Saturday, May 28, 2022

Proposal: The Gods Do Not Play Dice

In the rule “Prophecy”, replace “which describes a District and a Fate” with “which describes a District, a Fate and a Focus number”.

In that rule, replace “a random Building in that District (if any are there)” with “the Focused Building in that District (if there are any Buildings there)”.

To that rule, add:-

The Focused Building of a District, for a given Prophecy, is found by counting left to right through the list of Buildings in that District, starting from the leftmost Building and looping back to it when counting on from the rightmost building, until the number counted equals the Prophecy’s Focus number.

In “The Queue”, replace “Selecting a secretly random District and secretly random Fate to become the new Prophecy” with:-

Selecting a secretly random District and a secretly random Fate to become the new Prophecy, having a Focus of a secretly random number from 1 to 20

Add a bullet point after “Selecting an Audient and privately informing them of the Prophecy’s Fate” in that rule, reading:-

Selecting an Audient and privately informing them of the Prophecy’s Focus number, in a message of the format “I see X birds in flight”, where X is the Focus number

To “Buildings”, add:-

The order of Buildings in a District is a publicly tracked list. When a new Building is added to a District, whoever adds it may place it anywhere within the list of that District’s Buildings.

The orders of the Buildings within Districts become whatever they are in the wiki page at the time of enactment.

Add a new dynastic rule, “Late Result”:-

At any time, the Oracle may set the Focus number of the current Prophecy to a random number from 1 to 20, then select an Audient and privately inform them of this number, in a message of the format “I see X birds in flight”, where X is the number, then repeal this rule.

Giving Prophecies predictable (and manipulable) pinpoint accuracy, rather than a purely random target.

Auguring: Fire in the Odeon

A wooden animal sculpture in the Odeon district bursts into flames during the night, burning the Trojan Embassy to the ground.

Proposal: The Fate of the Furious

Rewrite the second paragraph of the rule Buildings to read as follows:

There are several Building Types, in four classes: Temples, Shops, Farms and Houses are all types of Infrastructure Building; Embassies are the only type of Foreign Building; Towers, Levees, Barracks and Granaries are all types of Support Building; Steeles and Ziggurats are both types of Ritual Building.

Add the following to the end of the rule Buildings:

Ritual Buildings may only be built in the Palace, Agora, Gates or Docks districts.

Add the following as a new fifth step in the Declaring atomic action:

Optionally carry out the Disastermancy atomic action, if possible.

Add the following as a new rule, called Disastermancy:

Each Guardian has a Foresight score, which is publicly tracked and which defaults to zero. A Guardian’s Foresight score may not be changed except as directed by the Disastermancy action.

A Guardian may carry out the Disastermancy atomic action as part of the Declaring action. Disastermancy is an atomic action with the following steps:

* Optionally spend either 1 Livestock to build a Steele or 1 Livestock and 5 Gold to build a Ziggurat;
* Calculate their current Foresight score, which is defined as zero, plus one for each Temple they own, plus two for each Steele they own, plus five for each Zigurrat they own, plus one for each Temple, Steele or Zigurrat in a District in which they are the Baron, and set their Foresight score to that value;
* Optionally send a single Prayer to the Oracle, which is a single message that contains one theoretically possible Prophecy.

Add the following as a second step to the Auguring atomic action:

* If the Oracle has not received a Prayer since the last time an Auguring action was carried out, skip this step. Otherwise, secretly randomly roll DICE2; if the result is 2 then the Prophecy is unchanged; otherwise, secretly randomly select a Prayer they they have received since the last time an Auguring action was carried out, with the probability of each Prayer being selected being weighted by its submitter’s Foresight score, and make the current Prophecy match the contents of the selected Prayer.

Thursday, May 26, 2022

Proposal: Jump in the jam jar, gonna get straight

Cannot reach quorum with 6 AGAINST votes. Josh

Adminned at 28 May 2022 07:37:53 UTC

The important bit; if tl;dr, just read this section:

Add the following to the end of the rule Guardians:

If a Guardian has carried out an action that has resulted in them having tracked gamestate information in the current dynasty then they may be said to be present in the current dynasty. If a dynasty has gamestate information that is privately tracked then it is the responsibility of the Oracle to maintain a publicly tracked list of Guardians that are present in the current dynasty.

Repeal the rule Idle Guardians.

An enabling change on proposal resolution, also a bit important but if you’re already AGAINST then it won’t change your mind:

In the rule Votes, change “A Votable Matter is Popular if any of the following are true:” and all subsequent text in the rule to read:

A Votable Matter is Popular if it has been open for voting for at least 36 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. A Votable Matter is Unpopular if it has been open for voting for at least 48 hours and it is not Popular.

