Wednesday, September 30, 2020

Proposal: Do What Thou Wilt

If there is a rule called “Round 4” then apply this Proposal to it; if there is not, then apply this Proposal to the rule “Turns”; in either case, reword the section of the Ruleset that begins with “Once in each Round, each Island may take a Turn…” and ends with “…a post to the blog summarising their Turn” as follows:

Once in each Round, each Island may take a Turn, by carrying out the following atomic action:

  • Select one Island, which may include themself, to be their Chosen Island this turn.
  • Carry out this entire list of Underground Actions in any order:-
    • Roll: Select one of the Chosen Island’s Terrain Dice and one of their Pool Dice, randomly select one effect from each, then apply that effect
    • Flood: If it is Round 6, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
    • Shift: Either increment the Chosen Island’s Pressure by 1, or set the Chosen Island’s Pressure to zero.
    • Consume: Check the difference between the Chosen Island’s Animal Biomass and Foliage scores. If the former is greater than the latter, reduce the Chosen Island’s Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
    • Contain: Roll DICE100. If the result is lower than 3 times the Chosen Island’s pressure, make the Chosen Island explode
  • Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
    • Deposit: Add a new level with 0 land to the bottom (end) of the Chosen Island’s topology
    • Adjust: Apply a Dice Face Action, as per the rule Adjustments, to the Chosen Island
    • Germinate: change the Chosen Island’s Pool Dice.
  • Set the Chosen Island’s Turn Tracker to - and make a post to the blog summarising the Turn

Some players have decided that it is boringly optimal to go last; “New Tock” makes it POSSIBLE for turns to move much faster, but also incentivizes an endless standoff in pursuit of said optimality. “Smoother Seas” is an attempt to address this via carrot. I hate filibusters, and in place of the carrot I prefer the stick.

This isn’t a scam proposal with tricky additions that I’m hoping you’ll overlook. All it does is add the step of choosing a target Island, replace “their” or “the Island” with “the Chosen Island” within “Turns,” and remove some leftover stuff about Schwingrasen that is currently fossilized in “Round 4.”

Proposal: Let there be life!

Add the following optional action that each island may do once per turn during their turn:

If the weather is rainfall, they may increase their foliage by 1.

Call for Judgment: Jiggery Pokery [Appendix]

During pokes’s turn, they used the Seed action to change the name of the NPC formerly known as Schwingrasen to “pokes.” This is arguably legal under dynastic actions: Seed states that the player should “set the value of one of Schwingrasen’s held gamestate variables to match their own value” and gamestate is defined as “any information which the Ruleset regulates the alteration of.” Because the rule “The Floating Island” regulates how Gaia may change the name of that NPC, that makes the name—again, arguably—a held gamestate variable.

But, in the #currentdynasty Slack channel, pokes admitted that this made the mandatory Seed action impossible for other players:

“I don’t know if a turn can be taken right now”

In my view, this makes the name change illegal under the seventh bullet of the Fair Play rule:

A Island should not do any action meant to make the game unplayable

I’d also like to point out that I already proposed a glossary addition that would have headed off this argument. Commentary on the proposal indicates that players feel it could go further, and I agree with that, but the preceding events make it clear that it’s valuable to have even a minimal definition as a starting point.

To resolve this issue, enact the following changes:

  • If there is an NPC named pokes, change the name of the NPC named pokes—not the player named pokes—to Schwingrasen, and update the Great Sea page accordingly.
  • Add a new term to the Glossary, called NPC, as follows:
    A Non-Player Character or NPC is an entity used to track gamestate under a name which must be distinct from the names of all active Islands. In typical usage, this often means an extra row (per NPC) added to the table of statistics on a given Dynasty’s relevant gamestate wiki page.

Story Post: pokes’ turn, round 3

On my turn, I:
* Rolled Red and White dice,
* Incremented my pressure by 1,
* Deposited,
* Adjusted: spent 1 mana to Adjust one of my white die faces,
* Propogated the mana value of 1 from Schwingrasen to myself,
* Seeded Schwingrasen’s name to ‘pokes’.

