Friday, July 01, 2022

Call for Judgment: Regina Phalanxe

If there is a rule entitled “Living Beings” then set the Health of each Demiurge to 100 and delete all Non-Player Characters except The Guardian.

If there is a rule entitled “The Heartbeat Of Creation” then decrease by 3 the count of Beat Actions taken by the player Josh, and consider the player Josh to have taken three fewer Beat Actions in this Dynasty.

If there is a rule entitled “Fleshmancy” then reword the list item in that rule that reads “Reduce their own Health by x” to read “Spend x Health, where x is at least 2”

I keep doing this

Unidle me, please. Now I’m done with work orientation, I have more time

Declaration of Victory: First Among Many

Reaches 2-6 and cannot achieve quorum, so it is failed -SingularByte

Adminned at 02 Jul 2022 04:28:15 UTC

My Ideology is the Primary Ideology of Survivor Camp and Waterlogged Shops; I have therefore achieved victory.

Vanished in a puff of logic

LinkVanyali has gone idle after 7 days of inactivity. Quorum drops to 5.

Thursday, June 30, 2022

Disideation

MadisonSilver (by request) and SupernovaStarbright (after 8 days) become idle; quorum drops to 6.

Thursday, June 30, 2022

Proposal: And we shall Conquer!

Reached quorum and enacted, 5-0. Josh

Adminned at 01 Jul 2022 12:38:06 UTC

If https://blognomic.com/archive/the_pen_is_mightier_than_the_sword passed, this proposal does nothing.

Add the following to the ruleset as a new rule known as “And They Shall be Conquered”:

A Demiurge can do the Atomic Action known as “Conquering”, which consists of the following steps:
* Choosing a Location
* Paying 175 Health
* Setting the Primary Ideology of the chosen Location to their Ideology Allegiance

Add the following to the ruleset as a new rule known as “And They Shall Hunt”

* As a Beat Action, a Demiurge may do the following atomic action, known as “Hunting”:
* Choosing a Phalanx owned by them
* Choosing a Phalanx not owned by them, which must have less health than the Phalanx chosen in the first step of this atomic action
Removing the Phalanx chosen in the second step of this atomic action, then adding its health to the Phalanx chosen in the first step of this atomic action.

Add the following to the ruleset as a new rule known as “And They Shall be Consumed:

* As a Beat Action, a Demiurge may do the following atomic action, known as “Consumption”:
* Choosing a Phalanx owned by them
* Removing that Phalanx and gaining 2X Health, where X is equal to the Health of that Phalanx

 

Let’s get a way to win already! Also, beat actions are very underutilized right now.

Proposal: The pen is mightier than the sword

Withdrawn -SingularByte

Adminned at 30 Jun 2022 21:59:36 UTC

Append to the first paragraph of Wide, Empty World of the Damned: Any Demiurge or Non-Player Character with a Current Location of a given Location is said to be in that location.
Append the following line to The Heartbeat of Creation: If something is said to be able to occur “Once a heartbeat”, that means that it can occur only once between the most recent Heartbeat of Creation and the one that comes after it.

Add a subrule of Ideologies called “Preaching to the People” with the following text:

Each Demiurge has a Voice. This Voice is publicly tracked as being either Present or Expended, defaulting to Present.
For each Ideology: Once a heartbeat, any one member of that ideology may set all the Voices of the Demiurges with that Ideology to Present.

Any Demiurge in a Location may perform Preaching. This is an atomic action defined as follows:
* Calculate the number of Proselytisers, where Proselytisers are human demiurges who meet the following conditions: they have a Present Voice, they have the same ideology as the Preaching Demiurge, they are in the same location as the preaching Demiurge, and they have not changed location in the last 24 hours. As an exception to this, the Preaching Demiurge is permitted to have changed location within the last 24 hours.
* Calculate the number of Hellions, where Hellions are the number of demons in that location that do not have that ideology
* Roll DICE((2 * Proselytisers - 2 * Hellions) - 1). This result is permitted to negative.
* If the result equals or exceeds the population size, the Location converts. Its Primary Ideology becomes that of the Preaching Demiurge.
* For each Proselytiser, set their Voice to expended.

