Saturday, February 28, 2009

Proposal: Combat Adjustment

Timed out, 7 votes to 1. Enacted by Kevan.

Adminned at 03 Mar 2009 02:35:46 UTC

In the rule 2.1.1 Combat, change the text:

If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the Target, and subtract the roll result from their Health. This Soldier has finished attacking the enemy.

to read:

If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the Target, and subtract the roll result from the Soldier’s Health. This Soldier has finished attacking the enemy.

To the end of rule 2.1.1 Combat add the text:

An enemy that is fired at during combat is known as the Target.

Just fixing a few bugs that were pointed out in the new combat rules. Long live the General!

Friday, February 27, 2009

Story Post: Report: Truman Capote possesses more health than ammo!

Truman Capote possesses more health than ammo, a clear sign of… I don’t know! Badness! Restrictions imposed on ... wound dressings?! ... must be taken into account. The General must be obeyed. Objectors to these points must be Reported for their errors.

With regards,

Pvt. Devenger Carraz-Akavar.

Oh, how low the loyal have fallen, reporting idlers with the obscurest of breaches…

Proposal: Still costs an arm-or a leg

Timed out with 7 FOR to 1 AGAINST, enacted by Kevan.

Adminned at 01 Mar 2009 14:19:37 UTC

Add the following text as a sub-rule to rule 2.4.1 Stage Directions, under the heading Armor:

Prerequisites: None.
Results: The Stuntperson is said to have an Armor value of 2. This means they are unaffected by any damage they are dealt by an enemy combatant during the course of a skirmish which is equal to or less than 2. Any attack which is greater than this has its normal effect. The Stunt ceases to be in place when the Soldier dies or the Skirmish they are in ends.
Cost:2 AP

Friday, February 27, 2009

Arth says goodbye

Everything is going very slow, and right now I have other issues to attend. Idle me, please.

Proposal: If Wishes Were Horses

‘Shall’ is a dangerous word. It has been sent to where the sun don’t shine (The North Pole during a certain part of the year, where there is no sunrise due to the nature of the rotation of the Earth).

Reporting, Devenger.

(Reached quorum, 10-0.)

Adminned at 27 Feb 2009 15:36:20 UTC

Replace “Soldiers who wish to become Admins shall sign up” with “Soldiers who wish to become Admins may sign up” in Rule 1.2 (Soldiers).

[ As Wakukee points out, the glossary definition of ‘shall’ means that wannabe admins can propose nothing else. ]

Proposal: Forced Proposal

This was originally posted as a standard blog post, and only moved into the Proposal category after six comments. As per Rule 1.7, “A non-official post may not, through editing of the blog or otherwise, be changed into an official post”.—Kevan

Adminned at 26 Feb 2009 14:32:44 UTC

SInce the proposal Save the General… Or Condemn Him failed, I am required to make this proposal. That does not mean that you shouldn’t take it seriously, though.

Make Wakukee an Admin.

Incorrectly failed proposals?

What happened here? I count three FOR, four blank DEFERENTIAL and one AGAINST, but Devenger failed it. And I’m not sure what he meant by “Timed out after 48 hours, 3-1-3”.

This also appears to have been failed incorrectly, despite Devenger apparently counting four FOR, one AGAINST and five blank DEFERENTIALs. Are you mistakenly assuming that proposals automatically fail if they haven’t had a quorum of total votes, Devenger? Or is that an actual rule that’s snuck in somewhere that I can’t see it?

Story Post: Report: Rodlen outcomments the General in his Orders!

Rodlen has a number of comments in the General’s Orders post greater than the number of comments the General has, a clear sign of disloyalty in terms of an unwillingness to recognise authority’s standing. Restrictions imposed on speech must be taken into account. The General must be obeyed. Objectors to these points must be Reported for their errors.

With regards,

Pvt. Devenger Carraz-Akavar.

If anyone reports me for this obvious breach of martial law, they can be reported for reporting someone with a Loyalty above them. Oh, except the General of course…

Idle

Wooden squid goes idle because he hasn’t made a post or comment in 7 days.
I go idle too.

Thursday, February 26, 2009

Wak was right; Wooble’s idle

This post only exists because it’s illegal to idle someone without making a post.

Once more into the Idle, my friend!

Wooble’s last comment was on Feb. 18th at 8:02 PM. It is now Feb. 25th at 9:49 PM. Wooble should go idle and quorum should drop to 10.

P.S. The general will not be saved or condemned. The proposal was S/K’ed.

Proposal: Catch 22

General consensus says that the General’s Orders are getting ridiculous, and sometimes democracy in a military hierarchy comes down to the fact the grunts at the bottom after the only ones holding rifles and machineguns. The General’s influence is dwindling… could something dramatic be around the corner?

Reporting, Devenger.

(Timed out after 48 hours, 8-3-2.)

Adminned at 27 Feb 2009 15:32:12 UTC

[ Was about to idle myself, but hey, this is Nomic, I might as well try repealing the reason I was idling in case a silent majority actually feel the same. Having to keep track of complicated and borderline-contradictory orders has its place, but I’m not finding it much fun in the context of an ongoing, daily background game. And I get enough of it at work. ]

Repeal Rule 2.7.4 (General’s Orders) and Rule 2.7.2.3 (Following Orders).

Proposal: Important information is Important

The Propaganda Officer has failed to make his leaflets more frequent and less ignorable. In other news, the Propaganda Officer has went mysteriously AWOL…

Reporting, Devenger.

(Timed out after 48 hours, 1-5-1)

Adminned at 27 Feb 2009 11:48:56 UTC

In rule “2.8.1 Important Information Posts” change the sentence “Only the Propaganda Officer may make an Important Information post, and only as a weekly action” to read “Only the Propaganda Officer may make an Important Information post, and only if at least 72 hours have elapsed since the last Important Information post was made.”

Add a new sub-rule “Withholding Feedback” under sub-rule “2.7.2 Martial Law” that reads:

Soldiers who have not made a comment on an Important Information post before 72 hours elapsed since it’s creation are in breach of martial law.

Voting DEFERENTIAL on this Proposal is a breach of martial law.

Story Post: Report: Wakukee outcomments the General in his Orders!

Wakukee has a number of comments in the General’s Orders post greater than the number of comments the General has, a clear sign of disloyalty in terms of an unwillingness to recognise authority’s standing. Restrictions imposed on speech must be taken into account. The General must be obeyed. Objectors to these points must be Reported for their errors.

With regards,

Pvt. Devenger Carraz-Akavar.

Wednesday, February 25, 2009

Story Post: Ok. Its a story post now

I am reporting Wak for posting four comments in the current sticked posted. This violates 20. Soldiers shall not have a number of comments in this post greater than the number of comments the General has, so long as the general has at least 3 comments in this post.

Story Post: Wakky…reported me.

I would like to start this report by thanking the General for order #14.

That order allows me to report Wakky for reporting me.

Heh.

Proposal: Slow down dog

This report was placed in the Military Proposal Stack by accident.  It was removed, and wrapped around a grenade.—Rodlen

Adminned at 24 Feb 2009 21:45:01 UTC

I am reporting Wak for posting four comments in the current sticked posted. This violates 20. Soldiers shall not have a number of comments in this post greater than the number of comments the General has, so long as the general has at least 3 comments in this post.

Am I doing this right?

Story Post: A taste of your own medicine…

Rodlen mentioned the *** (you know… the group mentioned in #15 of Amnistar’s orders) in his last report of Qwazukee. I report him for doing do.

Proposal: ...Um…

Passed with 8 fors and 0 againsts.—Rodlen

Adminned at 26 Feb 2009 17:39:09 UTC

Repeal dynastic rule 2.7.2.2 Desertion.

My reasoning: Enemies return fire.  We don’t.  If we always defeat the enemy when we fire, that would become a breach of martial law.  Why?  I don’t know.

Proposal: Order Adjustment

Passed with 4 fors, 1 against, and a lot of abstains. —Rodlen

Adminned at 26 Feb 2009 17:37:42 UTC

Replace the sentence “Only the first person to dispute an order has his loyalty changed as a result of disputing it.” in dynastic rule General’s Orders with “Only the first person every two consecutive days, starting with the first dispute of the order, to dispute a specific order has his loyalty changed as a result of disputing it.”

Add the following to the end of dynastic rule General’s Orders:

A Soldier may not dispute more than one order in a single comment.

“I saw our enemies for the first time today.  And they were us.  We are they.  We are our own enemies.  They have our faces, our uniforms, our guns.  We are led by two different people: Amnistar and ratsinmA, but other than that, we are the same.  They are us, and we are they.  And I wonder: Why are we fighting?”—A dead enemy’s journal.

Story Post: DDA information is confidential, Qwazzy.

Qwazukee mentioned confidential information involving the DDA.  He is reported, as we DDA agents should be secretive.

Story Post: Report: Hix is unarmed!

Hix is without a weapon, a clear sign of disloyalty in terms of an unwillingness to fight. Wars must be fought. Enemy Combatants must be killed. Objectors to these points must be Reported for their errors.

With regards,

Pvt. Devenger Carraz-Akavar.

Story Post: [General’s Order] Tell me how you really feel

The list is massive specificially so people can post disputes against various orders, please don’t dispute all the oders, and give me an idea, in your dispute, whether you’re wanting a loyalty gain/loss

1. Soldiers shall not participate in a skirmish without attacking
2. Soldiers shall not attack without killing at least one enemy combatant
3. Soldiers shall not complain about changes in loyalty
4. Soldiers shall not post in a report against the loyalty of another soldier unless they are disputing that report..
5. Soldiers shall not report the General
6. Soldiers with a loyalty of over 30 shall not, if they are able to prevent it, allow an action that needs to be reported to go unreported for more than 72 hours.
7. Soldiers with a loyalty of under 30 shall not report a soldier with a loyalty higher then their own.
8. Soldiers with a loyalty of less than 0 shall not use the phrase General in any of their posts or comments after this order is placed.
9. Soldiers shall not be without a weapon.

10. Soldiers with the position of Medic shall not allow another soldier to die.
11. Soldiers with the letter E in their name shall not have a loyalty of above 50.

12. Soldiers with the letter A in their name shall not have a loyalty of below -50
13. Soldiers shall not post any comments or questions that imply that there is no enemy, save for in reports concerning this rule.
14. Soldiers shall not question the loyalty of the Soldier Rodlen by reporting him.
15. Soldiers shall not mention the DDA in comments or posts.
16. Soldiers shall not vote on a proposals without including flavor text denoting the reasons for their vote.
17. Soldiers shall not possess more loyalty then their ammo.
18. Soldiers shall not possess more health then their ammo.
19. Soldiers shall not post a comment immediately after a comment which they have posted.

20. Soldiers shall not have a number of comments in this post greater than the number of comments the General has, so long as the general has at least 3 comments in this post.