Proposal: Smoother Seas

If there is a rule called Round 4, add the following as a step in the Turns atomic action, above setting their own Turn Tracker to -:

Age: Increase their Vivacity by the number of Islands whose Turn Tracker is x

If there is not a rule called Round 4 then carry out the same instruction in the rule called Turns.

Add a new subrule to the rule called Island Characteristics, entitled Vivacity:

Each Island has a Vivacity, which is a non-negative integer tracked in the Great Sea page of the wiki and which defaults to zero.

Any Island with a Vivacity that is below the median amount of Vivacity of all Islands is Sedentary. Sedentary Islands may not achieve victory.

Tuesday, September 29, 2020

Proposal: And then the islands said, let there be life!

Fewer than a quorum not voting against. Failed 1 vote to 6 by Kevan.

Adminned at 30 Sep 2020 18:36:04 UTC

add the rule: After the flood occurs (after resolving every other effect of the Flood), give each island (and any new island that joins from then on forth) 5 animal biomass.

Brendan’s Turn

  1. Rolled for Land and Biomass; got 1 and 2 respectively.
  2. No Flood.
  3. Increment Pressure by 1.
  4. Reduce Foliage by 1 and Biomass by 1.
  5. No explosion.
  6. No deposit.
  7. Update to 1 Mana to match Schwingrasen.
  8. No adjustments.
  9. Seed Schwingrasen’s Pressure to 2.
  10. Make this post.

Proposal: Garbage Patch

Reached quorum 6 votes to 3. Enacted by Kevan.

Adminned at 30 Sep 2020 18:17:32 UTC

Repeal “The Floating Island”.

Remove all bullet point lines that include the word “Schwingrasen”.

Per Josh’s comment on the CfJ, Derrick’s attempt to make this rule even more elaborate, and the fact that most players’ interactions with Schwingrasen have been “how can I avoid changing its numbers at all?”, maybe it is time to sink this one. I do like the idea of the new player stats being its own game entity, but this feels like it’s getting in our way too much.

Call for Judgment: The player named Josh is a doodoohead

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 30 Sep 2020 11:06:06 UTC

In the Turn atomic action in the revised text for the rule Turns held in the rule Round Four:

Remove the top-level Propagate step (rather than the Overground action with the same name).

Move the Overground action Seed to be a top-level step of the atomic action, after the Overground Actions.

Add a new Overground Action as follows: “Germinate: change their Pool Dice.”

I messed up the named of the actions in Schwing Low. Sorry. Titled to ensure that Brendan votes for this.

Proposal: Oh! Oh! On The Wings Of A Dove

Fewer than a quorum not voting against. Failed 1-6 by Kevan.

Adminned at 30 Sep 2020 18:05:48 UTC

Add a new rule to the ruleset, called Bridges:

All Islands have a tracked variable called Bridge, which is either the name of another Island followed by a number in parentheses or “-”, and which defaults to “-”.

Whenever an Island rolls Birds, Spores or Continental Plate on a dice, they may change their Bridge to the name of a single other Island with the current round number in brackets after it. An Island is said to have a Bridge to an Island that is named in this way. Bridges are not inherently reciprocal

Add the following to the end of the rule Orphan Faces:

The following are a list of Bridge Faces. Each Bridge Face has a threshold that must be met in order to be added to a dice, in addition to its Mana cost.

* Birds (Threshold: Island must have an Animal Biomass of at least 10 and must have at least one Crag)
* Spores (Threshold: Island must have a Stream of at least 5 length and a Foliage that is higher than zero)
* Continental Plate (Threshold: Island must have Rare Minerals, at least 3 Caves and no more than 5 levels)

Cautiously opening the door to direct player interactions.

Monday, September 28, 2020

Thoughts on the current state of the dynasty?

I’m just kind of interested in feedback since we rarely chat, we’ve got some stuff happening though it’s hard to think of a good win condition. I’m seeing some mana stuff happening, maybe more stress on the magical nature of stuff? What kind of policies do you guys want?

Proposal: Sychronized Schwingrasen

Self-killed. Failed by Kevan.

Adminned at 30 Sep 2020 15:42:32 UTC

If the proposal “Schwing Low” does not enact, this proposal does nothing.

