Saturday, May 26, 2018

Lost at Sea

Third Mate ElMarko idles out after a week’s inactivity. Quorum remains 5.

Call for Judgment: Scam Alert

Add a Dynastic rule titled “No Lame Scams” with the text

Prevent any rule that names a specific entity, being, Sailor, consciousness or singular person to have achieved victory from being added to the ruleset.

repeal any Dynastic rules which satisfies this condition

This is a precautionary measure, as I’m not exactly certain how Cuddlebeam plans to change the rules with a self killed proposal.

Friday, May 25, 2018

Proposal: Plew Roll

Create the following rule called “The Cuddlebeams Win” with:

All entities in the game with the name “Cuddlebeam” have achieved victory.

Boom. Ain’t I thrilling.

Proposal: All of Ye Heard Their Spirits

Replace “For the purpose of Goals, the last legal value/s that an entity had (even if that entity is no longer part of the game) is the one that counts.” and the paragraph after it with:-

For the purposes of Goal Definitions, Idle Sailors are considered to be Sailors, and are considered to have the same Stats that they had when they went Idle.

Clarifying this since we’ve had a few idlings since we set sail. I’m not sure that the “even if that entity is no longer part of the game” line does anything - if Ishmael is an idle Sailor, we can’t access “the last legal value/s that [the Sailor entity Ishmael] had” because the game doesn’t recognise Ishmael as being a Sailor entity (“For the purposes of all Gamestate and the Ruleset [...] Idle Sailors are not counted as Sailors”). And it’s simply not legal to have an idle Sailor as the target of a protect/avenge Goal, because the target has to be “a Sailor”.

I know it’s clarified with the example below it, but a sentence that doesn’t work followed by “for example, here’s how it’s meant to work” still doesn’t work.

Proposal: (Pun title here)

Amend (if it exists) the following:

The Prestige of a Sailor is a non-integer number equal to the total of their Health Points, Gold and Lore, plus one hundredth of their Position’s Authority.

into:

The Prestige of a Sailor is a non-integer number equal to the total of their Health Points, Gold and Lore, plus one hundredth of their Position’s Authority, minus one tenth of their Hunger, minus one tenth of their Sickness.

Amend (if it exists) the following:

The Prestige of a Sailor is equal to the total of their Health Points, Gold and Lore.

into:

The Prestige of a Sailor is a rational number equal to the total of their Health Points, Gold and Lore, minus one tenth of their Hunger, minus one tenth of their Sickness.

Proposal: The Drama’s Done

To “Epilogue”, replace “the Narrator shall announce the end of the Story, including the time when it ended,” with :-

the Narrator shall announce the end of the Story, including the time when it ended and the Reckoning of all Sailors at that time

Then add to that rule:-

A Sailor’s Reckoning is the total Worth of all Goals they possess whose Definition criteria they have fulfilled, for the Target (if any) that was specified.

If a single Sailor has the highest Reckoning at the time the Story Ends, that Sailor achieves victory. (If several Sailors are tied for highest Reckoning at that time, the single Sailor among them with the highest Prestige at that time achieves victory.)

Replace “The Prestige of a Sailor is equal to the total of their Health Points, Gold and Lore.” with:-

The Prestige of a Sailor is a non-integer number equal to the total of their Health Points, Gold and Lore, plus one hundredth of their Position’s Authority.

After the list of Positions, add:-

The Authority of a Position is a number equal to the Position’s place in the list, counting upwards from the bottom of it.

If the proposal “Sisyphus” enacted, remove “The Sailor holding the position of Captain is not eligible to claim victory.” from the ruleset and add after the sentence beginning “A Sailor’s Reckoning is the total Worth”:-

The Captain’s Reckoning is always zero, instead.

Plugging a victory condition into the Story’s End, with some very specific tiebreaking.

Proposal: Sisyphus

Change the sentence in the rule “Positions” that reads:

A Sailor may assign themselves a free Position other than Captain, at any time.

to read:

A Sailor other than the Captain may assign themselves a free Position other than Captain, at any time.

Change the sentence in the rule “Positions” that reads:

The Captain may change any non-Narrator Sailor’s Position to any other Free Position.

to read:

The Captain may change any other non-Narrator Sailor’s Position to any other Free Position.

