Tyngwall December 14 2023 (8 comments) Agenda Settle Existing Business Denegrate the Eldest Claim by 5. Status: Wild

Agenda

  1. Settle Existing Business
    • Denegrate the Eldest Claim by 5. Status: Wildly Popular (proposed by Desertfrog)
    • Denegrate the Eldest Claim by 5. Status: Neutral (proposed by Forest)
  2. Propose New Business

 

Tyngwall December 10 2023 (5 comments) Agenda Settle Existing Business Propose New Business  

Agenda

  1. Settle Existing Business
  2. Propose New Business

 

Sunday, December 31, 2023

Proposal: The Eye of the Beast

Timed out, 3-0. Enacted by JonathanDark.

Adminned at 02 Jan 2024 16:29:33 UTC

In the Beast’s Den Effect, replace “the Necromancer loses DICE3 Shamblers of their choice from their Cohort and the Corpses of this Location is increased by the result of the dice roll” with:-

if the Necromancer has any Shamblers then they lose one at random from their Cohort; if they do not, the Necromancer is instead moved to the Tower. Either way, the number of Corpses of this Location is increased by 1

A player can’t choose which Shamblers to lose, since the Hourglass action is being performed by the Grim Reaper. Making it a random but single choice instead, with the Necromancer themselves being struck down if they don’t have a Cohort to take the hit for them.

Proposal: Shambling Warriors

Timed out, 2-0 with 1 DEF. Enacted by JonathanDark.

Adminned at 02 Jan 2024 16:25:47 UTC

In the rule “Shamblers”, after the sentence ending “where x, y and z are numbers, referring to the number of Skeletons, Zombies and Ghouls in that Necromancer’s Cohort, respectively”, add:

The Attack Power of a Cohort is the sum of y and z. The Defense of a Cohort is the sum of x and z. If a Necromancer’s Cohort’s Attack Power is greater than the Defense of an other Necromancer’s Cohort, the former Necromancer is considered to be Stronger than the latter Necromancer and the latter Necromancer is considered to be Weaker than the former Necromancer.
Each Necromancer is either Stunned or not Stunned, defaulting to not Stunned.


Add the following new step as the first step of the Sands of the Hourglass action:

*For each Necromancer who is Weaker than any other Necromancer whose Location is set to same value (other than Tower), make the Weaker Necromancer Stunned. Stunned Necromancers are ignored when performing Hourglass Actions.

Add the following new step right after the step “For each Necromancer, perform any Hourglass Action described in the Effects of their Location to that Necromancer.” in the Sands of the Hourglass action:

*Make all Necromancers not Stunned

trying to make some use for Shamblers

Proposal: Opening the Gates to Death

Timed out, 2-0. Enacted by JonathanDark.

Adminned at 02 Jan 2024 14:06:13 UTC

Repeal the rule “Death” and its subrules and add a new dynastic rule titled “Death” with a subrule “Hourglass” at the top of the Dynastic Rules section, giving them the same text and structure as in the original Death rule, with the following two exceptions:

* write

Proposals not authored by the Grim Reaper should not contain instructions to do any of the following operations on the rule named “Death” or any of its subrules, if it is not needed:

instead of

Proposals not authored by the Grim Reaper may not contain instructions to do any of the following operations on the rule named “Death” or any of its subrules:


* in the Sands of the Hourglass action, move the step beginning “For each Necromancer, find their latest valid private request…” to be right before the step “For each Necromancer, perform any Hourglass Action described in the Effects of their Location to that Necromancer.”

We have already had two cases where a proposal had to be edited because of a minor change to the rule Death, while the main reason for the limitations was to prevent using Death as a place to add longstanding rules. The Grim Reaper can always VETO inappropriate proposals.

Also putting Travelling before Hourglass Actions because otherwise the Actions will happen in the Location the Necromancer is leaving

Proposal: Just In Case

Timed out, 5-0. Enacted by JonathanDark.

Adminned at 02 Jan 2024 13:53:43 UTC

If Proposal: Casing the Joint was not enacted then this proposal has no effect.

1. Recommended Blocks
In the Building Blocks section, replace the string ‘The current Recommended Building Blocks rules are: Dormancy, Dynastic Distance and Mantle Limitations’ with ‘There are currently no Recommended Building Blocks’.

1a. Mantle Passing
In the Other section of the Keywords rule in the Appendix, add the following:

Pass the Mantle: Passing the Mantle is a mechanism by which, during an Interregnum, a Grim Reaper may nominate another Necromancer to become the Grim Reaper in the upcoming dynasty. Unless a Core, Dynastic or Building Block rule explicitly states otherwise, Passing the Mantle is currently prohibited.

In the Building Blocks section of the ruleset, repeal the rule Mantle Limitations. In the Building Blocks page of the wiki, change Mantle Limitations to be titled Mantle Passing, and change its text to read as follows:

During an Interregnum, the new Grim Reaper may Pass the Mantle by making a post naming a Necromancer who was not the last dynasty’s Grim Reaper; the passing Necromancer then ceases to be the Grim Reaper and the Necromancer so named becomes the Grim Reaper.

1b. Dormancy
Add the following as a subrule to the rule Necromancers, called Dormancy:

If there are fewer than four Necromancers (not including the Grim Reaper), then BlogNomic is on Hiatus.

In the Building Blocks section of the ruleset, repeal the rule Dormancy. In the Building Blocks page of the wiki, change Dormancy to be titled Low-Player Mode, and give it the following text:

The Core Rule Dormancy is flavour text.

2. Tidy-up
Add the following to the end of the second paragraph of the rule Votes:

When the Grim Reaper themselves casts a vote of DEFERENTIAL, it indicates an indication of confidence in the votes of the other players; please see the Rules and Votable Matters section of the Appendix for more information on how this is resolved.

Move the paragraph that starts ‘On the 24th, 25th and 26th of December’ to an entry in the Other section of the Keywords rule in the Appendix, titled Seasonal Downtime.

In the text of the top-level Building Blocks section, change “and any rules not so named must be removed” to “and any Building Blocks rules not so named must be removed from the Building Blocks section”.

If there is a potential rule on the Building Blocks page called Malign Emperors, change “If the Special Case rule “No Private Communication” is Active, any Necromancer may set it to Inactive. (The combo is too strong.)” to “If there is a Building Block rule called No Private Communication then any Necromancer may remove this rule from the ruleset.

Proposal: The Fields of the Fallen

Timed out, 6-0. Enacted by JonathanDark.

Adminned at 02 Jan 2024 13:51:53 UTC

If Battlefield is a Location, set its Area to be Ruined Castle.

When “Travel Without Moving” was enacted, the first Proposal for Battlefield had been withdrawn, so that Proposal couldn’t set the Battlefield’s Area. Now that the subsequent Proposals for Battlefield are likely to pass, it ought to have the Area originally suggested.

Saturday, December 30, 2023

Proposal: Further Fixes to Spoils

Enacted popular, 6-0. Josh

Adminned at 01 Jan 2024 22:17:31 UTC

If Revised Spoils is enacted, replace the effect text in the Battlefield Location (within the Rule “The Dark Arts” under the subheading “Locations”) where it says “does spend the additional cost” with “does not spend the additional cost”. Also, where it says “no Necromancer may set their location to the Battlefield” replace with “the Battlefield is no longer a valid Location, therefore no Necromancer may have it as their Location.”

I made some fixes according to some comments on my previous revision of this proposal. If you find any holes in it, especially in the bit that makes it impossible to move to the Battlefield after six days, please let me know!

Proposal: Stars Maligned

Timed out and failed, 3-3. Josh

Adminned at 01 Jan 2024 22:15:50 UTC

Remove the Malign Emperors Special Case rule (if it exists). Also remove it from the Building Blocks page (if it exists)

This rule has been used exactly once, in Dynasty 196

I think its healthy to keep rules that are very rarely used simply in a “hey here is a concept you can add to a dynasty” folder rather than be stuff that can actually be added to the ruleset for free at some point. As the ruleset evolves, it increases the possibility that some ruleset change has an adverse interaction with an rarely used special case/building block rule and because that rule is rarely used, the interaction doesn’t get spotted only to be switched on at a later point when there is no vote to guard against the interaction.

If someone wants to still run a malign emperor dynasty, they can easily include the same/similar text in an opening proposal

Call for Judgment: Maybe They’re Born With It?

Reached Quorum, 6-0. Enacted by JonathanDark.

Adminned at 31 Dec 2023 17:08:06 UTC

In the rule “Knowledge”, after the text “Each Necromancer has a publicly tracked list of Discovered Truths” add this text:

, which defaults to an empty list

Remove “The Colour of Magic” from the Discovered Truths of every Necromancer.

Uphold the additional Mana gain for every Necromancer due to having the Colour of Magic in their Discovered Truths during each execution of the Sands of the Hourglass action between the dates of December 30 2023 and the date of the enactment of this CfJ, inclusive.

As discussed in Discord, the Discovered Truths should have had a default of an empty list. I’m proposing to remove The Colour of Magic so that it’s not free, but I’m not going to try to unwind the gaining of 1 free Mana for each Necromancer because between now and this CfJ being enacted, Necromancers could spend that Mana, and trying to unwind all of those actions seems too messy.

This means everyone gets some free Mana for a day or two. It’s not really that much in the short term, so I feel like this is acceptable.

Choose Life

Forest idles out after 9 days of inactivity. Quorum is unchanged.

Proposal: Casing the Joint

Timed out and enacted, 5-1. Josh

Adminned at 01 Jan 2024 17:22:10 UTC

In the core rules:

In the rule Ruleset and Gamestate, change “rules which apply in special cases” to “rules which set metagame parameters for the current dynasty”.

In the rule Victory and Ascension, add the following as a second bullet point in the final bulleted list:

* Optionally specify any number of Building Blocks rules to remove or insert, as per the instructions in the Building Blocks section.

Change the now-third bullet point in the same list to read:

* Update the Ruleset to reflect any changed terms, repeal any dynastic rules which were not listed to be kept, and make any specified or automatic changes to the Building Blocks section of the ruleset.

In the Special Case section:

Rename the section to Building Blocks. Rewrite the text under the top-level heading to read as follows:

Building Blocks are rules that can be substituted in and out of the ruleset as needed, usually as a result of an Ascension Address. All rules in the Building Blocks section are ruletext.

Potential Building Blocks rules can be found at the Building Blocks page of the wiki. That page is gamestate and may not be altered except as specified by the ruleset or through the passage of a Proposal or CfJ; however, its contents are not rulestext. When the contents of the Building Blocks page are referred to as ‘rules’ by the ruleset or by a votable matter, it should be assumed that said contents are being referred to as potential rules rather than actual rules.

When a Grim Reaper specifies the Building Blocks rules in use for a new dynasty in an Ascension Address, they should specify (by name) the rules from the Building Blocks page that they would like to be included in this section of the ruleset; these rules must then be transcribed faithfully to this section of the ruleset, and any rules not so named must be removed. Some rules on the Building Blocks page are listed as being Recommended; if the new Grim Reaper makes no statement on Building Blocks rules to be included in their Ascension Address then the Recommended Building Blocks are considered to have been selected. The current Recommended Building Blocks rules are: Dormancy, Dynastic Distance and Mantle Limitations.

Collapse the text of the rule ‘Imperial Deferentials [Active] [Standard]’ into a single paragraph and make it a bullet point in the rule ‘Rules and Votable Matters’; then repeal the rule ‘Imperial Deferentials [Active] [Standard]’.

Add the following to the end of the rule Dynasties:

Unless otherwise stated by a dynastic rule, for the purposes of dynastic and Building Blocks rules, the Grim Reaper is not a Necromancer.

Add the following to the end of the rule Fair Play:

On the 24th, 25th and 26th of December, BlogNomic is [[#hiatus|on Hiatus]]. In addition, game actions defined by the core rules titled “Necromancers” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.

Repeal the rule Dynastic Distance [Active] [Standard] and the rule Seasonal Downtime [Active] [Standard].

For each Building Blocks rule that has the tag [Active] in its title, remove all of the tags in its title. For each Building Blocks rule that has the tag [Inactive] in its title, repeal it. If the Building Blocks page of the wiki has been altered since its first edit, revert those changes.

Throughout the ruleset, wherever it appears, change the term ‘Special Case’ to ‘Building Blocks’.

Special Case has been a long-standing bugbear for me. It is densely wordy, and in many dynasties the bulk of it is inactive and doesn’t matter. The tags are as aesthetic nightmare, and seem to cause problems about once every six months when we remember that titles are flavour text and thus the tags shouldn’t really do anything. The recent discussions around favours made me thing: what if it was more of an imperial-styles type menu that new emperors were expected to peruse and pick from?

