Monday, February 26, 2024

declaration of vassalship

hi.
i just want to play silly rule changing internet game.
will almost certainly idle over the summer, second half of march and possibly other times.

please give me advice on how to get started

Proposal: Defensive Tactics

If Proposal: We are the Anvil, awaiting the Hammer’s strike was not enacted then enact it.

To the bulletted list in the rule The Anti-Monstrous War, add “+2 for each Embellishment they have”.

In the rule The Final Advance, change “250” to “500”.

In the Charge Wave atomic action, replace the step starting “If the Enemy’s strength is less than Defense” with “if the Enemy’s Strength is less than Defense, subtract the Enemy’s Strength from Defense and set the Enemy’s Strength to zero”.

In the same action, add the following as a second-to-last bullet point in the action:

* If the Vassal’s Damage did not increase as a result of of this action, add the base Strength of all Enemies in this Charging Wave to their War Contributions.

Means that Embellishments that reduce enemy Strength do not inhibit War Contribution growth, and ensures that War Contribution is calculted once per wave rather than once per enemy, reducing growth sharply.

Sunday, February 25, 2024

Proposal: Explicit Expectations

In the Core rule “Dynasties”, add:

Each Dynasty has a Dynastic Style, which is flavourtext and must be one of the following:
*Standard: this Dynasty is intended to be a free mixture of gameplay, game design, loophole exploitation, social interaction etc.
*Wild: scams, loophole exploitation and other phenomena that might be considered unfair in e.g. ordinary board games are intended to be a major part of this dynasty
*Design: the aim of this dynasty is to create an interesting game while playing it at the same time
*Fun: the purpose of this dynasty is to have fun, not necessarily in a particularly competitive manner

The Dynastic Style of a Dynasty is by default Standard and can be changed by the Sovereign as a part of their Ascension,  or with a Proposal. The current Dynastic Style and its description should be included at the top of the Dynastic Rules section of the ruleset in any format the Sovereign deems suitable.

In the Core rule “Victory and Ascension”, add the following to the end of the bullet point which begins “Update the Ruleset to reflect any changed terms”:

Update the Dynastic Style.

A possible way for the Emperor to easily tell players what kind of mindset the dynasty should be played with. I’m not sure how useful it’d be in practice, though

Proposal: Hostile Magic

Add the following new subrule titled “Curses” to the rule “Waves”:

The Curses that can be in a Wave are listed in this rule. Each Curse must have the following properties: a Name, an Effect and a Strength (which must be an integer).
{| class="wikitable"
|-
! Name !! Effect !! Strength
|-
| Lightning || For each Vassal, the Structure (or Structures, if tied) with the highest sum of Defensive Values is ignored when Charging the Wave || 15
|-
| Crawl || Small Enemies can only be defended by Small Structures during the Charging of the Wave || 10
|-
| Shadow || The Sovereign must not describe the Enemies of the Building Wave in the Herald post || 8
|-
| Giant || One non-Gargantuan Enemy is made Gargantuan || 20
|-
| Storm || The Theatre of each Enemy is randomly replaced with either Air or Sea || 16
|-
| Earthquake || The Structures are processed in reversed order when Charging the Wave || 5
|-
|}

In the rule “Herald”, replace “Select Enemies whose combined Strength equals the figure thus generated. Put those Enemies in a random order and set them to be the new Building Wave”, with

Select Enemies and optionally Curses whose combined Strength equals the figure thus generated. Apply the Effects of each selected Curse unless its Effect is explicitly told to be applied when Charging the Wave. Put the Enemies in a random order and set them and the Curses to be the new Building Wave”,

In the rule “Waves”, replace “The result of the attack is resolved separately for each Vassal using the following atomic action” with

The result of the attack is resolved separately for each Vassal using the following atomic action (with any exceptions required by the Curses of the Wave)

Proposal: clarification about losing serfs

Enacted popular, 4-0. Josh

Adminned at 27 Feb 2024 12:17:17 UTC

Add the following rule to serfs

If a vassal loses a serf he loses them in the following order. Based on how they are assinged: idles, smelt, repair, chop, dig, mine.

So that people dont need to piont add wich one they lose.

Proposal: Farm fixes

Timed out and reached quorum, 3-0. Josh

Adminned at 27 Feb 2024 12:14:29 UTC

Add the following to the end of the first paragraph of the rule Special Buildings:

Special Buildings are exempt from the restriction that a Vassal may only own one instance of each type of Structure.

