Sunday, February 17, 2019

Proposal: Gifts That Keep On Giving

Add the following under the “Items” section of the Ruleset:

At any time, an Adventurer may Give any number of items by deleting them from their inventory and adding those same items to another Adventurer’s inventory.

 

This time, it’s for real.

Proposal: Free the means of travel

If a quorum of EVC’s on this Proposal contain the text “Mobility Now!”, consider [DTP] in this Proposal to mean 2. Otherwise, consider it to mean 1.

Replace the text of “Locations” after the first paragraph with:

Each Adventurer has a non-negative number of Travel Points (TP), tracked in the GNDT as “TP”, defaulting to [DTP].

At any time, an Adventurer may spend 1 TP to change their Location to any other.

Add to the list of actions for Respawning:

* Set each Adventurer’s TP to [DTP].

Set each Adventurer’s TP to [DTP].

This is less confusing to me than Travel Plans.

Sunday, February 17, 2019

A Little Something For Your Troubles

Add the following under the “Items” section of the Ruleset:

At any time, an Adventurer may Give any number of items by deleting them from their inventory and adding those same items to another Adventurer’s inventory.

This allows for trades, whether to exchange items or incentivize Support.

Proposal: Wild Boars

Add a new monster to the List of Monster Types with the following stats:
Name—Wild Boar
Hit Points—4
Frequency—6
Spoils—Small Tusk (6), Small Tusk (6), Meat (5)

Add to the marketplace:

===Carving Knife===
“A handy tool for butchers and hunters alike. Once per Hunt, if an Adventurer has a Carving Knife in their inventory, they may add 1 to the value of a valid spoil roll. They must specify which spoil roll they wish to increase before rolling.”

* Trades:
**1 Small Tusk + 15 coins → 1 Carving Knife

===Small Tusk===
“A pointy tooth, not particularly impressive, but a useful material to some tool makers.”

*Trades:
**1 Small Tusk → 2 coins
**1 Small Tusk + 15 coins → 1 Carving Knife

===Meat===
“A tasty source of protein from a monster of the less sentient variety.”

*Trades:
**1 Meat → 5 coins

Add the following three entries to the bulleted list of trades under “Coins”:

1 Meat → 5 coins
1 Small Tusk → 2 coins
1 Small Tusk + 15 coins → 1 Carving Knife

 

Another creature from Dragonwood.

Saturday, February 16, 2019

Proposal: As fun as punching monsters is…

Amend “Items” by adding the following paragraph:

Items with an “Attack Power” attribute are considered weapons.

Amend “Hunting” by

  1. creating a new bullet point after the one beginning “Choosing one Monster” with the following:
    Optionally choose a weapon to use.
  2. appending to the bullet point beginning “Generate a random number” the following sentence:
    Establish this as the strength.
  3. creating a new bullet point after that one with the following:
    Increase the strength by the weapon’s Attack Power, if specified.
  4. replacing the text “If the generated number” with:
    If the strength

Add to the marketplace:

=== Bone Club ===

‘‘A weapon-smith can carve a club out of bone. Even though they’re incredibly heavy, they really pack a punch.’‘

* Trades:
** 1 Monster Bone + 5 coins → 1 Bone Club

Under the “Coins” and “Monster Bones” items’ list of trades, add the following:

1 Monster Bone + 5 coins → 1 Bone Club

I had to worm around the current two proposals’ effects to get this one to work as I intended, but oh well.

Proposal: The Wild Wild Wildernesses

Reaches quorum, 4-0. Enacted by pokes.

I and Zaphod were at “The Wilds”; as this is now invalid, I moved us to the default (Town), but it’s not obvious to me this is correct.

Adminned at 17 Feb 2019 13:12:37 UTC

In the ruleset change:

Each Adventurer has a location tracked in the GNDT, which is either “Town” (the default) or “The Wilds”.

To:

Each Adventurer has a location tracked in the GNDT, which is one of: “Town” (the default), “Overgrown Forest”, “Dank Cave”, “Labyrinthine Canyon”, “Shadow Mountain” or “Eldritch Ruin”. Each location other than Town is considered tobe a “Wilds”.

