Monday, February 19, 2018

Sticky Post: Supply Crate #13

The tower block’s residents, or at least some of them, awaken to curious noises from the new crate in the lobby.

Fuelcan • Food • The Bird • Lockbox • The Bird • Crowbar • Blanket

Pokes is the first to investigate.

Thursday, February 22, 2018

Proposal: Back of the Queue

In “Stats”, replace “Each Resident has a level of Alertness, being an integer value tracked in the GNDT and defaulting to one.” with:-

Each Resident has a level of Alertness, being an integer value tracked in the GNDT and defaulting to zero. When a Resident unidles after becoming idle earlier in the dynasty, their Alertness is set to zero.

Requiring new and returning players to join the queue next time, rather than jumping into it mid-crate. (There could come a point where it made tactical sense to wake up an old player just to stop a 1.01 Priority Resident from getting to the Crate, which would seem unfair.)

Proposal: Harmer’s Market

Add some Unusual Supplies:-

  • Gas Mask: Clothing (Hat). A Resident wearing a Gas Mask does not lose Health when visiting the Black Market.
  • Head Torch: Clothing (Hat). A Resident wearing a Head Torch receives a +1 Alertness bonus but may not visit the Black Market.
  • Bank Card: A Bank Card counts as a single Money item for the “Purchase Supplies” action.

Wednesday, February 21, 2018

Proposal: revised new player / long gone unidler contingency plan [Appendix]

Change “Secondly, if a post by a Resident who has been a Resident for fewer than seven days contains the word “Proposal” in its title, but is not a Proposal, and if it has been posted for less than an hour, then any admin may change it to be in the Proposal category.” to

Secondly, if a post by a New Resident is not in any category but follows the wording of a Proposal, in that it has written changes the gamestate and or ruleset, and if it has been posted for less than six hours, then any admin may change it to be in the Proposal category. A New Resident is defined as a Resident who has been a Resident for fewer than seven days or a Resident that has unidled in the past seven days after being idle for at least 3 months.

Allows people who have been gone for a quater the same benefit of this clause as well as expanding the conditions it triggers on to actually be usable.

Decisions, decisions…

I’m going to start work on a new proposal soon. I’m thinking of either improving the Sleeping system, setting bonuses and additional requirements for sleeping, OR, I’m going to propose a fixed version of the fishing system that follows the dynasty conventions, etc. Which would all of you be more interested in?

Sorry for the spelling errors, if there are any. I typed this in a hurry.
~Raena

Tuesday, February 20, 2018

Proposal: Blueprint Moon

Timed out 0 votes to 3. Failed by Kevan.

Adminned at 22 Feb 2018 09:20:25 UTC

Repeal the rule “Blueprints fix”.

Forcing the hand of anyone who believes they’re still able to use this supposedly-temporary rule. (If nobody can use it we can just repeal it, but may as well put a proposal up.)

Monday, February 19, 2018

Proposal: Sleep Deprivation

reached quorum 5-0 enacted by card

Adminned at 21 Feb 2018 23:19:00 UTC

Remove “If no non-Empty Crate exists, a Resident who is Sleeping but not Knocked Out may Wake Up by setting their Alertness to 1.” from “Stats”.

In Crates, replace “The Government may, and should, also then halve the Hangover of all Residents, rounding toward zero, and then (if the post just made was not a Drop Post) increase the Health of every Knocked Out Resident who was a Dropper of the most recent Drop Post by 6, increase their Hangover by 10 and set their Alertness to 1.” with:-

The Government should also then take the following atomic action, known as Lobbykeeping:-

  • Halve the Hangover of all Residents, rounding toward zero.
  • If the post just made was not a Drop Post, then increase the Health of every Knocked Out Resident who was a Dropper of the most recent Drop Post by 6, increase their Hangover by 10 and set their Alertness to 1.
  • For every Sleeping Resident who commented on the previous Crate post and is not Knocked Out, set their Alertness to 1.

Seems unreasonable that Sleeping Residents have to catch the window between Crates in order to wake up. Let’s make it automatic.

Proposal: sleepy but not asleep

unpopular failed by card 2-3 with 1 governmental deferential

Adminned at 21 Feb 2018 23:15:56 UTC

Change “Food: Consumable. The User gains 1 Health, loses 1 Alertness, and loses 8 Hangover.” to

Food: Consumable. The User gains 1 Health, loses 1 Alertness if they have more than 1 Alertness, and loses 8 Hangover.

Change “Pills: Consumable. The User gains 3 Alertness, loses 1 Health, and gains 40 Hangover.” to

Pills: Consumable. The User gains 3 Alertness, loses 1 Health if they have more than 1 Health, and gains 40 Hangover.

 

I think it’s unfair for people who just joined to have Food put them to sleep. Similar thing with Pills, since its possible to have no other option than to take the last item in a crate

Proposal: Teach a Man Not to Fish

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 Feb 2018 08:59:53 UTC

Repeal the rule “Fishing”.

