Monday, June 21, 2021

Proposal: Blood Simple

Replace the paragraph beginning “If a Vampire Lord is Enthralled, then as” with:-

If a Vampire Lord is not Enthralled, they may set their Allegiance to the name of any other Vampire Lord. A Vampire Lord may remove their own name from a Vampire Lord’s Allegiance at any time.

Replace all the paragraphs in “Unlife” containing the word “Enthralled” with a single paragraph:-

Imparting is a Power Action with a cost of 1. The Vampire Lord carrying it out may select a Vampire Lord who is Enthralled to them and increase that Lord’s Puissance by 1.

Reword “Dark Favours” to:-

If the game is in Interregnum, any Vampire Lord may - for every Vampire Lord who is Enthralled to another - create an Unripe Favour held by that first Lord and lent by the second, and remove the Enthrallment.

If “Another Way Out” passed, undo the changes it made to the ruleset.

If “forget the scalpels, bring the sledgehammer!” passed, replace “may not perform any Power Actions not described in this sub-rule, except for Devastation” with “may not perform any Power Actions except for Devastation”.

Suggesting a major simplification of Enthralment to just “if someone agrees to become Enthralled to you, you get all of their Puissance and can choose to give them some of it back, or give them some of your own, until you agree to release them”, with leftover Enthralments being converted to Favours at the end of the dynasty. As it stands it feels like we’ve got two different stats - Enthralment and Favours - doing the same kind of thematic vampire-allegiance work, but with different scopes, and with the actual meat of vampiric intrigue (offering to assist or spare someone in exchange for their obedience) being opaque or absent.

This also addresses the trapped-at-1-Puissance problem, and removes the fastest-biter-first issue where Enthrallment is currently all about being quickest to respond to a Crypt Entry post, rather than a dusted vampire cautiously choosing who they trust to restore them.

Proposal: forget the scalpels, bring the sledgehammer!

In the rule “Lair Actions”, remove the paragraph starting with “Devastation is”, as well as the paragraph beginning with “Machination is”, if one exists.
Append to the same rule:

Devastation is a Power Action with a cost of 7 plus the total Shadow scores of the Features in the selected Room’s Effect. The Vampire Lord carrying it out may select a Lit room that is not a Sepulchre or Cornerstone Chamber and collapse it: the room becomes Dark and loses its name, description, and effect.

In the rule “Unlife”, change the paragraph beginning with “If a Vampire Lord’s Puissance is above 10” to the following:

If a Vampire Lord’s Puissance is above 13, then that Vampire Lord is Bloodthirsty. While a Vampire Lord is Bloodthirsty, they may not perform any Power Actions not described in this sub-rule, except for Devastation.

we all seem to agree that devastation is going to cause problems in the long run; i think that this change makes devestation’s effects on the crypt much simpler n easier to recover from than the removal of features. plus it doesnt break flavour like renovating-while-bloodthirsty does, *and* it doesn’t discourage vampire lords from using expensive-but-easily-removed features! and there’s a bonus bit of slightly increasing the cap on puissance, bc imo the current window between 0 and 11 could use a smidge more breathing room :0

Proposal: Another Way Out

Add the following to Vampire Lords

Vampire Lords have a non-negative integer of Penitence, which by default is zero. Vampire Lords who are not Enthralled always have 0 Penitence.

When the Crypt Settles, any Vampire Lord with 15 or more Penitence has their Penitence set to 0, their Allegiance to none, and ceases to be Enthralled. .

In “The Crypt of Dracula” after “Any Puissance or Influence that would accrue to an Enthralled Vampire Lord from the above Features instead accrues to the Vampire Lord who Enthralls them.” add

The Enthralled Vampire earns one Penitence for each Puissance they would have accrued, and three Penitence for each Influence they would have accrued.

Giving people a way out of Enthrallment without owing favors, though its rather expensive.

Proposal: When Life Gives You Lemons… Give Lemon Life

In “Vampire Lords” replace

If a Vampire Lord is Enthralled, then as a Power Action with a cost of 1, they may grant the Vampire Lord who most recently Enthralled them a Favour, then set their Allegiance to none and cease being Enthralled.

with

If a Vampire Lord is Enthralled, then as a Daily Action, they may grant the Vampire Lord who most recently Enthralled them a Favour, then set their Allegiance to none and cease being Enthralled.

Per Lemon’s comment in the slack… enthralled vampire lords can’t actually currently break out of enthrallment without immediately becoming dust again which seems a bit silly

Sunday, June 20, 2021

Proposal: The Undying [Core] [Special Case] [Appendix]

In “Idle Vampire Lords”, replace “excluding Rules” with “excluding the core and appendix Rules”.

In “Seasonal Downtime”, replace “defined by the rules” with “defined by the core rules”.

This probably happens more than we realise: we have both a core and a dynastic rule called “Vampire Lords”, which means that the dynastic one (and its subrules?) are all exempt from the restrictions on idle players. I don’t think it actually breaks anything, it just means idle players aren’t quite as inert as we thought they were, right now.