In the rule Resolution of Proposals, remove the text “It has been open for voting for at least 12 hours.”

In the rule Victory and Ascension, add the following immediately after the first sentence of the second paragraph:

A Guardian’s Vote on a DoV is only Valid if that Guardian is present in the current dynasty.

In the same rule, change the terms under which a DoV can be enacted to read as follows:

* It has a number of FOR Votes greater than 2/3rds of the number of present Guardians, it has been open for at least 12 hours, and either the Oracle has Voted FOR it or it has no AGAINST Votes.
* It has a number of FOR Votes greater than 2/3rds of the number of present Guardians, and it has been open for at least 24 hours.

In the same rule, change “A Pending DoV may be Failed by any Admin if any of the following are true:” and the subsequent bulleted list to read:

A Pending DoV may be Failed by any Admin if after 24 hours it cannot otherwise be enacted.

Tiding up, few substantial changes:

In the rules Dormancy [Active], Imperial Deferentials [Active], Mantle Limitations [Inactive] [Rare], and Alliances [Inactive] [Rare], change any instance of the term “Guardian” to “present Guardian”, and “Guardians” to “present Guardians”. Add the following to the end of the rule Dynastic Tracking [Active]:

Unless otherwise stated, whenever a dynastic rule requires that information be publicly tracked for all Guardians, only information for present Guardians needs to be tracked.

In No Collaboration [Inactive] [Rare], change “Idle Guardians (or people who are not yet Guardians) also face the same restrictions if they intend to become an active Guardian during the course of the dynasty.” to:

Non-present Guardians face the same restrictions if they intend to become present during the course of the dynasty.

Then in every other sentence in that rule change “Guardian” to “present Guardian”, or “Guardians” to “present Guardians”.

In the Appendix, change “it is referring to a Quorum of all Guardians” to “it is referring to a Quorum of all present Guardians”.

In the rule Official Posts, change “A New Guardian is defined as a Guardian who has been a Guardian for fewer than seven days or a Guardian that has unidled in the past seven days after being idle for at least 3 months.” to read:

A New Guardian is defined as a Guardian who has been a Guardian for fewer than seven days or a Guardian that has become present in the past seven days after being not present for at least 6 months.

Remove the following from the rule Things that a mentor must do:

If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;
If they themselves go idle, communicate with their mentee to either continue to support them as an idle Guardian or arrange a handover to another mentor if requested.

Remove “Whenever an Atlantean is unidled, they are removed from the Queue and Path (if present in either) and then added to the end of the Path.” from the rule The Queue.

In another nomic we basically structured things such that you were a player if you did the things that a player did, and proposals were just resolved based on the votes cast on them, and it was remarkably freeing! There are pros and cons to this so I offer it up as a suggestion. The big pros I think are that it lets players who are not involved in the dynastic game have a say on core proposals, and that active-idlers become less of a drag on the game; the big cons are the lack of signposts around people entering or leaving the dynastic game, but I suspect that new ways of working would emerge around that.

Wednesday, May 25, 2022

Proposal: No Man Has Blinded Me [Appendix]

Timed out and cannot be enacted due to having a sub-quorum number of FOR views. Josh

Adminned at 27 May 2022 18:34:32 UTC

If the proposal “No Ghosts” enacted, this proposal has no further effect.

Add to the bulleted list in “Numbers and Variables”, after the point that begins “If the rules that define a game variable are amended…”:

* If a dynastic gamestate variable is able to track the identity of a Guardian, but not an idle Guardian, then it may also track the identity of an idle Guardian. However, such gamestate may only be set to track an idle Guardian through the process of that Guardian becoming idle, and this additional tracking potential is ignored when determining starting and default values for the variable.
* If a dynastic rule would attempt to modify an aspect of an idle Guardian’s gamestate that is not tracked, then the update as applied to that idle Guardian instead has no effect.

An alternate take on how to handle a player going idle with gamestate in their name: allowing that gamestate to persist, attached to their idle name. And if its continued existence causes a dynastic rule to update something which idle players don’t have, we skip that part of it (rather than invalidating the whole action).

So if somebody idles now with a Farm in the city, it will remain on the board and still be tracked in their name. If we perform a Promenade, they get no Livestock from it, as being idle they do not have a Livestock stat to update. And if they unidle later, they’ll still own that Farm - unless it was otherwise destroyed or reassigned in the meantime.

I think it’s neater if the general rule for all idlers’ gamestate is that they get it back if and when they return, unless something should happen to it in their absence. And by applying a broad solution this will hopefully cover all possible types of weird future gamestate (“board” objects owned by players, objects owned by multiple players, titles held by players, rooms that contain players, teams made up of players, etc). where the dynastic rules sometimes forget to say what should happen to them when a named player goes idle.

