Thursday, August 16, 2018

Proposal: an incompetent school

change sill instances of “Age 10 years if you are not a scholar: set your role to scholar” to

Age 10 years if you are not a scholar: increase your karma by 1 if you are not a scholar

Proposal: Walks of Life and Death

Add the subrule “Desert” in the rule “Places”:

Dunes: Age 4 years : loose 5 HP

In the rule places, add to each subrule corresponding to a court the following places, where “X” is replaced with the name of the court:

X Palace: Age 10 years if you are a scholar or mystic, set your HP to 0 if you are a laborer : Roll DICE2 and on a 1 loose 10 HP.
X Academy: Age 10 years if you are not a scholar: set your role to scholar
X Temple: Age 10 years if you are not a mystic: gain 2 EP if you are not a mystic

Add to the rule “Artifacts”:

An artifact is “drifting” if it has no accessors and is not in the item list of any places.

Change:

Age 5 years to gain access an artifact with the same court as you no other mortal has access to. Scholars may instead age 2 years.

To

Age 5 years to gain access a drifting artifact with the same court as you. Scholars may instead age 2 years.


Change:

For each Mortal that is dead, add a Dead Body to the Place they occupy, if they are in a place, and then set their place to default.

To:

For each Mortal that is dead, add all artifacts they have access to and a Dead Body to the Place they occupy, if they are in a place, and then set their place to default. Remove the names of dead mortals from accessors of all artifacts

Change:

An artifact’s accessors is a list of mortals

to:

An artifact’s accessors is a list of mortals, defaulting to a list containing the mortal that created it.

In Reincarnation, move the last three bullet items to be the first three bulleted items

 

This is a mixed bag of small changes.

The Reincarnation change gives warriors their bonus HP.
Mortals now gain access to artifacts they create but loose artifacts on death
Drifting tags artifacts that have a specific location.
Temples, Academies, and Palaces are role-favoring places. Poor Laborers.

Wednesday, August 15, 2018

The First Reaping

Time has passed, and things have happened.

Pokes and Derrick have both perished of extreme old age. They have both been born again.

Derrick was born as Warrior in the Jungle Court
Pokes was born as a Mystic in the Desert Court

Proposal: Start Ticking

change:

Role, which is tracked in the GNDT, and may be either warrior, scholar, mystic, or laborer.

to

Role, which is tracked in the GNDT, defaults to mystic, and may be either warrior, scholar, mystic, or laborer.

Add to the rule Status:

A mortal who in the past has had an age of 1,000 years or more is considered an “old soul”.

Set all mortals stats to default.

ok, it was a nice trick, but lets get started. I think age is properly capped, and we can start accumulating game advantage for real. I left a tag for those of us who took advantage of the era of infinite mana, but right now it doesn’t do anything.

Proposal: a place to wander in

reached quorum 5-0 enacted by card

Adminned at 16 Aug 2018 00:03:40 UTC

Repeal Supertask and for any Mortal which has used that rule, quarter their EP and Karma.

If “The Same Amount of Time” has not passed, don’t do the rest of this proposal.

Create a new rule titled “Places” with the text

A Court may contain 0 or more places. A place is a specific location within a given court. A mortal tracks what place they are in, if any, by having the name of the place in parenthesis in the Court column of the GNDT after the Mortal’s court. A Mortal that is not in a place may omit the parenthesis in the GNDT. A Mortal’s place defaults to not being in a place.

A place has a name which is unique to all other places in the ruleset, an enter effect that happens when a mortal enters the place, a leave effect that happens when a mortal leaves the place and a list of items which are tracked in a comma delineated list enclosed in curly braces. An effect which changes a mortal’s stats only affects the mortal entering or leaving. A place is written as “name: enter effect: leave effect {item list}”, and the item list and curly braces can be omitted if no items are in that particular place.

A list of places are in the following list, where each subrule is the name of the court which that place exists.