The Bestiary also contains a list of monsters in the wilds.

to

The Bestiary also contains a list of monsters in each wilds.

Create a monster of that type and add it to the list of monsters in the wilds.

to

Create a monster of that type and add it to the list of monsters in a randomly chosen wilds.

and they are located in the Wilds

to

and they are located in a Wilds

Choosing one Monster in the Wilds

to

Choosing one Monster in the same Wilds as them

Choosing one Monster or other Adventurer in the Wilds

to

Choosing one Monster or other Adventurer in the same Wilds as them

Remove the Target from the list of monsters in the Wilds.

to

Remove the Target from the list of monsters in the Wilds it is in.

For each monster in list of monsters in the wilds when this proposal passes, add it in the list of monsters for a randomly chosen wilds.

Proposal: Adventurers, assemble!

Reaches quorum/times out, 4-0. Enacted by pokes.

Adminned at 17 Feb 2019 13:02:41 UTC

Add to the beginning of “Hunting”:

Each Adventurer has a numerical Support, tracked in the GNDT under the heading “Sup”, defaulting to 0.

Replace the bulleted list defining a Hunt with:

* Choosing one Monster or other Adventurer in the Wilds; this is the Target.
* Generate a random number between 1 and 10 in the GNDT, specifying the Target in the associated GNDT comment.
* If the Target is a Monster:
** If the generated number, plus the Hunting Adventurer’s Support, is greater than or equal to the Target’s hit points:
*** Remove the Target from the list of monsters in the wilds.
*** For each item in the Target’s type’s spoils list, generate a random number between 1 and 10. If this number is higher than that element’s drop rate, add the item to the Hunting Adventurer’s inventory.
** Set the Hunting Adventurer’s Support to 0.
* If the Target is another Adventurer:
** Add the generated number to that Adventurer’s Support.

Add to the bulleted list defining Respawning:

* Set every Adventurer’s Support to 0.

Friday, February 15, 2019

Proposal: Back and Forth

Reaches quorum/times out, 4-0. Enacted by pokes.

Adminned at 17 Feb 2019 13:00:37 UTC

If The Trading Post has not been enacted, this proposal has no effect.

Replace the text of “Locations” with the following:

Each Adventurer has a location tracked in the GNDT, which is either “Town” (the default) or “The Wilds”.

Adventurers can post a Travel Plan (TP) at any point by creating a blog comment on the most recent Respawn post describing a valid Location they wish to travel to.

An Adventurer can act on a TP that they have posted by changing their Location to the Location specified in that TP. They can only do so if:

* it is their most recent TP before the most recent Respawn, and
* they have not acted on a TP since the most recent Respawn.

Dynastic actions contingent on Location cannot be taken by an Adventurer if they can act on a TP.

Per pokes’ comment on “The Trading Post”, this would add usage to Locations. This also requires destinations to be announced in advance, which I think adds a bit of interest. Now, you would have to watch how much time you spend in Town in case a rare monster shows up in the Wilds.

Story Post: The First Respawn

Just over the hill, a goblin camp is spotted. Five goblins huddle around a fire, and four bats are roost in the trees surrounding the fire.

Proposal: The Trading Post

Reaches quorum, 4-0. Enacted by pokes.

Adminned at 15 Feb 2019 11:46:23 UTC

Create a new rule called “Locations” with the text:

Each Adventurer has a location tracked in the GNDT, which is either “Town” (the default) or “The Wilds”. Adventurers can change their location at any time.

Create a new rule called “Items” with the text:

The [[Marketplace]] page is ordained for Item Tracking.

In the Marketplace, there is a list of item types. Each item has the attributes described in the Marketplace.

Each player has an inventory, tracked in the GNDT, which is list of items. If trades of items are specified in the Marketplace, players can destroy the set of items on the first side of the trade to gain the set of items on the other side if and only if they are located in the Town.

