Friday, August 31, 2018

Proposal: Re-De-Org

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 03 Sep 2018 08:52:55 UTC

Add a new paragraph, following the second paragraph, to the rule Apes, with this text:

Each Ape has an Attractiveness, which defaults to 0 and is tracked in the GNDT under a column named “ATR”. It can be referred to by the shorthand ATR. ATR can be negative.

Remove the second bullet point numbered 5 in the list of what happens during a New Generation Event. Change the text of the bullet point numbered three to the following:

The Food, LA, and ATR of each Ape is set to 0.

Add to the start of the aforementioned list of what happens during a New Generation Event the following bullet point:

* Add the ATR of each Ape to their food.

Append to the aforementioned list the following bullet point:

* For each Ape, Increase their LA by 1 for each Speed gene they have. Decrease it by 1 for each Deformed gene they have. After this, if their LA is less than 1, set it to 1.

Change the description of the Brawn gene to the following:

* Brawn: This Gene is involved in the Hunt action.

Change the description of the Speed and Deformed genes to the following, respectively:

*Speed: Positively affects the number of LA.
*Deformed: Negatively affects the number of LA.

Change the description of the Hunt action to the following:

Hunt: Roll DICEX, where X is 3+(the number of Brawn genes this Ape has) – Gain one less Food than the result.

 

Proposal: The Selfish Gene

Times out 3 FOR, 1 IMPERIAL DEF, 2 AGA → 4 FOR, 2 AGA. Enacted by Kevan.

Adminned at 03 Sep 2018 08:47:27 UTC

Add a new paragraph to the “Apes” rule, after the third paragraph:-

Each Ape has a Legacy, being a number tracked in the GNDT.

Add a new bullet point after the second bullet point in the New Generation Event:-

* Increase the Legacies of this Event’s Progenitors by 1.

If “Family Values” failed, replace “this Event’s Progenitors” with “A and B” in the previous addition.

Points for dominating a generation.

Proposal: Family Values

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 01 Sep 2018 10:59:03 UTC

Replace “an Ape who does not have less food than another Ape is “Well Fed”.” with:-

An Ape who does not have less Food than another Ape of the same gender is “Well-Fed”.

Replace “Choose two Apes that have the most food. If there are 3 or more tied, randomly choose 2 Apes from that set. For the rest of this action the Genetics of the chosen Apes in this step are labeled A and B, one for each Ape.” with:

If it is possible to do so: randomly select an Ape from the Well-Fed male Apes, then randomly select an Ape from the Well-Fed female Apes. If two Apes are chosen in this way, then they are the Progenitors for this Generation Event.

Replace “the corresponding Genes of A and B.” with:

the corresponding Genes of this Event’s Progenitors. (If there are no Progenitors for this Event, then instead every Ape’s Genetics are set to the default Genetics.)

Fixing the “If there are 3 or more tied” blind spot (what happens if the Food rankings are 2-1-1-0-0?) by introducing gender into the New Generation Event.

Proposal: De-Org

Self-killed. Failed by Kevan.

Adminned at 31 Aug 2018 22:37:10 UTC

Add a new line, following the second line, to the rule Apes, with this text:

Each Ape has an Attractiveness, which defaults to 2 and is tracked in the GNDT under a column named “ATR”. It can be referred to by the shorthand ATR. ATR can be negative.

Change the text of what happens during a New Generation Event to the following:

1. Add the ATR of each Ape to their food.
2. Choose two Apes that have the most food. If there are 3 or more tied, randomly choose 2 Apes from that set. For the rest of this action the Genetics of the chosen Apes in this step are labeled A and B, one for each Ape.
3. For the Genetics in the sentence starting with “The default Genetics is the one noted as”, change the first through the fifth Gene by setting it to a Gene randomly (but not necessarily in the GNDT) chosen from the corresponding Genes of A and B.
4. For each Ape, set their gender, food, LA, Genetics, and ATR to default.
5. For each Ape, roll a DICE4. If a 1 is rolled for them there, that Ape Mutates.
6. For each Tradition in the Culture whose Complexity is higher than the Intellect of every Ape, remove that Tradition from the Culture.

Change the list of Genes and their effects to the following:

*Nothing: This Gene does nothing.
*Speed: Directly after a New Generation Event, increase LA by 1.
*Deformed: Directly after a New Generation Event, decrease LA by 1. If this would cause LA to be less than 1, set it to 1.
*Smell: Gain an additional Food when performing the Forage action.
*Brawn: This Gene is involved in the Hunt action.
*Intelligence: This Gene is involved in the Intellect rules.

Change the description of the Hunt action to the following:

Hunt: Roll DICEX, where X is 3+(the number of Br genes this Ape has) - Gain one less Food than the result.

Just slight changes in the genes and NGE, for clarity. Also, the addition of ATR, which might be useful, and Kevin?‘s idea for the hunt action.

Thursday, August 30, 2018

Proposal: Re-Org

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 14:43:52 UTC

To the list of what happens during a new generation event, append the following:

5. The Lifetime Actions of each ape is set to 3+(the number of Sp genes they have)-(the number of De genes they have).

Add, after the first line in the rule Apes, add this line:

Each Ape has an amount of Lifetime Actions, which defaults to 3 and is tracked in the GNDT under a column named “LA”.

Delete this text:

Apes have 2 Lifetime Actions per week (with the amount you have left noted in the GNDT under a column called “LA”), with such a week starting/ending at a New Generation Event. The following are Lifetime Actions:

Create a new subrule of Apes called “Lifetime Actions” with this text:

At any time, an Ape may pay one Lifetime Action, to perform an action from the following list:

Followed by the list of lifetime actions, which should be moved here from the rule Apes.

Proposal: Brave new appendages

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 14:39:35 UTC

Add to the list of Lifetime Actions:

* Investigate strangely glowing pond: Mutate yourself. This action cannot be performed by an Ape with any Intelligence genes.

Proposal: history again

Fewer than a quorum not voting AGAINST. Failed 1-6 by Kevan.

Adminned at 31 Aug 2018 14:38:31 UTC

In the current ruleset, add the rule “History” from ruleset 159. Replace “The world of the Mortals has an Era, tracked in the Immortal’s “Age” field in the GNDT by its three-letter abbreviation. It defaults to the Era of Magic.” With “The world of the Apes has an Era, tracked in the Cuddlebeam’s ‘Genetics’ field in the GNDT by its three-letter abbreviation. It defaults to the Pre-historic Era.” Replace “Era of Magic (MAG)” With “Pre-historic Era (PHE)”. Remove “and all Scholars become Laborers as their knowledge becomes obsolete.”

Proposal: The One That Got Away

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 14:37:39 UTC

Change the Hunt action (currently “Gain 1 Food”) to:-

* Hunt: Roll DICE3 - on a result of 1 or 2, gain that much Food.

Add a Lifetime Action to the list in “Apes”:-

* Share: Lose one or more Food to have another Ape gain the same amount of Food.

Proposal: Bronze Orientation

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 14:36:30 UTC

If the rule “Intellect” exists, reword it to the following (otherwise create a rule called “Intellect” with the following content):-

The Troop of Apes has zero or more Traditions in its Culture. The Culture of the Troop is tracked in the Monolith’s Genetics GNDT column, denoted by the first two letters of the name of each Tradition in it. The Culture may contain more than one copy of the same Tradition.

The names, Complexities and effects of Traditions are as follows, with their Complexity in brackets and their effect after the brackets:-

* Agriculture [Complexity 2] Whenever the Forage action is performed by an Ape, that Ape may gain 1 additional Food.
* Weaponry [Complexity 1] Whenever the Hunt action is performed by an Ape, that Ape may gain 1 additional Food.

An Ape’s Intellect is the number of Intelligence genes that they have. As a Lifetime Action, an Ape whose Intellect equals or exceeds the Complexity of a Tradition may (as a Lifetime Action) pay 2 Food to add that Tradition to the Culture.

To the New Generation Event bullet list in “Apes”, add:-

* For each Tradition in the Culture whose Complexity is higher than the Intellect of every Ape, remove that Tradition from the Culture.

Rewording the Intelligence rule to make the process clearer (sacrificing variable food costs in the process), changing the bonus effects to “may” in case people forget to do them, and having Traditions fall out of the collective memory if we all become too stupid to remember how to do them.

Thursday, August 30, 2018

Proposal: Hermaphroditic Apes

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 14:35:04 UTC

Change the first two steps of the Generation Event action to

- Choose two Apes that have the most food. If there are 3 or more tied, randomly choose 2 Apes from that set. For the rest of this action the Genetics of the chosen Apes in this step are labeled A and B, one for each Ape.
- For each Genetics of each Ape and the Genetics in the sentence starting with “The default Genetics is the one noted as”, change the first through the fifth Gene by setting it to a Gene randomly (but not necessarily in the GNDT) chosen from the corresponding Genes of A and B.

keeping track of gender and choosing one winner from each pool doesn’t seem too useful when its possible for a generation to have 0 of a pool. this is just a simpler way of combining Genetics.

