Saturday, October 16, 2021

Proposal: A deceptively simple proposal that helps me get closer to victory in a subtle way

Randomly select 10 distinct Unpowered Floors and set them to Powered.

Give the Citizen Raven1207 a Smoke Grenade.

Advance Time.

I’d be glad to offer you your Goal, Raven, if you would like to set one within the edit window here.

Proposal: Scuffed Blue Line

Remove the sentence “Katelyn Dubose and her Punk-Neo-mutualists cannot exist in the same location as a Copbot Swarm.” from the rule “Security”.

Resolving the issue mentioned in the previous blog post: that whenever the Zones change, Katelyn and the Punks risk having their positions reset to default values.

Katelyn’s Second Move

The enactment of Katelyn’s First Move has renumbered the Zones, meaning that Infirmary Zone (with Katelyn Dubose on Floor 3) expanded to take in the Copbots on Floor 5, which it didn’t before. But the Security rule says that “Katelyn Dubose and her Punk-Neo-mutualists cannot exist in the same location as a Copbot Swarm”.

The ruleset sometimes uses the term “location” to mean Zone, and sometimes Floor. Given the context of the Security rule (the next sentence starts “If a Copbot Swarm ever shares a Zone ...”), though, I think Zone is the appropriate reading here.

It looks like the relevant rule to recover from this is that “If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.” The game variable that is Dubose’s Floor is defined by rules of “is on a Floor” and “cannot exist in the same [Zone] as a Copbot Swarm”, with that Zone being defined by what rules exist and what zones they occupy. Repealing Surveillance Systems changes “the rules that define” Dubose’s Floor, so the value that would become invalid is instead reset.

The default Floor for a Citizen is Floor 1, so I’ve moved Dubose to Floor 1. If anyone has a different reading to offer, please raise a CfJ.

Proposal: RoboRally

Between the rules “Earthlink” and “Floors”, create a rule, Mind over Antimatter:

After months of additional work and study, Lead Mechanic Jerry has determined that the Earthlink’s Instability can be converted to effectiveness using the Antimatter Cables found in every zone of Earthlink Tower. A Citizen in the Zone titled “Earthlink” who has four Antimatter Cables and a Toolbox in their Inventory has achieved victory.

An Antimatter Cable is an Item. A Citizen in the same Zone as an Antimatter Cable can spend a Toolbox to remove the Antimatter Cable from that Zone and add it to their inventory, but only if that Citizen has more toolboxes than any other Citizen in that Zone. (This is to avoid a timing race for who gets the Cable.)

A Proposal which moves a Citizen holding an Antimatter Cable, or multiple such Citizens, to a floor in the Earthlink Zone, and which would have no other effects, is automatically Popular, and is not Unpopular.

Add an Antimatter Cable to the lowest floor of each Zone.

Proposal: The Clocktower

To “The Clock”, add:-

If the effects of a proposal are limited to naming a single Queued Action and any options that it requires, and if that proposal would not make any other changes to the ruleset or gamestate, then that proposal is a Queued Action Proposal. Such a proposal is always Popular, unless either of the following is true:
* The Queued Action is part of a Zone Rule and the proposal’s proposer is not in that Zone.
* A Citizen occupying the same Zone as the proposal’s proposer has a valid vote of AGAINST on the proposal.
When such a proposal is enacted, the effect of its Queued Action is applied with its proposer as the performer.

In “Earthlink”, replace “A Citizen with a Toolbox can spend a Taser or Flashlight to Jerry Rig the Earthlink to set it to Stable or Unstable.”

Jerry Rigging the Accelerator is a Queued Action with options of either Flashlight or Toolbox, and Stable or Unstable; its effect is to remove an instance of the chosen item from the performer if they have it, and then if that item was removed, to set the Earthlink to the option specified.

In “Breaker Access”, remove “If this subrule is not at the bottom of the rule Electricity, any Citizen may move it there at any time.”

Remove everything after the Zone Rule in “Breaker Access”, and add to its Zone Rule:-

Flip: Flipping is a Queued Action with any Floor as its option; its effect is to change the Powered/Unpowered status of that Floor to the opposite.

In “Electrical”, remove “If this rule is not at the bottom of the Dynastic Ruleset, any Citizen may move it there at any time.”