Also bumping a couple of the SC rules into the permanent ruleset that never seem to get switched off.

Proposal: The Sound of Falling Sand

Reached Quorum, 4-0 with 2 DEFs and Grim Reaper voting FOR. Enacted by JonathanDark.

Adminned at 31 Dec 2023 17:18:46 UTC

In the subrule “The Hourglass”, add this bullet point as the last step in the Sands of the Hourglass atomic action:

* Make a Story Post with the post title as “Sands of the Hourglass” followed by the current date, and add any flavor text of the Grim Reaper’s choosing in the body of the post.

 

As we’re starting to pull in dynastic actions to the Sands of the Hourglass, this might be something that people would find useful. Necromancers would get a more obvious indication that the Sands of the Hourglass has been performed instead of just noticing that the gamestate wiki page changed with the silent occurrence of the atomic action.

Friday, December 29, 2023

Proposal: Revised Spoils

Reached Quorum, 6-0 with 1 DEF and Grim Reaper voting FOR. Enacted by JonathanDark.

Adminned at 31 Dec 2023 17:13:06 UTC

This is a revised version of Spoils of War. There are some subtle differences especially in regards to the extra mana cost specified in the original. Add a Location named Battlefield, and give it 50 Corpses. The text of the location’s effect contains three dates: X, Y, and Z. X is the day this proposal is enacted, Y is three days after X, and Z is six days after X. The effect text is as follows:

After X and before Y, after performing the Reanimate Corpses action, the risen Shambler becomes a Ghoul if the Necromancer spends an additional 2 mana. If the Necromancer cannot or does spend the additional cost, then the Shambler remains whatever it originally was. After Y and before Z, after performing the Reanimate Corpses action, the risen Shambler becomes a Skeleton; the mana cost is not modified. The number of Corpses at this Location cannot be increased. After Z the battle has returned to this field, any Necromancer still at this location has their location set automatically to Tower, and no Necromancer may set their location to the Battlefield.

This is a revision of the original Spoils of War proposal. It makes the mana modification optional and adds something to happen if they are unwilling or unable to make it. Essentially, spend 2 extra mana to make a Ghoul, or it just stays what it was.

Proposal: Travel Without Moving

Enacted popular, 7-0. Josh

Adminned at 30 Dec 2023 20:25:23 UTC

In the rule “The Dark Arts”, remove the text “A Nercromancer may change their Location to a different valid value as a daily action” if it exists, and add the following in the beginning of the subrule Locations:

At any time, a Necromancer may privately communicate to the Grim Reaper a Location and their desire to do one of the following:
-Travel to the chosen Location (the chosen Location must be Tower or its Area must be the same as the Necromancer’s current Location’s)
-Possess a Corpse in the chosen Location (the chosen Location must have a number of Corpses greater than zero)

Add a new bullet point to Sands of the Hourglass:

-for each Necromancer, find their latest valid private request since the most recent Sands of the Hourglass was performed. Then, resolve those requests, beginning with the oldest and continuing in chronological order, and for each of them, choose either of the following based on its contents:
—If the Necromancer wanted to Travel to a location, set their Location to that Location. If that Location is Tower, increase the Corpses of their previous Location by one.
—If the Necromancer wanted to Possess a Corpse, reduce their mana by one and set their Location to their chosen Location. Then, reduce the Corpses of that Location by one and, unless their previous Location was Tower, increase the Corpses of their previous Location by one. (Skip this option if the Necromancer has zero mana or there are no Corpses in the targeted Location)


In “Locations”, replace “Each Location has Effects, and may also have a number of Corpses.” with “Each Location has Effects, optionally an Area in which they are located, and may also have a number of Corpses.”

Set Graveyard’s Area to be Old Church. Add the following new locations:

| Dungeon | As a communal weekly action, any Necromancer may increase the Corpses of this Location by 5 | 5 | Ruined Castle ||

| Cellar | As a communal weekly action, any Necromancer may increase the Corpses of this Location by 3 | 3 | Haunted Mansion ||

| Beast’s Den | As a communal weekly action, any Necromancer may increase the Corpses of this Location by 3. Hourglass Action: the Necromancer loses DICE3 Shamblers of their choice from their Cohort and the Corpses of this Location is increased by the result of the dice roll | 3 | Dark Woods ||

If Library is a Location, set its Area to be Haunted Mansion. If Battlefield is a Location, set its Area to be Ruined Castle.

We’re Necromancers, we can’t just walk around like normal people do

Thursday, December 28, 2023

Proposal: Matryoshka Doll

Enacted popular, 6-0. Josh

Adminned at 30 Dec 2023 20:24:22 UTC

In the rule “Death”, after the text “other than this rule”, add this text:

and excluding any new subrules

Apparently, I forgot that subrules can also be considered rules. I’m having to add Death Dates to some of the new subrules that have been added, which is not what I had in mind originally.

Proposal: The Spoils of War

Withdrawn. Josh

Adminned at 30 Dec 2023 14:42:22 UTC

A war has broken out nearby. While the mundane affairs of mortals matters little to Necromancers, the source of bodies may be useful. Add a Location named Battlefield, and give it 50 Corpses. The text of the location’s effect contains three dates: X, Y, and Z. X is the day this proposal is enacted, Y is three days after X, and Z is six days after X. The effect text is as follows:

After X and before Y, after performing the Reanimate Corpses action, the risen corpse becomes a Ghoul. If the rolled age of the corpse is less than 40, then the mana cost is modified by adding the difference between 8 and the DICE8 roll to the base mana spent in the action. After Y and before Z, after performing the Reanimate Corpses action, the risen corpse becomes a Skeleton; the mana cost is not modified. The number of Corpses at this Location cannot be increased. After Z the battle has returned to this field, any Necromancer still at this location has their location set automatically to Tower, and no Necromancer may set their location to the Battlefield.

This adds a battlefield that is littered with corpses. In the first three days, the spirits are angry and the bodies, fresh, resulting in a plethora of Ghouls. The next three days sees bodies picked clean by carrion and produce only Skeletons. Due to the special-ness of the location, it is only available for six days and has limited Corpses. Any advice regarding brevity or better wording is appreciated.

Proposal: Odd Omission

Withdrawn. Josh

Adminned at 30 Dec 2023 14:41:50 UTC

Add the following to the beginning of the rule Locations:

A Nercromancer may change their Location to a different valid value as a daily action.

Proposal: Necromancy

Unpopular, 1-5. Josh

Adminned at 30 Dec 2023 14:40:42 UTC

Add a subrule to “The Dark Arts” before “Locations” called “Necromancy” as follows:

At any time, a Necromancer may spend N mana to delay the Death Date of a rule of their choosing by N days.

If the rule “The Dark Arts” or any of its subrules have a Death Date, any Necromancer may remove both them and this sentence from the ruleset.

In “Locations”, change the amount of Mana that a player stands to gain from being in the Tower to 1DICE3. If the Library is a Location, change the cost of gaining 1 knowledge to 5.

This gives us a way to use necromancy to keep rules alive for longer and gets rid of the death date on “The Dark Arts” to keep necromancy the central mechanic of the dynasty. To balance this out, the Tower gives 1DICE3 mana instead of 10 every day.

Mentorship Announcement

Ravenhearted will be mentored by JonathanDark

Intent to Player

I, Ravenhearted, hereby declare my intent to become a player in BlogNomic.

Proposal: The Book of the Dead

Enacted popular, 8-0. Josh

Adminned at 30 Dec 2023 14:39:35 UTC

In “The Hourglass”, add a bullet point after the first:-

* For each dynastic rule which has a Death Date older than the current date, add a copy of it (and all of its subrules if it has any) to the end of [[The Nomicnecron]] wiki page.

Putting the dead ruletext somewhere, either as a permanent record or something to dig through for parts.

Proposal: The Truth

Timed out and enacted, 3-1. Josh

Adminned at 30 Dec 2023 16:25:34 UTC

Add a new dynastic rule titled “Knowledge”, with the following content:

Each Necromancer has Knowledge, which is a publicly tracked number defaulting to zero.

There are some Ultimate Truths, described in the table below, each of which has a name, a nonnegative integer cost and an effect.

{| class="wikitable"
|+ Ultimate Truths
|-
! Name !! Cost !! Effect
|-
| The Colour of Magic || 1 || Whenever you gain mana, you gain one additional mana (this does not count as a separate mana gain)
|}

Each Necromancer has a publicly tracked list of Discovered Truths. At any time, a Necromancer may Discover an Ultimate Truth that is not already in their Discovered Truths by spending an amount of Knowledge equal to the cost of that Ultimate Truth, and add it to their Discovered Truths. The effects of a Ultimate Truth apply to the Necromancers who have it in their Discovered Truths and to them only.


If the proposal “Location, Location, Location” enacted, add the following new location:

| Library | At any time, you may spend 15 mana to gain 1 Knowledge ||

Proposal: Without Fear or Favour [Core]

Timed out and failed, 3-5. Josh

Adminned at 30 Dec 2023 14:34:31 UTC

In “Fair Play”, replace “A Necromancer should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic.” with:-

A Necromancer should not trade actions in the current BlogNomic dynasty for favors or compensation outside of that dynasty (including in other games and past and future BlogNomic dynasties), nor trade actions in any other game for favors within BlogNomic.

Raising the cross-dynastic favour question back up, given that it timed out with an unclear consensus over the seasonal downtime.

The last two dynasties ended on sudden cross-dynastic favours: Clucky IX saw Snisbo kingmake Vovix from a losing position in exchange for agreeing some general future payback; Vovix I had JonathanDark cashing in an explicit favour “chit” from an unspecified past dynasty to compel a free assist from Josh. With favours now in the open, it seems like our two options are to either:

  • Accept formal favours as part of the metagame for every dynasty. Players can win games by selling or cashing in long-term favours. Peter can throw a dynasty they can’t otherwise win to make Paul the victor, on the agreement that Paul will do the same in return during a future one. Seen as moves in one big game, this becomes something for players to consider tactically: if Peter and Paul are both playing the same dynasty a year later, alert players should remember the outstanding favour and consider limits on Paul being able to trade directly to Peter, etc. (This was happening to some extent last dynasty with players being cautious about giving Vovix any freely usable King powers, in case they used them to pay back the favour to Snisbo.)
  • Reject formal favours and say that each BlogNomic dynasty should stand alone. There’ll be the same kind of social dynamics you’d get from any recurring boardgame night - a generally visible network of trust and antagonism just from reading the room, with maybe some friendly advice to new players about the regulars’ preferred tactics and foibles - but nothing deeper or more formal than that. If I went to a boardgames evening and a long game of Catan ended with a massive kingmaking trade, cheerfully explained as being pre-agreed payback for a similar kingmake in a game I wasn’t there for in 2017, I wouldn’t be impressed.

I don’t think we gain much from an ongoing metagame of favours traded between long-term players - it seems like a diminishing of the dynastic game, where a dynasty’s own short-term tactical alliances will often be less important than who had which favours banked. And it definitely feels healthier for BlogNomic as a whole if a surprising endgame can be immediately shrugged off to play a new game on a blank slate, rather than having half the table add “December 2023, Paul made unusual move which let Peter win = favour?” to their tangled string pinboard of cross-dynastic metagameplay.

Proposal: Location, Location, Location

Timed out, 7-0. Enacted by JonathanDark.

Adminned at 30 Dec 2023 07:16:35 UTC

In the subrule “The Hourglass”, replace the text “apply the Effects of their Location to that Necromancer” with this text:

perform any Hourglass Action described in the Effects of their Location to that Necromancer.

In the subrule “Locations”, add the following text:

The Effects of a Location only apply to a Necromancer if they have that Location.

In the same subrule, replace the Effects of the Tower with this text:

Hourglass Action: The Necromancer gains 10 Mana.

An attempt to separate actions specifically performed during Sands of the Hourglass based on a Necromancer’s Location vs effects that apply to a Necromancer at any time based on their Location.

Thursday, December 28, 2023

Proposal: Life Extenders

Timed out, 3-3 with 1 DEF. Failed by JonathanDark.

Adminned at 30 Dec 2023 07:15:27 UTC

Add a new rule called “Backdoor Alpha”

If a proposal specifies a dynastic rule as a “Long Term Rule” then the value of “X” when establishing its Death Date should be the current date plus 21 rather than 14
 
If a proposal specifies a dynastic rule as a “Short Term Rule” then the value of “X” when establishing its Death Date should be the current date plus 7 rather than 14

 

Proposal: The Life and Soul of the Party

Reached Quorum, 4-0 with 2 DEFs and Grim Reaper voting FOR. Enacted by JonathanDark.