Add to the rule “Positions” the following:

The Sailor holding the position of Captain is not eligible to claim victory.

Pequus

Change the sentence in the rule “Positions” that reads:

A Sailor may assign themselves a free Position other than Captain, at any time.

to read:

A Sailor other than the Captain may assign themselves a free Position other than Captain, at any time.

Change the sentence in the rule “Positions” that reads:

The Captain may change any non-Narrator Sailor’s Position to any other Free Position.

to read:

The Captain may change any other non-Narrator Sailor’s Position to any other Free Position.

Add to the rule “Positions” the following:

The Sailor holding the position of Captain is not eligible to claim victory.

Attempting to make this less weird. I do think there’s something to the idea of the Captain being condemned to their position.

Passenger’s Log: Saint Aldhelm’s Day

“A boom of cannons or thunder from the reef to the north, and our spyglasses picked out the skull flag of The Bloody Inquisitor prowling the waters. Within an hour it was upon us. In our haste to raise the sails, Deckhand Brendan lost his footing and dropped like a stone from the rigging, disappearing into the rolling ocean.”

Another whaling vessel is in the area until the next Log. Brendan went Overboard.

Thursday, May 24, 2018

Proposal: Asynchronus Hunts

reached quorum 5 FOR 0 AGAINST 1 unresolved DEFERENTIAL

Adminned at 26 May 2018 02:38:31 UTC

in the subrule “Encounters”:

Change:

If all available turns for the Hunt has been used up, but the Danger of the Encounter’s Fast-Fish is above 0, then the Hunt is Defeated: they each lose Health equal to the Fast-Fish’s Danger. If this would attempt to set it to a value below 0, it sets it to 0 instead. Immediately after those losses of Health, the Encounter ends.

To:

A hunt that has not ended within 48 hours of its posting time ends at that time. If a hunt ends in this manner and its fast-fish is angry and has a danger greater than 0, each Sailor in that Hunt loses Health equal to the Fast Fish’s danger.

Change:

Each Sailor can only have one Turn per Encounter, and an Encounter’s Leader must decide the order for these Turns before Turns can be taken on that Encounter.

To:

Each Sailor may only take one Encounter Action per Encounter, except that an Encounter’s Leader may take the Flee action if valid at any time.

Remove:

but only during their Turn on that Encounter

And:

Skip Turn [0 Maneuver Energy]

Turns really don’t play well with the blognomic format.

Proposal: Row Row Row Your Boat

self killed failed by card
———
oops that was in error, less than quorum not voting against 1 FOR 4 AGAINST 1 unresolved DEFERENTIAL failed by card

Adminned at 26 May 2018 02:29:21 UTC

In the Rule “Hunt”

change:

The maneuver of a Hunt is equal to the number of Sailors that join it divided by 3 and rounded down

To:

The maneuver of an Hunt is equal to the number of sailors that join it holding oars.

Change:

Flanking [1 Maneuver Energy]: The boat gets around the Fast-Fish, putting it in a more vulnerable position. Lower its Speed by 1.

To:

Flanking [1 Maneuver Energy]: The boat attempts to get around the Fast-Fish, putting it in a more vulnerable position. Roll a DICE4: if you roll a number higher than the Fast-Fish’s Danger, you lower its speed by 1.

After “equal to that Hunt’s Maneuver and Power”
Add:

at the time the encounter starts,

Gives more Maneuver energy, but makes each bit less powerful. Should allow more sailors to act.
Makes attacking and maneuvering more equivalent: each one makes the other easier. You trust yourself to get closer to an animal that’s less dangerous.

Thursday, May 24, 2018

Proposal: Mourning Would

Self-killed. Failed by Kevan.

Adminned at 25 May 2018 18:23:48 UTC

Amend

Do Repairs [Blacksmith or Carpenter]: If the Structural Integrity of the Haniver is below 100, increase it by up to 20, but not to above a total of 100.

to

Maintenance [Carpenter]: The Sailor can declare that they Mantain the Haniver by making a blog post for this purpose, Protecting it for the following 7 Days. While the Haniver is Protected, it cannot lose Structural Integrity, unless via Metalwork.