Proposal: Mine, All Mine

Kevan has managed to persaude High Command that indiscriminate weaponry is a good idea. A fiasco could have been averted if he, or any other Admin, bothered to admin timed out proposals instead of leaving it to the guy who doesn’t actually know the bloody RULES.

Reporting, Devenger (ah, the pain)

(Timed out after 48 hours, 3-1-3)

Adminned at 26 Feb 2009 13:12:25 UTC

If Battle Scene fails, this proposal shall have no effect.

Add a new Stunt as a subrule of 2.4.1, and call the subrule “Laying Mines”:-

Prerequisites: The Stuntperson is carrying Explosives.
Results: The battlefield is now mined until the end of the Skirmish. While the battlefield is mined, if an Enemy Combatant fires at a Soldier and rolls a 1, the Enemy Combatant triggers a mine and loses 1 Health.
Cost: 1AP

Add a new subrule to Rule 2.2, titled “Explosives”:-

Explosives have a damage rating of 3, and an ammo rating of 10. Three Explosives are available.

Tuesday, February 24, 2009

Proposal: How we will defeat the enemy

Aaaah, my head… maybe I should have stopped firing earlier.

Reporting, Unfunny Devenger with a headache.

(Timed out after 48 hours, 4-1-5)

Adminned at 26 Feb 2009 13:08:56 UTC

Combination of Devenger, current rules, and ais523 / other Soldiers’ suggestions. Hopefully, this is getting close to acceptable.

Replace the first paragraph of Rule 2.1 Skirmishes with the following text:

“At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall list each of the Enemy Combatants, including their initial Health, Armor and Damage scores. When a Skirmish is created, that Skirmish is active.”

Change the text of Rule 2.1.1 Combat to the following:

“As a daily action, a Soldier who is a Friendly Combatant of an active Skirmish may attack the Enemy. To attack, they must select their Weapon (a specific weapon in their holster), the ammo rating of which must be equal to or less than the Ammo of the Soldier. To execute the attack, the Soldier reduces their own Ammo by the ammo rating of their Weapon, and rolls DICEX in the GNDT, where X is the damage rating of that weapon + the Armor score of the Target.

The Soldier now subtracts the Target’s Armor score from the roll. If the resulting number is greater than 0, the Health of the Target is reduced by that number.

If the Soldier’s Target is now dead, they may continue firing by selecting a new Target (another Enemy Combatant who is not dead), then firing again as the above paragraphs describe and again reducing their own Ammo by the ammo rating of their weapon. Otherwise they complete their combat.

If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the Target, and subtract the roll result from their Health. This Soldier has finished attacking the enemy.

The Soldier completes their combat by posting a comment to the Skirmish post, including their Weapon, a list of Targets they fired at, the damage (if any) they dealt to each Target, and updated values for the scores (including but not limited to Health), or the dead status, of their Targets, if any.

Example combat completion report (Battle Droids are 4 Health, 2 Armor):
Weapon: M4 Carbine
Targets:
- Battle Droid, dealt 5 damage, Dead
- Battle Droid, dealt 7 damage, Dead
- Battle Droid, dealt 3 damage, 1 health remaining

An Enemy Combatant is dead if its Health is 0 or below. If all Enemy Combatants for a particular Skirmish are dead, then the Skirmish ceases to be active, and is said to have ended.”

Checklist: Firing is unlimited until a Soldier fails to kill an enemy or they run out of Ammo. This will prevent attacks ad infinitum, but will allow an appropriate number of easily tracked shots. Soldiers will be unable to go on sprees with large weapons, because they will run out of Ammo quickly. Enemies can have Armor that makes them resistant to low-powered weapons, but these weapons still have a chance of hurting their Target.

Proposal: Ok, Victory Condition, please with a lime on top?

Timed out 5 votes to 6, failed by Kevan.

Adminned at 26 Feb 2009 06:26:26 UTC

Create a new rule called “Ranking”

There exists an statistic that each Soldier other than the General has, called “Ranking”, which is not tracked in the GNDT. A Soldier’s Ranking is equal to their loyalty times their Experience.

At any time that the General’s Health is zero or less, the non-dead Soldier with the highest Ranking may achieve victory.

Lately the General has been seen spending too much time playing with his grenades. While this attitude is perfectly normal, and does not indicate any obvious mental health issue, High Command must take measures to ensure that our glorious military operation will continue as planed despite any eventuality that might occur. Refusing to acknowledge this important issue would lessen or capability to respond on the face of an Enemy offensive, and in our ability to properly dispatch hand grenades.

Proposal: Save the General!  ... Or condemn him.

Self-killed, failed by Kevan.

Adminned at 25 Feb 2009 14:21:27 UTC

If a quorum of votes contain the words “Time Heals”, then add the following to rule 2.3 (Collateral Damage):

If the General does not veto any proposals for a week, then the collateral damage decreases by 25. If the Collateral damage had been 500 or greater and becomes lower than 500 as a result of this, then the general’s health is restored to 10.

If a quorum of votes contains the words “Dead Men Tell No Tales”, then add the following to rule 2.3 (Collateral Damage):

The General may not veto proposals if he has a health of 0 (or below). If he wishes, he may give the Veto power to any other Soldier by making a story post saying that he wishes to do so and to which soldier(s) he wishes to grant this power to.

If a quorum of votes contains the words “While We’re At It”, then amend the following sentence in rule 1.2 (Soldiers)

Soldiers who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins.

such that it reads:

Soldiers who wish to become Admins may sign up with a username for the Ruleset Wiki and submit a Proposal to make themselves Admins.

One of the first proposals to offer acceptable, yet not contradicting, options to Soldiers of all levels of loyalty! It is a part of the new “enemy outreach” program initiated by our “slightly suicidal” High Command!

Proposal: Battle Scene

High Command stresses that it is inappropriate for Soldiers to attempt combat stunts in the safety of their living quarters, as they may not help maintain the safety of their living quarters.

Reporting, Devenger.

(Timed out after 48 hours, 15-0.)

Adminned at 25 Feb 2009 12:30:26 UTC

[ Making it so Stunts can only be carried out during Skirmishes (which is how I thought it was working anyway; nobody pulls action movie stunts back at the barracks), and that we document them as comments on Skirmish posts. ]

In Rule 2.4 (Action Movie Stunts), replace “As a daily action, a Soldier may perform” with:-

As a daily action, a Soldier who is a Friendly Combatant in a skirmish may perform

And after the end of that sentence, add:-

The performance of the Stunt should then be listed in a comment on the Skirmish post.

Proposal: Still costs an arm-or a leg

Adminned at 27 Feb 2009 11:42:43 UTC

Add the following text as a sub-rule to rule 2.4.1 Stage Directions, under the heading Armor:

Prerequisites: None.
Results: The Stuntperson is said to have an Armor value of 2. This means they are unaffected by any damage they are dealt by an enemy combatant during the course of a skirmish which is equal to or less than 2. Any attack which is greater than this has its normal effect. The Stunt ceases to be in place when the Soldier dies or the Skirmish they are in ends.
Cost:2 AP

Proposal: Combat Rules

SKed - Rodlen

Adminned at 24 Feb 2009 20:38:35 UTC

A combination of Devenger’s idea and the current combat.

Replace the first paragraph of Rule 2.1 Skirmishes with the following text:

“At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall list each of the Enemy Combatants, including their initial Health, Armor and Damage scores. When a Skirmish is created, that Skirmish is active.”

Change the text of Rule 2.1.1 Combat to the following:

“As a daily action, a Soldier who is a Friendly Combatant of an active Skirmish may attack the Enemy. To attack, they must select their Weapon (a specific weapon in their holster), the ammo rating of which must be equal to or less than the Ammo of the Soldier. To execute the attack, the Soldier reduces their own Ammo by the ammo rating of their Weapon, and rolls DICEX in the GNDT, where X is the damage rating of that weapon.

If the roll result is above their Target’s Armor, the Health of the Target is reduced by the roll result.

If the Soldier’s Target is now dead, they may continue firing by selecting a new Target (another Enemy Combatant who is not dead), then firing again as the above paragraphs describe. Otherwise they complete their combat.

If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the their Target, and subtract the roll result from their Health. This Soldier has finished attacking the enemy.

The Soldier completes their combat by posting a comment to the Skirmish post, including their Weapon, a list of Targets they fired at, the damage (if any) they dealt to each Target, and updated values for the scores (including but not limited to Health), or the dead status, of their Targets, if any.

Example combat completion report (Battle Droids are 4 Health, 2 Armor):
Weapon: M4 Carbine
Targets:
- Battle Droid, dealt 5 damage, Dead
- Battle Droid, dealt 7 damage, Dead
- Battle Droid, dealt 3 damage, 1 health remaining

An Enemy Combatant is dead if its Health is 0 or below. If all Enemy Combatants for a particular Skirmish are dead, then the Skirmish ceases to be active, and is said to have ended.”

Checklist: Firing is unlimited until a Soldier fails to kill an enemy or they run out of Ammo. This will prevent attacks ad infinitum, but will allow an appropriate number of easily tracked shots. Enemies can have Armor that makes them resistant to low-powered weapons.

Sunday, February 22, 2009

Proposal: Irresponsibility.

We here in the military believe that sibling quarrels are bad things, especially when they extend to the bulletin board.  Soldiers were able to get Qwazukee to withdraw his support of this measure that he started.—Rodlen

Adminned at 23 Feb 2009 15:42:44 UTC

Ban Wakukee.

Wakukee committed a bannable offense by posting as me, despite continued warnings that his actions violated the ruleset. He then asked Darth Cliche to illegally remove his illegal action(s?) by removing the offensive post. Wakukee’s questionable actions are a danger to my account and to BlogNomic as a whole. To list some specific examples:

1. He continues to post as me accidentally despite warning, even as I have made a conscious and successful effort to avoid posting as him.

2. He finds illegal actions to be acceptable ways to cover for himself.

3. He displays reckless abandon in messing with the properties of EE, as shown in the Bold incident.

4. He abuses powers of Blognomic adminship that were never granted to him in the first place.

Others may remember other reasons not to give Wakukee another free pass. I personally am still irked by the time he posted a proposal using an absurd time signature, then changed the time signature to destroy the evidence of his misdeed (I never managed a way to prove it, but I personally saw the time signature change as I refreshed the page).

If you need some other reason, Wakukee has spent way too much time on BlogNomic recently, to the point where our mother forbade him participation for 2 weeks. He ignored this restriction, of course. His inability to put his responsibilities, homework, and just basic politeness to the family before BlogNomic has caused continual unhappiness in RL.

Wakukee has committed a bannable offense, and I see good reason not to let it slide this time.

Proposal: Self-kills? Unchangable? Why?

While suicide attacks are normally frowned upon by High Command, it doesn’t mean they should be any less suicidal (Vetoed by Amnistar)
Enacted by arthexis, Minister of Propaganda

Adminned at 23 Feb 2009 12:11:11 UTC

Change the text:

If a Soldier votes against his own proposal, that vote may not be changed. This is referred to as a Self-Kill.

in core rule 1.4 Voting to:

If a Soldier votes against his own proposal, this is referred to as a Self-Kill.

