Thursday, August 05, 2021

Call for Judgment: Time Extension

In the Break Rule, change

August 7th

to

August 10th

We probably won’t complete the whole discussion in the original timeframe.

Unofficial trial-run discord server

It was a bit hidden in a comment thread, but I’ve set up an unofficial discord server for those who want to try it out a little.

The slack remains the official off-site chat platform and will until it changes in the ruleset.

Come join us, we’re talking about pastrami.

Breakpoint Arrived

Okay, we got the Break up.

But if we don’t resolve the underlying problem, this Break ain’t gonna do anything.

Wednesday, August 04, 2021

Proposal: Tiny Toys

Add a new rule called “Combatants” with the following text

The term “Combatant” maybe used to refer to any General or Leader, and the term “Combatants” may be used to refer to all Generals or Leaders.

The term “Tribunan Combatant” may be used to refer to any General or the Chancellor of Tribuna, likewise “Tribunan Combatants” may be used to refer to all Generals and the Chancellor of Tribuna

Add the following subrule “Units” called “Prefabs”

Prefabs have a subset of the same things Units have, namely Mobility, Size, Arms and Armor. Additionally, the have a Stock, which is a non-negative integer defaulting to 1, and a Type which can be Ashen or Tribunan

When a Combatant Deploys a Prefab, then as an atomic action they select a Prefab, reduce its stock by 1, create a Unit with a Name of their choosing, their own name as its Commander, Supply of 0 and Mobility, Size, Arms and Armour matching the selected Prefab. They then select a Territory for that new unit to be located in.

When Deploying a Prefab, a Tribunan Combatant may only select Prefabs with an Tribunan type, and can only select Territories in the Tribunan Home Row for the Units initial location.

When Deploying a Prefab, The Ashen Queen may only select Prefabs with an Ashen type, and can only select Territories in the Ashen an Home Row for the Units initial location.

When Deploying a Prefab, Prefabs with a Stock of 0 may not be selected.

Add a subrule to “Prefabs” called “Prefab Generation” and give it the following text

As a daily action each Combatant may make a Prefab Generation post which includes a combination of some (possibly 0) number of prefabs to add to the game or the increase to the stock of some number (possibly 0) of prefabs. A single Combatant may only make two Prefab Generation posts per week. A Prefab Generation post must include the tag “[Prefab Generation]” in it.

The Chancellor of Tribuna and the Ashen Queen may vote on a Prefab Generation post as if it were a voteable matter, though they may only cast FOR or AGAINST votes. If both the Chancellor of Tribuna and the Ashen Queen vote FOR a unresolved Prefab Generation post, any Admin may resolve the an Prefab Generation post by marking it as Enacted, adding the newly described prefabs, and increasing the stock of any prefabs which the Prefab Generation post says to increase the stock for by the amount listed in the Prefab Generation post for that prefab. If an unresolved Prefab Generation Post has been open for 48 hours and either the Chancellor of Tribuna or the Ashen Queen has not voted FOR it; or it has been open for any period of time and either the Chancellor of Tribuna and the Ashen Queen has voted AGAINST it then any Admin may resolve that post by marking it as Failed.

Call for Judgment: Break();

Enacts 8-0.  - Jumble

Adminned at 04 Aug 2021 08:52:03 UTC

Enact a new rule, named “Break”:

BlogNomic is in Hiatus.  If it is August 7th or later, any General may remove this rule from the ruleset.  This action must be done during Hiatus.

Okay, the general mood has gotten too sour for me.  Maybe we all need a break from BlogNomic for a bit.

I don’t intend to distract from the pleasure of building out a new dynasty

But some of you may find value in a new essay I’ve published on the wiki.

Proposal: Lets get more in Depth

In the Dynastic Rules

Add a rule with the denoted name “Level” with the following description:

Each Territory has a Level, a publicly tracked integer defaulting to 0. If a cell’s level is negative, it is an abyss. If a cell’s level is positive, then it is an mountain. If they have not done so within the last 48 hours (even if another Leader has done so), a Leader may randomly choose 5 different Territories. Once chosen, the Leader must complete this atomic action by independently increasing or decreasing the chosen Territories’s Levels by 1.

Proposal: Simpler turns

If there is a dynastic rule “Turns”, replace its text with the following; otherwise, create a dynastic rule “Turns” with the following text:

The Turn Order is a publicly tracked ordered list of Generals and Leaders, without duplicates. When a General or Leader is idled, they are removed from the Turn Order.

A General or Leader is considered to be “Ready” if they are in the front half of the Turn Order (rounded down), except that Generals cannot be Ready unless there is a Leader somewhere behind them in the Turn Order (not necessarily immediately behind them). If an action is defined to be a “Turn Action”, this means that it can only be performed by Generals and Leaders who are Ready. When a General or Leader performs a Turn Action, they are moved to the back of the Turn Order.

If a General or Leader is not in the Turn Order, they may add themself to the front of the Turn Order. If a General or Leader has neither performed a Turn Action in the previous 72 hours, nor been added to the Turn Order in the previous 72 hours, any General or Leader may remove them from the Turn Order.

Initialise the Turn Order to a list of all Leaders in random order, followed by a list of all Generals in random order.

This should be mostly equivalent to Clucky’s proposal, but it’ll be much easier at a glance to see who can act and who can’t – one advantage of using a wiki rather than a GNDT is that not everything needs to be a table. Thanks to Clucky for having the original idea.

There’s one major difference: Leaders don’t get to perform unlimited actions any more. If the dynasty is meant to be “everyone versus lemonfanta”, it’s probably a bad idea to give her as many actions as she wants.

There’s also one minor difference: you can’t take two actions in a row unless a Leader has acted in between. This is to prevent a small conspiracy of players taking unlimited actions before lemonfanta can respond; again, if the dynasty is meant to be everyone versus lemonfanta, it’s probably a bad idea to give the “everyone” team as many actions as they want, too.

Please could someone idle me?

I find blognomic very easy to enjoy but certain elements of it are currently much more stress than they’re worth.

I would do it myself but I’m currently on mobile.

Monday, August 02, 2021

Proposal: Thomas’s Turn To Shine

Add a new dynastic rule called “Turns”

Each General has a publicly tracked Last Turn, which is a UTC date and time which is by default 0:00 on August 1st 2021.

A General is considered to be Pulled Back if the difference between their Last Turn and the current time is greater than 3 days (72 hours). Otherwise they are considered to be Engaged.

The Weight is a publicly tracked integer value equal to the number of Engaged Generals, divided in half, rounded down.

A General is Ready if either one of the following is true: They are Pulled Back; or it has been at least 12 hours since they last look a Turn Action and the number of Engaged Generals whose Last Turn is chronologically before the General attempting to perform the action is less than or equal to The Weight. Leaders are always considered to be Ready.

A Turn Action is a special kind of Action that can only be performed by a Ready General or Leader. Immediately after a General performs a Turn Action, their Last Turn is set to the current UTC date and time.

Unless otherwise restricted, Leaders and Generals may perform Turn Actions at any time.

in “Units” after replace “that action can be performed on its behalf by that Unit’s Commander” add ” as a Turn Action”

Idea for how to do turns that allow the players as a whole to dictate the pace of the game a bit. Idea is to give us turns, but makes it so its always half the playerbase turn to go at any time.

