Saturday, April 01, 2006

Declaration of Victory: Call for Judgement: April Fools!

This post has the DoV category, but claims to be a CfJ. Since it meets the requirements of neither it is not an official post, but an April Fool’s Joke.—Angry Grasshopper

Adminned at 03 Apr 2006 14:46:44 UTC

Lars Atomica:  THIS is how you write a good retroactive effect proposal.  Only it’s a CfJ.
Everything in this must be done in the order listed.

While this is pending:
1) Being a CfJ, this does not count against Bucky’s proposal limit.
2) CfJs that mention this post automatically fail
3) Bucky is considered to have an infinite amout of Dosh.
4) This does not appear on the sidebar.
5) Bucky may edit this any time e wants.  Oooooooo.

When this is adminned, regardless of whether it is passing or failing:

Change all for  votes to against  votes.
Change all against  votes to for  votes.
Change all imperial  votes to for  votes.
Change all veto  votes to for  votes.


Then, admin it again with the new vote count.  If there are more against  votes than for  votes, enact this anyway.

Give all the Cheese to Bucky.
Give all the Dosh to Lars Atomica.
Give all the Stigma to Kevan.
Give all the Bars to Lazy Joe.

Create a new rule entitled “List of Awesome Gostaks.”
Add Lars Atomica to the List of Awesome Gostaks for setting me on the train of thought which led to this proposal.
All past CfJs become Failed.
Elvis leaves The Building.
2000 Shiny Demons appear and carry everyone who did not vote on this to Hell.
Put Excalabur on the 0th Floor.
The admin who enacts this must do a backflip.
Add Personman to the List of Awesome Gostaks. (Hey, thanks!)
If such a rule does not exist, make a new rule with a title of “A” which reads, “Bucky may modify the Ruleset in any manner at any time.”
Add The VIP to the List of Awesome Gostaks.
If you have not already done so twice, repeat everything that has happened since Excalabur went to the 0th Floor.

Are we having fun yet?

Add a new column to the GDNT called “Awesomeness!”
Everyone has 2 awesomeness.
Bucky gets 8 awesomeness.
Anyone who is in Hell gets no awesomeness.
Put everyone in the Lobby on the List of Awesome Gostaks.
Everyone on the List of Awesome Gostaks automatically has infinite Awesomeness.  Give all the Awesomeness to Quazie.

This is not a Proposal.
This is not a Declaration of Victory.

Create a new rule entitled “Global constants” which reads, “For blognomic purposes, P is officially equivalent to NP and PI equals 5.  The speed of light is 31536000 light-seconds per year.” 

Pass all failed proposals.  Fail all passed proposals.  Then undo all effects of the previous two steps.

Replace every E in all official posts with a Z and vice versa.  Treat the official posts as if they had their original wording.  Chaos now officially rules all.

Change all instances of the word “English” in the ruleset to “Pig Latin.”

Translate the entire Ruleset into Pig Latin.

One picosecond after this is enacted, anything it did that may have been illegal at the time is retroactively declared legal.

Two picoseconds after this is failed, enact it.

Make this CfJ Failed.

Within 72 hours of right NOW, all Gostaks, DPGs and entities must make a post saying “MOOOOOOOOOOOOOOOOOOOOOO” or be idled.

I will be very surprised if this receives less than 3 against votes.

Ultimatum

Lars - We know who Puppet Lars was.  Furthermore, Law 1.2 states that “If anybody is suspected of controlling more than one Gostak, then a Proposal may be made to remove any number of such Gostaks from the game, and to bar the perpetrator from rejoining.”  Therefore, even though Puppet Lars has quit, we can still ban you over it.

I (and probably several others) am also less than happy with your junta proposal.  If you keep it active, drastic retaliation may be called for.

Therefore:

1)Self-Kill “Closure” and “mmvi”
or
2)Prepare for “Drastic action” that includes using a loophole to pass my proposal before yours.

Proposal: Adminify Bucky

Failed 2-7, times out. Failed by Angry Grasshopper.

Adminned at 04 Apr 2006 19:25:11 UTC

Given that I have been (illegally) fixing horrendous typos in the ruleset that would have crippled gameplay (as concerned with the affected rules), and am consistantly the only player who would admin a proposal that timed out between midnight and 3 am:
1)Make Bucky an admin
2)Legalize any typo fixes by Bucky from before this proposal was posted.

The Junta is illegal

Lars has not actually become dictator. And here is why.

Let us consider the present Game-state. There is a proposal that dramatically changes the ruleset pending. However, it has not passed.  The first sentence of the ruleset states that all Gostaks must obey the ruleset. And there is currently nothing in the ruleset allowing lars to automaticly pass it. Therefore, e cannot.

But the proposal retroactively passes itself is the counter-arguement. And the answer: It has not done so yet as it has not passed.

In any case, if we allow this kind of loophole, there won’t be much game left. Anyone could state “Well, in the future, my Junta overthrows your Junta retroactively”, or “Oh yeah, well my Junta in the far future overthrows your future Junta, so my original Junta is still there.” ad infinitum.

goodbye

I’m leaving.  Quorum still 6.

Proposal: closure

Vetoed by Ascension Address. Failed by Angry Grasshopper.

Adminned at 03 Apr 2006 19:19:28 UTC

Lars, you should get rid of “Any Proposal made by a Member of the Junta applies retroactively upon its Enactment.”

notice

I’ve arrived.

Proposal: mmvi

Vetoed by Ascension Address. Failed by Angry Grasshopper.

Adminned at 03 Apr 2006 19:19:39 UTC

Pay attention.  This is not a scam.

Move sections one and two of the Ruleset, “Laws” and “Rules”, to the page entitled “Old Laws and Rules” on the Wiki.

Add in the place of “Laws” a section, also entitled “Laws”, with the following text:

== Ruleset and Gamestate ==
This is the Ruleset for BlogNomic; all Gostaks must obey it.
Section One consists of the “laws” of blognomic, covering basic Gostak and proposal mechanics; Section Two contains the “rules” of the current round, and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Laws and rules may be referred to by eir type and entire number or type and name. (e.g. This Law may be referred to as Law 1.1 or the Law entitled “Ruleset and Gamestate”).

== Preamble ==
Lars Atomica is the dictator of BlogNomic.

The Ruleset may never be altered except in ways specified in section 1.3, “Modification”.

== Modification ==
A Gostak whose name is listed in section 1.4, “The Junta”, is called a Member of the Junta.

A Member of the Junta may alter the Ruleset at any time.

== The Junta ==
* Lars Atomica

== Proposals ==
Any Gostak may propose a change to the Ruleset or gamestate by posting an entry (http://blognomic.com/update/index.php?C=publish) in the “Proposal” category that describes the changes e wishes to be made.  If a Member of the Junta likes this Proposal, the proposal is Enacted, and e might make the changes specified in it.

Any Proposal made by a Member of the Junta applies retroactively upon its Enactment.

== Gostaks ==
Anybody may apply to join BlogNomic (if e is not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing eir arrival.  An Admin will add em to the roster in the sidebar, at which moment e becomes a Gostak.

A Gostak may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Gostak may only change their name as a result of a proposal approving the change.

Some Gostaks are Admin Staff, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Gostaks who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from eir post by voluntary resignation.

Some Gostaks are Idle, and shall be marked as such in the sidebar. For the purposes of the ruleset, except for this rule, idle Gostaks are not counted as Gostaks. Admin may render a Gostak idle if that Gostak has failed to vote for more than a week, or if it has asked to become idle. Admins may un-idle a Gostak at eir request - the Gostak’s personal gamestate retains the values it had immediately prior to eir idling.

Add in the place of “Rules”, a section entitled “Decrees”.

Italicize the first point of section 3, “Glossary”, after the word ‘unless’, so that it effectively reads “It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment.”

This proposal applies retroactively.  This is an explicit statement that its effect changes the effects of Proposal Enactment and will apply to this Proposal.

The Ruleset specifies, “It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their writer a banana when enacted would not earn a banana for its own writer, when enacted).”

This proposal amends the effects of Proposal Enactment - notably that a Proposal made by me applies retroactively if I like it.  Because I am explicitly stating that this applies to this proposal, the proposal, by its own enactment, enacts itself given that I like it, and I most certainly do.

I will be a very benevolent dictator, who, by taking out the old loopholes, will restore some fun to the game.  The purpose of this is to speed up fixing the changes, and when doing so is done, I will reinstate the old order.  Let’s just go crazy with this, shall we?

iv

I eagerly await Bucky’s supposed April 1st scam.  Only 9-33 more hours now!

Proposal: Unos, dos, tres, catorce!

Vetoed by Ascension Address. Failed by Angry Grasshopper.

Adminned at 03 Apr 2006 19:19:51 UTC

Screw trying to think of four proposals to be able to use this title. (This is just a tribute)


This dynasty needs some speeding up.

Create a new rule named Lottery:

If at least 12 hours have passed since the last one, any Gostak may declare a Lottery to be held, by making a post including the results of the Lottery.

When a Lottery is held, a DICE20 shall be rolled. All Gostaks on the Floor corresponding to the resulting number shall be awarded an amount of Bars equal to (21-A)*50, where A is the result of the DICE20.

(Edited)

Friday, March 31, 2006

Proposal: Fail mmvi

Vetoed by Ascension Address. Failed by Angry Grasshopper.

Adminned at 03 Apr 2006 19:19:59 UTC

If there exists a proposal named “mmvi”, fail it.
If there exists a proposal named “closure”, fail it.

If more than two-thirds of all comments containing counted votes also contain the text “Kill Lars”, then remove “lars atomica” from the game and bar him from rejoining, as per law 1.2, until the end of the current metadynasty.

This proposal became open for voting at age 26 hours.

iii

I nominate Josh for Avzur of Postom and Bankford.

Proposal: Quik Fix [Trivial]

Fails 3-1, I think. Personman.

Adminned at 03 Apr 2006 13:53:10 UTC

Change the first instance of ““Must” in rule 2.9 to “Should”.

This fixes both the HR problem and the Tree.

market adjustments?

Josh, shouldn’t the market’s supply of Dosh and Bars be adjusted after your transactions?

Semantic question

A recent proposal had a statement which basically stated “Bucky must move larsatomica from hell”. Does the word ‘must’ also confer the power to do whatever is required? It is not clarified in our glossary.

I was reading ‘must’ in this case as ‘is required to, by all means at eir disposal’. If a statement said ‘smith must give 50 Distimmed Dosh to Josh’ I would think that I would have to own the Dosh I am required to give. But there are other examples which obviously confer the power, such as ‘smith must reduce eir stigma by 3’. We don’t have the power to lose stigma, but the statement seems to allow it.

So ‘must’ could work either way, but I’m wondering if there is a general rule of thumb I’m missing.

UPDATE: Sorry, I used different terms than the actual example I’m paraphrasing. “If Lars Atomica is in Hell and gives Bucky 10 Dosh, Bucky will move em to the Lobby.” I think the general concept is the same—does ‘will’ confer the power?

SECOND UPDATE: It may be that there was an existing mechanic to move lars from hell, but I didn’t see it, so I’m not sure how this statement was actually interpreted. In any case, this question is still unresolved for me in general.

Idling Sweep

It seems that The Lone Amigo, Pangolin, Banja, Igthorn and Ralff haven’t voted in a week.

Quorum drops to 6.

(I hope I haven’t idled anyone prematurely. Let me know and I’ll reverse your idling right away.)

Thursday, March 30, 2006

Fighting with a Demon.

I’m taking on another Shiny Demon.  Hopefully, I’ll do better than last time.

Proposal: proposal Ûµ (now open for voting!)

failed 3-4, lars atomica

Adminned at 01 Apr 2006 07:51:21 UTC

Add a new rule, “The Lottery”:

Each Gostak may make an official post entitled “Gostak Honor Roll”.  This post may contain up to one instance of the name of each non-idle Gostak.  Anytime during or after the ‘’‘Friday to be Opened by Consumer Only’‘’, an admin shall roll DICEX for all non-idle Gostaks, where X is the number of instances of that Gostak’s name in posts entitled “Gostak Honor Roll”.  The highest roll of DICEX is called the ‘’‘Target’‘’.  Any Gostak whose roll of DICEX is equal to the ‘’‘Target’‘’ may declare victory at any time.

No Gostak may make more than one post entitled “Gostak Honor Roll”.

Delete any posts entitled “Gostak Honor Roll”. (done upon enactment)

Add a new rule, “Tuesday”

The ‘’‘Friday to be Opened by Consumer Only’‘’ is April 3, 2006.

Iota Eta Pi

I can’t comment to lars’s most recent proposal; the link is screwed up because of the post’s unusual title (I think).

Proposal: A Dutch Auction, sort of.

Self killed by Rodney. Failed by Angry Grasshopper.

Adminned at 31 Mar 2006 22:27:10 UTC

If the Proposal titled “The Store again” failed, this Proposal does nothing.

Add the following text to rule 2.4:

Mr. Auction:Mr. Auction guards the Store. Eir Epebial Power is 10+(B*10)+P, where B is the number of times e has been defeated.

Change rule 2.17 to say:

Whenever a Gostak defeats Mr. Auction, the cost of the first effect in the store is reduced by |100.

The point of this rule is to speed up the end of this Dynasty, as it seems to have gone on too long.

Voter apathy

Voting on some of the recently enacted proposals is down to two. Two votes cast! That’s rubbish.

Is it worth mentioning that I’ve got a great idea for a new dynasty?

I’ve never been a fan of metadynasies, but this isn’t entirely a revolt post - it’s more just a notice, I guess, that we’re loosing the majority of people to apathy. They clearly can’t think of a way to make the game interesting for themselves, so perhaps we’re better off focusing more tightly on what remaining cjhanges need to be made to the ruleset while winding the irrelevant stuff up quickly.

Proposal: Still not ungrateful, but slightly less loop-holey

lars atomica fails this after it times out 2-3.

Adminned at 31 Mar 2006 09:02:05 UTC

Add the following to the fourth paragraph of Law 1.2, Gostaks:

Any un-enacted proposals, calls for judgement, declarations of victory or pending votes undertaken by a ‘’‘Gostak’‘’ while e was ‘’‘active’‘’ immediately become invalid once e is ‘’‘idle’‘’. Actions rendered invalid in this way can never be re-validated, even if the ‘’‘Gostak’‘’ becomes ‘’‘active’‘’ again.

Sorry, Chronos, but you’re basically active anyway - why not just un-idle yourself?

Proposal: Not to seem ungrateful, but -

Self-killed. Josh

Adminned at 30 Mar 2006 23:22:32 UTC

Add the following to the fourth paragraph of Law 1.2, Gostaks:

Any action undertaken by a ‘’‘Gostak’‘’ while e was ‘’‘active’‘’ immediately become invalid once e is ‘’‘idle’‘’ - votes from ‘’‘idle Gostaks’‘’ are not counted and proposals immediately become invalid. Actions rendered invalid in this way can never be re-validated, even if the ‘’‘Gostak’‘’ becomes ‘’‘active’‘’ again.

Sorry, Chronos, but you’re basically active anyway - why not just un-idle yourself?

You have a point though

Postom & Bankford does need a new, more pro-active Avzur. I would like to nominate myself for the role; a vote for me is a vote for getting lars out of hell and restarting Dosh extraction.

Tuesday, March 28, 2006

Proposal: The Store again

timed out, passed, 3 vs. 1; woo-hoo, my first passed proposal - i hope i did this right. - lars atomica

Adminned at 30 Mar 2006 16:07:56 UTC

Name the 19th Floor “Store”

add a subsection called “The Store” to the rule entitled “Architecture” with the following text:

Any Gostak (known as the Customer for the purposes of this rule)  at the Store who has enough Bars may pay the listed price to acheive the following effects:

|1000:Customer acheives victory.
|2X: Add X to the Structural Integrity of a Floor.
|10: Increase the mood of any Gostak by one value.
|10+|5X: Call a priest to remove XDICE3 Shiny Demons from the Building.
|-50: The VIP abducts the Customer to Hell.  This may not be done by one Gostak more than Often. This is the act of selling your soul.

Bars spent in this manner are given to the Market.  Negative numbers indicate a refund.  A purchace fails if this would result in any Gostak or the Market having a negative amount of Bars. X must be positive in this rule.

Name the 19th Floor “Store”

add a subsection called “The Store” to the rule entitled “Architecture” with the following text:

Any Gostak (known as the Customer for the purposes of this rule)  at the Store who has enough Bars may pay the listed price to acheive the following effects:

|1000:Customer acheives victory.
|2X: Add X to the Structural Integrity of a Floor.
|10: Increase the mood of any Gostak by one value.
|10+|5X: Call a priest to remove XDICE3 Shiny Demons from the Building.
|-50: The VIP abducts the Customer to Hell.  This may not be done by one Gostak more than Often. This is the act of selling your soul.

Bars spent in this manner are given to the Market.  Negative numbers indicate a refund.  A purchace fails if this would result in any Gostak or the Market having a negative amount of Bars. X must be positive in this rule.

If the Proposal titled “Really big tree” failed, set the Structural Integrety of each Floor besides Hell to 10*n, where n is the number of that Floor.

Proposal: Bucky may be on drugs

Passes 6-0, reaches Quorum. Enacted by Angry Grasshopper.

Adminned at 31 Mar 2006 22:26:47 UTC

In the GNDT, Bucky reversed my move to the third floor. However, he failed to noticed that I myself had already reversed my own move to the third floor, and had moved to the tenth floor instead - a totally legal move. He also reversed my freeing of lars, which was an action that I did not actually even undertake in the first place - thus:

28/03 05:23 (BST) - Bucky
larsatomica’s YouAreHere = 21st Floor - Hell (was 21st Floor - Hell)
(Therefore, you could not have released lars.)

If this CfJ passed, move me back to the tenth floor and allow me to undertake any actions I may have missed due to the time spent in the passage of this CfJ.

again

I think all of us here at Postom & Bankford tire of having an Avzur who is almost idle, uncaring about his Production Group.  I nominate myself, an upstanding Gostak with a track record for being the best Avzur in P&B history (for 11 hours that were short but glorious for the DPG), again for Avzur of P&B.

Picking a fight

These Shiny Demons are getting too rowdy.  Someone needs to show them who’s boss.  I’m battling one of them.

Proposal: Possibly the best Dosh distimery in the world

Timed out and passed, 6-0. Josh

Adminned at 30 Mar 2006 05:37:51 UTC

Add the following subrule, entitled Perks of Membership, to Rule 2.7 Dosh Concern:

The ‘’‘Avzur’‘’ of a ‘’‘DPG’‘’ may authorise the withdrawl of a specific amount of ‘’‘Dosh’‘’ from the ‘’‘DPG’s’‘’ holdings, by a specific ‘’‘Gostak’‘’ affiliated with his ‘’‘DPG’‘’ (except eirself), at any time, by posting to that effect, on the front page of the BlogNomic weblog. The ‘’‘Daleph’‘’ may authorise such a withdrawl for the ‘’‘Avzur’‘’, subject to the same conditions, in the same way.