Change:

Seed: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable

To:

Seed: set the value of one of Schwingrasen’s Future’s held gamestate variables to match their own value for that same Variable

Change:

The Great Sea page of the wiki tracks an NPC called Schwingrasen. Gaia may change the name of Schwingrasen in the ruleset and gamestate at any time, and must do so if it shares the name with any Island. Schwingrasen is not an Island and may not take any Actions of any kind. Schwingrasen has all of the gamestate variables that an Island does, except for Turn Timer, for which Schwingrasen may never have a value.

to:

The Great Sea page of the wiki tracks two NPCs, called Schwingrasen and Schwingrasen’s Future. Gaia may change the name of an NPC in the ruleset and gamestate at any time, and must do so if it shares the name with any Island. NPCs are not Islands and may not take any Actions of any kind. Schwingrasen has all of the gamestate variables that an Island does, except for Turn Timer, for which Schwingrasen may never have a value.

change:

*Set the Turn Tracker of all Islands to x

to:

*Set the Turn Tracker of all Islands to x
*Set the variables of Schwingrasen to match Schwingrasen’s Future

Everyone gets access to Schwingrasen at the same time.

Proposal: In fest Ted

Timed out 5 votes to 0 with 2 unresolved DEFs. Enacted by Kevan.

Adminned at 30 Sep 2020 15:41:58 UTC

Add to “Ecology”:

An Island with one, and no more than one Habitability that is greater than any other Island’s, with the rest of their Habitabilities below the Island average for that Habitability, is Infested.

 
Amend “if every one of their Habitability scores exceeds the corresponding Habitability score of each other Island.” to:

if every one of their Habitability scores exceeds the corresponding Habitability score of each other non-Infested Island.

It seems pretty strong to squat on one kind of habitability and then ask for a mantle tax to let go of it. We already had something like this in the Surwheelism dynasty, I’m not really feeling doing that again.

Proposal: No Mana’s an Island

Reached quorum, 9-0. Josh

Adminned at 29 Sep 2020 20:59:07 UTC

To the “Generate Time” atomic action, add a step:-

* Increase each Island’s Mana by 10, then remove this bullet point from the ruleset

Wherever it appears in the ruleset, replace “If it is Round 5” with:-

If it is Round 6

As things stand, we’re not going to get to manipulate any dice before the Flood, let alone roll them.

Deserter Island

Tantusar idles out after eight days’ inactivity. Quorum drops to 6.

Taking a Turn

As one of the two highest Turn Timers, I take my turn as follows:

I Consume, to no effect.
I Contain, to no effect.
I Flood, to no effect.
I Shift to gain one Pressure.
I roll my White and Black dice and gain 1 Mana.
I Deposit to gain a Level.
I null Propogate to copy an unchanged Foliage.
I null Seed to set Schwingrasen’s unchanged Foliage.

Sunday, September 27, 2020

Proposal: Misfiring update

Timed out and enacted, 7-0. Josh

Adminned at 29 Sep 2020 20:57:38 UTC

Remove the DELAY: from the title of the rule DELAY: Dice Update.

Swap the order of the steps in the Generate Time atomic action.

Proposal: Mana and Life may have soft-locked the game, or will have at the end of the round - and if it hasn’t then it certainly has no effect.

As it stands, the following will happen:

* An Island will start to generate Time.
* The first step of this process will require them to replace the rule Turns with the text in the rule Round 4. This will include the steps for the Generate Time atomic action, not all of which have been completed. Because of the rule Atomic Actions, the unfulfilled steps of Generate Time still have to be completed, but they also don’tt exist any more. This possibly means that the next step of the atomic action can’t be completed so the whole atomic action has to be reverted.
* The next step requires them to carry out the instructions in Dice Update, but Dice Update is delayed. The means that either: they can’t carry out this step of the atomic action, so can’t complete the atomic action, so the whole atomic action has to be reverted and the game is soft-locked, OR they can carry out the action because the text of the rule is flavour text so has no impact.

This proposal fixes both issues.