Proposal: Too Much Treasure

In the subrule “Treasure”, change

As a Power Action with a cost of 1

to

As a Power Action with a cost of 2

and

when Richardo von Nestor opens such a chest then the contents are not randomly determined but instead are the values set in the room description.

to

when Richardo von Nestor opens such a chest then the contents are not randomly determined but instead are the values set in the room description, and the contents of the chest revert to being randomly determined (all content in square brackets and the brackets themselves are removed from the room description).

Right now, unrandomizing the contents of a treasure chest is both very cheap and very powerful.

Make it a bit more expensive, and more temporary.

Proposal: The crypt is about to get very boring?

In the subrule “Unlife”, change

While a Vampire Lord is Bloodthirsty, they may not perform any Power Actions except Devastation.

to

While a Vampire Lord is Bloodthirsty, they may not perform any Power Actions except Devastation and Machination.

To the subrule “Lair Actions”, append a new paragraph:

Machination is a Lair Action with a cost of 6 plus the Darkness score of the chosen Feature. The Vampire Lord carrying it out selects a Feature that is listed in the “Threats” list of the rule “Features”, and an Explored Room, and adds that Feature to that Room.

If “A Hundred Thousand Tealights” was enacted, change “an Explored” to “a Lit” and “Darkness” to “Shadow” in the newly added paragraph.

It looks like almost everyone is Bloodthirsty right now. With the only way to get back in range being Devastation, this means that we’re probably going to have very few Features left in a couple of days.

Adding a counterpart to Devastation that’s also very inefficient, but has more interesting side effects. It’s hard to get the flavour to fit, but it seems like trying to kill Richardo is the sort of thing you’d do while Bloodthirsty.

Proposal: Eject Button [Appendix]

In the rule “Atomic Actions”, add the following after the bullet beginning with “If a Vampire Lord arrives at a step in an Atomic Action and they cannot perform that step”:

* If at any point before the completion of the Atomic Action a Vampire Lord no longer wishes to complete that Action, they may undo all the steps they have performed of that Action and are considered never to have performed that Action.

there was some talk a lil bit ago about someone being obligated to complete an atomic action started by mistake or misunderstanding, so maybe we ought to fix that

Proposal: Decisions, decisions

In the rule Richardo’s Journey, after the text “noise is heard from the Crypt whenever a Power Action is taken or the Crypt is Entered”, add “and the time of the last noise to be heard from the crypt may be publicly tracked”.

Add a new rule to the ruleset as a subrule of Richardo’s Journey, called Richardo’s Lessons, with the following text:

Richardo von Nestor has a set of Lessons that he has learned through his experiences in the Crypt. Richardo’s Lessons are tracked in a list at the end of this rule.

When the Crypt Settles, if Richardo von Nestor was Grievously Injured during this Enter the Crypt action, then he may Learn a new Lesson. Any step of the Entering the Crypt action in which an outcome is determined by a number being randomly generated is referred to as a Choice. When Richardo Learns a new Lesson, he may identify one Choice that he took during that Enter the Crypy action that led to his being Greviously Injured, and its outcome; he is encouraged to pick the Choice that most causitively led to the Grievous Injury being enacted upon him. This choice must then be recorded in the list of lessons at the end of this rule.

A Lesson is applicable when a Choice being made is identical to a Choice described in a Lesson. When Richardo von Nestor is making a Choice as part of a Move during an Enter the Crypt action, the options to be randomly selected from always omit those named in an applicable Lesson, unless that would result in there being no valid options.

Lessons:
When moving from the Entrance Vestibule, moving to the Shattered Stairway leads to Grievous Injury.

In the Enter the Crypt atomic action, after the bullet point that says “Reduce his Energy by 1”, add a new bullet point with the following text:

** Evaluate whether any of the Lessons that Richardo has learned might be applicable to any step in this Move. If they are then they should be applied where appropriate.

Starting to make Richardo’s movements more transparently logical

Story Post: Richardo’s Fifth Expedition

Having recovered from his previous exertions, Richardo once more takes up the whip and shield and braves his way into the Cathedral catacombs.

Crossing the unholy threshold into the mosaic grotto of the Crypt Entrance , he surveys his surrounding and decides to head north, to the newly-minted Room BA.

Room BA is a deserted, sparklingly clean space with a single elaborate chest sitting in a beam of light in the middle of the room, which sends a little jolt of charge into the crypt of every Vampire Lord as Richardo enters. Richardo decides to open the chest and finds a Holy Tincture, a Silver-Tipped Stake, a map detailing a secret passage through the crypt, and a Rod of Smoothing. He immediately uses the tincture and the map, restoring his energy a little and allowing him to slip behind a gargoyle into a small tunnel, leading him through a dusty passage to the Forgotten Corridor.

Re-entering this musty and broken courtyard, Richardo remembers that the last time her was here he was struck by falling masonry, so he uses his Rod of Smoothing to repair the crumbling stone and concrete, removing this room’s ‘Richardo von Nestor is Lightly Wounded if he is not Perceptive’ effect. He then exits through the room’s only exit, to the West, and into the Library of Souls.

