Saturday, April 29, 2017

Sticky Post: Story Post: Sixteenth Player Auction: Mael Blanc

Name: Mael Blanc
Level: 8; Brains 7 Brawn 6 Balls 7 Blogging Average 0.64
Favorite Fruit: Lemon
Country: Pays-Loups
Bio: Really wants to use the flaming chainsaws, but quite frankly doesn’t have the balls for it.

Saturday, April 29, 2017

Sticky Post: Story Post: Fifteenth Player Auction: Marinja Hakanta

Name: Marinja Hakanta
Level: 10; Brains 8 Brawn 9 Balls 6 Blogging Average 0.44
Favorite Fruit: Tangelo
Country: Novŝtatoj
Bio: Currently a lumberjack. Naturally gravitates toward blogging with tree trunks.

Sticky Post: Story Post: Fourteenth Player Auction, Second Attempt: Miĉjo Citronujo

Name: Miĉjo Citronujo
Level: 12 Brains 7, Brawn 6, Balls 8
Favorite Fruit: Lemon
Country: Novŝtatoj
Bio: Rose from very humble beginnings to become a local Bloggsball champion. Great inspirational movie potential (if he wins some IBA games).

This one’s the real deal. Make your bids here, folks.

Friday, April 28, 2017

Sticky Post: Story Post: Thirteenth Player Auction: Dieter Dreizehn

Name Dieter Dreizehn
Level: 7; Brains 6 Brawn 8 Balls 6
Favorite Fruit: Cherry
Country: Metropolregion Zahndorf
Bio: Name is a complete coincidence: his great grandfather took the surname from being the last of 10 children, and subsequent generations have each incremented the number.

Sticky Post: Story Post: Twelfth Player Auction: Enzo Laroux

Name: Enzo Laroux
Level: 8; Brains 7 Brawn 9 Balls 7
Favorite Fruit: Orange
Country: Pays-Loups Nord
Bio: Decided to try out Bloggsball after getting too old for bodybuilding.

Sticky Post: Story Post: Eleventh Player Auction: Daniel Diaz

Name: Daniel Diaz
Level: 11; Brains 6 Brawn 6 Balls 7
Favorite Fruit: Orange
Country: Santa María
Bio: An avid fisherman. Naturally, has a preference for blogging with Fresh Trout.

Sunday, April 23, 2017

Sticky Post: Story Post: PuP Salesman

I hereby offer to produce any wanted PuPs with associated states and sell them at a negotiated rate. Please leave offers in the comments. This is basically an insurance service where you get a certain set of stats and I take the risk for you.

Saturday, April 29, 2017

Proposal: Conference Stadiums & Cheerleading.

Add to “Conferences”:

Each Conference has a Stadium, and when matches are played between two members of the same Conference, the match happens at that Conference’s Stadium.

Each Stadium has a Cheerleading Squad. Any Manager may pay $30,000 to change the their Conference’s Stadium’s Cheerleading Squad to another. All numerical effects Cheerleading Squads grant are split among the amount of Stadiums they’ve been assigned (For example, a Squad can provide up to a bonus of +4, and they’ve been assigned two Stadiums, they grant +2 instead). The Stadium’s Cheerleading Squads are tracked in the Blogger Roster, in its own special section.

The Squads available are the following:

- Stadium Mascots: Teams whose manager have an Image (an Image which isn’t “none”), gain +10 Power.
- Roman Slavewhippers: All revenue gained from the match is increased by 10%
- Hot Girls in Skimpy Clothing: Bloggers who go skimpy as well and play with no Tools gain +5 Power
- Daniel the Drum Guy: No effect whatsoever.
- Manly Policesquad of Manly Poses and Manliness: Remove all effects of PEDs and Roids from the Match and all Roids and PEDs of the match’s participants are set to zero.
- Manly Juicesquad of Manly Poses and Manliness: Double the Power bonus granted by Roids.
- Naughty Politicians: Right after the match, some new tax reform comes up, so all of the Bloggers which have played that match lose their Tools (the Tools are removed from play).