Proposal: Schwing Low

Reached quorum, 6-1. Josh

Adminned at 29 Sep 2020 09:50:38 UTC

If there is a rule called Round 4, make the changes listed in this proposal to the revised tect for the rule Turns that it contains. Otherwise, make them directly to the rule Turns.

Add the following as an Overground Action, if it does not already exist:

Propogate: set their value for one gamestate variable to match Schwingrasen’s value for that same Variable

Change the description of the Seed step of the Turn atomic action as follows:

Roll DICE3 and subtract 1 from the result; the outcome of this is the Seed Number. Set the value of a number of Schwingrasen’s held gamestate variables equal to the Seed Number to match their own value for that same Variable

No DELAY on this as it should go into the Round 4 rule, hopefully. If it doesn’t then I’ll figure out a fix in a future CfJ.

Saturday, September 26, 2020

Story Post: R3 - Raven’s turn

I rolled for green and brown and gained 1 Land and 1 Foliage. And I set my Mana to be the same as Schwingrasen’s.


Cuddle’s Turn.

Friday, September 25, 2020

Proposal: Temperature

Vetoed. Josh

Adminned at 27 Sep 2020 20:30:24 UTC

Add the following action to the list of actions Islands may take (after “Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order”:)

- Temperate: Each island as “temperature” which defaults to 50. On their turn, they may increase it by 10 or decrease it by 10 as one of the Overground Actions.

Any island with higher than 70 temperature is immune to effects of snow, and any island with lower than 30 temperature is immune to drought.

Notice

Following the enactment of Proposal: Double Time, two Islands may currently take their turns at once.

Story Post: Bais’ Turn - Round 3

Actions taken:
* Roll: rolled Brown and Green, gained 1 Foliage.
* Shift: pressure increased.
* Deposit: added a new level
* Propogate: set my value of Mana to 1.
* Seed: set the Schwingrasen Animal Biomass to 0.

It is now Raven1207’s turn.

Proposal: Mana and Life

Timed out and enacted, 6-0. Josh

Adminned at 27 Sep 2020 20:24:33 UTC

Create A rule named “DELAY: Dice Update”

When instructed to an Island must carry out the following changes to the ruleset, in full and in order.

replace all White dice in the great sea wiki page and the default white dice in the ruleset with:
White: {nest, graze, browse, beach, hunt, Choose a face of this die and apply its effect}

Delete this rule and “* carry out the instructions in rule “Dice Update”

Add to the generate time atomic action:

* carry out the instructions in rule “Dice Update”

Add to the rule “Ecology”:

when an island nests, it increases its mana by its Flyer Habitability
when an island grazes, it increases its mana by its Runner Habitability
when an island browses, it increases its mana by its Climber Habitability
when an island beaches, it increases its mana by its Swimmer Habitability
when an island hunts, it increases its mana by its Predator Habitability

 

This increases the amount of mana running around and allows manipulating it, but only by manipulating your island.

Proposal: New Tok

Timed out and passed, 5-0. Josh

Adminned at 27 Sep 2020 20:20:06 UTC

Change the Generate Time atomic action to read as follows:

* Carry out the instructions in the rule Round 4.

Add a new rule to the ruleset, called Round 4:

When instructed to an Island must carry out the following changes to the ruleset, in full and in order.

Rewrite the rule Turns as follows:

The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1.

Each Island has a Turn Tracker, which is tracked in the Great Sea page of the wiki and is either x or -, and which defaults to -. Whenever the Turn Tracker of all Islands is -, Gaia must Progress Time, which is an atomic action with the following steps:

* Remove the text “DELAY:” from the title of every rule which begins with “DELAY:” and from every line of a dynastic rule where the line begins with “DELAY:”
* Identify the Pool Dice, and generate and set the Weather
* Increase the Round by 1
* Set the Turn Tracker of all Islands to x
* Make a post announcing that a new Round has started, and what the Weather, the Sea Type, and the Pool Dice for that round will be

Once in each Round, each Island may take a Turn, by carrying out the following atomic action:

* Carry out this entire list of Underground Actions in any order:-
** Roll: Select one of their Terrain Dice and the Pool Dice, randomly select one effect from each, then apply that effect
** Flood: If it is Round 5, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
**Shift: Either increment their Pressure by 1, or set their Pressure to zero.
**Consume: Check the difference between their Animal Biomass and Foliage scores. If the former is greater than the latter, reduce its Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
**Contain: Roll DICE100. If the result is lower than 3 times their pressure, explode
*Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
**Deposit: Add a new level with 0 land to the bottom (end) of their topology
**Adjust: Take an Dice Face Action as per the rule Adjustments.
**Seed: Alter their Pool Dice vote.
*Propogate: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable
*Set their own Turn Tracker to - and make a post to the blog summarising their Turn

Remove the text “If an Island’s Turn Timer is an even number, then that Island is in a Receding Sea. If an Island’s Turn Timer is an odd number, then that Island is in a Strong Sea” from the rule Tectonics.

Change the text “except for Turn Timer” in the rule The Floating Island to “except for the Turn Tracker”.

Delete this rule.

Add a new rule to the ruleset, called Pool Dice:

Each Island has a Pool Dice, which must be the name of a single default dice or “-”, is tracked in the Great Sea page of the wiki, and defaults to -.

If Gaia is required to identify the Pool Dice then the Pool Dice is whichever default dice has named in the Pool Dice field of most Islands, with ties broken by random selection. If an Island is required to select an effect from a Pool Dice then they must select from the default version of that dice, as established in the rule Dice.

Change the text of the Rainstorm effect in the rule Weather to read:

All Basic Effects generated on a Green dice have +1 effect.

Change the text of the Drought effect in the rule Weather to read:

All Basic Effects generated on a Brown dice have +1 effect.

If the rule Adjustments contains the text “Spend 1 Mana: Create a Time Crystal in your ownership with a value between 45 and 55. This is tracked in your Turn Timer column as a value in parenthesis” then remove it.

This now also takes out Receding and Strong seas, as they weren’t doing anything.

Proposal: Chris tall

Timed out and failed, 4-4. Josh

Adminned at 27 Sep 2020 09:50:36 UTC

Add to the list of Adjustments:

Spend 1 Mana: Create a Time Crystal in your ownership with a value between 45 and 55. This is tracked in your Turn Timer column as a value in parenthesis.

Add this step to the end of the list of steps in Generating Time:

- For each Island, set their Turn Timer to the value of their most recently created Time Crystal (if they currently have any Time Crystrals), and then destroy all of their Time Crystals

Friday, September 25, 2020

Story Post: Jumble, Round 4

I rolled the brown and white dice and only got one mana.  Afterwards, I deposited another layer and set that NPC beginning with S’s mana to 1.

the calm before the storm…

Proposal: Spring cleaning [Appendix]

Timed out and passed, 4-1. Josh

Adminned at 27 Sep 2020 09:46:49 UTC

From “Keywords”, remove the entries for ‘TOC’ and ‘Sibling Rule’. Create a subsection of Keywords titled “Imperatives”, and move ‘Can’, ‘Shall’, and ‘Should’ to it. Create a subsection of Keywords titled “Time”, and move ‘Day’, ‘Daily Action’, ‘Daily Communal Action’, ‘Week’, ‘Weekly Action’, and ‘Weekly Communal Action’ to it. Create a subsection of Keywords titled “Other”, and move the rest of the entries to it.

Only votes from the Southern hemisphere are valid

Proposal: Removing the Rule [Core]

Timed out and failed, 3-4. Josh

Adminned at 27 Sep 2020 09:46:16 UTC

Remove the rule “Tags”. In its place, add a subrule named “Enactment Limits”:

For the enactment of a Votable Matter to make a modification outside of the dynastic rules, it must explicitly name the rule to be modified.

Call for Judgment: Discrete Dice

Quorum reached, 9 -0—Clucky

Adminned at 24 Sep 2020 22:27:53 UTC

In “Turns”, change

Roll: Select two of their Terrain Dice and randomly select one of its effects, then apply that effect

to

Roll: Select two of their Terrain Dice, select a random effect from each dice, then carry out these effects in any order

Uphold any Roll actions that were taken in round 3 before this proposal.

Fixing an ambiguity.

