Wednesday, May 24, 2017

Proposal: No Free Lunch

Add a new rule called “Debt”. Within it add:

Each Explorer has a Debt value, which starts at 0 and is tracked in the GNDT under “Debt”.

Append to the rule “Supplies”

The maximum amount of Supplies an Explorer can have is ten times the amount of Dog Sleds they have.

Append to the rule “Camps”

As a daily action, an Explorer may take X Supplies from the Camp they are located at. If they do, their Debt increases by X.

 

I really liked the mechanic of tying victory points to how much cash you started with in the last dynasty

Wednesday, May 24, 2017

Proposal: Supply Transfer

Append to Supplies:

“An explorer may give another explorer at the same camp supplies or dog sleds by decreasing their value and increasing the other explorer’s value by the same amount in the GNDT.”

It took everything in me not to use the words “by announcement” while writing that rule. Agorans are weird.

Proposal: Cultist Cabal Action

If the proposal named “Blank Cards Mafia” has not passed, then this proposal causes no effect to the Ruleset’s text content.

Amend “• Cultist:” to:

• Cultist: When a Cultist becomes such, or upon private request to the Expedition Leader for a reminder, the Expedition Leader shall privately communicate to them the Secret Creed in a timely fashion.

Add to “Backgrounds” the following:

The Secret Creed contains one number and five words. For example: “13, copper explain ill-fated truck neat”. The content of the Secret Creed is privately tracked by the Expedition Leader.

Upon enactment of this Proposal, the Expedition Leader shall secretly randomly generate the number (between 0 and 100) and the five words for the Secret Creed. The Expedition Leader may re-roll any of these rolled values if they get a result that they consider ill-suited for play. The Secret Creed’s content then becomes that number and those words.

Allows Cultists to attempt to find other Cultists in a cool way.

By the way, it seems like a good idea to add a Copper mechanic, don’t you think? I think the default value for it should be 13.

Unidling

Four days have passed and I would like to be unidled. This dynasty seems very exciting.

Proposal: Blank Cards Mafia

Add a section named “Background”. Within it, add:

Each Explorer (which isn’t the Expedition Leader) has none or two Backgrounds, which is privately tracked by the Expedition Leader, and Explorers default to having no Backgrounds. The Backgrounds an Explorer may have, and the powers (if any) that they have for having such a Background are the following:
• Handyman:
• Adventurer:
• Scholar:
• Military:
• Spy:
• Cultist:

If an Explorer has no Backgrounds, they can, at-will but once ever during this Dynasty, privately request the Expedition Leader their Backgrounds. The Expedition Leader then can and shall grant them two (secretly random and different) Backgrounds in a timely fashion, and privately communicate to the requesting Explorer what their new Backgrounds are.

I bet Suzy is a Cultist, that’s why she’s trying to get that Proposal passed!

Proposal: One step forward and one step back

If the proposal “so very very cold . . .” didn’t pass, this proposal does nothing.

Replace the following in the Rule “Supplies”

they may change their camp to the camp with the nearest Latitude to their current camp by spending 1 supplies.

With

they may change their camp to either the camp with the next highest latitude or the camp with the next lowest latitude, both relative to their current camp, by spending 1 Supplies.

 

Allowing movement in both directions.

Proposal: camp

If the proposal “It’s cold out here!” has not passed, this proposal instead reads “Give every Explorer 10 supplies.”

Append to “Camps”

Camps have temperatures tracked on the [[Camps]] wikipage. The default temperature for a Camp is 0 BTU.

Create a new rule “Camp Rules” with the text

Each Dynastic rule can be located in a Camp. This is tracked on the [[Camps]] wikipage. It is also tracked in the title of the rule, located before the temperature of that rule, with the name of the camp enclosed in in curly braces “{NAME OF CAMP}”. The default Camp for a rule is Base Camp. The Temperature of a Dynastic Rule is the same as the Camp that it is located in. Dynastic Rules which are not in one or more Camps have a temperature of -500 BTU.

Change the rule “Temperature” to read

All Dynastic Rules have a Temperature. Temperature is a value in Blognomickian Temperature Units, which is an integer (which can be negative) and can be employed as XXX BTU, where XXX is the temperature value in Blognomickian Temperature Units.

The default Temperature for any entity that has Temperature is -500 BTU.

