Saturday, January 18, 2020

Proposal: Going Out of Business Sale

In the rule entitled Collections, change the text “Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts” to read

Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts, except those Artefacts which are in the same Collection.

To the end of the same rule, add the following:

If an Individual ever ceases to be a Collector then all of the Artefacts in their Collection have their Locations set to Public Places at random.

Oops

Going Out of Business Sale

In the rule entitled Collections, change the text “Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts” to read

Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts, except those Artefacts which are in the same Collection.

To the end of the same rule, add the following:

If an Individual ever ceases to be a Collector then all of the Artefacts in their Collection have their Locations set to Public Places at random.

Proposal: Antiques Sideshow

In “Locating Artefacts”, replace “any Individual may” with “any Individual (or the Director) may”.

The Locating action is hardly ever happening - multiple windows of opportunity have occurred, but possibly closed before anyone could react. Should I help out, or should this remain a player decision?

Friday, January 17, 2020

Proposal: Fee nay lay

Add to Attainment:

The first Individual to be the sole Individual who has the most Attainment past the 5th of Feburary 2020 at 12:00 UTC has achieved victory.

We could change this to anything else later on but I think a good default would be this, that the dynasty ends after the usual duration of a dynasty: a month.

Proposal: Memotics

Enact a new rule, “Institute Proposals”:-

If a proposal has the “[Institute]” tag and its effects are confined to one or more of the Agenda Points below, it is an Institute Proposal.

Agenda Points are:-
* Making an Outsider into a Researcher, or vice versa
* Moving an Artefact from the Institute or from a Researcher to the Containment Facility
* Moving an Artefact from the Containment Facility to the Institute or to a Researcher. (This is a High-Risk Agenda Point.)
* Setting the Protocol of an Artefact to “None”
* Setting the Protocol of an Artefact to be the same as the Protocol of another Artefact

Votes from Outsiders and Collectors are ignored, on Institute Proposals. An Institute Proposal with no High-Risk Agenda Points is considered Popular if more than half of the Researchers are voting FOR it. An Institute Proposal with one or more High-Risk Agenda Points is considered Popular if three or more Researchers are voting FOR it. An Institute Proposal is considered Unpopular if at least half of the Researchers are voting AGAINST it.

Replace “A Researcher may not pick up an Artefact in the Containment Facility” and everything after it in the Containment rule with:-

A Researcher may not pick up an Artefact in the Containment Facility, unless they are carrying the Security Pass.

Remove “An Outsider may become a Researcher if fewer than a Quorum of Individuals are Researchers.” from the ruleset.

Probably time to change the “anyone can become a Researcher” musical chairs rule now that we’re into the second act, and following on from Josh’s Red Notice, giving a general and bureaucratical system for the Institute to change its own Protocols (but not to anything wholly original). The “authorisation to pick up” mechanic can also be moved here and kept at requiring-two-other-approvals.

Proposal: More volatility

Self-killed. Failed by Kevan.

Adminned at 17 Jan 2020 21:18:11 UTC

Add the following as subrules to the rule entitled Artefacts:

Red Notice

Description: A piece of taupe paper implausibly bearing the words “Red Notice” on top. It is signed by the Director but anything written above the signature disappears after a few seconds.
Location: The Containment Facility.
Protocol: To not use this artefact.
Effect: As a daily action, the Individual carrying this Artefact may Focus to Inscribe. When an Individual Inscribes, they must write a string of text (the Inscription) in a comment on the dice roller tool, and then randomly select from all existing artefacts. The selected artefact then has its Protocol changed to the Inscription.

The Sheriff’s Badge

Description: A tin replica of a sheriff’s badge, likely from a children’s playset. A bit dented but still very shiny.
Location: Unknown
Protocol: This artefact may not be allowed to remain in a Public Location for more than 72 consecutive hours.
Effect: The Individual carrying this Artefact may Focus to set their Pursuit to Enforcer. An Enforcer is not a Researcher or Collector for the purposes of any rule. An Enforcer cannot Focus. An Enforcer may Travel to Secure Locations as if they were a Researcher. As a Weekly Action, an Enforcer may take 2 ☣️ Damage to pick up 1 Artefact in the Containment Facility or 1 Artefact in the Collection of a Collector in the same Location as them. Whenever this Action is taken, the Sheriff’s Badge has its location set to Unknown and the Enforce who used it has their Pursuit set to Outsider.