Proposal: Betterment of the Ruleset, one Proposal at a Time: Flavours!

Add a new Rule to Dynastic Rule, named “Flavour Text”

Any text that is underlined is Flavour Text.

This allows for flavour text to be used in Dynastic Rules, including examples and story bits.

This is not as easily scammable as using italics for flavour text since using italics to hide some text have been proven successful in not noting to inattentive readers. Using underline to write them will prevent these attempts.

Proposal: Betterment of the Ruleset, one Proposal at a Time: Custom Info [Special Case]

Append the following under Dynastic Tracking:

There may be Optional Information on the Dynastic Tracking Page as defined and updated by other rules. Optional Information are derived from other Gamestate Information and is considered to be Flavour text on the Gamestate. Generals and Leaders should update Optional Information to reflect on the changes in the Gamestate Information it represents.

Rewrite the following in Resupply

The last time a Resupply occurred is publicly tracked for convenience.

into

The last time a Resupply occurred is tracked as Optional Information.

Not fast enough to do this before “Set the Stage” happens, but probably needs to be done anyway since both current and the last have something on the Gamestate Tracker “tracked for convenience”.

Don’t quite have another grid-editing dynasty in me at the moment

I idle; quorum is unchanged.

Call for Judgment: DEF-ective

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 03 Aug 2021 16:41:25 UTC

In the rule Two Leaders, change

While more than one Leader exists, votes of DEFERENTIAL are only valid if all EVCs posted by Leaders on that Votable Matter contain the same valid vote.

to

While more than one Leader exists, votes of DEFERENTIAL only resolve to FOR or AGAINST if all EVCs posted by Leaders on that Votable Matter contain that valid vote.

Uphold any instances of votes having been evaluated on that basis in enacted proposals in this dynasty.

Removing validity from the equation puts the pressure to determine whether a vote is valid back on the core rules; as ais has pointed out, that is also a bit broken, bit that can be handled as a separate issue.

Proposal: Die Another Day

In “Battles”, replace “plus DICEX, where X is the number of that faction’s Units that are engaged in the Battle” with:-

plus X, where X is the number of that faction’s Units that are engaged in the Battle

And replace “then select a Unit of that faction at random and roll DICEY, where Y is that faction’s Losses, and reduce their Size by that amount”:-

then reduce the Size of the Forward Unit of that faction in the Battle by that faction’s Losses

To the end of the rule, add:-

Within a Battle, the Forward Unit of a faction is the one that appears earliest in the list of Units at the Battle’s Site.

After “When a Unit’s Name is contained within a map cell, that Unit is considered to be located in that Territory.” in “Units”, add:-

When a Unit is added or moved to a map cell, its name is added to the end of the list of names there.

Taking Clash of Clans one step further by removing the last two die rolls: the unit-count modifier becomes a straight plus rather than a random one (leaving a 1-vs-1 skirmish unchanged), and the order of hits are always left-to-right as units are listed in the cell, rather than dealt at random.

Proposal: Proper Tees

Create a new rule called “Properties” with:

A Unit can have Properties, defaulting to having none, tracked at The War Table. The following are Properties (and their effects, if any) that a Unit can have:
- Magic:
- Melting: When a Resupply happens, lower this Unit’s Armor and Size by 1. If its Size is then 0 or less, destroy it.
- Multiplying: When a Resupply happens, increase this Unit’s Size by 1.
- Summoner: The Commander of this Unit can spend 1 Supply from it to create a Magic Melting Unit called “Magic Minion” at the same Territory and with the same Commander as this Summoner Unit and a Size of 1.

Proposal: If I Told You, It Would Ruin The Supplies

Add the following to the end of the rule Resupplies:

The first time a Unit is created, as a one-off communal action, any General or Leader may set the most Recent Supply Time to the time at which this Action is completed and then remove this sentence from the ruleset.

At the moment the most recent resupply time is never, and it can never be changed because 20 hours after never is still never, and are we after never?

Proposal: Clash of Clans

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 03 Aug 2021 09:08:50 UTC

If Proposal: Bloodied Steel was enacted, rewrite the rule Battles as follows; otherwise, enact a new rule called Battles with the following text:

There is a publicly tracked list of Ongoing Battles; for each Battle on the list, the following information is tracked: the Battle Start Time (the time and date at which the Battle’s Site came to contain units of both factions, or the time and date of any other event that triggers a Battle according to a rule), the Site (the map coordinates of the territory in which the battle is taking place), the Forces (a list of all units that are participating in the battle, which is, by default, all units present in that Territory), and a Cusp (which is by default a date and time exactly 12 hours after the time at which the Battle started) .

When a single Territory contains at least one Ashen Unit and at least one Tribunan Unit, that Territory is the Site of a Battle. Any General or Leader may add a currently-occurring Battle to the Ongoing Battles list.

Each Battle has a status, which is not tracked but which is an emergent property based on its Cusp; when the current date and time is before the Battle’s Cusp it is Hot; when the current date and time is after the Battle’s Cusp it is Cooling. When a Battle is Cooling, the Battle, any Unit involved in the Battle and the Territory in which the Battle is taking place may not be the subject or target of any dynastic action except the Resolve a Battle action.

A Leader may carry out the Resolve a Battle action on a Battle that is Cooling at any time.

Resolve a Battle is an atomic action with the following steps:
* Privately notify the other Leader that the Battle is in process of resolution, to prevent duplication of effort.
* Determine the outcome:
** Calculate the Tribunan and Ashen Strength scores for this Battle, which are (respectively) the total Arms of all Units for the relevant faction that are engaged in the battle plus DICEX, where X is the number of that faction’s Units that are engaged in the Battle.
** Calculate the Tribunan and Ashen Defence scores for this Battle, which are (respectively) the total Armour of all Units for the relevant faction that are engaged in the battle.
** For each faction: calculate their Losses, which is their opponent’s Strength score minus their own Defence; then select a Unit of that faction at random and roll DICEY, where Y is that faction’s Losses, and reduce their Size by that amount, to a minimum of zero, and reduce that faction’s Losses by the same amount; repeat this step until that faction’s Losses are zero.
** Destroy all Units in the Battle with a Size of 0 or lower.
* Retreats: If the Territory still has at least one Tribuban and one Ashen Unit, all Units in the Territory retreat: Tribunan Units move one Territory to the south while Ashen Units move one Territory to the north. This may create a new Battle, or impact an existing one; if so, amend the Ongoing Battles list accordingly. If a faction cannot retreat for any reason (because their retreat direction is the edge of the map, for example, or because their retreat territory is contains a Cooling Battle) then its Units stay in their current Territory; if this occurs for both Factions then a new Battle with that Territory as its Site and a Start Time of the time of this Atomic Action must be started as part of this Atomic Action.
* Cleanup: Make a Story Post summarizing the Battle’s events (it is recommended that this include changes to Unit Size, and any other changes to dynastic variables), and remove the selected Battle from the list of Ongoing Battles.