The list of entities which have Temperature are:
*Dynastic Rules
*Camps

A Temperature of -1000 BTU or lower is Extremely Cold. A Temperature of -500 BTU or lower is Very Cold.

If the Temperature of any Rule is different than the default, that Temperature must be tracked in the Rule’s title as a string which is “(XXX BTU)” which is located at the end of the Rule’s name, where XXX is that Rule’s Temperature. For example: “Eiffel Tower (-232 BTU)”

Maybe moving the rules from camp to camp is a good idea?

Proposal: so very very cold . . .

make a rule titled “Supplies” with the following text

If an Explorer has one or more Dog Sleds, they may change their camp to the camp with the nearest Latitude to their current camp by spending 1 supplies. They cannot take this action if they have zero or less supplies.

If “It’s cold out here!” has passed add the following text under “Supplies”

Explorers must spend 1 supplies each time they do an action which defined in rules that are Very Cold. Explorers must spend 1 supplies each time they do an action which defined in rules that are Extremely Cold. If an Explorer has zero or less supplies, they cannot take actions which are defined in rules that are Very Cold.

Tuesday, May 23, 2017

Unidling

Unintersted in this
Nomic
I was, for a while. Perhaps I found to too
Daunting, but for whatever reason I decided not to
Linger.
I, however, wish to rejoin the fun, and with a
New vigor, I wish to continue to play this
Great game.

Proposal: We Ride Together

Add a new rule, “Dog Teams”:

Each Explorer belongs to a particular Dog Team, represented by a single capital letter from A through Z, tracked in the GNDT. An Explorer may change their Dog Team at any time if they share the same Camp as all other Explorers belonging to the Dog Team they are changing to. If all Explorers that belong to the same Dog Team are able to move to the same Camp, any Explorer that belongs to that Dog Team may move all of that team’s Explorers to that Camp.

Add “Dog Team” to the GNDT and set each Explorer’s Dog Team to a different, arbitrary, letter.

Proposal: Exploration!

Create a rule “Exploration” with the text:

Each Explorer has a non-negative integer Square Miles Charted, which is tracked in the GNDT.

Casual research suggests 44416 acres (69.4 square miles) per line of latitude at the poles.

Proposal: The Ancient One

Reached against quorum. 1-7 Failed by card.

Adminned at 23 May 2017 18:00:18 UTC

Create a section called “The Ancient One”, within it, add:

The Ancient One is an entity which has a location. That location is a certain Rule in the Dynastic Ruleset. Where the Ancient One currently is located is tracked in the Ruleset with the following string: “~~👾” followed by the following string: “~~”. Such a marker is also known as the Ancient One’s avatar. (When the Ancient One’s avatar is inside the rule text of a Rule, it is considered that the Ancient One is located at that Rule.)

The Ancient One is able to Roar, causing all text content of the Rule it is located at (except for the Ancient One’s avatar and the Rule’s title) to be warped according to a Rot13 method of encryption. The Ancient One cannot Roar when it’s inside this Rule.

~~👾~~

“This is the Ruleset for BlogNomic; all Explorers shall obey it.” -> “Guvf vf gur Ehyrfrg sbe OybtAbzvp; nyy Rkcyberef funyy borl vg.”

CHTULU F’TAGN

Proposal: It’s cold out here!

Reached quorum 5-0. Enacted by card.

Adminned at 23 May 2017 17:58:37 UTC

Create a section called “Temperature”, within it, add:

All Dynastic Rules have a Temperature. Temperature is a value in Blognomickian Temperature Units, which is an integer (which can be negative) and can be employed as XXX BTU, where XXX is the temperature value in Blognomickian Temperature Units.

The default Temperature for any entity that has Temperature is -500 BTU.

A Temperature of -1000 BTU or lower is Extremely Cold. A Temperature of -500 BTU or lower is Very Cold.

If the Temperature of any Rule is different than the default, that Temperature must be tracked in the Rule’s title as a string which is “(XXX BTU)” which is located at the end of the Rule’s name, where XXX is that Rule’s Temperature. For example: “Eiffel Tower (-232 BTU)”

Its coooold!

Proposal: Establishing Base Camp

Reaches quorum 6-0. Enacted by pokes.

