Saturday, October 05, 2024

Proposal: Stake Limits

In turn actions replace “which consist of a number of Coins and optionally a number of some or all of: Lemons, Oranges, Kiwis, Grapes, Cherries, Stars” with “which consist of a number of Coins and optionally a number of some or all of: Lemons, Oranges, Kiwis, Grapes, Cherries, Stars; or at declaration the turn action cannot be performed; and may be conditional”

Change the cost of “Wager” from “1 coin if this turn action has not yet been performed this turn. Otherwise you cannot perform this turn action”

Burning all your coins placing bets feels a bit derivative to me. I worry especially with the current state of the board we might see JonathanDark’s strategy of just making three bets become super common

Also want to make it clear that things like “Otherwise you cannot perform this turn action” do actually apply to a turn actions cost

Proposal: Moving Target

In “Score” add “There is a publicly tracked Victory Threshold which is initially 400”. In the same rule replace “also greater than 500” with “also greater than the Victory Threshold”

In “Turns” append the following to the paragraph which starts “If the Turn Order list is Empty, any Puzzler may generate a new Turn Order”

As part of the same Atomic Action, the Victory Threshold is reduce by 10

501 points feels like a ways off so both moving it down to a bit more manageable goal, and then have that goal shrink every round.

Friday, October 04, 2024

Proposal: The Thaw

Reached quorum, 3-0. Enacted by JonathanDark.

Adminned at 05 Oct 2024 18:49:52 UTC

In “Collecting cells” before the step “Set the contents of that cell to be empty” add the step “If the contents of that Cell are a Lemon, Orange, Kiwi, Grape, Cherry or Star set all Frozen cells that are not in the collection list and are adjacent to it to be Plain Cells”

Proposal: Whiteout

Popular, 4-0. Enacted by JonathanDark.

Adminned at 05 Oct 2024 18:47:55 UTC

Add a new Turn Action called “Whiteout” that costs 2 coins and has the effect “Make every cell a plain cell. You cannot perform any other turn actions this turn.”

Wednesday, October 02, 2024

Expired Fruit

Benbot has been idled due to lack of blog activity for 7 days. Quorum remains unchanged at 3.

Wednesday, October 02, 2024

Proposal: No Zig Zag

Timed out, 2-1. Enacted by JonathanDark. Has no effect because there is no thing labeled “Turn Slice”.

Adminned at 04 Oct 2024 04:01:01 UTC

In “Turn Slice” after

Two cells are diagonally adjacent if both their row numbers and their column numbers differ by 1.

with

In order to be unbroken, the cells must be in the same direction—i.e. if there are N cells in the group two cells whose row numbers and their column numbers differ by N-1 such that all the cells in the group form a diagonal line

trying to patch a hole in Diagonal Slice where you could do like a zig-zag pattern of something like {1,2}, {2,3}, {3,2}, {4,3}, {5,2} and that would technically fit “Diagonal Slice” but I don’t think match the spirit of what the rule is going for

Proposal: Do You Wanna Build A Snowman?

Timed out. Passes 2-0—Clucky

Adminned at 03 Oct 2024 22:52:56 UTC

In the rule “Collecting Cells” after the text “If the contents of that Cell are Snowflake, set the Cell Target to be a Frozen Cell, and ” add the following text:

increase the Puzzler’s Score by 1, then add all plain Cells containing Snowflake that are adjacent to it to the collection list, then

and in the same rule, after the text “set all plain cells that are not in the collection list and are adjacent to it to be Frozen Cells” add the following text:

, increasing the Puzzler’s Score by 1 for every plain cell that became a Frozen Cell when performing this instance of this step

No one is activating the Snowflakes. Here’s an incentive to do so.

Also, an adjacent Cell containing a Snowflake could become Frozen. Rather than doing that, this proposal would cause Snowflakes to activate adjacent Snowflakes (avalanche).

Is 1 Score per activated Snowflake enough or too much?

Monday, September 30, 2024

Call for Judgment: Plainly Empty

Reached quorum, 3-0. Enacted by JonathanDark.