And replace the paragraph beginning “A Citizen who is on an Unpowered floor and has a flashlight” and the bullet list after it with:-

Resetting a Breaker is a Queued Action; its effect is to roll DICE6 and make the performer’s Floor Powered (if the result was an even number and the performer has a Flashlight) or remove a Flashlight from the performer (if the result was a 1 and the performer has a Flashlight).

In “Supply Requisitions”, replace “A Citizen may destroy an item by removing it from their inventory at any time. A Citizen may drop an item by removing it from their inventory and adding it to the contents of the floor they currently occupy. Likewise, a Citizen may pick up an item from the floor they are currently on by removing it from that floor’s contents and adding it to their inventory.” with:-

Passing an Item is a Queued Action, with a named Item and a named Citizen as its options; its effect is to move the named Item from the performer to the named Citizen, if that Item exists and if the named Citizen shares a Floor with the performer.

Discarding an Item is a Queued Action, with a named Item as its option; its effect is to remove the named Item from the performer’s inventory, if it’s there.

Replace the text of “Trading Post” with:-

This Zone has been abandoned, metal shutters drawn down over the glass shopfronts.

If “Organic Lifeform Conservation Procedures Reupload” enacted, replace “A Citizen may destroy a Medical Supplies item from their inventory to remove up to two total Wounds from Citizens in the Infirmary.” with:-

Healing is a Queued Action, with a named Citizen as its option; its effect is to remove a Medical Supplies item from the performer’s inventory, and then (if such an item was removed) all Wounds from the named Citizen if they are in the Infirmary.

The new Breaker Access mechanic that puts the action into an auto-popular proposal seems a good idea, and an improvement on the various at-any-time actions currently scattered around the ruleset. This replaces all of those actions with proposal-speed actions (except the “move this rule to the end” ones, which I think we can just drop given that we’ve already been proposing new rules into specific places).

This also closes the Trading Post, without shuffling the zones around, since it’s already redundant to the dropping and picking up mechanic.

Thursday, October 14, 2021

Proposal: Organic Lifeform Conservation Procedures Reupload

Append the following to the rule “Infirmary”:

If a Citizen in the Infirmary with a Wound would be moved to any floor outside of the infirmary, they instead remain on their current floor.

A Citizen may destroy a Medical Supplies item from their inventory to remove up to two total Wounds from Citizens in the Infirmary.
A Citizen with an Unpleasant memory is Endangered whenever they share a non-Infirmary floor with a Citizen who has a Blaster or a Taser.
A Citizen with a Tinfoil hat doesn’t believe in such things as Wormholes, or “Earth”. They don’t have a doppleganger, and if they ever do it is removed and has no location.

A second attempt to upload the popular item uses and item-based restrictions from “...Medical Emergency”

Wednesday, October 13, 2021

Proposal: Katelyn’s First Move

Reached quorum 7 votes to 1. Enacted by Kevan.

Adminned at 15 Oct 2021 11:21:06 UTC

Repeal the rule “Surveillance Systems.”

Am I mistaken to think this mechanic has never been used?

Proposal: Automated Deliveries II

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 15 Oct 2021 09:18:34 UTC

Move Citizens to Floors as follows:Cuddlebeam to 31; redtara to 60; SupernovaStarbright to 30; Zack to 61; and Trapdoorspyder to 13.

Give Josh a Taser, Brendan a Flashlight; lemon a Blaster, and TyGuy6 a Smoke Grenade.

Advance Time.

Automatic Anti-Infiltration Procedures… Copbots deployed to Floor 5.

Proposal: Clatocian Standoff

Unpopular with Redtara voting AGAINST from the Earthlink Zone. Failed by Kevan.

Adminned at 14 Oct 2021 21:35:51 UTC

Remove “If ever Katelyn Dubose’s location is the Zone represented by the rule Earthlink then she and her Punk-Neo-mutualists attempt to invade Earth; any Citizen whose location is the same Zone and who possesses at least one Toolbox or EMP Grenade has achieved Victory.” from the rule “Security”.

To the end of the “Earthlink” rule’s Zone Rule, add a paragraph break and then:-

Prevent the Rebellion: A Citizen occupying the Earthlink and carrying a Toolbox or EMP Grenade will automatically Overclock the Accelerator, if they outgun every other Citizen occupying the Earthlink, and if Katelyn Dubose is occupying the Earthlink. (A Citizen with a Blaster outguns everyone who does not have a Blaster; a Citizen with a Taser outguns everyone who has neither a Blaster nor a Taser.) The first Citizen to Overclock the Accelerator prevents the Punk-Neo-mutualists from invading Earth: that Citizen achieves victory. Katelyn Dubose cannot Overclock the Accelerator herself.

