Monday, October 23, 2017

Story Post: Cuddlebeam eats an icecream cone

As he sits under a tree, waiting for the Big Day.

Friday, October 20, 2017

Proposal: The Greenbergs II

3 to 0 after 48 hours. Enacted by Derrick.

Adminned at 22 Oct 2017 20:14:39 UTC

Change the special house rule for to Greenbergs to:

The Greenbergs: If a Trick-or-Treater Requests Candy at the Greenbergs house, and they have more than three pieces total of King Size Snickers or Suckers, and they fail a gullibility check, they will (a) lose all the candy of those types, (b) gain two tricks, and (c) gain a permeant -3 on the gullibility check.

Add a rule called Golden Apples with the text:

At any time, a player may Bite Into any one of there apples. In doing this, they must role a DICE3. If it is 3, the apple turns into a Golden apple. Otherwise, it is destroyed.

Add to to rule “Scoring” the following:
2 additional points shall be awarded for each unit of Golden Apples a Trick-or-Treater has.

Adding intrest to the greenbergs

Thursday, October 19, 2017

Are we Ready?

I’m not seeing much in the way of new rules. Is everyone stumped on what to add? are we just waiting for the chance to win instead of making rules? Am I monopolizing things?
Just hoping to move things forward.

I’ve got one more big proposal planned, and then its just cleanup.

Proposal: The Extra Tootsie Roll

Self killed by Derrick. Failed by Derrick.

Adminned at 22 Oct 2017 20:13:53 UTC

Add to the rule “Trick or Treating”

As part of Requesting Candy, a trick or treater may also “Beg for Extra” by spending one additional treat. If the house would make a gullibility check for this request anyways, this check is made at -2. If no gullibility check is required beforehand, the house makes a gullibility check. If the gullibility check fails, the Trick-or-Treater receives one extra unit of candy when the House distributes candy for that candy request.

As part of Requesting Candy, a trick or treater may also “Take a big handful” by spending one additional trick.  If the house would make a gullibility check for this request anyways, this check is made at -2. If no gullibility check is required beforehand, the house makes a gullibility check. If the gullibility check fails, the Trick-or-Treater receives one extra unit of candy when the House distributes candy for that candy request.

 

Taking extra big handfuls, or asking for more is a Halloween classic. Or possibly doing both!

Proposal: Preparations for the Big Night

4 to 0 after 48 hours. Enacted by Derrick.

Adminned at 22 Oct 2017 20:05:58 UTC

Add to the rule Time:

When the Time Becomes “The Big Night”, All Trick or Treaters will have their tricks set to 20, their treats set to 20, and their location set to main street

change:

When the time becomes “The big night” the hardware store will be stocked with one of each possible combination of costume type and costume style.

To:

When the time becomes “The big night”:
*The hardware store will be stocked with one of each possible combination of costume type and costume style.
*The Police station will be stocked with 1 cheap superhero costumes, 1 spooky superhero costume, and 1 sneaky superhero costume
*The cemetary will be stocked with 1 ecologically responsible skeleton costume, 1 Spooky skeleton costume, 1 cheap skeleton costume, 1 homemade ghost costume, and 1 sneaky ghost costume
*The ominous castle will be stocked with 2 expensive prince or princess costumes
*The spooky woods will be stocked with 1 spooky witch or wizard costume, 1 sneaky witch or wizard costume, and one homemade witch or wizard costume
*The shipwreck will be stocked with 1 spooky pirate costume, 1 expensive pirate costume, and 1 cheap pirate costume

Set Gullibility scores as follows:

Adams: 4
Scarecrows: 3
Greenbergs: 6
Tuckers: 5
Jones: 7

Remove the trick value from all houses except scarecrows

Set the Candy Type of the Adams to Licorice

In “Trick or Treating” add to the first paragraph.

Candy types consisting of more than one word may be labeled by their initials in the GNDT

Change the name of the rule “Trick or Treat” to “Tricks and Treats”

 

These might have been several seperate rules, but individually they’re not big deals and we seem to have a dearth of proposals, so I’m suggesting this. With the passage of this proposal, the game should be totally playable. Once the big night starts.

Tuesday, October 17, 2017

Poke, poke, poke ... is he alive?

Pokes has not been active for 8 days, and becomes idle. Quorum remains 5.

spooky.

Monday, October 16, 2017

Proposal: Knock knock!

self-killed failed by card

Adminned at 19 Oct 2017 03:20:12 UTC

If “If a Trick-or-Treater Requests Candy at the miser’s house” exist in the ruleset change it to

If a Trick-or-Treater knocks in the Miser’s location

Add a rule “Knock” with the text

If the time is “The Big Night” and a Trick-or-Treater is in a House location they may knock at that location equal to the sum of their costume’s Tricks and Treats values before changing their location. When they knock the House location they are in distributes candy.

Proposal: tweaks

timed out 4-0 enacted by card

Adminned at 19 Oct 2017 03:18:51 UTC

Change the Scarecrows costume preference to “sneaky”.
After “On a 1 they scare you and take any dropped items.” add

Dropped items that the Scarecrows took are tracked in https://wiki.blognomic.com/index.php?title=Pumpkin_Boulevard#Scarecrows if a Trick-or-Treater rolled a 2 when they last entered the Scarecrows location, they may take dropped items of their choice equal to how much candy is distributed from the Scarecrows instead of taking candy from the Scarecrows.