Change the list of hyphens there to bullets. Set each Stadium’s Cheerleading Squad to “Daniel the Drum Guy”

Giving conferences more meaning

Proposal: Manager STEPS IN

Add to “Managers”:

Managers can take on the field themselves instead of a Blogger they’re employing for a match, if they make a comment in the GNDT stating such before that match (between 24 hours and 1 hour before the match). Managers play with a level equal to 10, stats equal to 5, and a bonus of +6 to their image stat (or +2 to all stats if their image is “none”). For that match, the manager can use a single Tool that they own that isn’t being held by another Blogger. During that Match, the Manager is also a Blogger.

Feels WWE and I LIKE IT. Also crazy stuff could happen from binding “Managers” to “Blogger” rules.

Friday, April 28, 2017

Call for Judgment: Miĉjo Redo

Reaches quorum 6-0. Enacted by pokes.

Adminned at 29 Apr 2017 01:54:09 UTC

The 14th auction was posted ambiguously before or after the game entered hiatus.

If this passes, that auction becomes no longer an auction, official post, or story post; create a new auction for the same player.

Call for Judgment: I no longer am seeing double

Under Gameplay change ” Let the power of team A be represented by X and the power of team B be represented by Y. ” to

Let the power of team A be represented by X and the power of team B be represented by Y. Team A cannot be the same team as team B.

Reset any Manager’s cash and number of games that manager has played that has played a Bloggsball game vs themselves to what it was before they played themselves.

Teams can’t play games against themselves, unless they are cloned or something.

Fourteenth Player Auction: Miĉjo Citronujo

Name: Miĉjo Citronujo
Level: 12 Brains 7, Brawn 6, Balls 8
Favorite Fruit: Lemon
Country: Novŝtatoj
Bio: Rose from very humble beginnings to become a local Bloggsball champion. Great inspirational movie potential (if he wins some IBA games).

Declaration of Victory: Cuddlebeam Wins

# of people voting against is 5, less than quorum. 6-2. Failed by card.

Adminned at 28 Apr 2017 23:03:12 UTC

Risky instawin but I’m going for it because the cash cost to do it is cheap. Let’s go:

This Overseeing is an atomic action consisting of the following steps:

This Overseeing is an atomic action consisting of the following steps:
-Calculating the Power of each team. Let the power of team A be represented by X and the power of team B be represented by Y.
-Choosing an odd number of rounds for the game between 5 and 25. Traditionally, this is 13.
-Rolling a DICE(X+Y), once for each round. The commissioner does not need to roll this in the GNDT. For a given die, if it is less than or equal to X, team A scores a point. Otherwise, team B scores a point. The team that scores more points during the game wins the game.
-Making a post containing the results of the game.

Since I’ve scored more points during the game, I’ve won the game.

Victory is mine.

Cuddlebeam versus Cuddlebeam

In an awe-inspiring match, Cuddlebeam’s 3 PuP’s have valiantly played against Cuddlebeam’s 3 PuP’s

The crowd goes wiiiild!

As per the GNDT rolls of a team of 30 Power against another of 30 Power: (DICE60:60 ,  DICE60:43 ,  DICE60:28 ,  DICE60:40 ,  DICE60:7 )

The result has been: 3-2, in a match which was 5 rounds long.

I have employed this rule:

As an action that may be taken at most once every two weeks, a manager may oversee a Bloggsball game between their team and a team of their choice, henceforth referred to as teams A and B, if both teams are full.

To play a match between my team and a team of my choice, and the team I’ve chosen for that is my own team.

Proposal: Spring Cleaning

Remove

Bloggsball has a long tradition of picking up bloggers from off the street when a team is thin. At any time a manager who has sufficient cash and team slots may hire a special kind of Blogger called a “PuP” (in stands for “Pick up Player”), by paying $10,000. All PuPs have stats of 3 and a level of 7, their favorite fruit is always watermelon, and their name is always “PuP”, unless they are named by the Commissioner. A PuP who has not been named, who would be auctioned is instead not auctioned.

