Saturday, October 24, 2020

Proposal: Excommunication of The Bishop

In the rule “The Mosaic” replace

Two Tiles are Adjacent if they either share the same Column and their Row differs by only 1, or they share the same Row and their Column differs by only 1. Two Tiles are Diagonally Adjacent if their Columns and their Rows both differ by no more than 1. Two Tiles are Strictly Diagonally Adjacent if they are Diagonally Adjacent but not Adjacent

with

Two Tiles are Adjacent if they either share the same Column and their Row differs by only 1, or they share the same Row and their Column differs by only 1.

The Distance between two Tiles is the absolute value of the difference between their rows plus the absolute value of the difference between their columns

In the effect of “Grinding stone” replace

which is diagonally adjacent to it.

with

which is distance 2 from it

People suggested in my last proposal that they didn’t want to have to juggle multiple types of adjacency. So lets just remove diagonal adjacency all-together.

Proposal: Stocking Up

Rewrite the rule Materials as follows

The following is a list of materials that a Tile can be made out of. Presented in the form “{character}: {name}. {rarity}. ‘’{description}’’ ” where {character} is the letter used for the material in a Tile, {name} is the longform name of the material. {rarity} is the rarity of the material (either Common, Uncommon, or Scarce) and {description} is flavor text. A Tile may be described by its Material as in a “Glass Tile”.

*s: Stone. Common. “simple stones collected from the local river beds”
*f: Fine Sand. Uncommon. “colored sand imported from merchant ships or collected on the beach.”
*p: Paint. Uncommon. ‘‘locally crafted paint that the monks make from the surrounding area.’‘
*w: Wood. Uncommon. ‘‘stained wood from the nearby forest.’‘
*g: Glass. Uncommon. ‘‘see through or opaque, this stained glass is beautiful but requires a chain of processes to craft properly.’‘
*i: Ink. Scarce. ‘‘created from various materials, usually charcoal is the easiest to make while colors other than black are harder to create.’‘
*m: Precious Metal. Scarce. ‘‘Metals that are traded or smelted locally. Commonly the ones used in jewelry are used.’‘
*j: Jewel. Scarce. ‘‘Rare minerals that are found or traded for. Cut with specific tools by the monks, opals, jade, diamond, agate and emeralds among others are used in the mosaic.’‘

Each Material has a Stockpile which is a non-negative integer and is tracked in the “Mosaic” wiki page. By default, the stockpile of Common resources is 1000, Uncommon Resources is 5 and Scare Resources is 0.

Add the following to the list of Turn Actions

* Reduce the Stockpile of a material by one. Pick a stone tile and set its material to that material.
* Increase the stockpile of an uncommon resource by 5
* Spend up to 10 Guilders. Increase the stockpile of a scare resource by half the number of Guilders spent (rounded down)

Friday, October 23, 2020

Proposal: The Ruleset Legibility Project [Core] [Special Case] [Appendix]

Set the Core Rules and Special Case rules to read as per those found on this page.

If it has changed, revert the page Ruleset Appendix to this edit.

Set the colour markup of the Core Rules, Dynastic Rules and Special Case rules to match their respective colours from this page.

Note that all links are to specific edits of the respective wiki pages, so no need to go trying anything

Proposal: Material Science

Passes 9-0—Clucky

Adminned at 24 Oct 2020 21:58:00 UTC

In the rule “The Mosaic” replace

Its Content, which can be a string of up to two characters, and by default is empty

with

* Its Material, which can be any of the Materials listed in the rule Materials and by default is stone
* Optionally, its Inlay, which can be any ascii character. By default a tile has no inlay
* Its Content, which consists of the character of its Material followed by the character of its Inlay (if it has one)

In the rule “Materials” replace

s: Sand. ‘‘colored sand imported from merchant ships or collected on the beach.’‘

with

s: Stone. “simple stones collected from the local river beds”
f: Fine Sand. “colored sand imported from merchant ships or collected on the beach.”

Splits content into material + an item rather than letting some have two items and no material. Makes sure every tile has a material.