Adminned at 23 May 2017 10:21:32 UTC

Add a new Rule “Camps”

Every Explorer is located at a Camp. This is tracked as a String under “Location” in the GNDT and defaults to “Base Camp”.
Camps along with their state are tracked on the wiki page called “Camps”. Each Camp has an amount of Supplies and a Latitude. Latitude is an angle which ranges from 66° to 90° (both inclusive).
In addition, each section tracking a Camp can have a Description, which is a subsection of their Section on the “Camps” page.

Create a wiki page called “Camps”. Within it add a section called Base Camp with the contents

Supplies: 100
Latitude: 77°

Description: Two ships are anchored at the shore. Many hands are busy with unloading crates and machine parts to the shore.
The fabric of many tents flutters in the icy wind.

I first wanted to name the wiki page “Locations”, but that already exists and I’m not sure what the preferred procedure is in that case.

Proposal: Don’t Starve

Reaches quorum 5-0. Enacted by pokes.

Adminned at 23 May 2017 10:16:33 UTC

Add a new Rule “Supplies” with the text

Every Explorer has a number of Dog Sleds and a number of Supplies, both of which are tracked in the GNDT.
The number of Dog Sleds defaults to 1, the number of Supplies defaults to 10.

Ascension Address: Into the unknown

The crimson clouds disperse and leave behind unnaturally twinkling stars. Somewhere below the people are celebrating the return to normalcy.
Unseen by the revellers, a big, hairy creature wearing a top hat and sunglasses sneaks to a big machine with whirring bits and spinning pieces.
In his hand, a yellowed photograph of two young cubs, playing together on a sunny glade.
The bear steps into the machine with an intent look on his face as he disappears.
The only thing left behind are a few golden coins that fell out of his suitcase.

Many years earlier.

The Miskatonic University has sent an expedition to Antarctica.
In light of what happened the last time, this seems hardly reasonable, but some very influential top hat wearing patron is determined to make it happen.
And really, what could possibly lurk beneath these endless white glaciers or beyond these Mountains of Madness?


Replace “Manager” with “Explorer” and “Commissioner” with “Expedition Leader”. Keep the “Combos” Rule and the “Tags” Rule.

un-idle me please

I’m back! Please in-idle me.

Sunday, May 21, 2017

Please make me Unidle

Dear Managers,

Hello! It’s been a long time. I want to be part of the fun again.

Please make me Unidle.