Add the following to the end of the rule The Tribunan-Ashen Divide:

The Kingdom of Tribuna and the Ashen Concord may be referred to as ‘factions’ or ‘sides’, and are always the opponent relative to each other.

Tidying up the language, simplifying Battle resolution and splitting out some hooks (eg Tactics) that aren’t defined yet, hopefully making the rule a bit more readable; these things can be added back in when they get defined in the ruleset.

Also making the Battles less random; last dynasty was very random, would be nice to make this more crunchy.

Proposal: The Devil’s Hands [Core]

Cannot be enacted, 1 vote to 6. Josh

Adminned at 02 Aug 2021 21:18:33 UTC

Add a subrule to “Calls for Judgement” titled “Idle CFJs” with the following text

An Idle Call For Judgement is any Call For Judgement that includes the tag “[IDLE]”, and can be made by any General, including one who is Idle. Generals (and Idle Generals) are strongly encouraged to only use Idle Calls For Judgement when dealing with issues or disputes that arise from their status as Idle or not, or their perceived inability to unidle.

The author of an Idle CFJ is always considered to not be idle for both the purposes of “Voteable Matters” and the calculation of quorum specifically as they each relate to the idle CFJ in question but if they are otherwise idle then they are still considered to be idle for all other purposes. (Note that this means quorum might be different for an Idle CFJ, so Admins should pay special attention when resolving Idle CFJs to ensure they are using the proper value for quorum)

We had some issues last dynasty where if a player was idle but felt that they shouldn’t be idle, they had no legal recourse but to still wait for someone to unidle them. This also serves as a nice little safety net incase we accidentally break the game by somehow making it illegal for players to unidle themselves.

Seems reasonable to me in this situation to still allow them to try and make a CfJ to fix the issue. But want to try and narrow the scope of these CFJs as much as possible. Hopefully this is something we only have use once in a blue moon.

Monday, August 02, 2021

Proposal: Secrets We Were Not Meant To Know

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 02 Aug 2021 17:28:58 UTC

Add the following to “Two Leaders”

The Leaders may share privately tracked information between themselves.

RTL Override Testing

Don’t mind me.

Proposal: Cull Chaw

Self-killed. Failed by Kevan.

Adminned at 02 Aug 2021 17:26:47 UTC

Create a new rule called “Culture”, containing:

Units have a Culture, defaulting to ‘Vagrant’. Units have a Culture of Vagrant, Zkam, Konven or Pule, tracked at The War Table.

- All Pule Units belonging to the same Commander have an Armour and Arms value equal to the amount of Pule Units belonging to that Commander.
- The Zkam Unit/s with the least Size has its Mobility always set to be equal to the Mobility value of the non-Zkam Unit/s with the most Mobility, times two.
- As a Communal Weekly Action, any General can increase the Supply value of all Konven Units by 3.

Call for Judgment: Oops!

Enacts 11-0. - Jumble

Adminned at 02 Aug 2021 00:19:23 UTC

Set The Traitor and Imperial Differentials to Inactive as though they had been intentionally declared so in an Ascension Address.

In Dynastic Tracking, replace “[[Zahndorf Crypt]]” with “[[The War Table]]”.

Proposal: Betterment of the Ruleset, one Proposal at a Time: BN Boundaries [Core]

Self-killed. Failed by Kevan.

Adminned at 02 Aug 2021 17:24:54 UTC

Add a new bullet point into Fair Play:

“ * A General may not recruit other players for purposes of changing the BlogNomic Culture.”

BN has boundaries, and other players framed this well: Invaders are not welcome, but do not do non-invader mechanisms to challenge would be invaders.

Fair Play is our collectively agreed boundaries, and this is a overdue addition.

Proposal: Favours Defaulted

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 02 Aug 2021 17:23:43 UTC

Revert any Actions which as a cost will use the Favour held by Chiiika and Lended to Kevan.

Change the Favour listed with Chiiika as its Holder and Kevan as its Lender to one with Kevan as its Holder and Chiiika as its Lender.

It’s my error, @Kevan I’ll use my slot to fix it.

Proposal: Bloodied Steel

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 02 Aug 2021 17:22:42 UTC

Add the following rule, called “Battles”, to the Dynastic Rules:

When one or more Ashen Units are in the same Territory as one or more Tribunan Units, a Battle immediately begins; whichever General or Leader performed the action that initiated the Battle should add it to the publicly tracked list of Ongoing Battles. A Battle is an event that occurs when Ashen and Tribunan Units meet. Each Ongoing Battle is tracked publicly in a list which includes the map coordinates of the Territory in which it is taking place, a list of Units participating (defaulting to every Unit in that Territory), a chronological list of applied Battle Tactics (defaulting to blank), and a Cusp (always exactly 12 hours after the Battle’s beginning). A Battle’s Cusp is the moment at which the fighting begins to wane; after the Cusp, that Battle and its participants may not be the subject of dynastic actions, and any Leader may Resolve that Battle at any time. Leaders should always Resolve a Battle within 12 hours after its Cusp if they are able to do so.

Resolving a Battle is an atomic action with the following steps:
* Select an Ongoing Battle with a Cusp that has passed.
* Mark the selected Battle as Concluding in the publicly tracked list of Ongoing Battles. If the selected Battle is already marked as Concluding, skip this and all following steps in this action.
* Apply the effects of each of the selected Battle’s listed Tactics in chronological order, including Hidden Tactics.
* For each Tribunan Unit in the Battle, roll a number of DICE6 equal to their Arms, adding together the results as follows: on a roll of 1-3, add nothing; on a roll of 4-5, add 1; on a roll of 6, add 2. The total amount added in this step is the Tribunan Total for this battle.
* In no particular order, compare the Battle’s Tribunan Total to each Ashen Unit’s Armour. For each, if the Tribunan Total is higher, reduce that Ashen Unit’s Size by the difference (to a minimum of 0).
* For each Ashen Unit in the Battle, roll a number of DICE6 equal to their Arms, adding together the results as follows: on a roll of 1-3, add nothing; on a roll of 4-5, add 1; on a roll of 6, add 2. The total amount added in this step is the Ashen Total for this battle.
* In no particular order, compare the Battle’s Ashen Total to each Tribunan Unit’s Armour. For each, if the Ashen Total is higher, reduce that Tribunan Unit’s Size by the difference (to a minimum of 0).
* Destroy all Units in the Battle with a Size of 0 or lower.
* If the Territory still has at least one Tribuban and one Ashen Unit, all Units in the Territory retreat: Tribunan Units move one Territory to the south while Ashen Units move one Territory to the north. Otherwise, the nation with Units remaining in this Territory is Victorious in this Battle.
* Make a Story Post summarizing the Battle’s events and the resulting casualties and changes to dynastic variables.
* Remove the selected Battle from the list of Ongoing Battles.

here we’ve got some relatively simple wargame rules, with what i hope is a plenty wide foundation for others to build on :0

Proposal: [Core][Appendix][Special Case] So what is a vote, anyway?

Unpopular at 1-10. Failed by Brendan.

Adminned at 02 Aug 2021 16:49:19 UTC

In “Votes”, change

Each General may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A General’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-General never has a Vote, even if they were a General previously and had cast a valid Vote.

