Wednesday, August 23, 2017

Tick 11

A tick occurs. Although the push for peace continues, smoothing politicians are unable to outweigh the agitating ones.

Nuclear threats have turned real for Thunder and card, whose crisis has ended in a hot war - card lost 3 IE in getting nuked, and Thunder, undergoing a revolution, lost 6 IE.

Wednesday, August 23, 2017

Proposal: Espionage

In “Command Actions,” add:

As a Command action a CIC may assign or unassign (but not both) any number of spies to or from spying on another CIC. All spies from one specific CIC spying on another specific CIC constitute an espionage mission.

In “Ticks,” add:

Roll 1DICE20 for each espionage mission. For each roll, if the result is less than or equal to twice the number of spies in the espionage mission, the CIC whose espionage mission it is learns by PM from the UNSG the politician assignments of the CIC being spied on.

Let’s give all those spies something to do.

Proposal: Drastic budget changes

Amend:

If they have not done so since the most recent Tick, a CIC may reduce their stats by a total sum of up to 20.

to
All CIC’s making an EVC in the affirmative containing the string “sdalflakhgds” shall have their Charisma, Science, Intel, and Military stats reset to 0.

This seems more realistic to a budget in a country that may be going through drastic political change.

Proposal: UN-Sponsored Intervention [UN Resolution]

If “Action Stations” has been enacted, decrease card’s Recovery by 20.

card appears to have increased their Recovery specifically to get Panic, which becomes much less appealing with Action Stations. Seems fair to pitch in with a little international help to clean up the theocratic mess going on over there.

Joining BlogNomic

Greetings to all. I, Sesquipedalian, hereby formally announce my intention to join BlogNomic. I also have a couple of questions regarding the rules.
1) Through what channel should I communicate Command actions to the UNSG?
2) The rules seem to allow any CIC to increase all their stats as high as they want whenever they want. Is that correct, and if not, how does one increase one’s stats?
Thanks in advance

Proposal: Safety Measures [UN Resolution]

In “Ticks”, replace “If it is 1 through 10, A and B are each Nuked by the other.” with:-

If it is 1 through 5, A and B are each Nuked by the other.

Let’s test drive the Resolution mechanic.

Proposal: Action Stations

In “Actions”, replace “As a daily action, a CIC may take a Command action by communicating privately to the UNSG which Command action they take.” with:-

If they have not done so since the most recent Tick, a CIC may take up to six Command actions by communicating privately to the UNSG which Command actions they take.

Reword the effect of the “Panic” Perk from “As a daily action you may take a Command Action if you have already taken a Command Action today.” to:-

When taking Command actions, you may take any number of them.

The current “take one tiny game action every 24 hours” mechanic for command actions feels a bit on the sluggish side.

Idle Me Please

I haven’t had enough time recently to play effectively and it looks like that might still be the case in the future. Sorry to my bloc-mates.

Tuesday, August 22, 2017

Proposal: Effective Increase

Under the stats rule, after the general paragraph but before the perks. Add the following:

Certain stats will change the effectiveness of certain perks, the effectual increase of the perk is defined in the perk itself. By default, having the twice the amount of stats required increases the numerical power by 1

Fielding this to see how this could change certain dynamics that are in the game.

Proposal: Advanced Radar Tracking

Failed 1 vote to 4 with fewer than a quorum not voting against. Failed by Kevan.

Adminned at 23 Aug 2017 08:25:36 UTC

Under the perks rule add the following:

[25 Intel, 25 Science, 25 Military]: Advanced Radar Tracking: As a command action per tick you may use the tracking system to determine who targeted you during the most recent tick by messaging the UNSG this intention. The UNSG will then execute two rolls: 1DICE20 to determine if the tracking system is functioning (15 or greater and it works), and if it is, 1DICE6 to determine accuracy of the system (5 or 6 will give correct target, otherwise incorrect target is given). The UNSG will then relate this information back to the CiC who requested this information.

If the proposal “Effective Increase” passes add the following onto the end of the perk

Having 10 more science than required increases the chance of the detection roll succeeding (ie 13 or greater and it will function). Having 10 or more Intel than required increases the chance of a correct detection (ie 4, 5, or 6 will give correct target). The default rule for increasing effectiveness is ignored.