Proposal: Alternative Combat Rules

Fails 4-2. Combat needs to not be unwieldy.—DDA Agent Rodlen

Adminned at 23 Feb 2009 15:39:59 UTC

Too tired for flavour text. Let’s just make this combat work nicely.

Replace the first paragraph of Rule 2.1 Skirmishes with the following text:

At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall list each of the Enemy Combatants, including their initial Health, Armour and Damage scores. When a Skirmish is created, that Skirmish is active.

Change the text of Rule 2.1.1 Combat to the following:

As a daily action, a Soldier who is a Friendly Combatant of an active Skirmish may combat the Enemy. To do combat, they must select their Weapon (a specific weapon in their holster), then their Number of Shots (an integer between 1 and 6) and their Target (an Enemy Combatant who is not dead). They must then spend their Weapon’s Ammo Rating multiplied by their Number of Shots in Ammo, to fire once as the paragraph below describes.

A Soldier firing rolls XDICEY, where X is their Number of Shots and Y is the Damage Rating of their Weapon. If the roll result is above their Target’s Armour, the Health of the Target is reduced by the roll result.

If the Soldier’s Target is now dead, they may continue firing by reducing their Number of Shots by 1, selecting a new Target (another Enemy Combatant who is not dead), then firing again as the above paragraph describes. Otherwise they complete their combat.

If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the their Target, and subtract the roll result from their Health. They then complete their combat.

The Soldier completes their combat by posting a comment to the Skirmish post, including their Weapon, Number of Shots, a list of Targets they fired at, the damage (if any) they dealt to each Target, and updated values for the scores (including but not limited to Health), or the dead status, of their Targets, if any.

Example combat completion report (Battle Droids are 5 Health, 3 Armour):
Weapon: MP5SMG
Number of Shots: 4
Targets:
- Battle Droid, dealt 9 damage, Dead
- Battle Droid, dealt 7 damage, Dead
- Battle Droid, dealt 4 damage, 1 health remaining

An Enemy Combatant is dead if its Health is 0 or below. If all Enemy Combatants for a particular Skirmish are dead, then the Skirmish ceases to be active, and is said to have ended.

Checklist: Firing is no longer time-unlimited (it is a daily action). Combat includes an extra choice, Number of Shots, that significantly alters the effectiveness of weapons - oldiers who fire many shots with a high-power weapon can almost guarantee avoiding retaliatory fire, for example, at the cost of enormous ammo. Less individually-commented shots means less comment-spam and less breaking-the-blog. Enemies can have Armour that makes them resistant to low-powered weapons like the Service Revolver (but the revolver remains a handy finishing tool or minion-killing device).

AWOL

Desertion.

Quorum remains at 11.

The new term has started, and life is about to get very busy. Good luck, all!

Proposal: Fair Play

High Command doesn’t have the ability to metagame very well, so has little to say on the subject.

Reporting, Devenger.

(Reached quorum, 14-0.)

Adminned at 22 Feb 2009 14:40:42 UTC

[ Moving the spam/tampering/multi-account rules out into the glossary, and adding a couple more, in reaction to Darth Cliche blanking his own suggestion to Wakukee, and apparently editing Wakukee’s response. We already have some expected behaviour for blanking posts - even if it’s spam, we archive it on the wiki - so it wouldn’t hurt to write this down and make sure everyone plays by the same rules. ]

Replace the final three paragraphs of Rule 1.2 (Soldier) with:-

A Soldier must abide by the rules of fair play in Glossary section 3.6.

Add a new Glossary section 3.6, “Fair Play”:-

The following are BlogNomic’s rules of fair play. If any of the rules are found to have been broken, a proposal or CfJ may be made to remove the perpetrator from the game, and bar them from rejoining.

  • A single person should not control more than one Soldier within BlogNomic.
  • A Soldier should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Soldier should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • Instead of deleting content from a blog post which has at least one comment, the content should either be struck through with <strike> tags, or replaced with a link to a copy of the same content on the wiki.
  • A Soldier should not edit their own blog comments once posted, nor those of any other Soldier.

Proposal: *crosses fingers* Victory condition

High Command thinks the collapse of the military hierarchy so unlikely as to be not worth thinking about. Apparently, even the Soldiers don’t approve of the idea - surely a sign of Loyalty in the ranks!

Reporting, Devenger.

(Self-killed.)

Adminned at 22 Feb 2009 14:32:44 UTC

Add a new rule titled “Lucky Collapse”:

If the Collateral Damage is ever 1000 or more, any Soldier may roll DICEX in the GNDT, where X is the num,ber of Active Soldiers other than the General. This can only be done once. The Soldier whose name matches the result of that roll in alphabetical order achieves victory.

This should NOT be the main victory condition.

Story Post: Another report

I report Wakukee for questioning the lack of skirmishes. I mean, we’ve had one already, stop being so impatient!

Proposal: Bit of R&R

The pool table has arrived! Rejoice!

Reporting, Devenger.

(Reached quorum, 12-0, 1 abstain)

Adminned at 22 Feb 2009 14:27:57 UTC

Restocking is all nice and well when you’ve got enough attached body parts to carry the ammunition, but some Soldiers have been walking a little lopsided, clutching a bloody revolver in one hand and one of their detached legs in the other. High Command believes in the rejuvenatory power of a pool table and a top-of-the-range (our sources say) Sega Master System II; we may also be able to persuade them to throw in some bandages…

Remove the following text from Rule 2.9 Stats:

As a weekly action, a Soldier may set their Ammo to 60.

Add a sub-rule to Rule 2.9 Stats titled ‘Rest and Recuperation’ with the following text:

As a weekly action, a Soldier who is not a Friendly Combatant in a Skirmish may set their Health to 10, their Ammo to 90, and their AP to 1 if it is not already 1 or above.

Right now us walking wounded from the skirmish have no way of healing up. Also, more ammo will be needed when I propose new combat rules, and AP is hard enough to come by that few will use Stunts until the list of Stunts is finalised.

Reporting Darth Cliche

Darth Cliche questioned the lack of skirmishes with a comment in the current general’s orders.

Proposal: Loyalty Test, Part II

A quorum of soldiers has refused to take this test, therefor the test shall not be conducted, thankfully.

Slightly disgruntled Private Darknight

Adminned at 22 Feb 2009 13:59:35 UTC

Increase the ammo of each Soldier who voted FOR on this proposal by 30.
Lower the Health of each Soldier who voted AGAINST this proposal by 5.

Now, you wouldn’t want the enacting Admin to lose some of their Loyalty for your reckless voting. Be responsible Soldiers: Vote FOR and help increase our ammo production for the upcoming skirmishes.

Saturday, February 21, 2009

Does the enemy exist?

Does it?

Wakkers, keep making proposals to admin yourself

You wish to become an admin, right? Per Rule 1.2, you “shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins.”

Story Post: Foul, foul Wakky.

Wakky thinks that the enemy doesn’t exist.  Ugh.

Lets try to become a neutral medic so that I am impartial.

Why is there not another skirmish?

This is not my true opinion, nor is the other disloyal comment I have made on this post. I am meerly trying to become neutral.

Proposal: Level-Up

This Proposal, submitted to the Military Guidance Committee, was found with some bullets in it.  Bullets were found to have came from Wakky’s gun. —Rodlen
What Rod means is that it was Self-Killed.—Wakukee
No, I meant that RODAN IZ [Censored - Devenger]

Adminned at 21 Feb 2009 03:16:00 UTC

Create a new rule entitled leveling up:

Each Soldier has a Level, which is tracked in the GNDT. Levels correspond to different XP values. The level progression is as follows:

Level 1: 0-50 XP, 10 HP Max, 2 Weapons, no damage bonus.
Level 2: 50-100 XP, 11 HP Max, 2 Weapons, no damage bonus, one attack per day.
Level 3: 100-125 XP, 12 HP max, 2 Weapons, damage bonus of 1, one attack per day.
Level 4: 125-150 XP, 13 HP max, 2 Weapons, damage bonus of 2, two attacks per day.
Level 5: 150-300 XP, 14 HP max, 2 Weapons, Damage bonus of 2, two attacks per day.
Level 6: 300+ XP, 18 HP max, 3 Weapons, Damage bonus of 5, three attacks per day.

A soldier cannot have a level higher that 6 or lower than 1. A soldier’s damage bonus is added to all attack rolls that he makes. A soldier may attack only as many times per day as his level states level one soldiers may attack only once. A soldier has his HP set to its maximum value when he attains a new level other than level one.

Also, amend the following text in rule 2.8 (Positions):

Medic: The General may add or remove the position of Medic to any Soldier at any time, but there can never be more than three Medics at a time. A Medic in a Skirmish can increase the Health of any other Friendly Combatant in that Skirmish by 2, up to a maximum of 10 Health, but only once per Friendly Combatant per Skirmish.

So that it reads as follows:

Medic: The General may add or remove the position of Medic to any Soldier at any time, but there can never be more than three Medics at a time. A Medic in a Skirmish can increase the Health of any other Friendly Combatant in that Skirmish by 2, up the soldier maximum health (according to their level) Health, but only once per Friendly Combatant per Skirmish.

Please comment with suggestions so that I can repost if there are problems!

 

Story Post: [Important Information] On the true nature of the enemies of our Great Nation, Part I

To my loyal compatriots:

You might have heard that some of our men have begun questioning the EXISTENCE of the enemy, a situation that simply saddens us. Why? Because it means that there exists some that are not convinced about the THREATS that the enemy poses to our society, to our freedoms, to our children. Think of the CHILDREN.

And it is a dangerous issue that needs to be addressed, to make sure that everyone of you knows the TRUTH about our enemies, and how FOOLISH is it to ignore it. So for a quick history lesson…

Remember when you go to the store and buy some electronics? Perhaps a toy for your kid, or a piece of hardware? Or maybe a game to sit back and relax? Remember the god-awful clear hard plastic PACKAGING that it comes on? The one that you need some nuclear physics DEGREE to break open and that is somehow more IMPERVIOUS to damage than your full kevlar jacket?  Remember how DANGEROUS it becomes when the sharp edges come off the packaging and you try to peel it off with CARE not to damage the item inside, even though you know its almost IMPOSSIBLE? Remember the time you almost POKED your eye out with SCISSORS, and how you couldn’t cut through it no matter how HARD you tried, and how then you tried to TEAR it off with all your might and all you got was a NASTY PAPERCUT?

They made it.

skirmish thoughts

so thoughts?  what do we need to change?

Story Post: Report - I told you so

I report Rodlen for enacting a proposal (thus taken an action) that reduced the Health of the General.

Friday, February 20, 2009

Story Post: Reporting myself

I enacted a proposal that hurt Amni.

