Friday, January 27, 2023

Proposal: Uncommon Wealth

If Proposal: Commonwealth was not enacted then enact its effects.

Change the description of the Library building to the following:

As a Harvest Bonus, you can take any two different Harvest Bonus on Buildings (other than the Library) in your Settlements again.

Unsettling

Benbot and Janet both idle out after seven full days of inactivity each. I also idle myself. Quorum drops to 5.

Proposal: Commonwealth

To the end of the paragraph in the rule Factions that starts “From the list of Factions”, add:

When Building a Building for their Settlement, each Settler pays one less of their Faction’s Favoured Resource, to a minimum of zero.

Add the following to the end of the description of the Building Cone:

As a Harvest Bonus, generate one of its Faction’s Favoured Resource.

Add a new Building to the rule Buildings:

Library: (2 Iron, 3 Jute, 1 Brick) As a Harvest Bonus, you can take any two different Harvest Bonus on Buildings in your Settlements again.

Thursday, January 26, 2023

Proposal: Reduce, Reuse, Recycle

In the rule “Buildings” add a subrule titled “Recycling” and give it the following text:

As a Seasonal action, a Settler may remove one Building that is in their Settlement and add half of the Cost of that Building to their Stockpile, rounded down to the nearest integer for each item type that was part of the original Cost. During this action, for each item type in the original Cost that was 1 and would be rounded down to 0 after halving it, that Settler should use the public Dice Roller to roll DICE2, and on a result of 2, they add 1 of that item type to their Stockpile instead of 0.

If you find that a Building is just not working for you the way you had hoped, this change would allow you to destroy the Building and recover half the cost in resources.

Tuesday, January 24, 2023

Proposal: Special Moooove!!!

Enacted 9-0

Adminned at 27 Jan 2023 04:11:35 UTC

Add the following Buildings to the list in the rule “Buildings”:

* ‘’‘Amber Alchemical Apparatus’‘’ (3 Brick, 1 Jute) This Building has no effect if its owner is not in the Amber Faction. As a Harvest Bonus, the owner of this Building may convert all of one type of item in their Stockpile to the next link in the following chain: Brick>Stone>Wood>Jute>Rye>Brick.
* ‘’‘Silver Sieging Superstructure’‘’ (4 Wood, 1 Rye) This Building has no effect if its owner is not in the Silver Faction. As a Harvest Bonus, the owner of this Building may unset all of another Settler’s Domains, as long as that other Settler does not have a Fort.
* ‘’‘Purple Probability Permutator’‘’ (2 Jute, 1 Stone) This Building has no effect if its owner is not in the Purple Faction. As a Harvest Bonus, the owner of this Building may remove any single instance of a number from the Dice Deck.
* ‘’‘Cobalt Cooperation Castle’‘’ (2 Rye, 1 Stone) This Building has no effect if its owner is not in the Cobalt Faction. The owner of this Building may Trade as often as they would like and may skip the third bullet point in the Trade action.

Rewrite the subrule “King” of the rule “Visitors” to read:

When the Onlooker gets “King” as the result for Visitor, they should make a weighted random selection of a non-Unaffiliated Faction. The weighting of each Faction is determined by subtracting the number of Settlers in the Faction from the number of Settlers in the most popular Faction and adding 1. If the result of the random selection is anything but “Pirates”, the Onlooker should set the Visitor value to “X King” where X is replaced with this result. If the result is “Pirates”, the Onlooker should set the Visitor value to “Pirate Captain”.

This Proposal does two things. Firstly, it adds special Faction-specific Buildings to encourage people to select Factions. Secondly, it weights the arrival of a King to favour Factions with less Settlers in them, to encourage a relatively even distribution of Factions.

Proposal: Fake Friends

Enacted 8-0. TDS

Adminned at 27 Jan 2023 04:09:49 UTC

In the rule “Factions”, append the following bullet point to the list of required conditions for a Settler to change their Faction:

The current Visitor is not a King or the Pirate Captain

As it stands now, the second a King comes up as the Visitor everyone is immediately encouraged to pledge their loyalty just so they can perform a raid, and the first Settler to do so not only gets to choose whoever they want to raid but also becomes immune to being raided themselves. This attempts to mitigate the rather large first-mover advantage.