The books stir, agitated, when RIchardo enters this room, as usual depositing large amounts of power into the crypts of the Vampire Lords. Richardo feels like he dropped something back in the Forgotten Corridor so he heads back.

He hadn’t. Back to the Library of Souls.

The sentient tomes of the library had barely finished dumping power into the Vampire Lords’ crypts before they’re called upon to do so again. This time Richardo continues west, back into the Crypt Entrance,

Annoyed at having got so turned around, and flagging in energy, Richardo continues through to the west, entering the Hallway of Wonders.

The Hallways is its usual rainbow, prismatic self, but this time Richardo finds a dais in the middle of the room, upon which has been placed an elaborate, ornate coffin. Engraved on the side of the coffin is a passage in Latin which he translates to mean “Here in unholy slumber lies the great Lord of the Vampires, lemonfanta, ravager of the Germanic Peoples, turn back lest your blood feed her hunger and your torment fuel her eternal life”. Richardo feels his palms prick with sweat, and he knows that he must tear down this monstrous edifice, but before he does, he prises open the lid of the coffin. Seeing the immortal form of the fabled lemonfanta in repose, he hesitates for a second, then drives his silver-tipped stake into her heart; she does not wake as her body ages a thousand years in a second, before turning to dust. Richardo then takes a long moment to set the room aflame, bringing it down around him as he leaves, exhausted. The magic of the room allows one last fitful spurt of power to fuel the sigils in nearby rooms before collapsing in upon itself.

Vampire Lord statistic changes:

Influence Puissance
ais523 1 6
Brendan 1 5
Clucky 6
Darknight 3
Jason 5
Jumble 5
Kevan 5
lemonfanta 1 5
Phil 6
pokes 6
Raven1207 4

Saturday, June 19, 2021

Proposal: Richardo von Nestor has no sense of direction

In rule “The Crypt of Dracula”, subrule “Features”

Change

If a Feature says is that an exit is blocked, this means that the room in that direction from the room with the Feature is removed from the set of possible selections of Richardo von Nestor’s next destination, if it would be in that set. (North is towards the top of the map.)

To

If a Feature says is that an exit is blocked, this means that the room in that direction from the room with the Feature is removed from the set of possible selections of Richardo von Nestor’s next destination, if it would be in that set. (North is towards the top of the map, East is the right of the map, South is bottom of the map, and West is left of the map)

I meant to post this earlier before Kevan’s proposal got enacted but got busy with lab stuff for my summer apprenticeship for my professor. I think putting in the other 3 directions should also be defined as well since you could argue that it goes counterclockwise or that that North isn’t opposite to South and the same for East and West.

Proposal: Reinheritance

Enact Proposal: Inheritance, which can be found at the following link: https://blognomic.com/archive/inheritance2

In the ruleset, change the sentence that begins ‘When a Vampire Lord Shatters’ to read as follows:

When a Vampire Lord Shatters, they must reduce their Blood Mana Crystals by 1 and then may increase their Puissance by 10, ceasing to be Dust if applicable, and may set their Allegiance to -.

In the rule Dark Favours, add the following immediately before the text ‘Favour transactions are carried out between an Initiator and a Provider’:

In this Dynasty, Favours may only be claimed, spent or exchanged through the favour transaction types detailed in this rule.

In the same rule, after the text ‘The following lists detail the dynastic resources and effects that can be exchanged as part of a result of a single Favour transaction’, add:

; any Dynastic resource or variable not specifically appearing on either list may not be exchanged in a Favour transaction

Proposal: A Hundred Thousand Tealights

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 20 Jun 2021 19:37:57 UTC

Replace the word “Unexplored” with “Dark” throughout the ruleset. Replace “#998877” with “#444444”. Replace “#997068” with “#333333”.

Replace the word “Explored” with “Lit” throughout the ruleset, correcting a/an accordingly.

Replace “Exploring a Room is a Power Action” with “Lighting a Room is a Power Action”.

Replace “Darkness” with “Shadow” throughout the ruleset.

As discussed on Slack regarding the opacity of a room being “continuously explored”, Lit/Dark might be easier terms to think about.

Friday, June 18, 2021

Proposal: Waiting To Be Judged

Timed out / quorumed 7 votes to 0. Enacted by Kevan.

Adminned at 20 Jun 2021 19:35:00 UTC

In “Richardo’s Journey”

replace

If no noise has been heard from the Crypt for at least 24 hours (noise is heard from the Crypt whenever a Power Action is taken or the Crypt is Entered), Richardo von Nestor may Enter the Crypt,

with

If no noise has been heard from the Crypt for at least 24 hours (noise is heard from the Crypt whenever a Power Action is taken or the Crypt is Entered), and there are no pending calls for judgement which have the tag “[Pressing]”, Richardo von Nestor may Enter the Crypt,

We might have to just get josh to play it cool on this one, but it occurs to me that we could wind up in situations like with the treasure chests where various people disagree with how the rulings have been interpreted and the best thing to do is just go “lets wait until this issues is resolved”

This allows people to go “hey I want this resolved before the next run” without needing to spend power actions delaying the timer.