Blundering in with a tiebreaker, if nobody else is going to suggest one. We should probably avoid the possible endgame where multiple players meet the victory criteria in the same Time Advance.

This moves the Earthlink victory condition up to the Earthlink rule, and tiebreaks on “have the best gun” (with a standoff if tied, which can only be resolved by someone leaving). Acting security chief Josh currently has a veto here, as this proposal would modify the Security Zone.

Proposal: Freemantle [Core]

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 14 Oct 2021 21:03:57 UTC

In “Victory and Ascension”, replace “Pass the Mantle, by making a post naming another Citizen” with:-

Pass the Mantle, by making a post naming another Citizen (who may be the Drone of the dynasty that has just ended)

Picking this loose thread back up. Passing the mantle back to the Emperor is legal under the current ruleset. We took a vote on whether to disallow that last month, which the group voted down, so we should at least clarify the existing rule instead.

Wednesday, October 13, 2021

Proposal: The Nature of the Medical Emergency

Reached quorum 7 votes to 0. Enacted with no effect, quoted paragraph no longer exists. Enacted by Kevan.

Adminned at 14 Oct 2021 21:01:27 UTC

In Infirmary, to the paragraph, “If any Floor represented by this rule would be caused to contain a Copbot Swarm, that Copbot Swarm is assigned to another, randomly selected Floor. Citizens occupying this Zone may not achieve victory, even if another rule would allow them to.”

append

If a Citizen in the Infirmary with a Wound would be moved to any floor outside of the infirmary, they instead remain on their current floor.

A Citizen may destroy a Medical Supplies item from their inventory to remove up to two total Wounds from Citizens in the Infirmary.
A Citizen with an Unpleasant memory is Endangered whenever they share a non-Infirmary floor with a Citizen who has a Blaster or a Taser.
A Citizen with a Tinfoil hat doesn’t believe in such things as Wormholes, or “Earth”. They don’t have a doppleganger, and if they ever do it is removed and has no location.

Giving the Infirmary items some meanings.

Proposal: Auxiliary Power

Timed out 5 votes to 2. Enacted by Kevan. Replacement of “If every Floor in this Zone is Shorted Out…” doesn’t happen as this text is not present in the current ruleset.

Adminned at 14 Oct 2021 19:17:11 UTC

If the Proposal Amid the Breakers was not enacted, randomly select 2 players, give them each a flashlight, Advance Time, and ignore the rest of this proposal.

Add the following to the rule Electrical:

Due to the recent catastrophe, Earthlink Tower is running on power from auxiliary generators. No more than 20 floors may be Powered at any time. If at any time a citizen causes more than 20 floors to be Powered, they must randomly select enough Powered floors to become Unpowered until only 15 floors remain Powered.

A Citizen who is on an Unpowered floor and has a flashlight may roll a DICE6 to look for the circuit breaker.
- If the result is even, they find and reset the breaker for that floor, making the floor Powered.
- If the result is 1, their flashlight runs out of batteries and is removed from their inventory.

Add the following to the rule Breaker Access:

If a proposal made by a Citizen in this Zone would modify the powered/unpowered status of a floor and would not make any other changes to the ruleset or gamestate, that proposal is automatically popular, unless any of the following are true:
- A citizen occupying this zone has a valid vote of AGAINST on the proposal
- A Citizen occupying any of the floors which would become unpowered upon the proposal’s enactment has a valid vote of AGAINST on the proposal

Replace the Zone Rule of Breaker Access with the following:

Switch Control: Any citizen occupying this zone may Veto a Proposal which would modify the powered/unpowered status of a floor. This does not apply to Proposals which would cause such changes only by virtue of containing the phrase “Advance Time.”

In Earthlink, replace “If every Floor in this Zone is Shorted Out, the Earthlink is always Unstable and cannot be made Stable. If every Floor in this Zone is a different Current’s Breaker, the Earthlink is always Stable and cannot be made Unstable.” with:

If at any point all of the floors in this Zone become unpowered, the Earthlink is becomes Unstable until measures are taken to stabilize it. If every floor in this Zone is Powered, the Earthlink is Stable and cannot be made Unstable.

Set each floor in the Earthlink zone to be Powered.