Yours truly,
~~~

Call for Judgment: Atomic Actions 2: Reloaded

Timed out 2-1. Enacted by card.

Adminned at 23 May 2017 17:52:21 UTC

Change “Atomic Actions” to

When a Manager performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete. In addition, the Manager performing an Atomic Action performs its steps as quickly as they are able.

If one or more steps of an Atomic Action were done incorrectly, the Manager must redo the Atomic Action. In redoing an Atomic Action, the Manager uses any legal steps that were already completed in the illegal Atomic Action and only redoes the illegal ones.

For instance if an Atomic Action consists of rolling a die in the GNDT and then doing steps based upon it’s result the Manager would have to reroll the die if they rolled the wrong one if the first place and any steps that depended upon the result of that die; however if all they did was take an illegal action later on, the die is still used in the redone action.

If the Atomic Action was illegal due to a die that was wrong in the GNDT (for example, rolling a 1 on a DICE6 gives that Manager a point and the rest do nothing and the Manager rolls a DICE5 in the first one) and in redoing the Atomic Action they get the same effect as before (i.e. rolling an incorrect die and getting result X but then rolling the correct die and still getting result X) then the steps that depended upon that result are valid and don’t need to be redone. Steps that depend upon multipul dice which were done incorrectly must have each incorrect die have the same effect to be considered valid.

For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.

In the example, Manager Bob does Atomic Action X, which involves rolling a DICE6 and on a 1 they get a point. Bob mistakenly rolls a DICE5 and gets a 1 and does the rest of the Atomic Action depending upon that point. When Bob has to redo the atomic action, in the 1 to 30 chance that they roll 1 on both dice, then Bob doesn’t have to redo steps that depended upon only that point, saving paper work and time that at that point isn’t necessary to do since what Bob was going to do was already written down.

Declaration of Victory: An end to the madness

Unanimous vote, 6-0, after 12 hours. Enacted by pokes.

Adminned at 21 May 2017 19:04:30 UTC

As per the closing ceremony, I have achieved the most Merit.

Since “The Manager who has achieved the most Merit after a Closing Ceremony has achieved Victory during the current Dynasty.”, I have achieved Victory.

Call for Judgment: Seems a little forced

Times out 1-2. Failed by pokes.

Adminned at 23 May 2017 10:39:51 UTC

Change “Atomic Actions” to

When a Manager performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete. In addition, the Manager performing an Atomic Action performs its steps as quickly as they are able.

For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed.

As per Sphinx’s suggestion. If someone is trying to stall on performing an Atomic Action then make a CfJ or something to resolve the issue.

Saturday, May 20, 2017

Call for Judgment: Fixing Atomic Actions

Times out 1-3. Failed by pokes.

Adminned at 22 May 2017 21:05:56 UTC

Add the following to the “Atomic Actions” rule:

If a Manager times out an Atomic Action (i.e. starting the steps and not finishing them during the hour long window, thus allowing them to be reverted) they may not take that Atomic Action a second time for a week.

If an atomic action is redone because part of it was done illegally or incorrectly, any dice rolls that were performed on the GNDT during the first attempt must be reused in subsequent attempts rather than rolling new dice.

Proposal: Rouge Atomic Actions

Self-killed. Failed by pokes.

Adminned at 22 May 2017 20:47:15 UTC

Amend the ruletext content of “Atomic Actions”  to:

When a Manager performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete. In addition, the Manager performing an Atomic Action should perform its steps as quickly as they are able.

If an hour has passed since a Manager began an Atomic Action, but they have not completed it, the Atomic Action is considered to be Rouge. Any Manager may pilot a Rouge Atomic Action and perform its steps for the Rouge Atomic Action’s original Manager as if they controlled that Manager, until it’s completed (for example, performing the dicerolls needed and taking decisions pertinent in a certain step).

If 48 hours have passed since a Manager began an Atomic Action of their own, but they have not completed it, all its steps are considered illegal and the Atomic Action is not considered to have been performed.

For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed.

48 hours should be good enough for a Rouge Atomic Action to be finished by anyone. The Timeout is also there to prevent scams which could lock out other Managers from doing anything at all.

Call for Judgment: This can be agreed upon at least