Call for Judgment: Sub Zero Hero

Enacted 7-0. Josh

Adminned at 19 Jun 2021 21:11:33 UTC

In Richardo’s Journey after “set his Energy” add ” (which is an integer)”

Energy is not currently specified to be an integer. Per “If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers.”, this makes actions which would cause his Energy to go below 0 (such as Grievously Injured, or exploring a chest at 0 energy), potentially preventing Josh from doing a run.

Proposal: Bard is the Ward

Timed out and failed, 1-4. Josh

Adminned at 20 Jun 2021 18:49:16 UTC

Reword the rule “Sepulchres” as follows

A Vampire Lord may have up to one Sepulchre, which is an explored room. The location of a Vampire Lord’s Sepulchre (if any) is publicly tracked. Each Sepulchre has a non-negative publicly tracked integer number of Wards, which defaults to 1 and is tracked in the Vampire Lords table and left empty for Vampire Lords who do not possess a Sepulchre. 

When the Crypt Awakens, increase the Influence of each Vampire Lord with a Sepulchre by 1.

Whenever a Room is Pacified, if that room contains a Sepulchre, reduce the number of Wards on that Sepulchre by 1 (to a minimum of 0)

When the Crypt Settles, if a Sepulchre has 0 Wards, then the Sepulchre collapses: that Vampire Lord is set to have no Sepulchre, the room becomes unexplored, and the room loses its name, description and effect.

add the following to Lair Actions

Empowering A Sepulchre is a Power Action with cost 3 plus 2 for each Ward on the Sepulchre of the Vampire Lord carrying out the action. It can only be performed by Vampire Lords who possess a Sepulchre. When performed, the Vampire Lord who performed the action’s Sepulchre gains 1 Ward.

Proposal: Don’t Talk To Me Until I’ve Had My Blood

Timed out and enacted, 3-1 with 1 unresolved DEF. Josh

Adminned at 20 Jun 2021 09:23:20 UTC

In “Unlife”, replace “While a Vampire Lord is Bloodthirsty, they may not Explore Rooms or Engrave Sigils.” with:-

While a Vampire Lord is Bloodthirsty, they may not perform any Power Actions except Devastation.

Proposal: Inheritance

Self-killed. Josh

Adminned at 19 Jun 2021 19:27:51 UTC

Add the following to the end of the rule Vampire Lords:

Each Vampire Lord has a number of Blood Mana Crystals. Blood Mana Crystals must be a non-negative integer and defaults to zero.

Add the following to the end of the rule Lair Actions:

Distilling is a Power Action with a cost of 1. The Vampire Lord carrying it out may spend 12 Influence to gain 1 Blood Mana Crystal.

Add the following to the end of the rule Unlife:

Shattering is a Power Action with a cost of zero. When a Vampire Lord Shatters, they may reduce their Blood Mana Crystals by 1 and may increase their Puissance by 10, ceasing to be Dust if applicable, and may set their Allegiance to -.

Add a new rule to the ruleset, called Victory, with the following text:

No Vampire Lord may have the name Dracula. If Dracula exists as an entity in the game, and Dracula is Dust, then the Vampire Lord with the most Blood Mana Crystals has achieved Victory.

 

Friday, June 18, 2021

Call for Judgment: Entering at E4

Fewer than a quorum not voting against. Failed 0 votes to 6 by Kevan.

Adminned at 18 Jun 2021 09:11:38 UTC

Uphold all attempts to Inhabit a Room this dynasty prior to 01:16 UTC, 18 June 2021.

In the paragraph in “Lair Actions” that starts “Inhabiting a Room”, change “reachable from room E4” to “reachable from the room located at E4”.

I believe the only sensible interpretation of “Room E4” in the ruleset is “the room located at E4”, rather than “the room labelled E4”. If you agree with me, the Sepulchre creation that’s been going on this dynasty was legal; voting for this CFJ effectively enforces this interpretation (it’s an effective no-op if you agree with me about what the gamestate is).

Clucky disagrees; under his interpretation, all attempts to create Sepulchres this dynasty have been illegal (because there is no room labelled E4). So we need a CFJ to resolve the dispute.

Proposal: Road Bumps, Not Run-Enders

Timed out and enacted, 7-0. Josh

Adminned at 19 Jun 2021 19:26:19 UTC

In the rule “Crypt Denizens”, replace “If the result is lower, Richardo is Grievously Injured.” with “If the result is lower, Richardo is Lightly Wounded a number of times equal to the Denizen’s Brutality (at minimum once).”
Add the following Denizen Traits to the list in the same rule:

* Mischievous: If a Mischievous Denizen is not slain, immediately after Encountering it Richardo ceases to be holding one secretly randomly selected item that he is holding (if any such items exist).
* Nutritious: When Richardo Encounters and slays a Nutritious Denizen, once the room is Pacified, if his Energy is greater than 0 it increases by an amount equal the Denizen’s Brutality before it was slain.