At any time, a manager who owns a “PuP” whose stats are not 3 and whose level is not 7, may request that the player is named by the Commissioner. The Commissioner shall do so in a timely manner.

from the current rules page.

Add to the list of characteristics that makes a bid invalid in “Auctions”

* The bid is a value of $0

Proposal: Let’s Get Playing

For each Manager with a positive non-zero starting cash value do the following:

Assign them a random image of Brains, Balls or Brawn, rolled in the GNDT.
For Managers that have less than two Bloggers, create new Bloggers for them as if they were created for an auction and add them to the Blogger Roster until they have two Bloggers.
Then for Managers that have two Bloggers, create a new Blogger for them and then set the their level to X. X is equal to either the sum of X and the levels of the other two Bloggers equaling 45 or 18, whichever is lower.

If we spend all of our time bidding, we’ll have no games to play. Note that the Bloggers are not added via an auction, so their level won’t change when added.
P.S. This guarantees that people who had some bad blogger rolls gets a level 18. And they can also bid on current autions or level up as some people are trying to add in the game.

Thursday, April 27, 2017

Breaking news

Breaking news at 6
Maldor, one of the Bloggsball managers in the east conference, has gone missing. This comes as a complete surprise to his team and others who know him. His whereabouts are unknown, but all he left was a note with a message. It reads “Please idle me”. Officials when asked about the note merely shrugged their shoulders. We will report more on this story as we get more info

In case it wasn’t clear, life have made several interesting turns and I’m not able to actively participate at this Time. Please idle me. Thanks

Proposal: Limited Training

Replace training section with:

As an action up to three times per day, once per each blogger on the manager’s team, a manager may perform the training action.

Training is an Atomic Action consisting of:

Paying $100,000

Declaring a primary and secondary stat (including a player’s level)

Rolling 1 DICE6 in the GNDT.
If the result is 1, decreasing both the primary and secondary stats by 1.
If the result is 2 or 3, doing nothing.
If the result is 4, increasing the primary stat by 1.
If the result is 5, increasing both the primary and secondary stats by 1.
If the result is 6, increasing the primary stat by 2 and the secondary stat by 1.

Proposal: Blogger’s Need Money Too

6-1. Failed by card.

Adminned at 28 Apr 2017 23:04:37 UTC

Add in a new section called Wages:

After every Blogsball game each manager involved in the game must pay wages to their Bloggers.
Wages are calculated as follows for each Blogger:
$500 x Blogger’s level during the match, plus an additional $2000 for each of the Blogger’s stats that is 8 or greater.
The wages must be subtracted from the manager’s cash. The money earned by the blogger need not be tracked.

 

It isn’t just the managers that are in this for the money, and even the lowliest PuP expects to be paid to put his nose in front of some other blogger’s stick.

I thought this would provide a little balance against bigger and better bloggers always being good.

Wednesday, April 26, 2017

Call for Judgment: Fix If Crumb Loses PuPs

Reached quorum 8-0. Enacted by card.

Adminned at 27 Apr 2017 19:56:03 UTC

This judgement should have these effects if the CfJ “Random numbers change by Default” is also passed:

Set Crumb’s Image back to None
Restore $2,400 to Crumb

This undoes the effect of acquiring the high powered PuPs provided by Publius Scribonius Scholasticus and also the PEDs I bought for those Bloggers. I think you should vote for this one if you voted for Derrick’s CfJ.

Proposal: Sports Shop

1 to 7 after 48 hours. Failed by Derrick.

Adminned at 28 Apr 2017 20:10:46 UTC

Add to “Bloggers”:

Tools can be purchased by Managers from the Sports Shop at any time (except during Matches) for $[50,000 - 1,000 x (How many of that Tool is owned by other Managers)], up to a minimum of $2,000.

