︎◻︎◻︎
◻︎◻︎◼︎◻︎◻︎◼︎◻︎◻︎
◻︎◻︎◻︎◻︎◻︎◻︎◻︎◻︎
◻︎◻︎◻︎◻︎◻︎◻︎◻︎◻︎
◻︎◼︎◻︎◻︎◻︎◻︎◼︎◻︎
◻︎◻︎◼︎◼︎◼︎◼︎◻︎◻︎
◻︎◻︎◻︎◻︎◻︎◻︎◻︎◻︎

Proposal: The Post Office

Withdrawn. Failed by Brendan.

Adminned at 22 Feb 2022 18:56:49 UTC

In the rule The Grid, make the following changes:

Change “Re-draw the board to match the Grid Size” to “Increment or Decrement the Grid, as needed, to make the Grid match the Grid Size”
Change “Set each cell on the board to blank” to “Set each cell on the board that does not contain a Building to blank”.
To the paragraph that starts “When the Grid is Decremented”, add the following at the end of the paragraph:

When the Grid is Decremented, any Symbols, Buildings or other gamestate entities that occupied one of the cells that have been removed ceases to occupy any Cell on the Grid.

Whenever the Grid is Incremented or Decremented, the XY references to each remaining Cell on the Grid are updated as per the third paragraph of this rule, and any Symbols, Buildings or other gamestate entities on the Grid whose location was being tracked by use of such references have their references updated.

Monday, February 21, 2022

Call for Judgment: Words or Not Words, that is the question

Failed, 1 vote to 3. Josh

Adminned at 23 Feb 2022 08:31:20 UTC

If Proposal “Coins and Bonus things(Take 2)” passes,

Change “positive integer” to “non-negative integer”

I apologize if this a wrong way to use CFJs but Clucky pointed out a wording issue in my proposal.

Proposal: Movement delay

Adminned at 22 Feb 2022 18:11:43 UTC

Replace the second paragraph of “The Grid” with

Tic-Tac-Toe is a game that is played on a Grid which is split into a number of rounds. In a game of Tic Tac Toe, each Player uses their Symbol. Provided they have not already made a move within the last 20 hours and within the current round, a Player can make one move. A valid move consists of adding your symbol to exactly one free cell (removing ‘_’ if it is in that cell).

In the same rule replace

Once a round ends, any player may Reset the board by performing the following atomic action:

with

If the current round has ended, no further moves may be made for that round and any player may Reset the board by performing the following atomic action:

Reached quorum, 6-0. Enacted by TyGuy6.

Proposal: Coins and Bonus things(Take 2)

Timed out and failed, 2-3. Josh

Adminned at 22 Feb 2022 17:55:31 UTC

In ‘Dynastic Rules’ in section ‘Deeds’,

Add subsection ‘Coins’ with the description:

Each player has a positive integer of Coins, defaulting to 0 and are publicly tracked. As a daily action for a Player that can not be partaken within 48 hours of the of the last time this action has taken by that Player, that Player may reduce their Coins by 20 and then increase their Deeds by 1.

AND

In ‘Dynastic Rules’ in section ‘Deeds’,

Add subsection ‘Bonus Coins Play’ with the description:

While Players are plotting Symbols in Tic Tac Town, Player can build Structures. Structures are defined as “[Name] - [Cost]; [Reward]” and are listed below in this subsection. The ‘Cost’ of the Structure is denoted as the parameters to build it. Once a Player has successfully gotten all the parameters of a give Structure, that player may turn all of their Symbols used for accomplishing the parameters to blanks and apply the ‘Reward’. The ‘Reward’ is denoted as Coins the Player Gains or a bonus action the Player must do, or a combination of both.

Clean Sweep

lendunistus idles after 7 days of inactivity.  Quorum is still 6.

Call for Judgment: Boardom

Makes no changes to the Gamestate or Ruleset. Josh

Adminned at 21 Feb 2022 18:06:23 UTC

Brendan set up the new round/game of tic tac toe incorrectly; it should be 6x6 rather than 7x7.

The rules on fixing AAs are a bit of a mess; the rule Atomic Actions says “If one or more steps of an Atomic Action were done incorrectly, the Player must redo the Atomic Action; for that purpose, the Player uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones” - which suggests that only Brendan can fix it. However, representations of the gamestate says “Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Player, if doing so would not require the correcting Player to make any decisions on behalf of the original Player”. Priority between the two clauses is a little unclear - arguably Brendan’s action isn’t incomplete, it’s incorrect. All of that could use fixing.

This isn’t going to fix anything, though; this just gets the game moving again.

Uphold Brendan’s reset action performed at 03:23, 20 February 2022, and assert that that action has been correctly completed; if Brendan has otherwise completed that action since the posting of this CfJ, then carry out no further action as in this enactment. Uphold my correction of that reset action, performed on 10:13, 20 February 2022, and any subsequent, otherwise legal play actions on that Grid. Uphold Clucky’s move on 07:44, 20 February 2022‎. This CfJ explicitly does not uphold my action of 07:56, 20 February 2022‎, which is to be resolved under a separate votable matter.

Call for Judgment: Games and rounds are synonyms

Timed out and enacted, 3-1. Josh

Adminned at 22 Feb 2022 09:35:07 UTC

At present, the ruleset uses the terms “game” and “round” pretty interchangably to describe tic tac toe. This has led to a difference in interpretation between Clucky and myself. He thinks that the ruleset defines games of tic tac toe and implies that rounds exist as a different category of entity, despite not being defined in the ruleset; I think that the ruleset treats them as synonyms. This CfJ establishes the second reading.

Treat cell C3 as having my Symbol in it as of 07:56, 20 February 2022. In the rule The Grid, after the clause ‘Tic-Tac-Toe is a game that is played on a Grid”, add ‘that is played in rounds’. Change every subsequent use of the word ‘game’ in that rule to ‘round’

Call for Judgment: Rounds are not games

Timed out and failed, 1-4. Josh

Adminned at 22 Feb 2022 09:34:38 UTC

Uphold the cell C3 as being empty as of Sun 20/02/22, 09:05:05 and that any moves on the grid which were in in violation of the rules around daily actions (due to them being performed within the same game, even if a new round began) as having ben illegally performed

The rules are pretty clearly use the words “game” and “rounds” differently.

- For any ongoing game of Tic Tac Toe, as a Daily Action, a Player can make one move. A valid move consists of adding your symbol to exactly one cell that contains no other symbols (removing ‘_’ if it is in that cell).

-  When a Player forms an unbroken vertical, horizontal, or diagonal row of three or more of their symbol anywhere on the board, the round ends, and the player that formed a complete row gains 1 point. If it is impossible for any player to make a valid move, the round ends and nobody gains a point.

- Once a round ends, any player may Reset the board by performing the following atomic action:

- Start a new round

Daily actions apply to games, not rounds, and there is nothing to indicate a new game began.

Sunday, February 20, 2022

Proposal: The Point of Some Return

Reached quorum, 7-0. Josh

Adminned at 21 Feb 2022 12:44:48 UTC

Wherever the word “point” appears in the Dynastic Rules, replace it with the word “Deed.”

If there are any players with points, set those points to 0.

Give the player Brendan 1 Deed.

I won the first round and gained a point, which… does not exist as a publicly tracked variable. Whether you believe I should have thought about that before going for the win is a matter I leave to my fellow players to decide.

Proposal: The Path To Transcendence

Reached quorum, 6-0. Josh

Adminned at 21 Feb 2022 12:43:58 UTC

Reword “Characters” to the following:

Characters are publicly-tracked entities that have a name, an Icon, which can be any unicode character, and a Hierarchy Level, which defaults to “None” and can be one of the following: “None, Safety, Belonging, Esteem, Self-Actualization, Transcendence”. As a Weekly Action, the Board Historian may create a new Character with an Icon that is neither an existing Symbol nor an existing Icon, and a name of their choosing that is not the name of any Player or any word that exists in the ruleset.

Vaguely based off Maslow’s Hierarchy of Needs.

