Wednesday, June 21, 2017

Call for Judgment: We were actually frozen all along

As per “Gamestate tracking”, we have:

Any single official post cannot be of two different types of Official Post unless a rule explicitly states otherwise.

“Type” isn’t defined anywhere, so I believe it must take the usual english meaning, which (by https://www.merriam-webster.com/dictionary/type) is: “a particular kind, class, or group”

A “Voteable Matter” is a “a particular kind, class, or group” of Official Post.

A “Proposal” is a “a particular kind, class, or group” of Official Post.

Official Post of the Proposal type also need to be of the Voteable Matter type. However, Official Posts can only be of one type, and the Ruleset doesn’t explicitly mention that “a Proposal can have two different type of Official Posts”.

Therefore, Proposals can’t be made, because they need to be Voteable Matters if created, yet it’s not allowed for them to have two types. CFJs can’t be made either. This isn’t even a CFJ, actually, according to that paradigm.

Once “enacted” (after informally restarting the game), this “CFJ” (if it were), will amend “Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.” to:

Any single official post cannot be of two different types of official post (except “Voteable Matter”) unless a rule explicitly states otherwise

I kind of wanted to use this later on to do a variant of “Freezebullet” but meh I’ll just post it now lol.

Proposal: Under the Ice

Replace “If the completed Missions “Secret Treasure” value is “Eldritch Horror”, they gain no Reward and the Ancient One’s Satisfaction increases by 10.” with:-

If the completed Mission’s “Secret Treasure” value is “Eldritch Horror”, the Expedition Leader selects one of its Participants in a secretly random manner, and that Participant gains an Artefact.

Proposal: Hot Dog

Add a section called "Emergency Measures". Within it, add:

At-will, Explorers can remove one of their Dog Sleds (if they have at least 1) to gain 5 Supplies.

Tuesday, June 20, 2017

Proposal: Contraband

If there is no rule called “Artefacts”, this proposal has no effect. Otherwise, add to “Artefacts”:

Bunk Inspection
An Explorer who is not Untrustworthy (the inspector) may inspect another Explorer’s (the inspectee, who must be in the same location as the inspector) bunk by making a Story Post (the Inspection) indicating so. The Expedition Leader may resolve any Inspections in the order they were posted by posting the results of the Inspection as a comment on the Inspection: If the inspectee is carrying no Artefacts, the inspector becomes Untrustworthy. If instead the inspectee is carrying more than zero Artefacts, those Artefacts are destroyed by the inspector and the inspectee becomes Untrustworthy.

There’s currently no impetus for anyone to surrender their Artefacts, but what if they get hot…

Proposal: Oh, there’s where that Silver Key went

If “Handy Land” did not pass, this proposal has no effect.

Repeal the rule “Ascendance”.

Enact a new rule, “Artefacts”:-

Each Explorer carries zero or more Artefacts, and this is tracked privately by the Expedition Leader. Whenever an Explorer gains an Artefact, the Expedition Leader should privately inform them of this.

An Explorer may give an Artefact they are carrying to another Explorer in the same Location by privately informing the Expedition Leader of this. An Explorer who is not a Cultist may destroy an Artefact they are carrying by privately informing the Expedition Leader of this; upon doing so, the Explorer stops carrying it.

If a Cultist has a number of Artefacts equal to a quorum of Cultists, and is at the Mountain Camp, and is not at Gunpoint, then that Cultist has achieved victory.

If three Artefacts have been destroyed, then the Explorer to have destroyed the most Artefacts (breaking ties in favour of the Explorer to have destroyed an Artefact most recently) has achieved victory.

Give each Cultist one Artefact (but the Expedition Leader need not inform them of this gain).

A copy-and-paste re-proposal, conditional on Handy Land.

Story Post: HR report

Current members of the expedition:

2 Handymen
3 Adventurers
3 Scholars
1 Military
2 Spies

I’m sorry if I made any mistakes, I can’t access my PC until tomorrow. I’m fairly certain that this is right though.

Conspiracies everywhere

Even more conspiring conspirators can be content to hear that their conspiracies are resolved.

Proposal: Abomination!

Add to the rule “Madness”:

An explorer with the background of cultist who is insane may make a public blog post declaring that they are HIDEOUSLY TRANSFORMED. The Expedition Leader may certify that this explorer is, in fact, a cultist by posting a comment containing the word “fnord”.