Proposal: You Forgot The Essence Of The Game

Adminned at 27 Jan 2023 04:05:26 UTC

Add the following to the end of the third paragraph in the rule Factions:

Each Kingdom has a Favoured Resource, which is detailed on the table below.

Add a new column to the table of Factions in the same rule, headed Resource, and set the values as follows: Unaffiliated to -, Amber to Brick, Silver to Wood, Purple to Jute, Cobalt to Rye.

Add a new building to the list in the rule Buildings:

Cone (5 Stone, 5 of any other single Resource) This is listed in the Settlement list of the Settler who built is as “X Cone”, where X is the Abbreviated Name of the Faction whose Favoured Resource was the non-Stone Item used to build it. Cones of different Factions are considered to be different buildings for the purposes of building restrictions.

If Proposal: Iron Deficiency was enacted, change the 5 Stone in the build cost for the Cone to 3 Iron.

Add a new dynastic rule, called It’s About The Cones:

Any Settler who has four Cones in their Settlement has achieved Victory.

Enacted 7-0. TDS

Monday, January 23, 2023

Proposal: Overstaying your Welcome

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 25 Jan 2023 12:21:14 UTC

In the rule “The Dice Deck”, replace this bullet text:

If either result of this action is a 7, set the Visitor to be the Visitor (if any) who has the other result of this action as their Fanfare, or “None” if no Visitor has the other result of this action as their Fanfare. If this results in the Visitor value changing, the Ledger is emptied.

with this bullet text:

If either result of this action is a 7, set the Visitor to be the Visitor (if any) who has the other result of this action as their Fanfare, or “None” if no Visitor has the other result of this action as their Fanfare. If neither result is a 7, set the Visitor to “None”. If this step results in the Visitor value changing, the Ledger is emptied.

The current rule leaves a Visitor around for a while if 7s don’t come up, as we’ve just seen with the Corsair. Worse, once we run out of 7s, if there is a Visitor, they will be there for many turns until the dice deck resets. This change prevents the current Visitor from sticking around too long.

Proposal: Cycle of Productors

Fewer than a quorum not voting AGAINST. Failed 1 vote to 8 by Kevan.

Adminned at 25 Jan 2023 12:20:22 UTC

In the rule “Buildings” add the following bullet to the list:

* Treefeller’s Assembly (2 Rye, 1 Brick) As a Harvest Bonus, gain 1 Wood.
* Dry Grass Assembly (2 Jute, 1 Rye) As a Harvest Bonus, gain 1 Brick.
* Shearing Assembly (2 Stone, 1 Jute) As a Harvest Bonus, gain 1 Rye.
* Farming Assembly (2 Wood, 1 Stone) As a Harvest Bonus, gain 1 Jute.

 

Assemble, Productors!

Proposal: Outrunning the Bear [Almanac]

Reached quorum 8 votes to 0 and a Production of Resources occurred while it was pending. Enacted by Kevan.

Adminned at 25 Jan 2023 12:19:46 UTC

In the rule “Corsair”, replace “Select the Settler whose Adjusted Target Value is highest (resolving ties secretly at random) and then add their name to the Injured list” with:-

For each Settler whose Adjusted Target Value is equal to the highest current Adjusted Target Value, add their name to the Injured list

No need for a pure luck escape hatch, when multiple players fail to outguess each other; they can all take the hit.

Proposal: Iron Deficiency

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 25 Jan 2023 12:18:31 UTC

In the rule “Basic Mechanics” add the following bullet to the list after the text “The following is a list of items that may be in a Settler’s stockpile:”

* Iron

In the rule “Buildings” add the following bullet to the list:

* Mine (3 Stone) As a Harvest Bonus, gain 1 Iron

We currently have a economy fueled by a single tier of production, the Production of Resources, with the exception of some bonus production from Buildings. Let’s introduce a second tier: resources that are only produced by Buildings and can’t be gained directly from Domain values.