Proposal: Locked In

Withdrawn. - Jumble

Adminned at 20 Feb 2022 07:57:33 UTC

Re-write the first 7 paragraphs of The Grid to the following:

The Grid is a publicly tracked 7x7 grid, where each cell defaults to the blank string.  Blank cells may be represented by the symbol U+005F (“_”).  Each individual cell on The Grid may be referred to as “Cell XY”, where Y is the number of the row it sits on (ordered from top to bottom) and X is the letter of the English alphabet with the index of the column the cell sits on (ordered from left to right).

Tic-Tac-Toe is a game that is played on The Grid.  As a daily action, a Player can make one move. A valid move consists of adding your symbol to exactly one cell that contains no other symbols (removing ‘_’ if it is in that cell).

When a Player forms an unbroken vertical, horizontal, or diagonal row of three or more of their symbol anywhere on the board, the round ends, and the player that formed a complete row gains 1 Deed. If it is impossible for any player to make a valid move, the round ends and nobody gains a deed.

Once a round ends, any player may Reset the board by performing the following atomic action:
- Remove all Symbols from all Cells
- Start a new round

 

Giving this a bit more direction: There is *one* board, with *one* fixed size.  Hopefully we won’t have to bodge around variable everything anymore.

Proposal: Coins and Bonus things

Withdrawn. - Jumble

Adminned at 20 Feb 2022 00:19:05 UTC

In ‘Dynastic Rules’ in section ‘Deeds’,

Add subsection ‘Coins’ with the description:

Each player has a positive integer of Coins, defaulting to 0 and are publicly tracked. As a daily action that can not be partaken within 48 hours of the of the last time this action has happened, a Player may reduce their Coins by 20 and then increase their Deeds by 1.

AND

In ‘Dynastic Rules’ in section ‘Deeds’,

Add subsection ‘Bonus Coins Play’ with the description:

While Players are building Buildings in Tic Tac Town, Player can build Structures. Structures are defined as “[Name] - [Cost]; [Reward]” and are listed below in this subsection. The ‘Cost’ of the Structure is denoted as the parameters to build it. Once a Player has successfully gotten all the parameters of a give Structure, that player may turn all the Buildings used for accomplishing the parameters to blanks and apply the ‘Reward’. The ‘Reward’ is denoted as Coins the Player Gains or a bonus action the Player must do, or a combination of both.

Let’s spice up this tic-tac-toe

Proposal: You Got Character, I’ll Give You That

Withdrawn. - Jumble

Adminned at 19 Feb 2022 19:07:35 UTC

Rewrite the rule Characters as follows:

Characters are publicly-tracked entities that have a name, an Icon, which can be any unicode character, and a Disposition, which may only hold Symbols and is blank by default. As a Weekly Action, the Board Historian may create a new Character with an Icon that is neither an existing Symbol nor an existing Icon, and a name of their choosing that is not the name of any Player or any word that exists in the ruleset.

As a daily action, a Player may carry out one of the following two actions: they may either add their own Symbol to the Disposition of a single Character, or they may add the Icon of a Character to an empty cell in the Grid of the current game.

When a Character’s Icon occupies a Cell in the Grid then, for the purposes of matching Symbols, it counts as every Symbol in its Disposition simultaneously.

In the rule The Grid, change the fourth paragraph to read as follows:

When one or more Players form an unbroken vertical, horizontal, or diagonal row of three or more of their Symbol anywhere on the board, the round ends, and the player or players that formed a complete row gain 1 Deed. If it is impossible for any player to make a valid move, the round ends and nobody gains a Deed.

Saturday, February 19, 2022

Thread Terminated

redtara idles after 7 days of inactivity.  Quorum drops to 6.

Proposal: The Jumble Caper

Vetoed. Josh

Adminned at 19 Feb 2022 11:08:17 UTC

Create a new rule called “Jumbucks” as follows:

Each player has a number of Jumbucks, which is publicly tracked. At any time, a player may spend 1 Deed to gain 100 Jumbucks.

Set the player Clucky’s Jumbucks to be 10.

Name your price for a vote-in-favor and I’ll edit this if I have time.

wiki broke (understandable have a nice day)

well it’s not BROKEN broken but its going to be real annoying to play the game like this

Friday, February 18, 2022

Need to idle

Sorry for leaving so soon in a new dynasty, but the next week or two are crammed for me. Promise I’ll be back soon.

Proposal: Grid Your Loins

Enacted quorate, 7-0. Josh

Adminned at 19 Feb 2022 11:06:25 UTC

Repeal the rule Tic-Tac-Toe Rules. Rewrite the rule The Grid as follows:

The Grid Size is a publicly tracked positive integer that defaults to half the number of Active Players rounded up.

Tic-Tac-Toe is a game that is played on a Grid. In a game of Tic Tac Toe, each Player uses their Symbol. All active players of BlogNomic are players of all games of Tic Tac Toe. For any ongoing game of Tic Tac Toe, as a Daily Action, a Player can make one move. A valid move consists of adding your symbol to exactly one cell that contains no other symbols (removing ‘_’ if it is in that cell).

A Grid in a game of Tic Tac Toe is a publicly tracked grid of NxN cells, where N is the Grid Size, and each cell defaults to blank. Blank cells may be represented by the symbol U+005F (“_”). Each individual cell on The Grid may be referred to as “Cell XY”, where Y is the number of the row it sits on (ordered from top to bottom) and X is the letter of the English alphabet with the index of the column the cell sits on (ordered from left to right).

When a Player forms an unbroken vertical, horizontal, or diagonal row of three or more of their symbol anywhere on the board, the round ends, and the player that formed a complete row gains 1 point. If it is impossible for any player to make a valid move, the round ends and nobody gains a point.

When the Grid is Incremented, the following atomic action is performed: The Grid Size increases by 1. To make the Grid match the new grid size, a new row of empty cells is randomly added to either the top or bottom of the grid, then a new of column of cells is randomly added to the left or right of the grid.

When the Grid is Decremented, the following atomic action is performed: If the Grid Size is 1 nothing happens. Otherwise, the Grid Size is decreased by 1. To make the Grid match the new grid size, either the top most or bottom most row is randomly removed from the grid, then either the left most or right most column is randomly removed from the grid.

Once a round ends, any player may Reset the board by performing the following atomic action:

* Reset the Grid Size to its default value
* Re-draw the board to match the Grid Size
* Set each cell on the board to blank
* Start a new round

If Proposal: Rounders (1998) was not enacted then immediately carry out the Reset the Board atomic action.

If Proposal: Boardtown was enacted then carry out the following:

Add the following as a subrule to the rule The Grid, called Grid Occupancy:

A cell is considered free if it is empty or if it has less symbols than the maximum occupancy of a building associated with that Cell. If a cell has exactly as many symbols as the maximum occupancy of the building associated with it (or 1 if there is no building associated with it), it is considered full. If a cell has more symbols than would be considered full, it is invalid. If a cell is invalid, any player may set it to empty.

Should be all the same information was what’s currently in those two rules, just presented in a clearer and more logical way.

Proposal: “If You Aren’t Winning, You Aren’t Gambling Enough”

3-6 with 11 players, so not enough not voting AGAINST to reach quorum. Failed by TyGuy6.

Adminned at 19 Feb 2022 03:48:55 UTC

If “Tic Tac Town” was enacted, replace ‘points’ throughout this proposal with ‘deeds’ and ‘point’ with ‘deed’ (ignoring capitalization).

Add a new dynastic rule, titled “Side-Betting” that reads:

Each player has a wager, which is a publicly tracked integer. As a daily action, a player may reduce their number of points by 1 and increase their wager by 1.

Each player has a Lock, which is publicly tracked, is either empty or a string containing the name of an active BlogNomic player. and defaults to empty. A player may update their Lock to read the name of any active BlogNomic player as a daily action. If a player’s Lock is invalid, then any player may set it to be empty.

If the atomic action that resets the board is defined in the ruleset, then append to it the following:

* Give every player whose Lock contains the name of the player who won the last round points equal to twice their wager.
* Set every Player’s wager to 0

Trying this again with the verb fixed

Thursday, February 17, 2022

Proposal: Negative Space

Passes 7-0. Enacted by Brendan.

Adminned at 18 Feb 2022 20:12:31 UTC

In the rule “Characters”, replace “As a Weekly Action, the Board Historian may generate a Character of their choosing.” with

As a Weekly Action, the Board Historian may add a Character with an icon that is not already an existing Symbol and a name of their choosing.

i uh dont think this lets me actually *add* the character so i’m patching this through

Idle

Please idle me.

