Wednesday, March 29, 2017

Proposal: Medusas are friendly

In “Egg Clusters”, replace

An egg cluster that shares a cell with a neighbor that is not seaweed at any time is changed to the stage “Destroyed”

with:

An egg cluster that shares a cell with a neighbor that is not Seaweed or a Medusa at any time is changed to the stage “Destroyed”

Proposal: Bookkeeping

Add to the rule “Egg clusters”:

Egg clusters changed into medusae are not removed from the list of egg clusters, but their location is no longer tracked on the map or in the table. The egg cluster is not considered to be anywhere in the habitat at that point, though the medusa is.

add to the list of data egg clusters track:

Name: When an egg cluster is changed to a medusa, put the name of the medusa here.

 

Tuesday, March 28, 2017

Proposal: A squarer meal

In “Nutrients”, replace

As a weekly action, the Statolith may add two secretly random Nutrients to each Organ. If this would bring the number of nutrients in any organ over the limit of what they may carry, the surplus nutrients must be transferred to that organ’s creature’s supply.

with:

As a weekly action, the Statolith may add, to each Creature’s supply, two of each Nutrient per Organ belonging to that Creature.

If a quorum of EVCs for this Proposal contain the text “lunchtime’s over”, remove the above text from the Ruleset.

I imagine randomizing two nutrients per organ is a hassle, and only two is a pittance. We might as well make it simpler and useful (or if it’s gone, a tiny bit more useless).

Proposal: Two-organ town

Reached Quorum 8 to 0. Enacted by Derrick

Adminned at 29 Mar 2017 15:40:47 UTC

In “Anatomy”, in the bullet point for “Nymph”:
- Replace “Once 3 or more Organs that are part of the Creature” with “Once 2 or more Organs that are part of the Creature”.
- Replace “and also name at least two other Nymphs that share” with “and also name at least one other Nymph that shares”.

In “Creatures”, replace “If a creature has less than three organs” with “If a creature has less than two organs”.

Shrinking minimum creature size from 3 to 2. As people idle out we’re getting to potentially dangerous territory. The barrier to entry being lower may also encourage joining.

Proposal: Extinction Event

Less than Quorum remaining not against: 2 to 5. Failed by Derrick

Adminned at 29 Mar 2017 15:39:55 UTC

Add a new Rule called “Extinction”:

If there are no creatures, and 48 hours have passed since a creature last ceased to exist, any Nymph located on an Habitat cell that has less than four adjacent cells can leave the Habitat by spending one resource of each type. The first Organ that does so has achieved victory.

Proposal: Satisfying, not Satistied

5 to 2 after 48 hours. Failed by Derrick

Adminned at 29 Mar 2017 15:38:41 UTC

In the rule anatomy change:

Egg Sack: An egg sack may spend one of each nutrient listed in Nutrients to lay an egg cluster in the cell the creature is in, if that cell contains no neighbors that are not seaweed and the organ’s creature’s satisfaction level is Fulfilled. Its state is unfertilized, it has no fathers yet, its cell is the current cell, and its mother is the organ that laid it. Laying an egg cluster fulfills Procreation Drive.

To:

Egg Sack: An egg sack may spend one of each nutrient listed in Nutrients to lay an egg cluster in the cell the creature is in, if that cell contains no neighbors that are not seaweed, and either the organ’s creature’s satisfaction level is Fullfilled, or its procreation drive is higher than or equal to all other moods. Its state is unfertilized, it has no fathers yet, its cell is the current cell, and its mother is the organ that laid it. Laying an egg cluster fulfills Procreation Drive.

and change:

Dart Sack: An organ in this state may, as a daily action, consume one nutrient to fertilize an egg cluster in the state of “unfertilized” that is in the same location as that organ’s creature if the organ’s creature’s satisfaction level is Fulfilled. No organ may fertilize an egg cluster of which it is the mother. When an organ fertilizes an egg cluster, that organ’s name is added as a father to that egg cluster. Fertilizing an egg cluster fulfills Procreation Drive.

to

Dart Sack: An organ in this state may, as a daily action, consume one nutrient to fertilize an egg cluster in the state of “unfertilized” that is in the same location as that organ’s creature if either the organ’s creature’s satisfaction level is Fullfilled, or its procreation drive is higher than or equal to all other of the creatures’ moods . No organ may fertilize an egg cluster of which it is the mother. When an organ fertilizes an egg cluster, that organ’s name is added as a father to that egg cluster. Fertilizing an egg cluster fulfills Procreation Drive.