Sort the list of Denizen Traits alphabetically.

i agree w/ josh’s comment on my other proposal, so here’s a lil rule change to that effect & a couple traits to boot!

What Is He Doing In The Shadows

Vampire Lord Zack’s schemes have become too baroque and malign to be tracked by mere gamestate. He becomes idle after 7 days of (apparent?!) inactivity; quorum remains 7.

Proposal: An Emanation of Energy

Timed out and failed, 1 vote to 4 with 4 unresolved DEFs. Josh

Adminned at 19 Jun 2021 19:25:32 UTC

Make room H1 explored and give it the name “Summoning Altar”, the description “A candlelit chamber dominated by an altar, upon which occult diagrams are drawn and a fresh sacrifice lays bleeding”, and the Effect “A Crypt Denizen is spawned with Brutality equal to DICE4 minus one, Cunning equal to DICE4 minus 1, one randomly-selected Denizen Trait from the the ruleset, a Location of “Summoning Altar”, a Sycophancy of “None”, and a name determined by Richardo von Nestor.”
Add the following to the rule “Cornerstones”:

The Summoning Altar is the lower-leftmost room of the crypt map. A Vampire Lord may gain 2 Puissance immediately before performing the Summoning a Denizen Power Action if they forfeit the option of choosing the spawned Crypt Denizen’s Location and instead set it to the Summoning Altar.

In the same rule, append to the first paragraph “Sentences in the effect of explored Cornerstone Chambers count as features for the purposes of the Enter the Crypt atomic action but cannot be removed from the room they are in or added to other rooms.”
Add the following to the rule “Lair Actions”:

Summoning a Denizen is a Power Action with a cost of 3 or 5, chosen by the Vampire Lord before performing the action. If the cost is 3, it is a lesser summoning; if the cost is 5, it is a greater summoning. The Vampire Lord carrying it out may spawn a Crypt Denizen with a Sycophancy, Location, and Trait list of their choosing, as well as Brutality and Cunning scores of their choosing, so long as the sum of those scores is not greater than 4 (if lesser summoning) or 7 (if greater summoning) minus 2 for each Denizen Trait in the Denizen’s Trait list.

Enthralling a Denizen is a Power Action with a variable cost: the Vampire Lord carrying it out must first choose a Crypt Denizen, and the action’s cost is equal to half the chosen Denizen’s Cunning (rounded up). If the Denizen’s Sycophany is “None”, they may set its Sycophancy to their own name; otherwise, they may set its Sycophancy to “None”.

In the rule “Lair Actions”, change “an explored room that is neither a Sepulchre nor the room located at E4” to “an explored room that is not a Sepulchre and is neither room E4 nor a Cornerstone Chamber”.

a bit lengthy, but its got a lot of necessities. here’s some ways for crypt denizens to spawn, along with ways for sycophancy to come into play. as for what it *means* to have a sycophant, we can figure it out later! oh, and, since this proposal explores a cornersone chamber, a lil rider rule about cornerstone sepulchres that i think is only fair considering whoever got the cornerstone sepulchre first would have a big defensive advantage :0

Story Post: Richardo’s Fourth Expedition

After hearing no sounds emerging from the Crypt for 24 hours, Richardo decides to brave the mausoleum once more.

Entering into the Crypt Entrance, he surveys his options and decides to move west.

The Hallway of Wonders is quiet, but somewhere, a bloodstained rune syphons power into the sigils engraved into the Crypt Entrance and the Pillar Room. Richardo continues on to the Pillar Room.

This long, dark corridor with its widely spaced pillars casts weird, angular shadows, but is empty, apart from the sigil of the Vampire Lord ais523. Richardo turns back the way he came.

The Hallway of Wonders remains well-lit by torchlight flickering in reflection on the beaten gold trophies that are suspended above its doorways. The rune continued to direct power at the sigils in neighbouring rooms. Richardo continues to the Crypt Entrance.

In the Crypt Entrance, Richardo spots a previously unnoticed chest sitting in the lee of a mosaic design. Opening it, he finds a Holy Tincture, which he immediately drinks, restoring his energy somewhat. This time he decides to continue east.

In the Library of Souls he can hear the books shuffling as soul energy passes between their leather bindings. Power flows from this room to each of the Vampire Lords’ coffins as they sleep, and innumerable sigils in this room syphon off more power, agitated by the power emanating from the von Nestor family shield. Richardo continues to the east.

In the Forgotten Corridor, Richardo finds a dead end. His energy flagging, he fails to notice a crumbling mortice at the edge of one of the room’s suspended balconies, and a heavy chunk of masonry falls and strikes him on the head. He is only lightly wounded but nevertheless decides that his energy is too depleted, so he retreats to Zahndorf to rest.