Note that this will advance time even if Amid the Breakers did pass

Proposal: Katelyn vs the Copbots [Defence]

Fewer than a quorum not voting AGAINST. Failed 4 votes to 6 by Kevan.

Adminned at 13 Oct 2021 17:21:45 UTC

Add the following as a subrule to the rule Floors, called Hacked Copbots:

Floors may contain Hacked Copbots; these are publicly tracked in the same place as the locations of Citizens are tracked. A Hacked Copbot is not considered to be a Copbot Swarm for the purposes of any dynastic rule.

Whenever a Citizen (other than Katelyn Dubose) would change their Location from one Floor to another for any reason, if there is a Hacked Copbot on any Floor between their Floor of Origin and their Destination, their Location is instead set to the closest Floor to their Origin that contains the Hacked Copbot and they are immediately Endangered.

If Proposal: Come out to the coast was enacted then, in the rule Hacked Copbots, after the text ‘for any reason’, add ‘(except moving through Ducts)’.

Rewrite the rule Security as follows:

Katelyn Dubose is an entity that is considered to be a Citizen, for the purposes of Dynastic Rules, with a Floor and an Inventory. Floors may also contain Punk-Neo-mutualists, which are tracked like Copbot Swarms.

Katelyn Dubose is a terrorist who is the enemy of the State; as such she has an adversarial relationship with the Copbot Swarms in the building. When Katelyn Dubose Progresses, her Location is set to the bottommost floor of the Zone directly above her current Zone, with the following notes:

* If the Floor that Katelyn Dubose would move to contains a Citizen but not a Coptbot Swarm then that Citizen is immediately Harmed.
* If the Floor that Katelyn Dubose would move to contains a Copbot Swarm but not a Citizen then that Copbot Swarm becomes a Hacked Copbot and Katelyn Dubose’s Location does not change as a result of this Progress.
* If the Floor that Katelyn Dubose would move to contains a Citizen and a Coptbot Swarm then the Citizen is immediately Endangered, the Copbot Swarm is destroyed and Katelyn Dubose’s Location changes as normal.

Any Citizen (other than Katelyn Dubose) that moves into any Zone (other than those represented by the rules Infirmary or Earthlink) containing Katelyn Dubose or Punk-Neo-mutualists is immediately moved to the Infirmary, and is Harmed, unless that Citizen has a Taser or Blaster in their inventory, in which case a single Taser or Blaster (randomly selected) is removed from their inventory and they are instead Endangered.

Katelyn Dubose has the goal of reaching the Earthlink and invading Earth. If ever Katelyn Dubose’s location is the Zone represented by the rule Earthlink then she and her Punk-Neo-mutualists attempt to invade Earth; any Citizen whose location is the same Zone and who possesses at least one Toolbox or EMP Grenade has achieved Victory.

In the rule The Clock, change the last bullet point to read “Progress Katelyn Dubose, and change the Location of all Hacked Copbots to be a randomly selected Floor”.

Proposal: Come out to the coast [Defence]

Unpopular, as this would modify Surveillance Systems and TyGuy6 “is both occupying the Zone associated with that rule and has a valid Vote of AGAINST on that Proposal”. Failed by Kevan.

Adminned at 13 Oct 2021 09:37:03 UTC

Add the following as a Zone Rule to the rules Floors, Security, Trading Post and Surveillance Systems:

Ducts: A Citizen is Prepared if they haven’t changed their Goal in the last 12 hours. Any Prepared Citizen in this Zone immediately moves to the lowest floor of the Zone with a Ducts Zone Rule that is closest to the first Zone or Floor named in their Goal, moving to the lowest applicable Zone if there is a tie. If they don’t have a Zone or Floor named in their Goal then this has no effect.

We’ll get together, have a few laughs

Monday, October 11, 2021

Proposal: Nomad Iterate Elevators

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 13 Oct 2021 08:16:34 UTC

Add to the end of the rule “Floors” the following:

If the enactment of a Proposal would directly change the value of a Citizen’s Floor, and that Citizen’s final Vote on that Proposal is AGAINST, then instead, that Citizen’s Floor is not changed by the enactment of that Proposal; this provision does not apply to effects that would only indirectly change the Citizen’s Floor, such as a Proposal that moves a Copbot Swarm and thereby causes a Citizen to be Endangered.

Proposal: Amid the Breakers

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 13 Oct 2021 08:15:41 UTC

Replace the second, third and fourth paragraphs of “Electrical” with:-

Each Floor is either Powered or Unpowered; this is publicly tracked, and defaults to Unpowered.