Sticky Taffy

Description: A block of taffy that is extraordinarily sticky, but can’t be wrapped: any attempt to contain it in paper or plastic fails as it simply sloughs off the material.
Location: The Institute
Protocol: [REDACTED}
Effect: As a Daily Action, the Individual carrying the Sticky Taffy can Focus to Stick the Taffy. When an Individual Sticks the Taffy they must immediately Travel to a location, ensuring that the comment field in the wiki changelog contains the words “Sticking the Taffy”. For the subsequent 72 hours the source and destination locations are considered to be the same location for all dynastic rules.

Thursday, January 16, 2020

Proposal: Flavour Text [Appendix]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 17 Jan 2020 21:17:42 UTC

Replace “If an Artefact’s Location is the Containment Facility, then its Effect is considered to be blank.” with:-

If an Artefact’s Location is the Containment Facility, then its Effect is considered to be flavour text.

Replace “sentence is considered to be a blank string with no effect for all purposes except those outlined in this rule” with:-

sentence is considered to be flavour text

To the first paragraph of “Artefacts”, add:-

An Artefact’s Description is flavour text.

In the “Keywords” appendix rule, rename “Flavour Text” to “Commentary” and then add a new entry:-

Flavour Text
If a part of the ruleset is defined as being “flavour text”, it is gamestate and remains part of the ruleset document, but is not considered to have any meaning beyond being a string of characters. Individuals are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.

Taking a stab at describing in-rule “flavour text”, which is something I’ve wanted BlogNomic to have for a while - so that we can let people name things as they wish without worrying about someone calling their Spaceship the “USS Captain Named X Has Achieved Victory”, and can allow flavourful asides like Artefact Descriptions without having to check how any statements they make interact with other rules.

Is the above a good definition? Is renaming the existing proposal-comment “flavour text” out of the way alright? (We rarely if ever refer to it by name.)

(I bring this up because as things stand I can’t determine the Secrets of an Artefact in Containment, because the Redaction mechanic can’t see its “blank” text.)

Thursday, January 16, 2020

Proposal: Pam

Fewer than quorum not voting against. Failed 1-3 by Kevan.

Adminned at 17 Jan 2020 21:11:51 UTC

Randomly select an Individual that doesn’t have an EVC on this proposal (if any). That Individual gains 3 Reality Damage.

I believe this will enrich our gameplay and enjoyment of the game. That it just happens to affect a minority of the game is purely coincidence, I assure you.

It’s Raining Here Right Now

I request to be made Idle. My attention isn’t on the game right now.

Proposal: Quantum Botanics

Timed out and passed, 3 votes to 1. Josh

Adminned at 17 Jan 2020 18:44:19 UTC

Change the Effect of Strong Gin to:-

If an Individual carrying the Strong Gin would receive [REDACTED] Damage, they receive an equal amount of [REDACTED] Damage instead.

Let’s try out some redaction.

Proposal: Ease the legalese

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Jan 2020 08:59:49 UTC

Add to “Artefacts”:

“Carrying” an Artefact and “holding” an Artefact are synonymous.

I instinctively wrote “carrying” as “holding” and I am likely to keep on making that mistake in the future. This should fix things, in case it ever even was a problem.

Proposal: Life Goals

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Jan 2020 08:58:28 UTC

Enact a new rule, “Attainment”:-

An Individual’s Attainment score is a number which measures their success in this world, and which may be negative.

If an Individual is a Researcher, then their Attainment score is five times the number of Artefacts in Secure Places, plus three times the number of Artefacts they are carrying, minus the number of Damage tokens they currently have.

If an Individual is a Collector, then their Attainment score is ten times the number of Artefacts in their Collection, plus three times the number of Artefacts they are carrying, minus the number of Damage tokens they currently have.

If an Individual is an Outsider, then their Attainment score is five minus the number of Damage tokens they currently have.

As said during the previous dynasty’s DoV, it might be useful to establish a victory measurment early on, both to give us a way to pick a fair winner if the dynasty collapses unexpectedly, and also to emphasise what players should probably be working towards.

Researchers are trying to secure Artefacts in the facility (ostensibly a collaborative process, but likely to move towards getting everyone else fired or raiding the vault and becoming a Collector), Collectors are trying to build the best personal collection, and Outsiders are just staying alive and unlikely to win. Damage penalties are there to break up ties and shake things up a bit: a well-stocked but brutalised Institute may be outclassed by a careful Collector.