Proposal: Lobbyist

1 to 7 after 48 hours. Failed By Derrick

Adminned at 28 Apr 2017 20:09:45 UTC

Add a section called “Lobbyists”. Within it, add:

Once during this dynasty, a Manager may opt to be a Lobbyist, by making a blog post that indicates such (Managers may be Lobbyists or not Lobbyists and default to being not Lobbyists). Lobbyists have an extra vote on all matters (denoted by an extra valid voting icon). Lobbyists may only submit proposals once per week

An option to opt for trading proposal power for voting power. I have no idea if this has been done before, but it seems very interesting to me, as a way to play which is new but still familiar.

Shrinking League

Quincunx and Ryntai idle after a week of inactivity. Quorum falls to 7.

Proposal: Un-Scamicus Publius Alea

Reached quorum 6-1. Enacted by card.

Adminned at 28 Apr 2017 05:46:59 UTC

In “Gameplay”, replace

As a biweekly (once every two weeks), a manager may oversee a Bloggsball game between their team and a team of their choice, henceforth referred to as teams A and B.

with

As an action that may be taken at most once every two weeks, a manager may oversee a Bloggsball game between their team and a team of their choice, henceforth referred to as teams A and B, if both teams are full.

Replace:

Rolling a DICE(X+Y), not necessarily in the GNDT, once for each round.

with

Rolling a DICE(X+Y), once for each round. The commissioner does not need to roll this in the GNDT.

In “Training”, replace

As an action (without limitation of time), any manager may spend $(DICE100*1,000) to train a player.

with:

As an action (without limitation of time), any manager may spend $100,000 to train a player.

Beware dice scammers bearing vague wordings.

Edited to add the training part. I don’t see any gameplay or thematic reason it was random in the first place, except to enable the scam.

Story Post: Tenth Player Auction: Julian Bauer

Name: Julian Bauer
Level: 7; Brains 8, Brawn 7, Balls 9
Favorite Fruit: Kiwi
Country: Metropolregion Zahndorf
Bio: Only 12 years old, but quite impressive for his age.

Proposal: Most Bloggers Play With Just A Stick

Timed out 1-0. Enacted by card.
Maybe people should vote more often if proposals are just going to time out with simply the author’s vote passing it.

Adminned at 28 Apr 2017 05:43:49 UTC

Add to “Bloggers”

Each Blogger has a “Blogging Average” tracked on the Blogger Roster, which is a measure of their accuracy at hitting things with a tool. Blogging Averages are two digit decimal numbers which range from 0.00 to 0.99. After playing a game in which they use a Stick and are not drugged, a Blogger adds half of their Blogging Average rounded to two decimal places to their Level.

In Gameplay change “A team’s power is the sum of the Levels of the team’s players.” to

A team’s power is the sum of the Levels of the team’s Bloggers rounded down.

In Recruitment change “Their Level is determined by the sum of 3 DICE6 rolled in the GNDT. Each stat is determined by 2 DICE4, +2 rolled in the GNDT (each stat receives its own roll).” to

Their Level is determined by the sum of 3 DICE6 rolled in the GNDT. Each stat is determined by 2 DICE4, +2 rolled in the GNDT (each stat receives its own roll) The Blogging Average is determined by (DICE100 - 1) * 0.01

Then for each existing Blogger roll their Blogging Average

A play on batting averages

Proposal: Combo: A Rebirth

Timed out 6-0. Enacted by card.

Adminned at 28 Apr 2017 05:39:45 UTC

Add a new rule “Combos”

Anytime that an organ wants to do 5 or more actions within an hour they may choose in leui of doing all of those actions separately, which potentially causes confusion as to what is happening, to make a “Combo” blog post that cannot be edited after posting. The gamestate may be changed to reflect the results of the Combo once all of the actions are completed.