Add a rule named “Victory”:

If any explorer who is not HIDEOUSLY TRANSFORMED is the only explorer who is not insane, they have achieved victory.

If an explorer is HIDEOUSLY TRANSFORMED, and has had their post to that effect certified by the Expedition Leader, and all explorers are insane, that explorer has achieved victory.

 

Adding a victory condition, although not a particularly achievable one at present. EDITED: this version is a bit more streamlined.

Proposal: First among Equals

Failed with a quorum against, 1 vote to 5. Failed by Kevan.

Adminned at 21 Jun 2017 07:58:21 UTC

Add to “Ascendance”:

The first Cultist who posts a DoA which Passes achieves Ur-Victory. Ur-Victory has no in-game function aside from being a formal token representing merit.

To make inter-cultist competition a thing.

Proposal: Handy Land

Everyone showed up for this one, and it passes 8-1. Enacted by pokes.

Adminned at 21 Jun 2017 02:12:19 UTC

Return all Handyworked numbers to their original values.

Replace the entire Handyman background ability with:-

When a Handyman would spend a number of Supplies to perform an action, they may instead spend half that number of Supplies (rounding up) to perform it. (This ability may not be used more than once per action.)

It’s a fun idea, but per the Silver Key (where “each Explorer has zero or more Artefacts” could be changed to “one or more” to give everyone an Artefact), overpowered unless we’re very careful. And we possibly only have one Handyman, and it’s the player who most enjoys trying weird things.

Proposal: Praise Cthulu

Reaches quorum against, 2-5. Failed by pokes.

Adminned at 21 Jun 2017 02:09:45 UTC

If “The Silver Key” has passed, this proposal does nothing.

Upon enactment of this proposal, all Explorer’s backgrounds become “Cultist” and “Cultist”. Add the following to “Ascendance”:

All Cultists have Achieved Victory.

Another option in case Silver Key fails.

An NPC victory still seems like a very interesting route to me. (Although a “regular victory” is still cool too.)

PRAISE CTHULU!!

Proposal: The Silver Key

Self-killed. Failed by card.

Adminned at 20 Jun 2017 15:32:17 UTC

Repeal the rule “Ascendance”.

Enact a new rule, “Artefacts”:-

Each Explorer carries zero or more Artefacts, and this is tracked privately by the Expedition Leader. Whenever an Explorer gains an Artefact, the Expedition Leader should privately inform them of this.

An Explorer may give an Artefact they are carrying to another Explorer in the same Location by privately informing the Expedition Leader of this. An Explorer who is not a Cultist may destroy an Artefact they are carrying by privately informing the Expedition Leader of this; upon doing so, the Explorer stops carrying it.

If a Cultist has a number of Artefacts equal to a quorum of Cultists, and is at the Mountain Camp, and is not at Gunpoint, then that Cultist has achieved victory.

If three Artefacts have been destroyed, then the Explorer to have destroyed the most Artefacts (breaking ties in favour of the Explorer to have destroyed an Artefact most recently) has achieved victory.

Give each Cultist one Artefact (but the Expedition Leader need not inform them of this gain).

Per my comment on the previous proposal, trying an endgame more interesting than “Cthulhu rises, nobody wi—*cough* everybody wins!”, as I suspect the Cultists might just be working silently towards expanding their number to quorum, instead of making any game noise.

Sunday, June 18, 2017

Proposal: No Disguising The Past

Timed out 7-2 with 3 DEFs. Enacted by card.

Adminned at 20 Jun 2017 15:29:37 UTC

If the Expedition Leader does not have a valid FOR vote on this proposal, it does nothing instead.

Make a new rule “Unmasked” with the text:

After a DoV or DoA has passed the Expedition Leader makes an “Unmasked” post in a timely manner containing the following information:
The backgrounds of each Explorer along with the date and time they received those backgrounds.
If an Explorer used a secret power (such as the spy’s power), include what time and date they used it at and what information they received from using such a power.

Saturday, June 17, 2017

Commented kidnappings

If a rule named “Permission” exists, repeal it.

Amend the rule “Dog Teams”, by replacing:

and who have given the Navigator permission to do so.

with:

unless that member has posted a public blog post or blog comment during this Dynasty, stating that they cannot Tag Along, and haven’t published since a public blog post or blog comment stating that they can Tag Along again.

Proposal: Gordian Leash

Reached quorum 5-3. Enacted by card.

Adminned at 18 Jun 2017 05:36:26 UTC

Repeal the rule “Dog Teams”.