In this run, Richardo’s Energy changed from 6 to 0. gained 2 energy from a Tincture, lost 1 Energy from a Light Wound, and spent 7 Energy moving or opening chests.

Vampire Lord Puissance changes are as follows:

ais523 5
Brendan 2
Clucky 4
Darknight 1
Jason 2
Jumble 2
Kevan 2
lemonfanta 2
Phil 4
pokes 4
Raven1207 3
Zack 1

Proposal: Some tidying up

Timed out and enacted, 7-0. Josh

Adminned at 19 Jun 2021 19:22:59 UTC

Remove the Writ of Blessing and the Angel’s Feather from the lists of treasures. Change the description of Watchful Saint Figurine to “Richardo immediately uses this to become Perceptive”.

Make all currently owned Favours ripe. Add the following as a second paragraph to the rule Dark Favours:

All Favours are always ripe in this dynasty.

In the same rule, at the end of the sentence that starts ‘If the game is in Interregnum’, add “They must then make all remaining Favours unripe.”

Proposal: Twisty Little Passages

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 19 Jun 2021 12:52:39 UTC

Add four Threats to the list in “Features”:-

* The north exit is blocked (+1)
* The south exit is blocked (+1)
* The east exit is blocked (+1)
* The west exit is blocked (+1)

Add a paragraph to the rule:-

If a Feature says is that an exit is blocked, this means that the room in that direction from the room with the Feature is removed from the set of possible selections of Richardo von Nestor’s next destination, if it would be in that set. (North is towards the top of the map.)

Wednesday, June 16, 2021

Proposal: Symphony of the Might

Cannot reach quorum, with 6 votes against. Josh

Adminned at 18 Jun 2021 08:57:17 UTC

Enact a new rule entitled “Victory” as follows:

If one Vampire Lord (known as the Ascendant Vampire Lord) is not Enthralled, and every other Revenant Vampire Lord is Enthralled by that Ascendant Vampire Lord, then the Ascendant Vampire Lord achieves victory in the current dynasty.

Disagree about the condition here if you like, but I swear to Dracula if anyone starts the standard fuss about the phrasing of “achieves victory” I will make it my eternal blood vow to end you in all dynasties, forever.

Proposal: N’Oubliette [Appendix]

Enacted popular, 7-0. Josh

Adminned at 18 Jun 2021 08:55:11 UTC

To “Richardo’s Journey”, add:-

If a specific step of Entering the Crypt is impossible to perform, Richardo may skip it (this takes precedence over the Atomic Actions rule). If Richardo believes that the current Entering the Crypt action will include more than 50 Moves, and if at least 6 Moves have been performed, he should skip the step that includes the words “carry out another Move”.

If the proposal “Call-Off Schedules” failed, replace the second added sentence with:-

If Richardo believes that the current Entering the Crypt action will take more than 50 repeats, and if at least 6 Moves have been performed, he should set his Energy to zero whenever it would be reduced by 1, during the action.

In “Atomic Actions”, replace “An Atomic Action may direct the Vampire Lord performing it to skip some of its steps, which the Vampire Lord must do and in which case the skipped steps are considered completed for this rule.” with:-

If a rule allows the Vampire Lord performing an Atomic Action to skip some of its steps, the skipped steps are considered to have been completed.

We’re already at a point where Richardo can hit an impossible “randomly select an explored room that is orthogonally adjacent” step, if he has collapsed a room and walked beyond it into a single unconnected chamber.

We’re also undoubtedly going to hit a situation at some point where Josh can’t easily (or ever) complete the atomic because Richardo is somehow gaining Energy faster than he can lose it.

(Edited to add a rider saying that rules in general can permit skipping, as well as Atomic Actions themselves.)

Proposal: Call-Off Schedules

Timed out and enacted, 6-1. Josh

Adminned at 18 Jun 2021 08:46:36 UTC

Rewrite the atomic action in the rule Richardo’s Journey as follows:

*Set his location to be the room labelled Crypt Entrance; set his Energy to 6.
*Carry out any effects that take place when the Crypt Awakens.
*If Richardo can legally carry out a Move, do so. A Move consists of the following steps:
**Reduce his Energy by 1.
**Secretly randomly select an explored room that is orthogonally adjacent to his current room and change his location to be that room
**Use or otherwise apply the effect of any items that he is holding (if appropriate and relevant based on its description)
**Encounter any Quick Denizens in that room, in a secretly random order
**Apply any effects of the features of that room, in the order that they are listed in the rule Features, to Richardo
**Encounter any other Denizens in that room, in a secretly random order
**That room is then Pacified; carry out any effects that take place when that room is Pacified.
**If his Energy is greater than 0, carry out another Move.
*He retreats; reset all of his gamestate variables to null values.
*Carry out any effects that take place when the Crypt Settles.
*Make a post to the blog summarising this Enter the Crypt action. It is recommended that this include an outline of Richardo von Nestor’s variable changes, and any changes made to the gamestate of any Vampire Lords as a result of this action.