Times out, 2-3. Failed by pokes.

Adminned at 22 May 2017 21:05:11 UTC

Add to the “Fair Play” list:

*Repeatedly and or frequently timing out Atomic Actions.

Idling

With this: https://blognomic.com/archive/lets_get_on_with_it_already#comments

I think it’s all settled (Sphinx winning I believe), but I don’t want to bear the weight of actually needing to count it myself or doing further Overseeing works because that could be prone to errors, so I idle.

Story Post: The Closing Ceremony

... The dark red sky was unstable. Hyphenicus swirled around it in a cloud of dark ink. Marinja loomed over the horizon, her Bloggsball prowess distorting her form into a mockery of humanity. Three teams still remained to take each other on the Final Bowl. But as soon as it finished, our most recent Bloggsball Universe’s field of pure Bloggsball energy collapsed in the blink of an eye. That’s the story of how it happened, O Commissioner of Commissioners.

The Ur-Commissioner was not pleased with how the assistant’s story finished. “Surely”, the Ur-Commissioner’s voice boomed, “with such Bloggsball power, this Universe was able to achieve at least one measly Merit.”

“I’m afraid not. Not even a thousandth of a Merit came from this one.”

“Terrible. Well, how much did they get?”

The Ur-Commissioner’s assistant reported:

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus Zahndorf Cubs: 2 to 11 (Using the first rolls, of 19/05 18:33 in the GNDT, as per the text added by “Unscammy Final Bowl”)
♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍: 8 to 5

Zahndorf Cubs have 9+11 = 20 Final Points.
♠ Aces and Eights ♠ have 2+8 = 10 Final Points
卍 Turbines of Nihilism 卍 have 4 + 5 = 9 Final Points.
🎤THE HOSTS🎤 have 52 Final Points.

Merit:
Sphinx 6993 nanoMerit
Cuddlebeam 6500 nanoMerit
card 3915 nanoMerit
Matt 900 nanoMerit

“Well, should we try something else?”

Saturday, May 20, 2017

Call for Judgment: stop these dumb scams

Reached quorum 0-4. Failed by card.

Adminned at 20 May 2017 20:22:57 UTC

Cuddlebeam has shown behavior against the spirit of the rules by exploiting the fact that Atomic Actions expire after an hour and using this to manipulate the Final Bowl matches in their favor.

Reset the Blogger Roster’s state to the state of 00:35, 16 May 2017.
(https://wiki.blognomic.com/index.php?title=Blogger_Roster&direction=prev&oldid=4212)

Fail the CfJs “The Final Bowl is Ready” and “The Final Bowl is now Ready (again)”

Add to Atomic Actions

If a Manager times out an Atomic Action (i.e. starting the steps and not finishing them and then soon after starting over again) they may not take that Atomic Action a second time for a week.

Add to the “Fair Play” list

*Repeatedly and or frequently timing out Atomic Actions

Change “Endgames” to read

At 00:00 May 21, 2017, the Final Bowl starts.
The Final Bowl is a grand event. No Manager can change the state of any Blogger during the Final Bowl.
Each Non-Commissioner Manager who is not the Manager named Cuddlebeam during the event plays 13-round Matches (these are known as Final Bowl Matches, or Matches of the Final Bowl)against each other Manager who…

Is capable of playing such a Match (e.g. Managers with non-Full Teams cannot play Final Bowl Matches).
Isn’t a Manager they have already played a Final Bowl Match with.
Is not the Commissioner
Is not the Manager named Cuddlebeam

until no more Final Bowl matches can be currently played. When that happens, the Final Bowl is automatically considered Ready. (The Final Bowl can be considered Ready or not Ready and defaults to not Ready)
During this event, only matches of the Final Bowl kind can be played, and restrictions on the amount of Matches a Manager can play do not apply.

The amount of Points earned during those Matches will add to the Manager’s Final Point’s pool, which starts at zero.
The amount of Final Points of the Manager named Cuddlebeam is 13 multiplied by X where X is the number of Managers in the Final Bowl which have played all of their Final Bowl matches.
Merit is equal to the amount of Final Points a Manager has divided by their Starting Cash. This value can be decimal.
When the Final Bowl is Ready, the Final Bowl can end with a Closing Ceremony. The Commissioner has the ability to perform a Closing Ceremony. The Closing Ceremony is a blog post with a summary of all Final Bowl Matches and a tally of all Final Points and Merit.
The Manager who has achieved the most Merit after a Closing Ceremony has achieved Victory during the current Dynasty. However, in case of a tie, nobody achieves victory instead, and another Final Bowl which only involves the tied Managers should be played, until a victor arises.

pokes will oversee all Final Bowl matches and once starting the first match will complete the others within 3 hours.

Make the Final Bowl matches overseen by Cuddlebeam invalid.

Call for Judgment: Play PSS’s matches

Reached quorum 0-4. Failed by card.