[Skirmish - Inactive] Training

To prepare our soldiers for the coming of the Enemy, and due to the fact that no Skirmish can currently end, we begin our training.

Enemy Combatants:

0 x Scrub Robots - Health - 2 Damage - 1 Death count: 1-Wk 1-Rodlen 2-Darth 5 - Kevan 6-Dev 21 - Clucky 14 - Gnauga
0 x Grunt Robots - Health - 3 Damage - 2 Death Count: 1-Dogfish 4- Devenger 1 - Wak 1-Rodlen 3-Gnauga
0 x Sniper Robots - Health - Damage - 10 Death count: 4-Wak 1-Rodlen

Participants: Wak, rodlen, Gnauga, Dogfish, Devenger, Darth, Kevan, Clucky - 65 XP each

This will also let us test out the combat system, and give people some ideas for things to change.  Also, with 21 soldiers, everyone need only kill ~5 robots for them all to be dead…then someone eneds to propose a condition by which a skirmish ceases to be active.

Proposal: Papered Cracks

Passed 13-0—Rodlen

Adminned at 20 Feb 2009 18:07:29 UTC

[ Fixing a magically-updated number; it’s not totally clear whether Amnistar’s been updating this himself, or expecting admin to do it. ]

In Rule 2.3 (Collateral Damage), replace “Whenever the General vetoes a Proposal, the Collateral Damage increases by an amount equal to the number of Against votes on that Proposal.” with:-

Whenever a Proposal is failed because it was vetoed, the admin failing it must increase the Collateral Damage by an amount equal to the number of Against votes on that Proposal.

Thursday, February 19, 2009

Story Post: Nobody said it had to be a post on the nomic.

Singularbyte posted a bunch of stuff asking about the existance of our Enemy on the WIKI.  That is still posting it.  MWA HA HA.

Reported, kid.

Proposal: Still kinda confusing…

Timed out.  Passed.  11 arrows.  Clarity, no matter what High Command says, is important.—Rodlen

Adminned at 20 Feb 2009 17:58:52 UTC

Change rule 2.7.4 (General’s Orders) to read as follows:

The General may post a story post with the text [General’s Order] in the title. The most recent of these Story Post shall be stickied and is considered an “Active Order”. This story post should contain a list of orders that Soldiers are expected to follow such as actions which are disallowed 1. Soldiers may not restock their ammo. Each such Order shall be listed on a numerical list. A soldier may post a comment in the Active Orders with the text “Disputing Order #X” where X is replaced by the number of the Order which they wish to dispute, and include the reasoning for this dispute. The General then should respond to this post with either an acceptance of this dispute, signified by a :for: (in which case the Order shall be removed from the post and the loyalty or the Soldier that disputed the order shall be increased by 5), or a refute to the dispute, signified by a :against: (in which case the Order shall be removed from the post and the Loyalty of the Soldier that disputed the Order shall be reduced by 5). Only the first person to dispute an order has his loyalty changed as a result of disputing it. If the General fails to respond in 48 hours, the order shall be removed from the post.

Sure its confusing, but the confusion-reduction forms were harder to figure out than THAC0!

Proposal: The Enemy Exists

To have a ruling of the existence of the Enemy would cause logistical issues in the future, after we have utterly destroyed said Enemy. Truly loyal Soldiers need no rule to tell them the Enemy exists and actively seeks to destroy us first; High Command recommends any other Soldiers are simply patient. Your day of heroism in the face of the forces of evil will come, and you will recognise that evil once it starts its relentless attacking of our great nation’s borders. (Scams involving Soldiers attempting to create excuses to report their comrades are under investigation.)

Reporting (but not resolving), Devenger.

(veto’d -Amnistar)

Adminned at 20 Feb 2009 11:59:41 UTC

To prevent traitors from corrupting our great nation’s military, periodic loyalty assurance tests like the following are a necessity.

Because the Enemy exists, create a new rule called “The Enemy Exists” with the text:

The Enemy exists.

Increase the Proposers Loyalty by 30.

Everyone that votes against this will be reported, per General’s Order “Doubt is against regulation” subsection 1, in accordance to dynastic rule 2.7.4, General’s Orders.

 

Loyal stuff from your friend in the DDA!

Hello.

The enemy exists…because the General wouldn’t be as awesome without them.

We have many weapons.

We have few skirmishes because the Enemy is scared of us.

Thank you.

This was a message from the Dimensional Defense Agency, the greatest force of heroes EVER!

Call for Judgment: ‘cause I can.

Reached a quorum of against votes. Failed by Kevan.

Adminned at 19 Feb 2009 05:00:41 UTC

Set Darth Cliche’s health to 0.

Create a new dynastic rule, titled Darth Sucks, with the following text:

The health of the soldier called Darth Cliche is permanantly at 0, and cannot be increased.

*sighs*

Spammer.

Story Post: Report: Darth Cliche continues his Disloyalty!

This time, he’s taken it too far… there’s little else to say but, Darth should be restrained to a wall until we invent some form of mind-alteration ray.

See: http://blognomic.com/archive/losing_loyalty/

With regards,

Pvt. Devenger Carraz-Akavar.

Story Post: Report

I report Darth Cliche for wondering yet again about the existence of the Enemy, when he has been told pretty firmly that the Enemy exists. Also, for spamming, wasting bytes is tantamount to wasting weapons.

Losing loyalty

Proposal: Information is Important, Control of Information Moreso

The relevant paperwork is sorted. Await the General’s decision as to who will inform you about why and how we should all Fight the Good Fight.

Reporting, Devenger.

(Timed out after 48 hours, passed 14-1. 11 (Quorum) Up Arrow icons, so Devenger gets to increase their AP by 1.)

Adminned at 20 Feb 2009 11:00:39 UTC

Informing the People has made this nation the great utopia it is today, where you can live safe knowing that citizens can do nothing… to remove you of your freedoms… without being found and punished. The good of spreading Important Information should also enter the ranks of the military, in order to make our Soldiers better informed individuals who can perform their duty to the best of their ability, and beyond. I see that some of those around me are not always as Loyal as they could be; I believe that must just be a lack of information telling them about the great progress being made but our economy and our other, less well-known military operations. We shall be Victorious, with the Truth on our side!

Add the following text to Rule 2.8 Positions:

* Propaganda Officer: The General may, as a daily action, remove the Propaganda Officer position from all Soldiers that have it as their Position, and set the Position of another Soldier to Propaganda Officer. The Propaganda Officer may make Important Information posts as described in the sub-rule ‘Important Information Posts’.

Create a sub-rule ‘Important Information Posts’ to Rule 2.8 Positions with the following text:

An Important Information post is a Story Post with [Important Information] in its title. Only the Propaganda Officer may make an Important Information post, and only as a weekly action. An Important Information post shall attempt to persuade Soldiers about the greatness of their Nation, the Party, the General and High Command’s ingenuity.

Within 48 hours of the Important Information post being posted, Soldiers may post one comment to the Important Information Post containing a Voting Icon. The Soldier’s Opinion is the Voting Icon they use. If a Soldier uses more than one Voting Icon in comments on an Important Information post, their Opinion is the last voting icon they use. If a Soldier’s Opinion is FOR, that Soldier shall increase their Loyalty by 5. If a Soldier’s opinion is AGAINST, that Soldier shall decrease their Loyalty by 5.

After 48 hours and within 72 hours of the Important Information post being posted, the Soldier who made the Important Information post shall increase their Loyalty by the number of FOR Opinions their post received, and leave a comment to the post containing ‘Your feedback was welcome’. If after 72 hours of the Important Information post being posted this comment has not been made, the Soldier who made the Important Information post shall decrease their Loyalty by 10, and remove their Position if it is Propaganda Officer.

If half of all counted votes on this Proposal contain the phrase ‘Let the idiot sing’, Devenger’s Position becomes Propaganda Officer.

There’s so much good news to spread!

Proposal: Some more stunts

Timed out 7 votes to 9. Failed by Kevan.

Adminned at 20 Feb 2009 08:02:33 UTC

Add a subrule called “Speed Burst” under rule 2.4.1 Stage Directions:

Prerequisites: The Stuntperson has not used this stunt within the last week.

Results: The Stuntperson can once within the next 10 minutes perform one daily or weekly action without having to meet the usual restrictions on when the action can be performed.

Cost: 2 AP

Add a subrule called “Dual-Wield” under rule 2.4.1 Stage Directions:

Prerequisites: The Stuntperson has two weapons in their Holster.

Results: The Stuntperson can once within the next 10 minutes make two attacks against the same enemy using two different weapons in his Holster; the enemy does not return fire due to the first of these attacks, regardless of what the combat rules say.

Cost: 1 AP

Add a subrule called “Covering Fire” under rule 2.4.1 Stage Directions:

Prerequisites: The Stuntperson has not made an attack today.

Results: The Stuntperson cannot attack today, and must spend 10 ammo if they can (i.e. deduct the ammo from their total without allowing the total to go below 0). If the ammo deduction happens this way, all Enemies’ Damage scores are treated as 1 lower than they actually are for purposes of resolving combat, until the end of the day.

Cost: 1 AP

Our research and development teams are making our soldiers faster, more dextrous, and better at teamwork by the day. The pace of military advancement is such that we should soon be able to overwhelm the Enemy, no matter what their plans and abilities are.

Wednesday, February 18, 2009

Proposal: Real heroes don’t need Quorum

Due to a lack of support on the side of the individual that created this proposal, it has been deemed neccessary for more attention before it can be passed.

That is all.

General Amnistar

Adminned at 19 Feb 2009 12:44:48 UTC

In times of need, great nations need great heroes. Our nation is in time of need. Our nation is in need of heroes. ACTION HEROES. Heroes are always right. Heroes are not stopped by little meaningless things like, common sense, property damage or tin cans. And there is no greater hero than Loyal Soldiers. Thus:

Create a new rule called “Heroic Proposals”:

A Soldier may create an Heroic Proposal instead of a regular Proposal by including the the text “[Heroic]” at the beginning of a Proposal’s subject. This might be done only if there are no other Heroic Proposals pending enactment. When votes on a proposal are counted, the Loyalty of each voter can make a single vote count as several valid votes (this is not recursive). For each 10 points of Loyalty a Soldier has, their vote counts as one additional vote of the same type. A single vote may never be counted as more than five votes. Soldiers may use multiple voting symbols to make the enactment of such Proposals easier, but this is not required.

If an Heroic Proposal is vetoed, the Proposer loses 5 Health (due to being caught in the explosion of the General’s veto grenade)

If you vote against this, you are doing nothing but helping the enemy. Act like a real hero and vote for!

 

Story Post: Hehe Devenger.

Devenger pulled a Gnauga. I report him for his quotation of DC.