 

really, the existing rule is quite tricky.

Sunday, March 26, 2017

Call for Judgment: Sea Weed

Makes no change to ruleset or gamestate. Failed by derrick.

Adminned at 27 Mar 2017 01:33:38 UTC

In neighbors there exists a bullet “Sea Weed”. Elsewhere in the ruleset, this bullet is (presumably) referred to as “Seaweed”. This should be fixed. Change the bullet under the the rule Neighbors from “Sea weed” to “Seaweed”.

Saturday, March 25, 2017

Proposal: I DON’T feel like doing this

4 to 2 after 48 hours. Enacted by Derrick

Adminned at 27 Mar 2017 19:56:17 UTC

In the rule Anatomy, change:

Gland: An Organ in the Gland state may consume one Nonium to increase a single mood of its Creature by 2

TO

Gland: An Organ in the Gland state may consume one Nonium to increase or decrease a single mood of its Creature by 2

And in Moods Change:

Each mood has an associated integer tracked on the “Map of Habitat” wiki page

To

Each mood has an associated non-negative integer tracked on the “Map of Habitat” wiki page

Proposal: Leftovers

Quorums 7-0. — Quirck

Adminned at 27 Mar 2017 10:01:23 UTC

Replace the text

As a weekly action, the Statolith may add two secretly random Nutrients to each Organ.

with

As a weekly action, the Statolith may add two secretly random Nutrients to each Organ. If this would bring the number of nutrients in any organ over the limit of what they may carry, the surplus nutrients must be transferred to that organ’s creature’s supply.

Bit unclear how this works at the moment otherwise this week. Dinnertime after this passes (or any proposal that clarifies where surplus goes).

Proposal: Some places are trickier than others.

Quorums 5-0. — Quirck

Adminned at 27 Mar 2017 10:00:02 UTC

In “Anatomy”, in the bullet point for limb, add:

A limb moving its creature into a cell containing a crevice must spend 2 gonium rather than 1 to do so.

 

“Don’t fall in”, but a smaller difference. Still creates terrain.

Proposal: Creature Victory

Quorums 1-5. — Quirck

Adminned at 27 Mar 2017 09:58:32 UTC

Add a new rule, “Creature Victory”:

A creature may be said to achieve Creature Victory. If an organ believes that a creature has achieved Creature Victory, they may make a Creature Declaration of Victory (or CDoV), which is a Declaration of Victory that is explicitly noted to be on behalf of that specific creature. At the time when this CDoV would have been enacted if it were an ordinary DoV, the enacting Organ must use the GNDT to choose a random Organ from that creature. The enactment of the CDoV then continues as if that random Organ had made the Declaration of Victory.

Proposed edits to this very welcome. Anything with DoVs is playing with fire but I think we can contain the fire successfully.

I idle

Due to IRL circumstances. Hope this place will still be here when I come back!

Thursday, March 23, 2017

Proposal: Even less free lunch

Quorums 5-1. — Quirck

Adminned at 27 Mar 2017 09:58:10 UTC

In rule Nutrients remove the line that reads:

An Organ may give some of their nutrients to its creature’s supply at any time by changing the GNDT to reflect so. Any gift of nutrients to its creature’s supply decreases the hunger mood of the gifting Organ’s Creature by the number of nutrients given, as long as the hunger is above or equal to 0. If a gift of nutrients would cause hunger to become less than 0, it instead becomes 0.

If I read this correctly, an Organ can take 3 nutrients from their creature without increasing hunger, then put them back into the creature to lower hunger. If kept, it makes hunger irrelevant. Rather than proposing a fix, I propose to remove it since you can already transfer nutrients to another organ if needed.

Proposal: No free lunch

Quorums 5-1. — Quirck

Adminned at 27 Mar 2017 09:56:49 UTC

Change the bullet point beginning with “Egg Sack” in the “Anatomy” rule to:

Egg Sack: An egg sack may spend one of each nutrient listed in Nutrients to lay an egg cluster in the cell the creature is in, if that cell contains no neighbors that are not seaweed and the organ’s creature’s satisfaction level is Fulfilled. Its state is unfertilized, it has no fathers yet, its cell is the current cell, and its mother is the organ that laid it. Laying an egg cluster fulfills Procreation Drive.

