Friday, October 18, 2019

Proposal: Light Speed Agendas

Create a rule named Teleportation Protocol:

In this age of revolutionary new technologies, teleportation is a must for most international leaders and businessmen. It’s not all that expensive, but due to the fact that it produces small quantities of radioactive waste matter it is banned from use in everyday contexts. For VIPs, the time saved and the convenience of in-person meetings can be considered worth the impact, and may even be required, more than expected.

A Proposal with the [Teleport] or [Teleportation] tag is a Teleportation Proposal. Whenever a Teleportation Proposal is resolved, the MGTA increases by 5 for each vote cast on that Proposal. The resolving Admin is encouraged to also resolve and report this change.

As long as a Proposal is not a Teleportation Proposal and has not been voted on by every EM, it has an additional AGAINST vote, automatically. (This vote counts as being “cast”, but that doesn’t appear to speed up “Unpopular” resolution.)

Proposal: More Rule Too

Create a new rule called “Alternative Morals” with:

Once per dynasty, an EM can instate Alternative Morals to improve their nation’s riches, gaining an Asset of their choice and creating a new Moral variable. When a new Moral variable is created, its creator also chooses what name it has, and sets what values it has for neighboring EMs (EMs that share a continent with them) other than themselves; between 0 and 99. Moral variables default to having a value of “unset” (abbreviated as “-” in the GNDT) and an EM can set one of their unset Moral variables to any integer value. However, the Moral variable for its creator will always default to a value of 100. The names of Moral variables are encouraged to have a negative or controversial connotation (such as “Brainwashing”, “Addiction” or “Racial Purity”). The names of Moral variables are strings up to 20 characters long that can only contain alphabetical characters and up to one space.

The value of Moral variables for each EM are tracked on the GNDT in the “Moral” column, in the order they appear listed in the Moral column of the Data row, separated by commas. For example: 800,8,135

There exists a GNDT row called Data. The names of Moral variables are tracked within the Data row, on the Moral column, as names separated by commas. For example: Ignorance, Obesity, Addiction.

Thursday, October 17, 2019

Proposal: More Rule

Create a new rule called “Alternative Morals” with:

Once per dynasty, an EM can instate Alternative Morals to improve their nation’s riches, gaining an Asset of their choice and creating a new Moral variable. When a new Moral variable is created, its creator also chooses what name it has (and adds that name to the list below), and sets what values it has for neighboring EMs (EMs that share a continent with them) other than themselves; between 0 and 99. Moral variables default to “unset” (abbreviated as “-” in the GNDT) and an EM can set one of their unset Moral variables to any integer value. However, the Moral variable for its creator will always default to a value of 100. The names of Moral variables are encouraged to have a negative or controversial connotation (such as “Brainwashing”, “Addiction” or “Racial Purity”).

Moral variables are tracked on the GNDT in the “Moral” column, in the order they appear listed below, separated by commas. For example: 800,8,135

The following are Moral Variables (listed by their name):
-

Playing with how variables are created and set. For example, you could create a variable called “Brainwashing” for yourself. What does Brainwashing do aside from just exist? Aaah. That’s the fun of it. Up to other people to use it somehow.

Inspired by a recent situation with China that has had them bring up that “Human Rights are incompatible with the Chinese way of life”

Proposal: A changing geopolitical climate

In Power and Assets, to the end of the bullet point beginning with “Military”, add “Attacking can only be done if the MGTA is above 1200.” To the bullet point beginning with “Influence”, add “Propaganda can only be done if the MGTA is below 600.”

Proposal: Take a Seat

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 18 Oct 2019 08:02:39 UTC

In “Years”, replace “any EM may Advance a Year” with “any EM with a Seat at the UN may Advance a Year”.

In “Power and Assets”, replace “an EM with no Assets can give themselves three Money Assets” with “an EM with a Seat at the UN and no Assets can give themselves three Money Assets”.