Add the following items to the rule Items

Name: Cough Drops
Effect: This can be used by a Demiurge to set their voice to Present.
Description: They’re still good, I swear.
Type: Instant

Name: Ideologically Appropriate Trappings
Effect: A Demiurge with this item counts as an additional Proselytiser for their Ideology during the Preaching action.
Type: Buff, Hold

The 24 hour restriction for proselytisers is simply to give time for counterplay - it’s inelegant, but better than letting people rush things at 00:01 UTC.

Declaration of Victory: Leader of a Wide, Empty World

Cannot reach quorum at 0-7 and is failed -SingularByte

Adminned at 30 Jun 2022 04:06:30 UTC

According to the rule Wide, Empty World of the Damned, Locations currently do not have a Population Size. Despite three population sizes being listed in Locations, I assert that they are only there because of an accidental incorrect enactment of part of “Rallying cry against the Guardian” which used language more fitting of a tracked variable than a change in rules text. i.e. it stated “Set the population size of the Survivor camp to 2, the Waterlogged Shops to 1, and every other location to the default.” rather than declaring that those lines must be added to the ruleset. When the definition of Population Size was lost in Capitalism Strikes Again (again), these values should also have been lost.
On that basis, I argue that the locations no longer have any concept or value for the population size.

According to Leader of the People, whenever all locations with a non-zero population size have the same non-blank Primary Ideology, that ideology has Rallied the People.
There are no locations with a non-zero population size, i.e. the list of those locations is the Empty Set.
There are no locations with a non-zero population size that follow my ideology, i.e. the list of those locations is the Empty Set.

These sets are the same. There are no locations with a non-zero population size that do *not* follow my ideology.
Therefore, my Ideology has Rallied the People of all zero locations against the Guardian. As the owner of my ideology, I achieve victory.

Tuesday, June 28, 2022

Proposal: Flesh of my flesh

Enacted 5-0. Josh

Adminned at 30 Jun 2022 18:48:55 UTC

In the rule Living Beings, change “Each Demiurge has a set amount of Health, which is a publicly tracked integer value that defaults to 100” to “Each Demiurge has a set amount of Health, which is a publicly tracked non-negative integer value that defaults to 100”

Preventing player health from going negative.

Call for Judgment: How To Create Supplies: Step One

Timed out 4-0. Josh

Adminned at 30 Jun 2022 18:49:49 UTC

If the proposal “Capitalism Strikes Again (again)” has not been enacted, skip the rest of this CfJ.

Reword “Roll for N, where N is the dice specified in the Danger Rating in the Dice Roller” to:

Roll for N in the Dice Roller, where N is the dice specified in the Danger Rating of your Current Location

Change the Danger Rating of Destroyed Apartment Block to “3DICE15”.

patching up a scam (that can’t be used yet) and increasing the risk of adventuring

Sunday, June 26, 2022

Proposal: Capitalism Strikes Again (again)

Times out 6-1 and is enacted -SingularByte

Adminned at 29 Jun 2022 06:21:28 UTC

Create a new dynastic rule named “Post-Extinction Capitalism” with the following body:

Each Demiurge has a set amount of Macca, which is a publicly tracked non-negative integer value that defaults to zero.

In the rule “Wide, Empty World of The Damned”, reword “There exists a number of Locations, which consist of a name, optionally a description which is flavour text, optionally a prerequisite, and optionally some rules text.” to:

There exists a number of Locations, which consist of a name, optionally a description which is flavour text, optionally a prerequisite, optionally a Danger Rating, optionally a Drop Rate and optionally some rules text.