Checking whether a quorum of players actually want this rule, before we try any more fixes.

Proposal: Silent gives consent

Self-killed. Failed by card.

Adminned at 18 Jun 2017 05:33:54 UTC

If a rule named “Permission” exists, delete it.

Amend the rule “Dog Teams”, by replacing:

and who have given the Navigator permission to do so.

with:

unless that member has posted a public blog post during this Dynasty, stating that they cannot Tag Along, and haven’t published since a public blog post stating that they can Tag Along again.

Qui ne dit mot consent.

Proposal: Horrors

Self-killed. Failed by card.

Adminned at 18 Jun 2017 05:33:11 UTC

Add a new section called “Horrors”. Within it, add:

Whenever a Stamped Mission’s Secret Reward is “Eldritch Horror”, if one or more of its Participants is a Cultist, one randomly selected Cultist of those (chosen by the Expedition Leader) is now also a Horror. The Expedition Leader shall make a public post which states which Explorer has become a Horror when this happens.

A Horror may spend 5 Supplies to Attack an Explorer which is at their same location. That Explorer gains 1 Insanity.

Horrors are not welcome in Camps, so they may never enter them, and if they are within them, they are instead placed at that Camp’s Latitude.

I think its much more interesting for Horrors to be Players, running around, COMING AT YOU!

Homeward Bound

Gaelan idles out after eight days of inactivity. Quorum drops to 5.

Proposal: Mother May I?

Self-killed. Failed by card.

Adminned at 18 Jun 2017 05:32:07 UTC

Make a new rule “Permission” with the text:

Actions or rules can change their behavior depending upon whether an Explorer has permission from another Explorer.

Permission can only be given or recieved by an official “Permission” blogpost. A Permission post is valid only in the Dynasty it is posted during. A Permission post consists of a statement that gives or revokes permission from the author of that Permission post to one or more explicitly named Explorers. That means no statements like “Explorers with 1 or more X have permission ...”. Permission posts cannot conditionally give permission. A Permission post can give and revoke differently named Explorers within the same post a la “Explorer A has my permission. Explorer B does not have my permission”. A Permission post defaults to valid.

Permission has multipul scopes, i.e. if an Explorer has permission from another Explorer they only have the scope of permission given from the first Explorer and not all permission. As an example, suppose there’s a rule that allows an Explorer to take a point from Explorer they have permission from and there is also a rule that allows an Explorer to move an Explorer they have permission from. If Explorer B has permission from Explorer A to for the movement rule, Explorer B would not also be able to take a point from Explorer A because they don’t have permission for it.Make a new rule “Permission” with the text:
Actions or rules can change their behavior depending upon whether an Explorer has permission from another Explorer.

Permission can only be given or recieved by an official “Permission” blogpost. A Permission post is valid only in the Dynasty it is posted during. A Permission post consists of a statement that gives or revokes permission from the author of that Permission post to one or more explicitly named Explorers. That means no statements like “Explorers with 1 or more X have permission ...”. Permission posts cannot conditionally give permission. A Permission post can give and revoke differently named Explorers within the same post a la “Explorer A has my permission. Explorer B does not have my permission”. A Permission post defaults to valid.

Permission has multipul scopes, i.e. if an Explorer has permission from another Explorer they only have the scope of permission given from the first Explorer and not all permission. As an example, suppose there’s a rule that allows an Explorer to take a point from Explorer they have permission from and there is also a rule that allows an Explorer to move an Explorer they have permission from. If Explorer B has permission from Explorer A to for the movement rule, Explorer B would not also be able to take a point from Explorer A because they don’t have permission for it.

Since people keep on saying they don’t like permission because it’s vague. Let’s make it less vague!
This initial drafting is probably too convoluted, but please to make proposals building upon it if you see any improvements to be made.

Friday, June 16, 2017

Conspiracies!

Another set of Conspiracies is resolved.

Thursday, June 15, 2017

Proposal: Veteran Tales

Timed out 1-4. 1 unresolved DEF. Failed by card.

Adminned at 18 Jun 2017 05:30:29 UTC

If “Insanity” exists as a mechanic, add to the powers of the Military listed in “Backgrounds” the following:

An Armed Military can tell tales of hardship and overcoming to other Explorers. If an Armed Military is at the same Camp as another Explorer, that Military can pay 5 supplies to Tell an Important Tale to that Explorer. Then, that Explorer’s Insanity is lowered by 1.

$$ pay2loseinsanity $$. I think 1 week for the fireplace is fair, but I feel like sinking a lot of dosh should be able to do as well, because 1 week could be a lot of time.

