Monday, October 23, 2017

Story Post: Cuddlebeam eats an icecream cone

As he sits under a tree, waiting for the Big Day.

Friday, October 20, 2017

Proposal: The Greenbergs II

3 to 0 after 48 hours. Enacted by Derrick.

Adminned at 22 Oct 2017 20:14:39 UTC

Change the special house rule for to Greenbergs to:

The Greenbergs: If a Trick-or-Treater Requests Candy at the Greenbergs house, and they have more than three pieces total of King Size Snickers or Suckers, and they fail a gullibility check, they will (a) lose all the candy of those types, (b) gain two tricks, and (c) gain a permeant -3 on the gullibility check.

Add a rule called Golden Apples with the text:

At any time, a player may Bite Into any one of there apples. In doing this, they must role a DICE3. If it is 3, the apple turns into a Golden apple. Otherwise, it is destroyed.

Add to to rule “Scoring” the following:
2 additional points shall be awarded for each unit of Golden Apples a Trick-or-Treater has.

Adding intrest to the greenbergs

Thursday, October 19, 2017

Are we Ready?

I’m not seeing much in the way of new rules. Is everyone stumped on what to add? are we just waiting for the chance to win instead of making rules? Am I monopolizing things?
Just hoping to move things forward.

I’ve got one more big proposal planned, and then its just cleanup.

Proposal: The Extra Tootsie Roll

Self killed by Derrick. Failed by Derrick.

Adminned at 22 Oct 2017 20:13:53 UTC

Add to the rule “Trick or Treating”

As part of Requesting Candy, a trick or treater may also “Beg for Extra” by spending one additional treat. If the house would make a gullibility check for this request anyways, this check is made at -2. If no gullibility check is required beforehand, the house makes a gullibility check. If the gullibility check fails, the Trick-or-Treater receives one extra unit of candy when the House distributes candy for that candy request.

As part of Requesting Candy, a trick or treater may also “Take a big handful” by spending one additional trick.  If the house would make a gullibility check for this request anyways, this check is made at -2. If no gullibility check is required beforehand, the house makes a gullibility check. If the gullibility check fails, the Trick-or-Treater receives one extra unit of candy when the House distributes candy for that candy request.

 

Taking extra big handfuls, or asking for more is a Halloween classic. Or possibly doing both!

Proposal: Preparations for the Big Night

4 to 0 after 48 hours. Enacted by Derrick.

Adminned at 22 Oct 2017 20:05:58 UTC

Add to the rule Time:

When the Time Becomes “The Big Night”, All Trick or Treaters will have their tricks set to 20, their treats set to 20, and their location set to main street

change:

When the time becomes “The big night” the hardware store will be stocked with one of each possible combination of costume type and costume style.

To:

When the time becomes “The big night”:
*The hardware store will be stocked with one of each possible combination of costume type and costume style.
*The Police station will be stocked with 1 cheap superhero costumes, 1 spooky superhero costume, and 1 sneaky superhero costume
*The cemetary will be stocked with 1 ecologically responsible skeleton costume, 1 Spooky skeleton costume, 1 cheap skeleton costume, 1 homemade ghost costume, and 1 sneaky ghost costume
*The ominous castle will be stocked with 2 expensive prince or princess costumes
*The spooky woods will be stocked with 1 spooky witch or wizard costume, 1 sneaky witch or wizard costume, and one homemade witch or wizard costume
*The shipwreck will be stocked with 1 spooky pirate costume, 1 expensive pirate costume, and 1 cheap pirate costume

Set Gullibility scores as follows:

Adams: 4
Scarecrows: 3
Greenbergs: 6
Tuckers: 5
Jones: 7

Remove the trick value from all houses except scarecrows

Set the Candy Type of the Adams to Licorice

In “Trick or Treating” add to the first paragraph.

Candy types consisting of more than one word may be labeled by their initials in the GNDT

Change the name of the rule “Trick or Treat” to “Tricks and Treats”

 

These might have been several seperate rules, but individually they’re not big deals and we seem to have a dearth of proposals, so I’m suggesting this. With the passage of this proposal, the game should be totally playable. Once the big night starts.

Tuesday, October 17, 2017

Poke, poke, poke ... is he alive?

Pokes has not been active for 8 days, and becomes idle. Quorum remains 5.

spooky.