Currently inlays are just a symbol rather than a symbol that represents something else because I feel like its easier to just go “If the inlay is X” rather than having to also add X to a suburule and define what it means

Proposal: Purple is the New Black

Passes 8-0—Clucky

Adminned at 24 Oct 2020 21:34:41 UTC

Replace “Change the Color of any Tile to match the Color of a pigment that is available. Spend the relevant Guilder cost to use that pigment” with:-

Improve a Tile: Spend the cost of an available Pigment and choose a Tile with a color that has a lower Pigment cost, to change the Tile’s color to the color of the first Pigment.

Change the cost of white Pigment to 1.

Making colour-changing unidirectional towards more prestigious colours, to shut (or at least drastically slow) down the easy tile-flipping exploit discussed for Motifs.

New mentorship

Publius Scribonius Scholasticus has agreed to be Great_Guy96’s mentor

Proposal: Colouring In

Passes 8-0—Clucky

Adminned at 24 Oct 2020 21:31:22 UTC

To “Turns”, add a subrule called “Motifs”:-

Immediately after taking a Tile Action, a Monk may claim a single Motif to perform its Benediction, if an instance of that Motif is now present on the Mosaic and the same instance was not present immediately before the Tile Action. Motifs and their Benedictions are:-

* A Stem is horizontal or vertical line of three green Tiles. Its Benediction is: change a white Tile adjacent to any Tile in the Stem, to any available color.
* A Pennant is 2x2 square of Tiles where the top left and top right Tiles are two different colors, and the bottom left and bottom right tiles are those same two colors reversed. Its Benediction is: gain 5 Guilders.
* A Flower is a gold Tile where all Tiles adjacent to it are the same color, and that color is not Green or Gold. Its Benediction is: gain 10 Guilders.

A white Tile may never be part of a Motif.

Friday, October 23, 2020

Proposal: We need a system

Self Killed—Clucky

Adminned at 24 Oct 2020 21:28:37 UTC

On the “The Mosaic”, add

A column and call it “Points”

And in “Dynastic Rules”, add

a subsection called “Points System”

With the subrules in it being

Each Monk during their “Turn” will be able to gain points depending where place their tile and which conditions it satisfied. Additionally, they will be kept track on the “Points” column on “The Mosaic”

And

Any conditions on “Points System” on placement of the tile on the “The Mosaic” that are satisfied will give or take away points from that Monk on the “Points” column on “The Mosaic”

And

Everyone Monk starts will start out with 0 on “The Mosaic” under the “Point” column and will only be an integer through the Dynasty.

I’d like to join please!

This nomic seems cool, and I’d like to join! I’ve heard about nomics before and I know most of how they work.

Proposal: Smells Like Creed Spirit

Fails 1-8—Clucky

Adminned at 24 Oct 2020 21:27:50 UTC

If the Creeds rule does not exist, create an empty Creeds rule.  Replace the contents of the Creeds rule with the following:

Each Monk has a list of achieved Creeds, which are tracked in the Mosaic and default to an empty list.  Each Creed has a description (which is flavortext) and an effect.  The following Creeds exist:

* Life: a Monk knows to exist - no effect
* Balance: a Monk knows that one begets the other - no effect
* Harmony: a Monk knows to coexist - no effect
* Truth: a Monk knows where to go - no effect
* Resolve: a Monk knows how to get there - no effect
* Nirvana: a Monk knows - achieve victory.

As a Weekly Action, a Monk may devote themselves to a Creed from their list and execute its effect.

More thematic reinterpretation of Creeds as “collectibles”, such that Monks are trying to achieve various Creeds.  The intention is that other rules will allow Monks to achieve Creeds incrementally, until they also achieve Nirvana.  Nirvana is primarily a thematic rebranding of victory (instead of “achieving victory”, one can “achieve nirvana”)

Proposal: Social Distancing

Self Killed—Clucky

Adminned at 24 Oct 2020 21:27:08 UTC

Remove the paragraph starting with “Two Tiles are Adjacent” from the rule “The Mosaic”

add a subrule to “The Mosaic” called “Terminology” and give it the following text

The Taxicab Distance, or just Distance, between two Tiles is equal to the sum of absolute value of the difference between the tiles rows, and the absolute value of the difference between the tiles columns.