Proposal: Another type of heritage

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 08:21:37 UTC

Add the following to the list of Genes:

- Intelligence: This Gene is involved in the Intellect rules.

Create a rule called “Intellect” with the following:

The Monolith tracks Traditions in their Genetics GNDT column, noted by the first two letters of the name of that Tradition, unless otherwise noted. Multiple of the same Tradition can exist.

An Ape’s Intellect is the number of Intelligence genes that they have. An Ape can perform the following actions as Lifetime Actions if they meet the Intellect requirement (noted between brackets).

- Agriculture [2 Intellect]: Pay 2 Food, and if you did, create the following Tradition called “Agriculture”: Whenever the Forage action is performed by an Ape, that Ape gains an additional Food.
- Weaponry [1 Intellect]: Pay 3 Food, and if you did, create the following Tradition called “Weaponry”: Whenever the Hunt action is performed by an Ape, that Ape gains an additional Food.

Proposal: Dominant Apes

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 08:14:33 UTC

If the proposal “Copy the leader” fails this does nothing.

Add to the rule “Apes”:

an Ape who does not have less food than another Ape is “Well Fed”.

Change the first step for a New Generation Event to read:

Randomly select a Well Fed Ape to be the Dominant Ape. The genetics of all apes become that of the Dominant Ape.

Change:

Set the default Genetics to be the one that all Apes have

to:

Set the default Genetics to be that of the dominant Ape

 

I think that key words will be easier to manipulate.

Proposal: Animals, but not Pond Scum

Reached quorum 7 votes to 1. Enacted by Kevan.

Adminned at 31 Aug 2018 08:10:44 UTC

If “Copy the Leader” has not passed this proposal does nothing

Add to the rule “Apes”:

Each Ape has a gender tracked in the GNDT, either male or female, and defaulting to a randomly chosen value.

Add to the list of actions in a new generation event:

for each Ape, set their gender to a random value


I wanted to make it do more, allowing two “winners” of each generation event, one for each gender, but it involved changing too much for one proposal.

Proposal: Copy the Leader

reached quorum 5-0 enacted by card

Adminned at 30 Aug 2018 01:59:06 UTC

Add the following rule with the title “Apes”:

Each Ape has an amount of Food, which defaults to 0 and is tracked in the GNDT under a column named “Food”.

Each Ape has Genetics, which is a list of five Genes, noted in the GNDT by as a list of the first two letters of the name of that Gene under a column named “Genetics” unless noted otherwise. For example: NoNoNoDeSp

The default Genetics is the one noted as NoNoNoNoNo.

The following are Genes and their effects:

- Nothing: This Gene does nothing.
- Speed: This Ape has an additional Lifetime Action.
- Brawn: Gain an additional Food when performing the Hunt action.
- Smell: Gain an additional Food when performing the Forage action.
- Deformed: This Ape can’t use their last Lifetime Action.

The following is known as an Ape Mutating: randomly selecting one of that Ape’s Genes and setting it to be a randomly selected kind of Gene.

Once during each Sunday, a new generation of Ape is born, children of the previously most successful Ape. This is known as a New Generation Event, and is performed by the Monolith. The following happens at that moment, in this order:

- The Genetics of all Apes becomes the same as the Ape with the most Food. If there is more than one Ape with the most Food, then instead an Ape is randomly selected from the set of Apes with the most Food, then the Genetics of all Apes becomes the same as that selected Ape.
- Set the default Genetics to be the one that all Apes have, by changing the sentence in this rule that starts with: “The default Genetics is the one noted as”.
- The Food of all Apes is set to 0.
- For each ape, roll a DICE4. If a 1 is rolled for them there, that Ape Mutates.

Apes have 2 Lifetime Actions per week (with the amount you have left noted in the GNDT under a column called “LA”), with such a week starting/ending at a New Generation Event. The following are Lifetime Actions:

- Hunt: Gain 1 Food.
- Forage: Gain 1 Food.

 

[Insert here stereotypical image of the evolving human up from an ape]

The intent is to screw with the usual wealth/economy of the game, such as fool’s gold and whatnot. What sort of strategies will emerge here?

Ascension Address: Homo Blognomicus

Damn humans, trying to become immortal and stuff! This is getting out of control. Time to hit the big reset button and start from scratch.

*SWOOPITY SWOOP*

There we go. And now, lets see how it goes with these new ones…

Replace “Mortal” with “Ape” and “Immortal” with “Monolith”

Tuesday, August 28, 2018

Call for Judgment: Timeskip

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 29 Aug 2018 12:11:10 UTC

(Randomly Choosing a really cool mortal (Kevan,pokes, cuddelbeam, derrick,9spaceking) to acheive victory.  DICE5:3 )

So, I won the diceroll from “Playing nomic in Purgatory” (which had its tags and all), I have legitimately achieved victory.

Enact the DoV “Rerolled Victory”: https://blognomic.com/archive/rerolled_victory

I’m in DoV cooldown.

Or we could just shrug and roll more times lol.

Call for Judgment: I just want [Victory]!

unpopular 0-5 failed by card

Adminned at 29 Aug 2018 01:51:32 UTC

The mortal named Derrick achieves victory.

This is the solution I really want!

Monday, August 27, 2018

idle sun

Corona goes idle after 8 days of inactivity. Quorum becomes 5

Call for Judgment: [Victory] CfJ finale

timed out 2-5 failed by card

Adminned at 30 Aug 2018 01:16:30 UTC

Fail all other pending Calls For Judgement. Fail all pending Declarations of Victory.
For any mortals that have achieved victory this dynasty from a CfJ other than this one, consider them to not have achieved victory.
Randomly choose an unidle mortal other than card. That mortal has acheived victory. If that mortal has submitted one or more DoVs this dynasty, consider their DoVs submitted this dynasty to have failed with no against votes.

let’s fix the CfJ problem with more CfJs!
this one resolves victory fairly, makes sure victory for this dynasty is done from this cfj and removed possible multiple victors

Call for Judgment: Well, How’s This for [Victory]?

Unpopular 1 vote to 6. Failed by Kevan.

Adminned at 28 Aug 2018 07:47:08 UTC

The next-to-last unique Mortal who comments on this proposal achieves victory.

You can’t comment twice at the end to win – a pure mind game, this.

Unidle Quincunx

What a fun state of affairs I’ve returned to.

Call for Judgment: Playing Nomic in Purgatory [Victory]

Became popular 5 to 3. Enacted by Derrick

Adminned at 28 Aug 2018 15:54:32 UTC

For the purpose of this CFJ, the first Quorum unidle Mortals (that aren’t card) that vote FOR this CFJ are the Really Cool. If less than Quorum Mortals are voting FOR this proposal, then all who voted FOR this proposal are Really Cool

Randomly choose a Really Cool Mortal. That Mortal has achieved victory.

The CFJ fiesta continues.

Call for Judgment: another [Victory] CfJ

Less than quorum not against, 1-5. Failed by pokes.

Adminned at 27 Aug 2018 23:11:45 UTC

Randomly choose an unidle mortal other than card from among mortals who have made a comment or post within the last 24 hours. That mortal has achieved victory.

Call for Judgment: Roulette Alternative

Reaches less-than-quorum-not-against, 1-5. Failed by pokes.

Adminned at 27 Aug 2018 23:10:54 UTC

Fail all other proposals. Repeal all Dynastic Rules. End the current dynasty. Start a new metadynasty.

Since it seems like we’re having trouble doing a roulette win, why not just start a Metadynasty?

Unidle me

finally, people have realized this dynasty is pointless. Time to obtain a small chance to win, and a chance to participate in the next dynasty. Unidle me please.

Call for Judgment: Mortals Seeking Ascendance [Victory]

Becomes unpopular, 1-5. Failed by pokes.

Adminned at 27 Aug 2018 23:22:37 UTC

Randomly choose a mortal other than card from among mortals who have made posts that start with the text “I seek Ascension” on this post. That mortal has achieved victory.

Call for Judgment: bringing it back

Unpopular, 0-5. Failed by pokes.

Adminned at 27 Aug 2018 23:17:01 UTC

Append to “Tags”

Calls For Judgment default to having the tags [Core], [Appendix] and [Victory].

Seems rather odd to have an emergency form for when “an aspect of the game needs urgent attention” that could be present in any portion of the gamestate including all sections of the ruleset, yet the author still needs to manually add tags to them.
Tags were added to bring the voter’s attention to the fact that an important section of the ruleset was being changed. CfJs are in a separate category so they should bring this attention already.
CfJ since we’re in Hiatus

Call for Judgment: [Victory] Redodo

Unpopular, 1-6. Failed by pokes.

