Friday, September 24, 2021

Proposal: Broken promises

Change the player Ienpw III’s name to redtara.

A decade ago when I first changed my name I said I wouldn’t to it again. Well, a lot has happened in that decade. Also, would this make me the first playerto change their name twice?

Proposal: This has bothered me for years

Change the definition of the keyword Should to “is recommended to”.

Proposal: Basically Terminator

Create a new rule called “Rogue Copbots”:

The Rogue Copbots have a Location, which is a Floor (defaulting to the lowest floor), which is publicly tracked. A Zone which has a Floor associated with it that has Rogue Copbots in it cannot have its associated Rules amended by Proposal, unless its proposer can Pass The Copbots (by default, proposers can’t).

All Citizens can Pass The Copbots and this sentence can and should be removed from the Ruleset by any Citizen when the Dynastic Ruleset has 5 or more rules.

Every time a Proposal is Resolved, the Copbots go up one Floor, if they can. Otherwise, they go down one Floor.

If Gamestate is Gamestate doesn’t pass, this Proposal does nothing instead.

Proposal: Circuit Breakers

Add the following rule, called “Electricity”, to the Dynastic Ruleset:

If this rule is not at the bottom of the Dynastic Ruleset, any Citizen may move it there at any time.

The Breaker Panel is a publicly tracked list of Currents and their attached variables. There exist eleven Currents, labeled respectively by the letters A through K. Each Current has a Breaker, which is either a single Floor of Earthlink Tower or blank (defaulting to blank).

If two or more Currents’ Breakers are the same Floor, that floor immediately becomes Shorted Out, and all Currents cease to have that Floor as a Breaker.

The list of Floors that are Shorted Out is publicly tracked. A Floor that is Shorted Out cannot become the Breaker of a Current. If a clause in a Proposal would make a Floor that is Shorted Out the Breaker of one or more Currents, that clause has no effect.

If Proposal: Gamestate is Gamestate was enacted, add the following subrule, called “Breaker Access”, to the rule “Electricity”:

If this subrule is not at the bottom of the rule Electricity, any Citizen may move it there at any time.

A Proposal which would modify the status of any Currents and/or their Breakers if enacted is Unpopular if any Citizen is both occupying this Zone and has a valid Vote of AGAINST on that Proposal.

in addition to the elevators’ electrical difficulties, most of the floors on the tower are blacked out!! we only have enough voltage to power a precious few, so we ought to make it count. the benefits of powering a floor are pending.

Proposal: -1+1=1

If Proposal: In at the Ground Floor is not enacted, this has no effect.
The Earthlink Tower is magically moved up a few metres.
The floor originally called B1 is now called G (for ground), and the floors B2 ~ B8 is renamed B1 ~ B7 as a result.
The floors specified by proposals which also have no effect if Proposal: In at the Ground Floor is retroactively changed to the new label.

counting.

Proposal: Lights Out

For each Citizen, roll {B2,B1,1,2,3} in the Dice Roller, and set their Floor to the result.

lemon redux

i would like to be unidled, please!

Proposal: Gamestate is Gamestate

If Proposal: In at the Ground Floor was not enacted then this proposal has no effect.

Add the following as a subrule to the rule Floors, called Vertical Movement:

For the purposes of this rule, a subrule to a dynastic rule is considered to be distinct from its parent, and vice-versa.

Each dynastic rule or subrule may be referred to as a Zone. Each Zone represents a number of Floors. A Citizen is said to be occupying a Zone if their current Floor is represented by that Zone.

A Zone represents floors as follows:
* The 72 Floors are represented from the bottom of the dynastic ruleset up; so Floor B8 will always be in the bottommost Zone.
* Each Zone represents a number of Floors equal to 72/n, rounded down, where n is the number of Zones.
* Any Floors not allocated to a Zone as a result of this calculation are not currently accessible, due to an intermittent electrical failure in the elevator shaft brought about by the ongoing unrest.

The Floors represented by each Zone may optionally be tracked by appending their numbers to the end of the title of those Zones in square brackets (eg Floors [B8-64]); these appendages may be referred to as Floor Markers. Floor Markers are not a part of the title of any Rule and are flavour text; any Citizen may update them at any time if they are not currently accurate.

Opening up an idea of having rules having slightly different effects if you are occupying them as a Zone or not.