Metalwork [Blacksmith]: The Sailor can declare that they do Metalwork on the Haniver by making a blog post for this purpose. The Haniver loses or gains 20 Structural Integrity (chosen by the Blacksmith).

I feel like the Carpenter/Blacksmith is pointless when all that really matters is deck scrubbing or not deck scrubbing.

Proposal: Rim Mine Deer

Self-killed. Failed by Brendan.

Adminned at 25 May 2018 14:56:51 UTC

Create the following rule called “Reminder”:

A Sailor can privately request to the Narrator secret information that this Sailor deems that they are supposed to know. If the Narrator agrees to it, the Narrator can then share this requested secret information privately to the requester. The following is secret information that Sailors are supposed to know:
- Their own Goals.
- If they have a Target or not.
- If they have a Target, who it is.

Proposal: The Flinging of the Two Harpoons

Passes 5-0. Enacted by Brendan.

Adminned at 25 May 2018 14:51:22 UTC

In “Encounter”, replace “You use the Harpoons to spear the Fast-Fish. Roll a DICE5: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1. This action can only be performed by a Harpooneer.” with:

You use a Harpoon to spear the Fast-Fish. Roll a DICE5 and remove a Harpoon you are holding from the game: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1.

And after “a number of Empty Barrels equal to the Fast-Fish’s yield are changed into Barrels of Oil,” add:-

a number of Harpoons equal to the number of Attack actions taken as part of the Encounter with that Fast-Fish are added to the Haniver’s hold,

Add a Job Action:-

  • Forge [Blacksmith]: Add a Harpoon to the Haniver’s hold.

Making harpoons more of a resource: if a fish survives being harpooned a few times and swims away, you aren’t getting them back.

Proposal: The Try Pots

Passes 5-0. Enacted by Brendan.

Adminned at 25 May 2018 14:48:03 UTC

Rename Oranges to Provisions, and add to their bullet point:-

If a Sailor has a Hunger above 1, they may remove a Provision they are holding from the game to lower their own Hunger by 1.

Replace “Lower the Hunger of all Sailors by 3.” with “Remove as many Provisions from the Haniver’s hold as there are Sailors, to Lower the Hunger of all Sailors by 3.”

Call for Judgment: Use the original Stats

Reached quorum 5 votes to 0 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 23 May 2018 22:12:01 UTC

reduce the danger of the creatures named sunfish and hammerhead shark by 1. Reduce their uncommonness by 3 to compensate.

This is a CfJ for timing reasons

Second in Command Takes Over

It appear that our erst-while captain has become indisposed, and I have been informed that only the captain has the authority to lower the boats. We need leadership, and as Chief Mate, I will act as captain until our leader returns.

I make the following pledges:
I will freely step down if a more worthy candidate presents himself. Such candidates include former captains and those who have shown themselves to be bold and skillful hunters of whales
I shall not change the position of a Sailor who is not a deckhand and is fulfilling his duty. A sailor who has taken an action related to his position in a manner conductive to catching whales in the last three days is fulfilling his duty.

Proposal: Pequod and Pyrrhus

Fewer than a quorum not voting against, failed 1-5 with 1 unresolved DEF. Failed by Kevan.

Adminned at 24 May 2018 18:30:49 UTC

Remove the paragraph of the rule “Positions” that begins with “If none of the three positions…”

Change the paragraph in the rule “Positions” that reads:

The Captain may change any non-Narrator Sailor’s Position to any other Free Position.

to read:

The Captain may change any other non-Narrator Sailor’s Position to any other Free Position.

Add to the rule “Positions” the following:

If there is only one Deckhand, any Sailor may set that Deckhand’s Position to Captain. If there was already a Captain at such a time, the Sailor must then set that extant Captain’s Position in turn to Deckhand.

The Sailor holding the position of Captain is not eligible to claim victory.

Proposal: The Harpoon makes the Harpooneer

Reached quorum 5 votes to 0 with 2 unresolved DEFs. Enacted by Kevan.

Adminned at 25 May 2018 07:31:12 UTC

Remove “Harpooneer” from the list of positions
Remove “Lookout” from the list of positions

change:

A Position is free if it is held by no Sailor, or if the Position is Harpooneer, Deckhand, or Lookout

To

A Position is free if it is held by no Sailor, or if the Position is Deckhand

Add to the list of items:

*Oar: (30 on the Haniver by default)
*Telescope: (10 on the Haniver by default)

Add to the rule “items”:

A sailor holding a harpoon is known as a harpooneer.
A sailor holding a telescope is known as a lookout.

change the position of all crewmen who hold the position of Harpooneer or Lookout to Deckhand.