A Combo post is a numbered list of the actions taken, the first action is #1 each subsequent number of actions is increased by one. Each action and the portion of the gamestate changed from that action are kept on their own line. An Atomic action has lettering of it’s steps, refer to the example and note the curly braces vs the parenthesis.

Example Combo
1 [action one] ([gamestate before action] -> [gamestate after action])
2 [action two] ([gamestate before action] -> [gamestate after action])
3 [atomic action] {[gamestate before atomic action]}
3a [first atomic substep] ([gamestate before substep] -> [gamestate after substep])
3b [second atomic substep] ([gamestate before substep] -> [gamestate after substep]) {[gamestate after atomic action]}
4 [action four] ([gamestate before action] -> [gamestate after action])
etcetera . . .

If any actions require a die roll or other random event that is visible to the public, Managers must make those rolls before posting the combo with a note stating which step the roll is for and what action they are taking and the title of their Combo. Managers may not make multiple rolls in the GNDT for the same step. Managers cannot have two or more rolls in the GNDT with Combo titles that are different unless all but one of the Combo titles have been posted and include that roll.

Each action of a Combo happens in their own second, substeps of an Atomic Action happen all at the same second as the parent step. The first action happens at the time the Combo is posted.

So don’t make a Combo with 60 steps and then edit the gamestate right after posting.

Tuesday, April 25, 2017

Proposal: Training Fix

Timed out 1-3. Failed by card.

Adminned at 27 Apr 2017 23:23:04 UTC

Amend “Training” to read:

As an action (without limitation of time), any manager may train a player. Training is an Atomic Action consisting of
1. Spending $(DICE100*1,000) or $75,000. (One must decide which without first rolling the D100)
2. Declaring a primary and secondary stat (including a player’s level)
3. Rolling 1 DICE6 in the GNDT.
4. If the result is 1, decreasing both the primary and secondary stats by 1.
If the result is 2 or 3, doing nothing.
If the result is 4, increasing the primary stat by 1.
If the result is 5, increasing both the primary and secondary stats by 1.
If the result is 6, increasing the primary stat by 2 and the secondary stat by 1.

See my other post.

Call for Judgment: Random numbers change by Default

Quorum 7-0. Enacted by card.

Adminned at 27 Apr 2017 19:53:46 UTC

Remove the two PuP’s with highly boosted stats from Crumb’s roster, and from play.
Restore $1,000,000 to Crumb’s Cash
Restore   $188,000 to Publius Scribonius Scholasticus’s Cash (9778988- 9590988)
Restore $20,000 to Publius Scribonius Scholasticus’s Cash (The Amount of the two Pup’s)
Remove $1,000,000 from Publius Scribonius Scholasticus’s Cash.

This undoes a frankly rediculous reading of the rules where a single dice roll can be left at its original number and used as that result for a large number of moves, which it being specified in the rules. The roll in question is particuarly abusive, as its a 5 on a d100: 10 times better than the average.

I am completely removing the Pup’s from play because it makes cleanup easier: instead of modifying bloggers in complex ways that could be abused, all costs are refunded.

Training Fix

Amend “Training” to read:

As an action (without limitation of time), any manager may train a player. Training is an Atomic Action consisting of
1. Spending $(DICE100*1,000) or $75,000. (One must decide which without first rolling the D100)
2. Declaring a primary and secondary stat (including a player’s level)
3. Rolling 1 DICE6 in the GNDT.
4. If the result is 1, decreasing both the primary and secondary stats by 1.
If the result is 2 or 3, doing nothing.
If the result is 4, increasing the primary stat by 1.
If the result is 5, increasing both the primary and secondary stats by 1.
If the result is 6, increasing the primary stat by 2 and the secondary stat by 1.

This plugs my hole and offers a more expensive, but time-saving alternative.

Proposal: Revenue Bonus

Timed out 6-1. Enacted by card.

Adminned at 27 Apr 2017 19:38:58 UTC

Add as another bullet point in the Revenue section:

a bonus of an additional 100,000 for the manager of the team that won the match.