Adminned at 28 Dec 2023 19:27:41 UTC

If Proposal: You Too Can Be A Necromancer! was not enacted then this proposal has no further effect.

Add a new rule to the ruleset, called Shamblers:

Central to the art of Necromancy is the skill to reanimate corpses.

A Cohort is made up of Shamblers, which may be Skeletons, Zombies or Ghouls. Each Necromancer has a Cohort, which is publicly tracked and which may be expressed in the form ‘xS, yZ, zG’, where x, y and z are numbers, referring to the number of Skeletons, Zombies and Ghouls in that Necromancer’s Cohort, respectively.

As a daily action, a Necromancer may spend 5 Mana to Reanimante a Corpse. Reanimating a Corpse is an atomic action with the following steps:
* If your current location has no Corpses, this action ends with no further effect;
* Reduce the number of Corpses in this location by 1;
* Generate the age of the Corpse by rolling DICE100. If the Corpse’s age is 40 or over, then the Corpse is Reanimated as a Skeleton. Otherwise, generate its malevolence by rolling DICE8; if the result is lower than 6 then the Corpse is Reanimated as a Zombie, and if it is not then it is Reanimated as a Ghoul;
* Add the resulting Shambler to your Cohort.

In the rule Locations, change ‘Each Location has Effects’ to ‘Each Location has Effects, and may also have a number of Corpses’, and give Tower zero Corpses. Add a new Location as follows:

| Graveyard || When roling a dice in a Reanimate Corpses action, may treat a single dice roll as if the result were one greater or lower. As a communal weekly action, any Necromancer may increase the Corpses of this Location by 10. || 10

Proposal: You Too Can Be A Necromancer!

Reached Quorum, 5-0. Enacted by JonathanDark.

Adminned at 28 Dec 2023 06:58:42 UTC

Add a new rule named “The Dark Arts”, and give it the following text:

The following are publicly-tracked for each Necromancer:
* Mana: A number that defaults to 0.
* Location: One of the values described in the Locations subrule, defaulting to Tower.

Add a subrule in “The Dark Arts” named “Locations” and give it the following text:

The possible values for Location are described in the table below. Each Location has Effects.

{| class="wikitable"
|+ Locations
|-
! Location !! Effects
|-
| Tower || The Necromancer gains 10 Mana.
|}

In the subrule “The Hourglass” add the following bullet point as the first step of the Sands of the Hourglass atomic action:

* For each Necromancer, apply the Effects of their Location to that Necromancer.

Just throwing out some possible starting points.

Proposal: Death is Inevitable

Reached Quorum, 5-0. Enacted by JonathanDark.

Adminned at 28 Dec 2023 06:55:18 UTC

Add a new rule named “Death” and give it the following text:

Whenever a new dynastic rule is added (other than this rule), the enacting admin must insert “Death Date: X” (where X is the current date plus 14 days) at the top of the rule between the templates {{Flair top|Stone tablet}} and {{Flair bottom}}. The Death Date of a rule is the value of Death Date contained within this Flair inside that rule. The Death Date of a rule may not be modified or removed by any Proposal after the rule has been added to the ruleset, except in the case where the rule itself is repealed.

Proposals not authored by the Grim Reaper may not contain instructions to do any of the following operations on the rule named “Death” or any of its subrules:
* Add, modify, or remove text, with the following exceptions:
** Proposals may contain instructions to add any number of bullet points to the Sands of the Hourglass atomic action described in the subrule “The Hourglass”
** Proposals may contain instructions to repeal the entire rule named “Death” and all of its subrules
* Add any subrules
* Rename the rule or any of its subrules

Add a subrule to “Death” named “The Hourglass” and give it the following text:

As a Daily Action, the Grim Reaper should execute the Sands of the Hourglass, which is an atomic action with the following steps:
* Repeal each dynastic rule and its subrules where that rule has a Death Date older than the current date.
* Remove each step in this atomic action that refers to any orphaned variables.

This is the core mechanic of the dynasty. It results in any new dynastic rule being repealed 2 weeks after it is enacted, so that most dynastic actions and variables are only available for a limited time. I added the prohibition on modifying this basic rule just to prevent people from directly stuffing long-lasting game mechanics into the rule. That said, there are creative ways around that.

I encourage everyone to give this a try. If people really don’t like it, I made sure there was an exception to allow the repeal of the entire rule, and of course the rule should be repeal-able in the AA of the next dynasty, so it’s not truly permanent.

Other than that, it’s pretty open. I have an idea of a direction to go in my next Proposal, but feel free to reject it in favor of your own ideas.

Ascension Address: Because I Could Not Stop For Death

The Old King’s spirit drifted out of his body as the Grim Reaper completed the swing of their scythe, severing soul from corpse. As it drifted away, the Grim Reaper stood back, satisfied by their work. Something caught their attention…the Grim Reaper sniffed the air, and then vanished.

Hundreds of miles away, a group of Necromancers gathered to perform their midnight rituals under a starless sky, using the energy of the night to recharge their powers. As they tapped into the necrotic energy field, each one felt the same disturbance - a sign of a powerful force approaching, and there was no doubt to any of them what it was. Seconds later, the Grim Reaper appeared among them and spoke in their minds.

“You continue to interfere with the natural order of life and death, despite my earlier warnings to you. I will now be forced to take more drastic measures. You will find your abilities waning over time, as each power you have created dies by my hand. Do not forget who has dominion over Death!”

As quick as they appeared, the Grim Reaper disappeared. The necromancers were silent for a moment, then began whispering among each other. After some debate, they all agreed on a plan. They would have to find a way to overcome the Grim Repear’s promise to kill off their powers, but more importantly, one of them would need to discover the steps necessary to become the new Grim Reaper and stop this threat once and for all.

The dynasty’s theme shall be “Necromancy”.

Repeal all dynastic rules except for the rule named “Hibernation”, reset all Special Case rules to their default values, and fail all Proposals except those making changes to the Core Rules, the Special Case Rules or the Appendix Rules.

Set the synonym for Player to “Necromancer” and the synonym for Emperor to “Grim Reaper”.

Change the gamestate tracking page to “The Graveyard”.

 

My Imperial Style will be: Gardener, Protective, Powerhouse, Scam-Neutral, Guarded, Methodical.

Wednesday, December 20, 2023

Call for Judgment: Idle amnesty

Reached Quorum, 5-0. Enacted by JonathanDark.

Adminned at 22 Dec 2023 05:39:52 UTC

Add a new dynastic rule to the ruleset, called Hibernation:

This rule may not be repealed as a direct result of the posting of an Ascension Address. No Heir may be made idle unless it is after 29 December 2023. If it is after 29 December 2023 then any Heir may remove this rule from the ruleset.

Seems easier than dropping random comments in here or there.

Delay of Next Dynasty

Because the Seasonal Downtime is coming up soon, I’d rather not post the Ascension Address until after that, which means that the next dynasty won’t start until December 27, 2023.

As discussed in Discord, this is a week away, which means most everyone would become idle, but you can become unidle during a Hiatus (as long as there isn’t a pending DoV). So, maybe make a comment or two in this thread over the next few days just to keep from going idle.

I’ll remind folks about this about four days from now.

Lying in State

Post-dynastic discussion thread. Please proceed around the coffin at a sombre but not unnecessarily slow pace; strictly no maudlin wailing.

Tuesday, December 19, 2023

Declaration of Victory: Et Tu, Brute?

Enacted popular, 7-0, including the Old King’s vote. Josh

Adminned at 20 Dec 2023 10:38:04 UTC

The Old King has become Perished. My single strongest Claim is Eldest, which is at Strength 40 minus my Stress of 3 for a total of 37. This is stronger than any other Heir’s strongest Claim, therefore I have achieved victory.

Hear Ye, Hear Ye! The Old King is Dead

I have performed the Legitimize action

Proposal: Just Spending

Pending more than 7 days. Failed by JonathanDark.

Adminned at 27 Dec 2023 14:10:23 UTC

In the rule “Influence”, replace both instances of
“Remove the selected Resource from that Heir’s Resources.”
with “Spend the selected Resource.”

The terminology here seems to not have been updated after multiple instances of the same Resource was allowed. Spending a Resource has been defined but looks like no one remembered to change the actual wording in the actions

Proposal: Rump Parliament

Pending more than 7 days. Failed by JonathanDark.

Adminned at 27 Dec 2023 14:09:48 UTC

In “Business”, replace “Additionally, Existing Business has Status which can either be Wildly Unpopular, Unpopular, Somewhat Unpopular, Neutral, Somewhat Popular, Popular or Wildly Popular and by default is Neutral.” with:-

Additionally, Existing Business has Status which can either be Backed, Neutral or Resisted and by default is Neutral.

In “Resolving a Meeting”, replace “If the Existing Business is Somewhat Popular, add 1 to this total. If it is Popular, add 3 and if it is Wildly Popular Add 5.” with:-

If the Existing Business is Backed, add 1 to this total.

In “Resolving a Meeting”, replace “If the Existing Business is Somewhat Unpopular, add 1 to this total. If it is Unpopular, add 3 and if it is Wildly Unpopular Add 5.” with:-

If the Existing Business is Resisted, add 1 to this total.

Within the most recently posted Tyngwall: give the Backed status to all Business which was either Popular or Wildly Popular prior to this proposal’s enactment, and give the Resisted status to all Business which was Unpopular or Wildly Unpopular prior to this rule’s enactment.

It doesn’t seem very politically interesting that - with the +5/-5 Wildly bonus and even the +3/-3 median one - a good chunk of Tyngwall business will be resolved at random irrespective of how anybody voted on it.

Monday, December 18, 2023

Tyngwall December 22 2023

Agenda

  1. Existing Business
    • Denegrate the Wealthy Claim by 5 (proposed by Clucky). Status: Unpopular
    • Denegrate the Positive Reputation Claim by 5 (proposed by Desertfrog). Status: Wildly Popular
    • Denegrate the Prestigious Estate Claim by 5(proposed by Kevan). Status: Wildly Unpopular
    • Endorse the Eldest Claim by 10(proposed by JonathanDark). Status: Popular
  2. New Business
    • Denegrate the Patriarchy Claim by 2
    • Denegrate the Positive Reputation Claim by 2

Proposal: The Ear of the King [Core]

Pending more than 7 days. Failed by JonathanDark.

Adminned at 27 Dec 2023 14:09:20 UTC

In “Fair Play”, replace “An Heir should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic.” with:-

An Heir should not trade actions in the current BlogNomic dynasty for favors or compensation outside of it (including in other games and future BlogNomic dynasties), nor trade actions in any other game for favors within the current dynasty.

Add a dynastic rule, “The Favoured Heir”:-

Let it be known that the Old King’s favoured Heir is the Heir named Snisbo. The Old King is permitted to ignore the Fair Play restriction on traded favours in relation to any pre-existing agreement they might have with the Heir named Snisbo, during this dynasty.

The current “outside of BlogNomic” wording on traded favours was introduced in 2021 after a player was found to have sold their BlogNomic votes for the entire dynasty to another player in exchange for a favour in a different Nomic. There was some talk at the time about expanding the clause’s scope to also cover cross-dynastic actions, but it looks like it was never put up for a vote.

It hasn’t really come up before now, but we’re playing the current dynasty in the context of the Old King owing a now-idle player some kind of unspecified personal favour. Vovix won the previous dynasty as a result of Snisbo voluntarily taking a dive (performing a game-losing move so that Vovix would win), and their subsequent Ascension Address included the note that “I will say The Old King may have a favorite Heir here :)”, which they haven’t clarified when asked about it.

It’s hard to know how much it’s affected (or may still affect) the current dynasty, but I think it’s worth questioning the precedent being established that future favours are a useful and socially acceptable currency that can be used to get around the mantle-passing limitation.

Sunday, December 17, 2023

Proposal: Trying Again

Timed out, 3-2 with 1 DEF and automatic Old King DEF counting as FOR. Enacted by JonathanDark.

Adminned at 19 Dec 2023 20:03:42 UTC

If https://blognomic.com/archive/a_touch_of_the_plague passes, this proposal does nothing.

Reduce the Old King’s Health by 50

For each Heir other than the author of this proposal whose EVC contains the word FASTER, reduce the Old King’s Health by an additional 5

Proposal: Political Transparency

Timed out 2 votes to 0. Enacted by Kevan, and I’m assuming that this doesn’t remove the Strengths from the ruletext as it didn’t say to do so.

