Story Post: The Sixth Watch (1 comment) Some action to report: Auld Anchorage has been invaded by derrick, TyGuy6 is sti

Some action to report: Auld Anchorage has been invaded by derrick, TyGuy6 is still pillaging the sea floor for treasure, and Kevan’s submarine has torpedoed the vessels in the Blue Port. Such skulduggery!

Also, I’ve added colour to the Chart to show the allegiances of the ports.

The sixth Watch begins at 15:55pm 18/8/19, and ends 15:55pm 20/8/19; Orders to the Admiral before the end of the Watch.

For the current Chart, see the Admiral’s Log.

P.S. don’t forget to add your Vessel’s facings when giving orders!

Story Post: The Fifth Watch (0 comments) The fifth Watch begins at 15:04pm 16/8/19, and ends 15:03pm 18/8/19; Orders to t

The fifth Watch begins at 15:04pm 16/8/19, and ends 15:03pm 18/8/19; Orders to the Admiral before the end of the Watch.

For the current Chart, see the Admiral’s Log.

P.S. don’t forget to add your Vessel’s facings when giving orders!

Story Post: The Fourth Watch (7 comments) A few more Vessels created (with another collision in the Blue Port!) and some m

A few more Vessels created (with another collision in the Blue Port!) and some manoeuvring on the high seas.

The fourth Watch begins at 14:37pm 14/8/19, and ends 14:37pm 16/8/19; Orders to the Admiral before the end of the Watch.

For the current Chart, see the Admiral’s Log.

P.S. don’t forget to add your Vessel’s facings when giving orders!

Monday, August 19, 2019

Proposal: Sunk Profits

To the final paragraph of “Armour Value and Damage”, add:-

When a Vessel Sinks, all Captains who control a Vessel which created a Shot in the same square as the Sunk Vessel during the processing of most recent Watch gain 10 Treasure.

Add a new rule, “Treasure Victory”:-

The first Captain to have more than 50 Treasure (while also having more Treasure than every other Captain) achieves victory.

It probably is about time for a victory condition. Maybe this?

Friday, August 16, 2019

Proposal: Victory by Annihilation

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 19 Aug 2019 11:50:21 UTC

Make a new rule named “Annihilation” as follows:

Each Side has a dominance number, defined as the number of Vessels which are all of the following:
*Controlled by a Captain with that Side
*Not Sunken
*On the Chart, with an Armour Value greater than 0
*Not a Transport or The Red October

If there is only one Side with a dominance number above 0, all Captains with that Side have achieved Dominance.

Any Captain who has achieved Dominance may randomly select a Captain from among all those who have achieved Dominance. The first Captain thus selected has achieved victory.

You win by destroying all other sides’ key ships. Winning side get to split the victory odds evenly.

Proposal: Mistaken Identity

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 19 Aug 2019 11:48:27 UTC

Change:

Vessels are recorded with an identity code in the format “[Initial of Vessel Type][Unique number](Facing)”. For example, B1(N) for a Battleship facing North.

To:

Vessels are recorded with an identity code in the format “[Initial of Vessel Type][Unique number](Facing){Armour Value}”. For example, B1(N){5} for a Battleship facing North with a current Armour Value of 5.

Remove the following sentence:

The Armour Value of each Vessel is tracked immediately after their identity code in the format “{Armour Value}”.

Add the following sub rule to the rule “The Chart”:

Vessels displayed in the chart are represented by their Identity Code, followed by a space, followed by the name of the player that controls that vessel, in square brackets ([]). For example, B3(W){5} [ubq323] for the vessel with Identity Code “B3(W){5}”, which is controlled by ubq323.

Apart from tidying up by changing a couple of definitions very slightly, the only thing this does is makes it easier to see who owns what vessel, on the map: you don’t need to keep going back and forth between the Admiral’s Log and the GNDT any more.

Wednesday, August 14, 2019

Proposal: And On The Seventh Day

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 15 Aug 2019 09:39:02 UTC

If no rule exists called “Mapping”, remove the bullet point “* Map the Lands” from the rule “The Watch”.

Otherwise, add a bullet point to the top of the list in the rule “Mapping”:-

* Remove the bullet point “* Map the Lands” from the rule “The Watch”.

Forgot to clear out the bullet point.

Tuesday, August 13, 2019

Proposal: Ghost Fire

Timed out 1 vote to 3 with 1 unresolved DEF. Failed by Kevan.

Adminned at 15 Aug 2019 09:37:10 UTC

If the proposal “Cast Turn Undead on Ghost Ships” enacted, then reduce by 1 the Armour Value of the oldest Transport controlled by Derrick, and reduce by 1 the Armour Value of the oldest Minelayer controlled by Thunder.

Pokes makes a fair point on Ghost Ships - some of us will have taken collisions into account when choosing our Orders for the previous Watch, to the extent of opting not to create a ship. The two players who decided it was worth the risk (or overlooked the rule) shouldn’t get a free pass.