Change the bullet point beginning with “Dart Sack” to:

Dart Sack: An organ in this state may, as a daily action, consume one nutrient to fertilize an egg cluster in the state of “unfertilized” that is in the same location as that organ’s creature if the organ’s creature’s satisfaction level is Fulfilled. No organ may fertilize an egg cluster of which it is the mother. When an organ fertilizes an egg cluster, that organ’s name is added as a father to that egg cluster. Fertilizing an egg cluster fulfills Procreation Drive.

If egg laying and fertilizing must be the victory condition, we should have to satisfy needs to do it.

Proposal: Our Children are Our Future

Reached Quorum 7 to 1. Enacted by Derrick

Adminned at 25 Mar 2017 16:05:41 UTC

Enact a rule called “Endgames”

Each organ has a number of posterity points. A player has five posterity points for each medusa on the habitat map it is the mother of, and one for each time it fertilized a egg cluster that is now a medusa on the habitat map.

An organ with 12 posterity points,  and more posterity points than any other organ, has achieved victory.

If a Majority of EVCs contain the text “fair start”, remove all egg clusters from play, place an eel in the great crevice, and start the numbers for egg clusters at 1 again.

 

I think the time is ripe to start the scoring. Sorry for the loss Card, but I think its the only way to really be fair about things. Yes, I said a majority, not a quorum. That’s very intentional—a pass of 7 to 1 with 5 “fair start” comments should be considered sufficient.

Proposal: Don’t Fall In

3 to 5 after 48 hours. Failed by Derrick

Adminned at 25 Mar 2017 15:59:16 UTC

In “Anatomy”, in the bullet point for limb, add:

A limb moving its creature into a cell containing a crevice must spend 3 gonium to do so.

If a quorum of EVCs contain the text “blocky rocky”, then in the above text change “crevice” to “crevice or large rock outcropping”.

Greetings Fellow Kids

I request to be unidled.

I forgot how to do it myself.

Thursday, March 23, 2017

Proposal: Nil

Reached quorum 7-2. Enacted by card.

Adminned at 23 Mar 2017 17:32:44 UTC

Create a rule titled “Transplant” with the following text

If a new player joins or unidles, they morph to the Nymph state without paying it’s cost and their Nymph is set to the location Sea of Eden. Their nutrients are set to one of each type of nutrient.

Proposal: Territorial

Reached Quorum 8 to 0. Enacted By Derrick

Adminned at 23 Mar 2017 13:53:35 UTC

In the rule “Anatomy” After the bullet point ‘Limb’, just before the text “moving fulfills restlessness”, add:

A limb may not move its creature into a cell containing another creature.

Proposal: Happy At Birth

Reached Quorum 7 to 0. Enacted by Derrick

Adminned at 23 Mar 2017 13:41:42 UTC

Add the following text under “Creatures”

Newly created creatures have their satisfaction level set to Satisfied.

Team Hanna

This is a petition to aggregate into a new creature, Hanna.

Derrick, Oracular rufio, and Card are invited.

Why not all 4?

Team Leah

This is a petition to aggregate into the new creature “Leah”

pokes is invited to join, as is Oracular Rufio.

yes, this means there are two petitions. Which ever one is faster, let it be the main one. Perhaps I should tweak the petitioning rule…

Team Hagar

This is a petition to aggregate into the new creature “Hagar”

Card is invited to join, as is Oracular Rufio.

Proposal: Always There

Reached quorum 7-0. Enacted by card.

Adminned at 23 Mar 2017 03:34:04 UTC

Move all eggs not in the state of destroyed to the great crevice.

Add a neighbor of the type that would spawn if the cell was scouted to every cell that is not named foggy location and doesn’t have any neighbors, except the great crevice.

in the rule “Neighbors” change

Spawn - a neighbor that spawns in a location is added to that location when that location is scouted by an Organ in the ocellus state and the other conditions for spawning are met.

To

Spawn - a neighbor that spawns in a location is added to that location when that location is scouted by an Organ in the ocellus state, was named foggy location prior to being scouted, and the other conditions for spawning are met.

On neighbor per cell, and scouting doesn’t create neighbors, it just reveals them. The brine pool egg clusters are grandfathered in, but moved to a location where they are not invulnerable.