If Cuddlebeam has more than one pending proposal, fail the oldest one of them.

Cuddlebeam spammed some comments a few minutes before I was able to enact the previous proposal, explaining they were “curious to see what happens, its minor”. It resulted in the Fishing rule being added to the ruleset, even though only two players were in favour of it.

Here’s the cleanup proposal to remove that rule, with a clause to make it take up one of Cuddlebeam’s proposal slots.

Sunday, February 18, 2018

Proposal: Starving is not permitted on the premises. Sorry.

Reached quorum 5 votes to 0. Enacted by Kevan. Six comments is “a quorum or majority of comments to this post” since quorum defaults to being player-specific, which is 5.

Adminned at 19 Feb 2018 12:29:02 UTC

Add an unusual supply to the Supplies list.

Fishing Rod: As a Craction, a Resident carrying a Fishing Rod (Rod) may roll a d12 in the GNDT. If the Resident does not roll a 1, they gain Food equal to the number they rolled divided by three, rounded down.



If a quorum or majority of comments to this post (made before this proposal is passed or failed) contain the phrase “We need extra loot!’‘, Create a new rule, Fishing.

Once a day, a Resident (the Fisher) who has a Rod in their inventory may fish. Fishing is an atomic action that consists of the following: (*) Reduce the Alertness of the Fisher by 2. Roll a d50 in the GNDT. (*)If the number is equal to the Fisher’s current Alertness, the Government may choose an Item from the list of Unusual Supplies. (*) This item is added to the Fisher’s inventory unless his/her inventory is full. (*) If the roll equals the Fisher’s health, the Fisher takes .5 piercing damage. (*) If the roll equals neither, no further action pertaining to this instance of Fishing is taken.

Format the Atomic Action described above into a bulleted list, removing the string ‘(*)’ as many times as it occurs in this rule.

Testing the waters, not sure about this.
Maybe the second bit should be an entirely separate proposal.

Hello!

Hello, everyone! I’m Raena, I’ve been interested in rejoining the nomic community for a while now. I’ve actually played here, under a different name, but I decided to discontinue that account for personal reasons. Even though I did play for a while, I was still very green when it came to actually playing the game, so please try to forgive me if I don’t really pick it up right away. Looking forward to playing with you all.

Consider this my formal intention to become a Resident, by the way.

Proposal: Express Delivery

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 19 Feb 2018 12:24:26 UTC

Add an Unusual Supply to the “Supplies” rule:-

  • Radio: As a Craction, a Resident with a Radio may nominate a single type of Basic or Unusual Supply: upon doing so, this Supply becomes a Requested Supply. If the Government makes a Crate post while there are any Requested Supplies, then the first Unusual Supply of that post’s Crate shall instead be selected at random from all Requested Supplies, and then all Supplies shall cease to be considered Requested Supplies.

In “Crates”, replace “stating which item was taken and summarising the rest of this atomic action” with:-

stating which item was taken, which (if any) Cractions were taken and summarising the rest of this atomic action

Replace “Iron supplies are: Magnet, Crowbar, Nails, Lockbox Key and Knife.” with:-

Iron supplies are: Magnet, Crowbar, Nails, Lockbox Key, Knife and Radio.

Friday, February 16, 2018

Proposal: Square Loot

reached quorum 4-0 enacted by card

Adminned at 17 Feb 2018 18:58:36 UTC

If any Residents took more than one Supply from the Crate with the post named “Supply Crate #12”, then each such Resident’s Supplies taken beyond the first in these cases were Misplaced Supplies.

If a Misplaced Supply was a Blueprint, destroy any Blueprints that were added to an inventory as a result of its use, and any Supplies that were added to an inventory as a result of the resultant Blueprints’ use.

If a Misplaced Supply was Food or Tinned Food, remove 1 Health from and add 1 Alertness to the Resident who consumed it.

Add one copy of each Misplaced Supply to the Crate from which it came.

Then, for every Resident who has one or more Misplaced Supplies in their Inventory, remove those Supplies.

Quick fix of the bug that people who took something from a crate prior to Craction Traction enacting hadn’t “Looted” it. This should more or less fix things, without being as boring as just invalidating the Crate.

Thursday, February 15, 2018

Proposal: Craction Traction

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 16 Feb 2018 20:45:26 UTC

Enact the changes of the earlier proposal “Craction Replay”, but instead of replacing “A Craction is an action that is taken as the last step of taking an item from a Crate.” with the text stated, replace it with:-

A Craction is an action that can only be taken as part of the Looting atomic action.

Replace “perform the Blueprint effect as an extra Craction” with:-

perform the Blueprint effect as an extra Craction during a Loot atomic action

If any Cractions have been taken outside of the atomic action in the “Crates” rule since this proposal was made, undo their effects and set the Health and Alertness of the Residents who took them to zero.

Reproposing addressing Diabecko’s concerns about how much we still need to define Cractions.