Proposal: Fixing the Jackpot

4 to 0 after 48 hours. Enacted By Derrick.

Adminned at 18 Oct 2017 15:04:16 UTC

Change:

The Misers have always hated Halloween but they leave a bowl of candy out on their doorstep with a sign that says “Only take one” in menacing red ink. If a Trick-or-Treater is on the Misers doorstep they can take as many candies as they want from the bowl, decreasing the Candy Quantity by that amount. If a Trick-or-Treater knocks on their door while the time is “The Big Night” the Misers will take all of that Trick-or-Treater’s Tricks, Treats, Candy, and Costumes.

To:

The Misers have always hated Halloween but they leave a bowl of candy out on their doorstep with a sign that says “Only take one” in menacing red ink. If a Trick-or-Treater at the Miser’s house location, no other Trick-or-Treater is at the Miser’s house location, and it has been the big night for 24 hours or more, they may take as many units of candy as they want, to a maximum of the Miser’s house Candy Quantity, decreasing the Candy Quantity by that amount. If Trick or treater is at the Miser’s house location and they have not taken any from the miser’s house yet and there is a positive Candy Quantity at the Miser’s house, they may take one unit of candy and decrease the Candy Quantity by one. If a Trick-or-Treater Requests Candy at the miser’s house while the time is “The Big Night” the Misers will take all of that Trick-or-Treater’s Tricks, Treats, Candy, and Costumes.

 

Saw some more exploits in there. Like taking 1 Trillion gummy bears right as the night ends. That one would probably end in a call for judgement, but this should be much safer wording.

Proposal: The Ticking of the Clock

3 to 0 after 48 hours. Two counts of “Use Thursdays”. Enacted by Derrick

Adminned at 18 Oct 2017 14:55:18 UTC

Add to the rule time:

When Tuesday, Oct 24 begins (by UTC), the time shall become “The big night”. When Tuesday, Oct 31st begins, the time shall become “After”.

If a majority of final valid votes have the text “use Thursdays” in them, change the dates to be 48 hours ahead of the times initially listed.

Add to the rule “Scoring”

The Trick-or-Treater with the most points has achieved victory. If two Trick-or-Treaters are tied for victory, the tie shall be decided in the following order of precedence:

The top scoring Trick-or-Treater with the most units of Candy
The top scoring Trick-or-Treater who has the highest number of units of any one type of candy
The top scoring Trick-or-Treater who has the most remaining total of tricks and treats

If the two Trick-or-Treaters with the most points have the same number of units of candy, the same number of units in their largest candy type, and the same number of trick or treats, No Trick-or-Treater has achieved Victory, but only those two Trick-or-Treaters may achieve victory this dynasty

 

 

I want to end around halloween, and I want a week for this to play out. I’m not sure If ending the day before halloween or the day after is better. Ending on halloween itself is probably a terrible idea. If you have a better timing scheme, let me know in the comments.

Saturday, October 14, 2017

Proposal: First Costume

3 to 1 after 48 hours. enacted by derrick.

Adminned at 16 Oct 2017 13:25:08 UTC

If “Dressing Up” has not passed this proposal does nothing.
Add

If the time is “The big night”, they have not done so yet this dynasty and they are located in the Hardware Store a Trick-or-Treater may switch their Human costume to any of the available costumes.

after “When the time becomes “The big night” the hardware store will be stocked with one of each possible combination of costume type and costume style.”

I sort of assumed that the costume’s values would determine how many Treats or Tricks you might get, maybe we could detail the “knock on the door, receive candy” portion more. Right now there’s no way to get either Tricks or Treats.

Proposal: The Scarecrows

3 to 0 after 48 hours. Enacted by Derrick.

Adminned at 16 Oct 2017 13:16:37 UTC

Change one of the Addams family names to “Scarecrow”.
Change the Scarecrow House Candy type to “Corn”
Change the Scarecrow House Costume preference to “silent”

Add to Special Houses Rules:

The Scarecrows: Each time you enter the Scarecrow’s location, roll a DICE3. On a 1 they scare you and take any dropped items.

Change “Each has a family name, costume type preference, a candy type, and a gullibility.” to

Each has a family name, costume type preference, a candy type, Trick value and a gullibility.

After ““Candy Corn”,” add “Trick value defaulting to 0,”

Change the Scarecrow House Trick Value to 5.

Friday, October 13, 2017

Proposal: New Family

3 to 1 after 48 hours. Enacted by Derrick.

Adminned at 16 Oct 2017 13:13:20 UTC

Change one of the Adams to the Misers
Change the Misers’ candy type to “Gummy Bears”
Get rid of all the Misers’ remaining stats
Add a new stat for the Misers called “Candy Quantity” which is initially set to 20.

Add the following special rule for the Misers:

The Misers have always hated Halloween but they leave a bowl of candy out on their doorstep with a sign that says “Only take one” in menacing red ink. If a Trick-or-Treater is on the Misers doorstep they can take as many candies as they want from the bowl, decreasing the Candy Quantity by that amount. If a Trick-or-Treater knocks on their door while the time is “The Big Night” the Misers will take all of that Trick-or-Treater’s Tricks, Treats, Candy, and Costumes.

Add the following bullet point to the end of the list in “Scoring”:

* 10 points shall be awarded to any Trick-or-Treater who was honest and only took one candy from the Misers.

Yeah, you know that family. I’ll be honest, in real life, this is my strategy.

Proposal: Tables

3 to 0 after 48 hours. Enacted by Derrick.