Monday, October 16, 2017

Proposal: Knock knock!

self-killed failed by card

Adminned at 19 Oct 2017 03:20:12 UTC

If “If a Trick-or-Treater Requests Candy at the miser’s house” exist in the ruleset change it to

If a Trick-or-Treater knocks in the Miser’s location

Add a rule “Knock” with the text

If the time is “The Big Night” and a Trick-or-Treater is in a House location they may knock at that location equal to the sum of their costume’s Tricks and Treats values before changing their location. When they knock the House location they are in distributes candy.

Proposal: tweaks

timed out 4-0 enacted by card

Adminned at 19 Oct 2017 03:18:51 UTC

Change the Scarecrows costume preference to “sneaky”.
After “On a 1 they scare you and take any dropped items.” add

Dropped items that the Scarecrows took are tracked in https://wiki.blognomic.com/index.php?title=Pumpkin_Boulevard#Scarecrows if a Trick-or-Treater rolled a 2 when they last entered the Scarecrows location, they may take dropped items of their choice equal to how much candy is distributed from the Scarecrows instead of taking candy from the Scarecrows.

Proposal: Fixing the Jackpot

4 to 0 after 48 hours. Enacted By Derrick.

Adminned at 18 Oct 2017 15:04:16 UTC

Change:

The Misers have always hated Halloween but they leave a bowl of candy out on their doorstep with a sign that says “Only take one” in menacing red ink. If a Trick-or-Treater is on the Misers doorstep they can take as many candies as they want from the bowl, decreasing the Candy Quantity by that amount. If a Trick-or-Treater knocks on their door while the time is “The Big Night” the Misers will take all of that Trick-or-Treater’s Tricks, Treats, Candy, and Costumes.

To:

The Misers have always hated Halloween but they leave a bowl of candy out on their doorstep with a sign that says “Only take one” in menacing red ink. If a Trick-or-Treater at the Miser’s house location, no other Trick-or-Treater is at the Miser’s house location, and it has been the big night for 24 hours or more, they may take as many units of candy as they want, to a maximum of the Miser’s house Candy Quantity, decreasing the Candy Quantity by that amount. If Trick or treater is at the Miser’s house location and they have not taken any from the miser’s house yet and there is a positive Candy Quantity at the Miser’s house, they may take one unit of candy and decrease the Candy Quantity by one. If a Trick-or-Treater Requests Candy at the miser’s house while the time is “The Big Night” the Misers will take all of that Trick-or-Treater’s Tricks, Treats, Candy, and Costumes.

 

Saw some more exploits in there. Like taking 1 Trillion gummy bears right as the night ends. That one would probably end in a call for judgement, but this should be much safer wording.

Proposal: The Ticking of the Clock

3 to 0 after 48 hours. Two counts of “Use Thursdays”. Enacted by Derrick

Adminned at 18 Oct 2017 14:55:18 UTC

Add to the rule time:

When Tuesday, Oct 24 begins (by UTC), the time shall become “The big night”. When Tuesday, Oct 31st begins, the time shall become “After”.

If a majority of final valid votes have the text “use Thursdays” in them, change the dates to be 48 hours ahead of the times initially listed.

Add to the rule “Scoring”

The Trick-or-Treater with the most points has achieved victory. If two Trick-or-Treaters are tied for victory, the tie shall be decided in the following order of precedence:

The top scoring Trick-or-Treater with the most units of Candy
The top scoring Trick-or-Treater who has the highest number of units of any one type of candy
The top scoring Trick-or-Treater who has the most remaining total of tricks and treats

If the two Trick-or-Treaters with the most points have the same number of units of candy, the same number of units in their largest candy type, and the same number of trick or treats, No Trick-or-Treater has achieved Victory, but only those two Trick-or-Treaters may achieve victory this dynasty

 

 

I want to end around halloween, and I want a week for this to play out. I’m not sure If ending the day before halloween or the day after is better. Ending on halloween itself is probably a terrible idea. If you have a better timing scheme, let me know in the comments.

Saturday, October 14, 2017

Proposal: First Costume

3 to 1 after 48 hours. enacted by derrick.

Adminned at 16 Oct 2017 13:25:08 UTC

If “Dressing Up” has not passed this proposal does nothing.
Add

If the time is “The big night”, they have not done so yet this dynasty and they are located in the Hardware Store a Trick-or-Treater may switch their Human costume to any of the available costumes.

after “When the time becomes “The big night” the hardware store will be stocked with one of each possible combination of costume type and costume style.”

I sort of assumed that the costume’s values would determine how many Treats or Tricks you might get, maybe we could detail the “knock on the door, receive candy” portion more. Right now there’s no way to get either Tricks or Treats.

Proposal: The Scarecrows

3 to 0 after 48 hours. Enacted by Derrick.