Proposal: Rounders (1998)

Passes 7-0. Enacted by Brendan.

Adminned at 18 Feb 2022 20:02:56 UTC

If the atomic action that resets the board is defined in the rule “Tic-Tac-Toe Rules” then append to it the following:

* Start a new round

Reset the board according to that action.

New Mentorship

DragonSlayr15001 is now being mentored by TyGuy6.

Proposal: Boardtown

Times out 6-0. Enacted by Brendan.

Adminned at 18 Feb 2022 18:26:23 UTC

If “Tic Tac Town’’ was not enacted, enact it.

Delete the fourth paragraph of the rule “Tic Tac Town”.

Change the second paragraph in the rule “Tic Tac Town” to read:

Each Building in Tic Tac Town has the following characteristics: a name, an action, a Maximum Occupancy, which must be an integer between 1 and 3 inclusive, a Current Occupancy, and a Cell. A Building’s Cell and Current Occupancy default to empty.

To “The Grid”, add:

A cell is considered free if it is empty or if it has less symbols than the maximum occupancy of a building associated with that Cell. If a cell has exactly as many symbols as the maximum occupancy of the building associated with it (or 1 if there is no building associated with it), it is considered full. If a cell has more symbols than would be considered full, it is invalid. If a cell is invalid, any player should set it to empty.


Each individual cell on The Grid may be referred to as “Cell XY”, where Y is the number of the row it sits on (ordered from top to bottom) and X is the letter of the English alphabet with the index of the column the cell sits on (ordered from left to right).

Before the last paragraph of the rule “Tic Tac Town”, add the following:

As a daily action, a player may change the Cell of an existing Building from empty to any cell on the Grid that is not already assigned to a Building.

In “Tic-Tac-Toe Rules”, replace “A valid move consists of replacing exactly one blank cell on the board with your symbol.” with

A valid move consists of adding your symbol to exactly one free cell, (removing ‘_’ if it is in that cell)

If “Triple Threat” was not enacted, then in the rule “Tic-Tac-Toe Rules”, replace “complete row of their symbol” with

unbroken row of (not invalid) cells containing their symbol

If “Triple Threat” was enacted, then in the rule “Tic-Tac-Toe Rules” replace “an unbroken vertical, horizontal, or diagonal row of three or more of their symbol” with

an unbroken vertical, horizontal, or diagonal row of three or more of (not invalid) cells containing their symbol

If we’re building things and assigning an occupancy, may as well may complete bricks of the board more difficult to achieve. Plus, if the grid is our “physical” space, we should really be building onto it, no?

Proposal: Tic Tac Town

Timed out and enacted, 7-1. Josh

Adminned at 18 Feb 2022 14:43:09 UTC

Throughout the rules, wherever it appears, change the term Points to Deeds.

Add a new dynastic rule to the ruleset, called Tic Tac Town, with the following text:

Tic Tac Town is a village that contains a number of Buildings; the Buildings that are currently in Tic Tac Town are publicly tracked.

Each Building in Tic Tac Town has the following characteristics: a name, an action, a Maximum Occupancy, which must be an integer between 1 and 3 inclusive, and a Current Occupancy, which defaults to empty.

At any time, a Player may spend one of their Deeds to build a new building in Tac Tac Town, which is an atomic action with the following steps:
* Give the Building a name;
* Choose a single action to be associated with that Building, which can be any action that is defined in a dynastic rule;
* Randomly select a legal number to be that Building’s Maximum Occupancy;
* Set the Current Occupancy of that building to blank;
* Add the Building thus generated to the public tracking.

A Building is Full if the number of Symbols in its Current Occupancy equals or exceeds its Maximum Occupancy. As a daily action, a Player may add their Symbol to the Current Occupancy of any building that is not Full; if they do so then they may immediately carry out the action associated with that building, without any further preconditions.

As a weekly communal action, any Player may clear the Current Occupancy of all Buildings.

For the purposes of this rule, an ‘action’ is anything in the dynastic ruleset that explicitly describes itself as such, using the word ‘action’; for example, ‘As a daily action’, ‘As a communal action’ etc.

Ludonarrative Dissonance

TABBAT has become idle after 7 days of inactivity. Quorum is unchanged at 8.

My application to become a Player

Hello, Players of BlogNomic! I’m DragonSlayr, and I have been brought here by my own curiosity (but at the half-fault of current Board Historian Jumble, posting the link to this game in a Discord message.)
After taking a look at how that game overall is played and is currently being played, I’ve decided I’d like to join in.

...I’m getting sick of pressing shift. This is… not how I usually talk online.

now this is how I normally talk. of course not all my messages will look like this, formal Proposals, changes to the rules and such will be formatted correctly i just don’t usually use capitals when “talking” online
anyway! yeah i would like to be a player

Wednesday, February 16, 2022

Proposal: Iconic Puppets

Quorum @ 8-2. - Jumble

Adminned at 17 Feb 2022 12:43:25 UTC

Add a new rule called “Characters”:

Characters are defined with a Icon, which is a unicode character, and a name, which is a string of characters that is also flavor text.  The list of Characters are publicly tracked.  No two characters can share the same Icon.
As a Weekly Action, the Board Historian may generate a Character of their choosing.

Set the list of Characters to the following:

■, Alan Junior
🐦, Cardinal

Append the following to the bulletpointed list in “Symbology”:

- A Player may not select a Character’s Icon.

I was going to make these characters actually do something.  Couldn’t think of anything, though.

(Also I think you could call it Non-Fungible Text but please don’t do that)

Tuesday, February 15, 2022

Proposal: Rolling the Dice

Timed out unsuccessful, 4-4. Josh

Adminned at 17 Feb 2022 10:06:46 UTC

If the sentence “Each Player has a number of Points, which is publicly tracked.” does not exist in the ruleset, add it to the rule “Points”, creating that rule if it does not exist.

Add a new dynastic rule, titled “Side-Betting” that reads:

Each player has a wager, which is a publicly tracked integer. As a daily action, a player may reduce their number of points by 1 and increase their wager by 1.

Each player has a Lock, which is publicly tracked, is either empty or a string containing the name of an active BlogNomic player. and defaults to empty. A player may update their Lock to read the name of any active BlogNomic player as a daily action. If a player’s Lock is invalid, then any player may set it to be empty.

If “Let’s Tic-Tac-Go” has been enacted, then add to the end of the rule “Tic-Tac-Toe Rules”:

* Give every player whose Lock names the player who won the last round points equal to twice their wager.
* Set every Player’s wager to 0

If “Let’s Tic-Tac-Go” has been enacted, then the remainder of this proposal has no effect.

If “Draught Board” has been enacted, then add to the end of the rule “Tic-Tac-Toe Rules”:

* Give every player whose Lock names the player who is performing this action points equal to twice their wager.
* Set every Player’s wager to 0

 

Pardon all the conditionals, Tic-Tac-Toe Rules is kinda up in the air right now.

That being said, enjoy betting on the games, rather than always needing to win them (You’ll still need to win at least one, though)

Proposal: Alan Alda Aloe

Not enough not voting AGAINST to reach quorum (player count is 13). 3-7. Failed by TyGuy6.

Adminned at 17 Feb 2022 01:38:41 UTC

If any Player has a Symbol of “Ô, remove their Symbol from them (so that they now have no symbol).

Add a new rule called “NPCs” with the following text

NPCs are Players for dynastic rules only. Each NPC is defined as a subrule of this rule, with the name of the subrule being the name of the NPC.

Rules may refer to NPCs by their name without explicitly stating that they are referring to the NPC’s name.

give NPCs a subrule called “Alan” with the following text

Alan’s Symbol is Ã.

If a player believes Alan has achieved victory in the current dynasty (and that victory attempted has not already been ruled on or isn’t already being ruled on), they are encouraged to raise a CfJ declaring that Alan has achieved victory and further more, that as Alan is an agent of chaos, the dynastic rules shall be blanked, the Board Historian shall lose their position as Board Historian, and a new meta dynasty titled “The First Chaosdynasty of Alan” shall begin.