Adminned at 19 Dec 2023 17:07:05 UTC

In the rule “Claims”, replace “a nonnegative integer value for Strength” with “a publicly tracked nonnegative integer value for Strength”.

Proposal: Queons

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 19 Dec 2023 13:39:54 UTC

In “Transition of Power”, replace “may perform the Legitimize atomic action, which is to perform the Appraise atomic action for every Claim. When the Legitimize action is complete, the Heir whose single strongest Claim is stronger than all other Heirs’ strongest Claims achieves victory.” with:-

may perform the Legitimize atomic action, which is to perform the Appraise atomic action for every Claim and then to post a blog entry announcing that this has been done; upon such a blog entry being posted, the Heir whose single strongest Claim is stronger than all other Heirs’ strongest Claims achieves victory.

Bit of a gap in the succession here where Claims can still change after the Legitimize action has happened, and “the Legitimize action is complete” would assign a further victor.

Proposal: The Eye of a Needle

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 18 Dec 2023 10:02:46 UTC

In the condition of the “Religious” claim, replace “Have the most instances of Wealth in your Resources among all Heirs” with:-

Have the most instances of Religion in your Resources among all Heirs

A slip of the hand from a scribe? Both the “Religious” and “Wealthy” Claims are currently going to the Heir who has the most Wealth.

Proposal: Alternate Shortcut

Invalid third proposal, Clucky still had two pending at the time of submission. Flagged by Kevan.

Adminned at 17 Dec 2023 13:40:25 UTC

If https://blognomic.com/archive/a_touch_of_the_plague passes, this proposal does nothing.

Reduce the Old King’s Health by 50

For each Heir other than the author of this proposal whose EVC contains the word FASTER, reduce the Old King’s Health by an additional 5

Saturday, December 16, 2023

Proposal: Making Disownment Matter

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 18 Dec 2023 09:58:54 UTC

In “Claims” after

An Heir whose name is on the Disown list for a Claim is never considered to meet that Claim’s conditions

add

nor are they considered to be an heir for any other heir satisfying the conditions of that Claim

 

Right now, even if we successfully disown someone from a claim, other people won’t be able to claim that claim. Which seems wrong to me.

Friday, December 15, 2023

Proposal: A Touch of the Plague

Withdrawn—Clucky

Adminned at 18 Dec 2023 01:23:01 UTC

In the subrule “Health of the King”, replace the entire text in the subrule with the following:

There is a publicly-tracked number named Death Rattle that defaults to 0.

If it is on or after December 21 2023 00:00 UTC, as a Daily Action, an Heir may perform the Death’s Door action, which is an atomic action with the following steps:
* Roll DICE5 and add the result to Death Rattle.
* If Death Rattle is at least 15, the Old King is no longer Ill and becomes Perished.

Remove the orphaned variables Old King’s Health and Old King’s Stress from gamestate tracking.

In the rule “Royal Obligations”, remove the text “Perform the Check Health action”.

This makes it fairly likely that the dynasty will end sometime between Dec 21st and 23rd, but no one knows exactly when it will happen due to the dice roll, so while there’s a slight timezone bias, it’s not guaranteed, and no one Heir can end the dynasty too soon on their own unless they get very lucky three days in a row. There’s a few possible ways this could go:

* If every Heir performs their rolls (at least by the current count), the dynasty is guaranteed to end by Dec 23rd.
* If nobody performs the roll at all, the dynasty will continue on, as a sign that nobody wants it to end just yet.
* If there’s two or three Heirs actively jockeying for the victory and want the dynasty to end soon, it’s up to luck and maybe convincing another Heir to make their daily roll. It would take 3 Heirs collaborating at the same time and all three to be very lucky to suddenly end the dynasty on the first day of rolls.

Proposal: Still some good ideas here

Timed out. Still passes 3-1—Clucky

Adminned at 17 Dec 2023 18:45:44 UTC

Add the following rows to the table of Tracts in the rule Estates:

Caretaker’s Hut | This estate gains 1 Prestige.
Markets | The Palatine of this estate may pay one of a given resource to earn one of a different resource.
Poorhouse | The Palatine of this estate gains 4 Reputation, and this estate loses 2 Prestige.
Gardens | The Palatine of this estate may reduce their stress by up to 4.
Private Kitchens | The Palatine of this estate increases the health of the Old King by 4, or decreases the health of the Old King by 4.

Proposal: The Sum of the Parts

Withdrawn—Clucky

Adminned at 17 Dec 2023 06:35:21 UTC

In the rule “Transition of Power” replace the text “the Heir whose single strongest Claim is stronger than all other Heirs’ strongest Claims achieves victory. If multiple Heirs are tied for strongest, their next-strongest Claims are successively compared.” with this text:

the Heir who has the highest total Claim Strength, which is all of that Heir’s Claim Strengths added together, achieves victory. If multiple Heirs are tied for highest total Claim Strength, the Heir with the highest Reputation among those Heirs achieves victory. If multiple Heirs are tied for highest total Claim Strength and highest Reputation, the Heir with the highest total Estate Prestige, which is all of that Heir’s Estate Prestiges added together, among those Heirs achieves victory.

There seems to be some interest in switching to total Claim Strength. Here’s an idea with Reputation as the tie-breaker and then total Estate Prestige as the next tie-breaker.

Proposal: Figurehead

Quorum Reached. Passes 5-0—Clucky

Adminned at 17 Dec 2023 06:33:41 UTC

Create a subrule of “Transition of Power” called “Royal Assent”:-

If the Old King has not cast a vote on a proposal, their vote on it is considered to be DEFERENTIAL.

Per the Old King saying during the last Tyngwall that they were “too busy to keep up with the ruleset much these last few weeks”, and the fact that they’ve cast no votes since the 7th. The King being assumed to vote DEF on everything would be fine and keep the queue moving, and is probably better than them abstaining entirely or idling out (which seems likely to break some of the critical King-referencing rules).

This would also put more meaningful focus onto Gilebertus the Hale of Westertownfordshire, who isn’t voting much either.

Thursday, December 14, 2023

Tyngwall December 18 2023

Agenda

  1. Existing Business
    • Add Kevan to the Disown list for Patriarchy. Status: Wildly Popular
    • Endorse the Partnership Claim by 1. Status: Popular
    • Endorse the Patriarchy claim by 10 (proposed by Clucky). Status: Popular
    • Add lendunistus to the Disown list for Prestigious Estate (proposed by JonathanDark). Status: Wildly Popular
    • Denegrate the Patriarchy Claim by 5 (proposed by Desertfrog). Status: Neutral
    • Denegrate the Patriarchy Claim by 5 (proposed by Forest). Status: Neutral
  2. New Business
    • Endorse Prestigious Estate by 9
    • Denegrate Eldest by 5

Call for Judgment: Stressed Out

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Dec 2023 14:50:32 UTC

In “Assassination” after “and decrease the Stress of each Relaxed Heir by one unless that Heir became Relaxed that day” or “or their Stress is already 0”

Uphold all Update Stress actions performed to this point which were only improperly performed because they did not reduce the stress of Heir’s whose stress was already 0

I think technically all updates to stress, and therefore also all updated to the King’s health, were illegally done because most of us can’t legally have our stress reduced but the action was done anyways.

Proposal: Honourable Acts Again

Timed out. Fails 2-3—Clucky

Adminned at 17 Dec 2023 03:12:49 UTC

Add a new subrule titled “Build Reputation” under the rule “Influence”, with the following content:

At any time, an Heir may execute the Build Reputation action, which is an atomic action with the following steps:

*Select a Resource that Heir has in their Resources.
*Set an number named Influence to 2.
*If the selected Resource has a Beneficial Aspect that matches one of the Features of that Heir, increase the Influence by 2.
*If the selected Resource has a Hindering Flaw that matches one of the Features of that Heir, decrease the Influence by 2.
*Remove the selected Resource from that Heir’s Resources.
*Add Influence to that Heir’s Reputation.

Almost forgot the proposal category again…

Proposal: More Claims

Timed out. Passes 3-2—Clucky

Adminned at 17 Dec 2023 03:12:25 UTC

Add the following new Claims:

Wealthy
-standard
-strength: 5
-condition: have the most instances of Wealth in your Resources among all Heirs

Networked
-standard
-strength: 5
-condition: have the most instances of Alliances in your Resources among all Heirs

Popular
-standard
-strength: 5
-condition: have the most instances of Popularity in your Resources among all Heirs

Warlord
-standard
-strength: 5
-condition: have the most instances of Military in your Resources among all Heirs

Religious
-standard
-strength: 5
-condition: have the most instances of Wealth in your Resources among all Heirs

Diverse Resources
-standard
-strength: 15
-condition: have at least one instance of all the different Resources named in the table in the rule “Influence”

Close Relative
-irremediable
-strength: 10
-condition: you have not Nominated a Distant Successor for yourself (or been Nominated a Distant Successor as a result of the Assassination action) during the current dynasty

Proposal: Honourable Acts

Invalid proposal as it was moved into the category after more than 15 minutes. Flagged by Kevan.

Adminned at 14 Dec 2023 15:00:04 UTC

Add a new subrule titled “Build Reputation” under the rule “Influence”, with the following content:

At any time, an Heir may execute the Build Reputation action, which is an atomic action with the following steps:

*Select a Resource that Heir has in their Resources.
*Set an number named Influence to 2.
*If the selected Resource has a Beneficial Aspect that matches one of the Features of that Heir, increase the Influence by 2.
*If the selected Resource has a Hindering Flaw that matches one of the Features of that Heir, decrease the Influence by 2.
*Remove the selected Resource from that Heir’s Resources.
*Add Influence to that Heir’s Reputation.

Currently there’s no good way to gain reputation so all actions/claims relying on reputation are mostly based on random initial values

Proposal: Name of the Father

Timed Out. Passes 4-0—Clucky

Adminned at 16 Dec 2023 22:11:41 UTC

In “Attributes”, replace “An Heir whose Forename is Nameless may not take any dynastic actions outside of this rule and its subrules.” with:-

An Heir whose Forename is Nameless may not take any dynastic actions except those defined in the rules “Attributes” and “Successors” (and subrules of those rules).

Fixing the bug/ambiguity pointed out by Desertfrog on Discord of whether the first step of Succession - becoming Nameless - prevents the Heir from performing the subsequent steps of the atomic action.

Proposal: I’ll Be Dead For Christmas

Timed out, 2-2 with 1 DEF. Failed by JonathanDark.

Adminned at 16 Dec 2023 06:47:29 UTC

Add the following to “Transition of Power”, replacing “XX” with the result of a DICE24-1 roll

If it is On or After XX:00 on December 23rd, 2023 then the Old King is Perished

If the Old King is Perished, no dynastic actions may be taken other than those described in this rule.

Dynasty feels like its sputtered out a bit. Old King hasn’t any any proposals other than the initial ones. Only four people are really actively doing anything at all.

I don’t want to end it right now, because it still would be fun to play out some of the dynasty, and because the crimbo hiatus would disrupt the flow of any new starting dynasty. But thinking it might be good to lean into the hiatus and use it as an endpoint for the dynasty.

Exact end time is randomized as to not give anyone in any specific time zone a known advantage when voting on this

Wednesday, December 13, 2023

Proposal: Reputable Subterfuge

Timed out, 4-1. Enacted by JonathanDark.

Adminned at 15 Dec 2023 22:03:52 UTC

In the rule “Reputation” add the following text:

When performing an action that is an Act of Subterfuge, the Heir performing the action must have a positive Reputation before the action is performed.

There’s two cases where an Heir may decide that Reputation just isn’t that important and is willing to let it go infinitely negative. An Heir who decides this could Assassinate or Forge Claim repeatedly. This change forces these actions to be more consequential.

Proposal: Beautification Project

Adminned at 15 Dec 2023 18:15:57 UTC

Add the following to “Estates”

The Palatine of an Estate who has at least 2 Reputation may spend 2 Reputation to increase the Estate’s Prestige by 1

 

Timed out. Fails 2-3—Clucky

Tuesday, December 12, 2023

Proposal: Finding the Time for Tygnwall

Timed out, 4-0. Enacted by JonathanDark.

Adminned at 14 Dec 2023 16:09:50 UTC

If “Speeding Things Up” was not enacted, this Proposal has no effect.

In the rule “Tyngwall”, replace the text “A Meeting of the Tyngwall every four days” with this text:

A Meeting of the Tyngwall takes place every four days at 18:00 UTC

I picked 18:00 instead of noon because, if this Proposal goes the full 48 hours, it will be enacted after noon and the current Tygnwall will have somehow already taken place, potentially putting it in a strange place. 18:00 UTC is more favorable to most time zones, in any case.