Tuesday, January 14, 2020

Call for Judgment: Shrug

Fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 15 Jan 2020 08:52:03 UTC

Remove the subrule “Lunchbox”

I guess I must? I dunno. Worth a shot.

Proposal: Roses Are [REDACTED]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2020 17:17:07 UTC

Enact a new rule, “Redaction”:-

Certain aspects of the Institute’s research are classified, and blotted out of their written records. While a sentence in the Protocol or Effect of an Artefact contains the string “[REDACTED]”, that sentence is considered to be a blank string with no effect for all purposes except those outlined in this rule.

At any time, the Director may decide (and privately record) the Secret of any “[REDACTED]” string which appears in the Protocol or Effect of an Artefact: that Secret may be any single word or number that appears in the dynastic ruleset, such that the sentence would make grammatical sense if the “[REDACTED]” string were replaced with it. Upon determining such a Secret, the Director should select a secretly random Researcher and inform them of the Secret, and the string that it corresponds to.

At the request of the Individual who was told its Secret, the Director may replace the string “[REDACTED]” in the Protocol or Effect of an Artefact with its Secret.

Proposing a redaction system, which was discussed before. This would allow an Artefact to be created with unknown aspects (eg. an Effect of “inflict 2 [REDACTED] Damage and [REDACTED] Flesh Damage” or a Protocol of “never take to [REDACTED] or place in the same Location as the [REDACTED]”) which the Director would track and reveal at a significant moment. While the text was redacted, players would not be expected to obey the protocol or perform the action, but they could still try to obtain or avoid the artefact.

Thematically, the randomly-selected Researcher is the one who was studying the Artefact or investigating its history (who may or may not be the same person as its proposer), and who knows how it works. If an Artefact has multiple redactions, the knowledge may be split. It’s up to the Researchers whether they share this information with others, and when they ask the Director to unredact it.

The Lunchbox

Attention all Institute staff. The Lunchbox was picked up by a freelance recovery team this afternoon and is now on site, under containment. The documented safety protocol of this highly destabilising object is that “If a Researcher has the means to destroy this Artefact then they must do so within 24 hours of having gained the capability to do so.” If any Researcher feels that they meet this criteria at present, or meets it any time in the near future, please proceed at once to the Containment Facility and initiate disposal procedures.

Poked Out

Pokes idles automatically after a week without a post or comment from them. Quorum drops to 4.

Proposal: Cutting to the chase

Self-killed. Failed by Kevan.

Adminned at 15 Jan 2020 16:54:46 UTC

Create a new subrule to the rule “Artefacts” called “Void Razor”:

Description: An emptiness in space shaped as a 2 meter long blade.
Location: Norwich
Protocol: None
Effect: This Artefact is Alive. As its behaviour (and upon its carrier Focusing, and its carrier may Focus), it will cause all Individuals whose Location is “Unknown” to gain 4 Flesh Damage, if any exist. If none exist, it will cause a random Individual at its Location (or an Individual of the carrier’s choice at their Location, if carried) to gain 4 Flesh Damage instead.

I think it would be good to push people out of being in Unknown land all day.

Proposal: Life, for Life

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2020 09:02:58 UTC

Create a new rule called “The Warp”:

A Researcher in the Warp can Begin Diving by gaining 1 Spatial Damage, and are now considered to be Diving until they perform a Dynastic Action. If a Researcher has been Diving during the last 48 hours they can Retrieve a Fetal Artefact. The status of being Diving or not is tracked in the Damage column as “🌊” for being Diving, and its absence for not being Diving.

When a Researcher retrieves a Fetal Artefact, they add to the Ruleset’s list of Artefacts (subrules of the rule “Artefacts”) a new Artefact as per the following:

Name: X
Description: A mysterious, stillborn item from The Warp.
Protocol: None
Location: Z
Effect: Y

X is a string formed as “A B”, where B is a random word from this this: “Potion, Elixir, Ether, Pill, Panacea, Injection, Cream, Suppository” and A is a random word from: “Magical, Glowing, Incandescent, Frigid, Sparkling, Dark, Shining, Putrid, Transparent, Red, Blue, Yellow, Green, Shimmering”

Y is a string formed as “This Item is Alive and begins with 10 Spatial Damage. The holder of this item may focus to C and grant this item 1 Spatial Damage. If this item has 13 or more Spatial Damage, it is removed from the Ruleset. This is a Fetal Artefact.”, where C is a random string from the following list:

- Remove 3 Damage Tokens of their choice from themselves
- Remove 3 Damage Tokens of their choice from an Individual that shares a Location with them, other than themselves.
- Set the Location of a random Artefact you own to The Warp.
- Remove all Spatial Damage Tokens from an Individual at their Location.
- Remove all Soul Damage Tokens from an Individual at their Location.
- Remove all Flesh Damage Tokens from an Individual at their Location.
- Remove 4 Reality Damage Tokens from an Individual at their Location.
- Grant 3 Spatial Damage Tokens to an Alive Artefact at their Location.

Z is “The Individual named D”, where D is the name of the Individual that Retrieved this Artefact

I enjoy dark, eldritch themes, seems fitting for SCP too. I like to imagine the Warp as being the “womb” of various Alive Artefacts that are then given birth into the real world.

Also inspired by the Dynastic idea where items have random, unknown effects until used. I think the “test to know its use” thing doesn’t work in a game that is played “live” like this one, but you’re gambling your Spatial health anyways to retrieve them. And it’s very hard to get into the Warp too, and it costs you a bit to leave.

Using Damage as a way to track the limited amount of uses Fetal Artefacts have.

Proposal: Sticks and Stones

Self-killed. Failed by Kevan.

Adminned at 15 Jan 2020 09:00:23 UTC

In the rule “Damage”, remove “If you have 10 or more Flesh Damage Tokens, you cannot perform Dynastic Actions.”

Add to the end of that rule:-

An Individual with 13 or more Damage Tokens is Broken. A Broken Individual cannot perform Dynastic Actions.

Following comments on Jetlag, giving Soul Tokens a downside by broadening the Flesh-death rule to measure the total of all types of damage, Soul included.

Duke Hazard

The Duke of Waltham idles out automatically after seven days without a comment or post. Quorum remains 5.

Monday, January 13, 2020

The Marble

What happened here, where Cuddlebeam took control of the Marble from its Unknown Location on Friday with a casual comment of “The Marble is mine now”? Neither of the explanations I can come up with fit the circumstances.

A report on my desk, please.

Proposal: Deep pockets

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 14 Jan 2020 15:52:14 UTC

In the rule entitled Artefacts, change the paragraph that begins “An Artefact’s Location may be either a Place, an Individual, or Unknown”, to read as follows:

An Artefact’s Location may be either a Place, an Individual, a Collector’s Collection, or Unknown. If an Artefact’s Location is an Individual, it is said to be carried by that Individual, and all Individuals should, for the purposes of its effect or any actions taken, consider its Location to be the Location of the Individual who is carrying it. If an Individual shares a Location with an Artefact that is not being carried by another Individual, they may pick it up by setting its Location to themselves. If an Individual is carrying an Artefact, they may drop it by setting its Location to their own Location. An Individual may be carrying no more than two artefacts at any time.

Change the text of the rule entitled Collections to read as follows:

Each Individual with the Pursuit of Collector has a Collection.  As a daily action, a Collector may put an Artefact that they are carrying into their Collection by changing its Location to read “x’s Collection”, where x is their own name. Artefacts in Collections are never considered to share a Location with any other Individuals or Artefacts. Collectors may reclaim Artefacts from their Collection as a daily action by Focusing.

As a Daily Action, a Collector may add one Soul Damage Token to every Collector whose Collection contains fewer items than their own.

Add the following three Artefacts to the ruleset as sub-rules to the rule Artefacts:

Lunchbox:

Description: A small child’s lunchbox, decorated with Pokémon colours. Dented, with the colours starting to wear off.
Location: The Containment Facility
Protocol: If a Researcher has the means to destroy this Artefact then they must do so within 24 hours of having gained the capability to do so.
Effect: A Collector carrying the Lunchbox may, as a daily action, Focus to carry out the Effect of an Artefact in their Collection as if the were carrying it.

The Left Shoe:

Description: A patent leather brogue, tan, EU 42 / US 9.5. Brand new, not broken in.
Location: Norwich
Protocol: None
Effect: The Individual carrying the Left Shoe may Focus to throw it. Once the Left Shoe has been thrown, the Individual who threw it should randomly select a Place (including Unknown, the Warp, and all Collectors’ Collections). The Left Shoe’s Location is set to that Place. Any other Artefacts at that Place are then also relocated to Places at random.