If “Let’s Tic-Tac-Go” passed then do all of the following:

Add the following to NPCs, before any subrules

As a daily action, a Player may cause a NPC to take a move on the grid. The rules of daily actions still apply to NPCs (so the same NPC cannot be made to perform make two moves within the same day, nor twice within a 10 hour period). Furthermore, each Player may still only make one move (either their own move or causing an NPC to move) every five hours.

Add the following to the rule “Alan”

When Alan makes a move on the grid, he always selects a random cell. Alan’s moves may bypass the requirement that only blank cells be selected, instead replacing whatever the contents of the cell that was selected with his symbol.

CHAOSDYNASTY

Proposal: Triple Threat

Times out 5-3.  Enacted by Jumble.

Adminned at 17 Feb 2022 01:37:19 UTC

In “The Grid”, replace “The Grid Size is a publicly tracked positive integer which defaults to 3.” with

The Grid Size is a publicly tracked positive integer that defaults to half the number of Active Players rounded up.

Replace the third paragraph of “Tic-Tac-Toe Rules” with the following:

When a Player forms an unbroken vertical, horizontal, or diagonal row of three or more of their symbol anywhere on the board, the round ends, and the player that formed a complete row gains 1 point. If it is impossible for any player to make a valid move, the round ends and nobody gains a point.

A 3x3 board is far too small for everyone to play on, and even with a larger board it’s going to be incredibly difficult for anyone to get an unbroken row that spans the entire thing.

Proposal: Let’s Tic-Tac-Go

Passes 9-0. Enacted by Brendan.

Adminned at 16 Feb 2022 20:27:14 UTC

Reword the rule “Tic-Tac-Toe Rules” as follows:

Tic-Tac-Toe is a game for two or more Players where each Player has a distinct symbol. The game is played in Rounds on an NxN grid of cells (AKA the board) where N is the Grid Size, and each cell defaults to blank. Blank cells may be represented by the symbol U+005F (“_”).

While a Round of Tic-Tac-Toe is in-progress, Players may make valid moves where allowed by the ruleset. A valid move consists of replacing exactly one blank cell on the board with your symbol.

When a Player forms a complete row of their symbol spanning the entire vertical, horizontal, or diagonal length of the board (determined by the Grid Size), the round ends and the Player that formed a complete row gains 1 point. If it is impossible for any Player to make a valid move, the round ends and nobody gains a point.

Once a round ends, any player may Reset the board by performing the following atomic action:
* Reset the Grid Size to its default value
* Re-draw the board to match the Grid Size
* Set each cell on the board to blank.

If the proposal “Simple is Beautiful (by E. F. Schumacher)” was enacted, replace “gains 1 point” with “has achieved victory in the game of BlogNomic”.

In the rule “The Grid”, remove “The Grid Size may only be changed as defined in this rule.” Then, replace “The Grid is a publicly tracked NxN grid of Cells, where N is the grid size. Each Cell contains a text value, which is also publicly tracked as part of the Grid itself, defaulting to an empty value.” with:

The Grid refers to a publicly tracked game of Tic-Tac-Toe. The term “the Grid” is not case-sensitive, and can also be used to refer to the board for that particular game. All active players of BlogNomic are players of the Grid. As a Daily Action, a Player can make one move on the Grid.

If the rule Points exists, reword it as follows. Otherwise, add a new rule called Points as follows.

Each Player has a number of Points, which are publicly tracked.

In the rule “Symbology”, replace “A Player may not select U+0020-0 or U+00A0-0.” with

A player may not select any symbol on the list of banned symbols.

Add the following to the end of the rule Symbology:

The following is the list of banned symbols: U+0020-0 (” “), U+00A0-0 (” “), U+005F (“_”). If any Player’s symbol is a banned symbol, they may change their symbol to an allowed symbol and may not take any dynastic actions or post a DoV until they have done so.

This unifies Tic-Tac-Toe Rules with The Grid to make one public game with a clear set of rules, which I think is something we’ve all been trying to accomplish in our own ways.

Proposal: Simple is Beautiful (by E. F. Schumacher)

Withdrawn. Failed by Brendan.

Adminned at 16 Feb 2022 20:23:47 UTC

If it exists, remove “When a player “wins” a game of Tic-Tac-Toe as described in this rule, it does not necessarily mean that they have achieved victory in the game of BlogNomic.”

To the rule “Tic-Tac-Toe Rules”, append the paragraph:

When a player “wins” a game of Tic-Tac-Toe as described in this rule, they have achieved victory in the game of BlogNomic.

I think it’d be neat to have the dynasty revolve around a single game of TTT, but with conditions that seem to make it impossible to complete the game. Think of it as a koan!

Proposal: Combo Breaker

Withdrawn. Failed by Brendan.

Adminned at 16 Feb 2022 20:23:04 UTC

If it appears in the ruleset, replace

Whenever a Player completes a Combo they should then immediately carry out its effect; if any Player notices that another Player has not completed the effect of one of their Combos then they may complete it for them. A single Move may complete multiple Combos; in which case the effects of all such Combos take place, in the order of the choosing of the Player who is carrying them out, regardless of whether any of those effects cause any of the other Combos to cease to exist. However, carrying out the effect of a Combo does not itself constitute a Move and cannot, unless otherwise stated, trigger further Combos.

with

Whenever a Player completes a Combo they may then carry out its effect. A single Move may complete multiple Combos; in which case the effects of all such Combos may take place, in the order of the choosing of the Player who is carrying them out, regardless of whether any of those effects cause any of the other Combos to cease to exist. However, carrying out the effect of a Combo does not itself constitute a Move and cannot, unless otherwise stated, trigger further Combos. A player may choose not to carry out the effect of a combo they completed. A player may choose to split applying the effects for the combo(s) they completed up over multiple wiki edits, though if another player (which may be the original player) makes a move before all of the original player’s effects have been applied for the original move, the original player may not apply any more effects from combos they completed for that move.

Trying to fix some of the problems with how combo completion would work under josh’s proposal

Proposal: Draught Bored

Times out 6-1 with 1 unresolved DEF. Enacted by Brendan.

Adminned at 16 Feb 2022 20:15:35 UTC

Add a rule entitled “Points” as follows:

Each Player has a number of Points, which is publicly tracked.

Replace the final two paragraphs of the rule “Tic-Tac-Toe Rules” with the following:

When either player forms a complete row of their symbol spanning the entire vertical, horizontal, or diagonal length of the board, then the player whose symbols form that row may take the following atomic action:
* Increment their own Points by one
* Set all spaces on the board that contain their symbol, as well as all those that contain their opponent’s symbol, to be blank spaces

Anyone willing to be podnomic correspondent?

Aware that we just had a dynasty handover without it being mentioned on the pod at all, which feels like a shame.

Monday, February 14, 2022

Proposal: Blocked Out

Withdrawn. Failed by Brendan.

Adminned at 14 Feb 2022 23:58:28 UTC

Add the following to “Symbology”

Each Symbol also has a Background Color associated with it, depending on which Block it is in on the [[WGL4]] page. Whenever a Symbol displayed on the The Game Board (as a Symbol, not if it appears elsewhere in the document such as in a Player’s name or column header), it must be given its associated background color. The background colors for each Block are as follows

* C0 Controls and Basic Latin: #FFCCCC
* C1 Controls and Latin-1 Supplement: #CCFFCC
* Latin Extended-A: #CCCCFF
* Greek: #FFFFCC
* Cyrillic: #FFCCFF
* Any Block Not Otherwise Listed: #CCFFFF

Remove “Each Player’s Symbol must be visually distinct; a Player may not select a Symbol that a casual observer would fail to distinguish from the existing Symbol of another Player or idle Player;” from “Symbology”

Replace “A Player may not select U+0020-0 or U+00A0-0.” with “A Player may not select a banned symbol” in the rule “Symbology”

Add a subrule to “Symbology” called “Banned Symbols” and give it the following text

Some Symbols may be banned due to them being too visually similar to other symbols. A Player with a banned Symbol may not carry out any dynastic action not described in this rule. The following symbols are banned:
* U+2010-3
* U+2010-4
* U+2010-5

The introduction of quality makes it annoying to tell which symbol is which.

