Saturday, September 22, 2018

Proposal: Talkin’ ‘Bout

To the end of the New Generation Event list, add:-

* Post a blog entry announcing the New Generation Event. This must at a minimum list the NGE’s Progenitors (if any), and list any changes to the Cultures of the Apes and Neanderthals.

Saturday, September 22, 2018

Proposal: that smarts

Add to the list of Cultures

Strategy [Complexity 5]: When performing the Hunt action, an Ape may choose to add the number of Intelligence genes in their genetics to the sides of the die.

In the list of Cultures, if they have the word “Intellect” in braces, replace it with “Complexity” and move the digit that is also within the braces to the correct spot.

Proposal: Survival of the Fittest

To the bullet list in “Victory Conditions”, add:-

* Having a Legacy which is higher than that of each other Ape, and higher than that of the Neanderthals.

Thursday, September 20, 2018

Replacing the GNDT with a wiki page

This has been rumbling around as an idea for a long time: replacing the GNDT with a wiki page that we can somehow embed in the sidebar. The GNDT has done a good job over the years and to some extent has set the tone of BlogNomic, but it’s never been perfect.

My idea for replacing it is to have a regular wiki page (currently here) which contains whatever data we like. A script I’ve written at https://kevan.org/blognomic/gamedata can then take that wiki page and format it as a minimal GNDT-style web page which we can embed in the sidebar.

Advantages of switching to a wiki page: it’s easier to make complex updates across multiple rows; it’s harder to make certain types of accidental edit; it removes the need for users to have a separate GNDT password; it allows different types of gamestate beyond a single table (the page can contain anything); it gives us a permanent and navigable record of past dynasties’ gameplay; comparing gamestates becomes (in some ways) easier.

Disadvantages: we lose the DICEX tool; some people might find the wiki source harder to edit than the GNDT form; in some ways it becomes harder to see at a glance what gamestate has changed.

Feel free to make test edits to the wiki page I’ve linked there, and it’d be good to hear thoughts on what else is good and bad here, and any suggested alternatives for dice rollers. Based on feedback, I’ll consider a core proposal to replace the GNDT, after a few days.

Oh yeah, that was why

Idling out. Catch you in another three years, maybe

Wednesday, September 19, 2018

Proposal: No Theatre [Cleanup]

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 21 Sep 2018 14:31:31 UTC

If the phrase “This “Gene” slot defaults to No” does not appear in the ruleset, add “This “Gene” slot defaults to No.” after the first sentence of the third paragraph of “Genes”.

Ah, just noticed that Lamarck of Cain removes the whole sentence about non-inherited slots, rather than truncating it.

Proposal: Wrestle Poodles and Win

Timed out 1 vote to 2. Failed by Kevan.

Adminned at 21 Sep 2018 14:30:09 UTC

If Josh’s non-inherited trait is “Nothing”, set it to “Brawn”.

Call for Judgment: Lamarck of Cain

Reached quorum 3 votes to 1. Enacted by Kevan.

Adminned at 21 Sep 2018 09:08:38 UTC

Remove “This “Gene” slot defaults to No and can never be passed down to future generations.” from the “Genes” rule.

After the “The Food, LA and Battle Status of each Ape are set to default.” bullet point in the NGE list, add:-

Set the non-inherited traits of all Apes to “Nothing”.

Set Josh’s non-inherited trait to “Nothing”, and then retroactively consider these rule changes to have been in effect for the application of this NGE, and for Josh to have set his own non-inherited trait to “Nothing” during that action.

Per comments on the most recent NGE, Josh processed it interpreting the “can never be passed down to future generations” to mean only that non-inherited traits aren’t “passed down” to other Apes when Progenitor Genes are Spliced; if an Ape has a non-inherited trait themselves, that player keeps it in the next generation.

But my reading (and I think the thematic intention behind the rule) is broader than that: any effect that causes a non-inherited trait to persist in an Ape from one generation to the next is ruled out, whether that’s through Splicing or through unchanged gamestate. If the only reason I have a Speed trait during the third generation is because I had it during the second generation, then that trait has been “passed down” to me from a past generation, breaking the rule that traits “can never be passed down”.

Under that reading, the most recent NGE was an illegal action, as it broke the rule. This proposed amendment makes it explicit that non-inherited traits are blanked at the start of each generation, and applies it retroactively to the last NGE.

Tuesday, September 18, 2018

Proposal: Culture Shock [Cleanup]

Timed out 2 votes to 0. Enacted by Kevan.

Adminned at 20 Sep 2018 19:26:31 UTC

Rename the “Intellect” rule to “Culture”.