When a Floor is Shorted Out, that Floor becomes Unpowered, each Citizen on that Floor is Harmed and all Copbot Swarms on that Floor are removed from the game.

Make each Floor which had a Breaker under the previous version of this rule Powered.

In “The Clock”, replace “Dark” with “Unpowered”.

In “The Clock”, replace the “Randomly select a Current and set its Breaker to a randomly selected floor.” bullet point with:-

* If there are 12 or more Powered Floors, randomly select one of them and make it Unpowered.
* Randomly select a Floor: if it is already Powered, it is Shorted Out; otherwise it becomes Powered.

In “Breaker Access”, replace “would modify the status of any Currents and/or their Breakers” with “would modify the Powered/Unpowered status of any Floors”.

In “Earthlink”, remove “If every Floor in this Zone is Shorted Out, the Earthlink is always Unstable and cannot be made Stable.” and replace “If every Floor in this Zone is a different Current’s Breaker” with “If every Floor in this Zone is Powered”.

Simplifying Breakers into a more obvious Powered/Unpowered status, and allowing them to be tracked in the Tower grid (which would make life easier when Advancing Time and seeing whose Cache searches are affected).

This is losing the “always Unstable” Earthlink clause in the process, as it doesn’t work under this wording. But I think it’s impossible under the current ruleset anyway - “every Floor in this Zone is Shorted Out” can only happen if Breakers change to become doubled up on all of the Earthlink’s floors at the exact same time, which can’t happen yet.

Proposal: Sorites Protocol

Passes 8-0. Enacted by Brendan, and, it would appear, simultaneously by Kevan.

Adminned at 12 Oct 2021 19:09:46 UTC

In “Zoning”, to the end of the paragraph beginning “Floors may also contain Copbot Swarms”, add:-

If a Floor contains more than one Copbot Swarm, they coalesce: all but one of those Swarms are removed from that Floor.

In “Infirmary”, remove “If any Floor represented by this rule would be caused to contain a Copbot Swarm, that Copbot Swarm is assigned to another, randomly selected Floor.”

In “The Clock”, replace “Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature, and which does not already contain a Copbot Swarm.” with:-

Add a Copbot Swarm to each Floor that is occupied by a Citizen with a Heat Signature, excluding Floors which are part of the Infirmary.

Merging swarms once and for all (the Infirmary just created a duplicate on Floor 55), and simplying the Infirmary forcefield to just “Copbots don’t appear here when Advancing Time”.

Sunday, October 10, 2021

Call for Judgment: Yes, floor 62 is below floor 63

Brendan argues “redtara’s enactment of “Going Down” was incorrect: no provision was made for those of us already in the Debris Zone, and there is no Zone that is “below” it, so I don’t believe its enactment should have changed my Floor. CfJ if you disagree.” Since floors 63 and 64 are allocated to the Debris Zone, Earthlink (which contains Floor 62) is clearly below it. As Zack points out on Discord, if Brendan’s interpretation is upheld then lemon can’t be moved either.

Timed out 6 votes to 2, and oh look, commentary was in the admin field all along. Enacted by Kevan.

Adminned at 12 Oct 2021 17:56:20 UTC

Place Brendan and lemon on floor 62, if they are not already there. If Brendan or lemon has been moved as a result of another votable matter which was resolved after the posting of this CfJ, that Citizen instead remains in their current location.

Call for Judgment: I couldn’t possibly be any hotter

I think this is very clearly the intent of the rule, but on a strict reading I should gain a second Heat Signature on moving to the Zoning Zone. Let’s repudiate and repair that reading.

Adminned at 12 Oct 2021 17:46:40 UTC

If any Citizen has more than one Heat Signature, they are changed to have one Heat Signature.

In the zone rule “Breach”, after the text “Citizens who occupy this Zone automatically gain a Heat Signature” add “if they do not already have one”.

Timed out 4 votes to 4. Failed by Kevan.

Proposal: Gearing up

Times out and fails 2-6. redtara

Adminned at 12 Oct 2021 17:34:34 UTC

Do the following:

* Advance Time.

* Move Brendan to floor 63, redtara to floor 60, Cuddlebeam and Zack to floor 20, TyGuy6 to floor 3, and SupernovaStarbright to floor 30.