In the rule “Wide, Empty World of The Damned”, create a new subrule named “Adventure” with the following body:

When a Demiurge’s Current Location is set to a location that has both a Danger Rating and a Drop Rate, they may Adventure, which is an atomic action with the following steps:

* Roll for N, where N is the dice specified in the Danger Rating in the Dice Roller and subtract the output(s) from your Health. If this brings your Health to or below zero, skip the rest of this action.
* Follow the instructions specified by the Drop Rate of your Current Location

In the rule “Wide, Empty World of The Damned”, append the following to the end of the subrule “Locations”:

Name: Destroyed Apartment Block
Description: Some old apartments left abandoned. There may be supplies inside, but demons also roam here.
Danger Rating: 2DICE10
Drop Rate: Roll DICE5 and carry out the effect corresponding to the number outputted. 1-3: Increase your Macca by 2000. 4-5: Increase your Provisions by 3.

A riskier method to gather supplies that isn’t tied to Beat Actions

Proposal: Election Mechanic

Withdrawn and failed -SingularByte

Adminned at 27 Jun 2022 06:36:35 UTC

Create a subrule of ideologies called Election Mechanics:

An Election Mechanic is a dynastic rule that has square brackets at the end of the rule title. These brackets may and should contain the name of a single Ideology. References to an Election Mechanic’s “stated Ideology” refer to the Ideology inside that rule’s square brackets.

Election Mechanics are considered flavour text, except when they are commanded to be followed by a (non-Election Mechanic) Dynastic Rule. A proposal which creates a new Election Mechanic rule as its sole proposed change in gamestate may only be voted on by Demiurges that have continuously had its stated Ideology since the post time of that proposal. The Omnipotence is permitted to vote on it, but is advised not to.

Similarly, proposals that alter a rule that is currently an Election Mechanic may only be voted on my Demiurges that have continuously had its stated Ideology since the post time of that proposal or by the Omnipotence, but only if the following criteria are met:
* The Election Mechanic is not changing its stated Ideology from one Ideology to another.
* The Election Mechanic is not ceasing to be an Election Mechanic.
* It only changes that Election Mechanic and nothing else.

If that criteria is not met, it is not considered to be an Election Mechanic proposal and follows all normal rules of voting.

Election Mechanics are not considered pending proposals for the purposes of checking if non-Election Mechanic proposals are the oldest pending proposal. Quorum for Election Mechanics is calculated according to the number of Demiurges that are eligible to vote on it, rather than according to the total Demiurge number.

If an Election Mechanic’s stated Ideology that does not exist, any Demiurge may remove that Election Mechanic and its subrules.

Whether we go with combat or non-combat victories, I do think it should be up to a given ideology to decide how to pick their own winner. Anyone who doesn’t want that side of gameplay can simply just declare their own ideology without a denoted Election Mechanic.

Friday, June 24, 2022

Proposal: Rallying cry against the Guardian

Times out 5-0 and is enacted. -SingularByte

Adminned at 27 Jun 2022 04:44:48 UTC

Reword the first sentence of Wide, Empty World of the Damned to:

There exists a number of Locations, which consist of a name, a Population Size (which is an integer defaulting to 0), optionally a description which is flavour text, optionally a prerequisite, and optionally some rules text.

Set the population size of the Survivor camp to 2, the Waterlogged Shops to 1, and every other location to the default.

Add a subrule of Ideologies called “Leader of the People” with the following text:

Each location with a non-zero Population Size has a publicly tracked Primary Ideology which can be any current or previously existing Ideology or can be blank (defaulting to blank).

Whenever all locations with a non-zero Population Size have the same (non-blank) Primary Ideology, that Ideology is considered to have Rallied the People against the Guardian.
When an Ideology has Rallied the People:
* If that Ideology has a rule denoted as that Ideology’s Election Mechanic, that Election Mechanic rule is followed.
* If there is no Election Mechanic for that Ideology, the owner of the Ideology has achieved Victory.
* If there is no Election Mechanic and the Ideology has no owner, a randomly determined Demiurge with that Ideology Allegiance has achieved Victory.