If a General other than the Leader casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Leader. When the Leader has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Leader’s Vote for the purposes of other rules unless otherwise specified.

to

Generals may vote on Votable Matters by making comments to the Official Post that comprises that Votable Matter containing voting icons. Only generals have Votes; a General’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter is a General and has not used a valid voting icon in a comment to the post, then the author’s Vote on it is FOR. FOR and AGAINST are valid voting icons; other voting icons are valid only when a rule says they are.

The DEFERENTIAL voting icon, when used by Generals other than the Leader, indicates confidence in the Leader. If the Leader has a Vote other than VETO on a Votable Matter, voting icons by other Generals of DEFERENTIAL on that matter are valid; a vote of DEFERENTIAL (except by the Leader) on a votable mattter is treated as equivalent to the Leader’s vote on that matter for the purpose of other rules (unless they specify otherwise).

In “Special Proposal Voting”, change

When a General casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Self-Killed, even if the author later changes their Vote. The Leader may use VETO as a voting icon to cast a Vote on a Proposal; when the Leader casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Leader later changes their Vote.

to

If a General’s Vote on their own Proposal is AGAINST (and not a DEFERENTIAL resolving to AGAINST), the Proposal becomes Self-Killed (and remains so even if their Vote later changes). VETO is a valid voting icon when used by the Leader on a Proposal; if the Leader’s Vote on a proposal is VETO, the proposal becomes Vetoed (and remains so even if their Vote later changes).

In Keywords, under the “Voting Icons” entry, change

For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.

to

For use in voting, a check box http://blognomic.com/images/vote/for.gif is the FOR voting icon, an X http://blognomic.com/images/vote/against.gif is the AGAINST voting icon, a DEF http://blognomic.com/images/vote/imperial.gif is the DEFERENTIAL voting icon, and a crossed-out circle http://blognomic.com/images/vote/seal.gif is the VETO voting icon.

and under the “Vote” entry, change

The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.

to

The word “Vote”, used as a noun, is defined in the rule “Votable Matters”; a “FOR Vote”, “AGAINST Vote”, etc., refers to a Vote that is the corresponding voting icon (i.e. a FOR voting icon, an AGAINST voting icon, etc., respectively). The word “Vote”, used as a verb, means the act of a General placing a comment containing a voting icon onto a votable matter, in such a way that it would change their Vote. The state of “Voting X” on something means “having a Vote of X” on that thing.

and under the “Effective Vote Comment (EVC)” entry, change

A General’s Effective Vote Comment with respect to a given Votable Matter is that General’s Comment to that Votable Matter, if any, that contains that General’s Vote on that Votable Matter.

to

A General’s Effective Vote Comment with respect to a given Votable Matter is the last comment by that General on that Votable Matter, if any, that contains a valid voting icon.

If any of the preceding changes were unsuccessful (e.g. because the text to replace did not exist in the ruleset), or if they would cause it to become impossible to enact CFJs that were posted after this proposal resolved, revert all of them and make no further changes.

In “Two Leaders”, change

While more than one Leader exists, votes of DEFERENTIAL are only valid if all EVCs posted by Leaders on that Votable Matter contain the same valid vote.
to
While more than one Leader exists, DEFERENTIAL voting icons are invalid unless all valid Leaders’ Votes on that Votable Matter are the same. If all valid Leaders’ votes on a Votable Matter are the same, a vote of DEFERENTIAL (except by a Leader) on that mattter is treated as equivalent to as one of those Leader’s votes on that matter for the purpose of other rules (unless those rules specify otherwise).
Set the Imperial Deferentials special case rule to Inactive.

The current definition of voting is self-contradictory in the case where people use multiple voting icons in a post – the current rules describe something that’s a bit of a mix between an action of “cast one Vote” and a state check (“see which voting icons someone used”), and are inconsistent as to whether a Vote is an action or a comment. This changes it to consistently use the latter format. Additionally, the definition of EVC technically didn’t work at all. Because this proposal changes the rules for resolving CFJs, I’ve included a “revert everthing if this doesn’t work” clause to avoid any risk it’ll permanently break things if it’s buggy.

This mostly didn’t matter in previous dynasties, but in this one, a vote like FOR DEFERENTIAL or AGAINST DEFERENTIAL is actually meaningful and useful (FOR DEFERENTIAL means “I defer to Jumble and lemonfanta if they agree, but vote FOR if they disagree”). It’s unclear under the current voting rules whether such a vote works or is simply illegal. As a bonus, we can simplify the core rules somewhat at the same time.

Note: a side effect of this is that votes cast while idle are unambiguously not counted while the player is idle (and become uncounted if the player is idled), but unambiguously become counted when the player is subsequently unidled. I don’t think there’s any breakage in this, and it’s how we’ve been doing things anyway, but it’s ambiguous under the current rules.

This also fixes Two Leaders to work as expected if Jumble and/or lemonfanta posts multiple voting icons in the same comment, and turns off Imperial Deferentials (because this was almost certainly left on by mistake given the mechanics so far – it’s [Inactive] on the wiki but was turned on implciitly on the ascension address – and it’s just going to make everyone’s head hurt if we leave it on in combination with this mechanic).

Proposal: This Means War

Unpopular at 3-7. Failed by Brendan.

Adminned at 02 Aug 2021 16:47:25 UTC

Add the following rule, called “Marching Armies”, to the Dynastic Ruleset after “Two Leaders”:

The War Begins on August 5th, 2021. On this day, either Leader can (and should) perform the following atomic action:
* Remove the text “After The War Begins” throughout the Dynastic Ruleset.
* Delete the rule “Marching Armies” from the ruleset.

Add the following rule, called “Victory”, to the Dynastic Ruleset after “Marching Armies”:

When The War Ends, the conquering Leader shall make a Story Post declaring their nation– either the Kingdom of Tribuna or the Ashen Concord– as Conqueror. This Story Post shall also declare one of the following outcomes as it occurs:

If the Kingdom of Tribuna is Conqueror, the General who currently holds the Chancellor’s Favour achieves victory in the First Coregency of Jumble and lemonfanta.

If the Ashen Concord is Conqueror, all Favours held by all Players, active or inactive, are destroyed, and all Dynastic Rules except for this one are immediately repealed; then, Jumble and lemonfanta are revoked of their Emperor status, becoming Players; finally, the Tenth Metadynasty begins, with the theme of Demonic Apocalypse.

what’s a war without stakes? however the war ends, if i win it, i will usher in the Age of Smoke and Bone. muahahahahahah!!

Proposal: Set the Stage

Reaches quorum, 9-0. Josh

Adminned at 02 Aug 2021 12:19:55 UTC

Add a rule named “The Tribunan-Ashen Divide”:

[[The War Table]] contains a publicly tracked map of the area between the Kingdom of Tribuna and the Ashen Concord, called “Tribunan-Ashen Divide”. The map consists of an 8 wide by 10 high grid of cells (also known as “Territories”), each by default containing no text and having a background colour of #798, with the letters A-J on the left hand side and the numbers 1-8 along the top. Each Territory may be individually referred to by these grid coordinates. North is towards the top of this map. The southmost row is known as the Tribunan Home Row; the northmost row is known as the Ashen Home Row.