===Artic===
Iceburg: decrease EP by 1: change your binding to Artic

===Island===
Beach: increase your Time by 10: decrease your Age by 5

===Jungle===
Canopy: decrease EP by 2: gain 5 HP

===Mountain===
Trail: decrease EP by 2 and increase Time by 2: gain 10 HP

===River===
Bank: increase your Time by 5: gain 2 EP

Create a new rule titled “Items”

The following is a list of items and their descriptions
* Dead Body—a Mortal’s body takes a long time to decay even if they’re currently unoccupied.

In “Time Reaper” before the bullet “Reincarnate each dead Mortal.” add the following bullet

* For each Mortal that is dead, add a Dead Body to the Place they occupy, if they are in a place, and then set their place to default.

Add to Actions

;Move:leave the place you are currently in or if you are not in a place, enter a place that is within your court.

I feel like I’ve been tiptoeing around the supertask rule recently and it really hasn’t added all the much to the ruleset. I’m sure we can have a more flavorful and fun game without it or even bring back a reduced power version of it.
Next proposal by me, assuming this passes, will be one to start the first reaping. I’m not too certain how these particular place effects will play out but we can experiment with them later

Proposal: Clarity

reached quorum 5-0 enacted by card

Adminned at 15 Aug 2018 23:58:42 UTC

Upon enactment, if the author of this proposal has left a comment of only “MYSTICAL” change “Mystics gain double EP.” to

Mystics have the EP they gain for this action doubled.

If such a comment by the author does not exist on this proposal change “Mystics gain double EP.” to

Mystics gain an additional 2 EP.

I was still confused as to whether upon completing the meditate action a mystic gains double of the EP they already have, they double the EP they gain for that action or something else. anyway this should clear it up for more people. I don’t know which one the majority prefers

Tuesday, August 14, 2018

Call for Judgment: change of dynasty?

failed as it does not make any gamestate changes. feel free to make conversational blogposts like this in the future, but please don’t put them in any categories that simply makes more paperwork.

Adminned at 16 Aug 2018 00:10:13 UTC

It feels like this dynasty is slowing to a halt and I’m not precisely sure exactly where to go myself. The idea of immortal and mortal is quite nice along with artifacts, but there isn’t a clear route to go. Even in the future if we progress to further ages to travel courts easier there’s not really anything to do within the courts themselves. What do you guys think? Should we restart with a meta-dynasty? Or does this dynasty have potential?

Monday, August 13, 2018

Proposal: The Same Amount of Time

4 to 0 after 48 hours. Enacted by Derrick.

Adminned at 15 Aug 2018 14:47:43 UTC

In “Status”

Add to the list of stats a mortal can have:

Time (in years), which defaults to 0.

change:

When a mortal increases their age by X years, they are said to have “aged X years”.

to:

When a mortal increases their time by X years, they are said to have “aged X years”. A mortal may not take an action which would increase their time beyond 40 years.


In reincarnation, change:

Their Age is set to 0.

to:

Their Age is set to default.

In Roles, change:

increase your Age by 1

to

age 1 year

and

increase your Age by 30

to

age 30 years

and

increase your Age by 30

to

age 50 years

In Time Reacher, change:

Every Mortal’s Age is increased by 20.

to:

Every Mortal’s Age is increased by 20 or by their Time, whichever is greater, and their time then set to 0

In Travel, change:

by increasing their age

to:

by increasing their time

 

ok, it doesn’t make sense to allow people to age thousands of years while others age only 20. So I’m introducing the concept of time. Time tracks how many years you have to do things. Age tracks how long until you die of old age.

We may want to slow down the reaping cycles with this, because it creates a mechanism not unlike grinding. MWF may work well, but I think that deserves its own proposal.

I chose 40 years so that you can’t ensure auto-death, but so that you can still get a good deal done.

Sunday, August 12, 2018

Proposal: powers of ageing

self killed failed by card

Adminned at 15 Aug 2018 05:54:39 UTC

Change “Mystics gain double EP.” to

Mystics gain an additional 2 EP.

For each number in the Karma and EP columns of the GNDT, if it exceeds 2 digits round it down to 2 digits.
Round any IP with more than 1 digit down to 1 digit.