Adminned at 16 Oct 2017 13:09:05 UTC

Replace the bulleted list in “Costumes” containing costumes and their stats with the following table:

{| class="wikitable sortable"
! Costume !! Tricks !! Treats !! Base Camp
|-
| Human || 0 || 0 || Main Street
|-
| Prince or Princess || 0 || 3 || Ominous Castle
|-
| Superhero || 0 || 2 || Police Station
|-
| Ghost || 1 || 1 || Cemetary
|-
| Skeleton || 2 || 1 || Cemetary
|-
| Witch or Wizard || 3 || 0 || Spooky Woods
|-
| Pirate || 3 || 0 || Shipwreck
|}

Proposal: Dressing Up

5 to 0 after 48 hours. Enacted by derrick

Adminned at 16 Oct 2017 13:08:00 UTC

Change the rule “Costumes” to read as follows.

Each Trick-or-Treater has a costume, tracked in the GNDT and defaulting to “Human”. Each costume consists of a costume type followed by a costume style, except for the costume “Human”. Each Costume has an associated Trick Value and a Treat Value, indicated by its costume style. A Human costume has an associated Trick value of 0 and an associated Treat value of 0.

The costume styles are as follows:
*Prince or Princess (0 Trick, 3 Treat, Ominous Castle)
*Superhero (0 Trick, 2 Treat, Police Station)
*Ghost (1 Trick, 1 Treat, Cemetary)
*Skeleton (2 Trick, 1 Treat, Cemetary)
*Witch or Wizard (3 Trick, 0 Treat,Spooky Woods)
*Pirate (3 tricks, 0 Treats, Shipwreck)

Prince and Princess, and Witch and Wizard, are considered to be synonyms.


The costume Types are as Follows:
*spooky
*ecologically responsible
*expensive
*cheap
*homemade
*sneaky

Since the Superhero and Ghost can fly they can move up to 3 locations in one “sneak out” action.

The Human can pick up dropped items at will.

A Trick-or-Treater may change their costume to a costume stocked at their location by paying the costume’s trick value, paying its treat value, removing the costume from being stocked at that location, and noting they have done so in the GNDT or a blog post. A Trick-or-Treater may not change costumes at a location if they were the last person to do so.

A trick or treater may change their costume to the human costume at any time.

When the time becomes “The big night” the hardware store will be stocked with one of each possible combination of costume type and costume style.

Gives the hardware store something to do, combines the costumes so we can have spooky princesses and ecologically responsible pirates, lets you use more than one costume, and makes costumes a limited resource.

“A Trick-or-Treater may not change costumes at a location if they were the last Trick-or-Treater to do so” was introduced to make it so someone can’t run out the costume supply all by themselves.

Wednesday, October 11, 2017

Proposal: A Tricky Neighborhood

Self Killed by Card. Failed by Derrick.

Adminned at 13 Oct 2017 18:02:37 UTC

Change one of the houses family name to “Scarecrow”.
Change the Scarecrow House Candy type to “Corn”
Change the Scarecrow House Costume preference to “silent”

If the proposal “Base Camp” has not passed, this proposal is considered to end at this sentence.
Change the Scarecrow House Trick Value to 5.

Add to Special Houses Rules:

The Scarecrows: If you walk into the Scarecrow’s house roll a DICE3. On a 1 they scare you.

Change “Each has a family name, costume type preference, a candy type, and a gullibility.” to

Each has a family name, costume type preference, a candy type, Trick value and a gullibility.

After ““Candy Corn”,” add “Trick value defaulting to 0,”

Add to “Scaring”

For the purposes of families, their Trick value is considered to be their Trick value minus their gullibility value.

 

Proposal: Candy Accounting Adjustments

6 to 1 after 48 hours. Enacted by Derrick.

Adminned at 13 Oct 2017 18:00:03 UTC

Add After: “1 point shall be awarded for each unit of candy a Trick-or-Treater has.”

1 additional point shall be awarded for each unit of King Sized Snickers Candy Bars a Trick-or-Treater has.


Change
“10 points shall be awarded to the Trick-or-Treater who has the most units in their lowest candy type for having the best rounded loot bag. “
To

10 points shall be awarded to the Trick-or-Treater who has at least one of all candy types and the most units in their lowest candy type for having the best rounded loot bag.

Some issues were brought up for the scoring, and I thought I’d address them now.

Proposal: Old Mrs. Tucker

7 to 0 after 48 hours. Enacted by derrick

Adminned at 13 Oct 2017 17:57:02 UTC

Change one of the houses family name to “Tucker”.
Change the Tucker House Candy type to “Suckers”
Leave the Tucker House Gullibility at 0.
Leave the Tucker House Costume preference at “spooky”

Add to Special Houses Rules:

The Tuckers: Old Mrs. Tucker is a little blind. The Tucker House treats all costume types as though they were the preferred costume type, and fails all gullibility checks.

We need a little old fragile lady on this street.

Gullibility was left at 0 rather than set to 10 to avoid adverse effects on the Jones House.

Proposal: Base Camp

2 to 1 after 48 hours. Enacted by Derrick.

Adminned at 13 Oct 2017 17:52:17 UTC

Under Locations append the text

If a Trick-or-Treater has no Tricks, Treats or Candy of any type, they may Return to Base. When a Trick-or-Treater returns to base they change their location to their costume’s base and gain 2 Tricks or 2 Treats.