Adminned at 16 Oct 2017 13:16:37 UTC

Change one of the Addams family names to “Scarecrow”.
Change the Scarecrow House Candy type to “Corn”
Change the Scarecrow House Costume preference to “silent”

Add to Special Houses Rules:

The Scarecrows: Each time you enter the Scarecrow’s location, roll a DICE3. On a 1 they scare you and take any dropped items.

Change “Each has a family name, costume type preference, a candy type, and a gullibility.” to

Each has a family name, costume type preference, a candy type, Trick value and a gullibility.

After ““Candy Corn”,” add “Trick value defaulting to 0,”

Change the Scarecrow House Trick Value to 5.

Friday, October 13, 2017

Proposal: New Family

3 to 1 after 48 hours. Enacted by Derrick.

Adminned at 16 Oct 2017 13:13:20 UTC

Change one of the Adams to the Misers
Change the Misers’ candy type to “Gummy Bears”
Get rid of all the Misers’ remaining stats
Add a new stat for the Misers called “Candy Quantity” which is initially set to 20.

Add the following special rule for the Misers:

The Misers have always hated Halloween but they leave a bowl of candy out on their doorstep with a sign that says “Only take one” in menacing red ink. If a Trick-or-Treater is on the Misers doorstep they can take as many candies as they want from the bowl, decreasing the Candy Quantity by that amount. If a Trick-or-Treater knocks on their door while the time is “The Big Night” the Misers will take all of that Trick-or-Treater’s Tricks, Treats, Candy, and Costumes.

Add the following bullet point to the end of the list in “Scoring”:

* 10 points shall be awarded to any Trick-or-Treater who was honest and only took one candy from the Misers.

Yeah, you know that family. I’ll be honest, in real life, this is my strategy.

Proposal: Tables

3 to 0 after 48 hours. Enacted by Derrick.

Adminned at 16 Oct 2017 13:09:05 UTC

Replace the bulleted list in “Costumes” containing costumes and their stats with the following table:

{| class="wikitable sortable"
! Costume !! Tricks !! Treats !! Base Camp
|-
| Human || 0 || 0 || Main Street
|-
| Prince or Princess || 0 || 3 || Ominous Castle
|-
| Superhero || 0 || 2 || Police Station
|-
| Ghost || 1 || 1 || Cemetary
|-
| Skeleton || 2 || 1 || Cemetary
|-
| Witch or Wizard || 3 || 0 || Spooky Woods
|-
| Pirate || 3 || 0 || Shipwreck
|}

Proposal: Dressing Up

5 to 0 after 48 hours. Enacted by derrick

Adminned at 16 Oct 2017 13:08:00 UTC

Change the rule “Costumes” to read as follows.

Each Trick-or-Treater has a costume, tracked in the GNDT and defaulting to “Human”. Each costume consists of a costume type followed by a costume style, except for the costume “Human”. Each Costume has an associated Trick Value and a Treat Value, indicated by its costume style. A Human costume has an associated Trick value of 0 and an associated Treat value of 0.

The costume styles are as follows:
*Prince or Princess (0 Trick, 3 Treat, Ominous Castle)
*Superhero (0 Trick, 2 Treat, Police Station)
*Ghost (1 Trick, 1 Treat, Cemetary)
*Skeleton (2 Trick, 1 Treat, Cemetary)
*Witch or Wizard (3 Trick, 0 Treat,Spooky Woods)
*Pirate (3 tricks, 0 Treats, Shipwreck)

Prince and Princess, and Witch and Wizard, are considered to be synonyms.


The costume Types are as Follows:
*spooky
*ecologically responsible
*expensive
*cheap
*homemade
*sneaky

Since the Superhero and Ghost can fly they can move up to 3 locations in one “sneak out” action.

The Human can pick up dropped items at will.

A Trick-or-Treater may change their costume to a costume stocked at their location by paying the costume’s trick value, paying its treat value, removing the costume from being stocked at that location, and noting they have done so in the GNDT or a blog post. A Trick-or-Treater may not change costumes at a location if they were the last person to do so.

A trick or treater may change their costume to the human costume at any time.

When the time becomes “The big night” the hardware store will be stocked with one of each possible combination of costume type and costume style.

Gives the hardware store something to do, combines the costumes so we can have spooky princesses and ecologically responsible pirates, lets you use more than one costume, and makes costumes a limited resource.

“A Trick-or-Treater may not change costumes at a location if they were the last Trick-or-Treater to do so” was introduced to make it so someone can’t run out the costume supply all by themselves.