This allows us to differentiate the space characters, so they become fine. But –, —, and ― all look too similar, especially the last too (and – looks too much like − anyways). As those three are all in general puncation, we can’t use colors to differentiate them

emoji test 🐦

🐦🦅🐧🐺🟢🦜↔️🌠🔰🟨💀🦀🌌🎁🦢💥

move along, nothing to see here

Proposal: Play Must Continue

Withdrawn. Failed by Brendan.

Adminned at 14 Feb 2022 23:57:51 UTC

Add a new rule called “Turn Order”:

The Current Turn is a publicly tracked variable defaulting to X, and the Turn Count is a publicly tracked variable defaulting to 1. A Player may take the following Atomic Action named “Taking a Turn” as a Daily Action:
- Append the Current Turn to the end of a random cell that contains no “X” or “O” character
- Change the Current Turn to X if it is O, and O if it is X
- Increase the Turn Count by 1

Change the bulletpoint in “Symbology” reading “* A Player may not select U+0020-0 or U+00A0-0.” to

* A Player may not select X, O, U+0020-0 or U+00A0-0.

If “Attracting Honies Like A Magnet” did not enact, add a new rule called “Scoring”:

If there exists a line of three cells, vertically, horizontally, or diagonally, with no other cells between them, that contain an “X” or “O” character, any Player should remove the matching character from the three cells.

Clarifying a bit that you shouldn’t be rooting for either team in particular.  Tic Tac Toe just…happens.

Proposal: Mellow Accent

Vetoed. Failed by Brendan.

Adminned at 14 Feb 2022 23:56:25 UTC

If Proposal: Attracting Honies Like A Magnet was not enacted then this proposal has no effect.

In the rule Making Moves, change the second paragraph to read as follows:

Specific patterns of Symbols can have an effect when they appear in the Grid. These patterns are called Combos. Each Combo has a name, condition (a configuration of symbols on the Grid that must exist for the effect to trigger) and an effect. All possible Combos are listed in this rule. Whenever a Player completes a Combo they should then immediately carry out its effect; if any Player notices that another Player has not completed the effect of one of their Combos then they may complete it for them. A single Move may complete multiple Combos; in which case the effects of all such Combos take place, in the order of the choosing of the Player who is carrying them out, regardless of whether any of those effects cause any of the other Combos to cease to exist. However, carrying out the effect of a Combo does not itself constitute a Move and cannot, unless otherwise stated, trigger further Combos.

{| class="wikitable"
|+ Available Combos
! Name || Condition || Effect
|-
| Reset Key || An entire row, column or corner-to-corner diagonal in which every Cell is filled with a Symbol, and all of those Symbols has at least one Quality in common || Reset the Grid
|-
| Expansion || An entire row or column in which every Cell is filled with a Symbol from the C0 Controls and Basic Latin Block || Increment the Grid
|-
| Contraction || An entire row or column in which every Cell is filled with a Symbol from the Latin Extended-A Block || Decrement the Grid
|-
| Substitution || Any four symbols from the same Row, contiguously ordinally adjacent || Change any Symbol in any Cell of the Grid to any other Symbol
|-
| Switcheroo || Three ordinally contiguous Cells containing the same Symbol || Set your own Symbol to a new value once
|}

Ensure that the wiki formatting markup for the table in this proposal has rendered properly in the ruleset, and correct if necessary.

Saturday, February 12, 2022

Proposal: Bigger board

Times out 5-5. Failed by Brendan.

Adminned at 14 Feb 2022 23:55:17 UTC

In Dynastic Rules, section ‘The Grid’,

Change

The Grid Size is a publicly tracked positive integer which defaults to 3

To

The Grid Size is a publicly tracked positive integer which defaults to 10

 

Proposal: Attracting Honies Like A Magnet

Withdrawn. Failed by Brendan.

Adminned at 14 Feb 2022 21:39:46 UTC

Add the following to the dynastic ruleset as a new dynastic rule, called Making Moves:

As a daily action, a Player may Make a Move by adding their Symbol to an empty Cell in the Grid.

If, immediately after a Player has Made a Move, the Grid has an entire row or column in which every Cell is filled with a Symbol, and all of those Symbols has at least one Quality in common, then that Player must Reset the Grid.

Add the following as a subrule to the rule Symbology, called Classification:

Each Symbol has the following Qualities, defined by its location on the table set out at the page [[WGL4]]: a Row, a Column and a Block.

Add the following to the end of the rule The Grid:

If ever the Grid is in such a position that no Player may legally make a play then any Player may Reset the Grid. Resetting the Grid entails removing any contents in all of its Cells, resetting the Grid Size to 3, and redrawing the Grid to match the new Grid Size.

Setting up the shell of a positional combo style game, like old BlogNomic dynasties where we cast spells with runes but boringer because so many of us are old now.

Proposal: A Challenger Approaches

Times out 1-9. Failed by Brendan.

Adminned at 14 Feb 2022 20:50:32 UTC

If the proposal “Back to Basics” failed, the rest of this proposal has no effect.

Add a new rule to the ruleset called “Challenges” as follows:

A Challenge is a type of Event Post. The Creation Condition of a Challenge is that the title of the post is “A vs B” where A is the name of the player Posting the challenge, B is the name of another active Player, and the body of the post is a default grid as described in the rule “Tic-Tac-Toe Rules”.

As a daily action, a player may make a new Challenge Post as long as they are not already named in another Open Challenge. When a Challenge is posted, it starts a new self-contained round of Tic-Tac-Toe. The Ending condition for a Challenge is that the round of Tic-Tac-Toe is over.

* Player B may reject the Challenge by making a comment with a voting icon of AGAINST on the post. If Player B rejects the Challenge, the round is over.
* If Player B has not yet accepted or rejected a Challenge, Player A may make a comment with a voting icon of AGAINST on the post to cancel the Challenge. Then, the round over.
* If a Challenge has been Open for at least 48 hours and Player B has neither accepted nor rejected it, then the round is over.
* If a Challenge has been accepted and neither player has made a move in at least 48 hours, the round is over and the last player to make a move wins the round of Tic-Tac-Toe.

Player B may accept the Challenge by making a comment with a voting icon of FOR on the post. Once the Challenge has been accepted, the Players named in the Challenge must, starting with a randomly selected player, take turns by alternating making a Response to the Challenge until the round is over. The Response Format is defined by each player copying and pasting the grid from the previous turn (or from the post body if it is the first turn), and making exactly one valid move.

If at any point after the challenge has been accepted, either player makes a comment on the post with the AGAINST voting icon, they forfeit the Challenge and the other player wins the round of Tic-Tac-Toe. Then, the round is over.

Perhaps we could break ties with a quick round of Giolitti? /s

Proposal: Back to Basics

Times out 6-5. Enacted by Brendan.

Adminned at 14 Feb 2022 20:47:27 UTC

Add a new rule to the beginning of the Dynastic ruleset titled “Tic-Tac-Toe Rules”:

Tic-Tac-Toe is a game for two players where one player plays as the symbol X and one player as the symbol O. The game is played on a 3x3 grid of spaces (AKA the board), where each space defaults to blank. Blank spaces are represented by the symbol _.

Starting with a randomly selected player, each player takes turns making a move until the game is over. A valid move consists of replacing exactly one blank space on the board with your symbol.

The first time either player forms a complete row of their symbol spanning the entire vertical, horizontal, or diagonal length of the board, then the game is over and the player who formed the complete row wins. If there are no remaining blank spaces on the board and neither player has won, then the game is over and ends in a tie.

When a player “wins” a game of Tic-Tac-Toe as described in this rule, it does not necessarily mean that they have achieved victory in the game of BlogNomic.

If the rule “The Grid” exists, replace “The game is played on a 3x3 grid of spaces (AKA the board), where each space defaults to blank” with “The game is played on an NxN grid of spaces (AKA the board) where N is the Grid Size, and each space defaults to blank”.

If the rule “Symbology” exists, replace “where one player plays as the symbol X and one player as the symbol O” with “where each player has a distinct symbol”.

Proposal: X Plays First

Withdrawn. Josh

Adminned at 12 Feb 2022 21:45:48 UTC

If “Grid Locked” has not enacted, this does nothing.