Proposal: In at the Ground Floor

Enact a new rule, “Floors”:-

Earthlink Tower has a number of Floors: 64 above ground (numbered 1 through 64 in sequence) and 8 below ground (numbered B1 through B8 in sequence). The top floor of the Tower is Floor 64, and the bottom is Floor B8, with Floor 1 being directly above Floor B1.

Each Citizen is on a Floor of Earthlink Tower, defaulting to Floor 1. A Citizen’s Floor is publicly tracked.

Ascension Address: The Uprising

Angling and zooming the cameras up from the shapeless white glow of the palace, the infrared glare balanced out and Comms Director Alger could see further packs of drones swarming through the smoke clouds.

Hillman didn’t look up from the service panel. “So is this an attack or a liberation?”

Alger switched the camera feed. “Unclear.” Military drones were skimming over the city towards Earthlink Tower. Their callsigns had all been scrambled, but the silhouettes were unmistakable. Rangefinder numbers span down on Alger’s monitor, a few turning green as she watched. “Barrels aren’t hot. But they’re not in weapons range yet. Maybe five minutes.”

“Defence control is only three floors up.” said Hillman, “If the grid isn’t up already, I can bring it online.”

Hillman closed up the panel and stood back. With a melodious ping, the executive elevator doors slid open, revealing a plushly carpeted chamber that was only three feet lower than it should have been. “See, I told you they—”

And all the lights went out.

Change the term “Cell” to “Citizen” and “Ministry of Information” to “Drone”. Change the dynastic tracking page to “Earthlink Tower”.

The main focus for this dynasty, given Discord discussion of the imbalance of proposals during the last dynasty, is to encourage more proposals. Specifically, I want to see what happens if we try a round where most or all of the game actions happen through proposals (where if you want to go up three floors, you have to convince the group to vote for a proposal that includes that outcome). I’m not going to draw any bright red veto-strength lines around that, but will be broadly against anything that tries to move gameplay into more traditional “once per day, move up one floor” territory - proposals should be the heartbeat of this dynasty.

This dynasty’s informal imperial style is probably Gardener/Laissez-Faire/Powerhouse/Scam-Neutral.

Thursday, September 23, 2021

Post dynastic discussion thread

Interregnum open thread

Declaration of Victory: Revolution

Reached quorum and enacted, 9-0. Josh

Adminned at 23 Sep 2021 22:52:31 UTC

A dark cloud rises over Clatoc as its Colonial Palace burns, and tight swarms of commandeered military drones cut through the smoke on their way to Earthlink Tower.

As you will all have seen on the news just now, I have achieved Revolutionary Victory.

The Clatoc Clarion, Cycle 9

Papes, getcher papers, only 4 Clatoc Yen! Ministry releases new Most Wanted list:

Most Wanted Cells

Citizen - Most Wanted score - Notoreity
Kevan 20 121
Clucky 16 99
Brendan 15 106
Trapdoorspyder 13 78
utina 5 8
Cuddlebeam 3 76
SupernovaStarbright 1 12
Raven1207 1 11
Darknight 1 10

Citizens with Secret Buildings as their Workplace:

17

Communications received in Cycle 8:

1

The following Cell has achieved Revolutionary Victory:

Kevan

Colonial Palace workplace manifest:
Apryl Rollins Clucky
Bess Metzler Clucky
Camellia Britt Kevan
Carey Beaudoin Kevan
Kasey Christenson Clucky
Katelyn Dubose Kevan
Noel Place Clucky
Norbert Dobbs Kevan
Patricia Sherrill Kevan
Reena Brackett Brendan
Regena Naranjo Kevan
Robby Vail Kevan
Sherryl Albrecht Kevan
Tomika Truitt Clucky
Tuyet Hyman Clucky
Tyisha Jordon Kevan
Zackary Hershberger Clucky

Wednesday, September 22, 2021

Proposal: Post-Anarchism Is So Last Year

Procedurally vetoed. Failed by Kevan.

Adminned at 24 Sep 2021 09:52:37 UTC

Add a new Building to the list in “Buildings”:-

Propaganda Mill [25]{Public}
* Select a secretly-random Ideology from those held by no Adherents of Cells (if any such Ideologies exist): all Citizens lose that Ideology, and it is deleted from the List of Ideologies.

Proposal: Silent Buzzers

Procedurally vetoed. Failed by Kevan.