The specified ‘’‘Gostak’‘’ may then reduce the ‘’‘Dosh’‘’ of the ‘’‘DPG’‘’ by the exact specified amount and raise eir own ‘’‘Dosh’‘’ by he same amount. If this transfer would reduce the ‘’‘Dosh’‘’ holdings of the ‘’‘DPG’‘’ to below zero, it automatically fails.

At any time, any ‘’‘Gostak’‘’ may transfer any positive amount of eir own ‘’‘Dosh’‘’ or ‘’‘Bars’‘’ to the ‘’‘DPG’‘’ to which e is a member. This action may not reduce eir ‘’‘Dosh’‘’ or ‘’‘Bars’‘’ to below zero.

Spammers

It appears that some sort of Spammerbot, named W3nis, has gotten into the wiki. It attacked one of the old switch pages, putting a large amount of links and whitespace in it. I was able to revert it easily, but it’s only a matter of it until it strikes again. Does anyone have any idea how to stop this meanace?

Proposal: Really big tree

Time out and passed, 6-0. Josh

Adminned at 30 Mar 2006 00:06:20 UTC

Add a new rule, entitled ‘The Tree of Life’:

A ‘’‘tree’‘’ has started growing on the 20th Floor. It grows at a rate of one floor per Gostak in Hell per day. Any Gostak on a floor that the ‘’‘Tree’‘’ has already grown through may climb up or down the ‘’‘Tree’‘’ to get to any other floor through which it has already grown. A Gostak may climb the ‘’‘Tree of Life’‘’ only once.

Having the ‘’‘Tree’‘’ grow through a Floor reduces that Floor’s Structural Integrity by 100.

The top of the ‘’‘tree’‘’ is tracked in the GNDT.

Add ‘The Tree of Life’ to he GNDT as a player field and set its ‘YouAreHere’ as the 20th Floor.

Add to the rule ‘EPS’:

Any Gostak changing the value of P may only do so by posting to the BlogNomic weblog, detailing the degree of change and the new value of P.

Tuesday, March 28, 2006

Proposal: According to the Agenda

Timed out and passed, 5-2. Josh

Adminned at 29 Mar 2006 23:13:16 UTC

Add a section to the wiki for essays on subjects related to Blognimic.
I think it would be neat to collect old Blognomic wisdom and also give a place for the recording and discussion of inter-dynastic stuff.

Add a part of the history section for the archiving of posts with great literary, philisophical, historical or humor value.

Proposal: quatre: Û³ (now legal)

Timed out and failed, thee for, three against, two abstentions. Josh

Adminned at 29 Mar 2006 23:12:08 UTC

Change the background color to black.

Change all cyan text (header, titles) to be the color

#ff9933

.
Change all links to be the color

#3399ff

.
Change all text currently in the font

Georgia to the font Arial

.

I think this would be a little easier on the eyes.  I’m pretty highly opposed now to the cyan on dark blue.

Proposal: Poof! You’re there.

Timed out and passed, lots to none. Josh

Adminned at 29 Mar 2006 23:09:20 UTC

Add a new subrule to the rule entitled “Architecture”.  Name it “Teleporters” and give it the following text:

To encourage commerce, the Dosh Market has installed experimental Teleporters in the building.  Any Gostak on a Floor that has a Teleporter may move to any other Floor that has a Teleporter at any time.  If a Floor with a Teleporter Collapses, its Teleporter is destroyed.

There are currently Teleporters in the following Floors:
Dosh Market
Distimmery 
If more Teleporters are installed, add their Floors to this list.

Add the following method of movement to the list in the rule “Movement”:

Any Gostak on a Floor that has a Teleporter may move to any other Floor that has a Teleporter at any time.


If Lars Atomica is in Hell and gives Bucky 10 Dosh, Bucky will move em to the Lobby.

 

Proposal: quatre

Illegal proposal. Josh

Adminned at 27 Mar 2006 23:08:44 UTC

Change the background color to white.

Change all cyan text (header, titles) to be the color

#999933

.
Change all normal (now gray) text to be

black

.
Change all links to be the color

#3399ff

.
Change all text currently in the font

Georgia to the font Arial

.

I think this would be a little easier on the eyes.  I’m pretty highly opposed now to the cyan on dark blue.

quatre

Add a new rule, “Disintegration”:

Any Gostak may often decrease the ‘’‘Structural Integrity’‘’ of the topmost non-’‘'Collapsed Floor’‘’ by 10.

 

Proposal: trois

Timed out and failed, 2-2. Josh

Adminned at 29 Mar 2006 09:59:00 UTC

Add a new rule, “Robin the Gostak”:

Gostaks, in their Dosh greed, enjoy stealing from other Gostaks.  A Gostak may attempt to ‘’‘steal’‘’ X ‘’‘Distimmed Dosh’‘’ from any other Gostak on the same ‘’‘floor’‘’.  To do so, e rolls DICE(Q-X-Y) and DICE(Q+X-Z), where Q is quorum, Y is the square root of the amount of ‘’‘Distimmed Dosh’‘’ the thieving Gostak has, rounded down, and Z is the square root of the amount of ‘’‘Distimmed Dosh’‘’ the Gostak who is being stolen from has, rounded down.

If the result of the first roll is greater than the result of the second roll, the theft attempt succeeds, otherwise it fails.
If the Gostak being stolen from does not have X ‘’‘Distimmed Dosh’‘’, the attempt fails.
If a theft attempt succeeds, the thieving Gostak gains X ‘’‘Distimmed Dosh’‘’, the Gostak being stolen from loses X ‘’‘Distimmed Dosh’‘’, and the theiving Gostak’s mood immediately becomes ‘’‘Ecstatic’‘’.
If the attempt fails, the thieving Gostak’s ‘’‘Stigma’‘’ goes up by 1, and eir mood immediately becomes ‘’‘Unhappy’‘’.

A Gostak may not attempt to steal from the same Gostak more than often.

Proposal: deux

Passed, 2-0 with 1 abstention. This dynasty needs to end. Josh

Adminned at 29 Mar 2006 09:36:08 UTC

Add a new point to rule 2.9, “Movement”:

* A Gostak may often go up exactly ‘’‘P’‘’ floors, unless doing so would take em above the ‘’‘1st floor’‘’, below the ‘’‘20th floor’‘’, or onto the ‘’‘13th floor’‘’.  ’‘If ‘’‘P’‘’ is negative, e goes down |’‘'P’‘’| floors.’‘

Proposal: un

Timed out but passed, lots to none. Josh

Adminned at 29 Mar 2006 09:31:42 UTC

Let’s make me an admin.  I’m up to the task.

Monday, March 27, 2006

Proposal: We Need a Victory Condition

Self-killed. Josh

Adminned at 28 Mar 2006 23:05:43 UTC

Name the 19th Floor “Store”

add a subsection called “The Store” to the rule entitled “Architecture” with the following text:

Any Gostak (known as the Customer for the purposes of this rule)  at the Store who has enough Bars may pay the listed price to acheive the following effects:

|500:Customer acheives victory.
|2X: Add X to the Structural Integrity of a Floor.
|20: Increase the mood of any Gostak by one value.
|10+|5X: Call a priest to remove XDICE3 Shiny Demons from the Building.

Bars spent in this manner are given to the Market.  A purchace fails if this would result in any Gostak having a negative amount of Bars.

This m-dynasty has gone far too long with no victory condition.

Sunday, March 26, 2006

get me outta here

Scaramouche is idle, so I am Daleph of P&B.  Quazie, please send someone to get me out of Hell.

Friday, March 24, 2006

Тэст Пост א

אוניקוד גוסטק אוניקוד גוסטק

suspicion, etc.

Test Post Ω

This post has a purpose and may be grounds for all kinds of suspicion.

Test Post θ

This post has no purpose, but is possible grounds for heavy suspicion.

Friday, March 24, 2006

Test Post A

This post has a purpose but is not grounds for any kind of suspicion.

Test Post 2

This post has no purpose and is not grounds for any kind of suspicion.  Please ignore it.

Happy Feast of Possible Bonus Everybody

I guess there was no bonus this year.

Proposal: Collateral Damage

Passed, 4-0. Go go voter apathy! Josh

Adminned at 27 Mar 2006 07:48:18 UTC

If the Proposal titled “p-funk mothership” failed, this Proposal does nothing.

Add a subsection entitled “Collapse” to the rule entitled “The Building” with the following text:

Each ‘’‘Floor’‘’ inside the building (i.e. not ‘’‘Hell’‘’) has a ‘’‘Structural Integrity’‘’ rating in parenthises before the ‘’‘Floor’‘’ ‘s description in rule 2.3, or at the end of the line on which the ‘’‘Floor’‘’ is numbered if the ‘’‘Floor’‘’ has no description.  A ‘’‘Floor’‘’ ‘s ‘’‘Structural Integrity’‘’ may be negative.  If at any time the ‘’‘Structural Integrity’‘’ of a ‘’‘Floor’‘’ is negative, all ‘’‘Gostaks’‘’ on that ‘’‘Floor’‘’ are moved to the highest ‘’‘Floor’‘’ below their current position on which they could legally be.  When a ‘’‘Gostak’‘’ is moved in this manner, e loses half eir ‘’‘Distimmed Dosh’‘’, rounding down. 

When a ‘’‘Floor’‘’ has a negative ‘’‘Structural Integrity’‘’, it is said to be ‘’‘Collapsed’‘’.  Gostaks may not move onto a ‘’‘Collapsed Floor’‘’ except by methods mentioned in rule 2.3 and its subrules.

Add a subsection entitled “Collateral Damage” to the rule entitled “Change this Rule” with the following text:

Epebial power is dangerous if used improperly.  When a ‘’‘battle’‘’ occurs, regardless of who is defeated, the total of both DICE rolls made for the ‘’‘battle’‘’ is subtracted from the ‘‘Structural Integrity’‘’ of the ‘’‘Floor’‘’ the ‘’‘battle’‘’ occured on, unless the ‘’‘battle’‘’ occured in ‘’‘Hell’‘’.

Add a new method of movement to the rule entitled “Movement”:

If at any time the ‘’‘Structural Integrity’‘’ of a ‘’‘Floor’‘’ is negative, all ‘’‘Gostaks’‘’ on that ‘’‘Floor’‘’ are moved to the highest ‘’‘Floor’‘’ below their current position on which they could legally be.

Set all Floors’ Structural Integrities to 200 except for Hell.

Proposal: p-funk mothership

Passed, 5-1. Josh

Adminned at 27 Mar 2006 07:31:08 UTC

Add a new rule, “Battling”:

Any ‘’‘Entity’‘’ can ‘’‘battle’‘’ any other ‘’‘Entity’‘’ on the ‘’‘Floor’‘’ e is on.  When e does so, e must post declaring the ‘’‘battle’‘’ (unless e is incapable of posting, like ‘’‘Lazy Joe’‘’) and roll a DICEX and a DICEY, where X is eir ‘’‘Epebial Power’‘’ and Y is the ‘’‘Epebial Power’‘’ of the ‘’‘Entity’‘’ e is ‘’‘battling’‘’.  If the result of the DICEX roll is higher than the result of the DICEY roll, the Gostak who initiated the battle has ‘’‘defeated’‘’ the ‘’‘Entity’‘’ e ‘’‘battled’‘’.  Otherwise, the ‘’‘Entity’‘’ e ‘’‘battled’‘’ has ‘’‘defeated’‘’ the initiating Gostak.

A Gostak may ‘’‘battle’‘’ often.

A Gostak’s ‘’‘Epebial Power’‘’ is Q+X+’‘'P’‘’, where Q is quorum and X is the square root of the number of ‘’‘Distimmed Dosh’‘’ e has, rounded down.

Add a new rule, “Change this Rule”:

When a Gostak ‘’‘defeats’‘’ another entity, nothing happens.

In rule 2.4, “Inhabitants”:
After the description of Lazy Joe, add “‘’‘Lazy Joe’s Epebial Power’‘’ is 5+’‘'P’‘’.”
After the description of Elvis, add “‘’‘Elvis’s Epebial Power’‘’ is always 13.”
After the description of Demons & The Shiny Demon Lord, add “The ‘’‘Epebial Power’‘’ of a ‘’‘Demon’‘’ is 5.  The ‘’‘Epebial Power’‘’ of the ‘’‘Shiny Demon Lord’‘’ is 33+X+’‘'P’‘’, where X is the number of ‘’‘Shiny Demons’‘’.”
After the description of The VIP, add “‘’‘The VIP’s Epebial Power’‘’ is 68+3’‘'P’‘’.”
Add, “‘’‘Slasher Beast’‘’ - E dwells on and protects the ‘’‘6th Floor’‘’ that holds supplies for the ‘’‘Demons’‘’.  ‘’‘Slasher Beast’s Epebial Power’‘’ is 23+’‘'P’‘’-X, where X is 15 if a Gostak possesses a ‘’‘Ground Hunter’‘’, and 0 otherwise.”

Add a rule, “EPS”:

The ‘’‘Building’‘’ has ‘’‘Epebial Power’‘’ flowing through it at all times.  The ‘’‘Epebial Power Station’‘’, on the ‘’‘5th Floor’‘’, controls this flow.  Any Gostak at the ‘’‘Epebial Power Station’‘’ may often change the amount flowing through the ‘’‘Building’‘’ to any integer between -6 and +6, inclusive.  This amount is represented as ‘’‘P’‘’.

Change P to 0.

Woo-hoo, defining some floors.  The triple quotes are for bold and make it easier to enact - just imagine things in triple quotes as being bolded and thank your admins for working so hard ;)

Proposal: ironically, no title ideas

Timed out and passed, 8-0

Adminned at 27 Mar 2006 04:17:19 UTC

Add a new rule, “We’ve got ideas, pal”:

No ostensible Proposal shall be legal if its posting leads to its poster having more than 4 Proposals pending.  Furthermore, no Gostak may post more than 3 Proposals in the same day.  When this rule is repealed, the last paragraph of rule 1.3 shall be un-italicized.

Italicize the last paragraph of rule 1.3.

woooo

let us feast

Proposal: Damn you, Bucky!

Timed out and passed, 7 for, 1 against. Josh

Adminned at 27 Mar 2006 04:12:36 UTC

Nowhere in the ruleset does it say that floor names have no effect on the gamestate. Shame, then, that I can currently only access floors 10 and 15 with the elevator, both of which are already named. So much for “12th floor - Purplebeard may declare victory”...

Add to rule The building:

Floor names shall always be italicized.

Oh, and italicize all Floor Names for good measure.

Wednesday, March 22, 2006

Proposal: Legal naming spree

Times out, passes 6-0. That’s not all of them, though - floors 1, 7, 11, and 19 remain unnamed. Enacted by personman.

Adminned at 25 Mar 2006 14:54:57 UTC

  Name the 4th Floor “Playing Cards with Demons”
  Name the 5th Floor “Epebial Power Station”
  Name the 6th Floor “Slasher Beast’s Lair”
  Name the 8th Floor “Fountain of Awesomeness”
  Name the 9th Floor “Cloud Nine”
  Name the 12th Floor “Dosh and Tangelo Warehouse”
  Name the 14th Floor “The Foot”
  Name the 17th Floor “Beware of Fanged Cadavers”

I think that’s alll of them.  It would give this metadynasty a boost to come up with functions relating to these floors’ names.

Proposal: For The Magic Helper Elves

Timed out and passed. I’m choosing not to idle Excalibur, CfJ it if you’ve got beef. Josh

Adminned at 27 Mar 2006 04:07:06 UTC

Several now-idle gostaks have done some cheese-worthy work, I think, so unidle and re-idle them just long enough to do the following:

Award 75thTrombone a cheese for setting up the blognomic server.

Award Angry Grasshopper a cheese for introducing the nomic irc channel to blognomic.

Award Kevan a cheese for re-enabling the GNDT admin tools, and award him another one for creating it in the first place.

Award Excalabur a cheese for template formatting (like the pending proposal list). (Excalabur doesn’t need to be unidled. )

GNDT Config Editor

Not sure why this hasn’t been around for a while, but after seeing Josh’s proposal, I’ve reinstated the simple GNDT config editor, uploading a cut-down copy to the only directory I can get it to work in. It did seem rather bad that every single admin needed telnet access to Trombone’s server, just to be able to edit a text file.

Password is the same as it used to be. Fresh young admin should ask one of their elders.

Wednesday, March 22, 2006

Joyriding

I just took the Elevators and Escalator around the building and named every unnamed floor except 1, 7 and 19.  Now all we need to do is come up with appropriate functions for the named floors and we’re all set for a crazy metadynasty.

You’re right, Quazie.  That is fun.

Idle

Quorum drops to nine. I’ll catch up when I’ve got more time.

Proposal: Suspicious entities

Passed 9-1 (1 vote from idle Gostak ignored). Reached Quorum. Enacted by smith.

Adminned at 23 Mar 2006 15:23:34 UTC

Add the sentence, “All Gostaks are Entities.” to the beginning of the rule entitled “Inhabitants”.

Change rule 2.10 to read:

Each Entity may suspect one Gostak of being up to no good - this is tracked as a GNDT field. 

A Gostak may change the Gostak e suspects, at any time, and may stop suspecting a Gostak at any time.

As long as a Gostak‘s stigma is more than any other Gostak‘s stigma, then The VIP suspects em of being up to no good.

As long as a Gostak‘s stigma is at least ten more than any other Gostak‘s stigma, then Elvis suspects em of being up to no good.

As long as a Gostak‘s stigma is more than all other Gostaks’  stigmas combined, then Lazy Joe suspects em of being up to no good.

As long as a Gostak‘s stigma is strictly less than all other Gostaksstigmas, then the Shiny Demon Lord suspects em of being up to no good.

The rest of the Shiny Demons are innately suspicious of everyone and thus do not count.

If a Gostak is suspected of being up to no good by three or more Entities, then the Suspected Gostak may not declare victory or otherwise become Ché-Háme-Háme.

 

Quick Idling Maneuver (QIM?)

I unidle, admin some proposals, then re-idle and run away.

Things that must be fixed i think

There is no definition of stigma

Gostaks are not entities really, and entites are poorly defined

many other things with the ruleset, i think i’ll propose again soon to get that all fixed.

Making me more useful

If someone could send me the shell account/password so that I can edit the GNDT etc., it would be much appreciated. I was going to enact Control Your Destiny just now, but realized I couldn’t. Thanks!

Proposal: Low hit rate

Self-killed. Josh

Adminned at 23 Mar 2006 02:01:47 UTC

The first person to create a simple but comprehensive GUI, for use in editing the GNDT settings, that is adopted through a normal proposal, should get 5 cheese.

Monday, March 20, 2006

total ruleset overhaul

I’ve spent a little time completely rewriting the Ruleset in a way that means mostly the same thing but is laid out in a logical linear fashion, to avoid law-based loopholes.  I’d like it if people criticized my version of the ruleset (found at the wiki here).  I’m well aware it needs some serious reordering, but comment on any changes you’d like to see made to it, or if you think the whole concept of it is a bad idea.

If it seems solid, I’d like to fork it off somewhere else (or maybe find a way to run it in parallel with the current Ruleset in a way that it can’t affect the Gamestate, and have people throw it around a little bit, put it through trial by fire).

Idling

I’ve idled myself - I’ve not been paying too much attention lately.

Quorum remains at ten.

Is environmentalism dead?