Add a rule named “Units”:

A Unit is a battalion of soldiers armed and ready to participate in warfare; each Unit has a Name (a string of flavour text which defaults to blank), a Commander (the name of a General or Leader which defaults to Jumble), a Mobility (a text string which defines how far and in what ways the Unit can move across the map), a Size value (a number which defaults to 1), an Arms value (a number which defaults to 1), an Armour value (a number which defaults to 1), and a Supply value (a number which defaults to 0). Each existing Unit and all of its attached variables are publicly tracked. When the rules state that a Unit can perform an action, that action can be performed on its behalf by that Unit’s Commander.
By default, a Unit is a Tribunan Unit; Units whose Commander is the Ashen Queen are Ashen Units instead. A rule that specifically names Tribunan Units does not include Ashen Units, and vice versa.
When a Unit’s Name is contained within a map cell, that Unit is considered to be located in that Territory. Any number of Units may be within a single Territory at once.


Add a subrule to “Units” named “Resupply”:

The last time a Resupply occurred is publicly tracked for convenience. If it has been at least 20 hours since the last Resupply action, or if all Units have 0 Supply, either Leader may Resupply by setting the Supply of every Unit with less than 2 Supply to 2 Supply.  Resupplies cannot happen if there are no Units.

 

Proposal: A clash between…

Reaches quorum, 8-0. Josh

Adminned at 02 Aug 2021 12:18:55 UTC

Add a new rule called “Two Leaders”:

This Dynasty is considered to be the First Coregency of Jumble and lemonfanta and is headed by both Jumble and lemonfanta, who are both Leaders of this Dynasty. Jumble holds the imperial title of Chancellor of Tribuna and lemonfanta holds the imperial title of Ashen Queen, in addition to their classification as Leaders.
While more than one Leader exists, votes of DEFERENTIAL are only valid if all EVCs posted by Leaders on that Votable Matter contain the same valid vote.

Coregency stuff.

Ascension Address: A new Leader, a new crisis

Friends, fellow Generals, and esteemed others

It is with great surprise that I find myself issuing this address today. Did I think I would not be elected the first Leader of Tribuna?  Maybe; the votes were pretty close after all.  I only won with a 56% vote against my rival.  Nevertheless, it is my hope that the First Dynasty of Jumble will be one of cooperation, and I encourage that the election for who will be my advisor be just as peaceful as this one.

Wait, what’s this scroll that just got delivered to me?
unrolls paper It’s a declaration of war-yeah this isn’t good.

The Kingdom of Tribuna has been a thorn in the side of the Ashen Concord for too long: signing pathetic treaties to protect your precious forests and farmlands, locking unholy artifacts in vaults where the Concord’s High Demonologists cannot reach them, and most recently, funding the rogue adventuring party who slayed Val’gamath the Ever-Burning mere days after their summoning unto this plane. No longer will we tolerate you obstructing this world’s passage into the Age of Smoke and Bone! Lay down your arms and surrender to us or become kindling for the flame that will consume this world. In all my power as the Ashen Queen, I, lemonfanta, shall see your Kingdom fall.

Okay, change of plans.  I’ll just select the General who has proven themselves best in this war we seemed to have been forced into by our hostile neighbor!  We can’t really do an election right now, anyways.  Now go on!  Mobilize!

Repeal all Dynastic rules.  Set No Collaboration to Active.  Set the new Synonym for Emperor to Leader and the new Synonym for Player to General.

Okay let’s just get the ball rolling.  So the general conceit of this dynasty is that we’re all fighting against lemonfanta, the Ashen Queen.  If she wins, then a Metadynasty with a predetermined theme starts. 

Yes, there’s a Round One reference in there.  Why not?

Time to wake up

Now would be a good time to have someone unidle me. I would myself but at work atm lol

Call for Judgment: Favour Saver

Made illegal due to improper resolution. Josh

Adminned at 01 Aug 2021 20:35:03 UTC

Change the Favour listed with Chiiika as its Holder and Kevan as its Lender to one with Kevan as its Holder and Chiiika as its Lender.

Chiiika incurred this Favour in exchange for adding their name to my Glyph in the Rockfall, but they listed it backwards as if they had done me the favour. I can’t correct this directly because it’s now been upheld by “When a DoV is enacted then all game actions that led up to it are considered to be upheld.”

Sunday, August 01, 2021

Waking up

My catnap is over, although I can’t guarantee how long I will stay awake. Please unidle me.

Post-Dynastic washup

After a long dynasty, a chance to reflect. (It’s a joke because vampires are famously not reflective.)

Before we get stuck in, I’ll gently remind all those present that the objective is to reminisce and give constructive feedback - not to continue the grudges of the dynasty, nor to create new ones.

Thank you all for playing - I think it was a C+ kind of a dynasty but I hope that you had fun and found something to enjoy in it.

I have returned…

Greetings! After my rather busy summer, I am now ready to unidle and rejoin blognomic. Looking forward to participating in a dynasty from start to finish.

Call for Judgment: [Appendix] Cleaning up atomic fallout

Timed out and failed, 3-7. Josh

Adminned at 02 Aug 2021 10:19:44 UTC

Uphold Josh’s random selection of Jumble as the winner of this dynasty, even if Josh couldn’t legally have made the roll to decide a winner.

In “Atomic Actions”, change

When a Vampire Lord performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.

to

When a Vampire Lord performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until either all the steps are complete, or three hours have passed since the start of the action.

With the rules as currently written, if you mess up an atomic action, you can’t perform dynastic actions again ever until the original atomic action is either reverted (causing it to never have happened) or correctly fixed. (There’s a three-hour safety clause in the “you can’t do two dynastic actions at once” rule but not in this one.)

It seems very likely that Josh messed up at least one atomic action this dynasty in a way that wasn’t corrected – technically that means that Josh can’t perform dynastic actions, a status that lasts into future dynasties. This CFJ is primarily designed to unlock that and allow Josh to act again.

(And although this means that Jumble’s win is technically illegal, as Josh couldn’t have made the die roll, I think we should uphold it as having happened anyway, as it obeyed the spirit of the rules and it was a fair way to determine a winner.)

Declaration of Victory: Good Morning

Enacted after 12 hours, 8 votes to 0. Congrats Jumble! Josh

Adminned at 31 Jul 2021 21:05:41 UTC

As per “Sunrise”, I have achieved victory.

I actually won Blognomic!!!!  Thought I’d have more to say here lol

(beautiful day!)
(it’s a beautiful day!)

Story Post: Sunrise

Now knowing that Dracula is alive, Richardo, Koda and Drol join forces and invade the Crypt as a trio. The battle is long and bloody; recognising that their power rests in unity, the Vampire Lords all materialise to combat the invaders, but are driven back one by one. Chiiika is dusted by Koda’s magic; lemonfanta is destroyed by Richardo’s holy whip; Kevan, Clucky, and Brendan are caught in a collapsing Sepulchre. Finally, the trio face off against Dracula himself, but are unable to overcome his might. But when all hope appears to be lost, the ceiling above gives way - the Cathedral has crumbled, bringing down the Crypt ceiling with it, flooding the unsanctified chamber with fresh sunlight. Caught beneath the full glare of the day, Dracula is paralysed, giving Richardo the opportunity to gather the last of his strength and plunge a silver-tipped stake into the heart of the demon, dusting him and ridding Zahndorf or his presence… for good.