Story Post: Har har har, Gnauga…

In reporting Darth Cliche’s actions, Gnauga quoted one of Darth’s offending questions.  As no soldier may post anything containing a question like that, Gnauga is a fool.  I, as Commander Rodlen of the DDA a simple ammo clerk, rather dislike that.  I hereby report Gnauga’s accidental evil action.

Proposal: You’re a Jerk.

Food is not necessary for survival.  For that reason, the General blew up this unneeded stockpile of edibles.  *sighs*—Rodlen

Adminned at 19 Feb 2009 19:27:01 UTC

Create a new rule called ‘Rations’ with the following text.

Each Soldier may be using one or zero ration types. The ration type shall be tracked in the GNDT under the value Rations. A Soldier may as a weekly action switch their ration for another valid ration. Each ration may have a name, bonus and description.

The following are valid ration types.
*C-Rations: Your regular run-of-the-mill foodstuffs

If more than half of all comments containing counted votes also contain the text “Tin”, add the following Ration to the list in rule Rations.

*Grilled Tuna Fish in a Can: Try not to choke on the can.

and set Arthexis’ Rations to ‘Grilled Tuna Fish in a Can.

Four out of five medics agree: Soldiers fight better fed. And Arthexis is infinitely better off with tin down his gullet.

C is for C-ration, and it’s good enough for me!

Create a new rule called ‘Rations’ with the following text.

Each Soldier may be using one or zero ration types. The ration type shall be tracked in the GNDT under the value Rations. A Soldier may as a weekly action switch their ration for another valid ration. Each ration may have a name, bonus and description.

The following are valid ration types.
*C-Rations: Your regular run-of-the-mill foodstuffs

If more than half of all comments containing counted votes also contain the text “Tin”, add the following Ration to the list in rule Rations.

*Grilled Tuna Fish in a Can: Try not to choke on the can.

and set Arthexis’ Rations to ‘Grilled Tuna Fish in a Can.

Four out of five medics agree: Soldiers fight better fed. And Arthexis is infinitely better off with tin down his gullet.

Proposal: Burn the General…TO POWER!

Passed 9-6—Rodlen

Adminned at 19 Feb 2009 18:55:06 UTC

Give Amnistar 2 more AP and 50 more Loyalty, but lower his health by 1.

Darth wants the general burnt.  The general always likes a challenge.  He has filled out the Official Challenge Form, filled it out again after High Command changed its name to the Official Challenge Document, filled it out again after the bumbling idiots they have there lost it, and finally just asked for a new High Command by filling out the Unsatisfied General form.  The new High Command is coming in from some group called the DDA, or the DDF, or something like that.  I don’t think they will be as stupid.  Oh well.

Proposal: ...

While the actions of Soldier Darth Cliche are indeed questionable it is important to follow proper procedure to ensure he has every chance to recant his position.

That is all.

General Amnistar

Adminned at 18 Feb 2009 11:18:53 UTC

Darth Cliche:
02-18-2009 01:35:42 UTC
BURN THE GENERAL BURN THE GENERAL

 

 

 

 

 

 

 

 

*awkward silence*

 

 

 

 

 

 

 

 

 


*cough*

 

 

 

 

 

 

Set Darth Cliche’s loyalty to -51.

Story Post: BLASPHEMY! MADNESS!

And just to further shock the loyal and obedient soldier community, Private Cliche has been found to have grunting

Why aren’t we getting any Skirmishes?

along with the previous two reports.

Such blasphemy! Such foul language! I propose he be ignited with service revolvers and the massive GNDT. I am shocked at such appalling behavior. I am OFFENDED.

Story Post: Careless Talk

Further to the previous report, in his muttered response to this official announcement, I swear I heard Private Cliche also questioning the lack of available weapons. Is nothing sacred?

Story Post: Report: Darth Cliche has expressed False Doubts!

I quote the SCOUNDREL of a Soldier ‘Darth Cliche’, and do not wish this to be seen as my opinion, as it is CLEARLY MISINFORMED:
“Does the Enemy even”
.... I kid you not, he said this…
“Exist?”

I do not know what has led this poor Soldier to make such a foolish inquiry. Perhaps their mind has been addled with illegal drugs imported from the Hostile Nations to the East, West, North and South. Perhaps they are following instructions from the free-marketeering socio-faschist barbarians who oppose our superior ideals NIGHT AND DAY; I have sent the appropriate paperwork to start an investigation into the matter of insubordination within the ranks.

I may be a lowly Private, but I know of the value of Trust. Would our General tell us of a fearsome (yet flawed and defeatable) Enemy that did not exist? No, because High Command would not allow lies within the ranks, even coming from our great and glorious leader. Would our General prepare us for a war that cannot be fought? No! It would be waste of precious resources that could be used to improve our great and prosperous nation!  Would our General betray our trust? No, because he is a greater man than any of us. I barely dare contemplate it, but would High Command be wrong? NO. We receive detailed reports of enemy movement every hour, my reliable sources from the Ministry tell me.

I request Darth Cliche should be punished. I leave his fate in the hands of better men.

With regards,
Pvt. Devenger Carraz-Akavar.

[General’s Order] Doubt is against regulation

1. A Soldier shall not make a post or comment with a question about the existance of the Enemy.

-Arth disputed this, no response.
2. A Soldier shall not make a post or comment with a question about the lack of Skirmishes - Disputed by Rodlen, no response.

3. A Soldier shall not make a post or comment with a question about the lack of available weapons.

- Rule disputed by Rodlen, no reponse, Rodlen gains 5 loyalty

4. A Soldier shall not make a post containing the letter Q. Comments are acceptable

-This rule has been disputed and removed

 

Proposal: Unwanted side effects

As requested, the General’s deckchair and field binoculars have been carried to a vantage point on the crumbling city walls, overlooking no-man’s-land.

(Reached quorum, enacted by Kevan.)

Adminned at 19 Feb 2009 02:42:35 UTC

Add the following to the end of the rule “Collateral Damage”

If the Collateral damage is ever greater than 500 then the health of the General is set to 0 and my not be change by any means.

Proposal: The rogue admin’s gone and enactment seems to be slow

vetoed
-Amnistar

There is no reason to make someone an admin without them requesting to be an admin.  If proposals are being admined slowly, make a comment about it.  As it stands, Dev is really the only one admining; and is the only one in any position (of the admins) to make a complaint.

-> Devenger thinks this is not entirely true, and also doesn’t mind. He’ll resolve proposals whenever he is online and they expire or hit a quorum. However, not many have hit quorum quickly recently.

Adminned at 17 Feb 2009 15:22:22 UTC

If a Soldier includes the words “I’d rather not” with their vote on this proposal, they shall be considered Nonwanting for the purposes of this proposal.

Make all non-Nonwanting Active Soldiers who have been Soldiers for at least one month Admins.

Idle by timeout?

It looks like zuff hasn’t posted a comment for a week now. Could some admin idle him?

Proposal: It’s fused to my hand

Quorum against -SB

Adminned at 19 Feb 2009 00:14:09 UTC

Add the following text to rule Weapons.

A soldier may as a daily action, if they are not participating in a Skirmish, remove one of eir weapons and set eir Affinity to 0. The removed weapon is no longer subtracted from the availability amount of the weapon.

Create a new rule ‘Weapon Affinity’

There exists a non-negative statistic called “Affinity” which is tracked in the GNDT. As a weekly action, a soldier may train their weapon by rolling 1DICE2 and subtracting 1 from the dice roll, and adding the difference to their Affinity. New soldiers by default have an affinity of 0.

The basic idea behind this is that Soldiers practice using both weapons available to their maximum advantage. Or their single weapon. When this changes, they need to re-learn how to use their weapons in creative and more effective ways. Since it takes such a while to get significant damage ratings, there should be plenty of time for someone else to propose an affinity limit and boost the weapons training while they’re at it.

Tuesday, February 17, 2009

Proposal: Well, I think I’ve got it all secure and stuff…

I think I’ve made him an admin successfully. It would be good if someone double-checked it though.
Enacted at 7 for, 3 against. -SB

You did—Rodlen

Adminned at 19 Feb 2009 09:19:45 UTC

Make Rodlen an admin.

Proposal: War, what war?

Patience is a virtue. Impatience is not a virtue. A lack of trust is not a virtue. If you learn nothing else from the failing of this proposal, know that we have no reason to try and engage before we are ready… they are coming.

Reporting, Devenger.

(Reached quorum of AGAINST, 0-11.)

Adminned at 18 Feb 2009 04:36:42 UTC

Create a new rule called, “War Clock”:

On March 1, start a new Metadynasty.
At any time that there is an active Skirmish, any Soldier may repeal this rule.

I’m getting tired of not fighting.

 

Stepping Out

Idle me please.

Thank you.

Proposal: It’s Not Easy, Being Dead

Soldiers may die, but they shall NEVER withdraw and NEVER surrender! Stop screaming from that minor organ loss concerning you, call a Medic, get yourself up and FIGHT THE GOOD FIGHT!

Reporting, Devenger.

(Reached quorum, 11-1.)

Adminned at 18 Feb 2009 04:32:31 UTC

Add a new Rule called “Death”:

While a Soldier is Dead, they are temporarily considered not to be participating in any Skirmish. This is not the same as Withdrawing from a Skirmish. If they cease being Dead, they will continue participating in active Skirmishes they have not Withdrawn from or otherwise left, in which they were participating before becoming Dead.

Proposal: Honourable Ending

Death is not the end, and thus shouldn’t be rewarded.  After all, if it were, what would prevent people from just killing themselves?

That is all.

General Amnistar

Adminned at 17 Feb 2009 15:35:15 UTC

Add the following sub-rule to the end of the rule Loyalty:

If a soldier dies during a Skirmish, their Loyalty is increased by 20.

 

Proposal: Guns. Lots of Guns.

Quorumed -Darth

Adminned at 17 Feb 2009 16:50:13 UTC

Somebody has finally found the key to the Armoury. More specifically, someone requested the appropriate paperwork to get the key, filled out the appropriate paperwork, got it signed in triplicate by the appropriate authorities, placed it in the appropriate mailbox, waited an appropriate 28 days for a response, went through the entire above process again in order to fix a spelling mistake, and finally resorted to paying someone to make a new key for the lock.

Quick, somebody ‘find’ the key to the weapon lockers inside before High Command force us to fill out paperwork to issue ourselves with weapons…

Create the following sub-rules to Rule 2.2 Weapons:

‘MP5 SMG’, with the following text:

An MP5 SMG has a damage rating of 4, and an ammo rating of 6. 10 MP5 SMGs are available.

‘M4 Carbine’, with the following text:

An M4 Carbine has a damage rating of 7, and an ammo rating of 10. 15 M4 Carbines are available.

‘M249 LMG’, with the following text:

An M249 LMG has a damage rating of 10, and an ammo rating of 15. 10 M249 LMGs are available.