Monday, December 11, 2023

Proposal: One Heir, One Vote

Timed out, 4-0. Enacted by JonathanDark.

Adminned at 13 Dec 2023 21:39:16 UTC

In the rule “Tyngwall”, after the text “and proposing a single item of New Business.” add the following text:

If an Heir who is a Parliamentarian has multiple responses in the same Tyngwall meeting post with support for or opposition to Existing Business or introducing New Business, not counting any response that is a result of performing the Tyngwall Agenda action, only the most recent of those responses is used when applying any other rule regarding Existing Business and New Business.

We need something that both prevents Heirs from having multiple votes count, and also allows Heirs to change their minds before the Tyngwall meets.

Proposal: Speeding Things Up

Timed out, 3-0. Enacted by JonathanDark.

Adminned at 13 Dec 2023 21:34:53 UTC

Update the Meeting here: https://blognomic.com/archive/tyngwall_december_17_2023 to take place on December 14th 2023

In “Tyngwall” replace

A Meeting of the Tyngwall takes place each Sunday at noon, to shape the future of the Kingdom. Each Meeting of the Tyngwall is represented by a single post to the BlogNomic blog; such a post for the next scheduled Meeting may be made by any Heir or Old King if there is no such post. The title of such a post must take the format of the word ‘Tyngwall’ followed by the date upon which that Meeting will take place, and its body should include the Agenda for that Meeting, including any Existing Business due to be discussed.

with

A Meeting of the Tyngwall every four days, to shape the future of the Kingdom. Each Meeting of the Tyngwall is represented by a single post to the BlogNomic blog. The title of such a post must take the format of the word ‘Tyngwall’ followed by the date upon which that Meeting will take place, and its body should include the Agenda for that Meeting, including any Existing Business due to be discussed.

Replace

The Existing Business of each Meeting of the Tyngwall is each item of New Business that was proposed to the previous meeting of the Tyngwall.

with

The Existing Business of each Meeting of the Tyngwall is each item of New Business that was proposed to the previous meeting of the Tyngwall as well as two additional pieces of new business each generated (at the time the Meeting post is created) in the following manner:

* Randomly select the type of decree for a piece of New Business
* If it is selected to be an Endorse or Denegrate decree, randomly select a Claim, then randomly select the Strength value using the valid range for that type.
* If it is selected to be Disown decree, randomly select a Claim, then randomly select an Heir who is not already on the Disown list for that Claim.

remove

As a communal Court action, before midnight on the Wednesday of that week, any Heir or the Old King should perform the Tyngwall Agenda action as an atomic action with the steps below and post the results in a comment to the Meeting due to take place that Sunday:

Randomly select the type of decree for a piece of New Business
If it is selected to be an Endorse or Denegrate decree, randomly select a Claim, then randomly select the Strength value using the valid range for that type.
If it is selected to be Disown decree, randomly select a Claim, then randomly select an Heir who is not already on the Disown list for that Claim.
Repeat the preceding 3 steps one more time to generate a second piece of New Business.

In “Resolving a Meeting” after “otherwise do nothing.” add

In either case, make a new Meeting Post for the next Meeting of the Tyngwall which should be scheduled for four days after the meeting that was just resolved.

Proposal: What, The Curtains?

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 13 Dec 2023 08:49:17 UTC

In “Estates”, replace “As a weekly atomic action for a given estate that is not Destitute, the Palatine of that Estate may apply the function of each tract in that estate.” with:-

As a Court action, the Palatine may apply the function of each Tract in every non-Destitute Estate of which they are Palatine (in any order).

The News proposals’ “replace the paragraph beginning “As a weekly atomic action for a given estate that is not Destitute”” had no effect as no paragraph actually began with those words (it should have said “replace the sentence”).

Proposal: Recovered Blueprints

Fewer than a quorum not voting AGAINST. Failed 0 votes to 4 by Kevan.

Adminned at 13 Dec 2023 08:48:24 UTC

Add the following rows to the table of Tracts in the rule Estates:

Caretaker’s Hut | This estate gains 1 Prestige.
Markets | The Palatine of this estate may pay two of a given resource to earn one of a different resource.
Poorhouse | The Palatine of this estate gains 6 Reputation, and this estate loses 3 Prestige.
Gardens | The Palatine of this estate may reduce their stress by up to 4.
Private Kitchens | The Palatine of this estate increases the health of the Old King by 4, or decreases the health of the Old King by 4.

This is a reproposal of my previous attempt at this now that you can only use tracts once a week. It has an extra tract to give some small push to extend or reduce the length of the game - at most by a few days per week, if you throw everything you have at it.

Sunday, December 10, 2023

Proposal: Benefit Increase

Timed out 1-3. Failed by JonathanDark.

Adminned at 13 Dec 2023 01:02:22 UTC

In “Influence” replace “Each Resource has an associated Beneficial Aspect and a Hindering Flaw which is also listed in the table below.” with “Each Resource has two associated Beneficial Aspects and a Hindering Flaw which are also listed in the table below.”

Add Resilient as a Beneficial Aspect for Military
Add Hale as a Beneficial Aspect for Religion
Add Comely as a Beneficial Aspect for Popularity
Add Astute as a Beneficial Aspect for Alliances
Add Menacing as a Beneficial Aspect for Wealth

Not all of these perfectly fit, but trying to fix the imbalance in the power of certain features

Proposal: Tomorrow’s News

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 11 Dec 2023 15:29:05 UTC

To the rule “Tyngwall”, add:-

If an action is defined as a Court action, it is considered an atomic action of performing that action and then posting a comment to the most recent Meeting of the Tyngwall clearly identifying that action. An Heir or the Old King may not perform a Court action if they have already performed that action since the most recent Meeting of the Tyngwall was posted or (in the case where it is a communal Court action) if any Heir or the Old King has done so since that time. (If an Heir or the Old King has performed a weekly action which was amended to a Court action, their performance of that action is also considered to have been a Court action.)

In “Estates” replace the paragraph beginning “As a weekly atomic action for a given estate that is not Destitute” with:-

As a Court action, the Palatine may apply the function of each Tract in every non-Destitute Estate of which they are Palatine (in any order).

Throughout the dynastic ruleset, replace the term “weekly communal action” with “communal Court action”, and “weekly action” with “Court action”.

think this fixes everything?

Proposal: Yesterday’s News

Withdrawn. Failed by Kevan.

Adminned at 11 Dec 2023 15:25:25 UTC

Apply the changes proposed by the proposal “What News?”, except for the change of “Throughout the ruleset, replace the term “weekly communal action” with “communal Court action”, and “weekly action” with “Court action”.”

Then, throughout the dynastic ruleset, replace the term “weekly communal action” with “communal Court action”, and “weekly action” with “Court action”.

A rerun with an unambiguous final clause.

The Old Pretender

Redtara idles out after seven days with no posts or comments; as a result of timing out, they will idle out in just four days next dynasty. Quorum remains 5.

Saturday, December 09, 2023

Call for Judgment: [Core] [Appendix] The Act of Enacting

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 11 Dec 2023 20:38:17 UTC

In “Core Rules”, in the subrule “Resolution of Proposals”, replace the text “immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.” with this text:

applied by treating the text in the Proposal as a series of steps starting from the beginning of that Proposal’s text and performing each step until reaching the end of that Proposal’s text, except that if the Admin Enacting it reaches a step which cannot be applied immediately (e.g. “two days after this Votable Matter enacts, Heir A gains 1 point”) or at all (e.g. applying to a rule which does not exist), that step is ignored for the purposes of Enactment; the Admin Enacting the Proposal shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in each step that was performed.

In “Appendix”, in the subrule “Rules and Votable Matters”, remove the text “If the Admin enacting a Votable Matter reaches a step which cannot be applied immediately (e.g. “two days after this Votable Matter enacts, Heir A gains 1 point”), that step is ignored for the purposes of enactment.”

Uphold the combination of actions performed on the ruleset and resulting in the ruleset at the revision timestamp of 20:20, December 9, 2023‎ UTC as being the result of valid enactments of Proposals and CfJs.

Trying to address Josh’s point about the “immediately applied in full” phrase from the Discord discussion in #blognomic-general. Other points were raised as well, but I’m focusing only on this part. I’m moving the clarification of skipping un-enactable steps from the Appendix to Core because I think it’s important enough that the instructions should be side-by-side rather than separated at long distances from each other in the ruleset.

Pilgrimage

Please idle me, I can’t keep up with everything right now.

Proposal: Right On Schedule

Times out 4-1 and is enacted -SingularByte

Adminned at 11 Dec 2023 11:57:02 UTC

In the subrule “Health of the King”, replace the text “If the Old King is Ill, as a Daily Communal Action, any Heir or the Old King should” with this text:

When an Heir or the Old King performs the Check Health action, they check if the Old King is Ill, and if so, they

In the subrule “Assassination”, replace the text “As a Daily Communal Action, a Heir or the Old King should Update Stress. When an Heir Updates Stress” with this text:

When an Heir or the Old King performs the Update Stress action

Add a new rule named “Royal Obligations” with the following text:

As a Daily Communal Action, any Heir or the Old King should perform the Royal Obligations action, which is an atomic action with the following steps:
* Perform the Update Stress action
* Perform the Check Health action

Synchronizing the current Daily Communal Actions to encourage them to be done at the same time, and also increase the likelihood that they will be done at all due to self-interest in at least one of them.

Saturday, December 09, 2023

Proposal: Nameless Drones

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 10 Dec 2023 14:15:26 UTC

If https://blognomic.com/archive/what_news passed, then the following to the paragraph of “Tyngwall” that begins “If an action is defined as a Court action,” replace every instance of “Heir” with “Heir or the Old King” and then, throughout the dynastic ruleset, replace the term “weekly communal action” with “communal Court action”, and “weekly action” with “Court action”.

In the rule “Tyngwall” replace “any Heir should perform the Tyngwall Agenda action” with ” any Heir or the Old King should perform the Tyngwall Agenda action

Add the following to “Attributes”

If an Action is an Upkeep Action, it may be still performed by Heirs that are Nameless (provided all other requirements to perform the action are still met). Unless otherwise stated, all dynastic communal actions are also Upkeep Actions.

Add the following to the end of the first paragraph of “Transition of Power”

The Legitimize action is an Upkeep Action

In “Resolving a Meeting” replace

At any time after a Meeting takes place, any Heir or Old King may resolved its effects as follows: for each piece of Existing Business, calculate whether more Parliamentarians support it than oppose it; if they do, enact its effect; otherwise do nothing.

with

As an atomic upkeep action, at any time after a Meeting takes place, any Heir or Old King may resolved its effects as follows: for each piece of Existing Business for that meeting, calculate whether more Parliamentarians support it than oppose it; if they do, enact its effect; otherwise do nothing.

 

This aims to fix two points of concern

one, is that it allows people who are nameless to still participate in dynastic upkeep

second it fixes some concerns where Vovix can’t actually perform certain actions or, thanks to Kevan, he can machine gun a few actions if he really wishes

it also clarifies that resolving a meeting is atomic because that seemed useful

Proposal: Always Aging

Times out 1-3 and fails -SingularByte

Adminned at 10 Dec 2023 09:00:49 UTC

In “Health of the King” replace

and a publicly tracked number named Old King’s Stress that can range from 5 to 10 inclusive and defaults to 5. If the Old King is Ill, as a Daily Communal Action, any Heir or the Old King should subtract the Old King’s Stress from the Old King’s Health and then set the Old King’s Stress to 5

with

, a publicly tracked number named Old King’s Stress that can range from 5 to 10 inclusive and defaults to 5, and a publicly tracked integer number called Build Up which defaults to 0. At the start of every day, the Build Up increases by 1. If the Old King is Ill and the Build Up is positive, any Heir or the Old King may as an Atomic Action reduce the Build Up by 1, subtract the Old King’s Stress from the Old King’s Health and then set the Old King’s Stress to 5

Increase the Old King’s health by 50.

Making the timer on the king’s health explicit rather than the “you should do this but you don’t have to”

Friday, December 08, 2023

Proposal: Patching a Hole in the Tyngwall

Timed out, 4-0. Enacted by JonathanDark.

Adminned at 10 Dec 2023 05:23:09 UTC

If “Expanding the Sphere of Influence” was not enacted, this Proposal has no effect.