The Crypt settles.

As the years go by, Zahndorf returns to normal, but there are always rumours of a Vampire Lord who escaped the carnage with his power intact. Perhaps one day he will rise, and seek to claim the mantle of Dracula. But for now, he is only known by one name, whispered to children to get them to behave: the Vampire Lord Jumble.

As per the rule Sunrise, Jumble has achieved victory. Congrats!

Call for Judgment: Time warp

Quorum Reached. Passes 6-0—Clucky

Adminned at 31 Jul 2021 19:59:15 UTC

While ais523 does not have a EVC on this CfJ, it cannot be considered popular unless it is more than 24 hours old and any attempts to resolve it immediately end with it not being resolved and with the rest of the CfJ doing nothing for that resolution attempt

If ais523’s EVC on this CfJ contains the words “I don’t want it”, or if they have 4 or fewer Puissance, this CfJ does nothing.

Uphold this action performed by ais523 as having been legally performed: https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&oldid=16197 (which is to say, place a sepulcher belonging to ais523 in the Library of Souls, then reduce his puissance by 4)

Saturday, July 31, 2021

Call for Judgment: Clucky, stop illegally marking CFJs as illegal too

Cannot be enacted with 1 vote FOR to 5 AGAINST. Josh

Adminned at 01 Aug 2021 09:23:51 UTC

Revert Clucky’s marking of “Clucky, stop illegally idling me” as illegal, and enact it.

Remove Clucky’s status as an Admin.

What am I supposed to do in a situation where a player edit-wars to illegally mark me as idle, and then illegally marks the CFJ that’s meant to end the edit war as idle, too? This is completely unreasonable conduct from an admin (especially as Josh and Kevan had both previously agreed that the unidling worked, in the thread about it). Even if Clucky did think the CFJ was illegal, the correct reaction was to vote against, or at least leave it to another admin to place the illegal mark, so that we could have a vote about the issue (rather than use admin powers to try to enforce Clucky’s point of view).

As far as I can tell, there’s no recourse available against this sort of abuse of admin powers – we can’t have a CFJ to check whether something was legal or not if it keeps getting illegally marked as illegal. Therefore, the only fix to this issue is to remove the admin powers of admins who are abusing the admin functions to prevent scrutiny of their actions.

Call for Judgment: Twenty-three hours is foreeeeeever

Enacted popular, 5-0. You did it, Jumble! Josh

Adminned at 31 Jul 2021 08:42:07 UTC

In “Sunrise”, delete “If it is August, then” from the first sentence of the rule and “During August,” from the first paragraph.

(...totally just want to get a votable matter with this style of name passed :p)

Call for Judgment: Window of Opportunity

Quorum Reached. Passes 6-0—Clucky

Adminned at 31 Jul 2021 14:54:10 UTC

Uphold that the following vampire lords were unidle at the time it was posted and all other vampire lords were idle: ais523, Brendan, Chiiika, Clucky, Josh, Jumble, Kevan, lemonfanta, Raven1207.

Unidle any Vampire Lord who has made a post or comment requesting to be unidled after this CfJ was created. Idle any vampire lord who has made a post or comment requesting to be Idled after this CfJ was created.

In “Idle Vampire Lords” replace “the past four days” with “the past 96 hours (4 Days)” wherever it appears, replace “last seven days” with “past 168 Hours (7 days)” and “previous four days” with “past 96 hours (4 days)”

So the idle rule is currently busted. A day is defined to be “unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins”

This makes time periods like “within the previous four days” a bit clunky. It meant that ais’s request to unidle remained invalid until it became the 31st and thus the “previous 4 days” were suddenly the 30th, 29th, 28th and 27th whereas when he made the request it was the 29th, 28th, 27th, and 26th (which includes the day he tried to request to be idled)

It also arguably means that requests to unidle don’t instantly go through, but that is less clear if “past 4 days” means the 31st, 30th, 29th and 28th or 30th, 29th, 28th and 27th.

Regardless seems good to just rubber stamp the list, fix it to be worded in a way that everyone actually interpreted the rule, and move on.

Call for Judgment: Clucky, stop illegally idling me

not posted by a valid vampire lord (note the lack of the name in the sidebar)—Clucky

Adminned at 31 Jul 2021 00:18:47 UTC

Uphold the unidling of ais523 at around 30-07-2021 21:31 UTC.

I was unidled legally – “An Admin may Unidle a Vampire Lord if that Vampire Lord is Idle and has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Vampire Lord who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current Dynasty.”, and I had not asked to become idle within the previous four days (my most recent request to become idle was at 26-07-2021 21:06:57 UTC, more than four days earlier).

Clucky has, so far, twice attempted to illegally revert this idling, apparently without reading the rule he’s trying to enforce. This really shouldn’t need a CFJ, but as the illegal gamestate-tracking-entity reversions have been repeated, apparently it does?

Proposal: Merit Me (Appendix)

Timed out and failed, 1-1. Josh

Adminned at 01 Aug 2021 20:27:37 UTC

Add a new rule to “Gamestate Tracking” called “Meta Gamestate”

Some Gamestate Information is tracked across multiple dynasties. This includes all gamestate information defined in this rule, which is known as Meta Gamestate (information tracked across multiple dynasties not defined in this rule is not Meta Gamestate). All Meta Gamestate is tracked on the “Meta Gamestate” wiki page. Meta Gamestate for idle Vampire Lords is not tracked, but when a Vampire Lord is unidled, their personal Meta Gamestate retains the last legally endowed values it had, if they are still valid even if they did not go Idle in the same Dynasty.

Each Vampire Lord has a non-negative integer number of Merits which are a piece of Meta Gamestate. Merits are designed to track dynasties in which a Vampire Lord came close but did not achieve victory. A Vampire Lord to be Meritorious if and only if the dynastic rules declare them as such. When a DoV is enacted each Meritorious Vampire Lord earns a Merit (this happens after the Vampire Lord who posted the DoV becomes Richardo von Nestor)

Each Vampire Lord has a non-negative integer number of Assists which are a piece of Meta Gamestate. Assists are designed to track dynasties in which a Vampire Lord assisted another Vampire Lord in achieving victory. When a Vampire Lord posts an ascension address, they may reward one assist to any Vampire Lord (other than themselves) whom, during the most recent dynasty, they believe played an important role in them becoming the new Richardo Von Nestor.

If is still the 15th dynasty of Josh, add the following to the rule “Victory”

A Vampire Lord is Meritorious if there exists no Vampire Lords who have more Blood Mana Crystals than they do.