* Place a Blaster in Zack’s inventory (if he does not already have one), Medical Supplies in redtara’s, a Flashlight in lemon’s, and a Taser in Josh’s.

* Remove Heat Signatures from any Citizens whose EAVs on this proposal are FOR and contain the letter x, or who vote against it.

Proposal: No Mandatory Elevators

Withdrawn. Failed by Kevan.

Adminned at 12 Oct 2021 16:56:38 UTC

Add to the end of the rule “Floors” the following:

If a Citizen’s Goal includes one or more Floors or Zones, and the enactment of a Proposal would update that Citizen’s Floor so that it is not among those Floors or Zones, and that Citizen’s final Vote on that Proposal is AGAINST, then instead, that Citizen’s Floor is not updated by that Proposal.

If you’ve updated your Goal since “Automated Deliveries” and would like me to revise this proposal to bribe you with it, feel free to comment to that effect.

Proposal: Timekeeping

Timed out 5 votes to 3. Enacted by Kevan.

Adminned at 12 Oct 2021 16:55:39 UTC

Add the following before the first sentence in “The Clock”.

The Current Turn is a publicly tracked integer that represents the passage of Time in Earthlink Tower.

Add the following step to the beginning of the atomic action in “The Clock”:

* Increment the Current Turn by 1.

In “The Clock”, replace the term “Chiming the Hour” with “Advancing Time”.

In “Surveillance Systems”, replace “where N is the number of Camera Feeds that have been posted plus 1” with “where N is the Current Turn”.

Set the Current Turn to 6.

Two packages arrive via the automated delivery system; Give the players Zack and Chiiika each a Blaster.

It’s always bothered me that the clock doesn’t implement an actual clock.

Proposal: Punks Don’t Follow Rules

Timed out 6 votes to 0 with one unresolved DEF. Enacted by Kevan.

Adminned at 12 Oct 2021 07:51:37 UTC

In “Security”, change “Any Citizen that occupies or moves into any Zone (other than those represented by the rules Infirmary or Earthlink) containing Katelyn Dubose or Punk-Neo-mutualists is immediately moved to the Infirmary.”
to

Any Citizen (other than Katelyn Dubose) that occupies or moves into any Zone (other than those represented by the rules Infirmary or Earthlink) containing Katelyn Dubose or Punk-Neo-mutualists is immediately moved to the Infirmary, and is Harmed.

Change “If Katelyn Dubose would move into a Zone that contains a Copbot Swarm without an EMP Grenade in her inventory, she instead does not, and gains an EMP Grenade. If Katelyn Dubose would move into a Zone that contains a Copbot Swarm with an EMP Grenade in her inventory then she moves into that Zone and the Copbot Swarm in that Zone is destroyed. If a Copbot Swarm would be added to a Zone that contains Punk-Neo-mutualists then both the Copbot and the Punk-Neo-mutualists in that location are destroyed.”
to

If a Copbot Swarm ever shares a Zone with Katelyn Dubose or a Punk-Neo-mutualist, that Copbot Swarm is destroyed.


Change “Katelyn Dubose is an entity who has a location and an inventory, both of which are tracked as if she was a Citizen, and may have a Doppelganger. Whenever a proposal causes Time to Advance, Katelyn Dubose moves into the bottommost floor of the Zone directly above the Zone she was inhabiting immediately before that Proposal was enacted. She leaves members of her Cell in every Floor that she has previously occupied; the presence of Punk-Neo-mutualists is tracked in the same way as Copbot Swarms.”
to

Katelyn Dubose is a Citizen, for the purposes of Dynastic Rules, with a Floor and an Inventory. She may also have a Doppelganger. Floors may contain Punk-Neo-mutualists, which are tracked like Copbot Swarms.

In “The Clock”, add a bullet to the Chiming the Hour action:

• Move Katelyn Dubose to the bottommost floor of the Zone directly above her current Zone. If that Zone contains a Copbot Swarm, and Katelyn Dubose doesn’t already have an EMP Grenade, instead of moving her add one to her inventory. If she moved, add a Punk-Neo-mutualist to the floor she previously occupied.

1) Clarifying what happens when you (or a bot) run into Katelyn or the Punks. (It doesn’t go well for you.)
2) Making sure Katelyn gets proper treatment as an actual Dynastic Citizen, especially regarding a doppleganger.
3) And consolidating Katelyn’s movement into The Clock, with the other things that happen when an admin must Advance Time.