Amend the last paragraph of the rule Stockpile to read:

Food cannot be expended and is, for each Vassal, always equal to the total amount Produced by the effects of their Structures or Embellishments.

In the rule Fortnight, change the third bullet point to read:

Subtract 5 from the number of Serfs each Vassal has and compare the remainder to the amount of Food they are producing. If the amount of Food is greater then no action is taken for that Vassal. If the amount of Serfs is greater then remove the difference from their number of Serfs, to a minimum of 5.

In the rule Waves, after ‘Otherwise, add 1 to the Vassal’s Reputation, to a maximum of 2’, add:

and increase their Land by 10.

If any Vassal has lost any Serfs due to an inability to produce Food in the current dynasty, revert that loss.

Saturday, February 24, 2024

Proposal: We are the Anvil, awaiting the Hammer’s strike

Timed out and failed, 1-2. Josh

Adminned at 27 Feb 2024 07:09:39 UTC

Create a rule called “The Anti-Monstrous War,” which reads:

Each Vassal has a War Participation, publicly tracked as a percentage of their War Contributions relative to the Defense of the Homeland.

The Defense of the Homeland, publicly tracked on the Gartenberg wiki page, is the total sum of all Vassals’ (including idle Vassals) War Contributions. When a Vassal Contributes to the War Effort, their War Contributions are increased by an amount based on the following:

*+4 per Structure they have
*+2 for each Structure they have of at least Medium Size
*+3 for each Structure they have of at least Large Size
*+6 for each Structure they have of at least Gargantuan Size
*+2 times that Vassal’s Reputation

Add a subrule of that rule called “The Final Advance,” which reads:

Once the Defense of the Homeland has reached a value of 250, the Final Advance is ready.

If a Vassal has a War Participation of 50% and the Final Advance is ready, that Vassal has achieved victory.

Immediately preceding the final step of the Fortnight action, add the following step:

*For each Vassal, Contribute to the War Effort

In the Charge Wave atomic action, replace the step starting “If the Emeny’s strength is less than Defense” with:

*if the Enemy’s Strength is less than Defense, add the Enemy’s Strength to the Vassal’s War Contributions, then subtract the Enemy’s Strength from Defense and set the Enemy’s Strength to zero

In that same action, replace the step starting “add the sum of the Strengths of all Enemies” with:

*add the sum of the Strengths of all Enemies in the Wave to the Vassal’s Damage, then subtract that sum from the Vassal’s War Contributions

With what seems to be the core gameplay loop established, I believe it time to start thinking of victory conditions

Proposal: clarification

Illegal third proposal. Josh

Adminned at 24 Feb 2024 17:58:44 UTC

Add the following text under the rule stockpile:

The numbers of materials as a whole of an individual vassal are refered to as stockpile.

Full Disclosure of Orders So Far

A player asked me in private communication if anyone had failed to submit orders for any of the Fortnights, and I said “none so far”. In the spirit of fairness I’m revealing that information to everyone. I’ll keep that info secret going forward.

Proposal: Mantle Peace

Reached quorum, 4-0. Josh

Adminned at 26 Feb 2024 14:38:08 UTC

In the Appendix item Pass the Mantle, remove the sentence which reads “Unless a Core, Dynastic or Building Block rule explicitly states otherwise, Passing the Mantle is currently prohibited.”

Add the following to the Building Blocks page, entitled No Cooperation. Unless a majority of the EVCs on this proposal include the phrase “Play Ball”, also add it to the Building Blocks section of the Ruleset with the same title:

In this dynasty, Vassals are expected to avoid co-operating to achieve Victory, except through the use of co-operative mechanisms defined in the Dynastic rules.

Replace the Mantle Passing Building Block on the Building Blocks page with the following, entitled Mantle Limitations:

The Mantle may not be passed during an Interregnum.

Change the bullet point in the Core Rule Fair Play which begins “An Vassal should not trade actions in BlogNomic” to read as follows:

A Vassal should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic, nor trade actions or favours in one Dynasty of Blognomic for actions or favours in another Dynasty of Blognomic.

Attempting to thread the needle of the mantle/favour passing debate.