Add a new rule called “Turn Order”:

The Current Turn is a publicly tracked variable defaulting to X, and the Turn Count is a publicly tracked variable defaulting to 1. A Player may take the following Atomic Action named “Taking a Turn” as a Daily Action:
- Append the Current Turn to the end of a cell that contains no “X” or “O” character
- Change the Current Turn to X if it is O, and O if it is X
- Increase the Turn Count by 1

If “@ to %3, Checkmate” has enacted, change the bulletpoint reading “* A Player may not select U+0020-0 or U+00A0-0.” to

* A Player may not select X, O, U+0020-0 or U+00A0-0.

Add a new rule called “Scoring”:

X and O have a score that is publicly tracked, defaulting to 0.  If there exists a line of three cells, vertically,
horizontally, or diagonally, with no other cells between them, that contain an “X” or “O” character,
any Player should remove the matching character from the three cells and increase the corresponding team’s score by 1.

Opening proposal, posted like 18 hours after someone’s already proposed.  Still not as botched as Jumble 1 :P

Saturday, February 12, 2022

Proposal: Tic Tac Travel

Cannot be enacted with 7 Against votes to 1. Josh

Adminned at 12 Feb 2022 21:45:27 UTC

If Proposal: Grid Locked is not enacted this proposal has no further effect.

Append to the rule ‘Grid Locked’:

Reduce the first coordinate of each Position by one if the leftmost column is removed, and reduce the second coordinate of each Position by one if the bottom row is removed.

Any Cell may be referred to as the coordinate pair (x,y), where x is the number of Cells to the left of the named Cell and y is the number of Cells below the named Cell. The Distance between two Cells is the sum of the absolute value of the difference between their first coordinates and the sum of the absolute value of the difference between their second coordinates.

Add a new dynastic rule entitled ‘Cell Walking’, containing the following:

Every Player has a Position, which is a publicly tracked Cell that defaults to (0,0). As a Daily Action a Player may change their Position to any Cell within one Distance of their current Position.

If the Position of a player no longer refers to an existing Cell, any player may change the Position of that player to an existing Cell with the least Distance from the player’s current Position.

The intent here is Manhattan Distance. The second section of the rule is meant to deal with shrinking boards.
Edited to fit with how Decrements should interact with Positions.

Proposal: Collabs

Enacted 11-0. Josh

Adminned at 12 Feb 2022 21:44:45 UTC

Set the special case rule No Collaborations to inactive.

It’s a little hostile to try to change one of the emperor’s Ascension decisions a day after it was made - for which, you know, sorry - but No Collabs is generally dislike as a mechanic, and while I’m not reflexively against it I do think it needs to be justified as supporting a specific mechanic. While this dynasty is amorphous I think it makes more sense to start from a position of regular conversation being permitted, before turning No Collabs back on if justified or necessary.

The Least Serious No Collaborations Violation

Proposal: Malign Intimations

Enacted 8-1. Josh

Adminned at 12 Feb 2022 21:43:22 UTC

Add the following to the Special Case rule, “Malign Emperors”:

If the Special Case rule “No Collaboration” is Active, any Player may set it to Inactive. (The combo is too strong.)

Ever since Brendan 8, I’ve been meaning to nerf this combo, before someone puts it into effect again at a dynasty’s start.

It’s really annoying not being able to talk privately around a dictator-emperor. Last time, people wouldn’t even talk privately about dethroning the emperor, because they thought of that as a dynastic concern, or weren’t sure and didn’t want to break Fair Play.

Proposal: @ to %3, Checkmate

Enacted 8-0. Josh

Adminned at 12 Feb 2022 21:40:53 UTC

If Proposal: Draft Board was enacted then this proposal has no further effect.

Add a new rule to the ruleset, called Symbology:

Each Player may have a unique Symbol, which is publicly tracked and which defaults to an empty string (signifying that they have no Symbol). A Player with no Symbol may set their Symbol to any single character from the WGL4 character, with the following distinctions:

* Each Player’s Symbol must be unique; a Player may not select a Symbol that has already been selected by any active or idle Player (Symbols selected by idle Players should be publicly tracked);
* Each Player’s Symbol must be visually distinct; a Player may not select a Symbol that a casual observer would fail to distinguish from the existing Symbol of another Player or idle Player;
* A Player may not select U+0020-0 or U+00A0-0.

A Player without a Symbol may not carry out any dynastic action not described in this rule.

https://en.wikipedia.org/wiki/Windows_Glyph_List_4

No teams; we just flood the board as individuals

Unidling

I would like to unidle.

Proposal: Grid Locked

Enacted 9-1. Josh

Adminned at 12 Feb 2022 21:37:08 UTC

Add a new rule called The Grid

The Grid Size is a publicly tracked positive integer which defaults to 3. The Grid Size may only be changed as defined in this rule.

The Grid is a publicly tracked NxN grid of Cells, where N is the grid size. Each Cell contains a text value, which is also publicly tracked as part of the Grid itself, defaulting to an empty value.

When the Grid is Incremented, the following atomic action is performed: The Grid Size increases by 1. To make the Grid match the new grid size, a new row of empty cells is randomly added to either the top or bottom of the grid, then a new of column of cells is randomly added to the left or right of the grid.

When the Grid is Decremented, the following atomic action is performed: If the Grid Size is 1 nothing happens. Otherwise, the Grid Size is decreased by 1. To make the Grid match the new grid size, either the top most or bottom most row is randomly removed from the grid, then either the left most or right most column is randomly removed from the grid.

Idling

I request to become Idle.

I realized I don’t have as much time to pay attention to Nomic as I would like - especially with how fast-paced BN is.

New Mentorship

wdtefv is now being mentored by Josh.

Proposal: Break Room

Enacted 11-0. Josh

Adminned at 12 Feb 2022 21:35:51 UTC

Replace the word “Employee” with “Player” and the word “Employees” with “Players” wherever it appears in the ruleset and in any pending voteable matter other than this one.

Proposal: Draft Board

Failed, 2 votes to 7. Josh

Adminned at 12 Feb 2022 21:35:26 UTC

Enact a new rule entitled “Sides” as follows:

Each player may have a Side, which is publicly tracked, defaulting to having no Side; the list of Sides is as follows:
* X
* O
If a given player has no Side, then any player may randomly select a Side from the list above and assign it to that given player.

New Player

I announce my arrival, and my intention and desire to become a player.

Screw you, Alan

(post-dynastic commentary)

Ascension Address: A Board Appears

- - -
- - -
- - -

Turn 1

X - 0
O - 0
Up Next: X

Repeal all Dynastic rules.  Change the synonym for Emperor to Board Historian.  Set the Dynastic Tracking page to “The Game Board”.  Disable Dynastic Distance.  Enable No Collaborations.

 

(The Synonyms rule as stated doesn’t actually allow me to remove the Player -> Employee synonym, I think.  Regardless, please just use the term “Player” instead.)

Friday, February 11, 2022

Declaration of Victory: (The company’s riches singlehandedly destroy the economy and start WW3)

Enacts 8-0.  Congratulations, me! - Jumble

Adminned at 11 Feb 2022 12:03:51 UTC

As per “Blackwork Construction Co”, I have achieved Victory.

Wow.

Wednesday, February 09, 2022

Proposal: David Hass-Roll-Off. No? Not a good one?

Illegally failed by TyGuy6 at 11 Feb 2022 01:13:36 UTC, during Hiatus due to Pending DoV. Un-failed.

Re-failed by Josh; cannot be enacted with 6 votes against. Josh

Adminned at 11 Feb 2022 12:50:15 UTC

Enact a new rule entitled “Roll-Off Victory” as follows:

If all of the following conditions are true:
* A single publicly tracked variable shared by all Employees has been designated the Victory Share Variable by a rule other than this one
* A numeric value has been designated the Victory Share Threshold by a rule other than this one
* The total sum of all Employees’ values for the Victory Share Variable is greater than or equal to the Victory Share Threshold
Then the CEO may, once in this Dynasty, undertake an Atomic Action with the following steps, known as Selecting a Victor:
* Randomly select an Employee, with this random selection being weighted for each Employee according to their individual share of the total sum of all Employees’ Victory Share Variable
* Post to the BlogNomic blog announcing the Victor thus selected
Once the CEO has finished Selecting a Victor, then that Victor is considered to have Achieved Victory in the current Dynasty.