You’ll notice that ammo rating increases at a steeper gradient than damage rating. This means weapons with a lower damage rating have a better damage-per-ammo. Smaller weapons will do more damage for your ammo, but you’ll get shot at more in the process; larger weapons reduce your exposure to fire (you can get in more damage at a time), but you’ll run out of ammo quickly.

Proposal: Clarifying Ammo Clerk

It was a ridiculous proposition that implied the munitions clerk would carry ammo that they themselves would use, risking the possibility that a Soldier in need of resupply would be left gawping at a munitionless comrade with an ammo symbol on their helmet. It is a good proposition that fixes that. No slacking, Private Rodlen… you’re going to carry that extra ammo until you die (multiple times).

Reporting, Devenger.

(Reached quorum, 11-0.)

Adminned at 17 Feb 2009 15:07:32 UTC

In Rule 2.10 Positions replace “Once per week, the Ammo Clerk may give 30 ammo to any other Soldier.” with “Once per week, the Ammo Clerk may increase the ammo of any other Soldier by 30.”

“Give” may imply a transfer of Ammo from the Ammo Clerk’s supply to the other Soldier’s supply. This clarifies that.

Proposal: We Need A Medic Over Here!

Considering the technology to instantly heal wounds, or even bring Soldiers back from the dead, is readily available (or so the filed blueprints show), High Command has deemed it wise to have certain Soldiers equipped with such equipment. However, the final decision on who shall be left to the General’s discretion; pray he chooses wisely lest you fall in honourable combat and need a hand…

Reporting, Devenger.

(Reached quorum, 13-0-1.)

Adminned at 17 Feb 2009 14:53:56 UTC

Add the following position to the list in Rule 2.10, Positions:

Medic: The General may add or remove the position of Medic to any Soldier at any time, but there can never be more than three Medics at a time. A Medic in a Skirmish can increase the Health of any other Friendly Combatant in that Skirmish by 2, up to a maximum of 10 Health, but only once per Friendly Combatant per Skirmish.

Proposal: More Loyalty fun

Orders are Important. The General is required to follow the Orders given by High Command. Soldiers are required to follow the Orders given by the General. Small animals are required to follow the Orders given by the Soldiers. It is a group or person’s Right and Requirement to punish those who are disorderly!

Reporting, Devenger.

(Reached quorum, 12-0.)

Adminned at 17 Feb 2009 14:44:50 UTC

Create a new sub-rule of Loyalty “Physical Reinforcement” with the text:

Whenever a Soldier’s Health is reduced, that Soldier may once, within 48 hours, increase or decrease their loyalty by 2.

Create a new sub-rule of Loyalty “General’s Orders” with the text:

The General may post a story post with the text [General’s Order] in the title.  The most recent of these Story Post shall be stickied and is considered “Active Orders”.  This story post shall contain a list of orders that Soldiers are expected to follow, explicitly as actions which are disallowed Such as Soldiers may not restock their ammo..  Each such Order shall be listed on a numerical list.  A soldier may post a comment in the Active Orders with the text “Disputing Order #X” where X is replaced by the number of the Order which they wish to dispute, and include the reasoning for this dispute.  The General then has 48 hours to respond to this post with either an acceptance of this dispute, in which case the Order shall be removed from the post, or to refute the dispute, in which case the Order shall be removed from the post and the Loyalty of the Soldier that disputed the Order shall be reduced by 5.  If the General fails to respond the Loyalty of the Soldier that disputed the Order shall be increased by 5 and the Order shall be considered to have been removed from the post.

Create a new sub-rule of Martial Law “Following Orders” with the text:

It is considered a breach of Martial Law to perform an action that is disallowed in the Active Orders per rule Generals Orders.

Proposal: Call to Arms

A plausible method of summarising combat for High Command to view at their leisure has finally been created. Expect complications in the form of additional unnecessary statistics, descriptions and paperwork to follow shortly.

Reporting, Devenger.

(Reached quorum, 12-0.)

Adminned at 17 Feb 2009 14:35:23 UTC

[ Taking a shot at some basic combat rules. ]

In Rule 2.1 (Skirmishes), replace “Inside the Skirmish Post the General shall include the number of Enemy Combatants, the Enemy Armour Class (EAC) of the Skirmish, and the Enemy Damage Rating (EDR) of the Skirmish being created. When a Skirmish is created, that Skirmish is active.” with:-

Inside the Skirmish Post the General shall list each of the Enemy Combatants, including their initial Health and Damage scores. When a Skirmish is created, that Skirmish is active.

Add a new subrule (as 2.1.1, moving the existing 2.1.1 to 2.1.2), called “Combat”:-

Any Soldier who is a Friendly Combatant in a Skirmish may declare an attack on a specific Enemy Combatant in that same Skirmish, using a specific Weapon they have in their holster, the ammo rating of which must be equal or less than the Ammo of the Soldier. To execute the attack, the Soldier reduces their own Ammo by the ammo rating of their Weapon, and rolls DICEX in the GNDT, where X is the damage rating of that weapon.

The Health of the chosen Enemy Combatant is reduced by the result of this die roll, and the Soldier must post a comment to the Skirmish post announcing the change to the Enemy Combatant’s Health (and any other effects their weapon may have had).

If the chosen Enemy Combatant’s Health is still above zero after this, the enemy immediately returns fire. The Soldier must roll DICEX in the GNDT, where X is the Damage score of the Enemy Combatant - the Soldier loses Health equal to the result of this roll.

If an Enemy Combatant’s Health is at zero or below, that Enemy Combatant is dead. If all Enemy Combatants for a particular Skirmish are dead, then the Skirmish ceases to be active.

Add a new subrule to Rule 2.9.2 (Martial Law), called “Desertion”:-

It is a breach of martial law if, twenty minutes after making a combat die roll, the Soldier who made it has not also made a return-fire roll.

Monday, February 16, 2009

Proposal: Life is a Minefield

I’m afraid a stray grenade landed next to this proposal, and considering how full of explosives it was, it is no wonder that it went up.  It has nothing to do with the potential dangerous effects of explosives in the hands of the troops might cause.

That is all.

General Amnistar

Adminned at 17 Feb 2009 12:23:06 UTC

Create a new rule “Landmines”:

There is a non-negative integer statistic known as “Landmines” which is part of the Gamestate and is tracked in the Sidebar, and which is a count of the number of mines that have been laid on the combat field as a preemptive measure by Soldiers. As a daily action, a Soldier currently not in a Skirmish may spend 5 Ammo to lay a Landmine, thus increasing the Landmine count by one.

Whenever one or more landmines explode, the number of landmines is reduced by the amount of landmines that exploded at once.

The idea is that Landmines can be used to deal pre-emptive damage to enemy troops. Since there mechanics for enemy health and representation are still being debated, I’ll propose the rest of the landmine implementation on a future proposal.

Something odd I just noticed

In the list of idle soldiers, “Royce” is listed. The odd thing is not that Squid has 2 accounts, but that Royce is listed as a soldier when he never made any posts, and thus couldn’t have made a post requesting to be a soldier equivalent.

Proposal: Ranking, take 5

The attempt allow another to hold the Rank of General does not go unnoticed.

That is all.

General Amnistar

Adminned at 17 Feb 2009 12:21:58 UTC

Make a new rule, “Ranks”:

Each Soldier has a Rank, tracked in the GNDT. Some Ranks have prerequisites, and if a Soldier meets the prerequisites for a Rank, they may change their Rank to any Rank they meet the prerequisites for. The following are valid Ranks:

*General (Prerequisites: The Soldier’s Loyalty is equal to “Whipped Cream”)
*Private: (Prerequisites: The Soldier does not met the prerequisites for any Rank other than Private)

Set all Soldiers’ Ranks to Private. Set Amnistar’s rank to General.

If at least half of all comments containing counted votes on this proposal also contain the text ” :VICTORY: “, add the following to the end of rule “Ranks”:

If a Soldier (other than the General)‘s Rank is General, they achieve victory.

There. Now General has a prerequisite which no-one can meet. Once someone comes up with a good victory condition, they should propose a change to the General’s prerequisite.

Proposal: Swiss-Army Knife

High Command believes in making the rules easier to find, easier to read, and easier to change. They do not believe in making them easier to understand or easier to follow, as to simplify would be to surrender!

Reporting, Devenger.

(Passed after 48 hours, 12-2)

Adminned at 17 Feb 2009 11:52:29 UTC

Repeal the rules “Ammo”, “Health” and “Action Points”, and replace them with a rule called “Stats” which includes the text of those three rules, in order, as it was immediately prior to their deletion.

[ This is primarily to move “Ammo” from being a subrule of Weapons, so that all of its subrules can just be straightforward weapons. But we might as well combine it with the two other one-paragraph stat rules. ]

Proposal: Fake It Till You Make It

Those Soldiers who are literate are recommended to be artistic and original in any creative writing tasks this war may entail. High Command understand creativity and wit to be directly connected to battlefield success; and what They say, goes.

Reporting, Devenger. (Thanks Kevan for implementing the new emoticon.)

(Passed after 48 hours, 10-3-2)

Adminned at 17 Feb 2009 11:41:24 UTC

Add the following to Rule, “Action Points”:

When voting on a Proposal, a Soldier may include the icon with their Vote if they believe the Flavor Text for that Proposal is well-suited to the Dynasty.

When a Soldier’s Proposal is Enacted or Failed, that Soldier may increase their AP by 1 if the number of counted votes that include the icon exceeds or equals Quorum. This may only be done a single time per such Proposal, and only within 24 hours of Enactment or Failure.

A Soldier’s AP shall not be greater than 10.

Make the icon available when commenting in the same way the voting icons are available.

Proposal: Pain increases your desires

S.K.

-Amnistar
(Sorry, not very creative right now, don’t have a nifty admin message)

-> Devenger adds that the very concept of Loyalty decreasing simply because of such ridiculously irrelevant things such as pain would never be considered acceptable, or even recognised, by High Command or the General. Clearly this proposal was made during the General’s less sober hours, which any Soldier can understand. (This doesn’t mean it is tolerated, however!)

Adminned at 17 Feb 2009 15:01:47 UTC

Create a new sub-rule of the rule Loyalty named “Physical Encouragement” with the text:

Whenever a Soldier’s Health is reduced, that Soldier may once increase or decrease their loyalty by 2.

Proposal: Enemy Combatants seem oddly like us

Self-killed and given a decent field burial. Failed by Kevan.

Adminned at 17 Feb 2009 04:20:08 UTC

Recon reports the enemy are weak, demoralised and quaking with fear. However, we must acknowledge that they will need to be killed, and may even fight back.

If the proposal titled ‘Know Thy Enemy’ failed, this proposal does nothing.

Create the following sub-rules to the rule titled ‘Know Thy Enemy’:

‘Health’, with the following text:

An Enemy Combatant’s Health is a non-negative integer. If an Enemy Combatant’s Health is not set, it shall be set to 8. If an Enemy Combatant is said to ‘take X damage’, that Enemy Combatant’s Health shall be reduced by X, or set to 0 if the result of the reduction would be a negative number. If an Enemy Combatant’s Health is 0, that Enemy Combatant has been Killed by whatever caused the damage to be taken, and is Dead.