Proposal: Passive income

Timed out and failed, 1-2. Josh

Adminned at 26 Feb 2024 12:57:16 UTC

Add the following emblishment to the list:

Lumberjackhut|| wood,wood|| herald: add 1 wood to the stockpile
Quary|| stone, stone, wood|| herald: add 1 stone to the stockpile
Blast furnace|| iron, stone, stone ||herald: remove 1 ore and add 1 iron to the stockpile


Add the following line after “Passive, in which case it is always in effect for the owning Vassal; “

herald wich is always preformed at the start of an herald action

Call for Judgment: How to Embellish

Reached quorum and enacted, 4-0. Josh

Adminned at 24 Feb 2024 16:46:45 UTC

Uphold the acquiring of a Housing performed by the Vassal named Josh at 08:43 UTC on the 24th of February 2024.

Add the following to “Embellishments”:

At any time, a Vassal may build an Embellishment they don’t already have by spending the Materials listed in its Cost, unless they already have a number of Embellishments equal to their Development.

Saturday, February 24, 2024

Story Post: Herald: February 24, 2024

  • Desertfrog assigned 1 Serf to Chop and 4 Serfs to Dig, and gained 1 Wood and 2 Stone.
  • Josh assigned 2 Serfs to Chop, 2 Serfs to Dig, and 1 Serf to Smelt, gained 2 Wood and 1 Stone, and smelt 1 Ore into 1 Iron.
  • naught made no changes, and gained 1 Wood and 2 Stone.
  • Rubbelt assigned 3 Serfs to Chop and 2 Serfs to Dig, and gained 3 Wood and 1 Stone.
  • Vovix assigned 3 Serfs to Chop and 2 Serfs to Dig, and gained 3 Wood and 1 Stone.
  • A Wave of enemies, containing 3 Gobbos for a total Strength of 3, attacked each Vassal’s castle.
    • Desertfrog’s Small Moat defended against 3 Gobbos, and Desertfrog took no Damage. Desertfrog gained 1 Reputation.
    • Josh’s Small Stone Tower defended against 3 Gobbos, and Josh took no Damage. Josh gained 1 Reputation.
    • naught’s Small Moat defended against 3 Gobbos, and naught took no Damage. naught gained 1 Reputation.
    • Rubbelt had no defensive structures, and Rubbelt took 3 Damage from 3 Gobbos.
    • Vovix’s Small Stone Wall defended against 3 Gobbos, and Vovix took no Damage. Vovix gained 1 Reputation.
  • Desertfrog, Josh, naught, and Vovix each gain 1 Serf due to their Reputation.
  • The next Building Wave contains 12 total Strength of Enemies:
    • 1 Flinger (5 Strength each - Air)
    • 2 Destrals (1 Strength each - Air)
    • 1 Pilk (2 Strength each - Sea)
    • 3 Gobbos (1 Strength each - Land)

Proposal: Living of the lands

Reached quorum and enacted, 4-0. Josh

Adminned at 25 Feb 2024 07:07:24 UTC

Create a subsection of Castles called Land.
Create a subrule of land wich reads:

Each Vassal has publicly-tracked number called land area.(hereafter also refered as land)
The starting value of land is 100. Land is expressed in hectare and follows the metric system. Land is spendible and can’t be less then zero. An action is legal if a player must pay amount off land but is its value is bigger than the current amount of land that Vassal has.

Create a subsection of structures called special buildings.
Create a subrule of structures wich reads:

Special buildings are structures that are not part of the castle nor have a defensive stat or theatre.

In the table materials add the following :Food
Add a rule to stockpile wich reads:

If a vassal must remove a food but the number is zero he is unable.

Create a rule of special buildings wich reads:

{| class=“wikitable”
|-
! Name !! Cost !! resource

|farm|| wood, 10 hectare|| A farm produces 2 food plus 2 food per extra size above the first.

Create a bullet point in the Fortnight subsection as 3th wich reads:

For each serf a vassal has above 5 he must remove 1 food. For each food unable to remove he losses 1 serf.

No Private Communications declaration

There was a brief window between Rubbelt joining the game and me being appointed their Mentor in which we communicated privately, when they accidentally sent me their Serf Allocation instead of JonathanDark. I did not respond to the substance of this communication and instead forwarded it to JD. I have gained no advantage as a result of this knowledge.