Add to the glossary section:

The words match and game shall be considered synonymous throughout the ruleset.

Winning should mean something, and match and game should mean the same thing.

Proposal: Reimaging

Timed out 6-1. Enacted by card.

Adminned at 27 Apr 2017 17:17:09 UTC

In “Managers”, replace

Whenever they acquire a Blogger, their Image changes to be whatever that Blogger’s highest stat is (if there is a tie among stats, then its randomly determined among the tied stats) immediately after the acquisition. Whenever a Manager acquires a Blogger whose highest stat isn’t that of their Image, that Blogger loses one Level. Whenever a Manager acquires a Blogger whose highest stat is that of their Image, that Blogger gains one Level.

with:

A Blogger’s dominant stat is their highest stat; on ties, Brains has the highest precedence, followed by Balls, then Brawn.
Whenever a Manager acquires a Blogger, their Image changes to be that Blogger’s dominant stat immediately after the acquisition. Whenever a Manager acquires a Blogger whose dominant stat isn’t that of their Image, that Blogger loses one Level. Whenever a Manager acquires a Blogger whose dominant stat is that of their Image, that Blogger gains one Level.

Change Managers’ images and their Bloggers’ levels to what they would be if this new rule text had been active, instead of the existing rule, since the addition of the “Managers” rule to the ruleset.

I unfortunately messed up the acquisition process, ignoring this rule. I’d go back and fix it, but I’d like a deterministic process, since if it causes any issues, arguing about how to do it right amongst possible rerolling would be a catastrophe.

Story Post: Ninth Player Auction: Marie Girard

Name: Marie Girard
Level: 8; Brains 9, Brawn 8, Balls 5
Favorite Fruit: Tangelo
Country: Pays-Loups
Bio: Currently playing for a team fielded by Université des Pays-Loups. More promising at anthropology than Bloggsball.

Tuesday, April 25, 2017

Please Unidle Crumb

Hi all,
I would like to try my hand as a manager. Please un-idle me.

Thanks!

Proposal: Conference Support

Self Killed. Failed by derrick

Adminned at 26 Apr 2017 14:24:33 UTC

Add to “Conferences”:

Each Conference has a supply of 20 Support, which is split equally among the members of their Conference. The amount of Support each Conference is granting to their Conference members is tracked at the Blogger Roster, in its own subsection, in the format of:

“West: A East: B North: C South: D”

Where A, B, C and D are equal to the amount of Support that Conference is granting (20 divided by the amount of conference members)

During a match, Teams gain extra Power equal to the Support of their Manager.

 

Favoring splitting because right now there isn’t much of a reason to ever leave East Conference.

Proposal: Starting Sticks

7 to 0 after 48 hours. Enacted by Derrick

Adminned at 26 Apr 2017 14:22:13 UTC

Add to the rule “Bloggers”

A manager who has not done so this dynasty may aquire the following tools:

One Stick
One randomly determined (by the GNDT) Towel, Fresh Trout, or Bigger Stick. 
One of the tools not mentioned above, randomly determined (by the GNDT).
One more tool, determined by rolling DICE6 in the GNDT: 1-3 gives a stick, 4 a towel, 5 a fresh trout, and 6 a bigger stick.

By my count we currently have 17 “crazy tools”.

Proposal: More than Just Skill

7 to 1 after 48 hours. enacted by derrick.

Adminned at 26 Apr 2017 14:17:27 UTC

Add a rule named “Team Power”

A team’s power against another team is calculated like this:
Sum the level of the team’s bloggers.
If you have a blogger with the highest brains (including ties), add their brains stat. If you have two, only add the stat once.
If you have a blogger with the highest (including ties) brawn, add their brawn stat. If you have two, only add the stat once.
If you have a blogger with the highest balls (including ties), add their balls stat. If you have two, only add the stat once.