‘Armour’, with the following text:

An Enemy Combatant’s Armour is a non-negative integer. If an Enemy Combatant’s Armour is not set, it shall be set to 5.

‘Damage Rating’, with the following text:

An Enemy Combatant’s Damage Rating is a non-negative integer. If an Enemy Combatant’s Damage Rating is not set, it shall be set to 2.

Additionally, replace the first paragraph of Rule 2.1 Skirmishes with the following text:

At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall define the Enemy Combatants in the Skirmish, by listing them and their Attributes. When a Skirmish is created, that Skirmish is active.

Kinda ironic I’m the one reversing what I did with my last proposal.

Proposal: Practice outside battle

Positive military jargon enforced, for the benefit of our coverage from embedded journalists. The army isn’t just about killing.

(Timed out 9 votes to 3, enacted by Kevan. Only six votes included the word “Training” - Sparrow went idle, Darth misspelt it - which wasn’t enough for the sub-proposal to enact.)

Adminned at 17 Feb 2009 04:18:49 UTC

Rename the GNDT column “Kills” to “XP”.
Retitle rule 2.8 from “Kill Count” to “Experience”, and replace “Kills” with “XP” and “Kill Count” with “Experience” throughout that rule.

If a quorum of counted votes (regardless of if they are FOR, AGAINST, or DEFERENTIAL) contain the word “Training”, add the following paragraph to the end of rule 2.8:

As a weekly action, a Soldier may increase their Experience by 1.

It is ridiculous to have to rely on cooperation from the Enemy to train our soldiers. They should be able to get practice even if the Enemy cowardly decide to attack somewhere else.

Sunday, February 15, 2009

Proposal: The General is Loyal to the End.

High Command recognises the General is not only invincible and infallible, he is also unbribable and unquestionable in terms of Loyalty. Of course, his Soldiers should be so Loyal themselves.

Reporting, Devenger.

(Reached quorum, 15-0)

Adminned at 16 Feb 2009 07:02:43 UTC

Set Amnistar’s Loyalty to 100.

Proposal: Positions and Ammo Clerk (isn’t that familiar?)

High Command believe in specialisation. Specifically, they believe in forcing the least suitable person to carry additional ammo with which to stock their comrades. Private Rodlen edged out his lesser fellow men to take the position of Ammo Clerk. Enjoy your backache!

Reporting, Devenger.

(Reached quorum, 14-0. Rodlen selected.)

Adminned at 16 Feb 2009 06:56:43 UTC

Create a new dynastic rule, titled Positions, with the following text:

There exists a statistic for each soldier called Position, which is tracked in the GNDT.  Each Position may have a set of bonuses and requirements, noted by its entry in this rule.  Each Soldier may have one Position.  Soldiers may only have a Position that they meet the requirements for.  New Soldiers start with no position.

The following are valid values for the Position statistic, with requirements and bonuses listed with them:

*Ammo Clerk: Only one soldier may be an Ammo Clerk.  Once per week, the Ammo Clerk may give 30 ammo to any other Soldier.

With their vote on this proposal, each Soldier may mention the name of one other Soldier.  The Soldier who is mentioned with the most valid votes gets the position of Ammo Clerk.  In the case of a tie, Amnistar gets the position of Ammo Clerk.

Ammo Clerk?  That sounds oddly familiar.  DiDn’t the DDA hAve something just like it?  Energy Clerk, wasn’t it?

MESSAGE REMOVED BY DDA COMMANDER RODLEN.

Call for Judgment: Oh, no! Not again!

High Command understands that some Soldiers have no Loyalty whatsoever, but are also not Disloyal. A definition error has been rectified that suggested this was impossible and would cause a rip in the space-time continuum.

Reporting, Devenger.

(Passed 12-1. Note that people do not auto-FOR their own CfJs.)

Adminned at 15 Feb 2009 05:16:42 UTC

The Ruleset currently has the following sentences right next to each other:

Each Soldier has a numeric statistic Loyalty that is tracked in the GNDT, and can be any positive or negative whole number.  The default for this statistic is 0.

I am not making this up.

When this CfJ passes:

Replace the text “any positive or negative whole number” in the rule “Loyalty” with the text “any integer”.  Change the Gamestate to what it would be if that replacement of ruletext had been made at the same time the rule “Loyalty” came into existence, and if each non-General Soldier’s initial amount of Loyalty had been 0.

Proposal: Re-structuring the Rules

Previously, the arduous task of reporting one’s comrades caused further trouble in the ranks, as the penalties were so severe as to actually break international torture-related legislation. These penalties have been toned down in the hope of reducing chances of rebellion and/or accidental death.

Reporting, Devenger.

(Reached quorum, 15-0)

Adminned at 16 Feb 2009 06:43:12 UTC

Move the rue “Martial Law” to become a sub-rule of the rule “Loyalty”

Change the text:

Upon a correct Report, the half of the Culprit’s Ammo is transferred to the Informant; in addition to this fine, the Culprit’s Health decreases by 3.

To read:

Upon a correct Report, the Culprit’s loyalty is decreased by 3 and the Informants loyalty is increased by 3.

Change the text: 

If any Soldier (the Informant) notices another Soldier (the Culprit; this cannot be the General) has breached martial law, they can Report it in a story post; no particular breach may be reported more than once (but if more than one breach occurs, each can be reported)

to read:

If any Soldier (the Informant) notices another Soldier (the Culprit; this cannot be the General) has breached martial law, they can Report it in a story post; no particular breach may be reported more than once (but if more than one breach occurs, each can be reported); no Soldier may Report more than one breach per day.

Proposal: No races to report

A feeble attempt to encourage activity that would cause a schism within the Army.  It is important that no individual spend more time policing their fellow Soldiers than they do preparing for the upcoming War.

That is all.

General Amnistar

Adminned at 14 Feb 2009 13:35:09 UTC

If exactly one rule or subrule contains the text

they can Report it in a story post

then replace that text with the text

they can Report it in a story post as a daily action

Don’t all race to report things at once. You’re burying the secretaries in paperwork.

Note: I accidentally proposed this without setting the categories to “proposal”. That accidental version has been deleted (it was a story post), this is pretty much a repost in the right category. (I noticed after the deadline for changing categories.)

Proposal: Know Thy Enemy

As a result of this proposal, High Command has discovered that what it previously thought was possible, in fact was not. Over the course of the next year, paper will be reintroduced to offices and legislation will prevent the production of sliced bread. The officers now just want this proposal out of sight, and out of mind.

Reporting, Devenger.

(Self-killed.)

Adminned at 16 Feb 2009 06:34:22 UTC

Add a Rule called, “Know Thy Enemy”:

There is a second Generic Nomic Data Tracker in the sidebar called the ‘Enemy GNDT’, separate and apart from the existing GNDT (the ‘Soldier GNDT’). References to ‘GNDT’ refer to the Soldier GNDT by default. Any Soldier may update any Enemy Combatant’s data via the Enemy GNDT, whenever the Ruleset permits it. Access, passwords, contested alterations, update logging, and dice rolling shall follow the same rules as the Soldier GNDT.

When a Skirmish begins, each Enemy Combatant and their Attributes as defined in the Skirmish Post shall be added to the Enemy GNDT. When that Skirmish ends, those same Enemy Combatants shall be removed.

Each Enemy Attribute to be tracked in the Enemy GNDT is defined as a sub-rule to this rule. Each should specify a name, valid values, a default value, and the rules for tracking it.

I hope this will make some things a lot easier.

Proposal: Loose Lips Sink Ships

Private Kevan betrayed this proposal and shot it.

(Self-killed)

Private Cliche

Adminned at 15 Feb 2009 15:07:49 UTC

[ Reproposing a fixed version of this. The current “any italicised word is ignored” leaves us open to sneaky “players with negative karma may

not

declare victory” type scams (which we’ve apparently had happen in the past). ]

In the glossary, reword 3.1 (Typographic Conventions) to:-

If more than half of the words in a sentence of a rule or proposal are visibly italicised, then that sentence is Flavor Text and is not a legally binding part of the gamestate or ruleset. Flavor Text may be used to clarify proposals or rules with examples, notes or descriptive text.

Saturday, February 14, 2009

Proposal: What is this, Crazy Glue?

Many traitors, such as the General, found it inconducive to be able to remove a weapon. Due to this, they destroyed this proposal, although they are WRONG and TRAITORS.

(Quorumed against)

Private Cliche

Adminned at 15 Feb 2009 15:05:48 UTC

Add the following text to rule Weapons.

A soldier may at any time, if they are not participating in a Skirmish, remove eir weapon. The removed weapon is no longer subtracted from the availability amount of the weapon.

Proposal: Duel-Wielded Bazookas… Not.

High Command respects the (ambi)dexterity of their armed forces, and disapprove of rumours in the ranks that a weapon could be too great to be held with a single hand, limb or other appendage. As a result, this proposed limit on the dual-wielding of high-ordinance weaponry has been refused and the people responsible reprimanded for their lack of faith.

Reporting, Devenger.

(Self-killed)

Adminned at 14 Feb 2009 14:35:22 UTC

Append the following to Rule, “Weapons”:

Some Weapons are Two-Handed. Unless otherwise stated, Weapons that are not Two-Handed are One-Handed. If under any circumstance a Two-Handed Weapon is carried at the same time as another Weapon, the Soldier carrying them shall immediately Lose both Weapons.

A Weapon that is Lost shall be removed from the holster of any Soldier carrying it. A Lost Weapon shall not be carried by any Soldier, but still counts against the Weapon’s availability as if it were.

A Soldier not carrying any Weapons has Both Hands Free. A Soldier carrying a single One-Handed Weapon has One Hand Free.

Two-Handed Weapons, Lost Weapons, and some Hands Free hooks for Stunt prerequisites.

Call for Judgment: Seriously, this one was not subtle at all.

Reached quorum. Enacted by Kevan.

Adminned at 14 Feb 2009 05:16:55 UTC

The Ruleset currently has the following sentences right next to each other:

Each Soldier has a stat called “Ammo” which is tracked by the GNDT, and which is a positive integer. If at any time it would have an invalid value, it shall instead be set to zero.

I am not making this up.

When this CfJ passes:

Replace the text “positive integer” in the rule “Ammo” with the text “nonnegative integer”.  Change the Gamestate to what it would be if that replacement of ruletext had been made at the same time the rule “Ammo” came into existence, and if each non-General Soldier’s initial ammount of ammo had been 0.

Proto-proposal: AMEND votes

A proto-proposal is something that isn’t a proposal yet, but which I plan to propose later if feedback is positive.