Proposal: Bad Dogs

Reaches quorum 7-0. Enacted by pokes.

Adminned at 17 Jun 2017 12:44:30 UTC

In “Dog Teams”, replace “If all Explorers that belong to the same Dog Team are able to move to the same Camp, any Explorer that belongs to that Dog Team may move each team member of their team that they have permission to do so from to that Camp as an Outdoors action.” with:-

When an Explorer (the “Navigator”) moves from one Location to another, they may apply the same change (at no cost) to any other members of their Dog Team who are at the Navigator’s starting Location, and who have given the Navigator permission to do so.

Move the paragraph beginning “If an Explorer has one or more Dog Sleds, they may change their camp to” to the end of the rule “Exploring”.

Making dog teams less weird, and more like the “when you move, drag some friends along for free” mechanic I assume they were originally meant to be.

Proposal: Twin Sleds

Reaches quorum 5-2. Enacted by pokes.

Adminned at 17 Jun 2017 12:40:55 UTC

Amend rule “Using Supplies” by substituting “2” for the default value for the number of Dog Sleds.
Set to 2 the number of Dog Sleds of every Explorer who has less than 2 Dog Sleds.

It’d be okay if we had actually accomplished the mission to get the extra dog sleds. Instead, we just Proposed that the mission be over ( https://blognomic.com/archive/and_nobody_donated_to_boot ). So basically, we Proposed to each get 2 Dog Sleds instead of 1, which sounds unjust to newcomers.

Proposal: Obed Marshmallows

Reached quorum 8-0. Enacted by card.

Adminned at 17 Jun 2017 06:36:53 UTC

If the proposal “Did I ever tell you the definition of Insanity?” failed, this proposal has no further effect.

To “Going Insane”, add:-

An Explorer located in a Camp which contains a Fire and at least one other Explorer may lose 1 Insanity (to a minimum of zero) as a weekly action.

To the “Cultist” background, add:-

A Cultist Explorer (even if they are Insane) may privately contact the Expedition Leader announcing that they have SEEN THE TRUTH, as a weekly action. In response, the Expedition Leader should set the Cultist Explorer’s Insanity to zero.

A couple of ways to decrease Insanity.

Proposal: Spanish Inquisition

Reached quorum 1-5. Failed by card.

Adminned at 17 Jun 2017 06:34:28 UTC

Upon enactment of this proposal, add to “Hints”:

If at any moment there is QUORUM amount of Cultists or more, the Expedition Leader shall make a Spanish Inquisition public blog post in a timely fashion. Such a post will convert an amount of Cultist Backgrounds to Scholar Backgrounds, determined by the Expedition Leader. The newly-converted shall have their new condition communicated to them in private in a timely fashion.

If there are Quorum amount of Cultists, the game should be over imo and I wouldn’t feel alright to win as a non-Cultist because the Cultists just chose to not employ their Quorum power either. This should help to solve that.

Proposal: Did I ever tell you the definition of Insanity?

Reached quorum 6-1. Enacted by card.

Adminned at 16 Jun 2017 18:17:18 UTC

Add a new subrule “Madness” under “Explorers”

Explorers have Insanity tracked on the GNDT.  Explorers with an Insanity of greater than 10 are insane.
Insane Explorers cannot utilize their Background powers.

Add a subrule “Going Insane” under “Madness”

An Explorer gains 1 Insanity each time one of the following happens to them:
*The first time that an Explorer is in the same location as a Horror that they have not gained insanity from previously

Wednesday, June 14, 2017

Mission Hand-in: Establish a Dig Site

Dear members of the Geographic Society,

Be it known that I have established a dig site at a great southern latitude. All hail science! I have completed the mission “Establishing a dig site”. The participants are “Orkboi”.

Proposal: Measureless to Man

Reaches quorum 7-0. Enacted by pokes.

Adminned at 15 Jun 2017 10:26:55 UTC

Repeal the rule “Exploration”.

Remove “+5 square miles charted” from the Reward of the “Where’s the mountains?” mission.

The GNDT column with the widest title is three weeks old and still isn’t being used for anything. (The rule being repealed here just says “Each Explorer has a non-negative integer Square Miles Charted, which is tracked in the GNDT.”)