The Chessboard Distance between two Tiles is equal to larger of the absolute value of the difference between the tiles rows and the absolute value of the difference between the tiles columns

Two Tiles are Orthogonally Adjacent, or just Adjacent, if their Taxicab Distance is 1

Two Tiles are Diagonally Adjacent if their Chessboard Distance is 1 and their Taxicab Distance is 2

The Neighborhood of a Tile consists of that tile and all tiles which are Orthogonally or Diagonally Adjacent to it

Replace “tiles diagonally adjacent to it” with “all tiles within its neighborhood” wherever it appears in the rules

Hopefully this clears up the concerns people had about adjacency, while also giving us terms that we can use to talk about distance.

Proposal: we’re not alchemists after all

Reached quorum 11 votes to 0. Enacted by Kevan.

Adminned at 23 Oct 2020 16:14:05 UTC

Replace “Tiles whose content contains a character on this list are made out of those materials and can be referred to by the longform name, as in a “Sand Tile” or a “Wood Glass Tile”. ” with

A Tile can be made out of zero or one material. A Tile whose content contains a character on this list is made out of that material and can be reffered to by the longform name, as in a “Sand Tile”.

Wednesday, October 21, 2020

New Mentorship

Josh has agreed to be robotabc773’s mentor

Proposal: Need for Creed

Reached quorum 11 votes to 0. Enacted by Kevan.

Adminned at 23 Oct 2020 16:12:22 UTC

Add a new Dynastic rule called Creeds, which contains the following text:

Each Monk is devoted to a Creed, which is tracked in the Mosaic and defaults to -.  Each Creed has a description (which is flavortext) and an effect.  The following Creeds exist:

* life: a Monk knows existence is preferred - no effect
* balance: a Monk knows there can’t be one without another - no effect
* peace: a Monk knows harmony - no effect
* truth: a Monk knows where to go - no effect
* resolve: a Monk knows how to get there - no effect

As a Weekly Action, a Monk may change their Creed.

a bit early to determine what kind of effects to go for, but I think a small number of special abilities encoded as Creeds could be a nice mechanic.

Joining BlogNomic

Hi! I’ve been lurking and watching BlogNomic for a little while now (about two dynasties) and this one looks cool so I’m ready to join in!

Proposal: Red Coins on the Mosaic

Adminned at 23 Oct 2020 15:59:53 UTC

If the proposal here: https://blognomic.com/archive/get_your_skates_on_mate does not pass, this proposal does nothing

If the text

Two Tiles are Diagonally Adjacent if their Columns and their Rows both differ by no more than 1. Two Tiles are Strictly Diagonally Adjacent if they are Diagonally Adjacent but not Adjacent

is found in the rule “The Mosaic” replace it with

Two Tiles are Diagonally Adjacent if their Columns and their Rows both differ by no more than 1 (a tile is Diagonally Adjacent to itself). Two Tiles are Strictly Diagonally Adjacent if they are Diagonally Adjacent but not Adjacent and not the same tile.

if not, add the above text to the end of the rule “The Mosaic”

Add the following to the list of Tile Actions

* Add a $ the Content of a Tile. Increase your Guilders by the number of $‘s found in the content of tiles diagonally adjacent to it.
* Pick a Tile. Increase your guilders by twice the number of $‘s found in the content of tiles diagonally adjacent to it. Remove all $‘s from the contents of tiles diagonally adjacent to it

self killed—Clucky

Proposal: I hope you brought enough turns for the whole class

Self Killed—Clucky

Adminned at 22 Oct 2020 17:12:35 UTC

Replace “As a weekly action, a Monk may increase their Turns by 5.” with “As a weekly action, a Monk may increase every Monk’s Turns by 5.”

Proposal: Get Your Skates On, Mate

Quorum Reached. Passes 7-0—Clucky

Adminned at 22 Oct 2020 17:12:01 UTC

Add a new rule to the ruleset, entitled Guilders:

Each Monk has an quantity of Guilders, which is a non-negative integer tracked in the Mosaic page of the wiki and which defaults to 0.

Guilders can be used to buy tools, materials and dyes. At any time, a Monk who is not holding a tool may spend five times the turn cost of any tool in Guilders to gain that tool.