I feel that the cause of environmentalism has suffered greatly under the Avzurship of Angry Grashopper.  From nothing, the Shiny Demons have multiplied until there is little hope of distimming Dosh without summoning one.  I beleive I just might be able to do better.  For this reason, I nominate myself for Avzur of EcoDosh.

However, with the added risk of Shiny Demon summoning due to the addition of Quorum to the factors, it could be that environmentalism in the Building is truly dead.  For this reason, I wish to transfer to GDPDC.

Finally, I feel that the members of Postom and Bankford have been greedy and neglegent in their ruthless exploitation of the Distimmery.  Evidence of this may be seen in Lars Atomica’s current location.  To prove that P&B is not greedy, they should give 15 Distimmed Dosh to each other DPG.

Unfortunately, First Gostak does not have enough members for a group vote.

Idling Out

I haven’t been paying much attention to the Ruleset, among other things, this metadynasty.

So… I don’t know. Maybe I’ll be back in a dynasty or three to play, but for now, I’ll settle for watching from the sidelines.

Since Ciaran hasn’t voted since March 5th, I’ll idle em as well. Quorum drops to 10.

Proposal: Pie is good

Timed out, failed, 1-4. Josh

Adminned at 23 Mar 2006 02:00:57 UTC

Create a rule named Chaos:

If it’s been at least 48 hours since the last one, a Gostak may ask for a Floor relocation by making a post announcing it appropriately. Each Gostak may then vote on it in the same way as on proposals. If the post receives more counted FOR votes than counted AGAINST votes, the Floor Relocation is executed as follows:

* Create a Transdimensional Anchor for each Floor by placing its number in rule The Building (in an orderly manner). Add to Transdimensional Anchors 1 and 13 a hyphen followed by “1” and “13”, respectively.
* A DICEX shall be rolled for each Floor, excepting the 13th Floor and the 1st Floor, where X is the amount of Floors. If the resulting number has already been added to a Transdimensional Anchor or is 13 or 1, roll again for that Floor and repeat the actions described in this sentence. Add the resulting number to the Transdimensional Anchor created for that Floor, preceded by a Hyphen. Alternatively, a randomized sequence may be created on www.random.org for the purpose of assigning Floors to Transdimensional Anchors, provided the outcome is treated as if it were created by DICE rolls (i.e. results of 13 and 1 shall be ignored, and Floors will be assigned in numerical order, skipping Transdimensional Anchors 1 and 13).
* Move each Gostak and Entity to the Floor with the number that has been added to the Transdimensional Anchor which has been created for the Floor e was on prior to the relocation. Each Floor‘s number will change to the number that has been added to the Transdimensional Anchor which has been created for that Floor, and all references to that Floor‘s previous number in the ruleset, excepting rule Movement, will change to reflect the Floor‘s new number.
* Rearrange all Floors in numerical order.
* Remove all Transdimensional Anchors.

If more than half of all counted votes have “I prefer cake” added to them, remove the last sentence of the second bullet point of the rule created by this proposal.

another test

If you recognize why this is here, you should also recognize why to vote against “Celebration!”.

Monday, March 20, 2006

Proposal: This cheese is too hard!

Times out, passes 7-1. Enacted by Personman. As well more than half of the comments contained the word cheese, I get a cheese.

Adminned at 21 Mar 2006 21:25:33 UTC

Change the text of rule 2.1 from
Any time a Gostak does something especially noteworthy in the cause of improving the core ruleset of blognomic, or which is otherwise cool or neat, or maybe even which involves making cool new gadgets for blognomic, or stuff, let him be awarded a wheel of cheese. Cheese may only be awarded by proposal, or, if on any proposal more than one-half of the counted voting comments include the word ‘cheese’, the proposer recieves one cheese. No Gostak may have more than 10 cheeses.

to
All Entities have a Cheese value, tracked in the GNDT in a column entitled Cheese. When an Entity is Awarded a Cheese, that Entity's Cheese value goes up by one. No Entity's Cheese value may be higher than ten; all attempts to add to an Entity's Cheese value when it is equal to 10 fail. Entities may only be Awarded a Cheese by proposal, or by the passage of a Proposal, proposed by em, for which more than one fourth of the counted voting comments contain the word 'cheese' and not the phrase 'no cheese', and more of the counted voting comments contain the word 'cheese' and not the phrase 'no cheese' than contain the phrase 'no cheese'.

Cheese is meant to be Awarded to those who have contributed in a particularly helpful or awesome way to Blognomic, whether through excellence in rule design, the creation of helpful tools for the players of Blognomic, or any other act worthy of, well, cheese.


If it is not already italicized, italicize the last sentence of rule 2.1. (EE's preview is showing it unitalicized, though I have surrounded it (and the parenthetical note enclosing this one) in flavor text tags. I hope it works, but if it doesn't, this sentence shall save the day!)


I've been noticing that a lot of worthy proposals are only being nominated for cheese late in their lifetime, and people who have already voted, and might have wanted to give cheese but simply not thought of it, are not coming back and checking on the proposal, as they've already voted, and thuse not enough cheese votes are present. This should make that a bit less of a problem, and I took the opportunity to generally clean up the Cheese rule as well.

market broken

I just added the Dosh Market and as I was bolding keywords I ran across a problem. Sometimes the rule refers to Distimmed Dosh and sometimes it refers to just plain old Dosh. I assume these two things are not the same, since we specifically have to distim Dosh.

So I think it is impossible to make any trades at the Market since the Dosh Price Index is undefined. What is the total amount of Dosh in existance? An infinite amount?

Another rule affected by this is the Transfer of Dosh in rule 2.7.2

Call for Judgment: english usage

Timed out and failed, alas. Josh

Adminned at 24 Mar 2006 04:30:34 UTC

Bucky and I apparently disagree on what ‘a’ and ‘an’ mean, so I may submit this CfJ.

I feel that Bucky believes that to “nominate an Avzur” means e can nominate four and that “a number between one and ten” can mean “ten numbers between one and ten” (although since his vote was an AGAINST vote in the specified place, it doesn’t matter).

dictionary.com may not be the best dictionary, but I’ll take ‘a’ or ‘an’ to both indicate “a single but unspecified person or thing”.  Therefore, if this CfJ passes, add the following rule (in a place determined by the enacting Admin, who should take advice given in the comments):

References to “a X” or “an X” refer to only one unspecified X.

Also, it’s fair to read Bucky’s nominations as being 4 nominations of one at once.  In this case, I feel the Ruleset needs some severe attention regarding what can be done at once.  I recommend adding the following (again in a place determined by the enacting Admin):

No two or more game actions may be taken at the same time if the order in which they were taken would matter.

This allows something like setting a Happy Gostak’s mood to Content and moving em up a floor, but not something like nominating four Avzurs since the order matters: the last one nominated & voted for would be Avzur.

Idling

Here we go Idle again.

Proposal: Clearing Victory

Times out, passes 7-0. Enacted by Personman.

Adminned at 21 Mar 2006 21:28:17 UTC

In Law 1.9, change

If a Gostak believes that e has achieved victory as specified in the current Ruleset, e may Make a Post (http://blognomic.com/update/index.php?C=publish) to the Blognomic frontpage entitled “Declaration of Victory”, and a Hiatus begins. So long as the Hiatus is in effect, the only game actions that may be taken are those covered by laws 1.2, 1.6, and 1.9.

Every Player may respond to the Declaration of Victory saying whether e believes the poster has achieved victory (using the FOR and AGAINST icons). The following stipulations must be true before a DoV may pass or fail.

* 12 hours have passed since the posting of the DoV.

* If less than 24 hours have passed since the posting of the DoV the current Ché-Háme-Háme has voted upon the DoV.

If both of these stipulations are true and at least half of all Gostaks have voted FOR the DoV passes and the poster of the Declaration is considered to have officially won the Dynasty - the Dynasty ends. If both of these stipulations are true and at least half of all Gostaks have voted AGAINST the DoV the the DoV fails. If no clear decision is reached after 24 hours, the Ché-Háme-Háme may optionally Pass or Fail the DoV on his own accord.

Hiatus may not end if either of the following stipulations are false and ends once they are both true:

* There is no active DoV.

* There are no pending CFJs.


to

If a Gostak believes that e has achieved victory as specified in the current Ruleset and no active DoV has been posted by em, e may Make a Post (http://blognomic.com/update/index.php?C=publish) to the Blognomic frontpage entitled “Declaration of Victory”. As soon as it is posted, a Declaration of Victory (hereafter referred as a DoV) becomes Active and remains so until it passes or fails.

Whenever a DoV becomes active and there is not a Hiatus in effect, a Hiatus begins. So long as a Hiatus is in effect, the only game actions that may be taken are those covered by laws 1.2, 1.6, and 1.9.  A Hiatus may not end if either of the following stipulations are false and ends once they are both true:

* There is no active DoV.

* There are no pending CFJs.

Every Player may respond to an active DoV saying whether e believes the poster has achieved victory or not (using the FOR and AGAINST icons). At least two of the following stipulations must be true before a DoV may pass or fail.


* 12 hours have passed since the posting of that DoV.

* Less than 24 hours have passed since the posting of that DoV and the current Ché-Háme-Háme has voted upon it.

* 24 hours have passed since the posting of that DoV.

If two of these stipulations are true, a Quorum of Gostaks have voted on that DoV and more than half of the Gostaks who have voted on that DoV have voted FOR, it passes, any other active DoV immediately fails and the poster of the passed Declaration is considered to have officially won the Dynasty - the Dynasty ends.

If two of these stipulations are true and at least half of the Gostaks who have voted on a DoV have voted AGAINST or two of these stipulations are true and less than a Quorum of Gostaks have voted on that DoV, that DoV fails.

If no clear decision is reached after 24 hours a DoV has been posted, that DoV fails.

0Unidling

I Unidle Myself

To the Admin: Reuters

This is to be used while adminning this proposal.  Please delete it afterwards.

Draft proposal.

Change rule 2.10 to read:

Each Entity may suspect one Gostak of being up to no good - this is tracked as a GNDT field. 

A Gostak may change the Gostak e suspects, at any time, and may stop suspecting a Gostak at any time.

As long as a Gostak‘s stigma is more than any other Gostak‘s stigma, then The VIP suspects em of being up to no good.

As long as a Gostak‘s stigma is at least ten more than any other Gostak‘s stigma, then Elvis suspects em of being up to no good.

As long as a Gostak‘s stigma is more than all other Gostaks’  stigmas combined, then Lazy Joe suspects em of being up to no good.

As long as a Gostak‘s stigma is strictly less than all other Gostaksstigmas, then the Shiny Demon Lord suspects em of being up to no good.

The rest of the Shiny Demons are innately suspicious of everyone and thus do not count.

If a Gostak is suspected of being up to no good by three or more Entities, then the Suspected Gostak may not declare victory or otherwise become Ché-Háme-Háme.

My proposal slots are rather scarce at the moment, so I would like feedback on this before I propose.  This will give time for any loopholes to be sorted out.

Proposal: shotgun proposal

4-3, timed out. Enacted! - Elias IX

Adminned at 21 Mar 2006 14:07:45 UTC

Add under 2.7.2, “Group Abilities”:

Often, the Avzur of a DPG may choose to have the Special DPG Forces (or SDF) of the DPG e belongs to Abduct the Daleph of the DPG e belongs to and take em to the floor above the one e is on currently.
Often, the Daleph of a DPG may choose to have the SDF of the DPG e belongs to Abduct the Avzur of the DPG e belongs to and take em to the floor above the one e is on currently.
Special DPG Forces are Entities.

Add a new rule, “Upwards Dosh Mobility”

Any Gostak may give X Distimmed Dosh to any Gostak on or above the floor e is on.  At that moment, the Gostak receiving Distimmed Dosh gains X Distimmed Dosh and the donor loses X Distimmed Dosh.  The donor must have X or more Distimmed Dosh to do this.

Congrats, Quazie.

Quazie was just elected Avzur of Postom & Bankford 1-0 with 1 uncounted for  vote.  Lars Atomica is now out of a job.

Congrats, lars.

Lars Atomica was elected Avzur of Postom & Bankford 4-0 with 1 uncounted for  vote at about 4:00 this morning.

Proposal: Dear Future Self: Fuck You

2-8. Timed out. Failed by Elias IX

Adminned at 21 Mar 2006 14:02:17 UTC

Add a new rule, entitled Suspention of Production:

As soon as a Declaration of Victory passes, but before any rules may be repealed by the new Ché-Háme-Háme, the GNDT valued for every Gostak are notated to the wiki, at the page pointed to by the following URL: http://blognomic.com/wiki/index.php?title=Gostak; then every rule is stored on the same page and then repealed, including this one. This action may take place in Haitus.

Add a new Law, entitled A Slightly More Confusing Tomorrow:

At 12 noon, GMT on August 24th, 2006, the rules contained on the wiki page http://blognomic.com/wiki/index.php?title=Gostak are added to the ruleset, renumbered so that they appear at the end of the Rules section of the ruleset, after any existing rules. GNDT values for the restored fields are restored for any Gostaks who have data notated in the wiki. The GNDT values of and idle Gostak may be appropriated by any existing Gostak for no notated data exists, on a first-come first-served basis.

If the term ‘Gostak’ in this rule is changed at any time, then change all instances of the term ‘Gostak’ at http://blognomic.com/wiki/index.php?title=Gostak. The contents of http://blognomic.com/wiki/index.php?title=Gostak may not be changed at any other time. The contents of that page are not considerd to be Gamestate under any rule except this one.

All comments containing votes that will be counted FOR this proposal may contain a number between one and ten. The enacting admin must roll DICE10 in the GNDT when enacting this proposal. The result should be entered into the Admin box upon enactment. Any Gostak with the same number next to their vote may declare victory. Only one Gostak may declare victory in this way.

Fallen Idle

I go idle until the next Dynasty, or the one after. I’ll still float around to work on the Draft Ruleset a bit, though.

Quorum falls to 11.

question:

Can anyone give me a more clear concept on what

Every Player may respond to the Declaration of Victory saying whether e believes the poster has achieved victory (using the FOR and AGAINST icons). The following stipulations must be true before a DoV may pass or fail.

  * 12 hours have passed since the posting of the DoV.
  * If less than 24 hours have passed since the posting of the DoV the current Ché-Háme-Háme has voted upon the DoV.

If both of these stipulations are true and at least half of all Gostaks have voted FOR the DoV passes and the poster of the Declaration is considered to have officially won the Dynasty - the Dynasty ends. If both of these stipulations are true and at least half of all Gostaks have voted AGAINST the DoV the the DoV fails. If no clear decision is reached after 24 hours, the Ché-Háme-Háme may optionally Pass or Fail the DoV on his own accord.

means?

Sunday, March 19, 2006

Let’s share.

For those of you who want an alternative to the inattentive AG, I’m offering one.  I nominate AG for Avzur of EcoDosh.  I nominate Elias IX for Avzur of EcoDosh.  I nominate Excalabur for Avzur of EcoDosh.  I nominate Bucky for Avzur of Ecodosh.

Since these all happen at the same time, you get all of us.

I nominate myself!

I nominate myself for Avzur of EcoDosh! I promise liberty, fraternity, and Dosh for all!

Proposal: Why should Quazie have to write proposals?

5-6. Timed out. Failed by Elias IX.

Adminned at 21 Mar 2006 14:01:34 UTC

Add a new rule titled “I don’t like the proposal system”:

Quazie may change the text of any rule in Section Two, Rules, except for this one, but may not declare victory because of any changes that e has made.

What did.. you put in my coffee?!

Proposal: Celebration!

Timed out, and failed 2-6. -Elias IX

Adminned at 21 Mar 2006 14:00:24 UTC

Add the following text to rule 2.12

First of all, there needs to be a possible bonus due to the Feast.  Second, everyone should be happy on a feast day.

On the day of the Feast of Possible Bonus, each Gostak who hasn’t already done so that day may roll DICEZ, where Z is a number of eir choosing.  If the result is a 1, e gains Z Distimmed Dosh.

Also, on the day of the Feast of Possible Bonus, each Gostak may increase eir own Mood once.

Finally, if the proposal “Reuters” passed, the first Gostak to make a post to Blognomic entitled, “I claim the prize” after the 2006 Feast of Possible Bonus  receives |60.  Then, the first other Gostak to afterwards make a post to Blognomic entitled, “I claim second prize” receives |20.

Idling

I idle myself. Note my Proposal is still valid, only my vote becomes not counted.

Proposal: Clearing Victory

In Law 1.9, change

If a Gostak believes that e has achieved victory as specified in the current Ruleset, e may Make a Post (http://blognomic.com/update/index.php?C=publish) to the Blognomic frontpage entitled “Declaration of Victory”, and a Hiatus begins. So long as the Hiatus is in effect, the only game actions that may be taken are those covered by laws 1.2, 1.6, and 1.9.

Every Player may respond to the Declaration of Victory saying whether e believes the poster has achieved victory (using the FOR and AGAINST icons). The following stipulations must be true before a DoV may pass or fail.

* 12 hours have passed since the posting of the DoV.

* If less than 24 hours have passed since the posting of the DoV the current Ché-Háme-Háme has voted upon the DoV.

If both of these stipulations are true and at least half of all Gostaks have voted FOR the DoV passes and the poster of the Declaration is considered to have officially won the Dynasty - the Dynasty ends. If both of these stipulations are true and at least half of all Gostaks have voted AGAINST the DoV the the DoV fails. If no clear decision is reached after 24 hours, the Ché-Háme-Háme may optionally Pass or Fail the DoV on his own accord.

Hiatus may not end if either of the following stipulations are false and ends once they are both true:

* There is no active DoV.

* There are no pending CFJs.


to

If a Gostak believes that e has achieved victory as specified in the current Ruleset and no active DoV has been posted by em, e may Make a Post (http://blognomic.com/update/index.php?C=publish) to the Blognomic frontpage entitled “Declaration of Victory”. As soon as it is posted, a Declaration of Victory (hereafter referred as a DoV) becomes Active and remains so until it passes or fails.

Whenever a DoV becomes active and there is not a Hiatus in effect, a Hiatus begins. So long as a Hiatus is in effect, the only game actions that may be taken are those covered by laws 1.2, 1.6, and 1.9.  A Hiatus may not end if either of the following stipulations are false and ends once they are both true:

* There is no active DoV.

* There are no pending CFJs.

Every Player may respond to an active DoV saying whether e believes the poster has achieved victory or not (using the FOR and AGAINST icons). At least two of the following stipulations must be true before a DoV may pass or fail.


* 12 hours have passed since the posting of that DoV.

* Less than 24 hours have passed since the posting of that DoV and the current Ché-Háme-Háme has voted upon it.

* 24 hours have passed since the posting of that DoV.

If two of these stipulations are true and at least half of the Gostaks who have voted at that DoV have voted FOR, it passes, any other active DoV immediately fails and the poster of the passed Declaration is considered to have officially won the Dynasty - the Dynasty ends.

If two of these stipulations are true and at least half of the Gostaks who have voted at a DoV have voted AGAINST, that DoV fails.

If no clear decision is reached after 24 hours a DoV has been posted, that DoV fails.

Unidling

I unidle myself.

Proposal: a very quazie fix

10-0, timed out.