Change:

Advance (2 worth) Targeting a Position other than Deckhand: Hold that Position at the end of the Story.

To:

Advance (2 worth) Targeting a Position: Hold that Position at the end of the Story.

Change:

If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

To:

If the total Worth of those Goals is no higher than 10, and they do not list an advance goal targeting the position of deckhand, the Narrator may then set that Sailor’s Goals to those specified.

If a sailor had a goal to advance to Lookout or Harpooner, change that goal to advance to Deckhand.

Ok, so I tried something similar before, but this grandfathers in the “I want to advance to an always free position”, and uses items instead of making a new stat to keep track of. Also, adds more items!

Passenger’s Log: Saint Didier’s Day

“Great commotion and excitement on deck this morning, and not a little confusion, as the Haniver lowered its boats for its first hunt of the season. As the boats splashed down into the water, a great silvery sunfish was sighted for the first time a way off to starboard. And perhaps attracted by the noise, a hammerhead shark thrashed through the water on the other side of our ship.”

Sailors Corona, Card and Jumble joined the Hunt. (Brendan and DeWaldo declared an intention to, but failed to increase their Hunger, so the declaration was invalid.) This Hunt has a Maneuver of 1 and a Power of 1, and it has two Encounters. As Card had the presence of mind to bring a Harpoon, each Encounter starts with +1 Power.

Starboard Encounter: A Benign Sunfish with Speed 3, Danger 1, Yield 2. The Encounter has 1 Maneuver Energy and 2 Power Energy, and Jumble is its Leader.

Port Encounter: An Angry Hammerhead Shark with Speed 3, Danger 1, Yield 2. The Encounter has 1 Maneuver Energy and 2 Power Energy, and Corona is its Leader.

Tuesday, May 22, 2018

Proposal: Dear Tee…

self killed failed by card

Adminned at 23 May 2018 22:55:40 UTC

Add the following Job Action to the list of Job Actions:

- Filth the Decks [Any Position]: Reduce the Cleanliness of the Haniver by 5.

Proposal: El Bow Greece

self killed failed by card

Adminned at 23 May 2018 22:55:09 UTC

Add to “Job Activity” the following:

By increasing their Hunger by 1 a non-Weakened Sailor can perform a Job Activity.

Proposal: Defer

self killed failed by card

Adminned at 23 May 2018 22:54:31 UTC

Add a new rule to the Special Case rules titled “Emperor’s Vizier” with the text

If the last vote cast by the Narrator is DEFERENTIAL on a votable matter the following list determines what type of vote has been cast:
*If the number of DEFERENTIAL votes cast by non-Narrators equals or exceeds half of the votes on the votable matter, the Narrator is considered to have not cast a vote on this particular matter.
*If the Narrator’s vote is the only one cast on the votable matter it is considered a vote of AGAINST.
*Otherwise the Narrator’s vote is taken as the majority of valid AGAINST or FOR votes that are currently cast on the votable matter.

Kevan likes to use this a lot so why not just leave it in the ruleset and let it be turned off if other Emperors don’t like it

Checkmate

Second Mate Pokes idles out after a week’s inactivity. Quorum drops to 5.

Proposal: A Broad Bright Coin

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 23 May 2018 15:28:15 UTC

After the first bulleted list in “Stats”, add:-

The Prestige of a Sailor is equal to the total of their Health Points, Gold and Lore.

Add a subrule to Positions, “The Captain”:-

If the Haniver has more than one Sailor holding the Position of Captain, then any rule which refers to “the Captain” is taken to refer to the single Captain with the highest Prestige. (If there is no such Captain, then no Sailor is considered to be a Captain for the purposes of any usage of the phrase “the Captain”.)

When the Captain has a valid Vote on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Captain’s Vote.

Stuck on how to vote on proposals which seem neither good nor bad for the game, maybe it’s time to replace the Narrator Deferential with something else: a Captain Deferential.