Add the following as new Tile Actions:

* Change the Color of any Tile to match the Color of a pigment that is available. Spend the relevant Guilder cost to use that pigment
* Develop a new market: make a rumoured pigment available, with a Guilder cost of 10
* Develop an existing market: reduce the Guilder cost of an available pigment by 1, to a minumum of 1

In the rule The Mosaic, change the bullet point that starts “Its Color, which can be” to read “Its Color, which can be any of the color names listed in the rule Pigments and which defaults to white. A tile may be described by its color (i.e. a tile whose color is white may be referred to as a white Tile)”

Add a new rule to the ruleset, entitled Pigments:

A tile may only have a colour for which the pigment is available. Each Pigment has a Guilder cost in brackets after its name. Some pigments are rumoured; these may not be used for anything until they have become available.

The following pigments are available: white (10), red (5), blue (5), gold (5), green (5).

The following pigments are rumoured: purple, pink, cyan, orange, lime, black, brown, silver

Proposal: The Right Tools For the Job

Quorum Reached. Passes 7-0—Clucky

Adminned at 22 Oct 2020 17:09:19 UTC

Add the following to “The Mosaic”

Two Tiles are Diagonally Adjacent if their Columns and their Rows both differ by no more than 1. Two Tiles are Strictly Diagonally Adjacent if they are Diagonally Adjacent but not Adjacent.

If the proposal here: https://blognomic.com/archive/tooling_around does not pass, the rest of this proposal does nothing

Set the Turn cost of Grinding stone to 1

Set the Effect of Grinding Stone to

The Monk using this tool may immediately perform a Tile Action to change the colour of a white tile to match that of a tile which is diagonally adjacent to it.

Add the following to the list of Tile Actions

Cease holding any tool. Start holding a random Tool. The Monk performing this action may spend additional Turns when performing it. For each additional Turn they spent, they may remove one Tool from the list of possible choices when performing the random selection.

Add the following to the list of Tools

Lump of Clay
: Turn Cost: 2
: The Monk using this tool may replace their tool with any other tool.

Tuesday, October 20, 2020

Proposal: the mosaic’s medium is ....

Quorum Reached. Passes 7-0—Clucky

Adminned at 21 Oct 2020 16:13:22 UTC

Append a new subrule to The Mosaic titled Materials with the following text

The following is a list of materials that a Tile can be made out of. Presented in the form “{character}: {name}. ‘’{description}’’ ” where {character} is the letter used for the material in a Tile, {name} is the longform name of the material and {description} is flavor text.
*s: Sand. ‘‘colored sand imported from merchant ships or collected on the beach.’‘
*p: Paint. ‘‘locally crafted paint that the monks make from the surrounding area.’‘
*i: Ink. ‘‘created from various materials, usually charcoal is the easiest to make while colors other than black are harder to create.’‘
*w: Wood. ‘‘stained wood from the nearby forest.’‘
*g: Glass. ‘‘see through or opaque, this stained glass is beautiful but requires a chain of processes to craft properly.’‘
*m: Precious Metal. ‘‘Metals that are traded or smelted locally. Commonly the ones used in jewelry are used.’‘
*j: Jewel. ‘‘Rare minerals that are found or traded for. Cut with specific tools by the monks, opals, jade, diamond, agate and emeralds among others are used in the mosaic.’‘
Tiles whose content contains a character on this list are made out of those materials and can be referred to by the longform name, as in a “Sand Tile” or a “Wood Glass Tile”.

Proposal: Huey, Satury, and Lumenuy

Quorum Reached. Passes 8-0—Enacted by Clucky

Adminned at 21 Oct 2020 16:11:48 UTC

In the rule “The Mosaic” replace

which can be any of the color names listed here: https://www.w3schools.com/colors/colors_names.asp

with

which can be any of the color names listed here: [white, red, blue, gold, green, purple, pink, cyan, orange, lime, black, brown, silver]

Proposal: Write and paint

Self Killed—Clucky

Adminned at 21 Oct 2020 16:10:24 UTC

Add a new rule, “Kinds of Monks”:

Each Monk is either a Scribe, an Illuminator, or an Initiate, tracked on the wiki, defaulting to Initiate. At any time, an Initiate Monk may make themselves a Scribe or an Illuminator.

In Turns, replace “As a Tile Action, a Monk may do one of the following” with “As a Tile Action, an Illuminator Monk may do one of the following”.