The Right Shoe:

Description: A plimsol in pale blue. EU 38 / US 7.5. Sole is worn through at the toe.
Location: Unknown
Protocol: None
Effect: If ever the Left Shoe and the Right Shoe are in the same Location, any Individual may remove both Artefacts from the ruleset.

Sunday, January 12, 2020

New player

I have now joined and would like to become a player of this game

Proposal: Jetlag

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 14 Jan 2020 15:49:35 UTC

If “Locating Artifacts” does not begin with the words “If no Individual has changed Location in the past 24 hours”, then replace its first word with “If no Individual has changed Location in the past 24 hours and if”.

To the second paragraph of “Researchers and Collectors”, add:-

Whenever an Individual Travels to or from a Public Place, they must gain 1 Soul Damage.

Per my comment on Floodgate, it might be more interesting to give a small Damage cost to Travel, than to make 12:01am the prime time for Artefact Recovery and an advantage for players awake at that hour. I’m going with the idea that Soul Damage means general exhaustion. (If Wreck Over passes, this allows two free moves per week.)

Proposal: The Malice of Animate Objects

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 14 Jan 2020 10:10:21 UTC

In “Alive Artefacts”, remove “Alive Artefacts have a Sturdiness value, which defaults to 20.” and replace “An Alive Artefact which has as much or more Damage Tokens as its Sturdiness is considered Incapacitated.” with:-

An Alive Artefact with seven or more Damage Tokens is considered Incapacitated.

Add to that rule:-

An Individual may choose to Clash with an Alive Artefact that they share a Location with, by making a die roll which mentions the Artefact and which randomly determines the type of an Attack Token (which may be either Flesh or Soul) and of a Retaliation Token (which may be either Flesh or Soul): upon doing so, the Artefact gains a Damage Token of the Attack type and the Individual gains a Token of the Retaliation Type.

Proposal: All cow whole

Fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 14 Jan 2020 10:09:21 UTC

Amend the Effect of “Strong Gin” to:

Whenever any Individual in the same Location as this artefact (or the same Location as the Individual who is the Location of this artefact), they are Drunk. Drunk Individuals do not receive Flesh damage from any source.

The CfJ to patch the scam removed this other useful power of Gin - which is unrelated to the scam.

Proposal: Wreck Over (again)

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 14 Jan 2020 10:08:50 UTC

Add to “Damage”:

An Individual, as a Weekly Action, can Recover: they lose 2 of their Damage Tokens of their choice.

Sunday, January 12, 2020

Proposal: floodgate

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 14 Jan 2020 07:54:34 UTC

Remove “If no Individual has changed Location in the past 24 hours and” from the ruleset.

i see no reason to this restriction when the action itself is a daily action.

Proposal: catalyst

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 14 Jan 2020 07:53:13 UTC

Add the following artefacts as subrules to the Artefacts rule:

The WW2 Grenade
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ An undetonated German grenade. It seems to be a dud as the pin has been pulled years ago.
‘’‘Protocol:’‘’ To not use the Artefact and bring it to the Containment facility as soon as possible.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to activate the effects of all Artefacts in your location, including those carried by Individuals in your location. If an effect requires a choice to be made, choose it randomly out of the legal choices. If the effects apply to the Individual carrying them, they are instead chosen at random from among the Individuals within your location.

A Sketchbook
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ A used sketchbook. It seems to contain drawings of mundane items.
‘’‘Protocol:’‘’ None.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to copy a subrule of the rule “Artefacts” and set the copied subrule’s location to their own.

Lampshade
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ An ornate lampshade. Anything it is set upon appears to become a lamp.
‘’‘Protocol:’‘’ None.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to set another Artefact’s Location that they share to the Lampshade or to set any Artefact’s Location that is Lampshade to their Location.

Sandwitch
‘’‘Location:’‘’ Unknown
‘’‘Description:’‘’ A deli sandwitch that appears to be in mint condition. Whenever nobody is looking, it appears to regenerate bites taken out of it.
‘’‘Protocol:’‘’ To keep this Artefact’s location to be either that of a Researcher or the Insititue.
‘’‘Effect:’‘’ An Individual carrying this Artefact may focus to lose 5 Flesh Damage.

i don’t think we need too many more changes to the dynastic rules aside from some consequence to soul damage. anything else could probably be accomplished by adding more artefacts