Adminned at 24 Sep 2021 09:52:00 UTC

Reword the text in the rule “The Census” that reads “If there are fewer than 100 Citizens, the Ministry of Information may generate a new Citizen with the following qualities” to read:

If there are fewer than 200 Citizens, the Ministry of Information may and should generate a new Citizen with the following qualities

Buzz doesn’t currently seem to be doing anything at all, presumably because of the strictures on Adherent Ideology? We should either generate actual Citizens or delete the mechanic.

Tuesday, September 21, 2021

Proposal: The Revolution Will Be Televised

Josh’s DEF resolves FOR so this has a quorum of FOR votes. Passes 6-0 with one unresolved DEF

Adminned at 23 Sep 2021 01:38:48 UTC

To the bullet list in “News”, add:-

* If any Cells have achieved victory in the current dynasty, a list of those Cells
* If any Cells have achieved Collaborator Victory, the Ideology of those Cells
* If any Cells have achieved Revolutionary Victory, a list of all the Citizens whose Workplace was the Colonial Palace when its effect was last triggered, and the Cells they adhere to

Josh is - I think - currently blocked from confirming (or disconfirming) that a player has actually achieved victory. Although we can likely work it out from the numbers when it happens, Josh making any kind of vote or comment on a DoV would reveal some clues of private information, which he can only do “when the ruleset allows it”, which it currently doesn’t.

Proposal: The Okay Movement [Victory]

Self-killed. Failed by Brendan.

Adminned at 22 Sep 2021 16:44:24 UTC

Reword the bullet list item that begins with “Revolutionary Victory” as follows:

Revolutionary Victory: A Cell is Defiant if and only if it has an Ideological Proximity with the Ministry of Information of 1 or less, and if the effect of the Colonial Palace building has been applied at a time when that Cell was a Leader. To apply the effect of the Colonial Palace building, the Ministry of Information must roll DICEX, where X is the sum of the Notoriety scores of all Cells which are Leaders. The result of the roll corresponds to the series of contiguous sequences in the range of 1 to X, where each sequence is as long as the Notoriety of a given Cell which is a Leader, if those Cells are ordered alphabetically by name. The Cell who has the Ministry of Information’s roll fall within the bounds of their sequence achieves victory.

Iterating on Trapdoorspyder’s proposal while still maintaining the existing victory drive. So if the palace triggered right now, assuming all currently Influential Cells are Leaders, then the roll would be DICE340 and 1-91 would be Brendan, 92-174 would be Clucky, etc. Happy to take feedback if there’s a clearer way to word this.

Proposal: Criss Cross Apple Sauce

Self-killed. Failed by Kevan.

Adminned at 22 Sep 2021 08:53:57 UTC

In “New World Order” replace

Revolutionary Victory: A Cell is Defiant if and only if it has an Ideological Proximity with the Ministry of Information of 1 or less, and if the effect of the Colonial Palace building has been triggered at a time when that Cell was a Leader. A Cell has achieved Revolutionary Victory if it is Defiant, and if its Notoriety is higher than that of every other Defiant Cell.

with

Revolutionary Victory: A Cell is Defiant if and only if it has an Ideological Proximity with the Ministry of Information of 1 or less, and if the effect of the Colonial Palace building has been triggered at a time when that Cell was a Leader. A Cell has achieved Revolutionary Victory if it is Defiant, and if its Notoriety is lower than that of every other Defiant Cell.

Isn’t Notoriety is bad?!?! Why should we reward it!!

The Clatoc Clarion, Cycle 8

Vidsheets, vidsheets, getcher vidsheets, 4 Clatoc Yen! Ministry releases new Most Wanted list:

Most Wanted Cells

Citizen - Most Wanted score - Notoreity
Kevan 16 101
Clucky 16 83
Brendan 14 91
Trapdoorspyder 8 65
Cuddlebeam 3 73
Chiiika 2 14
SupernovaStarbright 1 11
Raven1207 1 10
Darknight 1 9
utina 1 3

Citizens with Secret Buildings as their Workplace:

14

Communications received in Cycle 7:

1

Proposal: Interface

Couldn’t become popular without a CoV. Failed 1-5 by Kevan.

Adminned at 22 Sep 2021 08:53:17 UTC

Change
“Each Cell has an Ideology, which is privately tracked by the Ministry of Information (although a Cell can and should keep track of their Ideology themselves).”
from Ideologies of Dynastic Ruleset
to
“Each Cell has an Ideology, which is privately tracked by the Ministry of Information. The Ministry can and should tell the Cell, at their earliest convenience, in confidence, their old and new Ideology, whenever a Cell’s Ideology changes.”

me nab lol

Tuesday, September 21, 2021

Proposal: The Great Movement [Victory]

Couldn’t become popular without a CoV. Failed 1-5 by Kevan.