Proposal: Proposal who has land is powerful

Illegally edited outside of the edit window. Josh

Adminned at 23 Feb 2024 21:57:04 UTC

Create a subsection of Castles called Land.
Create a subrule of land wich reads:

Each Vassal has publicly-tracked number called land area.(hereafter also refered as land)
The starting value of land is 100. Land is expressed in hectare and follows the metric system. Land is spendible and can’t be less then zero. An action is legal if a player must pay amount off land but is its value is bigger than the current amount of land that Vassal has.

Create a subsection of structures called special buildings.
Create a subrule of structures wich reads:

Special buildings are structures that are not part of the castle nor have a defensive stat or theatre.

In the table materials add the following :Food
Add a rule to stockpile wich reads:

If a vassal must remove a food but the number is zero he is unable.

Create a rule of special buildings wich reads:

{| class=“wikitable”
|-
! Name !! Cost !! resource

|farm|| wood, 10 hectare|| A farm produces 2 food plus 2 food per extra size above the first.

Create a bullet point in the Fortnight subsection as 3th wich reads:

For each serf a vassal has above 5 he must remove 1 food. For each food unable to remove he losses 1 serf.

 

Mentorship of Rubbelt

Rubbelt to be mentored by Josh until until the Fourth Dynasty of JonathanDark has ended and the date is past the 22rd of March 2024.

Proposal: Swamps aren’t known for their huge… tracts of land

Reached quorum and enacted, 4-2. Josh

Adminned at 25 Feb 2024 07:04:55 UTC

Create a subrule of “Serfs” named “Capacity,” which reads:

Each Vassal has a maximum number of Serfs they may have, called their Capacity. Each Vassal’s Capacity is by default equal to 5.

To the subrule of “Castles” called “Structures,” add:

For each type of Structure, each Vassal may have at most one instance of that Structure of each Size.

Fixed version of my first proposal, plus the changes Josh’s would have made.

Proposal: In The Land Of Constant Waves The Contractor Is King

Enacted popular, 4—0. Josh

Adminned at 24 Feb 2024 08:40:35 UTC

Add a subrule to the rule Structures, called Embellishments:

Each Vassal may have a number of Embellishments that are publicly tracked. A Vassal may have a number Embellishments equal to or less than their Development, which is calculated as the number of upgrades they have applied to their Structures (eg a Medium Stone Wall adds 1 to their Development; a Gargantuan Moat adds 3; a small Stone Tower contributes 0).

Possible Embellishments are listed in this rule. An Embelleshment must have a name, a cost and an effect. The effect of an Embellisment may be one of the following: Combat, in which case it occurs when a Wave is charged; Passive, in which case it is always in effect for the owning Vassal; or Active, in which case it defines an action that may be electively taken by the owning Vassal according to the specifications of the effect itself.

{| class="wikitable"
|-
! Name !! Cost !! Effect
|-
| Housing || Wood, Stone || Passive: Increase Capacity by Development
|-
| Recycler || Wood, Wood, Wood || Passive: All Structure building and Upgrade costs are reduced by one Wood, to a minimum of one Wood
|-
| Engine Yard || Iron, Wood, Stone || Passive: The effect of the Mine task is "Gain 1 Ore for every two Assigned Serfs
|-
| Fletcher || Wood, Stone || Combat: All Enemies lose 10% of their Strength, rounded up, to a minimum of 1
|-
| Sluice || Stone, Stone, Iron || Combat: All Enemies in the Sea theatre move to the Land Theatre and lose 1 Strength
|-
| Folly || Wood, Iron || Combat: All Small Enemies have their Strength set to 0
|-
| Embassy || Stone, Ore || Active: May Supplicate. Supplicating is an action that may only be carried out once by a Vassal between each Herald post. When a Vassal Supplicates, they spend Material and send a DM to the Sovereign announcing their Supplication. The Sovereign then reduces the Building Wave by 1 for each Wood, 3 for each Stone, 6 for each Iron and 10 for each Ore spent on performing this Action; they may then reduce their own Damage by 1.
|}

If there is a Structure called Housing, remove it. If the following text appears in the ruleset: “Each Vassal’s Capacity is equal to 5, plus 1 for each Housing structure they have. Each Housing structure further increases their Capacity depending on its Size: +2 for Medium, +4 for Large, and +9 for Gargantuan” change it to: “A Vassal’s default Capacity is 5”. In the rule Waves, remove any bullet point that starts “If the Structure is Housing, reduce the Size of the Housing”.