Adminned at 27 Aug 2018 23:16:10 UTC

Apply to the CfJ https://blognomic.com/archive/roulette the tag [Victory] and retroactively consider that it has always had it during that CFJ’s existence.

If the DoV https://blognomic.com/archive/rerolled_victory isn’t Enacted, Enact it.

The other CFJ didn’t have a tag. If you’d like to reroll it again I don’t mind, because I technically didn’t win.

Declaration of Victory: Rerolled Victory

Unpopular 1 vote to 7. Failed by Kevan.

Later switched to enacted by the Timeskip CfJ. Processed by Kevan.

Adminned at 29 Aug 2018 12:11:06 UTC

I win due to “Call for Judgment: roulette”.

Call for Judgment: redo

Becomes unpopular, 1-5. Failed by pokes.

Adminned at 27 Aug 2018 23:31:06 UTC

Unidle Jumble if they left a comment on the CfJ “roulette” containing the text “unidle me” and are still idle.
Roll a DICE7 in the GNDT and if it is a 1, Trigon’s victory is retracted and instead Jumble has achieved victory.

For some reason Kevan didn’t unidle Jumble before the dice roll, this simulates Jumble’s chances while acknowledging that Trigon “won” everyone else’s chance.

Sunday, August 26, 2018

Wow this place is deserted

I stopped playing because this dynasty just didn’t seem that interesting to me. Well, I see it’s time to rejoin, on only because I want this game to survive.

Unidle me please.

Call for Judgment: roulette

Reached quorum 5 votes to 0, enacted by card. Cuddlebeam is selected at random in the GNDT.

Adminned at 27 Aug 2018 16:41:56 UTC

If the Mortal Jumble has made a comment on this CfJ with the text “unidle me”, unidle them.
randomly choose an unidle Mortal other than card. That Mortal has achieved victory.

idle

pokes goes idle after 8 days of inactivity. quorum becomes 2

Saturday, August 25, 2018

The Last Straw

Please idle me.

Friday, August 24, 2018

Story Post: Reaping #4

everyone but pokes and I got reincarnated.

Tuesday, August 21, 2018

Proposal: Slower Clock

timed out unpopular 1-0 failed by card

Adminned at 24 Aug 2018 16:26:06 UTC

Change:

If no Reaping has occurred in the previous 23 hours

To:

If no Reaping has occurred in the previous 49 hours

 

With the greater number of years available now, it makes sense to slow down the clock.

Also, I don’t want to have to figure out a move every 23 hours, and I want you folks to keep up with me.

Story Post: Reaping #3

Corona, Jumble and pokes’ age all increased by 20. derrick’s increased by 30. Nobody died or became weakened.

Proposal: more locations and items

timed out 3-0 enacted by card

Adminned at 24 Aug 2018 16:23:39 UTC

Add the following places to Jungle

Stone Temple: decrease your HP by 200: add a Gold Skull to your inventory.
Brush: increase your time by 5: add an Herb to your inventory
Fruit Tree: increase your time by 5: add a Fruit to your inventory
Dell: increase your time by 15: increase your HP by 1
Glade: decrease your EP by 1: increase your HP by 10
Stump: increase your time by 5: add a Mushroom to your inventory
Undergrowth: decrease your HP by 20: add a Dead Boar to your inventory

Add the following items to the item list

*Dead Boar—a Boar you came accross that attacked you
*Herb—a useful plant that can serve many purposes
*Mushroom—a mushroom thought to increase lifespan
*Gold Skull—an artifact from an older civilization in the forest
*Fruit—a sweet food found in the jungle

I’ve been busy but I’ve thought up names for the same number of places in all the other courts too

Monday, August 20, 2018

Proposal: Passive Effects

timed out 3-0 enacted by card

Adminned at 24 Aug 2018 16:19:41 UTC

change:

An artifact effect has a name, a score, and a body. They are listed in a bulleted list under the subrule “Artifact Effects” They are written name(score):body

to:

An artifact effect has a name, a score, constraints, passive effects, and a body. They are listed in a bulleted list under the subrule “Artifact Effects” They are written name(score)[passive effect]:body. An artifact effect without a passive effect may omit the square braces.

Add to the rule “Artifacts”:

The passive effect of an artifact effect is only rules-text if an artifact has that artifact effect in its effects.

 

Saturday, August 18, 2018

Proposal: Item fixes and inventory

timed out 3-1 enacted by card

Adminned at 21 Aug 2018 18:12:59 UTC

Make a new rule titled “Inventory” with the text

Mortals have an Inventory tracked in a GNDT column. It may contain 0 to 5 items, separated by commas, and cannot contain more than one of the same item.

Make Items a subrule of Inventory.

Add to the second paragraph of “Places”

Items which are not in any Place are tracked in a curly braced list directly under the relevant Court’s subrule.

Add to Artifacts

Artifacts are considered items for the rules “Places” and “Inventory”.

Add to Actions

;Drop:remove an item from your inventory and add it to your current place, if you’re not in a place add it to the current court.
;Grab:remove an item from a place you are in, or if you’re not in a place your current court, and add it to your inventory.

Request to be idled

for personal reasons, I cannot participate in this dynasty. I request to be idled.

Saturday, August 18, 2018

Reaping #2

Everyone except derrick ages 20 years. derrick ages 40.

Escaped The Wheel of Karma

Trigon idles out after 8 days of inactivity and Axemabaro after 9.
Quorum becomes 4.

Proposal: Deathless

less than quorum not voting against failed by card

Adminned at 18 Aug 2018 18:26:24 UTC

Create a Rule named “Immortality”

A mortal with an age of 0, HP greater than 100, IP greater than 40, and positive EP and Karma is timeless. A timeless mortal with more EP than any other timeless mortal has achieved victory

win condition! I think this dynasty needs it!

Thursday, August 16, 2018

Proposal: an incompetent school

reached quorum 3-0 enacted by card

Adminned at 18 Aug 2018 18:25:23 UTC

change all instances of “Age 10 years if you are not a scholar: set your role to scholar” to

Age 10 years if you are not a scholar: increase your karma by 1 if you are not a scholar

Proposal: Walks of Life and Death

timed out 3-0 enacted by card

Adminned at 18 Aug 2018 18:20:23 UTC

Add the subrule “Desert” in the rule “Places”:

Dunes: Age 4 years : loose 5 HP

In the rule places, add to each subrule corresponding to a court the following places, where “X” is replaced with the name of the court:

X Palace: Age 10 years if you are a scholar or mystic, set your HP to 0 if you are a laborer : Roll DICE2 and on a 1 loose 10 HP.
X Academy: Age 10 years if you are not a scholar: set your role to scholar
X Temple: Age 10 years if you are not a mystic: gain 2 EP if you are not a mystic

Add to the rule “Artifacts”:

An artifact is “drifting” if it has no accessors and is not in the item list of any places.

Change:

Age 5 years to gain access an artifact with the same court as you no other mortal has access to. Scholars may instead age 2 years.

To

Age 5 years to gain access a drifting artifact with the same court as you. Scholars may instead age 2 years.


Change:

For each Mortal that is dead, add a Dead Body to the Place they occupy, if they are in a place, and then set their place to default.

To:

For each Mortal that is dead, add all artifacts they have access to and a Dead Body to the Place they occupy, if they are in a place, and then set their place to default. Remove the names of dead mortals from accessors of all artifacts

Change:

An artifact’s accessors is a list of mortals

to:

An artifact’s accessors is a list of mortals, defaulting to a list containing the mortal that created it.

In Reincarnation, move the last three bullet items to be the first three bulleted items

 

This is a mixed bag of small changes.

The Reincarnation change gives warriors their bonus HP.
Mortals now gain access to artifacts they create but loose artifacts on death
Drifting tags artifacts that have a specific location.
Temples, Academies, and Palaces are role-favoring places. Poor Laborers.

Wednesday, August 15, 2018

The First Reaping

Time has passed, and things have happened.

Pokes and Derrick have both perished of extreme old age. They have both been born again.

Derrick was born as Warrior in the Jungle Court
Pokes was born as a Mystic in the Desert Court

Proposal: Start Ticking

4 to 0 after 48 hours. Enacted by Derrick.

Adminned at 17 Aug 2018 17:13:54 UTC

change:

Role, which is tracked in the GNDT, and may be either warrior, scholar, mystic, or laborer.

to

Role, which is tracked in the GNDT, defaults to mystic, and may be either warrior, scholar, mystic, or laborer.

Add to the rule Status:

A mortal who in the past has had an age of 1,000 years or more is considered an “old soul”.

Set all mortals stats to default.

ok, it was a nice trick, but lets get started. I think age is properly capped, and we can start accumulating game advantage for real. I left a tag for those of us who took advantage of the era of infinite mana, but right now it doesn’t do anything.