Under Trick or Treat append the text

At any time a Trick-or-Treater may remove a Candy that they have to gain 1 Treat.

Amend the Costumes rule to

Each Trick-or-Treater has a Costume, tracked in the GNDT, and defaulting to “Human”. Each Costume has an associated Trick value, a Treat value and a Base Location, listed below. If they have not done so this Metadynasty, a Trick-or-Treater may change their costume to one of the following:

Human (0 Trick, 0 Treat, Main Street)
Prince or Princess (0 Trick, 3 Treat, Ominous Castle
Superhero (0 Trick, 2 Treat, Police Station)
Ghost (1 Trick, 1 Treat, Cemetery)
Skeleton (2 Trick, 1 Treat, Cemetery)
Witch or Wizard (3 Trick, 0 Treat, Spooky Woods)
Pirate (3 tricks, 0 Treats, Shipwreck)

Prince and Princess, and Witch and Wizard, are considered to be synonyms.

If the proposal Sneaking has not passed this proposal is considered to have ended at this sentence.

Append to Costumes

Since the Superhero and Ghost can fly they can move up to 3 locations in one “sneak out” action.
The Human can pick up dropped items at will.

Add a new rule “Scaring” with the text

When a Trick-or-Treater scares a location that is able to be scared, any entities, including Trick-or-Treaters, whose Trick value is lower or equal to the scarer becomes separate instances of a scaree for the purposes of this rule. A scaree drops a number of combination of the scarer’s choice of Candy, Treats or other items besides Tricks and Costumes, equal to the scarer’s Trick value minus the scaree’s Trick value plus one. If that value is negative the scarer must drop that many items or drop every item they have which meets the aforementioned criteria. The scarer may pick up any number of items as long as the number of dropped items are always greater than the sum of any negative values the scarer got. Any items still dropped are noted on the [[Pumpkin Boulevard]] wikipage along with the location that they are at.

Added some benefit to the Superhero and Ghost since their values only add up to 2 while every other costume besides Human adds to 3.

I don’t know if Scaring is too wordy, what do you think?

Proposal: Sneaking

Reached Quorum 5 to 0. Enacted by Derrick

Adminned at 12 Oct 2017 12:51:20 UTC

Append to the rule locations:

As an action a Trick-or-Treater may spend 1 Trick or 1 Treat to Sneak, or change their location once. A Trick-or-Treater may only change to a location that their current location has a connection to. By sneaking, they do not trigger any special rules, except for those that specifically mention sneaking. Their location must be prefixed with an asterisk (*) in the GDNT to indicate they’ve sneaked there, and are hidden.

If a Trick-or-Treater is hiding in a Location (an asterisk (*) prefixes their location) they may not walk. Instead they must either (a) sneak out, (b) pay one Treat to reveal themselves, and do which ever action would be normally won entering that location, or (c) pay one Trick to scare that location.

Scaring could be pretty cool, also I think that some differentiation between tricks & treats is nice.

Monday, October 09, 2017

Proposal: Candy Counting

reached quorum 5-0 enacted by card

Adminned at 11 Oct 2017 16:04:44 UTC

Create a new rule: “Scoring”

When the time is “After”, the scores of Trick-or-Treaters may be calculated.

1 point shall be awarded for each unit of candy a Trick-or-Treater has.
10 points shall be awarded to the Trick-or-Treater with the most units of each candy type.
10 points shall be awarded to the Trick-or-Treater with the greatest total units of candy.
10 points shall be awarded to the Trick-or-Treater who has the most units in their lowest candy type for having the best rounded loot bag.
10 points shall be awarded to the Trick-or-Treater who wore the most costumes for looking awesome.
10 points shall be awarded to any Trick-or-Treater who only used one costume for playing fair.

If there is a tie for a reward based on having more of something than other Trick-or-Treaters, the points shall be divided evenly among all qualifying Trick-or-Treaters, rounding down.

A Scoring mechanism! I was tempted to vary points by candy type (king sized snickers give 3 points, apples give 0, and so forth), but I figured that could be done later.

The Map!

I made a map of the locations we have at the moment.

https://wiki.blognomic.com/index.php?title=File:PumpkinBoulevard.png

Let me know if there are ways it should look different.

Proposal: Give Me Something Good to Eat!

Reached Quorum 5 to 0. Enacted By Derrick

Adminned at 11 Oct 2017 15:22:33 UTC

Create a Rule: Trick or Treating

Each Trick-or-Treater has 0 or more units of candy. These units of candy are tracked on the GNDT, with each candy type having its own column. All candy type columns default to 0. 

If the Time is “the big night”, a tricker or treater at a house may spend one trick and one treat to “Request Candy” by stating that they do so, and at which house, in a blog post.

If this is the first time that trick or treater has requested candy at this house, the house will distribute candy to that trick or treater.

If this is not the first time that a trick or treater has requested candy at this house, but the first time they have done so while wearing their current costume, the house will distribute candy to that trick or treater if the house fails its gullibility check.

If a Trick-or-Treater spends their last trick and their last treat to request candy at a house, the house will distribute candy to that Trick-or-Treater.

Create a Rule: Distributing Candy:

When a House distributes Candy to a Trick-or-Treater they add 1 unit of the house’s prefferred candy type to that Trick-or-Treater. If the Trick-or-Treater is wearing their prefferred costume type, that Trick-or-Treater receives an extra unit of the the house’s prefferred candy type.