Proposal: Bad Latitude

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 18 Oct 2019 08:01:34 UTC

In “Continents”, replace “An Energy Minister’s Continent may be Africa, Antarctica, Asia, Australia, Europe, North America, South America or Undefined, and defaults to Undefined. (An Undefined Continent may be tracked as “-” in the GNDT.)” with:-

Eight Continents exist, with the following Names and (in brackets) Latitudes:-

* Africa (9)
* Antarctica (90)
* Asia (34)
* Australia (25)
* Europe (54)
* North America (54)
* South America (9)
* Undefined (0)

An Energy Minister’s Continent may be any Continent from that list, defaulting to Undefined. (An Undefined Continent may be tracked as “-” in the GNDT.)

If the text “Rolling DICE8000 in the GNDT for each Energy Minister. If that roll” exists in the ruleset, replace it with:-

For each Energy Minister, rolling DICE8000 in the GNDT and adding the Latitude of that Minister’s Continent. If the result

Proposal: Miss Terry

Self-killed. Failed by Kevan.

Adminned at 18 Oct 2019 07:59:50 UTC

Create a new rule called “Mystery Variable”:

EMs have a Mystery Variable, which is an integer tracked in the GNDT. Once per dynasty, an EM can set their Mystery Variable to a number that isn’t 0. An EM cannot take dynastic actions unless their Mystery Variable has been set in this way. A Mystery Variable defaults to 0.

If the current month is November and this paragraph hasn’t been removed, new proposals must propose to remove this paragraph (ie. this one starting with “If the current month (...)” and ending with “(...) meaning to the game”). This paragraph should be removed along having the Mystery Variable renamed along having it given a further meaning to the game.

A bit of a social experiment.

Wednesday, October 16, 2019

Proposal: In which it gets to ya

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 17 Oct 2019 11:18:52 UTC

Replace “The mean global temperature anomaly (MGTA) is X.”, where X is a number, with “The mean global temperature anomaly (MGTA), measured in millikelvin, is Y.”, where Y is 1000 times X.

Remove the final bullet point from the list of bullet points comprising Advancing a Year, and then add:

* Increasing the MGTA by the sum of the IO of all Energy Ministers.
* Rolling DICE8000 in the GNDT for each Energy Minister. If that roll is less than the MGTA, remove a random Asset from that Energy Minister.
* Making a post to the blog indicating that the Year has been Advanced.

Dividing and multiplying by 1000 is going to get old. The tragedy of the commons here can always be tuned.

Proposal: Continent Content Cons

Self-killed. Failed by Kevan.

Adminned at 17 Oct 2019 07:59:37 UTC

Add to “Power and Assets”:

A EM can acquire a Special Asset they satisfy the Requirements for by spending 1 Money and swapping a Root Asset for that Special Asset they have for it. A Special Asset’s Requirements are to be fulfilled by the sum of the EMs that are part of their Continent. The following are Special Assets, and their Requirements (in brackets), and its Root Asset (in parenthesis):

- Oil Rigs [Technology x 4] (Technology): Increase your IO by 30 upon acquiring this. Decrease your IO by 30 upon losing this.
- Eden Design [Green Policy x 4] (Green Policy): Decrease your IO by 30 upon acquiring this. Increase your IO by 30 upon losing this.
- Nuclear Weaponry [Military x 1, Technology x 1] (Military): When you successfully Attack another EM, choose any amount of EMs that share their Continent. Those EMs also lose an Asset.
- Imperialism [Influence x 2 Military x 2 Privileged x 2 Control x 2] (Influence): When you successfully Propaganda another EM, transfer an Asset of your choice from them to yourself instead of making them lose an Asset.

Teaming up in a continent helps everyone involved to get cooler Assets, but makes you vulnerable to having you all nuked at the same time.

Proposal: Kong sequence

Fewer than a quorum not voting AGAINST. Failed 2-3 by Kevan.