Monday, August 12, 2019

Proposal: Port Authority

Timed out / quorumed 6 votes to 2. Enacted by Kevan.

Adminned at 15 Aug 2019 09:36:14 UTC

Change:

If, when the Chart is updated, two or more Vessels would occupy the same square, and those Vessels did not do so at the time of the previous Chart update, the Chart is updated to show those Vessels occupying the same square and those Vessels each suffer 1 Damage.

To:

If, when the Chart is updated, two or more Vessels from different sides would occupy the same square which is not a port, and those Vessels did not do so at the time of the previous Chart update, the Chart is updated to show those Vessels occupying the same square and those Vessels each suffer 1 Damage.

Ports and same side fleets seem to be natural places to have multiple ships, and it doesn’t make that much sense for them to collide with each other on creation, otherwise all new ships created at the same time will take a point of damage.

Proposal: Cast Turn Undead on Ghost Ships

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 14 Aug 2019 08:05:41 UTC

Amend the second paragraph of “Armour Value and Damage” to read:

Battleships have a default Armour Value of 6; Submarines have a default Armour Value of 3; Minelayers have a default Armour Value of 4. Transports have a default Armour Value of 2.

Remove each of the following from the “Vessels” rule, then set the Armour Value of each existing Vessel to its default value:
“Battleships have an Armour Value of 6;”
“Submarines have an Armour Value of 3;”
“Minelayers have an Armour Value of 4;”
“Transports have an armor value of 2; “

To avoid PotC-style immortality, we must remove the clauses that state a fixed AV, in favor of the defaults set up in AV and Damage.

And have full health back, for clarity’s sake.

Story Post: The Third Watch

Several new Vessels have been built this Watch, along with two unsuccessful dives (due to the proposal Outfitting the Fleets).

The third Watch begins at 12:48pm 12/8/19, and ends 12:48pm 14/8/19; Orders to the Admiral before the end of the Watch.

For the current Chart, see the Admiral’s Log.

Proposal: Land Ahoy

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 14 Aug 2019 08:02:47 UTC

To the second bulleted list in “The Watch”, add a new point before the last one:-

* Map the Lands

In “The Chart”, replace “Recorded on the squares of the Chart are Vessels (and their Facings), Shots and Objects.” with:-

Recorded on the squares of the Chart are Vessels (and their Facings), Shots, Objects, Ports and Land.

In “Navigation”, replace “Cruising moves a vessel from the square they are in to an orthogonally adjacent Square in the direction of that vessel’s facing.” with:-

Cruising moves a vessel from the square they are in to an orthogonally adjacent non-Land Square in the direction of that vessel’s facing.

Then add to that rule:-

If, when the Chart is updated, a Vessel would occupy the same square as Land, that Vessel has its Armour Value set to zero.

Enact a new rule, “Mapping”:-

Mapping the Lands is an atomic action with the following steps:-

* For each Port square, randomly select a non-Port square orthogonally adjacent to it and make that square Land.
* For each Land square, randomly select a non-Port square orthogonally adjacent to it and make that square Land.
* Repeal this rule.

The current chart looks a bit plain, having ports but no landmasses. It can be read as tiny islands on a huge sea, but maybe it’s more interesting to zoom in and have some terrain to work around.

Proposal: False Flag

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 13 Aug 2019 08:29:15 UTC

In “The Watch”, replace the “have a transport at a port invade a port it shares a square with” bullet point with:-

* Have a transport at a port invade a port it shares a square with. This Order is Obsolete.
* Have a Transport under their control invade a Port it shares a square with. This Order is Belayed.

Then replace “Obsolete” with “Diminished” throughout the dynastic ruleset.

Fixing the Transport bug, and renaming “Obsolete” since it sounds too much like you can’t take the Order.

Shore Leave

Card idles out after a week’s inactivity. Quorum remains 6.

Saturday, August 10, 2019

Proposal: Chain of Command

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 12 Aug 2019 09:28:09 UTC

Make a rule called “Chain of Command”:

At any time, the Admiral may nominate a Captain to take over the role of Admiral. If the nominated Captain declines, any willing Captains may volunteer for the role and the Admiral will choose one.
When a Captain has been chosen, the Admiral shall hand over the Chart and cease all of the Admiral’s duties, and the Captain shall become the Admiral.

 

A safeguard against more delays.

Story Post: The Second Watch

Most orders from the previous Watch invalidated, The Red October does some target practice on square 30.

The second Watch begins at 09:19pm 10/8/19, and ends 09:19pm 12/8/19; Orders to the Admiral before the end of the Watch. Sorry for the delay folks, back on track now!

The current Chart: https://wiki.blognomic.com/index.php?title=Admiral%E2%80%99s_Log