In the rule “Tyngwall”, after the text “If it is selected to be an Endorse or Denegrate decree,” add the following text:

randomly select a Claim, then

Fixing the missing step for Endorse and Denegrate when randomly generating New Business, as discussed in https://blognomic.com/archive/expanding_the_sphere_of_influence

Call for Judgment: Fix for Assassination

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 08 Dec 2023 15:38:58 UTC

Under the rule “Successors”, add the subrule titled “Assassination” as it was described in the proposal “Crime and Punishment”.

Additionally, if the proposal “Advanced Blueprints” has been enacted, add the following row to the table of Tracts in the rule “Estates”:

Gardens | The Palatine of this estate may reduce their stress by up to 4.

Look Upon My Works

Idling out. I think this one got too mired in positional / ‘golden rule’ style play without enough care having been taken to build a game first, and I can’t find a way to care about winning a game that doesn’t seem to palpably exist yet.

Quorum unchanged.

Proposal: What News?

Withdrawn. Failed by JonathanDark.

Adminned at 10 Dec 2023 05:21:49 UTC

To the rule “Tyngwall”, add:-

If an action is defined as a Court action, it is considered an atomic action of performing that action and then posting a comment to the most recent Meeting of the Tyngwall clearly identifying that action. An Heir may not perform a Court action if they have already performed that action since the most recent Meeting of the Tyngwall was posted or (in the case where it is a communal Court action) if any Heir has done so since that time. (If an Heir has performed a weekly action which was amended to a Court action, their performance of that action is also considered to have been a Court action.)

In “Estates”, replace “As a weekly atomic action for a given estate, the Palatine of that Estate may apply the function of each tract in that estate.” with:-

As a Court action, the Palatine may apply the function of each Tract in every Estate of which they are Palatine (in any order).

If that text didn’t exist because “Build Back Better” enacted, replace the paragraph beginning “As a weekly atomic action for a given estate that is not Destitute” with:-

As a Court action, the Palatine may apply the function of each Tract in every non-Destitute Estate of which they are Palatine (in any order).

Throughout the ruleset, replace the term “weekly communal action” with “communal Court action”, and “weekly action” with “Court action”.

We’re seeing a lot of weekly actions this dynasty, where if a player wants to know which Heirs still have an action up their sleeve, they have to open the wiki history and inspect everyone’s edits since the start of the week.

Fortuitously, we already have a place where we can note these things down and clearly see who’s performed them: the Tyngwall post that’s made at the start of every week.

This is a straight swap of terms for the most part, although Tract actions (tractions?) are merged into a single “activate all your Estates” rather than attempting to keep track of which Estates it has and hasn’t been applied to.

Proposal: Forgotten Duchies

Timed out, 3-2 with 1 DEF. Enacted by JonathanDark.

Adminned at 09 Dec 2023 20:17:17 UTC

Create a rule called “Duchies”, with the following text:

There exists a kind of claim known as a Duchy, representing major titles held in the history of the kingdom that later became defunct. As an Act of Subterfuge, an Heir may take the Forge Claim atomic action, which has the following steps:
* Add a new Claim to the Claims in the rule Claims with a name that starts with “Duchy of “.
* Set the Type to Standard (Duchy), the Strength to 0, and the disown list to blank.
* Set the Condition to “Be the Palatine of the Estate which has a name of ‘X’”, replacing X with the name of any estate you are the Palatine of and which has a Prestige of 10 or greater. (Where that Estate name is held within that condition, it is not permitted to be interpreted as anything other than an Estate name.)
* Reduce your Reputation by 12.

When a Duchy claim has an Heir added to its Disown list, if that Heir is the Palatine of the Estate named in its Condition, the Heir with the highest reputation becomes the Palatine of that Estate. (In the case of a tie, the age of those Heirs should act as a tie-breaker, with the older Heir getting the Estate. If that still results in a Tie, the Old King becomes the Palatine of that Estate.)


In the rule Claims, replace the line “a type (Minor, Irremediable, or Standard, defaulting to Standard)” with

a type (Minor, Irremediable, or Standard, defaulting to Standard), and optionally a Subtype of Duchy.


Add the following bullet point to the Appraise any Claim action in the rule Claims

* If the Claim is a Duchy and no Heirs currently hold that Claim, remove it from the subrules of Claims.

This is intended to be a potential win condition in the sense that it’s a claim that only one person can hold at any one time, making it the perfect target for influencing to be stronger. The downside of course is that you’re starting from a very low value, and it’s more vulnerable to being lost than most claims.

Proposal: Advanced Blueprints

Timed out, 1-5. Failed by JonathanDark.

Adminned at 09 Dec 2023 20:15:31 UTC

Add the following rows to the table of Tracts in the rule Estates:

Caretaker’s Hut | This estate gains 1 Prestige.
Markets | The Palatine of this estate may pay two of a given resource to earn one of a different resource.
Poorhouse | The Palatine of this estate gains 6 Reputation, and this estate loses 3 Prestige.

If the rule Assassination exists, add the following row to the table of Tracts in the rule Estates:

Gardens | The Palatine of this estate may reduce their stress by up to 4.

Thursday, December 07, 2023

Proposal: Build Back Better

Times out and passes 5-0 with one unresolved def vote—Clucky

Adminned at 09 Dec 2023 01:32:28 UTC

In “Estates” replace “publicly tracked positive integer prestige” with

publicly tracked integer Prestige. If an Estates Prestige is 0 or less, it is considered to be Destitute

and replace “As a weekly atomic action for a given estate” with

As a weekly atomic action for a given estate that is not Destitute

Add the following to “Influence”

To spend a Resource means for an Heir to remove one of that Resource from their Resources—an Heir cannot spend a resource they don’t have

Add the following to “Estates”

An Estate’s Size is Equal to the number of Tracts it has. The Palatine of an Estate may spend a number of different resources equal to that Estate’s Size to add a Tract of their choice to it (each resource spent must be different).

An Estate’s Upkeep is calculated as follows

{| class="wikitable"
|-
! Size !! Upkeep
|-
| 0 || 0
|-
| 1 || 0
|-
| 2 || 1
|-
| 3 || 3
|-
| 4 || 6
|-
| 5 || 10
|}

An Estate may never have more than 5 tracts

As a weekly communal action, any heir or the Old King may perform the following atomic action, known as Estate Upkeep
* Randomly remove one Tract from each Destitute Estate that has one or more Tracts
* Reduce the Prestige of every Estate by its Upkeep

Right now there is no way to increase your estate’s prestige, so adding multiple tracts is a death sentence but something similar to what Josh proposed here https://blognomic.com/archive/tempus_fugit4 could be added

Proposal: The Debate Escalates

This was an illegal proposal, as Desertfrog already had two proposals pending (Crime and Punishment and Promoting Democracy) at the time of its submission. A proposal may not be made if the proposer “already has 2 Proposals pending”. Flagged by Kevan.

Adminned at 07 Dec 2023 16:14:01 UTC

Add the following new Claims:

Lots of Resources
-standard
-strength: 16
-condition: have all the Resources named in the table in the rule “Influence”

Reputable
-minor
-strength: 60
-condition: have the highest Reputation among all Heirs

Close Relative
-irremediable
-strength: 8
-condition: you haven’t Nominated a Distant Successor for yourself during the current dynasty

 

All the different ways to change claims’ strengths feel a bit useless at the moment with just five claims. Besides, we probably don’t want Eldest to be the srongest claim.

Proposal: Expanding the Sphere of Influence

Timed out, 2-0 with 1 DEF. Enacted by JonathanDark.

Adminned at 08 Dec 2023 14:05:13 UTC

In the rule “Influence”, move the text starting with “At any time, an Heir may execute the Exert Influence action” and ending with “directly to do so.” into a subrule named “Influencing Claims”.

In the same rule, replace the text “a list of zero or more of the following named Resources, defaulting to all Resources named in the table below” with

a list of zero or more of each of the following named Resources, defaulting to one of each Resource named in the table below

In the same rule, in the subrule “Influencing Claims”, replace the text “Exert Influence” with “Influence Claim”.

In the same rule, add a new subrule named “Influencing the Tyngwall” with the following text:

At any time, an Heir may execute the Influence Tyngwall action, which is an atomic action with the following steps:
* Select a Resource that Heir has in their Resources.
* Select a Tyngwall that has been posted but in which its Meeting has not yet occurred.
* Respond to the selected Tyngwall proposing a single item of New Business that is not a Disown decree, unless the selected Resource has a Beneficial Aspect that matches one of the Features of that Heir, in which case the proposed New Business may be a Disown decree.
* Remove the selected Resource from that Heir’s Resources.

In the rule “Tyngwall” replace the text “Once, before midnight on the Wednesday of that week, the Old King should secretly randomly generate the following information and post it in a comment” with the following text:

As a Weekly Communal Action, before midnight on the Wednesday of that week, any Heir should perform the Tyngwall Agenda action as an atomic action with the steps below and post the results in a comment

In the same rule, replace the bulleted list after the text “due to take place that Sunday:” with the following bulleted list:

* Randomly select the type of decree for a piece of New Business
* If it is selected to be an Endorse or Denegrate decree, randomly select the Strength value using the valid range for that type.
* If it is selected to be Disown decree, randomly select a Claim, then randomly select an Heir who is not already on the Disown list for that Claim.
* Repeat the preceeding 3 steps one more time to generate a second piece of New Business.

If the Proposal “Detangling the Tyngwall” was not enacted, add the following bullet point to this same list as the first bullet point in the list:

* For each piece of Existing Business, randomly select the number of non-Heir Parliamentarians that support it, and then calculate the remaining number of non-Heir Parliamentarians that oppose it.

Adding another use for Resources, which also lets people participate a little more in the Tyngwall. Also putting Heirs in charge of generating the New Business and Existing Business random data.

Proposal: Promoting Democracy

Timed out 3 votes to 1 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 08 Dec 2023 12:21:56 UTC

In the rule “Tyngwall”, replace “If an Heir meets the criteria to be a Parliamentarian then they are a Parliamentarian” with “If an Heir meets at least four of the criteria to be a Parlamentarian then they are a Parlamentarian”.

To the list of criteria to be a Parliamentarian, add “a Parliamentarian must not be married to a Prospect” and “a Parliamentarian must have the Popularity Resource”.

If the proposal “Detangling the Tyngwall” didn’t pass, replace “The Tyngwall is made up of 120 Parliamentarians” with “The Tyngwall is made up of 20 Parliamentarians”.

Making the Tyngwall more accessible so that being a parliamentarian is mostly a matter of choice rather than luck

Wednesday, December 06, 2023

Call for Judgment: Nothing Actually Proposed

Timed out, 4-1. Enacted by JonathanDark.

Adminned at 08 Dec 2023 04:30:39 UTC

Remove the following pieces of existing business from https://blognomic.com/archive/tyngwall_december_10_2023

Baron Gregory proposes Endorsing the Prestigious Estate Claim by 7.
Baron Proudfoot proposes Endorsing the Positive Reputation Claim by 4.

When https://blognomic.com/archive/point_of_order2 was resolved, it merely stipulated Vovix’s comment was posted before midnight Saturday December 2 2023.

However, at the point in time Vovix’s comment was made, the rules still said “Two pieces of New Business that those non-Heir Parliamentarians will propose.”. This indicates that these were two pieces of new business that Gregory and Proudfoot will propose… at some point. But makes no indication that either of them actually proposed either piece of New Business.

As “The Existing Business of each Meeting of the Tyngwall is each item of New Business that was proposed to the previous meeting of the Tyngwall.”, and neither of those were actually proposed to the previous meeting of the Tyngwall but merely were suggested to be proposed, they should not be part of the new meeting’s list of existing business.

Proposal: Detangling the Tyngwall

Timed out 3-1 with 1 DEF. Enacted by JonathanDark.

Adminned at 08 Dec 2023 04:45:31 UTC

Add the following to “Business”

Additionally, Existing Business has Status which can either be Wildly Unpopular, Unpopular, Somewhat Unpopular, Neutral, Somewhat Popular, Popular or Wildly Popular and by default is Neutral. When an Agenda is created, the Status for each piece of existing business should be randomly determined by whoever creates the Agenda.

remove “For each piece of Existing Business, how many non-Heir Parliamentarians support it and how many oppose it;” from “Tyngwall”

In “Tyngwall” replace “The Tyngwall is made up of 120 Parliamentarians. The criteria to be a Parliamentarian are as follows” with

The Tyngwall is made up of Parliamentarians. The criteria for an Heir to be a Parliamentarian are as follows:

In the same rule replace “any Heir who is also a Parliamentarian may respond to it indicating their support or opposition to any Existing Business” with

any Heir who is also a Parliamentarian may respond to it indicating their support (using a FOR voting icon) or opposition (using an AGAINST voting icon) to any Existing Business

In “Resolving a meeting” add

To determine if more Parliamentarians support or oppose a piece of Existing Business, calculate the number of Parliamentarians who are Heirs and expressed support to the piece of Existing Business in the meeting post. If the Existing Business is Somewhat Popular, add 1 to this total. If it is Popular, add 3 and if it is Wildy Popular Add 5. This is it’s Total Support. Then calculate the number of Parliamentarians who are Heirs and expressed opposition to the piece of Existing Business in the meeting post. If the Existing Business is Somewhat Unpopular, add 1 to this total. If it is Unpopular, add 3 and if it is Wildy Unpopular Add 5. This is it’s Total Opposition. Finally, compare the Total Support against the Total Opposition—if it is higher, more Parliamentarians support it. Otherwise, more Parliamentarians oppose it.