I don’t expect this to pass in the current dynasty, but this general concept has come up more than once in recent rounds, and has proven an effective way to make backchannel pooling redundant. I think it’s also a reasonable way to reward clever players without making it necessarily optimal for the rest of the group to gang up on the leader. The mechanism seems worth trialing in the dynastic rules with an eye toward eventually moving to a rare Special Case rule.

Call for Judgment: Money grows on robots

Not enough not voting AGAINST to reach quorum. 2 For, 6 Against. Failed by TyGuy6.

Adminned at 11 Feb 2022 01:11:01 UTC

Add the following sentence to the end of the rule “Alan”:

Options, BCC Shares and Vested Value may not be transferred to and from Alan.

In the rule “Blackwork Construction Co”, change “As a Weekday Action, an Employee may spend 25,000 Vested Value” to:

As a Weekday Action, an Employee may spend 25,000,000,000 Vested Value

In the rule “Blackwork Construction Co”, change “When 100 or more total Shares in BCC are owned by Employees” to:

When 175 or more total Shares in BCC are owned by Employees

The comapny budget is at a billion dollars right now, it’s probably time to stop

I’m not in favor of taking money from people so let’s just say BCC shares went to the moon

Throwing in my 2 cents…again…

Please unidle me.

Throwing in my 2 cents…again…

Please unidle me.

Tuesday, February 08, 2022

New Mentorship

The employee Brendan is now mentoring the new employee TABBAT. Please make sure they complete all training materials, and don’t let them near the hyposolid storage bay until they sign the required liability waivers!

Proposal: End Of Day Clearout

Enacted 7-0. Josh

Adminned at 09 Feb 2022 23:24:18 UTC

In “Blackwork Construction Co”

replace

When 100 or more total Shares in BCC are owned by Employees, any Employee may complete Facility 2, by randomly selecting an Employee, using each Employee’s number of Shares in BCC as their weighted odds of being selected. Once Facility 2 has been completed, it may not be completed again, and the Employee thus selected has achieved Victory.

with

If at the start of a Day, 100 or more total Shares in BCC are owned by Employees, then the Company is in Escrow and remains in Escrow for the remainder of the day (otherwise the Company is not in Escrow). If the Company is in Escrow, Employees may not perform Weekday actions defined by this rule. If the Company is in Escrow, any Employee may complete Facility 2, by randomly selecting an Employee, using each Employee’s number of Shares in BCC as their weighted odds of being selected. Once Facility 2 has been completed, it may not be completed again, and the Employee thus selected has achieved Victory.

I don’t want this dynasty to turn into a race to see who can buy their shares and complete Facility 2 right at 4pm. So making it so that everyone still has a day to get their share buying in once we hit 100 shares.

Might need to CfJ this, but think we have time for it as a proposal. And if we don’t oh well there you see the dangers of exponential growth

Call for Judgment: Help, my Teammate’s a Robot!

Passes 7-0. Enacted by Brendan.

Adminned at 09 Feb 2022 19:52:36 UTC

Append the following to the first paragraph in the rule “Teams”:

An Employee’s Team is publicly tracked.

Teams aren’t tracked publicly, but changes to teams are technically tracked in Gamestate Modifications. It’s just a really onerous, brittle tracking system.

Proposal: BBC Billboard

Passes 7-0. Enacted by Brendan.

Adminned at 09 Feb 2022 20:01:44 UTC

Add to the subrule “Office”:

As a weekday action, an employee may advertise the company by performing the following atomic action:
* Roll 1DICEX, where X is the company budget divided by 5. The result of this roll plus 100 is known as the advertisement’s Expense.
* Roll 1DICEY, where Y is the company budget divided by 5. The result of this roll plus [20 times the number of boxes in the warehouse] is the advertisement’s Effectiveness.
* If the advertisement’s Effectiveness is higher than it’s Expense, then the Employee who took the advertising action may immediately sell a box, then once again advertise, regardless of if those actions would otherwise be legal. This is known as a selling streak. Actions taken as part of a selling streak do not add productivity or options.
*If the advertisement’s Expense is higher than its Effectiveness, then decrease the company budget by the Expense.

This seems useful now, with the hyposolids giving us more boxes than we can realistically sell as is.

Proposal: Request for RFCs

Withdrawn by Author. Failed by TyGuy6.

Adminned at 09 Feb 2022 05:42:13 UTC

Add a new Rule, “Request for Comments”:

A Request for Comments (RFC) is a type of Voteable Matter that may be used in order to discuss, draft, and gather support for an intended change to the non-dynastic ruleset. The contents of a Pending RFC may be changed by its author at any time. A Vote of FOR on an RFC indicates willingness to vote FOR the intended change, should it be proposed as described in the body of the RFC. If an RFC has a number of FOR Votes that exceed or equal Quorum, and if they have not yet done so, the Author may, within a Proposal, cite the RFC as that Proposal’s precursor; and, for purposes of determining Popularity for that Proposal, this text from the Rule “Votes” shall not apply: “Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.”

A Pending RFC may be Failed by any Admin if it is has been Pending for more than 7 days, and has not been cited as precursor in a Proposal which is still Pending. It may also be Failed by any Admin if its author has cast a vote of AGAINST upon it. If a Proposal that cited an RFC has been Enacted or Failed, that RFC may be given the same status by any Admin.

We can use the “Story Post—Votable Matter” category temporarily while we try this out. Hopefully the sidebar will then display it below the other Votable Matters.

In case you’re wondering, “Official Posts” has the 4 hour edit window for all Votable Matters, but then allows edits with the phrase, “otherwise this can only be done as allowed by the Ruleset.” Also, the “Votable Matters” rules only allow Enacting/Failing for the three specific categories we already have, but don’t restrict other rules creating new categories with their own Resolution procedures.

Monday, February 07, 2022

Proposal: Requesting Promotions

Enacted with 4 votes to zero against an effective quorum of 4. Josh

Adminned at 08 Feb 2022 21:05:48 UTC

Requesting Promotions for ATMunn, Darknight, and TABBAT.

New Player.

I am announcing my arrival and formally stating my intention to become a player.

Proposal: Proposal: Requesting promotions

Withdrawn. Josh

Adminned at 08 Feb 2022 21:05:06 UTC

Requesting promotions for ATMunn and Darknight.

Proposal: Can Opener #3

Withdrawn. Josh

Adminned at 08 Feb 2022 21:04:07 UTC

Add a new dynastic rule to the ruleset, called Can Opener:

Any Employee may at any time carry out the following atomic action:

* If the rule Votes contains the phrase “Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis”, remove it
* Repeal this rule

We seem to spend about half the game with quorum-blocking demi-idlers, and, as this proposal demonstrates, the can opener technique sidesteps the prohibition anyway. If it’s both annoying and ineffective then let’s get rid of it.

Sunday, February 06, 2022

Proposal: Al In This Together

Reached quorum, 7-1. Enacted by TyGuy6.

Adminned at 08 Feb 2022 18:38:44 UTC

Create a new rule called “Alan” as follows:

Alan is an NPC whose actions are controlled by the CEO. For the purposes of Dynastic Rules, Alan is considered an Employee.

Alan is the only member of a team called Logistics (which is distinct from all other teams) and may not transfer to another team. Any time Alan would receive an increase in Vested Value, that increase is instead applied to the Company Budget.

When Alan moves between departments, a faint buzzing and whirring sound can be heard. This has no effect on the ruleset or gamestate, but it is creepy.

In the rule “Teams”, replace:

The CEO has the sole power to set and/or change an Employee’s Team, with the exception that they are unable to change an Employee’s Team to or from On Strike, except as described in the rule On Strike. An Employee’s Team is publicly tracked.

An Employee who is unhappy in their current Team is encouraged to submit a transfer request to the CEO. Any Employee that does not belong to a Team must be assigned one at the CEO’s earliest convenience.

with:

As a Weekday Action, an Employee may Transfer to another Team by changing their Team to one whose members have a total combined Production equal to or lower than their current team.

Proposal: Do-over

Enacted 4-3. Josh

Adminned at 08 Feb 2022 16:39:51 UTC

If there is a rule called “Do-Groups” then repeal it. Enact a rule entitled “Do-Groups” as follows:

Each Employee may transfer Options, Vested Value, or Shares in BCC to another Employee.