Also addressing how to resolve “the Captain” effects if we end up with multiple Captains (which will happen if a new Captain is elected and Cpt_Koen later unidles).

Monday, May 21, 2018

Proposal: No Goal Deathspiral

Fewer than a quorum not voting against. Failed 2-5 by Kevan.

Adminned at 23 May 2018 15:27:06 UTC

Change “A random Aimless Sailor (if any exist) has their Sickness set to 10.” to

A random Aimless Sailor (if any exist) has their Sickness increased by 10.

Add to the end of the first paragraph of “Passenger’s Log”

When a Passenger’s Log is posted each Sailor loses Health equal to their sickness divided by 10.

Proposal: Time waits for no Man

Times out and passes, 5-0. Enacted by Brendan.

Adminned at 23 May 2018 14:36:09 UTC

in the rule “The Passenger’s Log”,
Change:

For each Log, the narrator should randomly determine an event in private, and follow the effects given by the determined event

To:

For each Log, the narrator should randomly determine events in private, until a gam or an uncommon creature event is determined and follow the effects for each determined event

remove:

shall not disclose which event was rolled for the week, but

and:

If no sailor has an accident, the narrator shall not disclose which event was rolled for the log.

 

Ye be Slackers!

Lower the Boats!

Listen up! I know you slobs think that because there isn’t an official captain, you can lay about this boat, wasting the shareholders dime. Well its your own dimes you’re wasting! Each of you has a share on this venture. We come back with an empty ship and you’ll have wasted two years of your life walking back and forth between 40 yards of wood! Well I’m not going to let that happen. You’ve failed to see if there are whales out there, so we’re going to go looking in a stove boat! If we find one, its more money for everyone! If we don’t, consider it a lesson about slovenliness! Show me what sort men you are! Lower the Boats!

Proposal: Epilogue 3

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 22 May 2018 19:26:00 UTC

If the rule called “Epilogue” exists, amend it to read:

Before the 15th of June, the Narrator shall secretly select a random integer between 0 and 48 inclusive. That number shall be referred to as Ending Uncertainty Factor, or EUF.
The Story ends EUF hours after the 15th of June of 2018, 08:22:00 UTC. Within 3 days of the Story ending, the Narrator shall announce the end of the Story, including the time when it ended, in a blog post.

Otherwise, create such a rule with text as specified above.

48 hours being the maximum recommended period of not checking Blognomic.

Passenger’s Log: Saint Zeno’s Day

“Mountainous islands dotted the horizon today, but even after a full day’s sailing we seemed no closer to them.”

Sunday, May 20, 2018

Proposal: Captain’s Orders

Timed out 4 votes to 2. Enacted by Kevan.

Adminned at 22 May 2018 19:24:02 UTC

Replace “a Sailor holding the Position of Captain or of Chief, Second, or Third mate may declare” with:-

a Sailor with the Position of Captain may declare

Replace “If the most recent Passenger’s Log announces the presence of another ship,” with:-

If the most recent Passenger’s Log announces the presence of another ship and a Sailor with the Position of Captain has replied to that Log with a comment including the word “ahoy”,

Increasing the need for a Captain.

Proposal: Die Ration

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 22 May 2018 17:32:47 UTC

If Dye Lat Asian has not passed, amend

These posts will have a super-title of “Passenger’s Log: ” and are posted every Monday, Wednesday and Friday.

to

These posts will have a super-title of “Passenger’s Log: ” and are posted on each third day of the dynasty.


Replace all occurences of “shall not disclose which event was rolled for the week” in the rule The Passenger’s Log by “shall not disclose which event was rolled for the log”.

Proposal: Épée Log Too

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 22 May 2018 17:10:00 UTC

Create a rule called “Epilogue” with:

The Story ends at the 15th of June of 2018, at 08:22:00 UTC.

40 days as per the Dynasty standard. The Ascension Address was at “06 MAY 2018 08:22:00 UTC”

Proposal: Dye Lat Asian

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 22 May 2018 14:00:11 UTC

Amend

These posts will have a super-title of “Passenger’s Log: ” and are posted every Monday, Wednesday and Friday.

to

These posts will have a super-title of “Passenger’s Log: ” and are posted every Monday and Friday.

Requesting more time between Logs, because having only about a day (~1.33) between each is a bit quick