I donno if this needs to ever needs to be more than just stat tracking but I think it might be fun to start tracking “played a good game/got second place” and “helped with the win”

Proposal: The Order of Vampires

Vetoed. Josh

Adminned at 01 Aug 2021 20:26:54 UTC

Enact a new dynastic rule, “The Scoreboard”:-

The Scoreboard is a list of all Vampire Lords in descending order of how many Blood Mana Crystals they hold, with ties broken in favour of whichever tied Lord has the higher Influence (and ties of that broken in favour of higher Puissance, with ties beyond that not being broken). When the dynasty ends, the Scoreboard should be recorded somewhere.

Idle Vampire Lords are considered to be Vampire Lords for the purpose of this rule, if they were active at any time during the dynasty.

Per today’s earlier discussion on Slack, suggesting trying out a rule for ranking players at the end of this dynasty, with an eye to maybe doing the same for future ones. We could just calculate this informally - there was some talk of it being obvious that Influence was the natural choice of tiebreaker - but to be fair it should really go through the proposal mill.

Thursday, July 29, 2021

Proposal: Final Fight

Self-killed. Josh

Adminned at 31 Jul 2021 08:45:35 UTC

If any of Proposal: The Everlasting Night Soon Ends, Proposal: The Crystal Dome or Proposal: One Last Ride were enacted, revert their effects.

Rewrite the rule Victory as follows:

No Vampire Lord may have the name Dracula, nor the name Richardo.

A Showdown is a single Denizen Encounter between Dracula and Richardo. By default, Dracula is considered to have 8 Brutality, and Richardo is considered to have 16 Energy in any Showdown; Richardo’s energy has no upper cap in this situation. The roll deciding a Showdown Encounter must be public.

At any time, a Vampire Lord may privately communicate with Richardo von Nestor their intent to Assist Richardo or Assist Dracula. The next time a Showdown takes place, Richardo must process each such message in order, from oldest to newest, reducing the Blood Mana Crystals of the sender at a rate of 1 Blood Mana Crystal per message, and disregarding the message for the purposes of subsequent steps if the sender doesn’t have any Blood Mana Crystals; he then increases Richardo’s Energy by the triangular number of the number of Assist Richardo messages he received, and he increases Dracula’s Brutality by 5 for each Assist Dracula messages he received.

If Richardo’s roll in a Showdown is higher than Dracula’s Brutality then Dracula is dust: the Vampire Lord with the most Blood Mana Crystals (selected randomly from any candidates tied for the highest number) has achieved Victory.

If Richardo’s roll in a Showdown is lower than Dracula’s Brutality then Dracula is ascendant; Richardo von Nestor must select a random Vampire Lord, with their chance weighted by the number of Blood Mana Crystals they have, and that Vampire Lord has achieved Victory.

If Richardo’s roll is equal to Dracula’s Brutality then roll again.

If it is August, then a Showdown is brewing in Zahndorf and Vampire Lords can take no dynastic actions other than Distilling, Assisting Richardo or Assisting Dracula. During August, Richardo von Nestor may take a Distilling action on behalf of any Vampire Lord, to spend that Vampire Lord’s Puissance and Influence and increase that Vampire Lord’s Blood Mana Crystals accordingly.

When the Crypt Awakens in August, run a Showdown, make a post to the blog summarising its events, and then immediately skip the rest of the Enter the Crypt Atomic Action.

A more flavourful conclusion.

Proposal: One Last Ride

Quorum against, 2 votes to 5. Josh

Adminned at 31 Jul 2021 08:45:05 UTC

Add the following to Richardo’s Journey, after the “For each Vampire Lord without a Sepulchre, and with an Influence above zero, set their Influence to zero.” step

* Bring about the Arrival of Penolpa by performing the following steps
** Sanctify any rooms which have the effect “Cursed”
** For any Vampire Lord who has influence which is at least 3 plus the number of Blood Mana Crystals they have and whose Puissance is at least 2, perform the distilling action on that Vampire Lord’s behalf. Repeat until no such Vampire Lord’s remain
** Square the number of Blood Mana Crystals each Vampire Lord has
** Select a random Blood Mana Crystal from among those held by all Vampire Lords. The Vampire Lord who holds that crystal achieves victory and must be named in the post to the blog summarising this Enter the Crypt action
** Set the Crypt to be Cleansed

Add a rule called “Sunrise”

If the Crypt is Cleansed (by default it isn’t), no Dynastic actions may be taken by Vampire Lords or Richardo von Nestor (other completing an Enter the Crypt action which began while the Crypt was not Cleansed)

 

Story Post: Drol’s First Expedition

As the moon rose over Zahndorf, a hooded figure rode its horse at a flat gallop towards the Cathedral. Father Bartlemas had been awakened and was stationed at the door; his hand shook as he grasped the silver crucifix tightly in his hand. The stranger dismounted and strode purposefully up the steps, but Bartlemas tried to stand in its way; “Why are you here”, he cried, but the hooded figure barely broke its stride on the marble, only tilted up its head to reveal a slight smile made of razor-sharp incisors. “Demon, this is a place of God,” stammered the cleric, taking a fearful half-step back, but as he did so he felt a hand at his back - for suddenly, the stranger wasn’t on the steps any more, it was behind him, its cool hand on the back of his head, peeling back the hair on his scalp to reveal the tattoo that the demon has placed upon his skin. “Ah,” said the stranger in a neutral, emotionless voice, “Well, since you asked… I’m here to kill Dracula.”

Moments later, the body of the priest was cooling on the marble of his own defiled Cathedral, and the traveller was moving intently towards the cellar, the other clerics all now keen to make themselves scarce. At the entrance to the cellar it found a chest with a family crest emblazoned on it in red and blue - “The von Nestors”, said the stranger, before muttering an incantation and carefully opening it. Inside it found a Depleted Ring of Warding, which it pocketed, before heading down.

The Crypt Entrance was a dazzling display of purloined religious icons, many of which had been defiled. The stranger threw back its hood, to reveal an ageless, androgynous face framed by straight black hair, and the distinctive long teeth of a vampire: Drol Eripmav. Drol surveyed the scene and found evidence of footprints: at least two sets, human, and others besides, heading in all four directions. But the south and west exits had been barricaded, and the footprints had been east recently, so it headed north.

To the north it found itsself in a weirdly featureless room whose floor was streaked with blood. It immediately spotted a Vampire Lord’s sigil; it pressed the ring against it, dispelling its magic, just before a swarm of small hockey-puck like creatures with razor-sharp mandibles sprung out of the walls, gathering around it and slicing deep into its flesh, causing a Grievous Injury and damaging its now-empty item pouch. Swearing, it leapt away with superhuman speed, to a ledge containing an average chest; it opened it to fid a Roc’s Feather and then made a hasty retreat north. A glyph owned by the Vampire Lords lemonfanta, Jumble and Clucky responded to the violence.

Here it found itself in the midst of a recent rockfall. Large chunks of masonry were still falling, but Drol was more agile than that; it easily sidestepped the worst of the wreckage, but still tripped over some light scree, taking a Light Wound.

He passed through the Blinding Cave, a chamber of burnished light, and then down into the Nullith, in which it found and slaughtered a Statue of a Distorted Idol. It headed west from there, looking with a blank lack of surprised at a blood-splattered chicken coop, before an enchantment in the room activated and forced it back into the Nullith. From there it headed South.