Adminned at 22 Sep 2021 08:50:24 UTC

For each of the valid votes on this proposal that contains the phrase “I’m not ready.”, set the Cell that cast that vote to Unprepared.

For each Cell that is not an Influential Entity, set that Cell to Unprepared.

Add the following to the sub-rule “New World Order” as a new paragraph, underneath the first paragraph and above the second one:

If a Cell is Unprepared, that fact is privately tracked by the Ministry of Information. A Cell which is an Influential Entity may choose to cease being Unprepared at any time by notifying the Ministry of Information that they would like to cease being Unprepared. A Cell may choose to become Unprepared at any time by notifying the Ministry of Information that they would like to become Unprepared.

Add the following to the end of the sub-rule “New World Order”, under a new bullet point:

Renaissance victory: At the end of Cycle 10, roll a DICEX, where X is the sum total of the Notoriety of all Cells with the exception of Unprepared Cells, as posted in the Clatoc Clarion, Cycle 10.  Then, do the following atomic action, which is known as “Evaluating the Cell”, for the first Cell alphabetically that is not unprepared, assuming that M is a variable that defaults to 0 and is privately tracked by the ministry of information, and that N is a variable that is equal to the Notoriety of the Cell that this atomic action is currently being done for:

* If the dice roll is between M and M+N, then make the Cell that is currently being evaluated Great, and the Ministry of Information should then create a post saying which Cell has become Great.

* Otherwise, set M equal to M+N, and repeat the steps of this action for the next Cell alphabetically that is not unprepared.
A Great Cell may achieve victory.

Setting up an end to the dynasty that takes place in about a week. It gives time for everyone to get prepared for it, and make changes if need be. Adding directly to the New World Order rule so that nothing needs to be repealed.

Proposal: Mutiny

Popular due to a quorum (3) of influential entities voting on it—Enacted by Clucky

Adminned at 21 Sep 2021 06:57:26 UTC

Repeal “Bounties”.

I know “The Ministry of Information may, at their discretion” is there to stop farming, and the optional delayed payout lets the Informer choose how blatant they want to be about things, but this does all still feel a bit flabby. Having rival Citizens arrested is its own reward!

unidle me pls

.

Sunday, September 19, 2021

Proposal: The Chop [Victory]

Fails with a quorum of 6 votes against.—Clucky

Adminned at 21 Sep 2021 00:29:48 UTC

If any of the Cells named Kevan, Clucky or Brendan have voted against this proposal it has no effect.

In the rule New World Order, remove the text “A Cell may not achieve Victory in this dynasty except by fulfilling one of its stipulations.”.

Roll DICE100. If the result is between 1 and 40, the Cell named Kevan has achieved Victory. If the result is between 41 and 80, the Cell named Clucky has achieved Victory. If the result is between 81 and 100, the Cell named Brendan has achieved Victory. Append the result into the admin field of this proposal.

The Clatoc Clarion, Cycle 7

All the news that’s fit to bruise, 4 Clatoc Yen! Ministry releases new Most Wanted list:

Most Wanted Cells

Citizen - Most Wanted score - Notoreity
Kevan 15 85
Clucky 15 67
Brendan 13 77
Cuddlebeam 4 70
Trapdoorspyder 4 57
Chiiika 3 12
SupernovaStarbright 1 10
Raven1207 1 9
Darknight 1 8

Citizens with Secret Buildings as their Workplace:

7

Communications received in Cycle 6:

5

Saturday, September 18, 2021

Official Mininf Notice

The following item is being added to the list of censor terms:

* References direct or indirect, per the above, to specific Citizens.

Liberty in restraint, freedom through order, long live Clatoc Colony!

Proposal: 5G

Timed Out. Fails 2-3—Clucky

Adminned at 21 Sep 2021 00:29:12 UTC

In the rule Communications, change “No more than twice per Cycle” to “No more than five times per Cycle”.

Proposal: Then They Laugh At You

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 Sep 2021 12:35:22 UTC

To the bullet points in “News”, add:-

* If the Ministry of Information assesses that any Harmless Cells are close to achieving victory, a list of those Cells

Per Trapdoorspyder’s observation on Rebels Without A Cause that we might want to know if a Harmless Cell was somehow approaching victory.

Target Lost

Chiiika idles out automatically after a full week with no posts or comments. Quorum drops to 5.