Proposal: The Longest Road

Fewer than a quorum not voting AGAINST. Failed 2 votes to 7 by Kevan.

Adminned at 25 Jan 2023 12:17:26 UTC

Add a new rule, “Victory Points”:-

Each Settler has a number of Victory Points (VP), calculated as the sum of:-

* 1 VP for each Building in their Settlement
* 1 VP for every 5 items in their Stockpile
* 1 VP for every three Settlers in their Faction (if their Faction is not Unaffiliated)

If a Settler has a total of 12 or more VP, and has more VP than each other Settler, then that Settler has achieved victory.

Monday, January 23, 2023

Trade Agreement

I agree to trade Chiiika 2 Stone in exchange for 2 Rye.

Proposal: Time Goes By

Fewer than a quorum not voting AGAINST. Failed 3 votes to 6 by Kevan.

Adminned at 24 Jan 2023 10:31:25 UTC

In the rule The Gift Of The Isle, change “If they have not done so in the past 36 hours, the Onlooker may perform a Production of Resources” to:

If no Explorer or Onlooker has done so in the past 36 hours, then any Explorer or Onlooker may perform a Production of Resources

In the rule Corsair remove the paragraph that begins “Target Values and Adjusted Target Values are privately tracked by the Onlooker”. In the same rule, change “Each Settler has a Bribe, which is either blank or is quantity of named items, and which is privately tracked by the Onlooker” to read:

Each Settler has a Bribe, which is publicly tracked and is either blank or is quantity of named items

In the same rule change “A Settler may, at any time, privately communicate the Onlooker to adjust their Bribe to a legal value.” to read:

A Settler may change their Bribe at any time.

I don’t see any reason why this has to be an emperor action, especially if it being an open action might lead to turns happening within their 36 hour time windows.

Proposal: Pillage Then Burn

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 23 Jan 2023 09:27:33 UTC

Rename the third step of the Corsair Raid action from “Raid” to “Burn”.

Replace the phrase “Corsair Raid” with “Corsair Landing” throughout the ruleset.

The word “Raid” is a bit overloaded in the current ruleset, applying to three different things.

Friday, January 20, 2023

Abilene Paradox Test

End the current dynasty without a winner and begin a Meta-Dynasty

I am expecting this to fail, but I’m just testing in the event we have an Abilene Paradox and nobody really likes this style of gameplay.

Proposal: Bustling Urban Centres

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2023 13:11:57 UTC

Add the following to the list in the rule Buildings:

* Longhouse (1 Wood, 2 Jute) When Harvesting the Crop, the owner of this building may treat one of the current results of the Production of Resources action as if it were one higher.
* Mill (1 Wood, 1 Brick, 1 Rye) When Harvesting the Crop, the owner of this building may treat one of the current results of the Production of Resources action as if it were one lower.
* Caravanserai (4 Jute, 4 Rye) As a Harvest Bonus, gain one item that was gained by another Settler as a result of the Harvesting the Crop action that they performed between the most recent Production of Resources and the one immediately before it.

If Proposal: Sails On The Horizon was enacted, in the ‘Raid’ step of the Corsair Raid action change “select one Building in their Settlement” to “secretly randomly select one Building in their Settlement” and also add the following to the list in the rule Buildings:

* Storehouse (3 Brick, 1 Rye) The owner of this building may place one type of item in their Stockpile in brackets; that item may not be chosen as the target item type in another Settler’s Raid action, nor can it be reduced as a result of a Corsair Raid action (this does not provoke a Raid).

Proposal: Red Sky at Night

Timed out 5 votes to 1 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 22 Jan 2023 13:10:13 UTC

Add a new rule, “Almanac Proposals”:-

If a proposal has the [Almanac] tag, then it is an Almanac proposal. If an Almanac proposal is less than 48 hours old and is Popular, but no Production of Resources action has occurred while it has been pending, then it is instead not Popular.