In the rule Waves, add the following as a first bullet point:

* Apply any Combat effects from Embellishments.

Hi

Hi ,I am joining the current game, I’ve played Nomic before. Do I change the wiki regarding the current gamestate myself or does somebody that for me?

Thursday, February 22, 2024

Proposal: Fast Slow Roll

Enacted popular, 4-0 with one unresolved DEF. Josh

Adminned at 24 Feb 2024 08:39:31 UTC

If Proposal: Best Castles to Live In 2024 was not enacted then this proposal has no effect.

In the rules Reputation and Waves, excluding their subrules, change all instances of the number 5 to the number 2.

Slower Roll

If Proposal: Best Castles to Live In 2024 was not enacted then this proposal has no effect.

In the rules Reputation and Waves, change all instances of the number 5 to the number 2.

Slowing the increase of serfs from reputation.

Proposal: There’s only so much space to go around

Withdrawn. Failed by JonathanDark.

Adminned at 23 Feb 2024 21:20:00 UTC

Add the following to the list of Structures:

Housing || Wood, Stone || - || -

Create a subrule of “Serfs” named “Capacity,” which reads:

Each Vassal has a maximum number of Serfs they may have, called their Capacity. Each Vassal’s Capacity is equal to 5, plus 1 for each Housing structure they have. Each Housing structure further increases their Capacity depending on its Size: +2 for Medium, +4 for Large, and +9 for Gargantuan.

To the subrule of “Castles” called “Structures,” add:

Each Vassal may have at most one unique Structure of each Size.

In the rule “Waves”, add the following as a substep of the step “* otherwise, subtract Defense from the Enemy’s Strength and set Defense to zero”:

  ***** If the Structure is Housing, reduce the Size of the Housing (from Gargantuan to Large, or Large to Medium, or Medium to Small). If the Size of the Housing is already Small, remove it from the Vassal’s Structures.

I contemplated a mechanic that shrunk your Housings if they got damaged, but couldn’t find a way to make it elegant.

Proposal: Best Castles to Live In 2024

Popular, 4-0. Enacted by JonathanDark.

Adminned at 23 Feb 2024 21:16:25 UTC

In the rule “Castles”, add a subrule named “Reputation” with the following text:

Each Vassal has a number named Reputation which defaults to 0 and can be at most 5.

In the rule “Waves” add the following step just before the last step in the atomic action:

* If the Vassal’s Damage increased as a result of the preceding step, subtract 1 from the Vassal’s Reputation, to a minimum of 0. Otherwise, add 1 to the Vassal’s Reputation, to a maximum of 5.

In the rule “Fortnight”, add the following step just before the last step in the Fortnight atomic action:

* For each Vassal, add a number of Serfs equal to that Vassal’s Reputation.

Here’s an idea for gaining Serfs. Vassals who prevent any Damage during enemy Waves increase their Reputation and start attracting more Serfs. Taking on Damage has the opposite effect.

Proposal: You Can’t Sail Through a Wall

Enacted popular, 4-0. Josh

Adminned at 23 Feb 2024 12:26:10 UTC

Replace the Theatre of Wooden Wall with “Land, Sea, Air” and its Defensive Value with “10, 2, 2”.

Replace the Theatre of Moat with “Land” and its Defensive Value with “15”.

Replace the Theatre of Stone Wall with “Land, Sea, Air” and its Defensive Value with “20, 5, 5”.

Replace the Defensive Value of Stone Tower with “5, 15”.

Add the following new Structure:
Dam || Stone || Sea || 15

If the Vassal named Josh has made an Effective Vote Comment on this proposal and it contains the string “WALL”, replace one of Josh’s Moats with a Wooden Wall of the same Size.

Tweaking the Defensive Values a bit - e.g. Moat is currently strictly better than Wooden Wall

Wednesday, February 21, 2024

Proposal: In Need of Repair

Enacted 4-1. Josh

Adminned at 23 Feb 2024 12:20:31 UTC

In the subrule “Tasks”, add the following row to the table:

|-
| Repair || For each Assigned Serf, subtract 1 Damage, to a minimum of 0.

Accumulating Damage is probably going to be bad in the long run.