Since combat doesn’t seem to be to everyone’s taste, here’s an alternative win condition. If you convert everyone, you win. Conversion is yet to have rules for it, and a lot more locations will be needed to make it non-trivial to win.

Proposal: Baby Baby Baby

Times out 6-0 and is enacted -SingularByte

Adminned at 26 Jun 2022 18:03:13 UTC

Add a new rule to the ruleset, called Soul:

Each Demiurge has a quantity of Soul, which is publicly tracked and defaults to zero.

If The Guardian has 0 or less Health and a single Demiurge has the highest Soul then that Demiurge has achieved Victory.

Wednesday, June 22, 2022

Proposal: Horrors of War

Times out 1-6 and fails -SingularByte

Adminned at 24 Jun 2022 19:22:39 UTC

Divide all health values in the ruleset by 10, and likewise divide all current health values for Demiurges and Non-Player Characters by 10 (rounding down).

Append the following lines to the rule Living Beings:

Any Demiurge or Non-Player Character that has a health of 0 is said to be dead, otherwise they are living. A Demiurge or Non-Player Character reduced to a health of 0 is said to have been killed. Dead Demiurges cannot take dynastic actions unless otherwise stated.

Non-Player Characters have a Temperament which is a publicly tracked value and is one of Ally, Neutral, or Enemy; it defaults to Enemy. Non-Player characters with these values can be referred to as Allies, Neutrals or Enemies respectively.

Append the following to the first line of Fleshmancy: Phalanxes which have Demiurges as owners are Allies, otherwise they are Neutrals.

Append the following to the first paragraph of Wide, Empty World of the Damned: Any Demiurge or Non-Player Character with a Current Location of a given Location is said to be in that location.

Create a rule called The Flow of Battle:

Each location has a non-negative integer called Horrors Present, defaulting to 0. This value is publicly tracked for all locations.

When a Demiurge, Ally or Neutral Does Battle in a Location, and either the number of living Enemies or Horrors Present in that location is non-zero, the below steps are followed as an atomic action. For each step of this action, if the combatant (hereafter defined as the aforementioned Demiurge, Ally or Neutral in this rule) is dead at the end of that step then increase the number of Horrors Present by 1 in the location and skip all further steps.

- If the location has non-zero Horrors Present, the combatant must reduce their health by the Horrors Present (to a minimum of 0), and reduce the Horrors Present by the amount of lost health
- If there are more than 0 living Enemies in this location then follow the following process (henceforce known as Clashing Blades):
    * Select the enemy with the lowest health value in that location, choosing randomly in the event of there being multiple valid choices
    * Compare the health total of the combatant and the chosen enemy. The entity with the higher and lower health values are known as the winner and the loser respectively. If the two health values are the same, both entities are the loser
    * Reduce the winner’s health (if one exists) by half of the health of the loser to a minimum of 0
    * Set the health of the loser(s) to 0
- If there are any remaining living Enemies in this location, repeat the process of Clashing Blades as many times as required for either no enemies to be left, or for the combatant to be dead (whichever comes first)

The successful completion of this atomic action without the combatant being killed is referred to as Clearing that Location.

If a dynastic rule called Items exists, remove the effects of Raku Gem and Taru Gem.

(Flavour text note: The below has been added at approx 80 minutes in.)

Add a subrule to Locations called Dungeons:

The locations in this subrule are also considered Locations, but are classed as Instanced Locations and have the following additional rules:
-All Instanced Locations will have Unknown in their name. A given instance is referred to by replacing Unknown with any text; that text is flavour text.
-In addition to other prerequisites listed, all Instanced Locations have the prerequisite of “The Demiurge that Journeys to an instanced location must name a specific instance that they intend to reach, even if that instance does not exist yet.”
-All Instanced Locations have a Horror Count which is a lower and upper bound that the Instances can be created with - the number of Horrors Present in that instance when it is created are randomly determined between those two values.
-All Instanced Locations have Treasures. This is a list of Items, Provisions and health changes that the instance can be created with, in the distribution that the Instanced Location dictates (or evenly distributed if not stated). Often, only a subset of those Treasures will be in a given instance.
-Any instance can be removed by any Demiurge if it has no living Demiurges in it.
-An instance is created if it does not exist when a Demiurge fulfils all prerequisites of travelling to that instance.
-Upon entering an instance with Enemies or Horrors present, the Journeying Demiurge Does Battle.
-Scavenging for Supplies in an instance has the effect of granting one of the Treasures in that instance at random to the Demiurge. Any Treasures that would increase or decrease a variable outside of its legal limits when obtained will instead set it to said limit, and if that is not possible, the Treasure is lost.