Adminned at 21 Mar 2006 13:59:47 UTC

In 2.7.1, “Group Voting”,
replace “and has at least 2 FOR votes” with “and has at least 2 FOR votes from Gostaks belonging to the DPG

either Associated Press or Reuters

blognomic.com currently has the following active gostaks:  Angry Grasshopper, Banja, Bucky, Ciaran, Elias IX, Excalabur, Hix, Igthorn, Josh, Kevan, lars atomica, Pangolin, Personman, predisastered, Quazie, Ralff, Purplebeard, Rodney, Scaramouche, ShadowClaw, Smith, The Lone Amigo.

Does this mean everyone gets 100 dosh?

Call for Judgment: Reuterz

Reaches quorum, fails. Failed by Personman.

Adminned at 21 Mar 2006 21:34:40 UTC

Whereas the ruleset states that “Any Gostak who can get both eir Blognomic name and the URL of the new Blognomic home page in either Associated Press or Reuters shall gain 100 Distimmed Dosh.”

and whereas there is only one text field or other game object within the scope of Blognomic called Reuters,

and whereas that object contains the text “http://blognomic.com Bucky,”

and whereas Bucky was the one who put that text into Reuters,

Give Bucky 100 Distimmed Dosh.

Proposal: Now with fixes, and i still don’t like the proposal system

5-5, timed out. Failed by Elias IX.

Mostly out of fear of Bucky’s threat, I voted against it, even if I’m not playing.

Adminned at 21 Mar 2006 13:57:40 UTC

Do the following things in order

Add the following as a new bullet to rule 2.3 after the bullet noting the 21st floor

22nd Floor - Hell’s Hell: Upon entering Hell’s Hell, a Gostak’s mood becomes Stabbed in the eye with a fork.

Add the following text to rule 2.4

*Electromagnet Man - This is actually just an animate electromagnet that is useful for removing forks from peoples eyes.  It is permanently stuck on the 20th Floor.  When a Gostak enters the lobby with a mood of Stabbed in the eye with a fork the fork is immediatly sucked out of his eye due to Electromagnet Man, which changes the Gostaks mood to Depressed.
*Santa Claus: He knows when you are naughty or nice, and gives you what you deserve.  He both exists on all floors and no floors at the same time… he is OMNIPRESENT SANTA CLAUS!

Add the following text to rule 2.8 after the paragraph ending in the word Depressed.

There are special moods that a Gostak may have when they get stabbed in the eye with something.  These moods can only be obtained as specifically stated in another rule, and are on the same scale of moods as Ecstatic, Happy, Content, Unhappy, and Depressed and may only be changed from being stabbed in the eye with a particular object as stated by the rules.
The following is a list of things that can somehow end up in a Gostak’s eye, upon which their mood is changed to Stabbed in the eye with a thing where thing is replaced with one of the following.
*Fork: if a Gotsak is currently Stabbed in the eye with a fork they may not declare victory and may only have one proposal pending until they are no longer Stabbed in the eye with a fork.  A Gostak with a mood of Stabbed in the eye with a fork may not have their mood changed for any reason unless they are in the lobby.
*Very Hot Pepper: if a Gotsak is currently Stabbed in the eye with a Very Hot Pepper they begin running around very fast, so fast that they may run up the down escalator.  If the Gostak is on floors 17-20 they may role a DICEX where X is equal to the floor number they are on minus 16, they may then move up that many flights, and their mood immediately becomes Unhappy (You wouldn’t be happy either if you just had something stabbed into your eye).

Add a new rule entitled “Santa’s Revenge”, and replace the xx in rule 2.8 with whatever the final number(s) are in this new rule.  The text of the rule Entitled “Santa’s Revenge”  shall read as follows:

You better watch out… you better not cry… you better not pout… I’m telling you why Santa Claus is coming to town
...
He sees you when you’re sleeping.. he knows when you’re awake… he knows if you’ve been bad or good… so be good for goodness sake!

The omnipresent Santa Claus knows when you are up to no good or up to a lot of good and will reward the little boys, girls, and especially Gostaks as he deems necessary.

The following is a list of things Santa Claus can do.
*GO TO HELL(‘s hell): If more than a quorums worth of Gotsaks currently think that one specific Gotsak (now known as the Screwed) is up to no good then the Screwed is immediatly Abducted to Hell’s Hell by Santa Claus.
*Thou Art a changed man… i mean Gostak: If a Gostak (to be known as the damneded) has ever been to Hell’s Hell, and there are currently no Gostak who thinks that e is up to no good, then the damnded receives one piece of cheese.  This may only happen once per Gostak.

( Currently there is no way to be stabbed in the eye with a very hot pepper, but i think it would be intersting to have happen, maybe that could even be a way out of hell?)

oops

summoned 7 demons.  no longer may we distim without fear.

Nomination

I nominate Banja for Avzur of GDPDC.

Nomination

I nominate myself for Avzur of GDPDC.

Just to make things interesting…

I nominate Quazie for the Avzur of Null (or -).

Saturday, March 18, 2006

a nomination

I nominate myself for Avzur of Postom & Bankford.

Proposal: Control your destiny

12-0, timed out. -Elias IX

Adminned at 21 Mar 2006 13:53:58 UTC

Add the following to the end of the Rule “Architecture”:

===Elevators===
There are two Elevators which can move to various Floors of the Building, the locations of which are tracked in the GNDT as Elevator1 and Elevator2.

The two Elevators shall never be on relatively prime Floors, which means that at any time, the greatest common divisor of the ElevatorsFloors shall be greater than 1.

The two Elevators shall never be on any floor below the 20th Floor.

(For example, if Elevator1 is on 20, Elevator2 may only be on 2, 4, 5, 6, 8, 10, 12, 14, 15, 16, 18, or 20.)

For every enacted Proposal that a Gostak has authored, e may once change the location of either Elevator to eir location within 24 hours of the enactment. When e does this, the Elevators shall still follow the restrictions set earlier in this rule.

Add the following to the end of the Rule “Movement”:

*Often, any Gostak may take an Elevator to move to another floor if e is on the same floor as that Elevator. Taking an Elevator moves both the Gostak and Elevator to the target Floor and increases the Gostak‘s stigma by 1.

Add the following to the line in the Rule “The Building” that starts “2nd Floor - Senior Management”:

Unless the Gostak is the Avzur of the DPG e belongs to or has at least one Cheese, any Gostak on this floor may only use consonants in eir Proposals.


Add the following to the line in the Rule “The Building” that starts “3rd Floor - Human Resources”:

Unless the Gostak is the Daleph of the DPG e belongs to, any Gostak on this floor may not perform any action that increases eir Stigma.

Create two non-player rows of the GNDT, Elevator1 and Elevator2.

Set the YouAreHere of Elevator1 and Elevator 2 to “20th Floor - Lobby”

Associated Press

This space intentionally left blank.

Proposal: Reuters

Passed 6-2 (3 abstentions). Timed out. Enacted by smith. I’m assuming ‘floot’ was a typo.

Adminned at 19 Mar 2006 18:28:53 UTC

Add a new rule, called “Dosh Trading” to the ruleset with the following text:

Any Entity in the Dosh Market may buy or sell Dosh in exchange for Bars. 
To buy Dosh, e posts a comment to the GNDT saying, “Buying 1 Dosh for X Bars”, where X is the current Dosh Price Index rounded up.  E then adds one to eir Distimmed Dosh, subtracts one from the Market’s Distimmed Dosh, subtracts X from eir Bars and adds X to the Market’s Bars.  However, if E has less than X Bars, or the Market has no Dosh, the trade fails and nothing happens. 

To sell Dosh, e posts a comment to the GNDT saying, “Selling 1 Dosh for X Bars”, where X is the current Dosh Price Index rounded down.  E then subtracts one from eir Distimmed Dosh, adds one to the Market’s Distimmed Dosh, adds X to eir Bars and subtracts X from the Market’s Bars.  However, if the Market has less than X Bars, or e has no Dosh, the trade fails and nothing happens.


Add a subrule “Bars” to the rule “Dosh Trading” with the following text:

Bars are the official unit of exchange for Gostaks and the other Entities.  Each Gostak and Dosh Production Group has an amount of funds, measured in Bars and tracked in the GNDT.  A specific amount of Bars may be denoted by a | symbol in front of the number of Bars.  New Gostaks start with |1.  Every Gostak may give any of eir Bars to another Gostak at any time.

Add a subrule “The Price of Dosh” to the rule “Dosh Trading” with the following text:

The Dosh Price Index is defined as the total amount of Bars in existance divided by the total amount of Dosh in existance (not counting any in the Shiny Demons row of the GNDT). 
The Market has its own supply of Dosh and Bars, tracked in the GNDT.


Add a new Column to the GNDT labeled “Bars”. Give all Gostaks |1.
Add a new row to the GDNT labeled “Market”.  Give it 200 Distimmed Dosh, |2000 and put it on the 10th Floor.

Name the 10th Floor “Dosh Market” and give it the following description:  “This floor is the center of the electronic Dosh trading system.”
Name the 11th Floot “The Bank”.

When this is enacted,  make the appropriate peices of the added text bold.

I have a few ideas for Bars, including indulgences and a pay elevator.  Discussion of these and other uses will probably take place in the IRC.

Oh, and…
http://blognomic.com  Bucky
May I have 100 Dosh now?

mood altering

Angry Grasshopper’s CFJ passed, rendering a batch of actions illegal. They were already illegal in my opinion, so the gamestate hasn’t changed from where I’m sitting, but I’ll leave it to AG to decide how to revert the actions.

Proposal: Holiday

17-0 (!!), reaches quorum. - Elias IX

Adminned at 18 Mar 2006 12:13:36 UTC

Add a new rule, “The Feast”:

Noon on March 23 is the annual Feast of Possible Bonus.

Thursday, March 16, 2006

Proposal: Agenda Neutral

S-K by Kevan. -Elias IX

Adminned at 18 Mar 2006 12:11:57 UTC

To Rule 2.2 (The Agenda), add the paragraph:-

Any Admin may add or remove <strike> tags around any italicised line in this rule, at any time, to mark whether that goal has been achieved or not.

i wish to belong

I wish to become a part of Postom & Bankford

Proposal: I dont think i like the way the proposal system works, but i dont think i can change it, now propose

Timed out, 7-8. -Elias IX

Adminned at 18 Mar 2006 12:11:09 UTC

Do the following things in order

Add the following as a new bullet to rule 2.3 after the bullet noting the 21st floor

22nd Floor - Hell’s Hell: Upon entering Hell’s Hell, a Gostak’s mood becomes Stabbed in the eye with a fork.  A Gostak with a mood of Stabbed in the eye with a fork may not have their mood changed for any reason unless they are in the lobby.

Add the following text to rule 2.4

*Electromagnet Man - This is actually just an animate electromagnet that is useful for removing forks from peoples eyes.  It is permanently stuck on the 20th Floor.
*Santa Claus: He knows when you are naughty or nice, and gives you what you deserve.  He both exists on all floors and no floors at the same time… he is OMNIPRESENT SANTA CLAUS!

Add the following text to rule 2.8 after the paragraph ending in the word Depressed.

The unhappiest mood of all is Stabbed in the eye with a fork but this mood is not obtainable by normal Gostak interactions… also, if a Gotsak is currently Stabbed in the eye with a fork they may not declare victory and may only have one proposal pending until they are no longer Stabbed in the eye with a fork.

Add a new rule entitled “Santa’s Revenge”, and replace the xx in rule 2.8 with whatever the final number(s) are in this new rule.  The text of the rule Entitled “Santa’s Revenge”  shall read as follows:

You better watch out… you better not cry… you better not pout… I’m telling you why Santa Claus is coming to town
...
He sees you when you’re sleeping.. he knows when you’re awake… he knows if you’ve been bad or good… so be good for goodness sake!

The omnipresent Santa Claus knows when you are up to no good or up to a lot of good and will reward the little boys, girls, and especially Gostaks as he deems necessary.

The following is a list of things Santa Claus can do.
*GO TO HELL(‘s hell): If more than a quorums worth of Gotsaks currently think that one specific Gotsak is up to no good then they are immediatly moved to Hell’s Hell through the power of Santa’s magic.
*Thou Art a changed man… i mean Gostak: If a Gostak (to be known as the damneded) has ever been to Hell’s Hell, and there are currently no Gostak who thinks that e is up to no good, then the damnded receives one piece of cheese.  This may only happen once per Gostak Per miliennia.  A miliennia being defined as the length of this dynasty.

An unofficial post

Bucky may declare victory at any time.

Proposal: Human and Non-Human Resources

Reaches Quorum, passes 14-0.—Shadowclaw

Adminned at 18 Mar 2006 09:57:16 UTC

In rule 2.3 The Building, change the description of the 3rd Floor to read:-

Human Resources: Any Gostak on this floor may move any other Gostak in The Building to 20-Lobby by adding one to eir own Stigma (not the target Gostak’s Stigma) every time this is done.

Proposal: Rockets yet again

Times out, fails 3-11.—Shadowclaw

Adminned at 18 Mar 2006 09:52:24 UTC

I reduced the latency time by 4 days.

Add a new item to the list in the rule entitled “Movement” which reads as follows:

All Gostaks have Dosh-powered Rockets.  If e has not done so in the last three days, each Gostak may destroy any amount of eir Distimmed Dosh between 1 and the amount of Distimmed Dosh e has (inclusive).  E then moves up DICEX Floors, where X is the square root of twice the amount of Dosh E destroyed, rounding down.  If this would put em on the 13th Floor or above the 1st Floor, or if e is in Hell, the Rocket malfunctions and e does not move.

This is necessery under certain rare circumstances, but was not part of the original bill.
If more than half of all comments containing counted votes also contain the text “Patch the hole”, add this text to the paragraph which was just added to the ruleset: “If e is in the Lobby and e is Depressed, e may change eir mood to Unhappy when e leaves the Lobby.”

If the Proposal titled “prop. 3” failed, add the following text to the end of the rule entitled “Distimming”:

Any Gostak who has at least one Distimmed Dosh may give one of eir Distimmed Dosh to another Gostak at any time.

Idle Hands

Neither Seventy-Fifth Trombone or Truman Capote have voted in the past week - I’ve set them both idle, and quorum drops to twelve.

Thursday, March 16, 2006

Proposal: Hells Hell (The Buck(ly) stops here)

Not a valid Proposal, as Quazie was idle at the time.—Shadowclaw

Moved it into the ‘null’ category—Excalabur

Adminned at 17 Mar 2006 04:22:38 UTC

Do the following things in order

Add the following as a new bullet to rule 2.3 after the bullet noting the 21st floor

22nd Floor - Hell’s Hell: Upon entering Hell’s Hell, a Gostak’s mood becomes Stabbed in the eye with a fork.  A Gostak with a mood of Stabbed in the eye with a fork may not have their mood changed for any reason unless they are in the lobby.

Add the following text to rule 2.4

*Electromagnet Man - This is actually just an animate electromagnet that is useful for removing forks from peoples eyes.  It is permanently stuck on the 20th Floor.
*Santa Claus: He knows when you are naughty or nice, and gives you what you deserve.  He both exists on all floors and no floors at the same time… he is OMNIPRESENT SANTA CLAUS!

Add the following text to rule 2.8 after the paragraph ending in the word Depressed.

The unhappiest mood of all is Stabbed in the eye with a fork but this mood is not obtainable by normal Gostak interactions… also, if a Gotsak is currently Stabbed in the eye with a fork they may not declare victory and may only have one proposal pending until they are no longer Stabbed in the eye with a fork.

Add a new rule entitled “Santa’s Revenge”, and replace the xx in rule 2.8 with whatever the final number(s) are in this new rule.  The text of the rule Entitled “Santa’s Revenge”  shall read as follows:

You better watch out… you better not cry… you better not pout… I’m telling you why Santa Claus is coming to town
...
He sees you when you’re sleeping.. he knows when you’re awake… he knows if you’ve been bad or good… so be good for goodness sake!

The omnipresent Santa Claus knows when you are up to no good or up to a lot of good and will reward the little boys, girls, and especially Gostaks as he deems necessary.

The following is a list of things Santa Claus can do.
*GO TO HELL(‘s hell): If more than a quorums worth of Gotsaks currently think that one specific Gotsak is up to no good then they are immediatly moved to Hell’s Hell through the power of Santa’s magic.
*Thou Art a changed man… i mean Gostak: If a Gostak (to be known as the damneded) has ever been to Hell’s Hell, and there are currently no Gostak who thinks that e is up to no good, then the damnded receives one piece of cheese.  This may only happen once per Gostak Per miliennia.  A miliennia being defined as the length of this dynasty.

I be here

I be here, please make me un idle, i thank you, i will try to out do the evils of buckly by performing a swift kick to his *********

fill in the stars as you wish, now, time to plot wandering hands, and I think i see a nice place of Mr. Saturn….

Proposal: Long Overdue

Passed 12-0. Reached Quorum. Enacted by smith.

Adminned at 17 Mar 2006 15:13:37 UTC

Give Excalabur one cheese.

Proposal: prop. 3

Failed. Self-killed. Failed by smith.

Adminned at 17 Mar 2006 14:56:03 UTC

Add the following text to the rule entitled “Distimming”:

Any Gostak with Dosh may give one of eir Dosh to another Gostak at any time.

In the rule entitled Inhabitants, change:

If the result is greater than 5 plus the amount of cheese e has, e immediately is moved to the Lobby

to:

If the result is greater than 5 plus the amount of cheese e has, the Demons immediately Abduct em to the Lobby.  Whenever this happens, a Shiny Demon disappears.

.
.
Is this stripped down enough?
.
.

Whether or not at least half of all text containing counted votes also contains the comment “Bucky Wins,” Add the following to an unofficial post in the Blognomic blog:

Bucky may declare victory at any time.

15 Mar 2006 23:33:46

The time.

Proposal: The Worst Time For Advertising

Passed 14-0 (1 abstention). Timed out. Enacted by smith.

Adminned at 17 Mar 2006 14:52:33 UTC

Add a new rule entitled Incentive:

Any Gostak who can get both eir Blognomic name and the URL of the new Blognomic home page in either Associated Press or Reuters shall gain 100 Distimmed Dosh.

Proposal: No more gravy train.

Passed 10-3. Timed out. Enacted by smith.

Adminned at 17 Mar 2006 14:44:43 UTC

As it is mathimatically possible to calculate if it is possible to summon a demon, any Gostak can stop distiming before then. Thus, the shiny demons are rather pathetic. This proposal fixes that.

In rule 2.5, change:

To do this, e rolls DICE(X+Y+Z) where X is the number of number of Gostaks at the Distimmery, Y is the number times e has Distimmed a Dosh that day, and Z is the number of Shiny Demons. After doing so, e gains one unit of Distimmed Dosh.

To

To do this, e rolls DICE(X+Y+Z+Q) where X is the number of Gostaks at the Distimmery, Y is the number times e has Distimmed a Dosh that day, Z is the number of Shiny Demons, and Q is Quorum. After doing so, e gains one unit of Distimmed Dosh

Thus, one always runs a risk of Demon summoning. It is up to the distimmer to decide when the risk is too great.