Add to Turns:

As a Tile Action, a Scribe Monk may do one of the following:
* Change the Content of any Tile by either adding a character, deleting a character, or changing one character.

Proposal: Tooling Around

Quorum Reached. Passes 7-0—Clucky

Adminned at 21 Oct 2020 16:09:45 UTC

Add a new rule to the ruleset, called Tools:

Each Monk can be holding up to one tool. The tools tracked by each Monk is tracked in the Mosaic page of the wiki, and defaults to -, which denotes that no tool is held.

A tool must have the following characteristics: a Turn cost and an effect. A Monk may use a tool that they are holding at any time by spending its turn cost in turns and applying its effect. The valid tools are held in this rule.

Currently known tools are:

Grinding stone.
:Turn cost: 2
:On their next Tile Action, the Monk using this tool may change the colour of a white tile to match that of a tile that is diagonally adjacent.

Proposal: Prime and paint

self-killed and failed by pokes.

Adminned at 21 Oct 2020 13:41:55 UTC

To the end of Turns, add a subrule called “Priming”:

A Tile with a Content of “P” is primed.

A Monk with 5 or more Turns may set their turns to zero to prime any Tile, setting the Tile’s Content to “P”.

A Monk with 5 or more Turns may set their turns to zero to set the Color of a primed Tile to a color of their choice, and set the Content of that Tile to the empty string.

Unidle Request

I request to be unidled.

Proposal: The Mosaic

Popular, Open for 12 hours. Passes 6-1—Clucky

Adminned at 21 Oct 2020 05:47:19 UTC

Add a new dynastic rule called The Mosaic with the following text

The Mosaic is a 20 by 20 grid of Tiles which is tracked on the “Mosaic” page on the Wiki

A Tile consists of the following components:
* Its Row, corresponding to which row of the grid it is on (with the topmost row being row 1, and the bottom row being row 20)
* Its Column, corresponding to which column of the grid it is on (with the leftmost column being column 1, and the rightmost column being column 20)
* Its Color, which can be any of the color names listed here: https://www.w3schools.com/colors/colors_names.asp and by default is white. A tile may be described by its color (i.e. a tile whose color is white may be referred to as a white Tile)
* Its Content, which can be a string of up to two characters, and by default is empty

The Row and the Column of a Tile may not change. A Tile may be referred as “Tile R,C” where R is the row of the tile, and C is the column of the tile.

Two Tiles are Adjacent if they either share the same Column and their Row differs by only 1, or they share the same Row and their Column differs by only 1

Add a new dynastic rule called Turns with the following text

Each Monk has a non-negative integer number of Turns, which is tracked on the “Mosaic” page on the Wiki and by default is 5 and has a maximum value of 10. Any attempts to set a Monks turns higher than 10 instead set it to 10.
As a weekly action, a Monk may increase their Turns by 5.

In order to perform a Tile Action, a Monk must spend 1 Turn plus 1 additional Turn for every other Tile Action they have performed over the last 12 hours

As a Tile Action, a Monk may do one of the following:
* Change the Color of a white Tile to match the Color of a tile which is adjacent to it

Set the color of Tile 1,1 to blue

Set the color of Tile 1,20 to green

Set the color of Tile 20,1 to red

Set the color of Tile 20,20 to gold

Ascension Address: Sand of Time

Time passes, seasons change.

A small boat arrives carrying a band of travelers to a cluster of Islands on the Great Sea. Finding the largest one, full of green foliage and friendly animal life, they row their boat ashore and setup a small camp.

Time passes, seasons change.

Using the natural rocks found in the cliff faces of the Island, and wood grown from its many trees the travelers turn their camp into a small town. Houses and shops are built. More travelers arrive as the town starts to grow.

Time passes, seasons change.

More travelers arrive. The town continues to grow. Awed by the natural beauty of the Island, the travelers construct a large monastery atop the Island’s highest cliff. A holy order of devote followers is established to maintain the monastery.

Time passes, seasons change.

Disaster strikes. A large storm hits, destroying much of the town on the lower part of the Island. Only the monastery is protected due to its firm construction and higher location. While the residents are able to find protection in the monastery, the thought of rebuilding is
daunting for many. A few stay, others join the monastery, but many set out for a new life.

Time passes, seasons change.