A collaboration between the science and military divisions annouced today that a potential system for identifying other countries that shot you is in the works. Maybe we will see more retaliation strikes occur with the introduction of this system.

Plus I’m getting tired of someone shooting me and I not know who.

Tick 10

A tick occurs. Although the tides are shifting back to World Peace, weapons are still aimed and some IE flows around. Luckily, still no nuclear catastrophe occurs.

Sunday, August 20, 2017

Proposal: One Shot Crisis

Times out 2-2. Failed by pokes.

Adminned at 22 Aug 2017 21:01:02 UTC

In the rule “ticks” change

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.

to

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N. If IE was lost, A and B are now no longer targeting each other.

 

Proposal: Satellite Imagery

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 22 Aug 2017 17:52:07 UTC

Add to the list of Perks:

[20 Intel, 20 Science]: Satellite Imagery: If you have not done so since the last tick, as a command action, you may make an Imaging request to the UNSG that names another CIC. The UNSG should reply to an Imaging request with whether or not that named CIC is targeting you.

Let’s give those techs something to do now that the space race is over.

Story Post: Sunday Late Edition, August 20, 1966

No CICs have chosen to publish news this week other than myself:

Student protesters calmed by possibility of war
[Redacted]

The margins of the newspaper contain the following: KVBQB GBAOS QVXGW ZOGFT VFAOL BHTQP DKLJF

 

Friday, August 18, 2017

Tick 9

A tick occurs. Agitating politicians again call for war. One pair with mutually-targeted missiles avoids a catastrophe this round.

A near-defenseless Dewaldo is particularly hard-hit, as revolutions currently underway take up most of the focus of the country’s leadership. Behind the scenes, the country is forced to concede many resources to avoid the threats of more well-armed CICs.

Proposal: Targets of Opportunity 2: Precision Targetting

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 18 Aug 2017 22:56:02 UTC

If “Targets of Opportunity” was enacted, this proposal has no effect.

In “Ticks”, change

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, missiles are exchanged, and both CICs lose two IE and gain 10 Recovery. If missiles are exchanged, this (including which two CICs were involved) should be announced publicly at the end of a Tick.

to:

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.

Add a new bullet point to the end of the list of steps describing a Tick:

*Making a public post containing, at least:
  * Whether more politicians were agitating than smoothing.
  * Which CICs were Nuked, by whom, and how many IE they lost because of it.

Targets of Opportunity with less randomness and a little less hurt, should one prefer that. A “random rounding” has the minimal amount of randomness necessary to (expect to) lose a certain fraction of your IE without getting ‘shelves’ where 31 IE would lose you 3, but 32 IE would lose you 4.

Proposal: Did You Miss Me?

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 18 Aug 2017 20:54:03 UTC

To “Missiles”, add:-

When a CIC unidles, if any CICs were targetting it immediately prior to its most recent idling, those CICs resume targetting it.

As I read it, unidling players have “their personal gamestate” restored, but arguably not their appearances in other players’ gamestates - in this case, if you’re targetting someone and they go idle, the targetting “falls off” because you can only target non-idle players, and it isn’t reattached when they unidle. (I’m not sure that this can be neatly genericised into the Core.)

Proposal: Finger on the Button

Reaches quorum 4-0. Enacted by pokes.

Adminned at 18 Aug 2017 20:52:55 UTC

Add a Perk to the list in the rule “Perks”:-

  • [10 Military]: War Footing. Whenever a die roll would be made to see whether you exchange missiles with another CIC, the result of that roll is instead taken to be 1.

Allowing CICs to opt out of the random missile roll if they really want to nuke someone.

Thursday, August 17, 2017

Proposal: Targets of Opportunity

Self-killed. Failed by pokes.

Adminned at 18 Aug 2017 20:51:38 UTC

If this is enacted before Tick 9, it has no effect.

In “Ticks”, change

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, missiles are exchanged, and both CICs lose two IE and gain 10 Recovery. If missiles are exchanged, this (including which two CICs were involved) should be announced publicly at the end of a Tick.

to:

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CICs is Nuked, a DICE6 is rolled (optionally, these rolls may be private) for each IE that CIC has at the beginning of the Tick. For each of these that is equal to 1, that CIC loses one IE and gains 5 Recovery.