Create a Rule: Gullibility Checks:

A trick or treater house makes a gullibility check by rolling DICE10 in the GNDT. If the result is above its gullibility plus all gullibility modifiers, the house has succeeded at the gullibility check. If it rolls below or equal to its gullibility plus all gullibility modifiers, it has failed its gullibility check.

Having the favored costume type of a house gives +3 to the gullibility of a house for gullibility checks.

 

Trick Or Treat
Smell My Feet
Give Me Something
Good To Eat!

Sunday, October 08, 2017

Joining blognomic

Hey y’all! I’ve been meaning to join for a little bit but luckily my schedule just cleared up so I have a bit more time on my hands.

Proposal: Expanding the Map

Reached Quorum 5 to 0. Enacted by Derrick

Adminned at 09 Oct 2017 18:26:33 UTC

Replace the existing table of locations, in full, with the following one.

{|class="wikitable"
!Valid Locations
!Connections
|-
|Main Street
|Cauldron Avenue, Main Street, Nightmare Way, Hardware Store, Police Station
|-
|Cauldron Avenue
|Main Street, Gated Fence, Cemetery
|-
|Pumpkin Boulevard
|Main Street, Sidewalk
|-
|Nightmare Way
|Main Street, Beach
|-
|Addams
|Sidewalk
|-
|Addams
|Sidewalk
|-
|Addams
|Sidewalk
|-
|Addams
|Sidewalk
|-
|Joneses
|Sidewalk
|-
|Addams
|Sidewalk
|-
|Sidewalk
|Addams, Addams, Addams, Addams, Addams, Joneses, Pumpkin Boulevard
|-
|Hardware Store
|Main Street
|-
|Police Station
|Main Street
|-
|Cemetery
|Cauldron Avenue, Spooky Woods
|-
|Spooky Woods
|Cemetery
|-
|Gated Fence
|Cauldron Avenue, Ominous Castle
|-
|Ominous Castle
|Gated Fence
|-
|Beach
|Nightmare Way, Shipwreck
|-
|Shipwreck
|Beach
|}

If a proposal from the “Pirates” series up to “Ghost Pirates!” does not pass, remove “Beach”, “Shipwreck” and “Nightmare Way” anywhere they appear in the table.

If any family names are changed before this proposal is passed, Replace one of the Addams with their name.

The big change here is splitting “Street” into four separate Streets, each with an equally spoopy name. This pushes the maximum amount of distance between any two nodes to six, making it so you can’t always get everywhere with one trick or one treat.

Joining in!

Hallo all! I’ve always been wanting to play a Nomic game so when I recently noticed you had just restarted here I decided to try. First game evah so I’ll start out by keeping a low profile and just up/downvoting, I guess :>

Saturday, October 07, 2017

Proposal: The Big Night

Reached Quorum 5 to 0. Enacted by Derrick.

Adminned at 09 Oct 2017 13:32:02 UTC

Create a new Rule “Time”

Pumpkin Boulevard tracks a value named “Time”. Time has three valid values: “Before”, “After”, and “The Big Night”. Time starts at the value “Before”.

Victory may only be achieved if Pumpkin Boulevard’s time is “After”. Candy will only be distributed on Pumpkin Boulevard if the Time is “The Big Night”.

Proposal: The Tudors

Adminned at 09 Oct 2017 13:30:41 UTC

Change one of the neighbors name to The Tudors
Change the Tudors’ Candy Type to “Blood Bites”
Change the Tudors’ Costume Type Preference to “bloody”
Change the Tudors’ gullibility to 4

Add a special rule for this family with the text

If you walk into the Tudors’ house roll 3 DICE3. If all of them are a 1 your Treats are halved and your location is set to Ominous Castle. If they are all a 3 your Treats increase by half of how many Treats you had when you walked into the Tudors’ house.

Self Killed By Card. Failed by Derrick.

Proposal: Ghost Pirates!

Became popular 6 to 0. enacted by Derrick

Adminned at 09 Oct 2017 13:19:32 UTC

This proposal is considered to have the text of the body section of https://blognomic.com/archive/pirates_ii

Proposal: The Greenbergs

Became popular 5 to 0. Enacted by Derrick.

Adminned at 09 Oct 2017 13:15:30 UTC

Change one of the neighbors name to The Greenburgs
Change the Greenburgs’ Candy Type to “Apples”
Change the Greenburgs’ Costume Type Preference to “ecologically responsible”

Give them the following special house rule:

If you walk to the Greenburgs’ house, with more than 3 treats wrapped in plastic, they will scorn you, and take those treats, replacing them with one trick.

EVERY neighborhood needs that one family.

Proposal: Pirates II

unfortunately you can only have 2 proposals in the queue at any time, even if you have self-killed one of them. Please review https://wiki.blognomic.com/index.php?title=Ruleset#Proposals and https://wiki.blognomic.com/index.php?title=Ruleset#Gamestate_Tracking for the rules surrounding proposals.

Adminned at 07 Oct 2017 16:47:26 UTC

Add the following to the list of costumes:

* Pirate (3 tricks, 0 treats)

If “Walking” passes, do all of the following:

1. Add to the table of locations:

|Beach
|Street, Shipwreck
|-
|Shipwreck
|Beach
|-

2. Append “Beach” to the list of connections for “Street”

3. Move the table of locations to the page Pumpkin Boulevard under the header “Locations”

4. Amend the rule “Locations” to read in full:

Each Trick-or-Treater has a location tracked on the GNDT, defaulting to “Street”, with possible locations listed in the table.
As an action a Trick-or-Treater may spend 1 Trick or 1 Treat to change their location up to 5 times. A Trick-or-Treater may only change to a location that their current location has a connection to. Locations and connections are listed at [[Pumpkin Boulevard#Locations]].