The monastery is the only thing remaining on the Island. The monks that run it lead a simple life free of outside influences, able to grow their own food. Using the gems found in the natural caves on the Island they are able to make exquisite works of art, which they can trade with passing merchant ships for the other resources they need.

Time passes, seasons change.

Remove all dynastic rules. Replace Gaia with Abbot. Replace Island/Islands with Monk/Monks.

Deactivate Imperial Deferentials and the Traitor.

Actually think it might be fun to activate the Traitor for this dynasty, but I want to wait until others join

Tuesday, October 20, 2020

Declaration of Victory: Becoming Pangea

Popular. Open for 12 Hours. Gaia has voted on it.—Enacted by Clucky

Adminned at 20 Oct 2020 15:45:33 UTC

As it is round 8, actions with time thresholds of round 8 or later may be performed.

My Flyer Habitability is 30. Bais’s is 23, Pokes’s is 6, Raven’s is 5
My Runner Habitability is 30. Bais’s is 18, Pokes’s is 6, Raven’s is 5
My Climber Habitability is 17. Bais’s is 5, Pokes’s is 0, Raven’s is 1
My Swimmer Habitability is 5. Bais’s is 0. Pokes’s is 4. Raven’s is 0.
My Predator Habitability is 15. Bais’s is 0. Pokes’s is 0. Raven’s is 1

Every one of my Habitability scores exceeds the corresponding Habitability score of each other non-Infested Island, so I achieve and declare victory.

Proposal: Continental Shift

Open for 12 hours, Quorum reached. Passes 5-0. EVC kicker applies 4-0,

Adminned at 20 Oct 2020 03:43:53 UTC

In the rule “Ecology” replace

As an action with a Time Threshold of Round 15,

with

As an action with a Time Threshold of Round 10 or later,

If the majority of the EVC, excluding EVC which contain the word “Abstain”, include the word “GG”, replace the 10 in the above change with an 8

Story Post: Clucky’s Round 8 Turn:

Contain: Rolled an 18, pressure was 0 so nothing happens
Shift: Set my pressure to 0
Extrude: Take the Egg Nest
Consume: 10 is smaller than 12
Roll: +5 Foliage, +5 Animal Biomass, +170 mana due to browsing while my Climber Habitability is 17

Deposit: I deposit
Glisten: +5 Land
Vitalise: +1 mana
Adjust:

60 mana to remove three +1 lands from my Brown dice. (390 mana remains)
40 mana to turn my +3 land face into a +7 land face (350 mana remains)
Add a +7 mana face to my brown die for 20 mana, then combine the faces on my brown die for 50 mana into a +14 (280 mana remains)
Same process with red die, turning +5 into +10 (210 mana remains)
same process with green die, turning +5 into +10 (140 mana remains)
same process with brown die, turning +14 into +28 (70 mana remains)
same process with green die, turning +10 into +20 (0 mana remains)

Story Post: R8 - Raven’s turn

I exploded
I gained 3 land & 1 Foliage
I effused
I consume
I shifted
I extrude Extrude Flat Beach
I deposit
I Vitalise

Proposal: Death has no meaning here

Quorum reached, open for 12 hours. Passes 5-0—Enacted by Clucky

Adminned at 20 Oct 2020 03:42:56 UTC

Remove “who is not Dying” from the rule Ecology.

It’s a vestige of a repealed rule that could potentially block victory from taking place.

Story Post: Bais’ Turn - Round 8

Underground Actions
* Shift: =0 pressure
* Contain: I rolled 42, nothing happens
* Consume: nothing happens
* Roll: Lawrencium (+6 land), Green (+2 foliage), White (hunt +0 Mana)
* Extrude: I get Fungal Colony

Overground Actions:
* Glisten: +2 Land
* Deposit: add new level
* Vitalise: +3 Mana

Round 8 has started

The weather is drought

Sunday, October 18, 2020

Story Post: pokes’ turn, round 7

I:
* Contained (5 vs. 1 pressure)
* Consumed (no effect)
* Shifted (+1 pressure)
* Rolled (total +3 land, +50 mana, +1 to each of my lower 2 levels, +1 to the top level)
* Extruded a Holly bush (+10 mana)
* Glistened (+20 mana)
* Adjusted, spending 80 mana to create my Francium die.