He crossed over a rickety bridge, slipping and incurring a Light Wound as it did so. “Death by a thousand cuts,” it muttered, failing to notice an average chest on an outcropping as it made its exit.

The bridge took it south, to the Cliff Edge, where it paused and admired the vista of the Zahn as is weaved through the rock beneath it. Then another small rock separated from the overhang above and struck it on the shoulder. “It’s almost like you don’t want me here,” it said dryly as it tended to its Light Wound. It spotted a door leading back into the crypt to the east, and took it.

The Entrance Vestibule was diminished by the presence within it of a huge-hulking beast, whose elephantine tusks were pocked with shards of masonry. A stair muncher! Drol knew that it was not strong enough to face this adversary head on - but wait. There was an average chest tucked into the recess where a statue of a young woman had once stood; silently, Drol slipped into the shadow and kicked it open, finding a Holy Tincture. It grimaced, but swilled it down; the blessed drink burned on the way down, but it still filled it with vitality. “Now,” it said, holding out a hand and issuing a psychic command to its weapon, a razor-thin ivory blade that, of its own volition, sprung from its scabbard and whistled into the air, curving and flowing before - with a sickening jolt - slamming itself right into the eye of the Stair Muncher, killing it instantly. Drol took a moment to acknowledge the gigantic beast before continuing to the east.

The next room was a well made of a shattered spiral staircase, in the centre of which was a deep pool of blood. In the middle of that pool, Drol could see a figure, bathing - a humanoid figure, with long blonde hair and a flowing moustache. The figure heard Drol enter and turned to face it, and suddenly Drol found itself - the first person in centuries - looking into the face of Dracula. No words were exchanged before combat was met, but the young wanderer was no match for the feared conqueror of the steppes; after a few moments in which it took three Light Wounds from its own weapon, Drol hissed and leapt for the east exit. Dracula did not pursue it, but if found itself immediately in a dead end - so had no choice but to go back and incur three more Light Wounds. It limped away into the Entrance Vestibule and then made good its escape.

Remembering the crest of von Nestor that it had seen, it decided to seek out the local chapter of that storied family and seek assistance.

Vampire Lord - Puissance - Influence
Brendan - 1 - 0
Chiiika - 2 - 3
Clucky - 4 - 15
Jumble - 3 - 9
Kevan - 2 - 4
lemonfanta - 2 - 9
Raven1207 - 1 - 0

Proposal: The Crystal Dome

Quorum reached. Passes 5-1—Clucky

Adminned at 31 Jul 2021 00:46:29 UTC

If the proposal “The Everlasting Night Soon Ends” enacted, undo its changes to the ruleset.

Enact a new rule, “Sunrise”:-
.........

If it is August, then the sun has risen over Zahndorf and Vampire Lords can take no dynastic actions other than Distilling. During August, Richardo von Nestor may take a Distilling action on behalf of any Vampire Lord, to spend that Vampire Lord’s Puissance and Influence and increase that Vampire Lord’s Blood Mana Crystals accordingly.

A Vampire Lord is Drained if their Influence is less than 3 plus the number of Blood Mana Crystals they have, or their Puissance is less than 2. If all Vampire Lords are Drained, Richardo von Nestor may select a random Blood Mana Crystal from among those held by all Vampire Lords: that Vampire Lord achieves victory.

The Organ is never considered to be playing during August, nor in July after 4:25pm UTC on the 29th; this takes precedence over the Richardo’s Journey rule.

A more straightforward take on The Everlasting Night Soon Ends.

Proposal: Less crunchy

Self-killed. Failed by Brendan.

Adminned at 30 Jul 2021 22:19:38 UTC

If Proposal: The Mysterious Clock has not been enacted, this proposal does nothing.

In the rule Power Actions, change

All Power Actions cost 1 Puissance more per two Vampire Lords (other than the Vampire Lord performing the Power Action) with 3 or fewer Puissance at the time at which the Power Action is undertaken.

to

All Power Actions become more expensive when delayed, through a mechanism called the Rumination Surcharge, which is a Puissance cost that is added to the cost of all Power Actions. The Rumination Surcharge is worked out as follows:

* If more than half of all Vampire Lords have more than 3 Puissance, the Rumination Surcharge is zero.
* If at least half of all Vampire Lords have 3 Puissance or fewer, the Rumination Surcharge is one.
* If only one Vampire Lord has more than 3 Puissance then the Rumination Surcharge is an additional two.

Proposal: Betterment of the Ruleset, one Proposal at a Time #Replacement_Edition [Appendix]

4 votes against means quorum can not be reached without a change of vote.—Clucky

Adminned at 30 Jul 2021 15:58:00 UTC

Adds a new Subrule, named “Replacement Effects” under Clarifications, “-“ is considered to be bullet points::

There may be some text in the Ruleset that can watch the game and replace other actions that are happening, often denoted with “instead”, “instead of” or “is replaced with”.
- A Replacement Rule consists of two parts, the Gamestate Events to be watched for and the Replaced Events. (e.g. “Whenever a Vampire Lord gains Mana, they gain that many Crystals instead.” is a Replacement Rule which watches the Gamestate for “when a Vampire Lord gains Mana” and replaces that event with “that Vampire Lord gaining that many Crystals”)
- A Replacement Rule may only invoke itself once whenever a Gamestate event that matches the Gamestate Events to be watched for happens.  (e.g. If “Whenever a Vampire Lord gains Mana, they gain twice that Mana instead” is in the Ruleset, and Haruka, a Vampire Lord gains Mana, they only get twice that Mana but not Infinite Mana.)
- If a Replacement Rule replaces some Event, the Original Event is considered to have never happened, instead the Replaced Events are considered to have happened and in turn, can trigger other parts of the Ruleset. (e.g. If “Whenever a Vampire Lord gains Mana, they gain that many Crystals instead.” and “Whenever a Vampire Lord gains Mana, they become Dusted” exists in the Ruleset, and Haruka gains 5 Mana, Haruka will not be Dusted since the Mana-gaining event was replaced with gaining Crystals and such, the Original Mana-gaining effect is considered to have not happened at all.)
- If one or more Replacement Rule is Triggered and would replace an event, but that event never happens possibly due to Pritorisations, the Replacement Rule simply doesn’t do anything. (e.g. If “If a rule would ever have no name, it is instead given the name of the proposal that created it, or (if this is not possible) the name “Unnamed Rule” exists in the Appendix, and “Whenever there is a rule with no name, Haruka achieves Victory” exists in the Dynastic Rule, and there is a Rule having no name, although “Haruka achieves Victory” would be triggered, “Giving the No-Named Rule a Name” in the Appendix takes precedence and gives the rule with no name a name, thus there will be no instants when there is a rule with no name and so, Haruka can’t achieve Victory using “Whenever there is a rule with no name, Haruka achieves Victory”.)

Some Ruleset prerequisites that Kevan mentioned in the original proposal of Dependency Issue. Open to discussion in the 8 hrs of proposal modification timeslot - although it’s most certainly a protosal, I don’t think it’s good to just put the discussion inside the Slack and possibly get deleted since there’s a 10k message limit.