The following are the Instanced Locations:
Name: The Unknown Dungeons
Description: In this nightmarish world, previously benign structures are now terrifying mazes of despair.
Horror Count: 1-10
Treasures: 1 Provision, 2 Health, 1 random Item, 1 random Item, 1 random Item
Prerequisites: You can only Journey here from Lost and Alone.
Rules Text: There is a 1 in 5 chance of an instance of this dungeon being created with an Enemy called “The Butcher of The Unknown Dungeons”, replacing Unknown Dungeons in that name with the instance name. This Enemy has 4 health, and has a Current Location field which lists this instance. If this location is Cleared while this enemy exists, the clearing Demiurge gains 3 Treasures.

Simple rules admittedly aren’t my strong point so someone might be able to give refinements to this, but this is hoped to be a decent abstraction of combat: you kill generic mooks and lose 1 health per mook. For bosses, you either one-shot them at the cost of their health if you’re stronger than them, or you soften them up first with wave after wave of disposable minions or friends then one-shot them.
As for the gems, I tried rewriting them to work with these rules without breaking the whole thing but the proposal is long enough as it is. Another proposal would be needed to let them mesh correctly.

Proposal: Setting up shop

Times out 5-0 and is enacted -SingularByte

Adminned at 24 Jun 2022 19:16:05 UTC

In the rule Locations, reword the Description of Waterlogged Shops to:

In the ruins of once a prosperous city, drowned shops sit broken and littered with debris. Even after an initial onrush of survivors stripped the shelves bare, there are still scant morsels here to be found. A survivor searches dutifully day and night to find more.

Append the following to the Waterlogged Shop’s Location Rules text:

There are three publicly tracked values called the “Drop-off dates”, which are each of specific hours of specific dates. No Drop-off date occurs between the same two adjacent Heartbeats of Creation as any other Drop-off date (where adjacency refers to one heartbeat being the very next one to occur after a previous one). When one of the drop-off dates currently refers to a time which is now in the past, as an atomic action any Demiurge in the Waterlogged Shops may:
* Remove that drop-off date from the list and randomly generate a new replacement date and hour. This date and hour must occur between the first two adjacent Heartbeats of Creation that will occur in the future that have no drop-off dates between them.
* Generate a random number between 1 and the total number of Demiurges. Add that number to the tins of food value.

When this is enacted, set the 3 drop-off date values to be Saturday 25th June 07:00 UTC, Wednesday 29th June 05:00 UTC, Sunday 3rd July 10:00 UTC.

This is closer to how I imagined the shop - a guaranteed source of food which has too little supply for everyone. Somewhat thematically, the only way to be sure it’s worth travelling to is to have someone camping out in the shops. The first 3 dates have been randomly generated already in the dice roller according to the criteria I laid out; it’s just bad luck that they’re all basically the same time of day.

Proposal: Deeper Pockets

Times out 3-0 with 1 unresolved Def and is enacted -SingularByte

Adminned at 24 Jun 2022 19:12:25 UTC

If the Proposal “Multidimensional Pockets” was not enacted, skip the rest of this proposal.

In the rule “Items”, replace the line reading “When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.”, with the lines:

When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.
Items with the Type Instant apply their effects immediately when used, then disappear from the inventory of the Demiurge that used them.
Items with the Type Hold are considered to be used by a Demiurge immediately when it comes into that Demiurge’s possession. The effect reverts when the Demiurge no longer possesses the item.