Add a new bullet point to the end of the list of steps describing a Tick:

*Making a public post containing, at least:
  * Whether more politicians were agitating than smoothing.
  * Which CICs were Nuked, by whom, and how many IE they lost because of it.

Makes missile exchanges hurt more when you have more IE (and a bit more overall)

Wednesday, August 16, 2017

Proposal: Mister Markov’s Missiles

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 17 Aug 2017 21:09:29 UTC

Change

[50 Military]: Shock and Awe: CICs with less than 15 Military cannot begin Targeting you with Missiles, and cease targeting you with Missiles if they are already doing so.
[50 Charisma]: First Among Equals: CICs with fewer than 3 Politicians cannot begin Targeting you with Missiles, and cease targeting you with Missiles if they are already doing so.
[50 Intel]: Stealth Tech: CICs with fewer than 3 Spies cannot begin Targeting you with Missiles, and cease targeting you with Missiles if they are already doing so.

to:

[50 Military]: Shock and Awe: Any CIC with less than 15 Military is not considered to be Targeting you with Missiles during a tick.
[50 Charisma]: First Among Equals: Any CIC with fewer than 3 Politicians is not considered to be Targeting you with Missiles during a tick.
[50 Intel]: Stealth Tech: Any CIC with fewer than 3 Spies is not considered to be Targeting you with Missiles during a tick.

The original wording requires tracing the entire gamestate to resolve a tick, just in case a perk became momentarily active.

Tick 8

A tick occurs. Smoothing politicians give way to calls for war. While it’s avoided this time around, some CICs have to give concessions to those who would have done blown them up.

Meanwhile, derrick’s brave astronauts Land on the Moon, ending the Space Race and putting many techs out of a job.

Idling

IRL is a bummer, please idle me for now

Proposal: Stat-based endgames

Reaches quorum against, 0-5. Failed by pokes.

Adminned at 17 Aug 2017 21:08:25 UTC

Create a rule titled “Endgames”, within it, add:

“- World War: If the sum of the Military stat of all non-UNSG CICs is equal or higher to Quorum times 40, any CIC may start a World War by making a Story Post to this effect. During a World War, all IE loses are quintupled (if not already quintupled by this effect) and CICs that reach zero IEs or lower are Defeated. All CICs lose 1 IE per Tick and new CICs join with 0 IEs. Defeated non-UNSG CICs cannot take any dynastic actions. If there is only one non-Defeated CIC at any moment, they have achieved victory.

The bullet above has no effect.”

Intentionally a stub so that we can add a Charisma and Intel-themed (maybe even Science (Space Race?) and Rec too) stat-triggered endgame.

Proposal: UNequivocal

Reaches quorum 4-1. Enacted by pokes.

Adminned at 17 Aug 2017 21:07:50 UTC

If a rule called “UN” exists, repeal it.

Create a rule “UN Resolutions”:-

If a Proposal has the tag [UN Resolution], then it is a UN Resolution.

The Support of a UN Resolution is equal to the total IE of all CICs who are voting FOR it; the Opposition of a UN Resolution is equal to the total IE of all CICs who are voting AGAINST it. UN Quorum is equal to the total IE of all CICs, divided by two.

A UN Resolution is only Popular if it has a Support that equals or exceeds UN Quorum, and is only Unpopular if it has an Opposition that equals or exceeds UN Quorum, or if it has been open for voting for at least 48 hours and is not Popular.

Trying a different take on Thunder’s UN victory concept - generating proposals which just have different popularity criteria.

Call for Judgment: Reassignment

Fewer than a quorum not voting against, 0 votes to 5. Failed by Kevan.

Adminned at 16 Aug 2017 15:00:49 UTC

There has been confusion whether one command action can assign already-assigned politicians. Is the reassignment just an assignment (OK) or an unassignment followed by an assignment (not OK)? To make this OK, change the second paragraph of the Politicians rule to the following

As a Command action a CIC may assign any number of their politicians to one of agitating, smoothing, or squabbling.

Proposal: Louder Explosions

Reaches quorum, 5-0. Enacted by pokes.

Adminned at 17 Aug 2017 21:05:13 UTC

At the end of

If it is 1 through 10, missiles are exchanged, and both CICs lose two IE and gain 10 Recovery.

add

If missiles are exchanged, this (including which two CICs were involved) should be announced publicly at the end of a Tick.