Replace the final bullet point in the list in “Hunting” with the following:

*If the generated number is greater than or equal to the Target’s hit points:
**Remove the Target from the list of monsters in the wilds.
**For each item in the Target’s type’s spoils list, generate a random number between 1 and 10. If this number is higher than that element’s drop rate, add the item to your inventory.

In “Monsters”, replace:

a frequency, which is an integer between 1 and 10

with

a frequency, which is an integer between 1 and 10, and a list of spoils, which is a list of items paired with a drop rate, which is an integer between 1 and 10.

Create a new page on the wiki called “Marketplace” with the following text:

== List of Items ==

=== Coins ===

‘‘Fashioned out of pure copper, these are the official currency of the entire civilized world.’‘

*Trades:
**1 bat wing → 3 coins
** 1 bone → 15 coins
** 1 monster guts → 20 coins

=== Bat Wing ===

‘‘Thin and delicate, these wings are rather easy to salvage. They’re not extremely useful, but they fetch a decent price.’‘

*Trades:
**1 bat wing → 3 coins

=== Monster Bones ===

‘‘Famously dense, monster bones are great for making weapons and for fertilization.’‘

* Trades:
** 1 bone → 15 coins

=== Monster Guts ===

‘‘They look and smell disgusting, but if you can stand the scent long enough to get them to a trading post, they’ll fetch a high price, as many see them as a delicacy.’‘

* Trades:
** 1 monster guts → 20 coins

Add a column to the table in the Bestiary with the heading “Spoils”. Set the bat’s spoils to “Bat Wing (4), Bat Wing (4)” and set the goblin’s spoils to “Monster Bones (7), Monster Guts (5)”

I’m still getting used to the BlogNomic ruleset writing style, so please tell me how I did with that. Again, this is intentionally barebones. The flavor text of the items contain minor spoilers for later plans.

Proposal: One hunt per customer

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Feb 2019 09:11:19 UTC

Replace the text of the rule “Hunting” with:

If they have not done so since the most recent Respawn, and they are located in the Wilds, Adventurers can Hunt by performing the following atomic action:

* Choosing one Monster in the Wilds; this is the Target.
* Generate a random number between 1 and 10 in the GNDT, specifying the Target in the associated GNDT comment.
* If the generated number is greater than or equal to the Target’s hit points, remove the Target from the list of monsters in the wilds.

Someone might try to “Hunt for a Bat” and “Hunt for a Goblin” as two separate actions that don’t conflict under “if they have not done so…”, or roll first and then specify the biggest target that they are able to take down.

let me join back in! :)

This dynasty seems to have an interesting idea with adventurer and monsters, I’m hoping to introduce some cool non-RNG battle mechanics which could be cool

Proposal: Non-Player Characters [Appendix]

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Feb 2019 09:10:12 UTC

To the rule “Spelling”, add:-

* The terms “Adventurer” and “Player” are synonyms.

Replace “player” with “Adventurer” throughout the dynastic ruleset.

There are two instances of this mistake being made in the last week (last dynasty’s being a clause which arguably meant that the new-player accusation count didn’t apply). Maybe it’s worth putting it in the appendix.

Lost in the Woods

Luther&Locke idles out after a week’s inactivity. Quorum remains 4.

Thursday, February 14, 2019

Proposal: The Grand Hunt

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 14 Feb 2019 20:43:24 UTC

Create a new rule called “Monsters” with the text:

The [[Bestiary]] page is ordained for monster tracking.

In the Bestiary, there is a list of monster types. Each monster type has a name, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10. The Bestiary also contains a list of monsters in the wilds.

Create a new rule called “Spawning” with the text:

The following atomic action is called Spawning:

* Randomly choose a monster type from the list with the probability for each being that type’s frequency over the sum of all types’ frequencies.
* Create a monster of that type and add it to the list of monsters in the wilds.
* The Dungeon Master can only perform this action as described elsewhere in the ruleset.