Proposal: The Tick-Tock Man

Self-killed, vetoed, failed, the whole shebang. Josh

Adminned at 25 Sep 2020 14:40:27 UTC

Change the Generate Time atomic action to read as follows:

* Carry out the instructions in the rule Round 4.

Add a new rule to the ruleset, called DELAY:Round 4:

When instructed to an Island must carry out the following changes to the ruleset, in full and in order.

Rewrite the rule Turns as follows:

The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1.

Whenever the Turn Timer of all Islands is -, Gaia must Progress Time, which is an atomic action with the following steps:

* Remove the text “DELAY:” from the title of every rule which begins with “DELAY:” and from every line of a dynastic rule where the line begins with “DELAY:”
* Identify the Pool Dice
* Generate and set the Weather
* Randomly select between Receding Sea and Strong Sea
* Increase the Round by 1
* Make a post announcing that a new Round has started, and what the Weather, the Sea Type, and the Pool Dice for that round will be

Once in each Round, each Island may take a Turn, by carrying out the following atomic action:

* Carry out this entire list of Underground Actions in any order:-
** Roll: Select one of their Terrain Dice and the Pool Dice, randomly select one effect from each, then apply that effect
** Flood: If it is Round 5, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
**Shift: Either increment their Pressure by 1, or set their Pressure to zero.
**Consume: Check the difference between their Animal Biomass and Foliage scores. If the former is greater than the latter, reduce its Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
**Contain: If their turn timer is lower than 3 times their pressure, explode
*Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
**Deposit: Add a new level with 0 land to the bottom (end) of their topology
**Adjust: Take an Dice Face Action as per the rule Adjustments.
**Seed: Alter their Pool Dice vote.
*Propogate: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable
*Make a post to the blog summarising their Turn

Remove the text “If an Island’s Turn Timer is an even number, then that Island is in a Receding Sea. If an Island’s Turn Timer is an odd number, then that Island is in a Strong Sea” from the rule Tectonics, and th text “except for Turn Timer” from the rule The Floating Island. Delete this rule.

Add a new rule to the ruleset, called Pool Dice:

Each Island has a Pool Dice, which must be the name of a single default dice or “-”, is tracked in the Great Sea page of the wiki, and defaults to -.

If Gaia is required to identify the Pool Dice then the Pool Dice is whichever default dice has named in the Pool Dice field of most Islands, with ties broken by random selection. If an Island is required to select an effect from a Pool Dice then they must select from the default version of that dice, as established in the rule Dice.

Under the Waves

Vovix idles out after nine days of inactivity. Quorum remains 7.

Proposal: Crag for Life

Enacted 9-0. Josh

Adminned at 25 Sep 2020 14:38:31 UTC

In “Aesthetic Features”, replace “A level may not have more crags than the amount of Land on the first non-cliff level above it.” with:-

A Level may not gain a Crag if it already has a number of Crags equal to the amount of Land on the first non-cliff Level above it.

Replace “A level may not have an amount of Cave that is greater than or equal to the sum of the Lands of itself and all Levels above it.” with:-

A Level may not gain a Cave if it already has a number of Caves equal to the sum of the Lands of itself and all Levels above it.

Changing the “this is impossible” restrictions to “may not gain”, so that they don’t block later Erosions and Explosions from occurring at all.

Proposal: Looking sharp

Enacted 8-0. Josh

Adminned at 25 Sep 2020 14:37:08 UTC

Remove “Nourish Life: If they have a Life variable, increase it by an amount equal to their Foliage score” from the list of Overground Actions.

In the rule Adjustments, change “Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice” to

Spend 2 Mana: Add a Basic Effect that appears on any of their Dice, or any Orphan Face, to any of their Dice, or remove a single Basic Effect from any Dice.

Tidying up some messes I made.

Thursday, September 24, 2020

Proposal: Double Time

Enacted 7-0. Josh

Adminned at 25 Sep 2020 14:35:58 UTC

In the rule “Turns” replace

If one Island has a higher Turn Timer than each other Island, then it is their Turn.

with

If one Island has a Turn Timer that is higher than the turn Timer of all but at most one other Island, then it is their Turn.

If I did this right, this makes is so its always two players turns at once which hopefully will speed up the game a bit