Proposal: a place to wander in

reached quorum 5-0 enacted by card

Adminned at 16 Aug 2018 00:03:40 UTC

Repeal Supertask and for any Mortal which has used that rule, quarter their EP and Karma.

If “The Same Amount of Time” has not passed, don’t do the rest of this proposal.

Create a new rule titled “Places” with the text

A Court may contain 0 or more places. A place is a specific location within a given court. A mortal tracks what place they are in, if any, by having the name of the place in parenthesis in the Court column of the GNDT after the Mortal’s court. A Mortal that is not in a place may omit the parenthesis in the GNDT. A Mortal’s place defaults to not being in a place.

A place has a name which is unique to all other places in the ruleset, an enter effect that happens when a mortal enters the place, a leave effect that happens when a mortal leaves the place and a list of items which are tracked in a comma delineated list enclosed in curly braces. An effect which changes a mortal’s stats only affects the mortal entering or leaving. A place is written as “name: enter effect: leave effect {item list}”, and the item list and curly braces can be omitted if no items are in that particular place.

A list of places are in the following list, where each subrule is the name of the court which that place exists.

===Artic===
Iceburg: decrease EP by 1: change your binding to Artic

===Island===
Beach: increase your Time by 10: decrease your Age by 5

===Jungle===
Canopy: decrease EP by 2: gain 5 HP

===Mountain===
Trail: decrease EP by 2 and increase Time by 2: gain 10 HP

===River===
Bank: increase your Time by 5: gain 2 EP

Create a new rule titled “Items”

The following is a list of items and their descriptions
* Dead Body—a Mortal’s body takes a long time to decay even if they’re currently unoccupied.

In “Time Reaper” before the bullet “Reincarnate each dead Mortal.” add the following bullet

* For each Mortal that is dead, add a Dead Body to the Place they occupy, if they are in a place, and then set their place to default.

Add to Actions

;Move:leave the place you are currently in or if you are not in a place, enter a place that is within your court.

I feel like I’ve been tiptoeing around the supertask rule recently and it really hasn’t added all the much to the ruleset. I’m sure we can have a more flavorful and fun game without it or even bring back a reduced power version of it.
Next proposal by me, assuming this passes, will be one to start the first reaping. I’m not too certain how these particular place effects will play out but we can experiment with them later

Proposal: Clarity

reached quorum 5-0 enacted by card

Adminned at 15 Aug 2018 23:58:42 UTC

Upon enactment, if the author of this proposal has left a comment of only “MYSTICAL” change “Mystics gain double EP.” to

Mystics have the EP they gain for this action doubled.

If such a comment by the author does not exist on this proposal change “Mystics gain double EP.” to

Mystics gain an additional 2 EP.

I was still confused as to whether upon completing the meditate action a mystic gains double of the EP they already have, they double the EP they gain for that action or something else. anyway this should clear it up for more people. I don’t know which one the majority prefers

Tuesday, August 14, 2018

Call for Judgment: change of dynasty?

failed as it does not make any gamestate changes. feel free to make conversational blogposts like this in the future, but please don’t put them in any categories that simply makes more paperwork.

Adminned at 16 Aug 2018 00:10:13 UTC

It feels like this dynasty is slowing to a halt and I’m not precisely sure exactly where to go myself. The idea of immortal and mortal is quite nice along with artifacts, but there isn’t a clear route to go. Even in the future if we progress to further ages to travel courts easier there’s not really anything to do within the courts themselves. What do you guys think? Should we restart with a meta-dynasty? Or does this dynasty have potential?

Monday, August 13, 2018

Proposal: The Same Amount of Time

4 to 0 after 48 hours. Enacted by Derrick.

Adminned at 15 Aug 2018 14:47:43 UTC

In “Status”

Add to the list of stats a mortal can have:

Time (in years), which defaults to 0.

change:

When a mortal increases their age by X years, they are said to have “aged X years”.

to:

When a mortal increases their time by X years, they are said to have “aged X years”. A mortal may not take an action which would increase their time beyond 40 years.


In reincarnation, change:

Their Age is set to 0.

to:

Their Age is set to default.

In Roles, change:

increase your Age by 1

to

age 1 year

and

increase your Age by 30

to

age 30 years

and

increase your Age by 30

to

age 50 years

In Time Reacher, change:

Every Mortal’s Age is increased by 20.

to:

Every Mortal’s Age is increased by 20 or by their Time, whichever is greater, and their time then set to 0

In Travel, change:

by increasing their age

to:

by increasing their time

 

ok, it doesn’t make sense to allow people to age thousands of years while others age only 20. So I’m introducing the concept of time. Time tracks how many years you have to do things. Age tracks how long until you die of old age.

We may want to slow down the reaping cycles with this, because it creates a mechanism not unlike grinding. MWF may work well, but I think that deserves its own proposal.

I chose 40 years so that you can’t ensure auto-death, but so that you can still get a good deal done.

Sunday, August 12, 2018

Proposal: powers of ageing

self killed failed by card

Adminned at 15 Aug 2018 05:54:39 UTC

Change “Mystics gain double EP.” to

Mystics gain an additional 2 EP.

For each number in the Karma and EP columns of the GNDT, if it exceeds 2 digits round it down to 2 digits.
Round any IP with more than 1 digit down to 1 digit.

Change “Mortals with an Age greater than or equal to 50 and less EP than their Age divided by 10 are considered weakened.” to

Mortals with an Age greater than or equal to 50 and having the following expression be true ([their Age] ^ [ (the number of Mystic type artifacts that mortal has access to) + 1 ]) > [their EP divided by 10 ] are considered weakened.

with the automatic mystic doubling gone we can have similar to the previous weakening condition while still curbing it with powers if they can also gain EP with powers. i think the square root and division by 500 of pokes’ proposal was throwing some people off.
also attempts to fix the GNDT to be readable if there are huge numbers in them.

Proposal: necessary condition

timed out 4-0 enacted by card

Adminned at 15 Aug 2018 05:53:52 UTC

Add to the actions in “Actions”

;Activate:Use an artifact you have access to.

Saturday, August 11, 2018

Proposal: No court for old men

3 to 3 after 48 hours, and unable to be enacted. Failed by derrick.

Adminned at 13 Aug 2018 18:19:50 UTC

Replace:

Mortals with an Age greater than or equal to 50 and less EP than their Age divided by 10 are considered weakened. A weakened Mortal cannot take any Dynastic actions except for ones which increase their EP.

with:

Mortals with less EP than their required EP are considered weakened. A Mortal’s required EP is their Age squared divided by 500. A weakened Mortal cannot take any Dynastic actions.

If a quorum of EVCs contain the string “rollback”, change all GNDT values to those at the time of this Proposal’s creation.

Quadratically increasing EP requirements nip infinite-age scams in the bud.

Old man on the mountain

Combo posts aren’t a thing anymore, but my recent actions might be worthy of an explanation and room to comment. I did the following:

- Meditated 200 times, taking 2000 years and gaining 4 EP per time, for 800 total. EP remains above Age/10 throughout.
- Served 25 times, taking 250 years and adding 25 Karma.
- Using the mystic role action 9 times, spending 450 EP and gaining 9 IP.

Friday, August 10, 2018

Proposal: Powers of the Past

reached quorum 6-0 enacted by card

Adminned at 12 Aug 2018 16:41:53 UTC

change :

“An artifact tracks its name, its soul, its court, ”

to

“An artifact tracks its name, its soul, its court, its effects, ”


Add to the rule artifacts:

an artifact’s effects must be chosen from the Artifact Effects subrule, and have a total score of 0 or less. The number of effects must be less than or equal to the IP of the creator.

An artifact effect has a name, a score, and a body. They are listed in a bulleted list under the subrule “Artifact Effects” They are written name(score):body

When a mortal uses an artifact, they follow the instructions in the body of each effect listed in the artifact, and in the order listed on the artifact.

Create a subrule in “Artifacts” named “Artifact Effects”:

Bonding Time (-1): Age 20 years
Injury (-1): reduce HP by 30
Power Requirement (-1): reduce EP by 10
Death (-3): set your HP to 0
Bind Scholar (1): set your binding to scholar
Bind Mystic (1): set your binding to mystic
Bind Warrior (1): set your binding to warrior
Bind Laborer (1): set your binding to Laborer
Bind Court (1): set your binding to the court of the artifact
Bind Role (2): set your binding to any role
Bind Soul (1): set your binding to that of a soul with the same court as you
Bind To Legend (2): set your binding to that of any soul
Youth (1): reduce your age by 15 years
Healing (1): increase your HP by 20
Power (1): increase your EP by 5
Strengthen Soul (3): increase your IP by 1

Add to the list of possible artifact names:
“Monastary”,“Temple”,“Tomb”,“Crypt”,“Spell”

 

Let me know if I’m proposing too much and overwhelming you folks!