Fix for proposal “Pirates”

Saturday, October 07, 2017

Proposal: Pirates

self-killed failed by card

Adminned at 07 Oct 2017 17:10:06 UTC

Add the following to the list of costumes:

* Pirate (3 tricks, 0 treats)

If “Walking” passes, do all of the following:

1. Add to the table of locations:

|Beach
|Street, Shipwreck
|-
|Shipwreck
|Beach
|-

2. Move the table of locations to a new page entitled “Neighborhood Locations”

3. Amend the rule “Locations” to read in full:

Each Trick-or-Treater has a location tracked on the GNDT, defaulting to “Street”, with possible locations listed in the table.
As an action a Trick-or-Treater may spend 1 Trick or 1 Treat to change their location up to 5 times. A Trick-or-Treater may only change to a location that their current location has a connection to. Locations and connections are listed at [[Neighborhood Locations]].

New costumes and reorganization. The second half should’ve really been added to another proposal but whatever.

Proposal: Streets and sidewalks

reached quorum 4-0 enacted by card

Adminned at 07 Oct 2017 17:06:31 UTC

If the proposal “Walking” passes, append “Streets” to the list of connections for sidewalks.

Proposal: Walking

reached quorum 5-0 enacted by card

Adminned at 07 Oct 2017 16:52:11 UTC

Create a new rule “Locations” with the text

Each Trick-or-Treater has a location tracked on the GNDT, defaulting to “Street”, with possible locations listed in the table.
As an action a Trick-or-Treater may spend 1 Trick or 1 Treat to change their location up to 5 times. A Trick-or-Treater may only change to a location that their current location has a connection to. Connections are listed in the table.

{|class="wikitable"
|Valid Locations
|Connections
|-
|Street
|Sidewalk, Hardware Store, Gated Fence, Cemetary, Police Station
|-
|Neighbor 1
|Sidewalk
|-
|Neighbor 2
|Sidewalk
|-
|Neighbor 3
|Sidewalk
|-
|Neighbor 4
|Sidewalk
|-
|Neighbor 5
|Sidewalk
|-
|Neighbor 6
|Sidewalk
|-
|Sidewalk
|Neighbor 1, Neighbor 2, Neighbor 3, Neighbor 4, Neighbor 5, Neighbor 6
|-
|Hardware Store
|Street
|-
|Cemetary
|Street, Spooky Woods
|-
|Spooky Woods
|Cemetary
|-
|Gated Fence
|Street, Ominous Castle
|-
|Ominous Castle
|Gated Fance
|-
|Police Station
|Street
|-
|}

Replace Neighbor 1-6 with the current Neighbors. Give each Trick-or-Treater 2 Tricks and 2 Treats.

I tried to make locations for each costume, besides Human.

Proposal: Sprucing up the Neighborhood

reached quorum 4-0 enacted by card

accidentally stickied this, sorry

Adminned at 07 Oct 2017 04:28:43 UTC

If the proposal “Pumpkin Boulevard” has passed, make the following changes to the rule “The Neighborhood”:

There are 6 houses of Pumpkin Boulevard.

becomes:

Pumpkin Boulevard starts out having 6 houses.

and the clause:

[...] and gullibility is a number defaulting to 0.

will change into:

[...] and gullibility is a number which starts between 0 and 10. It defaults to 0.

Interpret the line “No candy will be distributed until each house has a unique Family Name, Costume Type Preference, and Candy Type.” as allowing one of the houses to stay at the default.

Within the rule “The Neighborhood” add a sub-rule titled “Special Houses Rules” with this text:

Some houses may have special rules regarding their traits. They will be written as new paragraphs of the form:

The [FAMILY NAME]: [SPECIAL RULE]

And will be stored in this section.

Allow that, once some (as yet undecided) state is reached, the number of houses on Pumpkin Boulevard may increase.

Just a bunch of improvements?

Thursday, October 05, 2017

Proposal: The Joneses

reached quorum 5-0 enacted by card

Adminned at 07 Oct 2017 03:37:37 UTC

Change one of the neighbors name to Joneses.
Change the Joneses’ Candy Type to “King Size Snickers”
Change the Joneses’ Costume Type Preference to “expensive”


Append to “The Neighborhood” the text

If any of the Joneses numerical values is equal to or smaller than than the same type of value that a different Neighbor has, the Joneses value is set to 1 higher, if possible.

You can’t keep up!

Proposal: Pumpkin Boulevard

reached quorum 7-0 enacted by card

Adminned at 07 Oct 2017 03:19:10 UTC

Create a new rule: “The Neighborhood”

There are 6 houses on Pumpkin Boulevard. Each has a family name, costume type preference, a candy type, and a gullibility. Family Name is a string defaulting to “Adams”, Costume Type Preference is a string defaulting to “spooky”, Candy Type is string defaulting to “Candy Corn”, and gullibility is a number defaulting to 0. No candy will be distributed until each house has a unique Family Name, Costume Type Preference, and Candy Type.

this information is tracked on a wiki page named “Pumpkin Boulevard”

Lets give ourselves a little neighborhood to work with.