Per the appendix: “to “transfer” or “pay” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, paid, lost, gained, or transferred… and a rule that allows Employees to transfer or pay a numeric value to another Employee only allows them to transfer that value from themselves to that other Employee (of their choice unless otherwise stated).”

Saturday, February 05, 2022

Proposal: This proposal accurately reflects my assessment of my chances of winning

Times out 2-2 with 1 unresolved DEF. Failed by Brendan.

Adminned at 07 Feb 2022 23:51:04 UTC

Add a new rule to the ruleset, called Do-Groups:

Employees may freely transfer or, by stated mutual consent, trade Options, Vested Value, or Shares in BCC.

Story Post: Wandering Idle

Director Jumble has been driven mad by the difficulties inherent in selling boxes made of Air, Snails, Ink, etc. He’s taken to wandering the halls, sleeping in the warehouse in a cat fur box, and mumbling, “I knew not doing anything would pay off…”

10 active players. Quorum remains at six.

Saturday, February 05, 2022

Proposal: 72 Incents on the Dollar

Timed out, 2 FOR to 3 AGAINST. Failed by TyGuy6.

Adminned at 07 Feb 2022 06:54:08 UTC

Rewrite the rule Incentives to read as follows:

The Incentive Formula for an Employee is as follows:

* Whenever an Employee receives an increase in Options as a result of their own Action, the amount of Options they receive is equal to their Seniority, plus half the number of Employees they Manage, rounded down.
* Whenever an Employee receives an increase in Options as a result of the Action of an Employee in their Team, the amount of Options they receive is equal to half their Seniority rounded down.

Proposal: Requesting Promotions

Timed out, 3 FOR to 2 AGAINST (Raven’s vote is invalid, as he doesn’t share a Team with anyone listed.) Enacted by TyGuy6.

Adminned at 07 Feb 2022 06:51:22 UTC

Requesting Promotions for Clucky, TyGuy6, Brendan, and lendunistus

Story Post: Book Tour Idle

Officer Trapdoorspyder has taken leave for a book tour in Europe. Seventeen Types of Packing Materials was a smashing success, surprising no one. Quorum is down to 6, again.

Submitting my Resume

I request to become unidled.

Thursday, February 03, 2022

Proposal: Loosening the Belt

Timed out and failed, 1-3, with two unresolved DEFs. Josh

Adminned at 05 Feb 2022 21:57:07 UTC

In “My Other Job’s a Yacht” replace

While an Employee’s number of Options is greater than 70-(10P)

with

While an Employee’s number of Options is greater than 100-(10P)

If it exists, in the subrule “Factory” replace

As a weekday action, an Employee may perform Quality Testing by performing the following atomic action:

with

As a departmental action, an Employee may perform Quality Testing by performing the following atomic action:

The current limit of 70 means you’re really limited in what you can do. Think giving us a bit more room will be healthy. Also making Quality Testing consistent with the rest of the ruleset.

Wednesday, February 02, 2022

Proposal: Million Dollar Baby

withdraw—Clucky

Adminned at 05 Feb 2022 00:09:52 UTC

In “Boring Box Company” replace

Resetting is weekly communal action, which may be performed by any Employee or the CEO, and is atomic action which consists of first setting each Employee’s Production to their current Productivity, then setting each Employee’s Productivity to zero.

with

The Company can be in Takeover or not, and is by default it is not. Whether the Company is in Takeover or not is publicly tracked.


Resetting is weekly communal action, which may be performed by any Employee or the CEO, and is atomic action which consists the following steps:
* Set each Employee’s Production to their current Productivity
* Set each Employee’s Productivity to zero.
* If the Company is in Takeover, do the following sub-steps (otherwise skip them)
** If the Company is not In The Red, increase each Employee’s Vested Value by X, where X is the Company’s Equity multiplied by that Employee’s own Options
** Set Each Employee’s Options to 0
** The Employee(s) who currently have the largest Vested Value out of all other Employee(s) have achieved victory in this dynasty. The Employee or CEO performing this action should make a story post to the blog naming those Employee(s). 
* If the Company is not in Takeover, but at least one Employee has a Vested Value over $1,000,000, set the Company to be in Takeover.

Proposal: Phase 2

Timed Out. Passes 4-1—Clucky

Adminned at 04 Feb 2022 23:51:51 UTC

Create a rule, “Blackwork Construction Co”:

As a subsidiary of BBC, Blackwork Construction Co has it in mind to build the first of several futuristic facilities out of the Hyposolid material. As a Weekday Action, an Employee may spend 25,000 Vested Value to add to the Warehouse a box of material “Hyposolid”, size 5, and value $291.50. Upon doing so, they gain 5 Shares in BCC. Shares in BCC are a tracked numeric value for each Employee.

When 100 or more total Shares in BCC are owned by Employees, any Employee may complete Facility 2, by randomly selecting an Employee, using each Employee’s number of Shares in BCC as their weighted odds of being selected. Once Facility 2 has been completed, it may not be completed again, and the Employee thus selected has achieved Victory.

Reduce the Vested Value of the author of this Proposal by $50,000.

Proposal: Requesting demotions

Withdrawn by author. Failed by TyGuy6.

Adminned at 03 Feb 2022 23:11:20 UTC

Requesting demotions for Josh and SupernovaStarbright

Insider trading shows enterprise but poor judgement

Tuesday, February 01, 2022

Proposal: Strengthened Cardboard

Timed out, 6 votes to 1. 5 comments with (non-overridden) FOR votes, 3 of which say “Manufacturing”, so additional effect occurs. Passed by TyGuy6.

Adminned at 03 Feb 2022 22:53:14 UTC

Add to the subrule “Factory”:

As a weekday action, an Employee may perform Quality Testing by performing the following atomic action:
*Choose one material in the Materials Table
*Add to that material’s value [(1DICE2)*5]-5

Set SupernovaStarbright’s Department to Factory and team to Manufacturing if a majority of comments with FOR votes include the phrase “Manufacturing”.

Set SupernovaStarbright’s Department to Research Lab and team to Research and Development if a majority of comments with FOR votes include the phrase “R&D”.

Set SupernovaStarbright’s Department to Office and team to Sales if a majority of comments with FOR votes include the phrase “Sales”.

The manufacturing folks could get stuck unable to do actions while sales and R&D can always do something to generate options in their own department. Thought I would add in an option to do that and also throw in a sign of good faith that this won’t screw over anyone over.

Proposal: Departmental Cleanup

Timed out. Passes 5-2—Clucky

Adminned at 03 Feb 2022 19:01:51 UTC

Add the following to the first paragraph of “Departments”

Departmental Actions are a special kind of Weekday Action—all Departmental actions count as a Weekday Action, but not all Weekday Actions are Departmental Actions.

in Department’s subrules, wherever it appears, replace “receive twice as much Productivity for actions performed in the ” with “receive twice as much Productivity for Departmental Actions performed in the “

in the subrules “Research Lab”, “Factory”, and “Office” replace “As a Weekday Action” with “As a Departmental Action” wherever it appears

in “On Strike” replace

A Striking Employee may not perform Weekday Actions, and their Options may not be increased by any means

with

A Striking Employee may not perform Departmental Actions, and any time their Options would be increased, they are instead unchanged

Proposal: 70 Incents on the Dollar

Timed out. Fails 3-4 with CEO’s DEF vote going to FOR

Adminned at 03 Feb 2022 18:58:18 UTC

Rewrite the rule Incentives to read as follows:

The Incentive Formula for an Employee is as follows:

* Whenever an Employee receives an increase in Options as a result of their own Action, the amount of Options they receive is equal to their Seniority, plus number of Employees they Manage, plus half their Production, rounded down.
* Whenever an Employee receives an increase in Options as a result of the Action of an Employee in their Team, the amount of Options they receive is equal to half their Seniority, plus half their Production, both rounded down.

Acting while Vice-President is currently bad; this is aimed at making Seniority more profitable than not, while still benefiting the team.

Strikers’ Rights

In the rule “Departments”, replace “A Striking Employee may not perform Weekday Actions” with:

A Striking Employee may not perform any Weekday Actions except the Picketaction

doing the picket action as a striking employee is impossible since you can’t do any weekday actions. let’s fix that