Replace all text from “The following is a list of Items:” to the end of the Rule with the following:

The following is a list of Items:

Name: Raku Gem
Effect: Decrease damage taken from the next 3 attacks against you by 20%. Stacks up to 4 times.
Description: A Gem that glows purple. Apparently it reduces the impact of attacks.
Type: Buff, Instant

Name: Taru Gem
Effect: Increase damage dealt by your next 3 attacks by 20%. Stacks up to 4 times.
Description: A Gem that glows Red. Apparently it makes you more powerful.
Type: Buff, Instant

Name: Ao Gem
Effect: You gain Health equal to 5 x the Heartbeat of Creation, up to but not beyond your default Health.
Description: A blue Gem. You feel healthier just by looking at it.
Type: Instant

Name: Midori Gem
Effect: Set your Provisions to the maximum value.
Description: A green Gem. It smells really, really good.
Type: Instant

Name: Gin Gem
Effect: Your Phase becomes the next Phase in sequence. New becomes Waxing, Waxing becomes Full, Full becomes Waning, Waning becomes New.
Description: A silver Gem. Its brightness flickers and changes.
Types: Buff, Hold

Adding some more items, fleshing out the item Type system a bit, and moving rulings on item effects, triggers and durations into the Types rather than the general item rules

Proposal: Multidimensional Pockets

Times out 6-0 and is enacted -SingularByte

Adminned at 24 Jun 2022 19:08:46 UTC

Add a new dynastic rule named “Items” with the following body:

There exists a number of Items, which consist of the following: a name; an effect; a description, which is flavor text; and a Type.

Each Demiurge has a publicly tracked Inventory, where Items are kept. A Demiurge may use Items in their own Inventory as specified by the ruleset or the effect of the Item in question. When an Item is used, its effect is applied and it disappears from the Inventory of the Demiurge that used it, unless otherwise specified by the ruleset or the Item’s effect.

When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.

The following is a list of Items:

Name: Raku Gem
Effect: Decrease damage taken from the next 3 attacks against you by 20%. Stacks up to 4 times.
Description: A Gem that glows purple. Apparently it reduces the impact of attacks.
Type: Buff

Name: Taru Gem
Effect: Increase damage dealt by your next 3 attacks by 20%. Stacks up to 4 times.
Description: A Gem that glows Red. Apparently it makes you more powerful.
Type: Buff

might as well get started on this. no way to gain items yet but I’ll figure that out soon along with currency

Proposal: Not Falling Back

Withdrawn and is failed -SingularByte

Adminned at 23 Jun 2022 04:35:17 UTC

Add the following to the rule Fleshmancy:

Once between each Beat, but not as a Beat action, each Demiurge may double the Health of each Phalanx for whom they are the owner.

A quick anti-stockpiling measure - spending your Beat Actions early makes for stronger long-term outcomes.

Tuesday, June 21, 2022

Proposal: So We Beat On

Reaches quorum with 10-0 and is enacted -SingularByte

Adminned at 23 Jun 2022 04:27:13 UTC

Enact a subrule of “Phases” entitled “The Moon” as follows:

The Moon Phase is publicly tracked, and may only be one of the four Phases listed in the rule “Phases.” The Moon Phase at any given moment is the Phase in that list which corresponds to the current Heartbeat of Creation modulo 4, plus 1. Thus if the Heartbeat of Creation is 3, the Moon Phase is Waning; if the Heartbeat of Creation is 4, the Moon Phase is New; and so on.

Proposal: Tragedy of the Bampams

Reaches 4-7 with 1 unresolved def. Therefore it cannot reach quorum and fails -SingularByte

Adminned at 23 Jun 2022 04:25:24 UTC

Increase by 2 the Provisions of each Demiurge who has never increased their Provisions by way of a Dynastic Action while their Location was Waterlogged Shops.

“I was awake and you weren’t so I get points, nyah nyah” does not seem like an ideal way to start a dynasty.