Proposal: Possession is 9/10 of the Law

ok, lets define access!

Adminned at 12 Aug 2018 16:37:38 UTC

Change:

An artifact tracks its name, its soul, its court, its type, and its era.

To:

An artifact tracks its name, its soul, its court, its type, its era, and its accessors.

Add to artifacts:

An artifact’s accessors is a list of mortals. Mortals in an artifact’s accessors are said to have access to the artifact. When a mortal gains access to an artifact, they are added to that artifact’s list of accessors.

reached quorum 6-0 enacted by card

Wednesday, August 08, 2018

Proposal: Bound by Fate

3 to 0 after 48 hours. Enacted by Derrick.

Adminned at 10 Aug 2018 19:38:12 UTC

add to the list of stats in “Status”:

Binding, which may be a court, role, another mortal, or none. none is the default binding, and may be written as ‘-’.

add to the rule “Status”:

If a mortal with a binding may be said to be bound to its binding. A mortal bound to a different mortal who goes inactive gains a binding of none.

Add to the end of the steps of Reincarnation:

*Their court is changed to their binding, if a court. Their role is changed to their binding, if a role. Their court and role are changed to that of their binding, if a mortal.
*The minimum Karma of their new Role, minus 1, is subtracted from their Karma. If their karma is now 0, set their binding to none.

remove from “Reincarnation”:

The minimum Karma of their new Role, minus 1, is subtracted from their Karma.

Lets give the possibility of some control over our fate.

the mechanism to assign binding is intentionally left for later.

Proposal: sorry

timed out 2-2 failed by card

Adminned at 10 Aug 2018 15:51:22 UTC

Replace this text is the rule Status:

A Mortal with 0 HP is dead and cannot take any Dynastic actions.

with this:

A Mortal with 0 HP (or less) is dead and cannot take any Dynastic actions. A mortal cannot take an action which would cause their HP to be negative, unless it is part of a Supertask.

When a mortal increases their age by X years, they are said to have “aged X years”, and vice versa.

Change this part of the rule Reincarnation:

Their HP is set to default, plus 20 if they are a warrior.

To this:

Their HP is increased by 50, or 70 if they are a warrior.

Change the text of the rule “Artifacts” to the following:

A mystic may spend 500 divided by the current Era’s Travel Cost in EP (if it is the SPA Era, they must pay 1000 EP instead) to create an artifact and add the artifact to the Artifact List subrule.

A scholar may spend 20 times the current Era’s Travel Cost in EP to create an artifact and add the artifact to the Artifact List subrule.

An artifact tracks the following properties, which it posses:

*Soul: The Name of the mortal who created the artifact.
*Court: The current Court the mortal who created the artifact.
*Type: The current Role of the mortal who created the artifact.
*Era: The Era in which the artifact was created.
*Name: An item chosen at the time of the artifacts creation from the following list:  Elixir, Manuscript, Codex, Process, Rite, Ceremony, Ritual, Figurine, Potion, Procedure, Mystery, Dagger, Bowl, Experiment, Relic, Altar, Document, Secret, Spell, or Drug.

An artifact’s name must be chosen so that there are no other artifacts with the same combination of Name, Soul, Type, and Era. If this in possible, the artifact can’t created.

Artifacts are tracked in a bulleted list in the subrule “Artifact List”.

Add to the rule Travel the text:

A mortal may change the court of an artifact who’s court is the same as theirs to any other valid court by paying one EP and aging by the Era’s Travel Cost times 0.75, rounded down.

Wednesday, August 08, 2018

Proposal: derrick’s actions

timed out 3-2 with 2 def votes

Adminned at 10 Aug 2018 15:48:00 UTC

Replace “The Reaper DICE50 is rolled for every Mortal” with “The Reaper rolls a DICE50 for every Mortal”

Add “Monolith” to the list of artifact names.

Append to “Status”

A Mortal may spend an amount of EP to add half of the spent amount to a Mortal with the same court as them.

When a mortal increases their age by X years, they are said to have “aged X years”.

Change “.5” to “5”

Create a rule named “Actions”

A Mortal may take any of the following actions:

;Meditate: Age 10 years and increase your EP by 2^X, where X is the number of artifacts with a type of mystic you have access to. Mystics gain double EP.
;Search: Age 5 years to gain access an artifact with the same court as you no other mortal has access to. Scholars may instead age 2 years.
;Steal: reduce your HP by 20 and gain access to an artifact with the same court as you that is accessed by a mortal with few HP than you. They no longer have access to the artifact. Warriors may instead reduce their HP by 10.
;Serve: Age 10 years and increase your Karma by 1.

Proposal: Shred 2.0

Times out 2-4. Failed by pokes.

Adminned at 10 Aug 2018 10:11:20 UTC

Make a new rule titled “Strike-out” with the text

An author of a pending proposal may Strike-out certain sections of their proposal, which are ignored during enactment. An author Strikes-out a section by commenting “STRIKE-OUT X” on the relevant proposal, where X is a comma separated list of the number for each section to be ignored. A Proposal is divided up into numbered sections according to the following guidelines:
* A section which appear inside of another section are not numbered and therefore can’t be Stricken-out separately from their parent section.
* text which is clearly intended to be put into the ruleset, such as being inside of blockquote tags or quotes, is not considered when examining the proposal for words that affect the ruleset.
* For these guidelines, the variables X, Y and Z stand for text which matches the criteria of the first bullet point.
* conditionals affecting proposed changes to the ruleset are a section.
* text similar to the following forms “replace X with Y”, “add to rule Y X”, “make a new rule X with Y”, “append to X Y”, “repeal X”, “remove X from the ruleset”, “in X change Y to Z”
If an author’s first line of their proposal contains only the text “on strike”, they cannot strike-out any sections of that proposal. If an author makes a comment consisting of only the text “ON STRIKE”, that proposal may not have any more sections stricken-out.

the shred proposal came in handy a few times last dynasty, maybe a more general purpose one would be helpful?

Proposal: Artifact details

unpopular 1 to 6. Failed by Derrick

Adminned at 08 Aug 2018 20:51:58 UTC

In the artifacts section, change “An artifact tracks its name, its soul, its court, its type, and its era.” to “An artifact tracks its name, its soul, its court, its type, its description and its era.” In addition, add “the description is decided by the creator of the artifact. It must be followed through entirely, but if any description of a future artifact contradicts a past artifact, the future artifact is made useless. If an artifact’s description is contradictory, the description becomes ‘nothing occurs with this artifact’. The description must pass a quorum of voters before the artifact is made.”

Proposal: Bunh of small changes.

Illegally changed to the proposal category after more than 15 minutes. Flagged by Kevan.

Adminned at 07 Aug 2018 21:08:12 UTC

Replace this text is the rule Status:

A Mortal with 0 HP is dead and cannot take any Dynastic actions.

with this:

A Mortal with 0 HP (or less) is dead and cannot take any Dynastic actions. A mortal cannot take an action which would cause their HP to be negative, unless it is part of a Supertask.

When a mortal increases their age by X years, they are said to have “aged X years”, and vice versa.

Change this part of the rule Reincarnation:

Their HP is set to default, plus 20 if they are a warrior.

To this:

Their HP is increased by 50, or 70 if they are a warrior.

Change the text of the rule “Artifacts” to the following:

A mystic may spend 500 divided by the current Era’s Travel Cost in EP (if it is the SPA Era, they must pay 1000 EP instead) to create an artifact and add the artifact to the Artifact List subrule.

A scholar may spend 20 times the current Era’s Travel Cost in EP to create an artifact and add the artifact to the Artifact List subrule.

An artifact tracks the following properties, which it posses:

*Soul: The Name of the mortal who created the artifact.
*Court: The current Court the mortal who created the artifact.
*Type: The current Role of the mortal who created the artifact.
*Era: The Era in which the artifact was created.
*Name: An item chosen at the time of the artifacts creation from the following list:  Elixir, Manuscript, Codex, Process, Rite, Ceremony, Ritual, Figurine, Potion, Procedure, Mystery, Dagger, Bowl, Experiment, Relic, Altar, Document, Secret, Spell, or Drug.

An artifact’s name must be chosen so that there are no other artifacts with the same combination of Name, Soul, Type, and Era. If this in possible, the artifact can’t created.

Artifacts are tracked in a bulleted list in the subrule “Artifact List”.

Add to the rule Travel the text:

A mortal may change the court of an artifact who’s court is the same as theirs to any other valid court by paying one EP and aging by the Era’s Travel Cost times 0.75, rounded down.

ÞEÞATO, ST-VÂ TANUMGÂN JÖM VU&VO!!!