Adminned at 17 Oct 2019 07:59:15 UTC

Add a rule called “The End of the World!” with:

When the MGTA reaches a value of 1.5 or higher from a value below 1.5, The Ocean Explodes, Everything Dies Horribly (for Real) and the World Ends. When the World Ends, a Metadynasty begins with no EM as its UNSG, all dynastic rules repealed, no changes to the Active/Inactive state of Special Case Rules, along the following amendments:

“all Energy Minister (abbreviated EM) shall obey it” to “all Survivahs shall obey it” and “known as the UN Secretary-General (abbreviated UNSG).” to “known as the Emprah.”

and EMs renamed to “Survivah” and UNSG to “Emprah” throughout the Ruleset

5 players, at 20 IO would reach 1.5 MGTA in 15 “years” (assuming that is about 30 days) .
5 * 20 * 15 / 1000 = 1.5

Proposal: Asset Stripping

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 17 Oct 2019 07:58:33 UTC

If the rule “Power and Assets” exists, replace its first paragraph with:-

Each EM has a number of Assets, tracked as a list in the GNDT column “Assets”, and defaulting to no Assets. An EM’s Power is the number of Assets they have. The following are Assets and their effects (if any):

Set every EM’s Assets to be an empty list.

Replace any paragraph that includes the phrase “declare a Revolution” with:-

Once per dynasty, an EM with no Assets can give themselves three Money Assets. At any time, an EM can declare a Revolution and lose 1 of their Assets to change all of their Assets to Money.

Remove any paragraph beginning “Assets gained are always put into Asset slots”.

If a rule exists called “Benefits”, replace its text with:-

Each EM with an IO set above 30 may add 1 Money to their Assets as a weekly action. Each EM with an IO set below 12 may change one of its Assets to Money as a weekly action.

Simplifying the fiddly assets/power/slots/maybe-assets-are-in-slots-maybe-not system to just a list of Assets: count them to see what your Power is. Revolution and Benefits can both be reframed in simple terms of fluid Money, with Benefits allowing high-IO nations to pump up their Power, while low-IO Nations can be nimble about repurposing obsolete Assets.

Tuesday, October 15, 2019

Proposal: Two Kinds of Power

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 17 Oct 2019 07:56:42 UTC

In “Power and Assets”, change
“An EM can declare a Revolution and lower their Power by 1 to gain 3 (or less) Assets of their choice.”
to

An EM with at least 1 Power can declare a Revolution: they lose all their Assets and lower their Power by 1 to gain 3 (or less) Assets of their choice.

Assets gained are always put into Asset slots, and an EM cannot take an action to gain Assets if it would give them more total Assets than they have Power.

Create a rule named “Benefits”:

Each EM with an IO set above 30 may gain 1 Asset as a weekly action. Each EM with an IO set below 12 may increase their Power by 1 as a weekly action.

Making Revolution more of a reset, plugging a non-slotted Asset loophole, and creating a payoff for having high and low IO.

Proposal: As set

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Oct 2019 09:46:31 UTC

Add a new rule called “Power and Assets” with:

Each EM has an amount of Power, which is also the amount of Asset slots they have, which can have one Asset in them each. An EM defaults to having 5 Power. Assets are tracked in the GNDT under a column called “Assets”, with empty slots tracked as hyphens. Once per dynasty, a EM can fill three or less of their empty Asset slots with Assets of their choice. The following are Assets and their effects (if any):

- Money: You can swap a Money you have for an Asset of your choice.
- Military: Choose an EM with less Military Assets than you. That EM loses an Asset of your choice (if they have any). This action is Attacking, and is a weekly action.
- Influence: Choose an EM with less Influence Assets than you. That EM loses an Asset of your choice (if they have any). This action is Propaganda, and is a weekly action
- Technology: Increase your IO by 10 upon acquiring this. Decrease your IO by 10 upon losing this.
- Green Policies: Decrease your IO by 10 upon acquiring this (your IO can be negative with this). Increase your IO by 10 upon losing this.
- Control: If you have two or more Control Assets, you cannot be the target of Propaganda.
- Privileged: If you have two or more Privileged Assets, you cannot be the target of Attacks.