Proposal: Costume Selection

reached quorum 4-1 enacted by card

Adminned at 07 Oct 2017 03:14:53 UTC

Add a new rule, “Costumes”:

Each [PLAYER] has a Costume, tracked in the GNDT, and defaulting to “Human”. Each Costume has an associated Trick value and a Treat value, listed below. If they have not done so this Metadynasty, a [PLAYER] may change their costume to one of the following:

* Human (0 Trick, 0 Treat)
* Prince or Princess (0 Trick, 3 Treat)
* Superhero (0 Trick, 2 Treat)
* Ghost (1 Trick, 1 Treat)
* Skeleton (2 Trick, 1 Treat)
* Witch or Wizard (3 Trick, 0 Treat)

Prince and Princess, and Witch and Wizard, are considered to be synonyms.

Change [PLAYER] in this rule to the name for a player in the metadynasty.

Trick-or-Treating

If the proposal “Trick or Treat” is passed, Create a new rule named “Trick or Treating” with:

As a daily action, a [PLAYER] may role a DICE7; If the result is seven, nothing happens. Otherwise, if the result is odd, they get a trick, and if it is even, a treat.

replace [PLAYER] with the dynastic name for blognomic players.

Proposal: Trick or Treat

reached quorum 5-0 enacted by card

Adminned at 07 Oct 2017 03:10:55 UTC

Add a rule called “Trick or Treat” with:

Each [PLAYER] has an amount of Tricks and an amount of Treats, each defaulting to 0 and tracked on the GNDT.

replace [PLAYER] with the dynastic name for blognomic players.

Proposal: Meta Deferential [Special Case]

Reached against quorum 2-4 failed by card

Adminned at 07 Oct 2017 03:04:25 UTC

Create a Rule named “Majority Defferentials” In Special Case:

If the King has voted DEFERENTIAL on a proposal or if there is no King (such as in a metadynasty), that vote is instead considered to be valid and either FOR (if more players have voted FOR the proposal than have voted AGAINST it) or AGAINST (in all other cases).

Set this new rule “Majority Defferentials” to “Active”

 

Proposal: Recolor [Appendix] [Core]

popular and 12 hours old. 4-0 enacted by card

Adminned at 06 Oct 2017 17:47:55 UTC

Change all instances of “Prince” to “Trick-or -Treater”
Change all instances of “King” to “Homeowner”

if someone wants a different kind of halloween, I’m all ears

The 8th Metadynasty

Welcome to the Eighth Metadynasty of Blognomic. This is the longest blognomic has gone without entering meta-dynasty. 39 dynasties have passed since Sept 4, 2013, when purplebeard ended the Seventh Metadynasty.

All dynastic rules have been reset. Cuddlebeam is no longer a King. Princes remain Princes, which is suitably generic if not particularly themed. The Imperial vote mechanism will do nothing until we have a king or until a function is assigned it.

While it is customary to have a hiatus between dynasties, no declaration of victory has been made, and no ascension address can be made. And we only have 25 days to Halloween.  So I invite all of you to start making rules immediately.

As indicated in the initiating proposal, this dynasty is Halloween themed. Will it end in a trick of rules? or in the treat of involved and clever gameplay?

Please un-idle me!

I want to be pagan no more!

Thursday, October 05, 2017

Proposal: This 31st

Became popular 6 to 0. Enacted by Derrick.

Adminned at 05 Oct 2017 17:52:03 UTC

Fail all other proposals. Repeal all Dynastic Rules. End the current dynasty. Start a new metadynasty with a Halloween theme.

Since Cuddlebeam mentioned on slack that he really didn’t want to continue this, how about something new? Also a diceroll victory is lame when that was what happened last time.

What’s in this corner of the galaxy?

I push the Katamari to :https://wiki.blognomic.com/index.php?title=The_First_Dynasty_of_Damanor. This uses 1 stanima.

Proposal: clean up the nursery

Self Killed and Failed by Derrick.

Adminned at 05 Oct 2017 17:51:09 UTC

Add to the rule “Pushing”

The Katamari can be pushed to move a noun from its discards to its contents

And now the conservation of nouns is complete.

Proposal: shuffle the discard pile to continue the game

Self Killed by Card. Failed by Derrick.

Adminned at 05 Oct 2017 17:50:33 UTC

Add to “Pushing”

If there are no items in the Katamari, all of the items in the Discards are moved to the Katamari’s Contents.

Wednesday, October 04, 2017

The Pendulum Swings

After 7 days of inactivity Rover1 idles. Quorum remains 4

Proposal: clean up

self-killed failed by card

Adminned at 05 Oct 2017 00:17:25 UTC

under “Pushing"change
“the Katamari gets a random noun generated from this site added to it.” to

the Prince adds a noun from the wikipage that immediatly follows the noun they chose to add to the Katamari. If the Prince didn’t push to choose a noun, they can pick the first one freely.

change “to aquire a noun, the Katamari gains 2 extra nouns from this site. Alternatively, a prince may add two nouns that appear at the Katamari’s location with no nouns in between them in the text. This rule overrides the ability gained at size 50.” to

, the Prince adds 2 noun from the wikipage that immediatly follows the noun they chose to add to the Katamari. If the Prince didn’t push to choose a noun, they can pick the first one freely.

change ” to aquire a noun, the Katamari gains 3 extra nouns from this site. Alternatively, a prince may add three nouns that appear at the Katamari’s location with no nouns in between them in the text. This rule overrides the ability gained at size 100, and the ability gained at size 50. ” to

the Prince adds 3 nouns from the wikipage that immediatly follows the noun they chose to add to the Katamari. If the Prince didn’t push to choose a noun they can pick the first one freely.