Tuesday, May 24, 2022

Proposal: No Ghosts

Fails 4-1. This action was performed by TDS.

Adminned at 27 May 2022 03:55:02 UTC

Add the following to the end of the bulleted list in the rule Clarifications:

* If a non-player gamestate entity must be associated with a Guardian, and the Guardian with whom it is associated becomes idle, then that entity is removed from the game.

The ruleset should handle how tokens behave when their owners go idle.

Proposal: The show must proceed

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 26 May 2022 07:52:17 UTC

Add the following as a new bullet point to the “Auguring” atomic action, in between the 6th and 7th bullet points of that atomic action:

*If no Guardian has done so since the Auguring prior to this one, perform a Promenade.

Just a little update to the ruleset in the off chance that nobody promenades. Mostly I just wanted to feel useful and it couldn’t hurt to add this in.

Elysian Fields

Jumble idles out after seven days with no posts or blog comments.

My understanding of the Buildings rule is that their Farm in the Fields still exists, but no longer has a valid owner: it must be “owned by a single Guardian or Foreign Power” and Jumble is no longer considered to be a Guardian - but nothing triggers to replace the Building’s owner with a different, legal value. We should change the Appendix to cover that kind of thing, although I’m not sure what the best approach would be.

Quorum drops to 6.

Proposal: Price Gouging 2

Reached quorum 8 votes to 1. Enacted by Kevan.

Adminned at 26 May 2022 07:50:12 UTC

In rule The Queue, replace

For each Shop, grant its owner 5 Money, and grant the Baron of the District in which it sits 2 Money per Shop in that District;

with

For each Shop, grant its owner 5 Money, and grant the Baron of the District in which it sits 2 Money;

Proposal: Nobody Home

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 26 May 2022 07:48:23 UTC

In “Buildings”, replace “being owned by a single Guardian or Foreign Power” with:-

being either Uninhabited (having no owner), or owned by a single Guardian or Foreign Power

And remove “; however, Embassies may be Uninhabited”.

Allowing any Building to be Uninhabited. Mostly a patch to my previous proposal (which amends the wrong wording for Uninhabited Buildings and would fail in its attempt to allow them), but worth having anyway since it’s currently technically possible for the game to try to create an Uninhabited House, if an Embassy gets hit by Sea Monsters and Water in consecutive Auguries.

Conflict at the Hill

Violent unrest breaks out at a political assembly on the Hill, spilling out into the streets. The crowd are eventually brought under control, but in doing so Baron Lendunistus loses the respect of the district.

Price Gouging

This post was accidentally not a proposal.

Monday, May 23, 2022

Proposal: All Along the Watchtower

Timed out 5 votes to 2. Enacted by Kevan.

Adminned at 25 May 2022 17:26:33 UTC

If the proposal “The Eight Horsemen of the Apocalypse” failed, then this proposal has no further effect.

In “Buildings”, replace “The Building Types are Temple, Shop, Farm, Embassy and House.” with:-

There are several Building Types, in three classes: Temples, Shops, Farms and Houses are all types of Infrastructure Building; Embassies are the only type of Foreign Building; Towers, Levees, Barracks and Granaries are all types of Support Building.

Replace “Embassies can also be Uninhabited” with “Buildings can also be Uninhabited”.

In “The Queue”, replace “Creating a Building of any Type in any District, owned by themselves; or, take possession of a Deed which is not held by any other Guardian” with:-

Creating any Type of Infrastructure Building in any District, owned by themselves; creating an Uninhabited Support Building of any Type in any District; or, taking possession of a Deed which is not held by any other Guardian

After the bullet list in “Prophecy”, add:-

If during an Auguring a Fate would affect a District which contains a Support Building that protects against that Fate, then that Fate instead has no effect during that Auguring. Protections afforded by Support Buildings are as follows:
* Towers protect against Fire
* Levees protect against Water
* Barracks protect against Conflict
* Granaries protect against Famine

Also change the Conflict effect to:-

* The effect of Conflict on a District is that any Guardian holding its Deed ceases to hold it, and that all Support Buildings in that District are removed from the game

Some structures to protect Districts against particular disasters.

Sunday, May 22, 2022

Proposal: Free Trade

Fewer than a quorum not voting AGAINST. Failed 1 vote to 6 by Kevan.

Adminned at 24 May 2022 16:38:15 UTC

In rule Basic Resources, append to the first paragraph:

A Guardian may transfer any of their Money or Livestock to another Guardian at any time.