An EM can declare a Revolution and lower their Power by 1 to gain 3 (or less) Assets of their choice.

 

Power mechanically is intended to be similar to “lives” in videogames, with Revolutions being “respawning”. Combat and conflict is fun but I’d like to avoid having people be totally dead too easily/soon.

Proposal: Tree Tea

Self-killed. Failed by Kevan.

Adminned at 16 Oct 2019 09:43:59 UTC

Create a new rule called “Treaty” with the following:

An EM can post a blog post that details restrictions to dynastic actions of one or more EMs, titled “Treaty: X”, where X is a title of their choice. Such a post is a Treaty. An EM can sign a Treaty by making a comment to that blog post that clearly indicates this intent (eg. “I sign this” or a picture of a signature of their persona in the game). An EM that has signed a Treaty is Bound to it. An EM cannot perform dynastic actions that would breach the restrictions described for them in a Treaty they are Bound to. EMs are, by default, not Bound to a Treaty, and the only way they can become Bound to it is by signing it.

Proposal: Continental Breakfast

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 Oct 2019 08:59:18 UTC

Enact a new rule, “Continents”:-

Each Energy Minister represents a nation from a Continent, that Continent being tracked in the GNDT. An Energy Minister’s Continent may be Africa, Antarctica, Asia, Australia, Europe, North America, South America or Undefined, and defaults to Undefined. (An Undefined Continent may be tracked as “-” in the GNDT.) If an Energy Minister’s Continent is not Undefined, then they are considered to have a Seat at the UN.

An Energy Minister without a Seat at the UN may set their Continent to any valid value other than “Undefined”, at any time.

Replace “An EM with an unset Industrial Output may set it at any time to a value of their choice between 10 and 40, inclusive.” in “Industry” with:-

An unset Industrial Output has a value of zero.

The Average Output of a Continent is the arithmetical mean (rounding down) of the Industrial Output of every Energy Minister who represents a nation from that Continent, or zero if no Energy Ministers represent nations from it.

An Energy Minister with a Seat at the UN who has an unset Industrial Output may at any time set it to any value within 10 of their Continent’s Average Output, or to any value between 10 and 40 if their Continent’s Average Output is zero.

Proposal: The process

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 16 Oct 2019 08:55:13 UTC

Add a new rule, “Years”:

The Year is 2150. The mean global temperature anomaly (MGTA) is 0.000.

Advancing a Year is an atomic action consisting of:
* Increasing the Year by one.
* Increasing the MGTA by the sum of the IO of all EMs, divided by 1000.

If no EM has done so within the last 46 hours, any EM may Advance a Year.

Proposal: Captains of industry

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 16 Oct 2019 08:54:16 UTC

Add a rule, “Industry”:

Each EM has an Industrial Output, which is tracked in the GNDT as IO, and is by default unset. An EM with an unset Industrial Output may set it at any time to a value of their choice between 10 and 40, inclusive.

Ascension Address: In the Year 2150

Centuries after five unknown sailors are rescued (and one is left behind), Cspe Key has been swallowed by rising sea levels, as have most of the Island Nations. Halfway across the world: Energy Ministers from their respective countries take time for one more photo op on the steps outside the Ringmauer, the seat of government in Pays-Loups Nord. Afterwards, they leave home to implement (or not) the agreements made during this year’s climate change roundtable.

Veto all pending proposals. Change the first instance of “Weatherman” to “UN Secretary-General (abbreviated UNSG)”, and later instances to “UNSG”. Change the first instance of “Castaway” to “Energy Minister (abbreviated EM)”, and later instances to “EM”. Set the Dynastic Distance and Traitor rules to inactive.

Monday, October 14, 2019

The Journey Home

Here’s a post-dynastic commentary thread now that the DoV has passed.