Proposal: Weakened

reached quorum 6-0 enacted by card

Adminned at 08 Aug 2018 03:47:55 UTC

Add to the Rule “Status”

Mortals with an Age greater than or equal to 50 and less EP than their Age divided by 10 are considered weakened. A weakened Mortal cannot take any Dynastic actions except for ones which increase their EP.

 

This is an important limit. Its a shame it didn’t do anything the first time it passed. Yes, I tweaked the numbers, but you automatically get 50 years.

Proposal: The Walking Dead

reached quorum 5-0 enacted by card

Adminned at 08 Aug 2018 03:46:52 UTC

Replace “that Mortal dies” with “that Mortal has their HP set to zero”.

Saying “X dies” is at odds with “a Mortal with 0 HP is dead”. A dead Mortal with 100HP shows no gamestate-visible symptoms of being dead.

Proposal: Tick Tock

reached quorum 5-0 with 1 def vote

Adminned at 08 Aug 2018 03:44:38 UTC

Replace:

The state of the Clock is tracked in the Immortal’s HP column in the GNDT. Valid states are stopped and ticking, with the default being stopped. Once the Clock’s state is set to ticking, the very first Reaping becomes primed on the next weekday at 00:00:00 UTC. Each Reaping is primed on the next weekday one hour ahead of the previous Reaping’s prime time. The time which the next Reaping is primed at is tracked in the Immortal’s Karma. Once a Reaping is primed, any Mortal and the Immortal may choose to perform it and for the duration of the performance they are considered the Reaper. When a Reaping is performed the following effects happen:

with:

If no Reaping has occured in the previous 23 hours, any Mortal or the Immortal may perform a Reaping.

Reaping is an atomic action with the following steps, with “The Reaper” being the action’s performer:

Add a bullet point to the action:

* Make a blog post summarising the effects of the Reaping.

Making Reaping an atomic action, and trimming the (now unnecessary?) ticking/tracking paperwork.

Monday, August 06, 2018

Proposal: Anyone can try…

Self Killed by Derrick.

Adminned at 07 Aug 2018 12:51:52 UTC

Create a rule named “Actions”

A Mortal may take any of the following actions:

Meditate: Age 10 years and increase your EP by 2^X, where X is the number of artifacts with a type of mystic you have access to. Mystics gain double EP.
Search: Age 5 years to gain access an artifact with the same court as you no other mortal has access to. Scholars may instead age 2 years.
Steal: reduce your HP by 20 and gain access to an artifact with the same court as you that is accessed by a mortal with few HP than you. They no longer have access to the artifact. Warriors may instead reduce their HP by 10.
Serve: Age 10 years and increase your Karma by 1.

Add to status:

when a mortal increases their age by X years, they are said to have “aged X years”

 

Proposal: Tempo

became popular 6 to 0. Enacted by Derrick.

Adminned at 07 Aug 2018 12:49:34 UTC

in Status, Change:
“Health Points (HP) which defaults to 100.” To “Health Points (HP) which defaults to 50. “

In “Time Reaper”,  change:
“Every Mortal’s Age is increased by 10” to “Every Mortal’s Age is increased by 20”

In Reincarnation, change
“their EP is set to 5” to “their EP is halved, rounded up”
“Their HP is set to default” to “their HP is set to default, plus 20 if they are a warrior”

Ok, these are some changes I think will aid the flow of the game. Energy now goes away with death, but not completely, so you have an urge to spend it, but you can still stock it up for a different life. HP has been lowered, but warriors get more than other folks.

Sunday, August 05, 2018

Player Substitution

Pseudo-Climacus idles after 8 days of inactivity. I am spared from updating the player count or quorum by Axemabaro, who returns. Welcome back, Axemabaro.

Note that unless I’m mistaken, Axemabaro is fated to be a Laborer in this life.

Proposal: Reaping

Became popular 7 to 0. Enacted by Derrick.

Adminned at 06 Aug 2018 16:22:23 UTC

Remove “The Immortal will maintain a stickied post with the title “Akashic Records” and will make a comment each weekday containing the text “X has been Reincarnated” where X is a list of all Mortals Reincarnated for that day” from the ruleset.

If a quorum of Mortal’s EVC contain the text “AUTOREAPER” do the following:
Change “The Immortal rolls DICE50” to “A DICE50 is rolled”

Change “Every weekday at 00:00:00 UTC the following effects occur in order if the Clock’s state is ticking:” to

Once the Clock’s state is set to ticking, the very first Reaping happens on the next weekday at 00:00:00 UTC. Each Reaping happens on the next weekday one hour ahead of the previous Reaping’s time. The time which the next Reaping occurs at is tracked in the Immortal’s Karma. When a Reaping occurs the following effects happen:

Append to “Time Reaper”

After a Reaping happens, no Mortal may take Dynastic actions until the gamestate is updated for the Reaping. Any Mortal or Immortal may update the gamestate after a Reaping. Mortals and the Immortal are encouraged to make a blogpost that contains the next date and time a Reaping occurs after updating the gamestate.

Otherwise do this

Change “The Immortal rolls DICE50” to “The Reaper DICE50 is rolled”

Change “Every weekday at 00:00:00 UTC the following effects occur in order if the Clock’s state is ticking:” to

Once the Clock’s state is set to ticking, the very first Reaping becomes primed on the next weekday at 00:00:00 UTC. Each Reaping is primed on the next weekday one hour ahead of the previous Reaping’s prime time. The time which the next Reaping is primed at is tracked in the Immortal’s Karma. Once a Reaping is primed, any Mortal and the Immortal may choose to perform it and for the duration of the performance they are considered the Reaper. When a Reaping is performed the following effects happen:

Proposal: Deal with the Immortal

Self-killed. Failed by Derrick.

Adminned at 06 Aug 2018 14:46:43 UTC

Add the following rule:

Any time in the game, a mortal may propose a “Deal with the immortal” (these four exact words must be used). This cannot be used as a supertask. This deal can only involve anything that the mortal has in their status. For instance, a mortal may offer 10 health in exchange for 10 energy points. Any deals are proposed in the GNDT. Only the immortal can accept deals and set them in motion. If any deal is too vague, the immortal may choose among different acceptable interpretations. Any mortal may only have three proposed deals at one time. If the Immortal does not reply to a deal 72 hours after it is proposed, it is failed (freeing up another possible deal) and the mortal cannot propose the same deal for 72 hours.

Proposal: Cleanup

became popular 6 to 0. Enacted by Derrick.

Adminned at 06 Aug 2018 13:29:30 UTC

Repeal “No Lame Scams”.

Remove “Percentage of Time (PT) represents how much of a percentage of life time has control over you. It is a percentage equal to (the Mortal’s HP minus IP) divided by 200.” from Status.

Remove “The roles’ minimum Karma are: Laborer 0, Mystic 3, Warrior 5, Scholar 5.” from Reincarnation.

In “Roles”, replace “Roles allow a Mortal to perform their corresponding Role action. The Role actions and which Roles they belong to are in the following list:” with

Each Mortal has a Role, defaulting to Mystic. Each Role has a minimum Karma and a Role action. A Mortal may take the Role action corresponding to their current Role. Possible Roles are: (specified as “Role (minimum Karma) - Role action”)

Replace in the bullet points: “Laborer” with “Laborer (0)”; “Mystic” with “Mystic (3)”; “Warrior” with “Warrior (5)”; “Scholar” with “Scholar (5)”.

Taking some of card’s proposed loose ends, and moving minimum Karma to where it makes more sense.

Sunday, August 05, 2018

Proposal: Remnants of the Past

became popular 6 to 0. Enacted by Derrick.

Adminned at 06 Aug 2018 13:26:37 UTC

Create a rule named “Artifacts”:

An artifact tracks its name, its soul, its court, its type, and its era.

A mystic may spend 500 divided by the current Era’s Travel Cost EP (or .5, whatever is larger) to create an artifact and add the artifact to the Artifact List subrule.
A scholar may spend 20 times the current Era’s Travel Cost EP to create an artifact and add the artifact to the Artifact List subrule.

The artifact’s soul is the mortal who creates the artifact
The artifact’s era is the current era at the time it was created
The artifact’s court is the court of its soul at the time it was created
The artifact’s type is the role of its soul at the time it was created
The artifact’s name is chosen from among the following list, and is chosen so that the combination of all attributes is unique: Elixir, Manuscript, Codex, Process, Rite, Ceremony, Ritual, Figurine, Potion, Procedure, Mystery, Dagger, Bowl, Experiment, Relic, Altar, Document, Secret, or Drug

artifacts are tracked in a bulleted list in the subrule “Artifact List”.

In artifacts, create a subrule named Artifact List.

became popular 6 to 0. Enacted by Derrick.

Proposal: Seize the means of timekeeping

Became popular 8-0. Enacted by Derrick

had seven differentials and 1 for, with one not voting.