Proposal: Hypnotic Patterns

Adminned at 22 Feb 2024 20:54:44 UTC

Add the following to the list of Structures:

Volt Tower || Iron, Iron || Sea, Air || 10, 10
Circle || Iron, Stone || Land, Sea, Air || 1, 1, 1

Reduce the Defensive Value of the Stone Wall to 30.

Add the following as a subrule to Stockpiles, called Thought Control:

Once after each Wave is Charged, but before the subsequent Wave is Charged, each Vassal who has at least once Circle in their Structures and whose Damage did not increase as a result of the most recent Wave may recruit an Enemy, which results in their Serfs increasing by 1.

Proposal: Accelerant

Popular, 4-0. Enacted by JonathanDark.

Adminned at 22 Feb 2024 18:22:13 UTC

In the rule Herald, change DICE2 to DICE5+5.

Add the following to the list of Enemies:

Pilk || Sea || Small || 2
Destral || Air || Small || 1
Donker || Land || Medium || 6
Tental || Sea || Medium || 5
Flinger || Air || Medium || 5
Stumps || Land || Large || 14
Razorspine || Sea || Large || 11

Add the following to the beginning of the rule Waves:

Each Vassal has a publicly tracked value called Damage, which defaults to the median value for Damage held by all other Vassals.

Set the Damage of all Vassals to 0.

Story Post: Herald: February 22, 2024

  • Desertfrog made no changes, and gained 2 Wood and 1 Ore.
  • Josh assigned 3 Serfs to Chop and 2 Serfs to Dig, and gained 3 Wood and 1 Stone.
  • naught assigned 1 Serf to Chop and 4 Serfs to Dig, and gained 1 Wood and 2 Stone.
  • Vovix made no changes, and gained 1 Wood and 2 Stone.
  • A Wave of enemies, containing 1 Gobbo for a total Attack Strength of 1, attacked each Vassal’s castle.
  • The next Building Wave contains 3 Gobbos.

 

Note that since attacking wasn’t defined as of this Fortnight, nothing happened as a result of the attack.

Wednesday, February 21, 2024

Proposal: Second Verse Same As The First

Popular, 4-0. Enacted by JonathanDark.

Adminned at 21 Feb 2024 14:07:58 UTC

In the rule “Fortnight”, add the following text:

As a Virtual Action, a Vassal may send “No Change” to the Sovereign to indicate that they do not wish to exercise any other Virtual Actions before the next Fortnight.

Currently, it’s perfectly acceptable for a Vassal not to send an Assign Virtual Action and just let their Serfs remain in the currently-assigned tasks. However, due to the rules regarding progressing to the next Fortnight, this causes the maximum wait time of 72 hours. Adding a “no-op” Virtual Action allows Fortnights to occur sooner if a Vassal wishes to leave things as-is.

The counter-argument is that it’s just as much trouble to send “No Change” as it is to just repeat the prior Assign Virtual Action. This is true at the moment, but if we start adding more Virtual Actions, it will become simpler to issue a “No Change” if that is what is desired.

Bad Sovereign, No Cookie

I forgot to send out reminders to players who hadn’t yet sent in a Virtual Action since the most recent Fortnight, so I’m extending the time before I perform the next Fortnight by an additional 24 hours to send out reminders and give those folks a little more time to respond.

Proposal: Structural Integrity

Popular, 4-0. Enacted by JonathanDark.

Adminned at 21 Feb 2024 14:06:26 UTC

In the subrule “Structures”, replace this text:

the format for publicly tracking is “Name:Value”, where “Name” is the Name of the Structure, and “Value” is the Current Defensive Value, which is a number that defaults to the amount

with this text

the format for publicly tracking is “{{box|Size Name:Values}}”, where “Size” is the Size of the Structure, “Name” is the Name of the Structure, and “Values” are the Current Defensive Values for Land, Sea, and Air in that order, using a value of 0 for any Land, Sea, or Air Defensive Value that is not set to some other value, and that default to the amounts

Fixing up the Structures formatting to include Size, Defensive Values for Land, Sea, and Air explicitly, and a little bit of CSS template formatting to make it easy to read a list of multiple Structures.

I’m not dead!

I would like to unidle.

“He says he’s not dead.”

“Yes he is.”

“No he isn’t!”

“Well, he will be soon; he’s very ill.”

«I’m getting better!»

“No you’re not, you’ll be stone dead in a moment!”