Make a new rule called “Affinity” with the text

Each Prince has an Affinity and Antipathy, defaulting to “-”, tracked in the GNDT. If they have not done so yet this Dynasty, a Prince may, simultaniously, change their Affinity to a noun type and their Antipathy to a differnt noun type.

cleaning the rules so that people can’t simply lie to add whatever they want to the katamari. also made the perks stack.

Returning Home

I spend one stamina to move the Katamari to the page: https://wiki.blognomic.com/index.php?title=Main_Page

Proposal: What does Inactive Mean? [Special Case]

reached quorum 4-0 enacted by card

Adminned at 04 Oct 2017 13:51:29 UTC

Add the the first paragraph of the rule “Special Case”

Special Case Rules that are inactive do not have an effect on the gamestate aside from existing as text in the ruleset.

Lets make “Inactive” actually do something.

Monday, October 02, 2017

Adding Stuff

I spend 7 Stamina to:

I push the Katamari to add “swords”
I push the Katamari to the Location https://wiki.blognomic.com/index.php?title=Main_Page
I push the Katamari to the Location https://wiki.blognomic.com/index.php?title=The_First_Dynasty_of_Knightking
I push the Katamari to add “Battleaxe”
I push the Katamari to add “blade”
I push the Katamari to add “warfare”
I push the Katamari to add “Duel”

Proposal: Catagorically

popular reached quorum 4-0 enacted by card

Adminned at 04 Oct 2017 13:49:23 UTC

Create a rule called “Noun Types”

There are four noun types that are of special interest to the king. They are:

*Food
*Animals
*Weapons
*Vehicles

A list of nouns belonging to each class shall be kept on the same page as the Katamari. A prince may declare a noun to be Classified as a noun type by appending it to the end of that classes’ list.

A prince who believes a noun should not be classified as a noun type may dispute this in a blog post with the tag [noun type dispute], and shall clearly state which nouns and noun types they are disputing. If a second prince in a comment states “I also dispute [NOUN] in [NOUN-TYPE]”, where [NOUN] is a noun and [NOUN-TYPE] is a corresponding noun-type being disputed, the noun may not be classified as that noun-type, and shall be removed from the noun type list.

If a noun’s classification has not been disputed four days after it is declared, it may not be disputed.

Create a subrule of “Noun Types” named “Classification Rules”

A noun may be classified as more than one noun. A tank should be classified as both a weapon and a vehicle, for example.

Names applying to individuals are not classified as Animals. Types of humans are not considered animals.  Robots, undead, and creatures of pure magic are not classified as animals. Birds, Fish, and Invertebrates are classified as animals. Imaginary creatures may be classified as animals.

Weapons have as a primary purpose death or destruction. Merely being able to be used as a weapon does not make a noun a weapon. Events such as a duel may be considered weapons.

Vehicles have as a primary purpose transporting humans or large quantities of human goods. Animals used extensively in transporting goods may be classified as vehicles.

Food is from a human-centric point of view. Being edible is not sufficient to classify a noun as food. A noun should either be eaten extensively or have little purpose outside of being eaten to be classified as food. Items that are eaten for exotic effects, such as medicines and potions, are food. Water should be classified as food.

A noun referring to a class of items, some of which may be classified as a noun-type and many of which may not, is not that noun type. for example, “plants” are not Food. A noun referring to a class of items, most of which are of a noun-type, but some of which are not, may be classified as that noun type. For example, “creature” may be classified as an animal.

I have intentionally not made a comprehensive list of nouns for each type because I think finding nouns that fit but are unexpected will be reasonably entertaining, and because an exhaustive list doesn’t sound entertaining.

I intend for this to be used in a victory condition.

Proposal: rolling along

reached quorum 4-0

Adminned at 04 Oct 2017 03:26:55 UTC

repeal “Making Sentences” and “Sentence Effects” and replace any sentences with their nouns.

change “which defaults to 0, and is an integer between 0 and 14. As a weekly action, a Prince can gain up to 14 Stamina.” to
“which defaults to 0, and is an integer between 0 and 20. As a weekly action, a Prince can gain up to 20 Stamina.”

Add a new rule “Sisyphus” with the text

If the current location has a noun that indicates that it is big and sloped, such as a mountain, hill, etc, any Prince may move the Katamari to any wikipage with less characters than the title of the current location.

fixed some spelling errors

frozen

after 9 days of inactivity Sylphrena idles. Quorum drops to 4

Monday, October 02, 2017

Sucked away

I wish to idle

As Maldor attempts to weave some of his branded magic into the katamari, it turns on him and sucks him into the core, never to be heard from again…

Proposal: The Snowball Effect

became popular 4 to 0. enacted by derrick.

Adminned at 03 Oct 2017 13:42:42 UTC

Add to the list of abilities in the list “pushing”

  100 - When pushed to aquire a noun, the Katamari gains 2 extra nouns from this site. Alternatively, a prince may add two nouns that appear at the Katamari’s location with no nouns in between them in the text. This rule overrides the ability gained at size 50.
  200 - When pushed to aquire a noun, the Katamari gains 3 extra nouns from this site. Alternatively, a prince may add three nouns that appear at the Katamari’s location with no nouns in between them in the text. This rule overrides the ability gained at size 100, and the ability gained at size 50.