Wednesday, September 20, 2017

Proposal: Bigger

Add to “Pushing”

30 - If the Katamari has one of the nouns Engine, Car, Tank, Truck or Train in its contents, a Prince may freely remove one of the nouns Fuel, Gas, Gasoline or Oil from the Katamari’s Contents or their inventory to push the Katamari instead of spending Stamina to push it.
50 - When pushed, the Katamari gets a random noun generated from [http://www.desiquintans.com/articles/noungenerator.php this site] added to it.

Just some ideas

Proposal: Entitlement

In “Pushing”, replace “a Prince can add the text of a Blognomic proposal” with “a Prince can add the title of a BlogNomic proposal” and “you could add a proposal which has the word” with “you could add the title of a proposal if that proposal has the word”.

Glueing titles instead of full (unformatted?) proposal texts, which seems more in keeping with the aesthetic of the Katamari list.

Monday, September 18, 2017

Proposal: Picking it up

48 hours old and can’t be enacted 1-1 with 1 unresolved def failed by card

Adminned at 21 Sep 2017 00:07:02 UTC

Add a new rule called “Picking up the Katamari” with the following text:

By spending 7 stamina, a prince who is not contained can pick up the Katamari. While the Katamari Is being held, no one can roll it or take or add content to it. The holder can move the Katamari to a new URL.

The Katamari’s holder can put down the Katamari. Doing so increases the irrollability by one but expends no stamina.

Attempting to hold the Katamari for longer than 2 hours overexerts the holder and they collapse from exhaustion. This sets their stamina to 0.

Once the Katamari is set down, all the previously available actions may be taken again.

This does not have any effects yet, but I think it could factor into the win condition, or at least create some interesting repercussions in the future. Additionally, I really tried to balance this one more than some of my other proposals. I hope I did a good job.

Proposal: Necessary Condition2

timed out 5-3 with 1 def enacted by card

Adminned at 20 Sep 2017 19:21:39 UTC

In “Inventory” change “Each item is one noun” to

Each item is one noun, adjective or sentence

Change “By spending 1 Stamina, a Prince can Take a Noun, adding to their inventory a noun which exists at the Katamari’s current Location.” to

By spending 1 Stamina, a Prince can Take a Word, adding to their inventory a noun or adjective which exists at the Katamari’s current Location.

Proposal: A Perfect Sphere is a Difficult Task

timed out 5-1 with 1 unresolved def

Adminned at 20 Sep 2017 19:19:05 UTC

In “Containment”, change:

this reduces the irrollability of the Katamari by 1.

To:

this increases the irrollability of the Katamari by 1.

In “Removing Nouns”, change:

this reduces the irrollability of the Katamari by 1.

To:

this increases the irrollability of the Katamari by 1.

Its hard work to keep the Katamari round: decreasing the irrollability should be intentional, not a side effect of something else.

Proposal: Unaction Activity [Core] [Appendix]

timed out 5-0 enacted by card

Adminned at 20 Sep 2017 19:15:39 UTC

In the rule “Special Case”, replace “ending in ” [X]” where X can be A, denoting an active rule, or U, denoting an unactive rule” with:-

ending in ”[X]” where X is the word Active or Inactive, denoting that Rule’s status

Replace the word “unactive” with “inactive” throughout the ruleset. All Unactive rules become Inactive.

Replace “all other active DoVs are failed” with “all other pending DoVs are failed”.

Replace “must first identify an active Prince” with “must first identify a Prince”.

Using a less surprising adjective, fixing overlapping instances of the other, and we may as well use the whole words in the rule titles. We still need to say that Inactive Rules don’t do anything (“Dormancy” is binding right now), but that’s going to be trickier to get right.

Monday, September 18, 2017

Proposal: Stealing from other princes

Timed Out 1 to 6. Failed by Derrick.

Adminned at 20 Sep 2017 14:11:10 UTC

If “Exchanges” passes, append the following text to it. If it does not pass, add the following text, without the bullet point and word “Pickpocket”.

  • Pickpocket: A prince, by paying stamina equal to another prince’s stamina, can take any item from that prince’s inventory and put it in their own inventory. If the item pickpocketed was a Backpack (or one of its synonyms), and the victim’s inventory has more than three items in it, the last items from the inventory are removed from the list until there are three. These items can never be recovered.