Adminned at 30 Sep 2024 14:39:03 UTC

In Collecting Cells replace “Set the Cell Target to be an Empty Cell” with “Set the Cell Target to be an Plain Cell”

Uphold all previous dynastic actions as if this change was retroactively already made

Proposal: Versus Reversi

Reached quorum, 3-0. Enacted by JonathanDark.

Adminned at 30 Sep 2024 14:35:52 UTC

In the rule “Turn Actions”, after the text “The combined values of this row may not be equal to the combined values of any other row in the Betting Table” add the text “, where the order of Row-Column in the values is considered a unique combination and is not equal to another Row-Column with the numbers in reversed order, except in the case where the Row and Column are the same numbers.”

Addressing the issue Clucky brought up where it could be argued that the “combination of values” would prevent a bet on 3-7 and another bet by the same person on 7-3, for example.

Call for Judgment: Clarifying the Collect Cells action

Unpopular, fewer than quorum not voting against, 0-3. Failed by JonathanDark.

Adminned at 30 Sep 2024 14:37:59 UTC

Uphold all changes to the gamestate up through this 19:01 28 September 2024 wiki edit.

Replace the atomic action in the subrule “Collecting Cells” with the following:

* Start with a list of cells, known as the collection list. While the collection list is not empty, repeat the following steps
** Take the first cell from the collection list
** If that cell is a Bonus cell and its Content is Lemon, Orange, Kiwi, Grape, Cherry or Star, increase the Puzzler’s corresponding stat for the content of that cell by 1
** If that cell is a Trap cell, decrease the Puzzler’s Matches by 1 (to a minimum of 0), their Multi Match Bonus by 5 (to a minimum of 0) and if its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 1 (to a minimum of 0)
** Make that cell a Plain Cell
** If the contents of that Cell are Bomb, add all non-Empty non-Frozen cells that are adjacent to it, including cells whose Rows and Columns both differ from the selected cell by 1, to the Collection List
** If the contents of that Cell are Snowflake, make the cell a Frozen Cell, and make all plain cells that are not in the collection list and are adjacent to it to be Frozen Cells
** If its contents are Lightning Bolt, make the cell a Trap Cell
** Set the contents of that cell to be empty
** Remove that cell from the collection list

Per the discussion on Discord, making sure the Collect Cells atomic action works as intended, so that Bonus Cells become Plain Cells after being collected. Upholds the current gamestate to make it easier to keep playing before this CfJ resolves (which also incidentally resolves any potential issues raised by Desertfrog’s earlier CfJ).

Friday, September 27, 2024

Proposal: Open Betting Season

Timed out, 3-0. Enacted by JonathanDark.

Adminned at 29 Sep 2024 18:03:56 UTC

In the rule “Betting”, append the following text as a new paragraph:

There is a publicly tracked Betting Table which is a table that may have multiple rows, defaulting to an empty table, and containing the following publicly tracked variables as columns:
* Bettor, which contains the name of a Puzzler
* Fruit, which contains one of Lemon, Orange, Kiwi, Grape, or Cherry
* Location, which contains the row and column of a Cell in the format “Row-Column”

For each Puzzler with a non-empty Bet, do the following:
* Add a row to the Betting Table with their name in the Bettor
* In that row, set the Fruit to the portion of their Bet that is Lemon, Orange, Kiwi, Grape, or Cherry
* In that row, set the Location to the portion of their Bet that is a Row-Column pair of numbers

In the rule “Betting”, remove the sentence that starts with “Each Puzzler has a publicly tracked Bet” and the bullet points immediately below that sentence.

In the rule “Turn Actions”, replace the bullet point under the action “Wager” with this bullet point:

* Add a row to the Betting Table containing your name in the Bettor, a valid value in the Fruit, and the row and column of a Cell in the Location. The combined values of this row may not be equal to the combined values of any other row in the Betting Table.

In the rule “Turn Actions”, replace the bullet points under the action “Collect Winnings” with these bullet points:

* Select a row in the Betting Table where your name is equal to the Bettor in that row
* If the Cell at the Row and Column mentioned in that row’s Location has a Content that matches the one mentioned in the Fruit of that row, add 1 to your Coins.
* Remove that row from the Betting Table

Allows Puzzlers to have more than one Bet going at a time, though they may still only collect on one Bet per Turn.

