Friday, August 07, 2020

Proposal: The Unnameables [Appendix]

In “Names”, replace “If a rule would ever have no name, it is instead named “Unnamed Rule”.” with:-

If a rule would ever have no name, it is instead given the name of the proposal that created it, or (if this is not possible) the name “Unnamed Rule”.

Replace “The names of rules are not themselves rule text and have no effect other than being rule names.” with:-

The names of rules are flavour text.

To the end of “Rules and Proposals”, add a bullet:-

* If a dynastic rule has no text and no subrules, any Gambler may delete it from the ruleset.

Move the text of “Unnamed Rule” (the one beginning “As a Daily Action, a Gambler with the least amount of Points”) to the end of “Annoyingness”.

Tidying up how we handle unnamed rules, and adding (since it comes up sometimes) that an entirely empty rule can be repealed.

Proposal: Annoyingness Bonus

Passively, each Gambler with Annoyingness has X number of points (Where “X” is the number of other Gamblers with at least 1 Annoyingness)

Thursday, August 06, 2020

Proposal: Think Positive

You can never go below 0 from this point when with the points on the Gambler’s table. Additionally, if you were below 0 before this proposal, then it would be changed to 0. And to prevent any clashes, if you were to lose more points than you have that would have resulted in being in the negatives would instead make your score 0.

So like if you have 2 points and you were to lose 5, then your score would change to 0 instead of -3.

Wednesday, August 05, 2020

Proposal: Free Rebuys

Self-killed. Failed by Kevan.

Adminned at 07 Aug 2020 08:36:51 UTC

In “Wagers”, after “Prime a random Spare Segment”, add a new bulletpoint:

Increase everyone’s points by 5

Another attempt to speed up the game.

Proposal: Mentor Identifier [Appendix]

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 07 Aug 2020 08:31:32 UTC

In “Mentors”, replace “Whenever a new Mentorship is established, the Emperor should announce it in a blog post.” with:-

The Gamblers and starting dates of all active Mentorships are tracked on the [[Mentorships]] wiki page, and whenever a new Mentorship is established, the Emperor should announce it in a blog post.

To “Mentors”, add:-

If there is no Emperor, any Gambler who has been active in at least three previous dynasties may act as Emperor for the purposes of this rule.

Replace “The Mentorship should last for at least four weeks or until the next Ascension Address, whichever occurs latest. It can continue for longer but” with:-

The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but

Fixing two problems with the mentoring system: that we can’t legally assign Mentors when there’s no Emperor, and that we aren’t tracking Mentorships anywhere. I’ll also make their endpoint more of a statement of fact, with any continuation being explicitly informal.

Raven1207 - do you want a formal Mentor assigned? You were asked when you joined, but didn’t reply.

Proposal: Double Down

Self-killed. Failed by Kevan.

Adminned at 06 Aug 2020 14:48:13 UTC

Reword “High-Stakes Table” to

A Gambler can spend 3 annoyingness to visit the High-Stakes Table. This is tracked by appending an exclamation mark immediately after their Wager.

In “Wagers”, change

Each Gambler has a Wager, which is an unordered list of Segments of no more than five segments, and defaults to empty.

to

Each Gambler has a Wager, which is an unordered list of Segments of no more than five segments if they are not visiting the High-Stakes Table, and ten otherwise.  The default wager is an empty list.

and change

If any Gamblers are visiting the High-Stakes Table, select a random Segment that is not on the Wheel to be the Orphelin; then, if any Gambler has the Orphelin in their Wager, give each such Gambler (excluding those who have no Plaques) as many Plaques as there are Segments on the Wheel, and apply the Global Effect of the Orphelin. Then remove 1 Plaque from each Gambler who has at least one Plaque and is visiting the High-Stakes Table.

to

If anyone is visiting the High-Stakes Table, blank their wager and set them to not visiting the High-Stakes Table.

Because nobody seems to be using the HST.

Wednesday, August 05, 2020

Proposal: Taste the rainbow

Illegal third proposal. Josh

Adminned at 05 Aug 2020 09:05:42 UTC

Everyone is randomly divided into evenly distributed into different “groups” or “teams” that is represented by a different color. If someone on your “groups” or “teams” gains points, you gain half of that amount rounded down.

Proposal: Revolution Revolution

Fewer than a quorum not voting against. Failed 2 votes to 5 by Kevan.

Adminned at 06 Aug 2020 14:47:25 UTC

Create the following rule called “Spiral Spin”:

A Spiral Spin is an Atomic Action, defined by the following steps:

- Spin The Wheel
- Multiply the points of each Gambler by 10.

If no Gambler has changed their own Wager, changed their own Hustle, or Spun or otherwise modified the Wheel within the past 12 hours, a Gambler may perform a Spiral Spin.

Speeding this up a bit now that I know how it works.

Proposal: Monkey Business

Timed out 1 vote to 3 with 1 DEF. Failed by Kevan.

Adminned at 06 Aug 2020 14:46:54 UTC

Each player is given a Banana Gun. The Banana Gun has 3 charges. When using the Banana Gun, the Banana Gun loses a charge. Banana Gun can be used steal 2 Annoyingness from a player (if they have any) or gain 5 points. Players can gain a charge for the Banana Gun for every 20 points you gain from this point on. (In other words, you can gain a maximum of 15 points from the gun when receiving it but you need to get 5 more points to gain a charge. This also makes it where players don’t just use up all their charges and then can use it again.)

Proposal: The Proposal Effect

Fewer than a quorum not voting against. Failed 1 FOR to 5 AGAINST with 1 DEF, by Kevan.

Adminned at 06 Aug 2020 08:56:34 UTC

For every 2 proposals you make that are successfully passed, you get a choice of one of the following:

8 points
5 Annoyingness
1 Focus + 1 Plague

Tuesday, August 04, 2020

Quick question

Did an effect detach my rimless?

If so, am I still able to add spare part on?

Proposal: Hex Enduction

Fewer than a quorum not voting against. Failed 1 vote to 6 with 1 DEF, by Kevan.

Adminned at 05 Aug 2020 10:22:18 UTC

In the rule “Wagers”, replace “If the Wheel has more than 8 Segments on it” with:-

If the Wheel has more than 6 Segments on it

Sunday, August 02, 2020

Proposal: 61426 sweat

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 03 Aug 2020 14:42:01 UTC

Add a new Segment, not on the Wheel, with a name of “Sweat”, a Payout of “Pays Segments” and a Global Effect of “Every Gambler loses 1 point for every instance of Sweat in every Wager and Hustle.”

Proposal: The Hustle Hustle

Reached quorum 9 votes to 1. Enacted by Kevan.

Adminned at 03 Aug 2020 10:48:38 UTC

Replace “A Gambler may change their own Hustle at any time.” with:-

If they haven’t done so since the Wheel was last Spun, a Gambler may change their own Hustle.

Closing the endless-Hustle loophole.

Friday, July 31, 2020

Proposal: The Cage

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 02 Aug 2020 07:40:06 UTC

To “Plaques”, add:-

If there is only one High Roller, then Gamblers cannot take dynastic actions outside of this rule.

Let’s maybe not play the subgame of “how many people are awake to try a Distraction between a winning Spin and the High Roller claiming their Plaque”. (I just won a game of it.)