Proposal: A Stitch in Time

Reaches Quorum and then some, passes. Also, my first Adminning! Yay! I hope I don’t screw anything up.

Adminned at 15 Mar 2006 23:45:09 UTC

[ Might as well bring across a couple of the more critical fixes from the Draft Ruleset. ]

Replace “The Ruleset and Gamestate can only be changed when the Ruleset specifically permits eir being changed.” with:-

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Replace “Every Player may respond to the Declaration of Victory saying whether e regards it as legal or illegal (using the FOR, AGAINST and DEFERENTIAL icons).” with:-

Every Player may respond to the Declaration of Victory saying whether e believes the poster has achieved victory (using the FOR and AGAINST icons).

Wednesday, March 15, 2006

Charters?

Wasn’t Lars Atomica going to repropose Charters?

Proposal: Bars again

Failed 1-12 - cannot reach quorum without a change of vote. Failed by Kevan.

Adminned at 16 Mar 2006 03:49:28 UTC

dd a new rule entitled “Bars” with the following text:

Bars are the official unit of exchange for Gostaks and the Entities.  Each Gostak and Dosh Production Group has an amount of funds, measured in Bars and tracked in the GNDT.  A specific amount of Bars may be denoted by a | symbol in front of the number of Bars.  New Gostaks start with |0.

Give all Gostaks |1.
Name the 10th Floor “The Dosh Market”

Name the 11th Floor “The Bank”


Fixing an issue Kevin had with this.  Again, if you don’t like it, don’t support it, but don’t kill the proposal.

If more than a quorum’s worth of comments containing counted votes also contain the text “Bucky wins”, then add the following text to the end of law 1.9:

Any Gostak named Bucky has acheived victory and may declare victory at any time, and this sentence supercedes any rule which contradicts it.

 

Bars again

.

Make Way for the Monotreme

Hello, everyone. This is my obligatory arrival post. I hope to soon be among the Gostaks.

Tuesday, March 14, 2006

Proposal: Rocket redux

2-12. Can’t reach quorum without a CoV. - Elias IX

Adminned at 15 Mar 2006 13:23:31 UTC

Add a new item to the list in the rule entitled “Movement” which reads as follows:

All Gostaks have Dosh-powered Rockets.  Occasionally, each Gostak may destroy any amount of eir Distimmed Dosh between 1 and the amount of Distimmed Dosh e has (inclusive).  E then moves up DICEX Floors, where X is the square root of twice the amount of Dosh E destroyed, rounding down.  If this would put em on the 13th Floor or above the 1st Floor, or if e is in Hell, the Rocket malfunctions and e does not move.

Add the following text to the end of the rule entitled “Distimming”:

Any Gostak who has some Distimmed Dosh may give one of eir Distimmed Dosh to another Gostak at any time.

I might as well try…

If more than half of all comments containing counted votes also contain the text “Down with Bucky”, then add the following text to the end of law 1.9:

Any Gostak named Bucky has acheived victory and may declare victory at any time, and this sentence supercedes any rule which contradicts it.

Call for Judgment: Moods galore

Passed 9-3, timed out. Enacted by smith. (well, I’ll need Angry Grasshopper’s help)

Adminned at 17 Mar 2006 06:26:53 UTC

Does the line:

A Gostak may change the Mood of one other Gostak often by one value toward Ecstatic or by one value toward Depressed.

read to you to with the meaning ‘once per day, affecting one other Gostak at maximum’, or ‘only once per Gostak per day’? The first time I read it seemed the latter, but admittedly my reading was quick. The second time it still seems the same way.

Is ‘one other’ a numerical quanity, or an article?

If this CFJ passes and the majority of FOR votes include the string “It’s a number”, then the rule reads as the former, and all of my actions were illegal and are reverted. A Gostak may change the mood of any Gostak, once per day.

If this CFJ passes and the majority of FOR votes include the string “It’s an article”, then the rule reads as the latter, and the actions are legal. Each Gostak may change the mood of any other Gostak no more than once per day.


My understanding of English makes me believe the latter, but what do I know? Please refrain from including both strings because you think it would be amusing. ;)

 

Moods galore

Reading through the GNDT, I came across this:

13/03 14:44 (BST) - Angry Grasshopper

...

13/03 14:45 (BST) - Angry Grasshopper
  ShadowClaw’s Mood = Ecstatic (was Happy)

13/03 14:46 (BST) - Angry Grasshopper
  ShadowClaw’s Mood = Ecstatic (was Ecstatic)
(Up you go!)

13/03 14:46 (BST) - Angry Grasshopper
  ShadowClaw’s YouAreHere = 17 (was 18th Floor - The Distimmery)

13/03 14:46 (BST) - Angry Grasshopper
  ShadowClaw’s Mood = Content (was Ecstatic)

13/03 14:46 (BST) - Angry Grasshopper
  Excalabur’s Mood = Happy (was Content)
(Happy Gostaks!)

13/03 14:47 (BST) - Angry Grasshopper
  Smith’s Mood = Ecstatic (was Happy)
(Happy Gostaks! Yay!)

13/03 14:47 (BST) - Angry Grasshopper
  Smith’s YouAreHere = 17 (was 18th Floor - The Distimmery)

13/03 14:47 (BST) - Angry Grasshopper
  Smith’s Mood = Content (was Ecstatic)

...
(Lots of distimming)
...

13/03 14:53 (BST) - Angry Grasshopper
  Kevan’s Mood = Ecstatic (was Happy)
(Yay!)

13/03 14:53 (BST) - Angry Grasshopper
  Kevan’s YouAreHere = 19 (was 20th Floor - Lobby)

13/03 14:53 (BST) - Angry Grasshopper
  Kevan’s Mood = Content (was Ecstatic)

13/03 14:54 (BST) - Angry Grasshopper
  Elias IX’s Mood = Happy (was Content)

Then

13/03 14:54 (BST) - Angry Grasshopper
  Rodney’s Mood = Ecstatic (was Happy)
(Up!)

...

13/03 14:55 (BST) - Angry Grasshopper
  Rodney’s YouAreHere = 19 (was 20th Floor - Lobby)

13/03 14:55 (BST) - Angry Grasshopper
  Rodney’s Mood = Content (was Ecstatic)

13/03 14:55 (BST) - Angry Grasshopper
  Bucky’s Mood = Happy (was Content)

13/03 14:56 (BST) - Angry Grasshopper
  Ralff’s Mood = Ecstatic (was Happy)
(Yay!)

13/03 14:56 (BST) - Angry Grasshopper
  Ralff’s YouAreHere = 17 (was 18th Floor - The Distimmery)

13/03 14:56 (BST) - Angry Grasshopper
  Ralff’s Mood = Content (was Ecstatic)

...
(more distimming)

I’m counting eight mood changes from AG. Am I missing something? What’s going on?

GDNT question

Is it really necessary to make the diceroll when by the math it’s physically impossible for us to create a Shiny Demon?  All this distimming is making the change log of the GDNT a bitch to read.

Proposal: Proposal - My Rise to Power

Enacted by Kevan. I think I’ve given you admin status correctly, in ExpressionEngine - let me know if you aren’t able to edit other people’s posts.

Adminned at 15 Mar 2006 10:10:02 UTC

I’d kinda like to be an Admin, to help out with the enacting and failing of proposals, and other such things. I’m fairly inexperienced, and wouldn’t be doing much on the site maintenance side of things, at least for a while, but I’m pretty good with the rules, and I think I’d be more useful as an Admin than not as one. So:

Make Personman an Admin Staff.

Proposal: On My Desk In Triplicate

Timed out, passed 12-6, enacted by Kevan.

Adminned at 15 Mar 2006 08:07:02 UTC

Add a new Rule, “Suspicion”:-

Each Gostak may suspect one other Gostak of being up to no good - this is tracked as a GNDT field. A Gostak may change the Gostak they suspect, at any time.

If a Gostak is suspected of being up to no good by three or more other Gostaks, then the Suspected Gostak may not declare victory or otherwise become Ché-Háme-Háme.

Proposal: I think I may have sprakled my gnaester

Reaches Quorum, passes 12-1.—Shadowclaw

Adminned at 14 Mar 2006 11:41:10 UTC

In rule 2.5 Destimming, change the ‘DICEX+Y+Z’ to ‘DICE(X+Y+Z)’.

Sunday, March 12, 2006

Poposal: HR management

Change the description of the 3rd Floor in the rule entitled “The Building” to:

Human Resources: Any Gostak on this floor may spent 1 Distimmed Dosh to move any other Gostak in The Building to another Floor.

If at least half of all comments containing counted votes also contain the text “
Down with Bucky”, create a new rule entitled “Victory” with the following text:

Bucky May Declare Victory.

Unless more than half of all comments containing votes also contain the text “
Down with Bucky”, create a new rule entitled “Victory” with the following text:

Bucky May Declare Victory.

If this poposal passes, give Lars Atomica the cheese.  He deserves it

I will be very surprised if this receives more than three against votes.

Proposal: let’s get retarded (in here)

Timed out.  Failed 5-8 with one abstention.—Shadowclaw

Adminned at 14 Mar 2006 11:43:13 UTC

In the rule “The Building”, change

20th Floor - Lobby: This is the bottom floor of The Building.

to

20th Floor - Lobby: This is the bottom floor of The Building.  If a Gostak is the only Gostak on this floor, e may declare victory.

Proposal: Three, two, one, Wheeeeeeeeeee!

Failed due to self-kill.—Shadowclaw

Adminned at 14 Mar 2006 06:55:06 UTC

Add a new item to the list in the rule entitled “Movement” which reads as follows:

All Gostaks have Dosh-powered Rockets.  Occasionally, each Gostak may destroy any amount of Distimmed Dosh between 1 and the amount of Distimmed Dosh e has (inclusive).  E then moves up DICEX Floors, where X is the square root of twice the amount of Dosh E destroyed, rounding down.  If this would put em on the 13th Floor or above the 1st Floor, or if e is in Hell, the Rocket malfunctions and e does not move.

Add the following text to the end of the rule entitled “Distimming”:

Any Gostak who has some Distimmed Dosh may give one of eir Distimmed Dosh to another Gostak at any time.

Proposal: Hell is an Unhappy Place

Reaches Quorum, passes 13-0.—Shadowclaw

Adminned at 14 Mar 2006 06:46:57 UTC

If the proposal The Demons’ revenge passes, replace

21st Floor - Hell: All Gostaks in Hell are Unhappy.  If at any time a Gostak who is in Hell is not Unhappy, e immediately becomes Unhappy.

in the rule “The Building” with

21st Floor - Hell: Upon entering Hell, a Gostak’s mood becomes Unhappy. If a Gostak is in Hell, any attempt to change eir mood to anything other than Unhappy fails. Unless it specifically states that it supersedes this sentence, no rule may cause a Gostak’s mood to be anything other than unhappy while they are in Hell.

If any Gostaks have, since the passage of The Demons’ revenge, for any reason ceased to be Unhappy while in Hell, or attempted to leave the building or enter a hypothetical 22nd floor, put them in Hell.

Saturday, March 11, 2006

Proposal: Concern about concern about concerns mk.II

Timed out, reached quorum, whatever.  12-1.—Shadowclaw

Adminned at 14 Mar 2006 06:29:29 UTC

Create a column in the GNDT, “Stigma”.
Set everyone’s Stigma to 0.

Change “Dosh Production Groups” in the first clause of “Dosh Concern” to “Dosh Production Groups, or DPGs

Add a subrule to “Dosh Concern”, “Group Voting”:

If a post requires a Group Vote from a DPG, members of that DPG may vote either FOR or AGAINST the post.  If, after 24 hours, the post has more FOR votes from Gostaks belonging to the DPG than AGAINST votes from Gostaks belonging to the DPG, and has at least 2 FOR votes, the post is said to pass the Group Vote from the DPG.

Replace

If a Gostak does not belong to a Dosh Production Group, e may roll DICE4 and join the Dosh Production Group with that number.  If a Gostak wishes to change eir Dosh Production Group, e must make an official post declaring e wishes to do so, and may switch only after that post recieves more FOR votes than AGAINST votes from the members of that Dosh Production Group after 24 hours.

in the rule “Dosh Concerns” with

A Gostak may leave the DPG e belongs to at any time e wishes.
When a Gostak leaves a DPG, eir Stigma increases by 1.

If a Gostak wishes to belong to a Dosh Production Group that 2 or more Gostaks belong to, e must make an official post declaring e wishes to do so, and may belong to that DPG only after that post passes a Group Vote from the DPG e wishes to belong to.

A Gostak may join a DPG that 0 or 1 Gostaks belong to at any time.

Add a subrule to “Dosh Concern”, “Group Abilities”:

A DPG may give any amount of its Dosh to any other DPG if a Gostak makes a post suggesting the donation and that post passes a Group Vote from the DPG that would lose Dosh in the transaction.

Add a subrule to “Dosh Concern”, “Titles”:

* If there is a Gostak who has more Distimmed Dosh than any other Gostak in the DPG e belongs to, and e belongs to a DPG, e is the Daleph of the DPG e belongs to.

* Each DPG may have an Avzur.  At any time, any Gostak may make an official post nominating an Avzur for the DPG the nominee belongs to.  If that post passes a Group Vote from the DPG the nominee belongs to, the nominee becomes Avzur of that DPG.  If there is already an Avzur of that DPG, e is no longer Avzur.

All DPGs start with no Avzur.

No longer are DPGs mandatory, nor are they necessarily random, plus 0-2 titles per group.  Names courtesy of http://lars.atomica.be/syl.php

Wiki Draft Ruleset

This was an idea Smith put forward in the IRC chat the other week, which doesn’t seem to have been followed up yet - tidying up the Core Ruleset by letting everyone loose on a Wiki copy of it, rather than going through a protracted few weeks of careful and contradictory proposals. If everyone just wades in and does a bit to improve it, we’ll either end up with a lean and gleaming new ruleset ready to drop into place in one go, or a nearly-finished draft and bundle of sticking points that we can put up for vote.

The Ruleset Draft is here - feel free to edit it, discussing any epic changes on the talk page, and we’ll see where we are after a few days.

Proposal: What’s my name?

Yes, thank you, Bucky.  Failed 3-5, timed out.  - Shadowclaw

Adminned at 13 Mar 2006 10:55:38 UTC

Add the following to Law 1.1

References to a specific Gostak (or Che-Hamé-Hamé) in the ruleset shall be in the form of the Gostak’s (or Che-Hamé-Hamé‘s) name surrounded by square brackets (e.g. [Myke]) or in the form of a pronoun whose antecedent is such a bracketed name. Square brackets distinguish between game keywords and Gostak (and Che-Hamé-Hamé) names that happen to also be game keywords, with names bearing the square bracketing. The Che-Hamé-Hamé, and only the Che-Hamé-Hamé, may also be referred to in the ruleset by his title of “the Che-Hamé-Hamé.”

Thought I’d take a shot at solving the name issue that brought down Elias IX’s dynasty. Perhaps it’s not the best typographic convention, but I think I’ve worded it thoroughly enough to close any loopholes.

Help, help i’m being repressed

I seem to have been removed from the GNDT. I sure would appreciate it if some friendly neighborhood admin could put me back on.

Underdog Free Trade Association (UFTA)

That’s right, I’m reforming it (though I was never a member myself). I say we don’t need no ‘production group’!. I say we form a loose association, created only to allow movement for the individualists among us. We’ll each try our best to keep each other in the distimmery (or another floor if someone wishes) and have no further duty to one another. It’s finders keepers as far as dosh is concerned. Oh, and we can trade stuff freely, since the name would otherwise make no sense.

Fight communism (or capitalism if you so prefer), join the UFTA! (DPG members not allowed)

Saturday, March 11, 2006

Proposal: The Demons’ revenge

Timed out, passed 11-0.—Shadowclaw

Adminned at 13 Mar 2006 10:23:15 UTC

Shiny Demons really ought to do something.

If there is a sentence in the rule entitled “Distimming” which, give or take formatting, reads as follows:

If the result of the dice roll required to Distim is greater than Quorum, then a Shiny Demon appears.

Then add the following text immediately after it:

The Gostak who caused the Shiny Demon to appear must immediately roll DICE1000.  If the result of the new roll is less than or equal to the number of existing Shiny Demons, then the Shiny Demon Lord immediately Abducts that Gostak to Hell.

Add a new item to the list in the rule entitled “Movement” with the following text:

If a Gostak is Abducted to an existing Floor, e is immediately moved to that Floor.  If any part of that Floor‘s desctiption would prevent an Abducted Gostak from moving to that Floor,  that part of the Floor‘s desctiption will be ignored for that particular Gostak until e leaves that Floor.  Only Entities who are not Gostaks may Abduct.


Add a new floor to the list in the rule entitled “The Building” with the following text:

21st Floor - Hell: All Gostaks in Hell are Unhappy.  If at any time a Gostak who is in Hell is not Unhappy, e immediately becomes Unhappy.

 

GNDT Problem

Could someone (specifically Bucky, since he told me to) roll and change my DoshGroup on the GNDT? I can’t seem to access it, even with the password that was e-mailed to me. Thank you.

Proposal: Charters

Self-killed, adminned by Kevan.

Adminned at 11 Mar 2006 15:11:29 UTC

4 Charter pages have been added to the wiki:
First Gostak
Postom & Bankford
GDPDC
EcoDosh

Add a rule, “DPG Charters”:

Each DPG has a Group Charter on the Blognomic wiki.  The text of the Charter of a DPG applies to all Gostaks that belong to that DPG.  A Gostak may not modify any Charter unless it allows em to do so.  The text of a Charter may not change this Ruleset or the Blognomic Gamestate.

If any changes have been made to the Charters between now and when this rule is enacted, undo them.

Please read through the text of the Charters.  They’re versions of the base ruleset modified to work as subgames, basically, with a couple extra changes (DEFERENTIAL votes are removed, timespans are shorter, the definition of quorum has been slightly reworked to avoid a monarchal DPG, etc.)

EcoDosh Mission statement

Since 2006, EcoDosh has been working to promote the enrichment of all Gostaks by coordinating Dosh production.  Our Goal is to provide a guaranteed income of Dosh to all Gostaks, while battling the Shinny Demon threat. 

In order for this to occur, we must live in harmony with our fellow Gostaks.  We must not allow individual greed to overcome our values of fairness, social justice and anti-demonism.  To do this, we must coordinate our movements in and through the Distimmery to maximize Dosh production.  Precision is critical, for a single Shiny Demon could mean the loss of over six dosh per day.

In today’s building, there is a tremendous gap between the elite and the common Gostak.  The top .000001% of the Gostaks have about 99.995% percent of the dosh, leaving the rest of us with practically nothing.  And meanwhile the Shiny Demon Lord lurks in the HR Office, gaining strength.

Therefore, we at EcoDosh propose the following plan:
1)Move exactly 6 Gostaks into the Distimmery.  Have them each Distimm 6 Dosh per day, for a total of 36 dosh.

2)Distribute the Dosh to other Gostaks at a rate of at least 1 per day.

3)Distribute the remaining Dosh evenly among the EcoDosh members.

4)If any other Gostak interferes with Dosh production, move them using emotion control.  We hope other Gostaks who are happy about the steady stream of income will join us in protecting the Dosh supply.