Proposal: The Eight Horsemen of the Apocalypse

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 24 May 2022 08:13:46 UTC

In the rule Prophecy, change “A Fate may be either Fire, Water, Earth or Conflict:” to “A Fate may be either Fire, Water, Earth, Conflict, Sea Monsters, Famine, Market Crash or Atheism:”

Add the following to the list of Fates in the same rule:

* The effect of Sea Monsters on a Districts is that the Foreign power whose Embassy is situated in that District at the time that the Prophecy is enacted is omitted when Embassies are redistributed during this Auguring action, and that Embassy of this District is instead set to Uninhabited.
* The effect of Famine on a District is that each Atlantean who owns a Farm in that District loses 2 Livestock, to a minimum of zero.
* The effect of Market Crash on a District is that each Atlantean who owns a Shop in that District loses 4 Money, to a minimum of zero.
*The effect of Atheism on a District is that each Atlantean who owns a Temple in that District loses 3 Piety, to a minimum of zero.

If the text “Each foreign power has an Embassy in each of the Districts other than the Palace” appears in the ruleset, change the “has” in that sentence to “can have”, and add to the end of that sentence “; Embassies can also be Uninhabited”.

If the text “Guardians may not create Embassies” appears in the ruleset, add the following to the end of it “; however, Embassies may be Uninhabited.”

If Proposal: Foreign Soil was enacted, change the effect of Sea Monsters to read as follows:

* The effect of Sea Monsters on a Districts is that the Embassy that is situated in that District has its ownership set to Uninhabited after Embassies are redistributed during this Auguring action.

Proposal: Money Never Sleeps

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 24 May 2022 08:09:05 UTC

If there is a rule called Foreign Commerce, change “as a daily action” in it to “at any time”.

Proposal: Visions of the Future

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 23 May 2022 16:12:38 UTC

In “The Queue”, replace:

* Selecting an Audient and privately informing them of the Prophecy’s District
* Selecting an Audient and privately informing them of the Prophecy’s Fate

with:

* Selecting an Audient and privately informing them of the Prophecy’s District, in a message of the format “I see a disaster in X”, where X is the District
* Selecting an Audient and privately informing them of the Prophecy’s Fate, in a message of the format “I see a great X”, where X is the Fate
* Selecting an Audient and informing them, in a cryptic manner, of a prediction about something that the Oracle believes may happen later in the game (in a message which follows neither the District nor Fate message format, and which may refer to potential scams and loopholes)

Adding some genuine oracular prophecy about future events. This is explicitly overriding the Scam-Neutral imperial style I announced upon ascension, but I’ll otherwise keep that in place. (Also making the vanilla District/Fate prophecies unambiguous so that people know what they’re getting.)

Proposal: Foreign Soil

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 23 May 2022 16:11:43 UTC

In “Buildings”, replace “owned by a single Guardian” with:-

owned by a single Guardian or Foreign Power

And after “Farm” in that rule, add “, Embassy”.

To the end of that rule, add:-

Guardians may not create Embassies.

For each District in which a foreign power has an Embassy, add an Embassy Building to that District, owned by that foreign power. (This is not considered to be “creating” those Embassies for the purposes of the Buildings rule.)

Remove the text “Each foreign power has an Embassy in each of the Districts other than the Palace. The Embassy in each District is publicly tracked.” from “Trade Routes”.

In the Auguring action, replace “Secretly randomly assigning the Embassy in each District other than the Palace such that each foreign power has an Embassy in one District” with:-

If there is more than one Embassy, swap the ownerships of those Embassies in a secretly random manner, so that each Embassy changes ownership

Perhaps we could make Embassies into regular buildings which can also burn down, get washed away, etc.

Proposal: Foreign Commerce

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 23 May 2022 16:08:52 UTC

If the proposal “Trade Routes” was enacted, add a subrule to Trade Routes called “Foreign Commerce”:

Each of the foreign powers imports one resource and exports another.
- Mycenae imports Money and exports Piety
- Sardinia imports Money and exports Livestock
- Crete imports Piety and exports Money
- Troy imports Piety and exports Livestock
- Alexandria imports Livestock and exports Money
- Heliopolis imports Livestock and exports Piety

When a Guardian owns a building in a region with an Embassy or is the Baron of a region with an Embassy, they may, as a daily action, select one such Embassy and use it to Conduct Foreign Commerce:
- Spend some amount of the resource that the Embassy’s foreign power imports.
- Gain an amount of the the resource that the Embassy’s foreign power exports equal to one third of the amount that you spent (rounded down).

Saturday, May 21, 2022

Returning to safety

I’m unidling

Proposal: And Now The Weather

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 22 May 2022 08:56:31 UTC

In “The Queue”, replace “Posting a blog entry announcing which Building was removed” with:-

* Posting a blog entry announcing what changes (if any) were made to the gamestate as a result of applied Fates during this action

Given that the Fates may now have other consequences, or none at all.

Auguring

No Buildings were removed from Atlantis on this day.