The reason for some of the extra steps in this Proposal is to allow the transfer of existing Bets into the Betting Table before Bets became an orphan variable later in the Proposal steps.

Wednesday, September 25, 2024

Proposal: Bolted Down

Reached quorum, 3-0. Enacted by JonathanDark.

Adminned at 26 Sep 2024 21:38:57 UTC

If https://blognomic.com/archive/not_so_much_thirst_trap is enacted, this proposal does nothing

In “Matches” replace ” a Cell in a Group where that Cell has the Content of Star is considered to have the same Content as any other Cell in that same Group.” with ” a Cell in a Group where that Cell has the Content of Star or Lightning Bolt is considered to have the same Content as any other Cell in that same Group.”

If https://blognomic.com/archive/trapped is not enacted, then in “Collecting Cells” replace

If that cell is a Trap cell and its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 3 (to a minimum of 0)

with

If that cell is a Trap cell, decrease the Puzzler’s Matches by 1 (to a minimum of 0), their Multi Match Bonus by 5 (to a minimum of 0) and if its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 1 (to a minimum of 0)

Turning lighting bolts wild to encourage collecting them while leaving traps behind

Proposal: Thieves’ Tools

Reached quorum, 3-0. Enacted by JonathanDark.

Adminned at 26 Sep 2024 21:37:35 UTC

Add the following to the list of Turn Actions:

* Disarm (Exactly 2 of one of the following: Lemons, Oranges, Kiwis, Grapes, or Cherries)
** Choose a Trap Cell whose Content is the same as the resources spent for this action and make it a Plain Cell.

I think this is a good idea regardless of how Trap Cells are created. If Trap Cells wind up being always generated every turn, this makes it a decision to either spend some resources to remove a Trap Cell, or risk collecting a Trap Cell and losing a lot more resources.

Proposal: Not So Much Thirst Trap

Withdrawn. Failed by JonathanDark.

Adminned at 26 Sep 2024 21:37:04 UTC

In “Collecting Cells” replace

If that cell is a Trap cell and its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 3 (to a minimum of 0)

with

If that cell is a Trap cell, decrease the Puzzler’s Matches by 1 (to a minimum of 0), their Multi Match Bonus by 5 (to a minimum of 0) and if its contents are Lemon, Orange, Kiwi, Grape, Cherry or Star, decrease the Puzzler’s corresponding stat for the content of that cell by 1 (to a minimum of 0)

For each Cell of The Game Board with the Content of Lightning Bolt, roll {Star, Bomb, Snowflake} and set the Content of that Cell to the result.

Remove every instance of the text “Lightning Bolt” and “Lighting Bolt” from the rule “The Game Board”.

In the rule “Collecting Cells”, remove the step “* If its contents are Lightning Bolt, set the Cell Target to be a Trap Cell” from the action “Collecting a group of Cells”.

In the rule “Turn Actions”, replace “Bomb, Snowflake or Lightning Bolt” with “Bomb or Snowflake”.

In the rule “Turn Actions”, remove “Seed” and its bullet points from the list of Turn Actions.

Add a subrule to the rule “Turns” called “Start of Turn” and place it just before the subrule “Turn Actions”, then give it the following text:

Seed is an atomic action with the following steps:
* Randomly select a Cell by rolling a DICE10 DICE10 and using the first value for the row and second value for the column. If the Cell is a Plain Cell, it becomes a Bonus Cell.
** When performing this steps, the Puzzler performing it may spend one or more Stars to repeat the above step an additional three times per Star spent
* Randomly select a Cell by rolling a DICE10 DICE10 and using the first value for the row and second value for the column. If the Cell is a Plain Cell, it becomes a Trap Cell.

During a Puzzler’s Turn, they must perform Seed before performing any other dynastic actions, except for the actions of removing their name from the Turn Order or adding their name to the Turn Completed.

I like Clucky’s idea of Trap Cells occurring more often, but it needs to be implemented in a way that happens as part of taking a Turn and not by choice, as it’s unlikely that anyone will willingly choose to create random Trap Cells. As such, there’s probably not a reason to have them be created on purpose by activating a Lightning Bolt, which means we don’t need Lightning Bolt as a possible Cell content.

My thought is that the only way to bypass this requirement is to skip your Turn entirely.