(This also doubles as a formal post announcing that I’m passing the Emperor role to Pokes, for the next dynasty.)

Monday, October 14, 2019

Declaration of Victory: A Ship Has Arrived!

Reached quorum 5 votes to 0 after 12 hours with the Emperor voting in favour. Enacted by Kevan.

Adminned at 14 Oct 2019 14:27:50 UTC

Four ragged castaways standing near to the artfully rearranged “HELP” message proves sufficient to attract the attention of a passenger ship, which drops anchor near the island and sends a small rescue boat out through the rocks. Mac emerges from the trees and reveals himself to be alive and well, and declares that he will stay on the island, and an agreement is reached to deliver some supplies and repair the radio on the Cessna.

Safely back aboard the SS Haniver and recovering their faculties with fresh water and a good meal at the captain’s table, the castaways swap stories with the passengers: after a roll of the dice, Kevan is considered to have amassed 58 Story Points, Pokes 45, Thunder 14, Farsight 4 and Brendan 3.

With the most Story Points, I believe I have achieved victory.

Saturday, October 12, 2019

Proposal: Gordian Noose

Self-killed. Failed by Kevan.

Adminned at 15 Oct 2019 11:26:26 UTC

In “A Ship has Arrived!”, replace “The Weatherman may remove one of these conditions, selected at random, as a weekly action (once each week).” with:-

If no Castaway (and no Weatherman) has already done so in the current week, a Castaway or the Weatherman may select one of these conditions at random and remove it from the ruleset.

Per the previous FYI, as a player I’d rather that these happened predictably.

Scheduled Route

Just FYI, my plan is to remove another condition from “A Ship ...” this coming week. It will be between Monday and Friday, and I can only guarantee that you will be surprised by the day that I choose!

https://en.m.wikipedia.org/wiki/Unexpected_hanging_paradox

Proposal: Trip Advisor

Self-killed. Failed by Kevan.

Adminned at 15 Oct 2019 11:26:16 UTC

To the rule “Hallucinations”, add:-

If a proposal has the tag “Hallucination” and its only proposed change to the ruleset and gamestate is the repeal of a single subrule of “The Island”, it is considered a Hallucination Proposal. If a Castaway’s HSR is greater than the HSR of a Hallucination Proposal’s proposer, their vote on that Proposal is considered to be FOR (even if they have not voted on it, or have cast a different vote).

A rule repealed by a Hallucination proposal is Epiphanised immediately before being repealed.

Still a bit sad that we erased the entire hallucination-repeal mechanic. Suggesting bringing it back with the same wording but constrained to subrules of “The Island”.

Friday, October 11, 2019

Proposal: Mac and Me

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 12 Oct 2019 19:18:22 UTC

In “Mac’s Cave”, after “When performing a Date Action in this way they may choose to ignore any increase in Hunger or HSR from it.”, add:-

(This does not apply to Exerted actions.)

Was suggested at the time of this mechanic being added that it probably didn’t apply to Exertion, but let’s make that explicit now rather than having to argue it out in a DoV.

Proposal: Dreamland

Fewer than a quorum not voting AGAINST, fails 2-3 irrespective of Thunder’s potential vote. Failed by Kevan.

Adminned at 12 Oct 2019 19:17:35 UTC

Remove “If there is a Traitor, the Traitor may choose to use their recorded GNDT score for HSR, or use an HSR of 7, when they take actions under the Dynastic Rules. Exactly once this Dynasty, the Traitor may set their HSR to 0; doing so is permitted for the Traitor regardless of the Complexity of this rule.” from the ruleset.

If the Traitor has already set their HSR to zero using the mechanic described above, they wake up in a fever: set their HSR, Wood and SP to the values they had immediately before using that mechanic.

Trying Bad Dreams again given that the player set has changed and voting discussion was cut short “to speed up the queue”.

Adding a bonus reset clause in case the Traitor chooses to take their 7 free exertion actions while this is in the queue.