Thievery, hooray!

Blowing Away

Gaelan idles, quorum is now 8

Saturday, September 16, 2017

Back from idle

Hi I’m back now, please unidle me.

Proposal: Combining Nouns

timed out popular 4-0 with 1 def enacted by card

Adminned at 18 Sep 2017 19:09:13 UTC

Make a new rule “Making Sentences” with the text

A prince can spend 1 stamina to combine 1 noun or sentence in their inventory and 1 adjective, noun or sentence that is in their inventory or in the current location of the Katamari, separated by a space, to create a sentence. If any of the words or sentences used in this action are in the prince’s inventory, they are removed. The new sentence is added to the prince’s inventory when this action is taken.

In a sentence an adjective must come before a noun.

Add a new rule “Sentence Effects” with the text

The adjectives big, enormous, large, huge or massive doubles the effects and costs of the nouns described in the inventory rule for the noun that they proceed in a two word sentence.

The adjectives small, tiny, minuscule, microscopic or mini halves the effects and costs of the nouns described in the inventory rule for the noun that they proceed in a two word sentence.

Change “The Prince carries between zero and six items, instead of just zero to three. The Prince cannot have more than 10 Stamina at any time. ” to
“The Prince can carry up to 3 extra items. The Prince cannot have more than X - 4 stamina where X is the maximum stamina a Prince can have.”

Proposal: Exchanges

timed out unpopular 1-4 failed by card

Adminned at 18 Sep 2017 19:00:47 UTC

Delete the rules “Theft”, “Returning Nouns”, and “Removing Nouns”.

Add a new rule called “Exchanges” with the rule text:

Exchanges manipulate the noun content of the Katamari and/or the inventory. Actions that count as exchanges include:

  • Steal: If a Prince’s Inventory is not full, they may pay X (where X is less than 10) stamina to remove from the Katamari, the item at position (Katamari Size - X), and add it to their inventory. When they do this, they must also re-number all items.
  • Return: By spending one stamina, a prince can remove a noun from their inventory and add it to the end of the Katamari’s contents. This increases the irrollability of the Katamari by 1.
  • Remove: A prince may pay 1 Stamina to remove a noun from the Katamari that is not the name of a Prince. This also increases the irrollability of the Katamari by 1.

This makes the ruleset more concise.

roving away

Rover1 idles away after 7 days of inactivity. Quorum drops to 8.

Friday, September 15, 2017

Proposal: What do you keep in your Pockets

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 18 Sep 2017 16:05:55 UTC

If no rule that allows a prince to be “crammed” has passed, Add to the Rule “Theft”:

If a name referring to a prince is in a prince’s inventory, and the prince whose name is in the inventory has an inventory that is not full, the prince whose name is in the inventory may spend one stamina to move a noun from the inventory of the prince whose inventory they are in to their own inventory.

Otherwise, Add to the Rule “Theft”:

A crammed prince with space in their inventory may spend one stamina to move a noun from the inventory he is in to his own inventory.

 

What did you think would happen if you stuck people in there?

Proposal: Explosions!

Self killed. DK

Adminned at 18 Sep 2017 01:48:13 UTC

Add to the list of items that if in a prince’s inventory grant abilities:

Bomb (or explosive or dynamite or nuke or boom): by paying 4 stamina, The prince may remove the bomb (or equivalent noun) from his inventory and remove the top 10 items from the Katamari. This sets the irrollability of the Katamari to 3.

made bombs feel more explosive

Proposal: Stardust

timed out and unpopular 1-6 failed by card

Adminned at 17 Sep 2017 16:49:59 UTC

Add a new rule called “Stardust” with:

Each Prince has a non-negative integer amount of Stardust which defaults to 3. A Prince can, if they have an empty space in their inventory, create a noun in that inventory space, by paying Stardust equal to the amount of characters that noun has. A Prince gains 1 Stardust each time they roll into the Katamari a word which has more letters than any other word the Katamari has. A Prince gains 1 Stardust each time they Squish another Prince. A Prince loses 1 Stardust each time they are Squished.

Amend “A Prince may spend 4 Stamina to remove this “Squished” status.” to:

A Prince may spend 4 Stamina to remove this “Squished” status from themselves.