Adminned at 06 Aug 2018 13:15:20 UTC

Remove “Starting at The Immortal’s discretion, they can change the state of the Clock to ticking.” from Time Reaper.

Friday, August 03, 2018

Proposal: Loose end cleanup

Self-killed. Failed by pokes.

Adminned at 05 Aug 2018 16:45:32 UTC

Repeal No Lame Scams

Remove “The Immortal will maintain a stickied post with the title “Akashic Records” and will make a comment each weekday containing the text “X has been Reincarnated” where X is a list of all Mortals Reincarnated for that day” from the ruleset.

Remove “Percentage of Time (PT) represents how much of a percentage of life time has control over you. It is a percentage equal to (the Mortal’s HP minus IP) divided by 200.” from the ruleset.

Change “Every weekday at 00:00:00 UTC the following effects occur in order if the Clock’s state is ticking:” to

Once the Clock’s state is set to ticking, the very first Reaping happens on the next weekday at 00:00:00 UTC. Each Reaping happens on a weekday one hour ahead of the previous Reaping’s time. When a Reaping occurs the following effects happen:

Change “The Immortal rolls DICE50” to “A DICE50 is rolled”

Append to “Time Reaper”

After a Reaping happens, no Mortal may take Dynastic actions until the gamestate is updated for the Reaping. Any Mortal or Immortal may update the gamestate after a Reaping. Mortals and the Immortal are encouraged to make a blogpost that contains the next date and time a Reaping occurs after updating the gamestate.

Proposal: Life Force

Reaches quorum 7-0. However note that “Health for Energy” did not pass, and this Proposal does nothing upon enactment. Enacted by pokes.

Adminned at 05 Aug 2018 16:44:23 UTC

If “Health for Energy” has passed, add the follwing to “Status”

Mortal’s with an Age greater than or equal to 50 and have EP less than their Age divided by 10 are considered weakened. A weakened Mortal cannot take any Dynastic actions except for ones which increase their EP.

This balances Scholar and makes EP something necessary to have past a certain Age.
So at Age 50 you’d need 5 EP, at 100 you’d need 10 etc.
This might need some fine tuning later but for now it should be fine.

Proposal: Time and Space

Reaches quorum 7-0. Enacted by pokes.

Adminned at 05 Aug 2018 16:42:42 UTC

Add to the list of Mortal’s stats in status:

Court, which represents a mortal’s location and culture. It defaults to river, and may be desert, mountain, jungle, island, artic, or river

Add to the list of reincarnation instructions:

*Their court is changed to a random value

If a rule named “History” exists, Enact a new rule “Travel”:

A Mortal may change their court to any other court by increasing their age by the travel cost of the current Era. The travel costs are listed below, in the format [Era Abbreviation]:[Era Travel Cost]
*MAG:20
*EXP:10
*REN:5
*IND:3
*TEC:2
*DIG:1
*SPA:0

 

The world, particularly in ancient times, is a large and wondrous place. Cultures are not only distant, but foreign and strange. As technology advances, it will become easier and easier to visit our former homes. And perhaps uncover our former secrets.

Proposal: Health for Energy

Times out 2-4. Failed by pokes.

Adminned at 05 Aug 2018 16:37:30 UTC

add the following rule to the ruleset:

If a mortal has greater than 0 health, they may decide to trade 10 health for 10 energy. As a supertask, this checks every time if a mortal has more than 0 health, and if a mortal is dead, the other iterations do not occur.

Proposal: A Long Time in Politics

reached quorum 6-0 enacted by card

Adminned at 04 Aug 2018 00:47:24 UTC

Enact a new rule “History”:-

The world of the Mortals has an Era, tracked in the Immortal’s “Age” field in the GNDT by its three-letter abbreviation. It defaults to the Era of Magic.

The Eras are, in chronological sequence:-

  • Era of Magic (MAG)
  • Era of Exploration (EXP)
  • Renaissance (REN)
  • Industrial Era (IND)
  • Era of Technology (TEC)
  • Digital Era (DIG)
  • Space Era (SPA)

When a rule requires that the game advance to the next Era, the Era becomes the one after the current Era in the list above (or remains the same if it is the Space Era), and all Scholars become Laborers as their knowledge becomes obsolete.

To the Time Reaper bullet list, add before the first point:-

* If a quorum of Mortals are Scholars, advance to the next Era.

Friday, August 03, 2018

Proposal: Roll Out

Became popular 6 to 0. Enacted by Derrick.

Adminned at 03 Aug 2018 16:34:42 UTC

Make a new rule titled “Roles”

Roles allow a Mortal to perform their corresponding Role action. The Role actions and which Roles they belong to are in the following list:
* Laborer - Decrease your EP and HP by 1 to increase your Age by 1.
* Warrior - Increase your Age by 30, decrease your EP and HP by 10 to gain 1 IP.
* Scholar - Increase your Age by 50 to gain 1 IP.
* Mystic - Spend 50 EP to gain 1 IP.

Replace the last bullet in Time Reaper with

*The Immortal rolls DICE50 for every Mortal with an Age above 50; if their Age is greater than or equal to 50 plus the die result, that Mortal dies.
* Reincarnate each dead Mortal.

I’m still not quite sure what to do about the automatic time reaper thing I set up. Right now it says I have to do something at 00:00:00 UTC and I just can’t reliably be here at that time. I know derrick is concerned about the state of the game if I were to control when the reaping happens, is there a compromise I’m missing?

Proposal: Symbolic Extension

Became unpopular 5 to 1. Failed by Derrick.

Adminned at 03 Aug 2018 16:33:45 UTC

Add a new rule titled “Math”

In the GNDT, numbers with 10 or more digits can be represented with a limited subset of mathematical notation. Standard order of operations apply. Valid operations and their symbols are as follows
* additon +
* subtraction -
* multiplication *
* division /
* exponentiation ^
* factorial !
Parenthesis are also acceptable.
For those unfamiliar with factorial, n factorial is equal to the product of all the numbers less than or equal to n. In notation this is n! = n * (n-1)!. 0! is defined as equaling 1.
The following form of scientific notation may also be used: “XeY” where X is a positive decimal number and Y is a positive integer equal to or greater than the number of digits past the decimal point in X. The number represented by the notation is (X * 10 ^ Y).

Proposal: Twists of Fate

Became popular 7 to 1. Enacted by Derrick.

Adminned at 03 Aug 2018 15:46:41 UTC

Add to the list of stats in “Status”:

Karma (K), which defaults to 3.

If “Lots for Lives” did not pass, the rest of this proposal has no effect.

In “Reincarnation”, replace “Their role is set to a random value of either warrior, scholar, or mystic” with:

A role with a minimum Karma less than or equal to a Mortal’s Karma is a Fate of that Mortal. Their role is set to a random choice among their Fates. The roles’ minimum Karma are: Laborer 0, Mystic 3, Warrior 5, Scholar 5.

And add a bullet point at the end of the list of Reincarnation effects:

The minimum Karma of their new Role, minus 1, is subtracted from their Karma.

Proposal: Deal With the Devil

became unpopular 5 to 1. Failed by Derrick

Adminned at 03 Aug 2018 15:45:27 UTC

add the following rule:

If a Mortal has health points greater than zero, they may decide to make a “deal with the devil”, declared in the GNDT. They will obtain DICE10 Energy, in exchange for DICE10 health subtracted. If their health goes below zero as a result, their health is set to zero.

It is plausible more deals with the devil are added, in which case someone may change this to “First deal with the devil”.

Proposal: Lots for Lives

reached quorum 7-0 enacted by card

Adminned at 03 Aug 2018 03:13:54 UTC

Add to the list of stats tracked in the GNDT under the rule “Status”:

Role, which is tracked in the GNDT, and may be either warrior, scholar, mystic, or laborer.

Add to the list of things that happen when a mortal is reincarnated:

*Their role is set to a random value of either warrior, scholar, or mystic

Set the role of all mortals to “mystic”

 

We have reincarnation, and I was thinking of where a mortal can end up. Laborer is really only included for completeness, and perhaps as a negative state one may be forced into. Warrior represents both rulers who send others to seek immortality for them and adventurers who dig up the lost secrets of time. Scholars attempt to gain immortality through study, and mystics through their mysticism.

Proposal: Dynastic Distance [Special Cases]

reached quorum 7-0 with 1 def vote enacted by card

Adminned at 03 Aug 2018 03:10:29 UTC

If a rule named “The Immortal” exists, remove it from the dynastic rules

Create a new rule in special cases named “Dynastic Distance”, and set it active:

For the purposes of dynastic rules which do not deal with voting, The Immortal is not a Mortal.

 

This really feels like it should be a special case: a rule that can be invoked from dynasty to dynasty, but doesn’t have to be.

Proposal: Written in Water

reached quorum with 1 def 7-0 enacted by card

Adminned at 03 Aug 2018 03:07:47 UTC

Replace “Thirst Points (TP) which defaults to 0.” with:-

Age (in years) which defaults to 0.