If they have not done so in 70 hours, the Dungeon Master should perform the following action, called Respawning:

* Establish the ideal monster population (IMP) as the number of active players plus two.
* If there are a number of monsters in the wilds is equal to or greater than the IMP, create a blog post to this effect and skip the rest of the steps.
* Otherwise, spawn monsters until the number of monsters in the wilds is equal to the IMP and create a blog post describing all monsters created in this step.

Create a new rule called “Hunting” with the text:

If they have not done so since the most recent Respawn, and they are located in the Wilds, Adventurers can Hunt for a Target by performing the following atomic action:

* Generate a random number between 1 and 10.
* If the generated number is greater than or equal to the Target’s hit points, remove the Target from the list of monsters in the wilds.

Create a new page on the wiki called “Bestiary” with the text:

== Monsters in the Wilds ==

*

== List of Monster Types ==

{| class="wikitable"
! Name !! Hit Points !! Frequency
|-
| Bat || 2 || 9
|-
| Goblin || 5 || 5
|}

This is loosely based on a game called “Dragonwood”. If it seems a bit barren, that’s intentional. I do have a vision for where I would like this dynasty to go, but I want to see how it naturally evolves.

Ascension Address: The Untamed Wilds

A party of adventurers arrives in a town at the edge of civilization. What lies beyond is an endless wilderness. Very little is known about it other than that it is very large and very dangerous. Many claim it’s full of ferocious monsters.

Most people would stay as far away from such a place as possible. But not our intrepid friends. Each member of the party has their own motivation for braving the Wilds. But who will return to tell of their exploits is yet to be decided.

Repeal all Dynastic Rules. Replace “Detective” with “Adventurer” and “Chief” with “Dungeon Master”.

Murder They Wrote

Now that victory has been locked down, here’s a thread for post-game discussion.

Tuesday, February 12, 2019

Declaration of Victory: Joshua Chamberlain’s Confession

Reached quorum 4 votes to 0 after 12 hours. Enacted by Kevan.

Adminned at 13 Feb 2019 08:50:49 UTC

Joshua knew it would be a fool’s errand to attempt an escape from a Chamberlain house crawling with cops and detectives, so instead he just stood there as he waited to be handcuffed and hauled away, relatives gawking in disbelief.

Joshua would later confess to the crime:

“Yes, I killed him. Can you blame me? He only married his first wife for love. The rest he married for money, or in my mother’s case, political influence. My mother was decades younger than him, but after Anne and I were born, he divorced my mother. I was six years old. I hardly remember her, and poor Anne only knows what I told her.

“I had to do it. Not because of something he did to me—in fact, I had a nice, luxurious life in Chamberlain house—but because of what he did to all of his wives and his children, and because of what he would do if he was still alive.

“It was easy to slip the poison into his glass of red wine as I visited. The old fool likes his wine red and old, so I didn’t have to worry about him seeing or smelling it. It took an hour or two, but he eventually died in the Billiard Room.

“Anyway, it had to be done. Lock me up if you want. I stand by my decision.”

Meanwhile, the guests congratulated the detective Trigon on his discovery. Each time someone did so, he would politely thank them, but deflect the blame. “Half the work was done by my sidekick, pokes. I was just double-checking.”

J’accuse…!

This is an accusation.

Joshua was the killer. He did it with poison in the Billiard Room for the purpose of revenge.

Search #11

The butler, Cartlesham, serves the house’s guests with strong coffee as the investigations continue into the night.

Update: Seven clues were found. It becomes Public Knowledge over coffee that Isabel is not the murderer.

Sunday, February 10, 2019

Proposal: Speedy discovery

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 12 Feb 2019 12:21:43 UTC

If the Chief has not voted for or deferential on this proposal, the rest of it has no effect.

In “If the Chief has not done so in the past 46 hours”, replace 46 with 22.

In “A Sluggish detective may only change their Location once in any 54-hour period”, replace 54 with 36.

Seems like the dynasty has hit a rhythm here.

Search #10

Unattended candles begin to gutter and smoke in the dining room.

Update: Five clues are found. It becomes Public Knowledge that Fire was not the method of the murder.