Rewrite the second paragraph of the rule Sepulchres as follows:

When the Crypt Awakens, increase the Influence of each Vampire Lord with a Sepulchre by 1. When the Crypt Settles, if Richardo von Nestor moved into a room which was a Vampire Lord’s Sepulchre, then the Sepulchre collapses: that Vampire Lord is set to have no Sepulchre, the room becomes unexplored, and the room loses its name, description and effect.

In the rule Glyphs and Sigils, change “If a room contains a Glyph then every time Richardo loses Energy to a feature in that room, the Vampire Lord/s who owns that Glyph gain Influence equal to the amount of Energy so lost” to:

Whenever a Room is Pacified, if that room contains a Glyph then the Vampire Lord/s who owns that Glyph gain Influence equal to the amount of Energy lost by Richardo during the completion of that Move.

If any Sigils are Inactive, make them Active. Remove “Sigils may be Active or Inactive and are by default Active. An Inactive Sigil is denoted by having a * next to the Vampire Lord’s name in the list of Sigils for a room” from the rule Glyphs and Sigils. If Proposal: When was that? was enacted, after “Rooms may not otherwise have a * in their name”, add “Whenever the Crypt Awakens, all Newly Furnished rooms cease to be Newly Furnished.” In the rule Features, change “Richardo von Nestor gains 1 Energy for each Active Sigil engraved here. Set all Sigils engraved here to Inactive. (+1)” to “If Richardo is not Enriched, he gains 1 Energy for each Active Sigil engraved here and becomes Enriched”.

In the rule Crypt Denizens (excluding subrules), rewrite the text after “The following Denizen Traits can be held by Crypt Denizens:” as follows:

*Evasive: When an evasive Denizen is Encountered, it may not be slain. When a Room is Pacified, if this Denizen would have been slain during this Move, it instead changes its Location to a randomly-selected explored room that is orthogonally adjacent to its current Location, and it loses the trait Evasive.
*Quick: Quick Denizens are always encountered before non-quick Denizens, and are also encountered before room effects are applied

When Richardo Encounters a Denizen, he first determines if the Denizen is immediately slain by an item Richardo possess, and then applies the effect of any Traits that the Denizen has. If the Denizen is still alive and present in that room, he then randomly generates a number between 1 and his current energy, and compares that result to the Denizen’s Brutality plus its Cunning. If the result of Richardo’s roll is higher, the Denizen is slain. If the result is equal, Richardo is Lightly Wounded. If the result is lower, Richardo is Grievously Injured.

This was the subject of a lengthy argument between Clucky and myself recently. The parameters of that argument don’t bear rehashing, but the short version is, it is either legally required or simply my preference that any component part of an atomic action be at the very least called off from within the bulleted list of the atomic action itself. That call-off can lead to explanations or clarifications or knock-on effects elsewhere in the ruleset, but what [can’t/I would prefer didn’t] happen is that bits of ruletext exist that purport to be part of the atomic action that aren’t triggered by a directive within the atomic action itself.

This adds some keyword triggers (Awakens, Pacified and Settles) that can act as anchor points for effects that people don’t want to insert into the action itself; because these are directive within the atomic action I [am legally allowed to/would be happy to] refer to ruletext elsewhere in carrying out those effects.

Wednesday, June 16, 2021

Proposal: When was that?

Timed out and enacted, 6-1. Josh

Adminned at 18 Jun 2021 08:41:29 UTC

In “The Crypt of Dracula” after “Room names must be unique and may be used to specifically refer to the room that carries them; otherwise, they are flavour text.” add

Rooms may be Newly Furnished. Newly Furnished rooms are denoted by adding a * after their name. Rooms may not otherwise have a * in their name.

In “Lair Actions” after ” giving it a name and a description,” add

marking it as Newly Furnished,

in the same rule, replace

A Vampire Lord cannot perform this action unless either the selected room has been continuously Explored since before the last-but-one time Richardo von Nestor Entered the Crypt; or the Vampire Lord performing the action is also the Vampire Lord who most recently caused the selected room to become Explored.

with

A Vampire Lord cannot perform this action if the selected room is Newly Furnished, unless the Vampire Lord performing the action is also the Vampire Lord who most recently caused the selected room to become Explored.

add the following step to the Enter the Crypt atomic action, after the “Set all Inactive Sigils to Active” step

Set all Newly Furnished rooms to no longer be Newly Furnished

Set the Pillar Room and all rooms which were newly explored after the time this proposal was created to be Newly Furnished.

Its really hard to tell just at a glance which rooms “have been continuously explored before the last-but-one time Richardo von Nestor Entered the Crypt”. Requires diving into the wiki history. This should have the same effect but its easier to track because its right there on the wiki for everyone to see.