After the bulleted list in that rule, add:-

If a Tradition is in the Culture, then its effect is applied to the rest of the game. If it is not in the Culture, then its effect is not applied.

Looking closer, we don’t actually say that Traditions only switch on when they’re part of the Culture.

Proposal: [Cleanup] Footloose

timed out 1-3 failed by card

Adminned at 20 Sep 2018 15:38:49 UTC

After the sentence “For each Ape, Increase their LA by 1 for each Speed gene they have” under the New Generation Event section of the Ruleset, add the following sentence:

If the Dance Tradition is in the Apes’ Culture, increase all Apes’ LA by 1

 

I realized I didn’t include a way for the Dance Tradition to do what it’s supposed to do as described in the Ruleset.

New Generation Event

I think I completed it successfully. The Progenitors were Kevan and card, the Apes lost Weaponry and the Neanderthals kicked butt.

Proposal: Humanity is the Defect

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 20 Sep 2018 10:53:30 UTC

Add the following to a new Dynastic Rule titled “Victory Conditions”:

An Ape may achieve victory by fulfilling any of the following conditions:
*Have at least two Deformed Genes while being selected as the progenitor during an NGE.
No Ape may achieve victory if the Neanderthals’ Legacy equaled or exceeded the combined Legacy of all Apes at the time of that Ape’s fulfillment of a victory condition

 

I like the idea of having a semi-cooperative game, requiring Apes to compete with the Neanderthals as a team before any one Ape can claim victory. My intent in putting the suggested victory condition in a list is to allow for multiple ways to win in the future.

To Arms!

Since the Weaponry Tradition is in our Culture and won’t make it through the next NGE, we should kick those Neanderthals down and reap up some Legacy. I will be happy to go run the grueling NGE afterwards (since the length of steps is partially my fault), but I’m holding off to see if more people fight.

Monday, September 17, 2018

Proposal: Legacy Risk

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 19 Sep 2018 10:57:56 UTC

Replace the phrase “Legacy Marker” with the word “Fingerprint”, throughout the ruleset.

The ruleset is currently using the word “Legacy” for two distinct concepts - Legacy genes and Legacy points.

Proposal: Selective Breeding

reached quorum 4-0 enacted by card

Adminned at 18 Sep 2018 15:31:51 UTC

In the dynastic rule entitled “Neanderthals”, change the text “The Neanderthals have Genetics, which is a list of five Genes, noted in the GNDT as a list of the first two letters of the name of each Gene in the Neanderthals’ “Genetics” column” to read as follows:

The Neanderthals have Genetics, which is a list of six Genes, noted in the GNDT by as a list of the first two letters of the name of that Genein the Neanderthals’ “Genetics” column. For example: NoNoNoDeSp/In

The sixth Gene slot, separated by a slash, keeps track of the Neanderthals’ Oppressor Gene. This Gene slot cannot be changed except as required by the performance of a New Generation Event.

Change the last item of the bulleted list under step #3 of the process detailed in the dynastic rule “New Generation Event” to read as follows:

The Fighting Ape whose genes contributed the most to the Ape Strength is the Alpha Ape for this New Generation Event (in the event of a tie there is no Alpha Ape). If the Alpha Ape does not own a Legacy Marker gene then they may add one as set out in the dynastic rule entitled Genes. If they do then the Neanderthals’ Oppressor Gene is set to the Legacy Marker gene of the Alpha Ape.

Add the following as a new bullet point to the list under item #4 of the same rule:

Set the Oppressor Gene of the Neanderthals to /No.

Monday, September 17, 2018

Logging Out

Please idle me.

Heads Up for Gene Change

Since the Ruleset currently describes an Ape’s Genetics to include a sixth non-inherited trait defaulting to No, I’m going to update the GNDT to reflect that, as per the rule under Gamestate Tracking: “In the event that the Gamestate and the GNDT are different, any Ape may correct the GNDT to comply with the Gamestate.” Just so you know why I’m messing with everyone’s Genes.

Proposal: Shall We Dance?

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 18 Sep 2018 09:29:02 UTC

Add the following to the list of Traditions:

*Dance [1 intellect] Each Ape starts the Generation with one additional Lifetime Action

Add the following to the list of Lifetime Actions:

*Show off moves: Change your non-inherited trait to Beautiful. You can only use this move if the Dance Tradition is in the Troop’s Culture and you have at least one Speed or Charm Gene.

 

Dance promotes health, granting nimble feet and longevity to all who partake.

Fossil Record

9spaceking and Derrick both idle out after a week’s inactivity apiece. Quorum drops to 4.