Wednesday, January 17, 2018

Proposal: Get on with it

Increase the distance of each Failed Experiment that voted FOR this proposal by 24.

Saves a day or two where nothing but moving would otherwise happen.

Tuesday, January 16, 2018

Story Post: Saving The Family

Using my extra long arms I reach through the window, grab and pocket the vials with my still developing family in them.

Heroic Action: Save your Family

I tiptoe through security and grab a lockbox brimming with dry ice from one of the empty lab rooms.

Story Post: Becoming Nimble

My legs stretch and curve slightly beneath my stolen disguise, as delayed aspects of my experimental phenotype begin to kick in.

Saturday, January 13, 2018

Proposal: No Dice At All

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2018 12:51:00 UTC

Replace “1d3” with “DICE3” throughout the ruleset if it’s still there anywhere.

Replace “rolling a DICE3 and paying 2 HP. If that roll gives a value of 2 or 3, reduce their HP by 6.” with:-

gaining 20 Hunger and reducing their target’s HP by 6.

Replace “rolling a DICE3 and increasing their own Suspicion by 20. If that roll gives a value of 2 or 3, reduce their HP by half its current amount.” with:-

gaining 20 Hunger and reducing their target’s HP by half its current amount.

Replace “escape the nets by rolling DICE3. On a roll of 3, their Suspicion is set to 75. If your current Captured state has lasted more than 72 consecutive hours, performing this action also sets your Suspicion to 75.” with:-

escape the nets by gaining 20 Hunger and setting their Suspicion to 75. If your current Captured state has lasted more than 72 consecutive hours, performing this action has no Hunger cost.

Removing all dice from the dynastic rules. It’s always a bit dull when an endgame comes down to the result of a single die roll, rather than who was playing best.

Proposal: No Dice

Timed out 2 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2018 12:48:36 UTC

Replace “1d3” with “DICE3” throughout the ruleset. Undo the effects of any game actions that required a roll of 1d3, that occurred between this proposal being proposed and it enacting.

These dice should be being rolled in the GNDT.

Saturday, January 13, 2018

Proposal: No Daily Respawn

timed out 1-2 failed by card

Adminned at 15 Jan 2018 04:06:07 UTC

Change “As a daily action, a Dead Failed Experiment may set all of their GNDT variables and their Abilities to the default values that a new Failed Experiment would have if they joined at that moment, except for their distance which is not modified. ” to

As a daily action, a Dead Failed Experiment may set all of their GNDT variables and their Abilities to the default values that a new Failed Experiment would have if they joined at that moment, except for their distance and HP which are not modified.

Once per dynasty a Dead Failed Experiment may gain the Spirit Form Ability without paying its manifest cost.

If a Pine Tree Falls In A Forest Does It Quack?

PineTreeQ idles after 8 days of inactivity. Quorum remains 4.

Story Post: I gain Long Arms, Warning Call and Nimble

And then I set my suspicion to 60 which I reduced with Warning Call.

Story Post: I Understand the Truth

I think that’s all I have to do for this action!

Thursday, January 11, 2018

Proposal: There And Back Again

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 11 Jan 2018 21:04:54 UTC

In “Endgame”, remove “Performing this action makes you achieve victory.”

Add a new paragraph to the rule:-

A Failed Experiment who has performed the heroic actions of Understand the Truth, Save your Family and Escape has achieved victory. A Failed Experiment who has not performed all three of these heroic actions has not achieved victory, and a Pending DoV by a Failed Experiment who has not performed all three of these heroic actions may be Failed by any Admin at any time.

Looks like we’re seeing quite a chilling effect from one player having announced that they think they’ve reached the victory condition, yet not stepping up with a DoV to actually end the game. Let’s force that hand - or just make the intended rule fixes watertight, if Cuddlebeam has had a change of heart.

Tuesday, January 09, 2018

Heroic Action: Understand the Truth

Approaching a monstrous, hunched figure on the road, I follow its triple-eyed gaze to the horizon and finally appreciate the nature of this world far beyond the laboratory.

Tuesday, January 09, 2018

yolo

I flee!

This is my post for the Heroic Action “Escape” as per Endgame.

Proposal: [Core] Clarifying the nature of changes described in Proposals

Self-killed. Failed by Kevan.

Adminned at 11 Jan 2018 08:51:19 UTC

In “Clarifications” add the following item to the “Rules and Proposals” list:

When applying a proposal step, an admin is simply updating the ruleset or gamestate to reflect the changes described in that step. They are not considered, for the purpose of the ruleset, as the entity who is performing those changes.

In “Keywords”, for both the “Core Proposal” and “Dynastic Proposal” entries, replace “A Proposal which mandates changes that” with:

A Proposal which describes changes that

In all fairness, I’m not sure Cuddlebeam was wrong in saying their distance could not have been modified by a Proposal while being captured. The word “mandates” implies the admin is performing the changes on behalf of the proposal and therefore the change could be considered as being performed by a Failed Experiment. Since the CfJ “Return of the Cleanup Crew” annulled this action, and everyone including Cuddlebeam voted in favour of it (even if Cuddlebeam did it for different reasons), I would say we have officially declared the action to be illegal, but in retrospect I’m having doubts. This proposal removes that gray area for the future.

Proposal: Experiment Number Six

Timed out 3 votes to 1. Enacted by Kevan.

Adminned at 11 Jan 2018 08:50:50 UTC

Add three abilities to the “Abilities” rule:-

  • Warning Call (Manifest 25): As a daily action, you may gain 5 Hunger to add or remove 10 Suspicion to or from any Nearby Failed Experiment.
  • Mimic (Manifest 10): When acquiring an Ability which is possessed by a Nearby Failed Experiment, you may consider that Ability’s Manifest cost to be half of its usual value.
  • Long Arms (Manifest 15): You may consider your Distance to be 1 greater or less than its current value, when performing a Heroic Action.

Proposal: Net Value

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 11 Jan 2018 08:48:04 UTC

In “Capture”, replace “On a roll of 2 or greater” with “On a roll of 3”.

Not sure if this was accidental, but Three Final Acts inverted the 1-in-3 chance of escaping Capture to 2-in-3.