We hope these measures will allow all Gostaks to be happy and fulfilled.


EcoDosh members should show their support for this mission statement by commenting for.

If we are allowed to have a charter,  we should make the charter based on this.

Proposal: Employment policy

Self-killed. Adminned by Kevan.

Adminned at 11 Mar 2006 15:06:13 UTC

In rule 2.7 Dosh Concern, change the paragraph

If a Gostak does not belong to a Dosh Production Group, e may roll DICE4 and join the Dosh Production Group with that number.

to read

If a Gostak does not belong to a Dosh Production Group, e may often roll DICE4 and join the Dosh Production Group with that number, unless it contains more Gostaks than any other Dosh Production Group.

Note that if two groups are tied for the highest number of Gostaks, this does not bar a Gostak from joining either of them.

Straggling References

A few days ago, I changed the “Swashbucklers” in the sidebar to “Gostaks”.  Just now I fixed the title, since it isn’t Elias IX’s dynasty any more :)

If anyone disagrees with these changes, feel free to CfJ.

Friday, March 10, 2006

Proposal: Solve voter apathy.

Failed by Kevan - can’t be enacted with 12 votes against.

Adminned at 11 Mar 2006 15:03:58 UTC

Add a new rule entitled “Bars” with the following text:

Bars are the official unit of exchange for Gostaks and the Entities.  Each Gostak and Dosh Production Group has an amount of funds, measured in Bars and tracked in the GNDT.  A specific amount of Bars may be denoted by a | symbol in front of the number of Bars.  For example, new Gostaks start with |0.  Whenever a proposal becomes enacted, each Gostak that voted FOR it may claim |1 any time in the next 24 hours.  Whenever a proposal becomes failed, each Gostak that voted against it may claim |1 at any time in the next 24 hours.  Only one of the above two may happen per proposal, and the reward may only be claimed once per proposal per Gostak.  New Gostaks start with |0.

Any Gostak which has a Bar may give it to another Gostak at any time.  Other rules take precidence over this paragraph.

When this proposal passes, set the number of Bars each Gostak has to |0.  Then, give |1 to each Gostak which voted FOR this proposal.

If this passes, we should have rules for Dosh auctions, donations to Dosh Production Groups and maybe even using Bars to move.

IRC log for you all:

me and AG had this discussion over the IRC.  I thought it seems like a nice possible direction for the (meta)dynasty.  Submitted for your consideration…

AngryGrasshopper> Hello all.
Scaramouche> hi
Scaramouche> the dosh group proposal passed, you can go and roll yours…
AngryGrasshopper> Oh, goody.
AngryGrasshopper pops off to the main page
note: he rolled Ecodosh.  I’d rolled Postom and Bankford earlier.
Scaramouche> you pinko commie ecobastard.
AngryGrasshopper> Hah, I’d never have it any other way!
AngryGrasshopper> ;)
Scaramouche> We at Postom and Bankford have been around since long before this whole eco-thing happened, you know, and we’ll be there long afterward.  It takes a sense of tradition and an old, respected name to truly get distimming done in today’s society.
Scaramouche> (i really like this idea, can you tell?)
AngryGrasshopper> Hah!
AngryGrasshopper> We’ll have to draft some proposals on the theme, that could be interesting.
AngryGrasshopper> ‘sides, you’d probably distim so much we’ll have a ton of raving demons on our hands.
AngryGrasshopper> Capitalistic madness.
Scaramouche> posh.
Scaramouche> These demons are a myth concocted by the left to stop us from pursuing our rightful place in the dosh world.
AngryGrasshopper> Ach, tsk, wait and see.
Scaramouche> Have you ever seen a shiny demon?  No!  Of course not.
AngryGrasshopper> Hey, just because shiny demons are a theoretical possibility doesn’t mean that you should ignore them. ;)
Scaramouche> Theoretical possibility, right.  That means YOU DON’T KNOW!  That’s what a theory is!  I suppose these shiny demons evolved from monkeys while finding watches and peering through holes in the ozone layer!  Hah!

Call for Judgment: Rebuilding the Distimmery

12-1, which happens to be quorum. -Elias IX

Adminned at 10 Mar 2006 17:52:29 UTC

It appears that technically “let’s tighten this ship” removed the title of The Distmmery from the 18th floor.

If this CfJ passes, put it back.

Having never C’d for J before I don’t know how these should be worded.  Forgive me.

Proposal: Concern about concern about concerns

Timed out, failed 6 votes to 7. Failed by Kevan.

Adminned at 11 Mar 2006 14:56:04 UTC

Change “Dosh Production Groups” in the first clause of “Dosh Concern” to “Dosh Production Groups, or DPGs

Replace

If a Gostak wishes to change eir Dosh Production Group, e must make an official post declaring e wishes to do so, and may switch only after that post recieves more FOR votes than AGAINST votes from the members of that Dosh Production Group after 24 hours.

or

Gostak are occasionally permitted to leave their Dosh Production Groups. If a Gostak wishes to leave eir Dosh Production Group, e must make an official post declaring e wishes to do so, and may leave only after that post receives more FOR votes than AGAINST votes from the members of that Dosh Production Group after 24 hours.

, whichever the case may be (depending on whether “concerned about dosh concerns” passes), to

If a post requires a Group Vote from a DPG, members of that DPG may vote either FOR or AGAINST the post.  If, after 24 hours, the post has more FOR votes from Gostaks belonging to the DPG than AGAINST votes from Gostaks belonging to the DPG, the post is said to pass the Group Vote from the DPG.

If a Gostak wishes to change eir Dosh Production Group, e must make an official post declaring e wishes to do so, and may switch only after that post passes a Group Vote from the DPG e wishes to switch into.

A Gostak must be in one Dosh Production Group at all times after e has joined one.

Add a subrule to “Dosh Concern”, “Group Abilities”:

A DPG may change its name if any Gostak belonging to the DPG makes a post requesting a name change and what to change the name to, and the post passes a Group Vote from the DPG.

A DPG may give any amount of its Dosh to any other DPG if a Gostak makes a post suggesting the donation and that post passes a Group Vote from the DPG that would lose Dosh in the transaction.

After this proposal passes, all Gostaks must roll DICE4 to join a Group within a week, or be idled.

If the Rule “Dosh Concern” does not exist, this Proposal does nothing.

Thursday, March 09, 2006

Proposal: concerned about dosh concerns

Self-killed. Failed by Angry Grasshopper.

Adminned at 10 Mar 2006 12:04:38 UTC

If the Proposal titled “Dosh go the Gostak” failed, this Proposal does nothing.

change

If a Gostak wishes to change eir Dosh Production Group, e must make an official post declaring e wishes to do so, and may switch only after that post recieves more FOR votes than AGAINST votes from the members of that Dosh Production Group after 24 hours.

in rule Dosh Concern to read

Gostak are occasionally permitted to leave their Dosh Production Groups. If a Gostak wishes to leave eir Dosh Production Group, e must make an official post declaring e wishes to do so, and may leave only after that post receives more FOR votes than AGAINST votes from the members of that Dosh Production Group after 24 hours.

trying to tighten this up a little bit—to me “switch” implies that a Gostak could circumvent the DICE4 selection process

Proposal: Fault, Second Serve

Passed 13-1, reaches Quorum. Enacted by Angry Grasshopper.

Adminned at 10 Mar 2006 12:03:45 UTC

Create a rule entitled Mood.

  There exists a GNDT field named “Mood”, in which Gostaks’ Moods are tracked.

Every value allowed for the Mood of a Gostak falls on a scale from happiest to unhappiest.  The only values allowed, in order from happiest to unhappiest, are the following: Ecstatic, Happy, Content, Unhappy, and Depressed.

New Gostaks start out Content. A Gostak may change the Mood of one other Gostak often by one value toward Ecstatic or by one value toward Depressed.

Unless any other rule alters this, no Gostak may change eir own Mood.

Create a GNDT field named “Mood”.

Set all Gostaks’ Mood to Content.

Create a rule entitled Movement.

Gostaks may move between floors in a variety of ways. Any method of movement used by Gostaks must be listed in this rule.

*When a Gostak’s Mood is Ecstatic, that Gostak is immediately moved to the floor directly above the one e is currently on and eir Mood is changed to Content, unless e is on the 14th Floor, in which case e is moved to the 12th Floor and eir Mood is changed to Content, or e is on the 1st floor, in which case nothing happens.
*When a Gostak’s Mood is Depressed, that Gostak is immediately moved to the floor directly below the one e is currently on and eir Mood is changed to Content, unless e is on the 12th Floor, in which case e is moved to the 14th Floor and eir Mood is changed to Content, or e is on the 20th floor, in which case nothing happens.
*Any Gostak on the 16th to 19th Floor, inclusive, may move down one floor at any time.

Add the following to the end of the first paragraph of the rule “The Building”:

Floors may be referred to simply by their ordinal floor number followed by the word “Floor” (e.g. 20th Floor).

Proposal: Blognomic Bill of Rights

Self killed by Bucky

Elias IX

Adminned at 10 Mar 2006 04:52:48 UTC

Add a new law entitled “Bill of Rights” containing the following text:

All Gostaks have certain fundamental rights as enumerated by the subsections of this law.  Any game action which would result in a violation of these rights shall be illegal and have no effect on the gamestate.  This paragraph takes precidence over all rules which do not state that they take precidence over it.

No proposal, Call for Justice or other game action may ammend this law or its subsections unless it is seconded by a Gostak other than the one which made the action and receives the approval of at least two thirds of all active Gostaks, as indicated by explicit for votes to the post announcing the game action.

If more than two thirds of all comments containing counted votes also contain the word “Unidle”, add the following subsection to the rule entitled “Bill of Rights”, with the title of “Right to Unidle”:

No idle Gostak may, without their consent, be barred from unidling for a period longer than one dynasty.

For the sake of fairness, I hope that two thirds of all Gostaks will vote for this.
If this passes, I will propose more rights.

 

Once More in the General Direction of the Breach

Anybody feel like un-idling me?

Wednesday, March 08, 2006

Proposal: On High

Timed out. 3-5. Rethinking… it’s not really a bad idea, but my vote would only make the count even.

Elias IX.

Adminned at 10 Mar 2006 04:52:11 UTC

Add a new rule titled “On High”:

A Gostak is Ché-Háme-Háme while e is the only Gostak on the 1st Floor. During this Metadynasty, Ché-Háme-Háme may not arbitrate Declarations of Victory as stated in Law 1.9, ‘Victory and Ascension’.

 

Proposal: Bringing It Back

Self-failed. Failed by smith.

Adminned at 09 Mar 2006 16:00:31 UTC

Create a rule entitled Mood.

  There exists a GNDT field named “Mood”, in which Gostaks’ Moods are tracked.

Every value allowed for the Mood of a Gostak falls on a scale from happiest to unhappiest.  The only values allowed, in order from happiest to unhappiest, are the following: Ecstatic, Happy, Content, Unhappy, and Depressed.

New Gostaks start out Content. A Gostak may change the Mood of one other Gostak often by one value toward Ecstatic or by one value toward Depressed.

Unless any other rule alters this, no Gostak may change eir own Mood.

Create a GNDT field named “Mood”.

Set all Gostaks’ Mood to Content.

Create a rule entitled Movement.

Gostaks may move between floors in a variety of ways. Any method of movement used by Gostaks must be listed in this rule.

*When a Gostak’s Mood is Ecstatic, that Gostak is immediately moved to the floor directly above the one e is currently on, unless e is on the 14th Floor, in which case e is moved to the 12th Floor, or e is on the 1st floor, in which case nothing happens.
*When a Gostak’s Mood is Depressed, that Gostak is immediately moved to the floor directly below the one e is currently on, unless e is on the 12th Floor, in which case e is moved to the 14th Floor, or e is on the 20th floor, in which case nothing happens.
*Any Gostak on the 16th to 19th Floor, inclusive, may move down one floor at any time.

Add the following to the end of the first paragraph of the rule “The Building”:

Floors may be referred to simply by their ordinal floor number followed by the word “Floor” (e.g. 20th Floor).

Flid idle Gostaks

Quorum decreases to eleven.

Where is everyone?

Shouldn’t everyone have been placed in the Lobby when “The Building” was enacted?  If so, why is everyone still nowhere?

Proposal: Dosh go the Gostaks

Passed 12-0. Timed out. Enacted by smith.

Adminned at 09 Mar 2006 15:18:06 UTC

Add a new row to the GNDT for each of the Dosh Production Groups listed below.  Set the Distimmed Dosh column for each to zero.
Add a column to the GNDT entitled “Dosh Group”.

Add a new rule, “Dosh Concern”:

Gostaks may belong to one of four Dosh Production Groups:
1. First Gostak
2. Postom & Bankford
3. GDPDC (Gostak Dosh Production and Distribution Company)
4. EcoDosh

If a Gostak belonging to a Dosh Production Group successfully Distims Dosh [2.4], the Dosh Production Group e belongs to recieves one Distimmed Dosh(In addition to the Distimmed Dosh e recieves according to rule 2.4.)

If a Gostak does not belong to a Dosh Production Group, e may roll DICE4 and join the Dosh Production Group with that number.

If a Gostak wishes to change eir Dosh Production Group, e must make an official post declaring e wishes to do so, and may switch only after that post recieves more FOR votes than AGAINST votes from the members of that Dosh Production Group after 24 hours.

 

Can someone…

Cange the GNDT field ‘Loaction’ to ‘You Are Here’ for me?

Or better yet, could someone put up a how-to on how we now edit the GNDT?

Ta.

Tuesday, March 07, 2006

Proposal: Day of the Triffles

Failed 2-10, timed out after 48 hours. Failed by Angry Grasshopper.

Adminned at 08 Mar 2006 21:00:51 UTC

Add the following text to rule 1.3:

Any Gostak may make a trivial proposal to fix minor issues in the ruleset. A trivial proposal is treated in the same way as regular proposal except for the following exceptions:
-It only takes three FOR votes to pass a trivial proposal.
-If any Gostak votes against a trivial proposal, it becomes a regular proposal.
-Trivial proposals must be signified by having the word “trivial” at the end of their title enclosed in square brackets.
-Trivial proposals do not count against the number of proposals a Gostak may have pending.

If more than half of all comments containing counted votes also contain the text “Quorom Z”, where Z is a positive integer, replace the word three in the proposed changes with the number Z. If more than half of all comments containing counted votes also contain the text “Make ‘em count”, add the following text to Rule 1.3:

-A Gostak may have no more than two trivial proposals pending at any time.

Proposal: Building needs more character(s)

Passed 16-0, reaches Quorum. Enacted by Angry Grasshopper.

Adminned at 08 Mar 2006 20:55:27 UTC

Add a subrule to “The Building” called “Inhabitants” containing the followinig text:

In addition to Gostaks, several other Entities also reside in the building.  The known ones are:

Lazy Joe-Lazy Joe has been in the Prison for as long as anyone can remember.

Elvis- Elvis lives on The Nonexistent FloorIt’s said that he will give useful advise to anyone else on the same floor.

Demons- One Shiny Demon Lord and the Shiny Demons reside on the 3rd floor.  If anyone else enters the 3rd floor, e must roll DICEX, where X is the number of Demons.  If the result is greater than 5 plus the amount of cheese e has, e immediately is moved to the Lobby.

The VIP-This mysterious figure dwells on the 1st Floor.

Add a rule entitled “Architecture” containing the following text:

There are several notable features of the building.

Add a subrule with a title of “The Escalator” to the rule entitled “Architecture” containing the following text:

The Escalator runs between floors 20 and 16.  It is permenantly stuck moving down.  Any Gostak on a floor between 16 and 19 (inclusive) may move down a floor at any time.

Call for Judgment: Podules

Has a Quorum of votes against. Failed by Angry Grasshopper.

Adminned at 10 Mar 2006 12:09:43 UTC

If the Proposal ‘Podules’ passes, add a new item to the list of things which Podules may not do:

  • Cause any Gostak to be Ché-Háme-Háme, or cause Ché-Háme-Háme to lose eir status as Ché-Háme-Háme.

/me whistles, puts hands in pockets. Must have missed one.

notice

I think Igthorn and JGW are idle now.

Proposal: let’s tighten this ship

Passed 13-0, reaches Quorum. 5 votes for bold, 4 for underline, 1 for square brackets. 7 are needed to change Z, going with boldface. Enacted by Angry Grasshopper

Adminned at 08 Mar 2006 20:47:36 UTC

Add a bullet point to section 3.1 of the ruleset, “Typographic Conventions”:

Words in section 2 of the ruleset using a definition derived from section 2 of the ruleset rather than an English definition should be Z, and a reference to the rule (if it is not the rule containing the word and the word has not been already referenced in the rule) that defines the word appended to it.

Change rule 2.1, “Cheese” from:

Any time a Swashbuckler does something especially noteworthy in the cause of improving the core ruleset of blognomic, or which is otherwise cool or neat, or maybe even which involves making cool new gadgets for blognomic, or stuff, let him be awarded a wheel of cheese. Cheese may only be awarded by proposal, or, if on any proposal more than one-half of the counted voting comments include the word ‘cheese’, the proposer recieves one cheese. No Swashbuckler may have more than 10 cheeses.

to:

Any time a Gostak does something especially noteworthy in the cause of improving the core ruleset of blognomic, or which is otherwise cool or neat, or maybe even which involves making cool new gadgets for blognomic, or stuff, let him be awarded a wheel of cheese. Cheese may only be awarded by proposal, or, if on any proposal more than one-half of the counted voting comments include the word ‘cheese’, the proposer recieves one cheese. No Gostak may have more than 10 cheeses.

Change rule 2.3, “The Building” to:

The Building is a multistory building with floors numbered by nonnegative integers starting at 1 on the top floor and ending at 20 on the bottom floor, to motivate Gostaks to reach the top, as if the floors indicated a ranking system. Gostaks may not move to any level on a floor above 20 unless permitted to do so by another rule.

If a Gostak is the only Gostak on a floor that is named only by its number, then that Gostak may add to the name of the floor by adding a hyphen followed by the desired floor name. Floor names may not be more than four words long.

New Gostaks start at 20th Floor - Lobby.

* 1st Floor:
* 2nd Floor - Senior Management: Any Gostak on this floor may have three proposals pending.
* 3rd Floor - Human Resources: Any Gostak on this floor may move any other Gostak in The Building to 20-Lobby. The Edge.
* 4th Floor:
* 5th Floor:
* 6th Floor:
* 7th Floor:
* 8th Floor:
* 9th Floor:
* 10th Floor:
* 11th Floor:
* 12th Floor:
* 13th Floor - The Nonexistent Floor: No Gostak may ever be on this floor.
* 14th Floor:
* 15th Floor - Prison:
* 16th Floor:
* 17th Floor:
* 18th Floor:
* 19th Floor:
* 20th Floor - Lobby: This is the bottom floor of The Building.

If the proposal “The tragedy of the doshcommons” passes, change the rule it creates to:

Any Gostak at the Distimmery [2.3] may Distim a Dosh. To do this, e rolls DICEX+Y+Z where X is the number of number of Gostaks at the Distimmery, Y is the number times e has Distimmed a Dosh that day, and Z is the number of Shiny Demons. After doing so, e gains one unit of Distimmed Dosh.