Adminned at 20 May 2017 20:20:51 UTC

Cuddlebeam made a CFJ claiming that PSS was idle and that they could therefore not play their matches in the final bowl.  PSS was not in fact idle at the time, and there was plenty of time that those matches could be played during before he was made idle, if Cuddlebeam was playing the matches as quickly as possible (no, your girlfriend was not controlling your access to the internet, you posted a CFJ).

If this CFJ passes, Cuddlebeam shall play PSS’s matches versus other final bowl participants other than Cuddlebeam as if they were not idle and the final bowl shall not be ready until this process is complete.

Call for Judgment: The Final Bowl is now Ready (Again)

Timed out 1-3. Failed by card.

Adminned at 22 May 2017 04:59:49 UTC

Sorry for the first faulty CfJ.

PSS Is (or will soon be) Idle, so I can’t play his matches. There would be no further Final Bowl Matches to play.

Once this CfJ is Enacted, the Commissioner will post a Closing Ceremony in a timely manner which includes the following content below (among anything else needed)

The Results of the latest matches have been:

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍: 8 to 5

Zahndorf Cubs have 9+9= 18 Final Points.
♠ Aces and Eights♠ have 4+8 = 12 Final Points
卍 Turbines of Nihilism 卍 have 4 + 5 = 9 Final Points.
🎤THE HOSTS🎤 (Cuddlebeam’s Team) have 52 Final Points.

Sphinx could in fact still win if they convince Matt/card/pokes to use the Time Machine upon themselves (Sphinx), if they want to.

But oh well, here’s my job done.

Idling

I hereby idle.

Call for Judgment: The Final Bowl is Ready

Reaches quorum against, 0-4. Failed by pokes.

Adminned at 20 May 2017 12:11:48 UTC

We have:

17:50, 17 May 2017‎ Cuddlebeam (Talk | contribs)‎ . . (6,374 bytes) (0)‎ . . (Giving PSS my Gods. Trading Hyphenicus and Marinja for Maxime and Ralf, with his already public approval.)

And “Call for Judgment: Hands Off Our Bears”! was Enacted 18 May 2017 10:41:44 UTC

It contained.

Then undo the actions taken by Cuddlebeam and Publius Scribonius Scholasticus that took place between 16 May 2017 20:35:00 UTC and 16 May 2017 21:00 UTC

Which didn’t affect that trade, so I did in fact give PSS my Gods. However, due to:

DICEN cannot be rolled in the GNDT if N is 22 or more digits long.

I can’t actually roll his games because of how huge PSS’s Team’s Power is, so I can’t do the Match. And since I can’t do anymore Matches, the Final Bowl is Ready.

Once this CfJ is Enacted, the Commissioner will post a Closing Ceremony in a timely manner which includes the following content below (among anything else needed)

The Results of the latest matches have been:

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus Zahndorf Cubs: 4 to 9
♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍: 8 to 5

Zahndorf Cubs have 9+9= 18 Final Points.
♠ Aces and Eights♠ have 4+8 = 12 Final Points
卍 Turbines of Nihilism 卍 have 4 + 5 = 9 Final Points.
🎤THE HOSTS🎤 (Cuddlebeam’s Team) have 52 Final Points.

卍 Turbines of Nihilism 卍 versus Zahndorf Cubs

The Turbines ROAR

and the Cubs ROAAAR AS WELL

EVERYONE IS VOCAL ABOUT THIS BATTLE

THE STAKES ARE HIGH

And badaboom, the results are in.

Turbines: 4
Cubs: 9

THE CUBS WIN!

Matt (25.01, Player A) vs Sphinx (93.7, Player B) Final Match.  DICE118:23   DICE118:60   DICE118:13   DICE118:85   DICE118:109   DICE118:19   DICE118:48   DICE118:66   DICE118:85   DICE118:21   DICE118:98   DICE118:57   DICE118:92

Right numbers this time. Also, one of Matt’s dudes grew due to a Stick (kinda doesn’t matter but oh well, added that in)

Story Post: 卍 Turbines of Nihilism 卍 versus Zahndorf Cubs (Wrong numbers, invalid)

The Turbines ROAR

and the Cubs ROAAAR AS WELL

EVERYONE IS VOCAL ABOUT THIS BATTLE

THE STAKES ARE HIGH

And badaboom, the results are in.

Turbines: 4
Cubs: 9

THE CUBS WIN!

Matt (25.84, Player A) vs Sphinx (96.7, Player B) Final Match.  DICE122:34   DICE122:11   DICE122:59   DICE122:109   DICE122:17   DICE122:6   DICE122:68   DICE122:46   DICE122:107   DICE122:86   DICE122:7   DICE122:88   DICE122:45

Story Post: ♠ Aces and Eights ♠ versus Zahndorf Cubs

There seem to be some Time and Casuality manipulation going on, but the Hosts tell everyone that it’s k and they’ll invite everyone to chocolates and whiskey later.

The cards have been dealt, and the Cubs win! The Result has been 9 to 4!

Card (21.37, Player A) vs Sphinx (96.7, Player B) Final Match.  DICE118:9   DICE118:16   DICE118:50   DICE118:18   DICE118:43   DICE118:118   DICE118:52   DICE118:114   DICE118:10   DICE118:107   DICE118:62   DICE118:78   DICE118:95

Call for Judgment: Unscammy Final Bowl

Reaches quorum 4-0. Enacted by pokes.

Adminned at 20 May 2017 16:35:27 UTC

Append to “Endgames”

The final bowl matches rolled in the GNDT that include the along with the rolls the text “Final Match” are the rolls used for the overseeing of that match.