We could maybe use a shorthand for proposals that we only want enacted after the current round has ended. (Sails on the Horizon potentially changes the outcome of the current round during it, meaning that the ideal Bribing and Building behaviours right now depend on whether the proposal enacts before or after the round ends.)

Proposal: Corsair on Deck

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2023 12:31:24 UTC

In “Visitors”, remove “The Onlooker may change the value of Visitor by performing the Visitor Arrival operation if the Onlooker has not done so since the last Production of Resources.”

Then replace “Visitor Arrival is performed by the Onlooker rolling 2d6, finding the row with that result in the “2d6 Result” column of the table below, and setting the Visitor value to the value from that same row and Visitor column. If the 2d6 result is not in the table, the value of Visitor is set to “None”. If the new value of Visitor is different than the prior value, the Onlooker should empty the Ledger.” with:-

Each Visitor has a Fanfare number, listed in the table below.

...and change the “2d6 Result” heading to “Fanfare” in that table.

Add a new bullet point to the end of the bullet list in “The Dice Deck”:-

* If either result of this action is a 7, set the Visitor to be the Visitor (if any) who has the other result of this action as their Fanfare, or “None” if no Visitor has the other result of this action as their Fanfare. If this results in the Visitor value changing, the Ledger is emptied.

Merging the Visitor roll into the Production roll: if the Onlooker draws a 7, the other number drawn determines which Visitor arrives.

Thursday, January 19, 2023

Proposal: Sails On The Horizon

Timed out and enacted, 5-2. Josh

Adminned at 21 Jan 2023 16:40:20 UTC

Throughout the ruleset, change the word “Thug” to “Corsair”, and update the gamestate accordingly.

If more than half of the EVCs on this proposal contain the phrase “just the term” then the rest of this proposal has no effect.

Rewrite the rule Corsair as follows:

When the Visitor is the Corsair, they will attempt to steal items from the Settlers on the island.

Each Settler has a Target Value, is an number that may be positive or negative. Target Values are calculated as follows: zero, plus 5 for each Building in their settlement, plus 1 for each item in their Stockpile. Their Target Value is then used to calculate their Adjusted Target Value by applying the following modifications in order:

* Divided by 2 if said Settler’s Faction is Pirates;
* Minus 2 for each mutual Alliance said Settler has
* The result is reduced by their Bribe Value - as a percentage if the starting value is positive or as an absolute number if it is negative (i.e. if the Bribe Value is 20% and the Adjusted Target Value is 5 then this step will reduce it to 4, but if the Adjusted Target Value is -1 then this step will adjust it to -21).

Target Values and Adjusted Target Values are privately tracked by the Onlooker and must be recalculated before carrying out any action that calls upon them.

Each Settler has a Bribe, which is either blank or is quantity of named items, and which is privately tracked by the Onlooker. A Settler may, at any time, privately communicate the Onlooker to adjust their Bribe to a legal value. Each Settler’s Bribe Value is derived from their Bribe: the quantity of items in the Bribe is expressed as a percentage of that Settler’s total number of items, and that percentage value is that Settler’s Bribe Value.

Corsair Raid is an atomic action with the following steps:
* Pillage: Select the Settler whose Adjusted Target Value is highest (resolving ties secretly at random) and then add their name to the Injured list
* Gather: Reduce the Items of all Settlers by their Bribe and then set their Bribe to blank. For any Settler who does not have all of the items in their Bribe, reduce any named Items to zero.
* Raid: For any Settlers who could not pay their full Bribe, select one Building in their Settlement and destroy it.

In the rule The Dice Deck, change

* Set the Injured list to contain the same values as the Victims list
* Set the Victims list to empty

To read:

Clear all names from the Injured list. Then, if the current Visitor is the Corsair, carry out the Corsair Raid atomic action.

Trying to simplify/clean up the omnibus Thug mechanic, as well as removing the term itself, which is somewhat racist in its history and connotations.

Trade Agreement between JonathanDark and SingularByte

I agree to trade 1 Jute to SingularByte in return for 1 Jute and 2 Wood to me.