Call for Judgment: Closurer

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 16 Jun 2021 17:45:50 UTC

Uphold the completion of the following Atomic Actions at the detailed times:

The Entering the Crypt action culminating in the story post Richardo’s First Expedition, completed at 11 June 2021, 19:32:00 UTC
The Entering the Crypt action culminating in the story post Richardo’s Second Expedition, completed at 13 June 2021, 19:48:00 UTC
The Entering the Crypt action culminating in the story post Richardo’s Third Expedition, completed at 15 June 2021, 21:40:00 UTC

Josh’s post here: https://blognomic.com/archive/closure1 outlines the need for the change, but he got a date wrong which would mess with things and I noticed only after I voted FOR

Call for Judgment: Closure

As CfJ: Closurer was enacted, this CfJ no longer changes the gamestate or ruleset, so can be failed.

Adminned at 17 Jun 2021 09:29:53 UTC

Uphold the completion of the following Atomic Actions at the detailed times:

The Entering the Crypt action culminating in the story post Richardo’s First Expedition, completed at 11 June 2021, 19:32:00 UTC
The Entering the Crypt action culminating in the story post Richardo’s Second Expedition, completed at 13 June 2021, 19:48:00 UTC
The Entering the Crypt action culminating in the story post Richardo’s Third Expedition, completed at 15 June 2021, 21:40:00 UTC

“If one or more steps of an Atomic Action were done incorrectly, the Vampire Lord must redo the Atomic Action”. Unfortunately, all three of these AAs were done incorrectly, as the summary post is supposed to “summarising [the] Enter the Crypt action, including detailing any variables changed”. None of them detail the changes made to Richardo’s Energy so none of them have been legally completed.

Tomorrow I’m going to put up a proposal fixing a number of issues with the AA, this one included, but I did just want to make sure that the gamestate wasn’t going to slip into the sea in the meanwhile.

Story Post: Richardo’s Third Expedition

Having recovered from his previous interactions with the stairs, Richardo braves the crypt once more.

Arriving at the Crypt Entrance again, he opts to head east, into the Library of Souls.

Richardo is unaffected by the Library of Souls but every Vampire Lord in the Crypt is stirred by the movement of the power around them.

Richardo returns from the Library of Souls to the Crypt Entrance and declines to investigate the average chest.

Richardo moves south, to the Entrance Vestibule.

Richardo remembers that continuing south leads to his being impaled on some spikes to returns north to the Crypt Entrance. This time he does open the chest and finds a Depleted Ring of Warding.

He then moves West, to the Hallway of Wonders. The magic of this room activates the sigils engraved into the Crypt Entrance. Richardo then uses his Ring to erase Ravel1207’s sigil in the Hallway of Wonders.

His energy depleted, Richardo withdraws to rest.

EDIT TO ADD 21h40: Summary of Pussiance changes:

ais523 2
Brendan 2
Clucky 3
Darknight 1
Jason 2
Jumble 2
Kevan 2
lemonfanta 2
Phil 3
pokes 3
Raven1207 2
Zack 1

Proposal: The Favour of an Immortal

Timed out and enacted, 6-3. Josh

Adminned at 17 Jun 2021 09:18:39 UTC

Add a new rule to the ruleset called Dark Favours:

This rule governs the use of favours in this dynasty. Wherever is contradicts the contents of another rule, this rule takes precedence.

Favour transactions are carried out between an Initiator and a Provider. In this dynasty, the following favour transactions are considered to be equivalent:

* Spend: An Initiator spending a Favour that they hold to gain a resource or advantage from its Lender, the Provider;
* Incur: An Initiator awarding a Favour as its lender to a Provider in exchange for a resource or advantage, with the Provider’s consent.

Whenever a dynastic rule specifies that dynastic resources or mechanics may be moved or generated as a result of a Favour transaction, either of the two types of transactions detailed above may be used, regardless of the language used in the rule text. This notwithstanding, no Vanpire Lord may ever be in possession of more than five Favours in total at any time. Conducting a Favour transaction of any kind with each discrete partner is a daily action.

Favour transactions between a Vampire Lord and Richardo von Nestor may only take the form of a Spend transaction.

If the game is in Interregnum, any Vampire Lord may remove any duplicated Favours (i.e. repeated Favours with the same holder and lender) past the first from all Vampire Lords.

The following lists detail the dynastic resources and effects that can be exchanged as part of a result of a single Favour transaction:

Between Vampire Lords:
* Up to 3 Puissance, or 1 Puissance if the Initiator is Dust
* 1 Influence
* The Sycophancy of 1 Crypt Denizen

Between a Vampire Lord and Richardo von Nestor:
* 1 Influence

If Proposal: Dark Machinations Mk II was enacted, add “* Up to 2 Trust” to the ‘Between Vampire Lords’ list above.
If Proposal: Blood money was enacted, add “* The inclusion of the Initiator’s name on a Glyph held by the Provider” to the ‘Between Vampire Lords’ list, and “* A Glyph with an Initiator’s name in a room that does not contain a Glyph” to the ‘Between a Vampire Lord and Richardo von Nestor’ list above.
If Proposal: Doug Funnie was enacted, add “* Enthralldom, as per the rule Vampire Lords” and remove “* Up to 3 Puissance, or 1 Puissance if the Initiator is Dust” in the ‘Between Vampire Lords’ list above.