Subsequent Final Bowl matches rolled for the same manager pairing are not to be used for the overseeing unless the dice were calculated incorrectly in previous rolls.

currently Cuddlebeam is manipulating matches by timing out the overseeing action on GNDT rolls they don’t like.

Story Post: ♠ Aces and Eights ♠ versus 卍 Turbines of Nihilism 卍

The cards have been dealt-tah!
Alea jacta est-tah!

And the turbines are roaring
Roaring for Nussing but Bloggsball!

In an extraordinary match, the Aces deck it out and jackpot themselves a win: 8 to 5!

(Card (79.37, Player A) vs Matt (27.84, Player B) Final Match:  DICE107:106   DICE107:17   DICE107:92   DICE107:102   DICE107:53   DICE107:80   DICE107:64   DICE107:65   DICE107:32   DICE107:106   DICE107:2   DICE107:66   DICE107:47)

Tool Review

Example Blogger lvl 12
brains 3 brawn 5 balls 8

How To Book: Add level to each of the stats. Example Bloggers power when equipped lvl: 0 brains: 15 brawn: 17 balls: 20
Bat: Does nothing besides stealing a level if on a winning a game.
Stick: +1 to the level and if winning a game without being drugged, the player adds half of their Blogging Average to their level.
Demonic Pentagram: Adds 4 levels to a player. Every two games they play reduces their level by 0.5. Example Blogger: lvl 16. After two games lvl 15.5.
Bigger Stick: +1 to brawns.
Self-Help Book: +4 to level, stats are 0 in calculations. Example Blogger lvl 16 brains 0 brawn 0 balls 0.
Training Equipment: Plays with a level of 5 while equipped. Gains half a level for each game played. Example Blogger: level for calculation: 5, actual level: 12. Actual level after 1 game played with training equipment: 12.5.

For reference of the overseer.

Types of Players

I fucking love the insightful and thought-provoking stuff that we sometimes uncover here. The topic of “Player Types” has been brought up in Viv’s here, and now most recently it’s developing as a tangent here

I believe that “Player Types” is a super interesting topic that merits its own post/thread, because it plays into something fundamental of Nomic - giving this rule-based “group reverie” some kind of personal meaning and satisfaction for actually playing it. Accomplishment? Art or Beauty? Socializing? Getting them brain-gains bruh? You mirin? Perhaps we could achieve a wiki essay together and make progress in the overall understanding and emergent patterns in the game (playstyles/player motivations/etc in this case). What types are you guys? What do you play for? Let’s go!

Resources: (I’ll edit this with links as content comes up)
-Bartle’s Player Types (Summary here: https://repignite.com/wp-content/uploads/2014/07/richard-bartle-player-types.jpg, Article: http://blog.kennethjhong.com/2012/08/whats-big-deal-about-bartles-player.html)
-MTG’s Player Types: (http://mtg.gamepedia.com/Player_type)

Final Bowl Begins Anew

The cosmos remain in a state of devastation, torn apart by the raw Bloggsball power of The Hosts. In this dark future, we have no choice but to fight the Bloggsball-based domination of our new eldritch Gods the only way we know how: we strap the Bloggsball helmets onto our Bloggers. We give them all manner of sticks and bats. We are ready to compete for the remaining scraps of Final Points.

Unfortunately I can’t guarantee ourselves that I have time this weekend to do match oversight, so unless we want to sit on our thumbs for a while I will be replacing “The Commissioner” in “The Commissioner shall oversee all Final Bowl Matches.”

Informally, who wants it? I will defer to Cuddlebeam if they want it, since they did still previously win the auction to do so (but no shenanigans pls) but may be uninteresting for them now since they have the guaranteed 52 points. Once I change it, though, I can’t change it back.

Enlighten Us GNDT Knower

Given in the GNDT
”  Comment:
(odd, odd, odd, odd, even?  DICE8589934592:1269931393   DICE8589934592:7369307947   DICE8589934592:5182583091   DICE8589934592:6682398381   DICE8589934592:5434761100 )” and a bunch of subsequent rolls which are all odd x 4 and even, something screwy seems to be up with the GNDT dice.

What did you find out pokes?

Thursday, May 18, 2017

Proposal: Fairies

That’s time 1-3. Failed by card.

Adminned at 21 May 2017 06:09:18 UTC

Add to the ruleset a Section called “Fairies” under “Combo”. Within it, add:

Each Manager has a Fairy. Fairies have the following traits (formal powers/limitations):
Substitute: A Fairy is an entity that can pilot and perform their Manager’s formal actions for them.
Lazy: A Manager’s Fairy does nothing unless commanded to. Fairies default to inaction (doing nothing).
Programmable: A Manager can command their Fairy by making a Fairy Command post.
Gamestate-Percieving: Fairies can percieve the Gamestate and perform actions according to it (for example, giving it the command “If the Fairy rolls a 6 with their ‘Luck Dice Roll’, then it does X. If it rolls anything else, then it does Y”). Note: Other Fairies are part of the Gamestate.