It was pointed out that right now, the status of parliament can change after the support threshold has been revealed. There also are concerns around non-heirs being able to actually meet the requirements to be a Parliamentarian

So thinking we should just remove the 120 threshold and instead just have it so that some issues need to overcome a 5 vote threshold, some 3, some 1, some are flat, and then others start off with 1/3/5 votes of support.

Call for Judgment: The New Statesman

Popular, 7-0. Enacted by JonathanDark.

Adminned at 05 Dec 2023 21:36:24 UTC

In “Tyngwall”, replace “a Parliamentarian must have one of the Astute, Menacing, Ambitious, Charismatic, or Knavish Features” with:-

a Parliamentarian must have one or more of the Astute, Menacing, Ambitious, Charismatic, or Knavish Features

This was raised as an ambiguity in comments on Black Rod, but never clarified as to what interpretation we would actually play it under.

Proposal: Crime and Punishment

Timed out, 3-2. Enacted by JonathanDark.

Adminned at 07 Dec 2023 16:18:49 UTC

Add a new subrule under the rule “Succession”, titled “Assassination”, with the following content:

Each Heir is either Relaxed or Vigilant, defaulting to Relaxed. This state is publicly tracked. As a daily action, a Heir may change their state from Relaxed to Vigilant or vice versa and increase their Stress by one. A Heir’s Stress is a publicly tracked number defaulting to zero. As a Daily Communal Action, a Heir or the Old King should Update Stress. When an Heir Updates Stress, they increase the Stress of each Vigilant Heir by one unless that Heir became Vigilant that day, and decrease the Stress of each Relaxed Heir by one unless that Heir became Relaxed that day.

As an Act of Subterfuge, a Heir may, as a weekly action, Assassinate, which is an atomic action with the following steps:
*Choose a number between 0 and 30, known as Concentration.
*Increase the Stress of the Heir performing this action by the value of Concentration.
*Choose a Heir who is not the Heir performing this action and is not Vigilant.
*Nominate a Successor for the targeted Heir, following the steps described under the rule “Successors” except for the step “Lose 4 Reputation”
*Lose 4 reputation
*Roll DICE30. If the result is greater than Concentration, the perpetrator is caught and executed, and they must Nominate a Successor for themselves and lose additional 4 reputation.

In the end of the rule “Transition of Power” add:

For the purposes of this rule, a Heir’s Claim’s strength is considered to be the value written for that Claim’s strength in the ruleset minus that Heir’s Stress.

Now there’s a cost as well as a possibility to get caught. I tried to make it so that it’s not always clear what is the best choice. I’m not completely sure about the numbers, though - all suggestions are welcome.

Proposal: Uneasy Lies the Head that Wears a Crown

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 07 Dec 2023 13:46:49 UTC

In the rule “Transition of Power”, after the text “When the Old King becomes Perished,”, add the following text:

if it has not yet been done this dynasty, any Heir or the Old King may perform the Legitimize atomic action, which is to perform the Appraise atomic action for every Claim. When the Legitimize action is complete,

In the same rule, add a subrule named “Health of the King” containing the following text:

There is a publicly tracked integer named Old King’s Health that defaults to 200 and a publicly tracked number named Old King’s Stress that can range from 5 to 10 inclusive and defaults to 5. If the Old King is Ill, as a Daily Communal Action, any Heir or the Old King should subtract the Old King’s Stress from the Old King’s Health and then set the Old King’s Stress to 5. If the Old King’s Health is 0 or less, the Old King is no longer Ill and becomes Perished.

If the Old King is Ill, any time an Heir gains or loses a Claim through any dynastic action, the Old King’s Stress should be increased by 1 for each Claim gained or lost as a result of completing that dynastic action, setting the Old King’s Stress to 10 if it would be increased beyond 10.

Here’s a bounded range for the dynasty to end, dependent somewhat on player activity through gain/loss of Claims. The worst case scenario is if at least 5 Claims are gained or lost every Day (unlikely), in which case the dynasty will end in 20 days. If no Claims are ever gained or lost (also unlikely), the dynasty will end in 40 days. More likely, Claims will be gained or lost in 1s and 2s with the occassional higher burst, resulting in closer to 30 days left in the dynasty after this would be enacted, but still adjustable through player action.

Thematically, this is the Old King worrying about who the next Heir will be and getting Stressed every time a Claim is gained or lost and the landscape among Heirs changes.

Proposal: Anon And On

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 07 Dec 2023 13:44:48 UTC

To “Attributes”, add a paragraph:-

An Heir whose Forename is Nameless may not take any dynastic actions outside of this rule and its subrules.

Add a subrule to “Claims” called “Patriarchy” with a Strength of 10, a Condition of “Have a Forename from the Masculine list” and the Minor status.

Maybe time to force players to choose a name. And adding a mild reason to choose a masculine one, since there’s no reason at all to right now.

Monday, December 04, 2023

Proposal: Constitutional Cleanup

Timed out, 3-2 with 2 DEFs. Enacted by JonathanDark.

Adminned at 06 Dec 2023 22:40:55 UTC

Replace the first two paragraphs of “Claims” with:

Claims are defined as subrules of this rule. Claims should be contained between the templates {{Flair top|Claim box}} and {{Flair bottom}}; if one is not, any Heir may edit the ruleset to add the flair.

Each claim has
* a type (Minor, Irremediable, or Standard, defaulting to Standard)
* a nonnegative integer value for Strength
* one or more Conditions
* a disown list

Each Heir may hold zero or more Claims; this is publicly tracked. An Heir whose name is on the Disown list for a Claim is never considered to meet that Claim’s conditions.

In “Marriage”, after the sentence that begins “Where a subrule of this rule begins with Prospect,” add

Prospects should be contained between the templates {{Flair top|Prospect box}} and {{Flair bottom}}; if one is not, any Heir may edit the ruleset to add the flair.

In “Tyngwall”, move the sentence “A Meeting of the Tyngwall takes place each Sunday at noon, to shape the future of the Kingdom.” to immediately before the sentence that begins “Each Meeting of the Tyngwall”. Add section headings to make subrules of “Tyngwall” as follows:

* Subrule “Parliamentarians”: From “The Tyngwall is made up of 120 Parliamentarians…” to “...Barons and landholders in the Kingdom.”
* Subrule “Meetings”: From “A Meeting of the Tyngwall takes place…” to “...non-Heir Parliamentarians will propose.”

No gameplay changes, just some flair and copyedits to keep things organized. Examples of flairs and other changes can be seen here: https://wiki.blognomic.com/index.php?title=User:Zack/Sandbox&oldid=25041

Proposal: Estate Planning

Timed out, 5-1 with 1 DEF. Enacted by JonathanDark.

Adminned at 06 Dec 2023 22:33:53 UTC

Add the following to “Estates”

Each Estate may have one or more Tracts. Each Tract has name which is flavor text and a function. As a weekly atomic action for a given estate, the Palatine of that Estate may apply the function of each tract in that estate. The name of each Tract belonging to each estate is publicly tracked.

The list of Tracts are in the table below

{| class="wikitable"
|-
! Name !! Function
|-
| Bank || The Palatine of this estate gains a Wealth resource.
|-
| Meeting House || The Palatine of this estate gains an Alliances resource.
|-
| Fairgrounds || The Palatine of this estate gains a Popularity resource.
|-
| Church || The Palatine of this estate gains a Religion resource.
|-
| Barracks || The Palatine of this estate gains a Military resource.
|}

If an Estate has no tracts, the Palatine of that Estate may add a Tract of their choice to it

Proposal: A modest proposal

Reached Quorum, 6-0 with 1 DEF and Old King voting FOR. Enacted by JonathanDark.

Adminned at 05 Dec 2023 23:09:16 UTC

In “Tyngwall” replace

Two pieces of New Business that those non-Heir Parliamentarians will propose.

with

Two proposals for pieces of New Business, each proposed by a different non-Heir Parliamentarians.

and replace

Once, after midnight on the Wednesday and before midnight on the Saturday of that week

with

Once, before midnight on the Wednesday of that week

A couple of changes here

First, making it so that the items proposed by non-heirs are actually proposed

Second, instead of having Vovix have to get the items in the second half of the week (and cause weird timing issues that we’ve already run into) it makes far more sense to declare the information in the first half of the week so that people have time to respond to it. Right now, its best for Parliamentarian to wait and see what the non-heirs are doing. So we should either make that information revealed after all their choices have been made, or make sure everyone has a couple of days to respond, rather than just leaving this weird 12 hour window that isn’t great for people in certain timezones.

Call for Judgment: Point of Order

Timed out 5-4. Enacted by JonathanDark.

Adminned at 06 Dec 2023 16:18:14 UTC

Treat Vovix’s comment on https://blognomic.com/archive/tyngwall_december_3_2023 as if it had been posted before midnight Saturday December 2 2023.

There was some misunderstanding by Vovix that they had to make the comment before midnight on Saturday in order to meet the requirements of the rules on Tyngwall. Given that Vovix is the Old King, is not an adversarial Emperor, and had no ulterior motive for this, there’s no reason to hold up the Tyngwall for a simple misunderstanding.

Proposal: As I Lay Dying

Withdrawn. Failed by JonathanDark.

Adminned at 05 Dec 2023 23:07:50 UTC

In the rule “Transition of Power”, add a subrule named “Health of the King” containing the following text:

There is a publicly tracked integer named Old King’s Health that defaults to 600. If the Old King is Ill, as a Daily Communal Action, any Heir or the Old King should subtract 1 from the Old King’s Health and then randomly roll DICE600. If the result of this dice roll is larger than the Old King’s Health, the Old King is no longer Ill and becomes Perished.

If the proposal “Domesday” was enacted, in the rule “Transition of Power”, after the text “When the Old King becomes Perished,”, add the following text:

if it has not yet been done this dynasty, any Heir or the Old King may perform the Legitimize atomic action, which is to perform the Appraise atomic action for every Claim. When the Legitimize action is complete,

This gives on average about 25 days, and at most 50 days, until the Old King is Perished. It’s not as dramatic as Josh’s proposal, but the chance of the dynasty ending scales about the same over time and doesn’t rely on how many Heirs perform a specific action.

I also added some text to trigger Appraise for all Claims right after the Old King becomes Perished and before the winner is determined so that the gamestate is up-to-date at that point.

Proposal: The Unknown Birthday

Reached Quorum 6-0 with 1 DEF. Enacted by JonathanDark.

Adminned at 05 Dec 2023 23:06:02 UTC

In “Claims”, replace “all considered to have the Claim). If more than one Heir has any given Claim” with:-

all considered to have the Claim) and the Claim is considered to be Contested. If more than one Heir has any given Contested Claim

Per comments on Claimato, we don’t need to tiebreak-divide all the Claims, just the tied ones.

Sunday, December 03, 2023

Proposal: Claimato

Timed out, 6-2. Enacted by JonathanDark.

Adminned at 05 Dec 2023 19:51:37 UTC

Add the following to the end of the rule Claims:

In the case of any Claim whose Criteria contains a superlative (eg ‘highest’, ‘lowest’, ‘longest’ etc) that superlate is considered non-exclusive (i.e. if two or more Heirs are tied for its Criteria they are all considered to have the Claim). If more than one Heir has any given Claim, the Strength of that Claim for the purposes of all other rules (excluding subrules to this rule) is considered to be its Strength (as listed in the subrules to this rule) divided by the number of Heirs who hold it, rounded down.

Proposal: Dead men have no claims

Timed out / withdrawn. Failed by Kevan.

Adminned at 05 Dec 2023 17:08:45 UTC

If the proposal “Shoving Aside” was enacted, this proposal has no effect.