In the rule “Gameplay”, replace

“Calculating the Power of each team. A team’s power is the sum of the Levels of the team’s players. Let the power of team A be represented by X and the power of team B be represented by Y.”

With:

Calculating the Power of each team. Let the power of team A be represented by X and the power of team B be represented by Y

 

Lets make these stats do something.

yes, if two players have bloggers with tied stats, they both get a bonus. This makes the game closer, and is intentional.

Story Post: Eighth Player Auction: Henri Rocher

Name: Henri Rocher
Level: 9; Brains 6 Brawn 8 Balls 5
Favorite Fruit: Cherry
Country: Pays-Loups
Bio: An aggressively average dude from around town.

Proposal: More Game, No More Work, This Time with Fairness

Times out 3-0. Enacted by pokes.

Adminned at 26 Apr 2017 10:24:45 UTC

Replace “Gameplay” with:

As a daily action, the Commissioner may oversee a Bloggsball game between two Full Teams of the Commissioner’s choice, henceforth referred to as teams A and B.
As a biweekly (once every two weeks), a manager may oversee a Bloggsball game between their team and a team of their choice, henceforth referred to as teams A and B.
As an action (may be taken as often as one likes), a manager (whose Full Team is henceforth referred to as team A) may challenge (in a public posting to the Blog) a Full Team of their choice, henceforth referred to as team B. If the manager of team B accepts the challenge (in a comment on the first post), the manager of team B SHALL oversee a Bloggsball game between teams A and B. No two players may play more than five games with each other under this provision per week. No individual team may play more games than the number of Managers in any given week.

This Overseeing is an atomic action consisting of the following steps:

* Calculating the Power of each team. A team’s power is the sum of the Levels of the team’s players. Let the power of team A be represented by X and the power of team B be represented by Y.
* Choosing an odd number of rounds for the game between 5 and 25. Traditionally, this is 13.
* Rolling a DICE(X+Y), not necessarily in the GNDT, once for each round. For a given die, if it is less than or equal to X, team A scores a point. Otherwise, team B scores a point. The team that scores more points during the game wins the game.
* Making a post containing the results of the game.

The number of games a manager’s team has played is tracked in the GNDT.

A Manager whose team has played three more games than any other manager may not have their team play in a blogsball game.

This is More Games, No More Work with an added game cap.

Proposal: Taxes

Self-killed. Failed by pokes.

Adminned at 26 Apr 2017 10:22:30 UTC

Make a section called “Government”. Within it, add:

Managers have “Value”, which is the total sum of all of their cash, plus the highest bid (or highest purchase price, whichever exists and/or is higher) that all of their other belongings have received. (For example, a Manager with 100 Cash and a Blogger that was acquired from its only auction for 250 cash will have a value of 350). Value is tracked in the GNDT.

Each Monday at 00:01, the Government claims Taxes. Anyone (preferably the Commissioner) should post a Story Post with the outcome of this mechanic (i.e. who lost cash and how much).

When the Government claims Taxes, the manager with the most value loses cash equal to 30% of their value, the manager with the second most value loses cash equal to 20% of their value, and the manager with the most third value loses cash equal to 10% of their value,. If there are ties, all of the tied managers lose the corresponding amount of cash.

Change “Managers may not have negative cash or take any action that would cause them to have negative cash.” which is within “Trading”, to:

Managers may not take any action that would cause them to immediately have negative cash.

I’m very interested in “tax evasion” schemes/puzzles, plus this will prevent people from just mindlessly hoarding cash/assets.

Sunday, April 23, 2017

Merchandising, This Time without the Swing

Create a new rule, “Merchandising”:

Managers and the Commissioner may have a merchandising deal for any of their Bloggers.  A Blogger may only have up to two merchandising deal at a time, which are tracked on the Blogger Roster page. Deals are made in a Story Post (the Merch) in which the manager describes the various things that their Blogger might be shown in, such as bobbleheads, hats, dog food and what brand they represent.