Change “Mortals with an Age greater than or equal to 50 and less EP than their Age divided by 10 are considered weakened.” to

Mortals with an Age greater than or equal to 50 and having the following expression be true ([their Age] ^ [ (the number of Mystic type artifacts that mortal has access to) + 1 ]) > [their EP divided by 10 ] are considered weakened.

with the automatic mystic doubling gone we can have similar to the previous weakening condition while still curbing it with powers if they can also gain EP with powers. i think the square root and division by 500 of pokes’ proposal was throwing some people off.
also attempts to fix the GNDT to be readable if there are huge numbers in them.

Proposal: necessary condition

timed out 4-0 enacted by card

Adminned at 15 Aug 2018 05:53:52 UTC

Add to the actions in “Actions”

;Activate:Use an artifact you have access to.

Saturday, August 11, 2018

Proposal: No court for old men

3 to 3 after 48 hours, and unable to be enacted. Failed by derrick.

Adminned at 13 Aug 2018 18:19:50 UTC

Replace:

Mortals with an Age greater than or equal to 50 and less EP than their Age divided by 10 are considered weakened. A weakened Mortal cannot take any Dynastic actions except for ones which increase their EP.

with:

Mortals with less EP than their required EP are considered weakened. A Mortal’s required EP is their Age squared divided by 500. A weakened Mortal cannot take any Dynastic actions.

If a quorum of EVCs contain the string “rollback”, change all GNDT values to those at the time of this Proposal’s creation.

Quadratically increasing EP requirements nip infinite-age scams in the bud.

Old man on the mountain

Combo posts aren’t a thing anymore, but my recent actions might be worthy of an explanation and room to comment. I did the following:

- Meditated 200 times, taking 2000 years and gaining 4 EP per time, for 800 total. EP remains above Age/10 throughout.
- Served 25 times, taking 250 years and adding 25 Karma.
- Using the mystic role action 9 times, spending 450 EP and gaining 9 IP.

Friday, August 10, 2018

Proposal: Powers of the Past

reached quorum 6-0 enacted by card

Adminned at 12 Aug 2018 16:41:53 UTC

change :

“An artifact tracks its name, its soul, its court, ”

to

“An artifact tracks its name, its soul, its court, its effects, ”


Add to the rule artifacts:

an artifact’s effects must be chosen from the Artifact Effects subrule, and have a total score of 0 or less. The number of effects must be less than or equal to the IP of the creator.

An artifact effect has a name, a score, and a body. They are listed in a bulleted list under the subrule “Artifact Effects” They are written name(score):body

When a mortal uses an artifact, they follow the instructions in the body of each effect listed in the artifact, and in the order listed on the artifact.

Create a subrule in “Artifacts” named “Artifact Effects”:

Bonding Time (-1): Age 20 years
Injury (-1): reduce HP by 30
Power Requirement (-1): reduce EP by 10
Death (-3): set your HP to 0
Bind Scholar (1): set your binding to scholar
Bind Mystic (1): set your binding to mystic
Bind Warrior (1): set your binding to warrior
Bind Laborer (1): set your binding to Laborer
Bind Court (1): set your binding to the court of the artifact
Bind Role (2): set your binding to any role
Bind Soul (1): set your binding to that of a soul with the same court as you
Bind To Legend (2): set your binding to that of any soul
Youth (1): reduce your age by 15 years
Healing (1): increase your HP by 20
Power (1): increase your EP by 5
Strengthen Soul (3): increase your IP by 1

Add to the list of possible artifact names:
“Monastary”,“Temple”,“Tomb”,“Crypt”,“Spell”

 

Let me know if I’m proposing too much and overwhelming you folks!

Proposal: Possession is 9/10 of the Law

ok, lets define access!

Adminned at 12 Aug 2018 16:37:38 UTC

Change:

An artifact tracks its name, its soul, its court, its type, and its era.

To:

An artifact tracks its name, its soul, its court, its type, its era, and its accessors.

Add to artifacts:

An artifact’s accessors is a list of mortals. Mortals in an artifact’s accessors are said to have access to the artifact. When a mortal gains access to an artifact, they are added to that artifact’s list of accessors.

reached quorum 6-0 enacted by card