Elusive: Other content in the Dynastic Ruleset can only refer to any set/subset of All Fairies if it explicitly refers to a them (i.e. “This affects all Gamestate entities” wouldn’t affect Fairies, but “This affects all Gamestate entities, and all Fairies”, would) .
Stubborn: By default, a Fairy will attempt to complete its most recent yet-incomplete action it has been commanded to until it completes it, and it won’t attempt to perform any other action until it completes that action.
Impatient: Fairies perform actions instantaneously but in the sequence they have been commanded, by default. 

Managers can post Fairy Command posts at will. These posts have the following traits (formal powers/limitations):
Fairy Language: A Fairy Command post contains a series of instructions that should be understandable with casual reading (although it can be more complex if needed), which pilot and perform the Manager’s formal actions (via the Fairy commanded by it).
Explicit: A Fairy Command post must have enough information to illustrate the command/s given. (For example, the command “My Fairy does a series of actions such that I gain Victory” wouldn’t be explicit enough, but “My Fairy rolls a DICE100 a million times” would be explicit enough.)
Limited Gas: A single Fairy Command post cannot compel a Fairy to do an action any later than 2 hours after such a post was posted.

This is pretty much a protosal for the next dynasty in the form of a proposal this dynasty and I think that concept is gnarly crazy so I’m going for it.

This is intentionally a much looser version of “Combos” (since it bases itself on casual language rather than a pseudo-computational one, as an alternate approach to the same problem).

Call for Judgment: Order Matters

Times out 0-3. Failed by pokes.

Adminned at 20 May 2017 11:57:29 UTC

Add a rule titled “Oversight” with the text

List Of Matches:
#card vs Matt
#card vs Publius Scribonius Scholasticus
#card vs Sphinx
#Matt vs Publius Scribonius Scholasticus
#Matt vs Sphinx
#Publius Scribonius Scholasticus vs Sphinx

The order of the matches in the Final Bowl will be randomly decided by doing the following Atomic Action:
*Create a new list called the Official Match Roster.
*Roll a DICE12 in the GNDT. The number rolled in the GNDT corresponds to line N in List Of Names. If line N is already in the Official Match Roster redo this step, otherwise copy line N into the Official Match Roster.
*Make an official post titled “Official Match Roster” and paste the Official Match Roster into the body of this post.

The overseer of the Final Bowl follows the Official Match Roster by overseeing the Final Bowl match of the managers mentioned in a line, starting from the first line. After a match is completed the Overseer can oversee the match described in the next line of the Official Match Roster but not any other matches.

If the Overseer of the Final Bowl matches made a mistake calculating the power of a match, that can be pointed out in the match post. If there actually a mistake, then the overseer redoes every match in the order set for in the Official Match Roster that are affected by the results of the invalid match. Each team has a variable of redone which can be the values 0 or 1.

Example Match Roster:
1 card vs Sphinx
2 Matt vs Sphinx
3 Publius Scribonius Scholasticus vs Sphinx
4 card vs Matt
5 card vs Publius Scribonius Scholasticus
6 Matt vs Publius Scribonius Scholasticus

If match #1 is invalid, all of the matches which card and Sphinx play afterward are effected and any team which can change its power after playing (i.e. all of them but Publius Scribonius Scholasticus). So every match afterward must be redone. If match #3 is invalid, only #3 has to be redone, since Publius Scribonius Scholasticus’ team does not change after playing a match and that was the last match that Sphinx plays. This paragraph refers to the Example Match Roster above and not the Official Match Roster and it’s statements are not considered rules but merely an example to guide the Overseer if they need to redo a match.

Do the following Atomic Action to redo an invalid match:
# The lowest numbered match on the Official Match Roster that needs to be redone and has not been redone already is match A. If there is no match that satifies this condition go to step #4.
# For the teams playing match A, if their redone is 0, set their state to one second before they participated in this matchup when it was invalid.
# Oversee match A and go to step #1.
# Set each team’s redone to 0.

It’s in a new rule in case this one gets enacted before the other CfJs get enacted. The redoing thing is long to write out but simple to grasp and do, you don’t need to keep track of the redone variable as long as you know what you’re doing. I’d normally do this as a proposal, but this needs to get enacted ASAP to have any effect on the Final Bowl.