Replace the bulleted list in “Time Reaper” with:-

*Every Mortal’s Age is increased by 10.
*The Immortal rolls DICE50 for every Mortal with an Age above 50; if their Age is greater than or equal to 50 plus the die result, that Mortal dies and is Reincarnated.

Replace “*Their EP and TP are set to 5.” with:-

*Their EP is set to 5.
*Their Age is set to 0.

Replacing Thirst with Age. Unless I’ve missed some reference, a narrative about striving for immortality across the aeons while remembering to stay hydrated seems a bit strange.

Thursday, August 02, 2018

Proposal: starting again without infinite actions

reached quorum 7-0 enacted by card

Adminned at 02 Aug 2018 15:52:12 UTC

Make a new rule titled “Status” with the text

Mortals have the following stats tracked in the GNDT. Parenthesis indicate what they can be notated as in the GNDT and elsewhere.
Immortality Points (IP) which defaults to 1.
Health Points (HP) which defaults to 100.
Thirst Points (TP) which defaults to 0.
Energy Points (EP) which defaults to 10.
Percentage of Time (PT) represents how much of a percentage of life time has control over you. It is a percentage equal to (the Mortal’s HP minus IP) divided by 200.

A Mortal with 0 HP is dead and cannot take any Dynastic actions.

Make a new rule title “The Immortal” with the text

The Immortal is not considered a Mortal for the purposes of Dynastic rules.

Make a new rule titled “No Lame Scams” with the text

Prevent any rule that names a specific entity, being, Mortal, consciousness or singular person to have achieved victory from being added to the ruleset.

Make a new rule titled “Reincarnation” with the text

When a Mortal is Reincarnated, the following happens in order:
*If their IP is greater than 10, set it to 10. If it is less than 10 increase it by 1.
*Their HP is set to default.
*Their EP and TP are set to 5.

Make a new rule titled “Time Reaper” with the text

Starting at The Immortal’s discretion, they can change the state of the Clock to ticking. The state of the Clock is tracked in the Immortal’s HP column in the GNDT. Valid states are stopped and ticking, with the default being stopped. Every weekday at 00:00:00 UTC the following effects occur in order if the Clock’s state is ticking:
*The product of each Mortal’s HP and PT are subtracted from their HP.
*Any dead Mortals are Reincarnated.

The Immortal will maintain a stickied post with the title “Akashic Records” and will make a comment each weekday containing the text “X has been Reincarnated” where X is a list of all Mortals Reincarnated for that day.

Make a new rule titled “Supertask” with the text

A Mortal may spend 1 IP to perform a Dynastic action they could legally take otherwise and then apply the effects of performing that action a finite and positive integer number of times, within 1 second. They must state how many times they are performing that action in the GNDT comment when spending the IP and that Mortal is considered to have done that action as many times as they stated when they spent the IP.

simply merged the proposals instead of splitting them up again. luckily i was able to clear the queue to do this instead of wait 8 hours for my proposal slots back

Proposal: We Can be Immortals

vetoed by card

Adminned at 02 Aug 2018 02:24:22 UTC

Add the following rule:

When a mortal has become an immortal, they win the game.

Call for Judgment: change the background

Times out at 1-1 / doesn’t make changes to gamestate, although “passes” in the sense that concerns were addressed. Adminned by pokes.

Adminned at 04 Aug 2018 12:19:37 UTC

The background is jarring to the eye [http://prntscr.com/kdkrky], I highly suggest changing it

Proposal: Time Doesn’t Stop If You’re Dead, But Neither Do You

self-killed failed by card

Adminned at 02 Aug 2018 02:23:57 UTC

Make a new rule title “The Immortal” with the text

The Immortal is not considered a Mortal for the purposes of Dynastic rules.

Make a new rule titled “No Lame Scams” with the text

Prevent any rule that names a specific entity, being, Mortal, consciousness or singular person to have achieved victory from being added to the ruleset.

Make a new rule titled “Reincarnation” with the text

Reincarnating a Mortal can only be performed by the Immortal and is the following atomic action:
*If their IP is greater than 10, set it to 10. If it is less than 10 increase it by 1.
*Set their HP to default.
*Set their EP to 5 and TP to 5.

Make a new rule titled “Time Reaper” with the text

Starting at The Immortal’s discretion, they will periodically make blogposts every Monday, Wednesday and Friday that represents time catching up (or not) to Mortals, called a Tick or a Tock. These posts will be super-titled either “Tick:” or “Tock:” at the Immortal’s discretion. Posting a Tick is an atomic action of the following:
*Subtract from each Mortal’s HP the product of their PT and HP.
*For any Mortals which are dead, Reincarnate them.
*In the Tock, note which Mortals Reincarnated.
*Post the Tick.

Make a new rule titled “Supertask” with the text

A Mortal may spend 1 IP to perform a Dynastic action they could legally take otherwise and then apply the effects of performing that action an infinite, or less (using positive integer numbers only), amount of times within 1 second. They must state how many times they are performing that action in the GNDT comment when spending the IP and that Mortal is considered to have done that action as many times as they stated when they spend the IP.

Proposal: Living Measurements

self killed failed by card

Adminned at 02 Aug 2018 02:23:39 UTC

Make a new rule titled “Status” with the text

Mortals have the following stats tracked in the GNDT. Parenthesis indicate what they can be notated as in the GNDT and elsewhere.
Immortality Points (IP) which defaults to 1.
Health Points (HP) which defaults to 100.
Thirst Points (TP) which defaults to 0.
Energy Points (EP) which defaults to 10.
Percentage of Time (PT) represents how much of a percentage of life time has control over you. It is a percentage equal to half of the difference of a Mortal’s HP minus their IP.

A Mortal with 0 HP is dead and cannot take any Dynastic actions.

Ascension Address: History Repeats Itself . . . Forever

The Wizard’s Rule over the land gradually faded as they had reached a balance. It was said some still lived on after cutting off their mortal ties and earthly attachments to the world. Some were even rumored to remain to guide others to the foreverlife.
———-
“So you think you’ve got what it takes to be immortal do you? You become immortal just because you were a Wizard now. You’ve got to think infinitly and be outside of time just to continue existing. You can’t just sit still and let time catch up to you, you’ve got to run away from it for the rest of your immortal life!

Repeal all Dynastic rules. Rename Historian to Immortal and Wizard to Mortal.

The Metamorphosis

I hereby pass the role of Historian to card.

How Did the Experiment Work?

We have just finished the first Card dynasty*. This was an experiment exploring playing Blognomic with cards, and I’d like to see what everyone else thinks about how we did.

*I noticed that the action was slightly difficult to follow, because so many variables would change in the GNDT at once. This was compounded by having 100 different possible cards, each which could be used in three or more ways (scoring, up, and down).
*The auto-dealer was heavily used, and greatly facilitated play. Would certainly recommend a similar system. I’m probably going to stick a copy of the code in the wiki for future reference if derrickthewhite.com ever goes down. Anything about that people would change?
*I’m unsure if the wizards felt like the game was an even balance of skill and luck. Was it ended by luck? did you enjoy the play?
*The original intent was to try and combat grinding by giving out cards. I think the mechanics ended up favoring people who checked every morning and were very active, not because they were grinding, but because the game state could change very quickly. Was this game too fast? was it a nice alternative to doing the same action every day?
*We never managed to get deck management to matter much, which is a real shame.
*Was “NO WIKIPAGES” the correct call? I’m not so sure myself.
*We had to build a lot of mechanics to make this system work right. I really enjoyed that.
*Make your own observations and ask questions!

*Not to be confused with the as of yet non-existent first dynasty of Card, nor the first coregency of Card and Diabecko.

Wikiaccountable (protosal since we’re in hiatus)

Append to Wizards

Wizards whose wikiaccount does not have the same username (ignoring capitalization) as their ExpressionEngine username are highly encouraged to have their ExpressionEngine account name on their wikiaccount User page and to have their wikiaccount username in their ExpressionEngine Bio.

I noticed a while back that there was a new username on the wiki that appeared to not be anyone here and apparently it turned out that Seldiora on the wikipage is actually 9spaceking. Hopefully something like this or something more elegantly worded can be used to lower confusion.

Declaration of Victory: Run for the Forrest

Acheived Quorum 8 to 0 at 12 hours with no dissenting votes and with the Historian voting FOR. Enacted by Derrick.

Adminned at 01 Aug 2018 18:53:11 UTC

The Harbour, the Hidden Secret-Holders and The Wilderness are Ruins.
Native Tribe, Elitist Forrest, Swamp, the Red Plains, and the Far Island are Cities.

I have 5 infamy and 28 glory for 33 legacy, more than any other Wizard, and have achieved victory.