Add a new subrule under the rule “Succession”, titled “Assassination”, with the following content:

As an Act of Subterfude, a Heir may, as an weekly action, Assassinate, which is an atomic action with the following steps:
*Choose a Heir who is not the Heir performing this action and is not Vigilant.
*Nominate a Successor for the targeted Heir, following the steps described under the rule “Successors”.

Each Heir is either Relaxed or Vigilant, defaulting to Relaxed. This state is publicly tracked. As a daily action, a Heir may change their state from Relaxed to Vigilant or vise versa and increase their Stress by one. A Heir’s Stress is a publicly tracked number defaulting to zero. As a Daily Communal Action, an Heir may Update Stress. When an Heir Updates Stress, they increase the Stress of each Vigilant Heir by 1 unless that Heir became Vigilant that day, and decrease the Stress of each Relaxed Heir by 1 unless that Heir became Relaxed that day.

In the end of the rule “Transition of Power” add:

For the purposes of this rule, a Heir’s Claim’s strength is considered to be the value written for that Claim’s strength in the ruleset minus the Heir’s Stress.

A deterministic alternative for assassination

Proposal: Tempus Fugit

Timed out and failed, 1-4 with 2 unresolved DEFs. Josh

Adminned at 05 Dec 2023 16:36:08 UTC

Add the following as a new dynastic rule, called Time Passes, with the following text:

The Year is a publicly tracked integer, which starts at 687 and can never be decreased.

As a weekly action, each Heir may Pass Time, which is an Atomic Action with the following steps:
* Increase the Year by 5. Roll DICE2000; if the result is less than the current Year minus 687, set the Old King’s status to Perished.
* For each Heir, increase their Age by 5 and their Reputation by 1.
* For each Estate, decrease its Prestige by 1.

In the rule Attributes, add the following to the end of the first paragraph:

If an Heir’s Age is ever 75 or greater, the only dynastic action they can legally take is Nominating a Successor.

Add the following to the end of the rule Estates:

At any time, an Heir may spend one Resource to increase the Prestige of the Estate of which they are the Palatine by 3, or by 5 if they have the Beneficial Aspect associated with the spent Resource.

In the rule Successors, add the following to the end of the second bullet point:

and remove themselves from the Disown list of any Claims

Proposal: An Introduction

Exceeded Quorum, 7-0. Enacted by JonathanDark.

Adminned at 04 Dec 2023 20:54:22 UTC

If “Jumping Straight into Marriage” failed, this proposal does nothing. Otherwise:

Add the following subrules to Marriage:

Prospect True Love:

Description: Marrying for love can make you a better person, but alas, it’s considered political suicide.
Requirements: Since the most recent time you joined the dynasty or nominated a Successor (whichever is most recent), you must not have Married.
Benefit: For the purposes of all rules except “Features” and “Marriage” (and its subrules), you are considered to have no Flaws. You cannot perform Acts of Subterfuge.

Prospect Land Owner:

Description: They might not be noble, but they’re wealthy and respected.
Requirements: One of your Estates must have a Prestige which is higher than the median Estate Prestige.
Alimony: Set the Palatine of one of your Estates to the Old King. If you are the Palatine of an Estate, reduce its prestige by 3.
Gift: You may create an Estate by choosing a name for it, setting yourself to be the Palatine, and setting its prestige to DICE5.

Prospect Politician:

Description: There’s more than one way to get your say in the Tyngwall, though you may end up overshadowed.
Requirements:
Benefit: You are considered to be a Parliamentarian, irrespective of any criteria you do not meet. When you would gain reputation from gaining a Claim from the Appraise any Claim action, you instead gain 0 reputation.
Alimony: Your flaw becomes Impoverished, and you lose all Wealth from your resources.

If the proposal Domesday did not pass, remove “from the Appraise any Claim action” from the rule Prospect Politician.

If my other proposal fails, I’ll repropose this to work with whichever version of the marriage rules we end up with.

Proposal: Jumping Straight into Marriage

Reached Quorum, 6-1 with 1 DEF. Enacted by JonathanDark.

Adminned at 04 Dec 2023 20:47:32 UTC

If the proposal Arranged Marriage passed, this proposal does nothing. Otherwise:

Remove the text “If an Heir is Married to a Prospect, no other Heir may have their Spouse set to the name of that Prospect.” from the rule Marriage, “The list of Prospects is as follows:” from that rule, and append to that rule:

Marriage is a weekly action that can only be performed by an Heir whose Spouse is None. Divorce is a weekly action that can only be performed when an Heir has a Spouse other than None.

Where a subrule of this rule begins with Prospect, the remainder of that rule’s title is the Vocation of that prospect, and the body of that rule contains the rest of that Prospect’s details.

Everywhere in the rule Marriage that the word Name appears, replace it with Vocation.

In the rule Faithful, replace its Condition with:

Since the most recent time you joined the dynasty or nominated a Successor (whichever is most recent), you must not have performed the Divorce action.

Proposal: Domesday

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 04 Dec 2023 20:23:16 UTC

In “Claims”, replace “An Heir who meets the conditions for a Claim is considered to have gained that claim until such a time as they no longer meet those conditions.” with:-

Each Heir may hold zero or more Claims; this is publicly tracked.

Replace “An Heir whose name is on the Disown list for a Claim may not gain, hold or otherwise have any right to that Claim.” with:-

An Heir whose name is on the Disown list for a Claim is never considered to meet that Claim’s conditions.

Add to the end of that rule:-

Any any time, an Heir or the Old King may Appraise any Claim, as an atomic action:
* Each Heir who meets the Claim’s conditions and doesn’t already hold that Claim begins to hold it, and (if it is a Standard Claim) gains 4 Reputation
* Each Heir who does not meet the Claim’s conditions and holds that Claim ceases to hold it, and (if it is a Standard or Irremediable Claim) loses 4 Reputation

Remove the paragraph beginning “Whenever an Heir begins meeting the conditions of” from the rule “Reputation”.

Remove all Claims from all Heirs. Then, for each Claim, each Heir who meets its conditions starts holding it.

Nailing down some of the foggier gamestate: currently if a player takes any gamestate-modifying action at all, they’re expected to check and make a call on whether that would modify the status of anybody’s Claim. If it does, they’re implicitly expected to update those players’ Reputations - but if they fail to, or wrongly decide that they don’t have to, the Reputation values are still considered platonically updated.

If two players disagree about whether an Heir holds a Claim, this disagreement is only noted implicitly in the wiki history of whether a Reputation value was altered at a particular moment in time (as may be the case here where Clucky removed Reputation from Petronilla for her estate no longer having the “highest” prestige - but the highest prestige is 10, and two Estates both have that high value).

This tracks all Claims, and makes the Reputation change part of the action of checking them.

Saturday, December 02, 2023

Proposal: Arranged Marriage

Timed out, 1-2 with 2 DEFs. Failed by JonathanDark.

Adminned at 04 Dec 2023 18:23:58 UTC

In the rule “Marriage” add a subrule named “Intent to Marry” with the following text:

A blog post with the Story Post category where the title of the post begins with the text “Intent to Marry: ” followed by the name of a Prospect to which no Heir is Married is known as an Intent to Marry. A Propsect in an Intent to Marry may not be the Prospect in another Intent to Marry within a 96-hour period. A Dowry is a number associated with an Intent to Marry, with a default value of 0.

If an Heir with a Spouse set to None has not done so within the past 48 hours, they may make an Intent to Marry with the name of the Prospect they want to have as their Spouse, provided that they meet the Requirements of that Prospect. This Heir becomes the Intended for that Intent to Marry.

Within 48 hours after an Intent to Marry has been posted, any Heir whose Spouse is set to None and who meets the Requirements for the Prospect of that Intent to Marry may comment on that Intent to Marry with the text “I challenge this marriage with a Reputation of X”, where X is a positive number between 1 and that Heir’s Reputation at the time of the commment and X is larger than the current Dowry for that Intent to Marry. If such a comment is made, the Dowry for that Intent to Marry is set to X, and the Heir making this comment becomes the Intended for that Intent to Marry. Any comment meeting this requirement is known as a Challenge for that Intent to Marry.

If at least 48 hours have passed after an Intent to Marry has been posted, and it has not yet been done for that Intent to Marry, the Intended for that Intent to Marry should perform the Arranged Marriage action, which is an atomic action with the following steps:
* For each Heir posting at least one valid Challenge for that Intent to Marry, determine the highest value of Reputation mentioned among that Heir’s Challenges in that Intent to Marry and subtract this value from their Reputation.
* Perform the Marriage atomic action with the Prospect of that Intent to Marry as the Prospect being chosen for the Marriage atomic action.

If the Intended for an Intent to Marry does not perform the Arranged Marriage action within 96 hours after the posting of that Intent to Marry, that Intended is known as a Cad. If it has not yet been done to a specific Cad in this dynasty, any Heir may perform the Punish Cad action by subtracting 4 from that Cad’s Reputation. A Cad may never post an Intent to Marry nor comment on an Intent to Marry.

If we start having Prospects with Benefits and Gifts, there will be an unfair advantage for Heirs who happen to be online to first notice the list of Prospects and can snag the most favourable one. This rule gives a 48-hour window for other Heirs to compete for the right to marry a particular Prospect if they so choose.

I also tried to make sure that an Heir can’t just block Prospects by creating a bunch of Intent to Marry posts or by not following through with the Marriage atomic action. They have 48 hours to act or they lose their right to marry.

Friday, December 01, 2023

Proposal: Reputation Trap

Timed out, 6-1 with 1 DEF. Enacted by JonathanDark.

Adminned at 03 Dec 2023 20:00:28 UTC

Add the following to “Claims”

Claims may be Minor, Irremediable, or Standard and default to Standard

Set the “Positive Reputation” claim to be Minor. Set the “Faithful” claim to be “Irremediable”

In “Reputation” replace

Whenever an Heir begins meeting the conditions of a claim, if they did so outside of an Act of Subterfuge atomic action, they gain 4 reputation. Whenever an Heir gains a claim as a direct result of one of the steps of an Act of Subterfuge atomic action that they performed, they lose 4 reputation. Whenever an Heir loses a claim, they lose 4 reputation.

with

Whenever an Heir begins meeting the conditions of a standard claim, if they did so outside of an Act of Subterfuge atomic action, they gain 4 reputation. Whenever an Heir gains a standard claim as a direct result of one of the steps of an Act of Subterfuge atomic action that they performed, they lose 4 reputation. Whenever an Heir loses a standard or irremediable claim, they lose 4 reputation.

Reduce the reputation of all Heirs by 4

Right now, if you go negative reputation your immediately lose another 4 reputation. Which seems silly to me. Everyone also gets 4 reputation just for starting out not being divorced, and as long as you don’t roll super poorly you start with another 4 just from having positive reputation. Which also seems silly

This lets us have claims that really shouldn’t effect reputation, ones that we can just punish losing because you can’t regain, and then finally ones that you can gain or lose but we do want to include rewards for.

Proposal: Shoving Aside

Timed out, 2-4 with 1 DEF. Failed by JonathanDark.

Adminned at 03 Dec 2023 19:56:08 UTC

If the proposal https://blognomic.com/archive/stepping_aside does not pass, this proposal does nothing

Add a subrule to “Succession” called “Assassination” and give it the following text

As an Act of Subterfuge atomic action, an Heir with positive reputation may attempt to assassinate another Heir. To do so, they roll a DICE10, clearly and indistinguishably naming the heir they wish to assassinate in the same comment used to make the dice roll.

If the result of the roll is 6 or less, the attempt fails and the Heir who performed the action is caught and loses 10 reputation

If the result of the roll is 7 to 9, the attempt succeeds, but and the Heir who performed the action still caught in the act and still loses 10 reputation

If the result of the roll is 10, the attempt succeeds and the Heir who performed the action gets away with no penalty.

If the attempt succeeds, the Heir performing the action immediately performs atomic action of nominating a Successor on behalf of the Heir they targeted.

Idling

Idle me please. Got a busy time coming up, won’t have time to check the blog

Proposal: Imperial Style

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 02 Dec 2023 16:42:21 UTC

Add the following to the end of the second paragraph in the rule Attributes:

An Heir with a forename, at least one Feature and an Estate may be referred to using the formulation ‘the x y of z’ or ‘y the x, of z’, where x is any Feature possessed by that Heir, y is their Forename, and z is the name of their Estate. If the Feature used in such a formulation is an Aspect then it is a Respectful Address; if it is a Flaw then it is a Shocking Insult.

Yrs sincerely, the fortuitous Petronilla of the March of Uy

Tyngwall December 3 2023

Agenda

  1. Settle Existing Business
    • No existing business to settle
  2. Propose New Business