The Shiny Demons do not like the Gostaks and their attempts to Distim Doshes. If the result of the dice roll required to Distim is greater than Quorum, then a Shiny Demon appears. The number of Shiny Demons is listed in the GNDT under Shiny Demons in the Distimmed Dosh column.

If both the above proposal, and the proposal “Podules” are passed, change the rule the latter creates to:

  Any Gostak with a positive number of Dosh [2.4] may decrease that number by one to create a Podule. When a Podule is created, it is entered into the Ruleset under the Podules subrule “Active Podules”. Any Podule that is outside of the subrule “Active Podules” shall have no effect on the rules or gamestate.

  No Podule may contain more than two clauses, nor may a Podule be longer in length than one sentence. All Podules must be grammatical and free from errors in spelling and punctuation. All Podules must contain the name of the Gostak that created them at the end of the sentence, in italics and enclosed by parentheses. A Podule may optionally be given an italic title on creation.

  In the case that a Podule contradicts or is otherwise in conflict with any Rule or Law, precedence shall always be given to the Rule or Law in question.

  Podules may not:

      * Give or take Dosh from any Gostak, or specify that Dosh be given or taken from any Gostak at a future time.
      * Specify or alter any conditions of victory, or establish conditions under which victory cannot be declared.
      * Define or re-define existing Ruleset terminology.
      * Change or entail the change of any state that is recorded in the GNDT.
      * Move or otherwise alter rule text.
      * Specify conditions on the creation of new podules

  Any Gostak with a positive number of Dosh may decrease that number by one to move any Podule that is listed under the Podule subrule “Active Podules” to the subrule “Inactive Podules”.

If more than half of all comments containing counted votes also contain the text “Z =” followed by one method by which text can be formatted, replace Z above with that method, and use that method to format all text in boldface in this rule, replacing boldface if necessary.
If this is not the case; if there is not a majority of one method of formatting, replace Z by “in bold”.

The reason for the Z is that if a majority of people feel that bold is too cumbersome, Z can be something like “between square brackets”, “prefixed by an asterisk”, “crossed out”, etc. and then the rules can be changed to say [Dosh] or *Dosh or Dosh, etc., respectively.

I’m aware that “the building” becomes very, very awkward, but that’s because I think a lot of it (the description of the building) should be flavor text to begin with.

Clarifications can be made in comments.

Chronological notices

Did some things with time-keeping and the sidebar, got rid of the A.M.—P.M. distinction. I’ll repropose something that works along the lines of ‘Lazy Admins’ when I get a chance, as well.

Proposal: Podules

Timed out.  Failed 4-8 with one abstention. - Shadowclaw

Adminned at 08 Mar 2006 10:22:23 UTC

Add a rule titled Podules:

Any Gostak with a positive number of Dosh may decrease that number by one to create a Podule. When a Podule is created, it is entered into the Ruleset under the Podules subrule “Active Podules”. Any Podule that is outside of the subrule “Active Podules” shall have no effect on the rules or gamestate.

No Podule may contain more than two clauses, nor may a Podule be longer in length than one sentence. All Podules must be grammatical and free from errors in spelling and punctuation. All Podules must contain the name of the Gostak that created them at the end of the sentence, in italics and enclosed by parentheses. A Podule may optionally be given an italic title on creation.

In the case that a Podule contradicts or is otherwise in conflict with any Rule or Law, precedence shall always be given to the Rule or Law in question.

Podules may not:

  • Give or take Dosh from any Gostak, or specify that Dosh be given or taken from any Gostak at a future time.
  • Specify or alter any conditions of victory, or establish conditions under which victory cannot be declared.
  • Define or re-define existing Ruleset terminology.
  • Change or entail the change of any state that is recorded in the GNDT.
  • Move or otherwise alter rule text.
  • Specify conditions on the creation of new podules

Any Gostak with a positive number of Dosh may decrease that number by one to move any Podule that is listed under the Podule subrule “Active Podules” to the subrule “Inactive Podules”.

Add two subrules to Podules, titled “Active Podules” and “Inactive Podules”.

Unless more than half of the votes on this proposal contain the phrase “That’s playing with fire!”, give all Gostaks one Dosh.

The idea is to create a sandbox in which the players can create new rules that don’t interfere (so much) with the old ones. If you see a consequence of this rule that causes the game to break, point it out and I’ll kill this proposal. Thanks to Bucky for specifying necessary conditions on Podules to prevent breakage.

Proposal: Color Scheming Advanced

10-0, timed out… I hope the scheme looks good. -Elias IX

Adminned at 08 Mar 2006 05:05:56 UTC

Change the background color to #006 (a palatable dark blue).

Make the topic headings

#9FC

Make the header (Blognomic, Some Metadynaty) cyan.

Monday, March 06, 2006

Podules

Draft proposal, leave comments in the talk page.

http://blognomic.com/wiki/index.php?title=Podules

Proposal: Lazy Admins

Self-killed. -Elias IX

Adminned at 07 Mar 2006 18:56:27 UTC

Change the text in Law 1.5:

Some Gostaks are Idle, and shall be marked as such in the sidebar. For the purposes of the ruleset, excluding Laws 1.1 and 1.2, idle Gostaks are not counted as Gostaks. Admin may render a Gostak idle if that Gostak has failed to vote for more than a week, or if it has asked to become idle. Admins may un-idle a Gostak at eir request - the Gostak’s personal gamestate retains the values it had immediately prior to eir idling.

to

Some Gostaks are Idle, and shall be marked as such in the sidebar. For the purposes of the ruleset, excluding Laws 1.1, 1.2, and 1.5, idle Gostaks are not counted as Gostaks. Admin may render a Gostak idle if that Gostak has failed to vote for more than a week, or if it has asked to become idle. Admins may un-idle a Gostak at eir request - the Gostak’s personal gamestate retains the values it had immediately prior to eir idling.

1.5 contains all of the procedure for enacting or failing proposals. It would be good if Admins who aren’t actually playing the game could perform all of their administrative functions. Idle Admins can already add new Gostaks by Law 1.2, but cannot enact or fail proposals.

 

Proposal: Hell Thaws Out

12-0, timed out. Hell is once again a broiling furnace. -Elias IX

Adminned at 07 Mar 2006 18:53:56 UTC

If there is a law entitled “Enactment”, and if it contains the following passage:

If the oldest pending Proposal’s FOR votes exceed or equal Quorum and that Proposal has been open for voting for at least 12 hours, or if it is more than 48 hours old and more than half of its votes are FOR, then any Admin Staff may mark that Proposal as Enacted, then update the Ruleset and/or Gamestate to include the specified effects of that Proposal.

Change the passage to:

If the oldest pending Proposal’s FOR votes exceed or equal Quorum and that Proposal has been open for voting for at least 12 hours, or if it has been open for voting for at least 48 hours and more than half of its votes are FOR, then any Admin Staff may mark that Proposal as Enacted, then update the Ruleset and/or Gamestate to include the specified effects of that Proposal.  Note that proposals are not open for voting during Hiatus.

For consistancy, if the same rule contains the passage:

or if it is more than 48 hours old and half or fewer of its votes are FOR

Change it to:

or if it has been open for voting for at least 48 hours and half or fewer of its votes are FOR

Sunday, March 05, 2006

Registering

I, Ralff, would like to announce that I have registered. This post is solely for the purpose of the announcement of my arrival.

About “Loophole Fix”

Putting floor names in italics would prevent other rules from refering to specific floors by name.  It would be better to say that “floor names have no effect on gameplay except as an identifier for its floor.

Interpretation

Proposal: Ruleset amendments says “Therefore I propose the following: ... That new glossary items are proposed for the terms Dynasties, Hiatus and Metadynasty.”

I say that this clause does nothing.  Proposals are governed by the Ruleset, and the Ruleset says that Proposals are made by people, not by other Proposals.  Therefore clause 2 did not perform a legal action, therefore it does nothing.  If anyone objects, this seems to be a CfJ situation.

Proposal: Loophole Fix

Timed out and passed, 6-3. Josh

Adminned at 07 Mar 2006 10:41:26 UTC

If the proposal Simplicity passes, then after the paragraph that ends “Gostaks may not move to any level on a floor above 20 unless permitted to do so by another rule” in the rule The Building add a new paragraph that says: “If a Gostak is the only Gostak on a floor that is named only by its number, then that Gostak may add to the name of the floor by adding a hyphen followed by the desired floor name in italics. Floor names may not be more than four words long.”

If the proposal Simplicity does not pass, then at the end of the sentence in the rule “The Building” ending “followed by the desired floor name” add the words “in italics.”

Proposal: Simplicity [Trivial]

Passed, 10-2. Josh

Adminned at 07 Mar 2006 10:37:26 UTC

Change the GNDT field for “Location” to “YouAreHere”.

Add the following sentence to the first paragraph of the Rule entitled “The Building”:

The floor a Gostak is on is tracked in the GNDT under the column “YouAreHere”.

Remove the following from the Ruleset:

If a Gostak is the only Gostak on a floor that is named only by its number, then that Gostak may add to the name of the floor by adding a hyphen followed by the desired floor name.

After thinking about it, I don’t want anyone naming a floor “Bucky may declare victory.” ;)

Proposal: The Tragedy of the doshcommons

Passes 12-1, timed out after 48 hours. Enacted by Angry Grasshopper.

Adminned at 06 Mar 2006 11:14:16 UTC

Create a new rule named “Distiming” with the following text:

Any Gostak at the Distimmery may Distim a Dosh. To do this, e rolls DICEX+Y+Z where X is the number of number of Gostaks at the Distimmery, Y is the number times e has Distimmed a Dosh that day, and Z is the number of Shiny Demons. After doing so, e gains one unit of Distimmed Dosh.

The Shiny Demons do not like the Gostaks and their attempts to Distim Doshes. If the result of the dice roll required to Distim is greater than Quorum, then a Shiny Demon appears. The number of Shiny Demons is listed in the GNDT under Shiny Demons in the Distimmed Dosh column.

Name floor 18 “The Distimmery”


And finally, add a row named “Shiny Demons” and a column named “Distimmed Dosh”

 

Proposal: Loose Ends 1.1

Passes 10-0, times out after 48 hours. Four of the counted votes contain the phrase “Cheese for Excalabur”, which is two less than half of all counted votes. Enacted by Angry Grasshopper

Adminned at 06 Mar 2006 13:08:20 UTC

Replace all instances of “Captain” in the ruleset with “Ché-Háme-Háme”.

Set everyone’s Cheese to 0.

If more than one half of counted votes contain the phrase,  “cheese for Excalabur”, give Excalabur one cheese for coming up with the idea of cheese.

Bucky may not receive cheese for this proposal unless at more than one half of counted votes contain the phrase “cheese for Bucky” to avoid my accidentally getting cheese if everyone wants Excalibur to have some.

Loose ends 1.0

This should be a proposal.

Proposal: Level 1, Fight!

Timed out.  Failed 5-6. —Shadowclaw

Adminned at 06 Mar 2006 06:15:51 UTC

If the Proposal titled ““Levelling Up”” failed, this Proposal does nothing.

Add a new rule, entitled Top of the tree:

Any Gostak on 1st Floor may declare victory.

Add a new rule, called Violence:

Any Gostak may punch another Gostak. Punching a Gostak increases eir Percentage by 10. A Gostak may punch another Gostak no more than once per day.

Add a new rule, entitled Percentages:

The higher a Gostak’s percentage is, the great their chance of being knocked out of the ring. Every time a Gostak is hit, the hitter must roll a DICE100 in the GNDT; if the result is lower than their Percentage, as tracked in the GNDT, then the hittee is moved to the floor below, and eir percentage is reduced by 20.

It’s a metadynasty, so I don’t see a problem with early win conditions. Also, I’ve always wanted a beat-em-up dynasty.

Proposal: IRC-infused madness

Timed out.  Passed 7-3, however, due to “Level 1, Fight!” failing, this proposal does nothing.—Shadowclaw

Adminned at 06 Mar 2006 06:22:54 UTC

If the Proposal titled “Level 1, Fight!” failed, this Proposal does nothing.

Change all instances of “hit” in rule Percentages to “punch”, or “punched” where grammatically appropriate, and change “A Gostak may punch another Gostak no more than once per day.” in rule Violence to “A Gostak may often punch another Gostak.”

Create a GNDT column entitled “percentage”.

Create a new rule, named Antiviolence, which will appear just below rule violence:

Any Gostak may often drink beer and challenge another Gostak to a board game. The challenged Gostak must have a percentage of 10 or more and must be on the same floor. Doing so increases eir percentage by 5 (caused by the consumed alcohol) and decreases the challengee’s percentage by 10. E must then roll a DICE100. On a result greater than eir (modified) percentage, e is moved up a floor, and eir percentage is increased by another 10.

If a quorum’s worth of Gostaks add “E’s stark-raving mad!” to eir votes, the rule that would be created by this proposal will not be created instead.

Saturday, March 04, 2006

Additional agenda items?

If “Agenda” passes,  it is incomplete.  Only one of us had a say in what went on the agenda.  Another proposal should happen to add items of importance which didn’t make it into the first proposal.

Post potential agenda items below, please.

Proposal: “Levelling Up”

Passed 16-1, reaches quorum. Enacted by Angry Grasshopper.

Adminned at 05 Mar 2006 17:54:42 UTC

If the Proposal titled “Obligatory Location Proposal” failed, do not enact the lime green section of this proposal.

If the Proposal titled “Obligatory Location Proposal” passed, do not enact the cyan section of this proposal.


Create a GNDT column entitled “Location”. (There isn’t one yet.)

Change every line starting with a bold word in the rule “Location” to a bulleted point (using asterisks), and remove the bold tags throughout the rule.

Add the following to the end of the rule entitled “Location”:

Create a rule entitled “The Building” with the following text:

*The Building:

The Building is a multistory building with floors numbered by nonnegative integers starting at 1 on the top floor and ending at 20 on the bottom floor, to motivate Gostaks to reach the top, as if the floors indicated a ranking system. Gostaks may not move to any level on a floor above 20 unless permitted to do so by another rule.

If a Gostak is the only Gostak on a floor that is named only by its number, then that Gostak may add to the name of the floor by adding a hyphen followed by the desired floor name. Floor names may not be more than four words long.

If a Gostak moves to The Building, e shall also indicate which floor e is on.

New Gostaks start at 20th Floor - Lobby.

*

*1st Floor:

*

*2nd Floor - Senior Management: Any Gostak on this floor may have three proposals pending.

*

*3rd Floor - Human Resources: Any Gostak on this floor may move any other Gostak in The Building to

20-Lobby.

The Edge.

*

*4th Floor:

*

*5th Floor:

*

*6th Floor:

*

*7th Floor:

*

*8th Floor:

*

*9th Floor:

*

*10th Floor:

*

*11th Floor:

*

*12th Floor:

*

*13th Floor - The Nonexistent Floor: No Gostak may ever be on this floor.

*

*14th Floor:

*

*15th Floor - Prison:

*

*16th Floor:

*

*17th Floor:

*

*18th Floor:

*

*19th Floor:

*

*20th Floor - Lobby: This is the bottom floor of The Building.

Move all Gostaks to 20th Floor - Lobby.

Proposal: The Agenda

Passed 12-2, reaches quorum. Enacted by Angry Grasshopper. Items 1-6, and 8 to be added to the Agenda.

Adminned at 05 Mar 2006 17:50:39 UTC

Add a new rule entitled “The Agenda” with the following text:

This rule is the list of stuff to do in this metadynasty.

All text in this rule outside of this paragraph must be italicized.


In addition, each Swashbuckler who votes for this proposal must put the numbers of all of the following items they think should be on the agenda.  If an item receives at least three votes, add it to the “agenda” rule in italics (without the number).

1)Fix the loophole that was almost used by “Hell Freezes Over.”

2)Fix the loophole used by Kevin to declare victory.

3)Fix the naming conflict problems.

4)Add a section to the wiki for essays on subjects related to Blognimic.

5)Add a part of the history section for the archiving of posts with great literary, philisophical, historical or humor value.

6)Limit the number of DoVs by a single Gostak.

8)Thoroughly enjoy ourselves.

Cheese may also be granted for bringing agenda items to pass.  Also, further proposals may alter the list.

Proposal: Color scheming

13-1, reaches quorum. Enacted by Elias IX.

Adminned at 05 Mar 2006 06:58:10 UTC

Change all the red text (except for old Proposals in the sidebar list) links to something a bit less garish, like #CBE.

In addition, revert the voting icons to the colored boxes used prior to the First Dynasty of 75th Trombone.

Proposal: Ruleset Amendments

Passes 11-0.—75th Trombone

Adminned at 04 Mar 2006 19:34:49 UTC

Being a new player, I’m looking at the Ruleset quite a lot (taking into account that most of it went on in the last Dynasty and won’t be applicable), and I’ve found myself glancing at the Glossary quite a bit. Some of the terms were defined elsewhere, though, and not in the Glossary, where they probably should be. Therefore I propose the following:

  1. That the first paragraph of section 1.5, which currently reads:
    Quorum is equal to half the number of Swashbucklers, rounded down, plus one.
    is moved to the Glossary, section 3.
  2. That new glossary items are proposed for the terms Dynasties, Hiatus and Metadynasty. As a new player, I am having a lot of trouble working out what the difference between a Hiatus and a Metadynasty is, and when a Dynasty actually starts and ends. This is excaberated by what appear to be inconsistencies in the ruleset, and the posts themselves - for example, these two quotes, both in section 1.9, appear on first glance to overlap:
    Hiatus may not end if either of the following stipulations are false and ends once they are both true:   * There is no active DoV.   * There are no pending CFJs.
    and:
    The Hiatus then continues until the new Captain posts an Ascension Address to the BlogNomic weblog…
    while a recent CfJ says that if it passes, action should be taken to:
    * End the Hiatus, and the game will enter into a Metadynastic Period.
  3. That if I am deemed to be lawyering too much about the rules, I shall bonk myself on the head.

 

Proposal: Cheese

Reached Quorum.  12 for, 2 against.  Can someone create the GNDT field?  I don’t know how to do it…—Shadowclaw

Adminned at 04 Mar 2006 09:57:34 UTC

Let there be created a GNDT field entitled ‘Cheese’, that takes numeric integer values less than 10.

Add a rule, entitled ‘Cheese’, with the text

Any time a Swashbuckler does something especially noteworthy in the cause of improving the core ruleset of blognomic, or which is otherwise cool or neat, or maybe even which involves making cool new gadgets for blognomic, or stuff, let him be awarded a wheel of cheese.  Cheese may only be awarded by proposal, or, if on any proposal more than one-half of the counted voting comments include the word ‘cheese’, the proposer recieves one cheese.  No Swashbuckler may have more than 10 cheeses.

New player (Ciaran)

Hi there,

I’m making a request to join the new Dynasty. I’m a new player and I’ve been hanging out in the IRC channel for a couple of days, so some of you probably already know my name. :)

Nice to meet you all, and I hope to have fun playing. :)

Proposal: Obligatory Location Proposal

Self-killed. -Elias IX

Adminned at 05 Mar 2006 07:08:09 UTC

If the Proposal titled “Let’s have a grand old metadynastic time failed”, replace all instances of “Gostak” in this proposal with “Swashbuckler”.