Each time a Blogger plays a game or once a week, whichever is more often, then their Manager adds cash equal to that Blogger’s Merch Index into their cash. A Blogger’s Merch Index is defined as (k/7*x*n!)1,000, where k is defined as the number of days since the deal was made, x is defined as the number of games won by the player and n is the number of wins the player has had in a row.

Proposal: Going Once

7 to 1 at 48 hours. Enacted by derrick.

Adminned at 25 Apr 2017 23:44:51 UTC

Create a new rule, “Auctions”:

An Auction is a post auctioning off the employment of a Blogger. To create an Auction, a Manager, henceforth referred to as the Auctioneer, creates a story post containing the identity of the Blogger being auctioned and the Duration of the auction. Managers may not create Auctions except where specified elsewhere in the Ruleset.

Any comment on an Auction that contains the string “I bid $X” or “I bid £X” is a valid bid of value X if X is an unambiguous positive integer. Any of the following conditions being met makes a bid invalid:

* The bidding Manager already employing three Bloggers.
* The bidding Manager having less Cash than the value of the bid.
* The bidding Manager becoming idle or otherwise not a Manager.
* A previous bid on this post was made for a higher amount.

After the Auction has been posted for longer than the Auction’s Duration, the Auctioneer may close the auction by noting this in a comment. When the auction is closed, the Manager who had the valid bid with the highest value X that is at least 10% greater than the next highest valid bid on that post (or is the only valid bid on that post) spends X from their Cash to employ that Blogger, and if the Auction designates a Payee, the Payee gains X to their Cash. If there are no valid bids on this Auction when it is closed, no Manager employs that player and the player is not tracked on Blogger Roster.

In “Recruitment”, replace the paragraphs from “At any time, the Commissioner…” to “...and the player is not tracked on Blogger Roster.” with:

At any time, the Commissioner may create a new unemployed Blogger, determining their Name, Favorite Fruit, Country, and Bio. Their Level is determined by the sum of 3 DICE6 rolled in the GNDT. Each stat is determined by 2 DICE4, +2 rolled in the GNDT (each stat receives its own roll). That Commissioner then creates an Auction with that Blogger’s information; this Auction has no Payee and a duration of 48 hours.

In “Trading”, replace the text from “As an action (without limitation of time), a manager may put a bloggsball player (from their team) up for auction.” to “...added to the cash of the Manager (of the team on which the player currently plays).” with:

At any time, a Manager can create an Auction for a Blogger they employ with a Duration of their choice. That Blogger then does not count as employed by the auctioning Manager for the purposes of all rules. The Payee of the Auction is the Manager who created it.

We now have two almost-identical auction implementations. This combines them, and as a bonus unclutters the “Recruitment” rule.

Story Post: Seventh Player Auction: Ignacio

Name: Ignacio
Level: 13; Brains 8 Brawn 4 Balls 8
Favorite Fruit: Orange
Country: Santa María
Bio: Just goes by “Ignacio”. Refuses to reveal his real name, although any Manager employing him will find out what it is on the government’s employment forms.

Proposal: Named PuPs

5 to 1 after 48 hours. Enacted by Derrick.

Adminned at 25 Apr 2017 13:19:33 UTC

Amend the final paragraph of “Recruitment” to read:

Bloggsball has a long tradition of picking up bloggers from off the street when a team is thin. At any time a manager who has sufficient cash and team slots may hire a special kind of Blogger called a “PuP” (in stands for “Pick up Player”), by paying $10,000. All PuPs have stats of 3 and a level of 7, their favorite fruit is always watermelon, and their name is always “PuP”, unless they are named by the Commissioner. A PuP who has not been named, who would be auctioned is instead not auctioned.

Append to “Recruitment”:

At any time, a manager who owns a “PuP” whose stats are not 3 and whose level is not 7, may request that the player is named by the Commissioner. The Commissioner shall do so in a timely manner.

This should allow the selling of PuPs.