Points or exotic currency. Also a rider to solve an ambiguity.

Proposal: Rollable, but the opposite

popular 10-0 enacted by card

Adminned at 17 Sep 2017 16:48:58 UTC

Replace all instances of “stability”, “instability”, and “wobbility” in the Ruleset and on the Katamari wiki page with “irrollability”.

Thursday, September 14, 2017

Proposal: Boom.

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 16 Sep 2017 22:56:07 UTC

Replace the phrase “potato” in the below text with one of “stability”, “instability”, or “wobbilty”, with the replacement chosen by which one is displayed the most in the “Dynastic Rules” portion of the Ruleset.
Add at bottom of “Inventory”:

  • Bomb: The Prince may pay 3 Stamina to increase the potato of the Katamari by 3. All “Squished” Princes lose 5 stamina.

Proposal: wobble wobble

self-killed failed by card

Adminned at 16 Sep 2017 17:31:07 UTC

If stability exists then
replace all instances of “stability” in the ruleset with “wobbility”
if stability does not exist but instability does then
replace all instances of “instability” in the ruleset with “wobbility”

Proposal: Instability

timed out 4-2 with 3 unrsolved defs enacted by card

Adminned at 16 Sep 2017 17:30:26 UTC

Replace all past and instances of “stability” in the ruleset with “instability”

This is more representative of the actual statistic. Currently, high stability represents high entropy, while the reverse is actually true in real life.

Proposal: Reimplimenting Theft

timed out 1-3 with 1 unresolved def failed by card

Adminned at 16 Sep 2017 17:27:10 UTC

Add to the rule “Theft”:

In addition, the Katamari’s Stability is increased by one.

This was in the original proposal, but had a typo that prevented the text from actually entering the ruleset.

Proposal: Crammed

timed out 4-3 enacted by card

Adminned at 16 Sep 2017 17:26:10 UTC

Rename the rule currently titled “Squishing” and call it “Containment”.

In the rule “Containment”, add

and remove their name from the Katamari; this reduces the stability of the Katamari by 1.

Add a new paragraph to the rule “Containment”:

A Prince whose name is in another Prince’s inventory is considered “Crammed”. A Prince may not add a noun that is their own name to their inventory.

Add a new paragraph to the rule “Containment”:

A Prince who is either Squished or Crammed is considered “Contained”.

I figure the Squished rule deserved some fleshing out. I’m not letting Princes decram themselves right now because I haven’t properly thought through the implications of letting Princes remove themselves from each other’s inventory without recourse.

Proposal: Thesaurus Rex

timed out 7-0 enacted by card

Adminned at 16 Sep 2017 17:23:04 UTC

In “Inventory”, replace “Backpack” with:-

Backpack (or Bag or Sack or Tote or Suitcase)

Replace “Coffee: The Prince may drink (remove) a “Coffee” from their inventory to gain 3 - X Stamina, where X is the amount of times they had drank coffee via this mechanic.” with:-

Coffee (or Caffeine or Coke or Potion or Drug): The Prince may Ingest (remove) one of these items from their inventory to gain 3 Stamina, unless they have already Ingested an item since the Katamari was last Pushed.

Replace “Hammer: The Prince may pay 5 Stamina to Hammer the Katamari” with:-

Hammer (or Club or Wrench): The Prince may pay 5 Stamina to Work the Katamari

Allowing some synonyms, and removing the need to silently track how many coffees each Prince has drunk across the dynasty.

Wednesday, September 13, 2017

Proposal: Proposal:

timed out popular 7-2 with 2 def votes enacted by card

Adminned at 16 Sep 2017 17:20:03 UTC

Create a rule titled “Removing Nouns” with the text

A prince may pay 1 Stamina to remove a noun from the Katamari that is not the name of a Prince. This also reduces the stability of the Katamari by 1.

Proposal: Proposal: Returning a Noun

popular reached quorum 9-0 enacted by card

Adminned at 14 Sep 2017 21:41:59 UTC

Add a new rule called “Returning Nouns” with the following text:

By spending one stamina, a prince can remove a noun from their inventory and add it to the end of the Katamari’s contents. This increases the stability score of the Katamari by one.

This adds mechanics to change stability. This is a good thing to happen.

Deidling

Hi! I’d like to cease to be idle, please!