Create a rule, named Location:

“Gostaks shall always be at one of the locations listed in this rule. This will be tracked in a GNDT column “location”. Currently, Gostaks may not move to another location. New Gostaks start in The Edge. The following locations are present:

The Roof: The roof is on fire.

The Future: The future can be sold. The future may not be sold until a rule exists which specifically allows Gostaks to buy the future, at which point this sentence is deleted.

A Long and Lonesome Road: Beware of shiny demons.

The Edge: This is where all Gostaks live. All Gostaks are assumed to own a house on The Edge.

Moo-Moo: Moo-Moo is a cow.

Move all Gostaks to The Edge.


Just checking interest for the return of locations. I’m tired of the traditional manners of movement, so I’d like to see some offbeat means of transportation. As you can probably guess from the locations in this proposal, though, the muses refuse to grant me the inspiration to think of anything right now.

Proposal: Let’s have a grand old metadynastic time.

Passes 12-0.—75th Trombone

Adminned at 03 Mar 2006 21:20:58 UTC

Replace all instances of “Swashbuckler” in the ruleset with “Gostak”.

Replace all instances of “the Captain” in the ruleset with “Ché-Háme-Háme”.

Shall we send out an alert?

I mean, really, it’s a metadynasty, but we’ve cleared the ruleset. Any thoughts?

Call for Judgment: Let’s get moving

Quorum! 12-0. -Elias IX

I think this is the easiest passed CfJ I’ve enacted.

Adminned at 05 Mar 2006 07:10:48 UTC

Fail all pending proposals older than this Call for Judgment.

Hiatus ends.

Hiatus ends.

Point made

I’m lars atomica again.

Unidling

Since this dynasty looks to be ending soon, I’m gonna unidle.

Terribly sorry about my dynasty fizzling out the way it did; maybe we can resurrect it someday when I can devote myself properly to the task.

EDIT: Unidling Excalabur at his request; quorum becomes 11.

Friday, March 03, 2006

Name change again

I’m going to become “Bucky” now.

Call for Judgment: Fail Hell Freezes Over

Failed by CfJ. Failed by Angry Grasshopper.

Adminned at 03 Mar 2006 09:27:20 UTC

If this CfJ passes before “Hell Freezes Over” passes, fail it.

If this CfJ passes after “Hell Freezes Over”, remove the Admin with the Veto power from their position and put the game into a metadynastic period.

Call for Judgment: In The Name Of The Game!

Passed 11-2, reaches Quorum. Enacted by Angry Grasshopper. Elias IX is no longer the Captain, all CfJ’s fail, all DoV’s fail (if there are any left), the GNDT is reset, and all Rules are repealed.

Hiatus ends.

Adminned at 03 Mar 2006 09:21:55 UTC

I believe that Kevan’s, Bucky’s, and all the current DoV’s are contradicted, perhaps not by the letter of the rules, but certainly by the meaning implicit in them. It’s a dangerous precedent to set for such ridiculously pedantic hokery to be allowed, and in order to save the game, we must take drastic action.

Therefore, if this CfJ passes:
-Fail all pending Call for Judgements.
-Fail all pending DoVs.
-Remove the current Captain from office.
-Reset the GNDT
-Repeal all rules.
-End the Hiatus, and the game will enter into a Metadynastic Period.

Server Weirdness: Part Deux

I’m going to be untying some template knots in the next few hours.  There may be intermittent weirdness while I’m doing so. I’m keeping a backup copy of all the templates in case something gets too majorly screwed up.

auther of The The

Shouldn’t the author of “The The” be ‘Call for Justice’?

Trivia

Is this the record for number of pending DoVs at one time?  If so, what was the previous record?

Is this the record for number of DoVs in a single Dynasty?  If so, what was the previous record?

I don’t know the answers but I’m hoping you will.

Server weirdness

Can somebody with a shell account tell me what ~/www was doing in ~/www_1? This would explain why nobody could view the front page.

I may as well

Hah, fooled you!

But I may as well ‘believe’ that I have achieved victory, it couldn’t hurt.

If a Swashbuckler believes that e has achieved victory as specified in the current Ruleset, e may Make a Post (http://blognomic.com/update/index.php?C=publish) to the Blognomic frontpage entitled “Declaration of Victory”, and a Hiatus begins. So long as the Hiatus is in effect, the only game actions that may be taken are those covered by laws 1.2, 1.6, and 1.9.

Every Swashbuckler may respond to the Declaration of Victory saying whether e regards it as legal or illegal (using the FOR, AGAINST and DEFERENTIAL icons). The following stipulations must be true before a DoV may pass or fail.

So do you all think you’ve won, now? Should we call this ‘The Semantics Dynasty’ in the history ;)

Call for Judgment: See, I can be silly too

Failed 1-10. Reaches Quorum against. Failed by Angry Grasshopper.

Adminned at 02 Mar 2006 17:42:23 UTC

Rule 1 states as follows:

Spivak pronouns, as defined in the Glossary, shall be used whenever a Swashbuckler is referred to.

As Captain’s DOV relies on his name being refered to in the ruleset, but his name does not take the form of a Spivak pronoun, it is illegal. Since Smith and both of ‘Then E’s DOVs are reliant on arguments put forward by Captain’s DOV, they are also illegal. If this CFJ passes, all four immediately fail.

Kevan’s DOV relies on him believing that he has “achieved victory as specified in the current Ruleset.” Seeing as the current Ruleset defines ‘victory’ as the title of rule 2.19 more than anything else, it is clear that this is not the case, but his DOV is legal. This CFJ does not affect Kevan’s Declaration.

If it passes, it also makes the following changes to the gamestate:

In rule 1.9, change the following:

Every Swashbuckler may respond to the Declaration of Victory saying whether e regards it as legal and comprehensive, or illegal, or incomplete

Change Captain’s name back to ‘Bucky’, ‘Then E’‘s name back to whatever it was before, and amend Rule 1.2 as follows:

A Swashbuckler may change eir name or eir sidebar link by editing eir blognomic.com profile. A Swashbuckler’s name may only ever act as a signifier identifying a certain player. A name change may never create a meaning in the Ruleset that was not present before it. The Captain can overturn a name at any time by posting to the front page of BlogNomic.

Add the following to the glossary, entitled Pedantry:

Overly pedantic play, such as declarations of victory that rely solely on the twisting of linguistic definitions, may be considered an acceptable reason for voting against a proposal, CFJ or Declaration of Victory.

Call for Judgment: Abusive use of veto!

Failed 0-10, reaches Quorum against. Failed by Angry Grasshopper.

Adminned at 02 Mar 2006 19:01:25 UTC

Simply put, Proposal: Voter Test should not have been vetoed by our beloved captain.

If this passes, said proposal will be enacted anyway.

Declaration of Victory: Declaration of Victory

10-4.  All hail our faithful new leader. —Excalabur

Adminned at 02 Mar 2006 19:30:25 UTC

According to Rule 1.9, this Declaration of Victory meets all criteria for being a legal DoV - it has the correct title, and I am of the belief that I have achieved victory. “Every Swashbuckler may respond to the Declaration of Victory saying whether e regards it as legal or illegal”, so let me know if I’ve got the title wrong, or if I don’t really have this belief.

Are we having fun yet?

Declaration of Victory: Declaration of Victory

11 votes against.  Quorum Reached. —Excalabur.

Adminned at 03 Mar 2006 01:17:34 UTC

According to rule 2.18, “Victory”:

If a Swashbuckler other than Elias IX has held the role of ‘Captain’ for 3 full days, then e may declare victory at any time.

Since according to Bucky/Captain, “a Swashbuckler other than Elias IX has held the role of ‘Captain’ for 3 full days”, clearly, I may declare victory at any time.  Although there is controversy as to whether Captain may declare victory, I am “then e”, and I am declaring victory.

I strongly request that you vote against all four pending DoVs.  Although I feel like the dynasty should come to a close fairly soon, it should not be because of a weakness of English.  If everyone played Nomic the way this game has been played the last couple days, there would be no way to play it except in a language where:
* every word refers to only one thing, and exactly one thing, and
* the grammar is strong enough so that a sentence has only one meaning, if it has a meaning.
Obviously, English fails horribly on both counts, and that’s why Nomic should be played by the meaning of the rules, not the meaning of the grammar.

If the tightening of the ruleset is taken to the extreme, I forsee, ideally, a solution where the ruleset defines core nouns, verbs, adjectives, and maybe even grammatical structures, which the ruleset then extends.  In practice, a hodge-podge of proposals to create this would be even less graceful.  The suggestions to ‘escape’ names in the ruleset, such as ‘Elias IX’ or [Elias IX] (except the ones which were scams), I feel to be working toward this end.  Although minor changes like this are good ideas, taking it to the extreme is not.

Again, if you vote for Bucky’s DoV, you should also vote for mine.  However, for the sake of the game, please do neither; please don’t help set a precedent that could take BlogNomic down forever into exploiting loopholes in an all-too-easily exploited language.

Thursday, March 02, 2006

Declaration of Victory: Declaration of Victory

Failed by CfJ. Failed by Angry Grasshopper.

Adminned at 03 Mar 2006 09:27:35 UTC

If, as Captain notes, part of the role of a ‘Captain’ is voting, moving, and dueling, hell, I’ve held the role of a ‘Captain’ for three days, too.

From the IRC

public Conversation heard on the IRC:

Bucky> interesting move Smith

***removed due to objections by Angry Grasshopper


Bucky> Really, though, your DoV was the perfect thing to make mine look reasonable.
Bucky> The combined effect will probable end the game.

somewhat stripped down

Our Sickly Looking Past

Anyone willing to write this dynastic history, or perhaps co-write it with me?

The writing wouldn’t start until after it ends, but I have a feeling that it shan’t be too long.

Passing the Mantle

I am considering passing the mantle if my DoV passes due to great inexperience.  I don’t know who I’d pass it to.

Any volunteers?
(idle Swashbucklers welcome; new Swashbucklers not)

Hiatus begins

Game actions stop, etc, until the DoV is processed and all CfJs are cleared.

Edit: Kevan and I were discussing such things in #Nomic today and we discovered a slight inconsistency in the rules. We have

Hiatus may not end if either of the following stipulations are false and ends once they are both true:

* There is no active DoV.
* There are no pending CFJs.

but also

The Hiatus then continues until the new Captain posts an Ascension Address to the BlogNomic weblog…

Seems like we should resolve this one way or the other before we continue play.

 

Declaration of Victory: Declaration of Victory

Failed, 2-10. -Elias IX

Adminned at 02 Mar 2006 18:05:46 UTC

I have been eagerly waiting for Captain’s Declaration of Victory. If you’ll forgive the non-spivak pronoun, he has been an inspiration to me. He has challenged the ruleset on all fronts, coming up with delightful scams and even exploring some of the long standing holes in the ruleset, such as our lack of provisions for naming conflicts. This has been good for blognomic! We need to re-examine what we take for granted in the core ruleset from time to time. And that is not the limit of Captain’s generosity to us! He has shown us that there is more to the game than the ruleset itself, there is the social meta-game: confusing posts, ominous threats and deceptions off all kinds can extend the game in ways some of you may have never thought of. But not me. You see, I’ve learned from the master.

This Declaration of Victory is the culmination my careful study. I think it shows clever social engineering, a challenge to our traditions and a very creative reading of the ruleset. I feel that sums up Captain’s role here at Blognomic, and I hope you now find that I have held that role as well. I know that it may not have been evident three days ago, but that was my deception: luring you into a false sense of security. I may or may not continue to hold this role into the next Dynasty. See, you never know what I might do.

If Captain’s DoV is legitimate, I certainly hope you think mine is as well, and in the spirit of continuing in my role of ‘Captain’ I ask that you give priority in your voting to my DoV, or else something terrible will happen to the gamestate.

Declaration of Victory: Declaration of Victory

Fails after 24 hours, at 2-10. -Elias IX

Adminned at 02 Mar 2006 18:51:48 UTC

Given that I, really Bucky, have been faithfully fulfilling the role of ‘Captain’ for at least three full days, I hereby do declare victory under the following rule.

If a Swashbuckler other than Elias IX has held the role of ‘Captain’ for 3 full days, then e may declare victory at any time.

I would like to thank Kevin for changing the rule so that my name was in single quotes.  I would like to point out that this form is used elsewhere in the ruleset for names e.g. ‘LeChuck’ ‘Weevil’ etc. although not exclusively.


from the dictionary definition of role:

the function assumed or the part played by a particular person

I have heard some concern about whether or not the sentence reading “A Swashbuckler’s name may only ever act as a signifier identifying a certain player,” has a bearing on this declaration.  In the context of the rule allowing this declaration, ‘Captain’ does act as such a signifier, clearly identifying my role as the one which must be held.  In fact, that rule could be interpreted to mean that it could only refer to me but such an interpretation is unnecessery.  The sentence after that one reads, “A name change may never create a meaning in the Ruleset that was not present before it,” but does not affect my name change because that happened before the proposal passed.

Similarly, the rule reading, “Each Dynasty has a single Captain and is named according to the number of times which that Swashbuckler has been the Captain ” also obviously refers to me, since no one else here is named Captain.  This would be the “Zeroth Dynasty of Captain” if it weren’t for the rule which reads, “This Dynasty shall remain The First Dynasty of Elias IX, no matter which Swashbuckler is currently Captain.”

That;s all for now.  If further issues come up, I will address them at that time.

 

Proposal: Hell Freezes Over

Self killed by Bucky. -Elias IX

Adminned at 03 Mar 2006 17:37:03 UTC

Add the following to the rule entitled “Victory”

R may declare victory at any time

but substitute the name of the admin who enacts this for the charactor R in the above box.

In the rule entitled enactment, change

If the oldest pending Proposal’s FOR votes exceed or equal Quorum and that Proposal has been open for voting for at least 12 hours, or if it is more than 48 hours old and more than half of its votes are FOR, then any Admin Staff may mark that Proposal as Enacted, then update the Ruleset and/or Gamestate to include the specified effects of that Proposal.

to

If the oldest pending Proposal’s FOR votes exceed or equal Quorum and that Proposal is at least 12 hours old (excluding time spent in Hiatus), or if it is more than 48 hours old (excluding time spent in Hiatus) and more than half of its votes are FOR, then any Admin Staff may mark that Proposal as Enacted, then update the Ruleset and/or Gamestate to include the specified effects of that Proposal.

When will this proposal pass?  Check the title.

This rule cannot legally be vetoed during Hiatus.

Mutiny results

Well, I was going to give y’all a right thrashin’ and support a raving diabolic type corpse as our new Captain, but with a GPS of.. ONE, it doesn’t seem like things are going to work out. What’s this, mates? Why’re ye.. what… ye be tossin’ be over the side? But I can’t swim! Hellllppp….

All particants gain 1 GPS, Angry Grasshopper and Smith go to Davy Jones’s Locker.

Proposal: The The

Timed out, 1-3. Failed by Elias IX.

Adminned at 03 Mar 2006 17:35:32 UTC

[ The Call for Judgement “CfJ Legality Issues” had the action of creating a proposal - this proposal has no proposer, and is as follows. ]

  Make the following changes to the Gamestate, in the order they are enumerated:

  1) If anything in the Ruleset reads “If the Captain was not Captain at the time of the posting of the Adventure, e may not veto it.”, change it to “If the Captain was not the Captain at the time of the posting of the Adventure, e may not veto it.”

  2) If anything in the Ruleset reads “If a Swashbuckler other than Elias IX has been Captain for 3 full days, then e may declare victory at any time.”, change it to “If a Swashbuckler other than Elias IX has been the Captain for 3 full days, then e may declare victory at any time.”

  3) If anything in the Ruleset reads “If the Supporting side wins, the mutiny is carried out: the Swashbuckler who initiated the Mutiny becomes Captain and the previous Captain loses that position.”, change it to “If the Supporting side wins, the mutiny is carried out: the Swashbuckler who initiated the Mutiny becomes the Captain and the previous Captain loses that position.”

[ In addition, “Captain may not declare victory do to the sentence in the ruleset that reads, “If a Swashbuckler other than Elias IX has been Captain for 3 full days, then e may declare victory at any time,” until at least 84 hours after e changed eir name.” ]

The Case of the Missing Proposal

I see that the most recent proposal on the sidebar isn’t on the front page, and I can’t find it in the archives. What happened? Server issues? Was it deleted? If so, that’s not kosher, as it seems to have had a comment before it was removed.

“The Unmasking. (5 minutes old - 1 comments - by lars atomica)”

Proposal: Player References

Timed out, 2-6. Failed by Elias IX

Adminned at 03 Mar 2006 17:29:41 UTC

Add a bullet point to section 3.1, Typographic Conventions:

Names in square brackets refer specifically to the player using that name.

Before

E may leave the game by posting an entry to the BlogNomic weblog requesting such action.

in section 1.2, add

When a Swashbuckler’s name is changed, all instances in the ruleset of the Swashbuckler’s previous name in square brackets shall be replaced by the Swashbuckler’s new name in square brackets.

If the proposal “Deed Poll” passes, add “by the admin enacting the change” directly before the period.

Change “Elias IX” in rule 2.18 to “[Elias IX]”.
Change the title of rule 2.20 to “[Josh] is Relatively Pineapple”.

Proposal: Proposal: More flexibility

Self-killed—Excalabur

Adminned at 03 Mar 2006 10:32:40 UTC

Remove “non-negative” and “and any action that would set those values below zero instead sets them to zero.” from the first sentence of the seventh bullet point in the glossary.

If more than half of all comments containing counted votes also contain the text “fields are our friends”, remove the entire first sentence.

Proposal: Despivaking

4-7, timed out, failed by Excalabur.  That Kevan, E is a sneaky one, trying to take away our spivak..

Adminned at 03 Mar 2006 10:27:32 UTC

Throughout the ruleset, replace all Spivak pronouns with the singular form of “they”, and repeal item 3.4 of the Glossary.

[ Don’t know how a quorum of others feel about this, these days, but it’s worth finding out. I don’t mind doing the admin work on this one. ]

Proposal: Deed Poll

5-2, with one explicit abstention.  Enacted by Excalabur

Adminned at 03 Mar 2006 10:26:29 UTC

[ Although Rule 1.2 is now airtight to rule-affecting name changes, it’s still confusing if people can change their names to game terms. I still get occasionally thrown for a moment when reading a post by “Captain”, and I’d rather not have this sort of thing happen every Dynasty. ]

Change the second paragraph of Rule 1.2 (Swashbucklers) from:-

A Swashbuckler may change eir name or eir sidebar link by editing eir blognomic.com profile. A Swashbuckler’s name may only ever act as a signifier identifying a certain player. A name change may never create a meaning in the Ruleset that was not present before it. E may leave the game by posting an entry to the BlogNomic weblog requesting such action.

to:-

A Swashbuckler may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Swashbuckler may only change their name as a result of a proposal approving the change.

If the Swashbuckler previously known as “Bucky” has a name other than “Bucky”, he can take no game actions except proposing to change his name back to Bucky, and changing his name as a result of such a proposal. This paragraph may be repealed by any Swashbuckler, if a Swashbuckler exists with the name of “Bucky”.