In rule 1.4, replace

Any Soldier may cast his Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST or DEFERENTIAL.
with
Any Soldier may cast his Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST, AMEND, or DEFERENTIAL.
At the end of rule 1.3, add

A Soldier may edit a Pending Proposal they have submitted, but only if it has existed for less than 8 hours, and only if it has more counted AMEND votes than AGAINST votes. Voting AMEND on your own proposal is one way to make this true, if it has no AGAINST votes. If a Soldier edits their proposal this way, they must make a comment to that proposal explaining that they have done so.

Votes made on a proposal are invalid and do not count if the proposal has been edited since the vote was made.

PerlNomic uses this system, and it seems to work well. It’s common there to vote AMEND on other players’ proposals if they’re good but buggy, and AGAINST (to kill the proposal) if they’re barking up the wrong tree.

What do people think of this?

Proposal: Simpler Skirmishes (“Ready, ACTION” Combat Part I)

High Command acknowledges changes in how they define the battles of their troops are required. They don’t really understand how this helps, but nonetheless assure all Soldiers that all is well; Lock and Load, men, women, and small blue furry creatures.

Reporting, Devenger.

(Reached quorum, at 12-0.)

Adminned at 14 Feb 2009 14:29:41 UTC

This is cleaning out stuff that assumes stuff exists, so people are free to write the combat rules however they like. I also think this is better worded. But if this passes I will post Part II.

Replace the text of Rule 2.1 Skirmishes with the following text:

At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall include the number of Enemy Combatants, the Enemy Armour Class (EAC) of the Skirmish, and the Enemy Damage Rating (EDR) of the Skirmish being created. When a Skirmish is created, that Skirmish is active.

A Soldier that is not in an active Skirmish may join an active Skirmish, by posting a comment to the Skirmish Post that includes the phrase ‘lock and load’; a Soldier who joins a Skirmish is a Friendly Combatant of the Skirmish. A Soldier may leave a Skirmish they are a Friendly Combatant of, by posting a comment to the Skirmish Post that includes the phrase ‘returning to base’; a Soldier who leaves a Skirmish is said to ‘Withdraw’ from the Skirmish, and becomes no longer a Friendly Combatant of the Skirmish. A Soldier cannot join a skirmish from which they have previously left.

Proposal: More Stunt Changes

It is important to recognize that some individuals may excell as certain tasks more than others, and that certain actions might be benefeicial to repeat.  This proposal discourages the repetition of actions known to work.

That is all.

General Amnistar

Adminned at 14 Feb 2009 12:44:14 UTC

Add the following text to rule 2.6

“When a soldier has used a stunt, he may not use that stunt again in the same skirmish. If a soldier has used a stunt which lists death as a prerequisite, he may not use any other stunts which list death as a prerequisite during the same skirmish.”

Don’t you hate making a proposal then realising there’s other parts you could add? This proposal stops people from finding a powerful exploit in the stunts and using it repeatedly.

Proposal: Loyalty Redux

Despite various errors in spelling made in the appropriate paperwork (and clearly incorrect regional spelling variation), High Command accepts that mistakes are made and that this Proposal is acceptable for the fighting force; as a measurement and NOT a suggestion that lock of Loyalty is anything but unacceptable. Concerns about Loyalty instability within the ranks are ongoing.

Reporting, Devenger.

(Passed from 12 hours plus quorum, at 12-0.)

Adminned at 14 Feb 2009 13:50:15 UTC

Create a new Dynastic rule “Loyalty” with the text:

Each Soldier has a numeric statistic Loyalty that is tracked in the GNDT, and can be any positive of negative whole number.  The default for this statistic is 0.  If a Soldier has a Loyalty over 50 that Soldier is said to be an “Ideal Soldier” or “Mindless Drone”.  If a Soldier has a Loyalty of under -50 that Soldier is said to be a “Free Thinker” or “Disruptive Influece”.  If a Soldier’s Loyatly is between -50 and 50 inclusive that Soldier is said to be “Undecided”.

Add a new sub-rule to Loyalty “Honorable Combat” with the text:

If a Soldier Withdraws from a Skirmish and is not Dead, that Soldier’s Loyalty is decreased by 10.

Proposal: I Call Shenanigans

Add to Rule 1.5 the following text:

No aspect of any proposal may be enacted without approval from the quorum.

Unless people want to keep the “Add Word X to your vote to add aspect Y to the proposal”.  I agree with Kevan, it’s pretty crappy that we’re passing proposals that get around quorum requirements.

Proposal: Don’t waste Army resources. Not even people.

High Command has given the proposed changes to the law the go-ahead, recognising that the loss of any object from light machine guns to limbs is not evocative of success (although they were not aware Soldiers were capable of losing weapons that they possessed; they may have underestimated the intelligence and versatility of their fine army).

Reporting, Devenger.

(Passed after 12 hours plus quorum, at 12-0.)

Adminned at 14 Feb 2009 13:32:03 UTC

If a rule or subrule contains the following text:

There may be certain things that are physically possible, but which go against the spirit needed for a functioning army to behave.

but has no title, give it the title “Martial Law”.

This proposal has no effect if (after any such change is made) there is not a rule or subrule with the title “Martial Law.”

Create a new subrule (or subsubrule) under the rule or subrule with title “Martial Law.”, with the title “No Wasters”:

It is a breach of martial law to perform an action which causes another Soldier’s health to reduce. (Enemy Combatants are not Soldiers for the purpose of this rule.)
It is a breach of martial law to lose a weapon or other non-Ammo munition. (Exchanging a weapon for another one is not losing the original weapon, even if you no longer have possession of the weapon you exchanged away.)

Weapons are valuable. So are bandages. Accidental grenade losses are costing the Army a fortune, stop it.

Proposal: Stunt changes

It is understood by High Command that some abilities are more physically and mentally draining that others, and as such should not be performed as often in order to reduce claims on military insurance schemes. This proposal is passed, considered suitable to prevent over-exertion, accidental unconsciousness and death.

Reporting, Devenger.

(Passed after 12 hours plus quorum with 12-0.)

Adminned at 14 Feb 2009 13:18:03 UTC

In rule 2.6 replace the text “As a daily action, a Soldier who is not Dead may perform a ‘Stunt Action’ by (in order) spending 1 AP, selecting a Stunt from the Stage Directions (defined in sub-rule ‘Stage Directions’) for which they meet the ‘Prerequisites’, then performing the ‘Results’ of the Stunt.” with “As a daily action, a Soldier may perform a ‘Stunt Action’ by (in order) selecting a Stunt from the Stage Directions (defined in sub-rule ‘Stage Directions’) for which they meet the ‘Prerequisites’, spending the AP cost, then performing the ‘Results’ of the Stunt. The soldier may not perform stunts if he is dead except for stunts which list being dead as a prerequisite.”

In rule 2.61 modify the text to

Each possible Stunt is a sub-rule of this rule. Each Stunt has the following attributes:

  * Name: Text; the title of the sub-rule.
  * Cost: The number of AP points it takes to perform the stunt. It must be a positive integer.
  * Prerequisites: Text describing conditions that need to be met in order to perform the Stunt. The Soldier attempting to perform the stunt is referenced as the ‘Stuntperson’.
  * Results: Text describing what takes place when the Stuntperson performs the Stunt.

In 2.6.1.1 add the text ‘Cost: 1 AP’

Basically in addition to allowing certain stunts when dead, I’ve changed the order of the actions you do to perform a stunt and allowed stunts to cost different amounts.

Proposal: More Stuntsv

It is important to make decisions that ecourage action that will enhance this Army’s performance in the War.  This proposal contains a proposition that would cause an individual soldier to be better than the entirety of the amry, causing discord.

That is all.

General Amnistar

Adminned at 13 Feb 2009 09:30:15 UTC

In rule 2.6 replace the text “As a daily action, a Soldier who is not Dead may perform a ‘Stunt Action’ by (in order) spending 1 AP, selecting a Stunt from the Stage Directions (defined in sub-rule ‘Stage Directions’) for which they meet the ‘Prerequisites’, then performing the ‘Results’ of the Stunt.” with “As a daily action, a Soldier may perform a ‘Stunt Action’ by (in order) spending 1 AP, selecting a Stunt from the Stage Directions (defined in sub-rule ‘Stage Directions’) for which they meet the ‘Prerequisites’, then performing the ‘Results’ of the Stunt. The soldier may not perform stunts if he is dead except for stunts which list being dead as a prerequisite.”

Create a subrule of 2.6.1 called First Aid

Prerequisites: The Stuntperson chooses a Soldier whose Health Statistic is below 7 except for themselves.
Results: The chosen Soldier’s Health Statistic is increased by 2.

Create a subrule of 2.6.1 called Last Ditch Effort

Prerequisites: The Stuntperson’s Health Statistic and AP are 1.
Results: The Stuntperson may perform two Stunt Actions without spending AP, provided those Stunt Actions are taken within 1 hour of using this Stunt Action. The Stuntperson must meet the prerequisites of the chosen stunts.

Create a subrule of 2.6.1 called Death Angel

Prerequisites: The Stuntperson’s Health Statistic at 0.
Results: The stuntperson may cause any one Enemy Combatant’s status to be Dead.

Create a subrule of 2.6.1 called Heroic Rescue

Prerequisites: Another Soldier’s Health dropped to 0 within the last 2 hours and that soldier has not used the Death Angel stunt.
Results: That Soldier’s Health increases to 1, and that Soldier Withdraws from any Skirmish they might be in at the time.

I modified most of these a little bit.

Thursday, February 12, 2009

OM NOM NOM NOM MOM

Create a new rule called ‘Rations’ with the following text.

Each Soldier may be using one or zero ration types. The ration type shall be tracked in the GNDT under the value ‘Rations’

Rations shall be listed under a wiki document labeled ‘Rations’. All rations have a name. A ration may additionally include a special effect and a description.

A Soldier may as a weekly action switch their ration for another valid ration.

Add the following Ration to the ‘Rations’ wiki document.

C-Rations: Your regular run-of-the-mill foodstuffs

If more than half of all comments containing counted votes also contain the text “Tin”, add the following Ration to the ‘Rations’ wiki document.

Grilled Tuna Fish in a Can: Try not the choke on the can.

and set Arthexis’ Rations to ‘Grilled Tuna Fish in a Can.

That’s not fair…

Just so you know, I don’t think that it is fair for me to mess with Qwaz’s account. I would Seriously NOT mess with his admin powers were he an admin. In fact, If I did, I would allow you to ban me. Don’t be mad at Qwaz for what I do. In fact, even if I was an admin, I wouldn’t screw with the site just to see what happened. I’m just not that dumb. So if you were going to make Qwaz an admin, do. If not then don’t. Just don’t base your choice on me.

Proposal: Frag Accidents V2

It has been again brought to the proposal of the Senior Officers that a certain individual is intent on the fracture of our great nation through the use of handheld explosives, and rumours that our soldiers live in mere tents and not great citadels. This is Unacceptable; this proposal is closed and work is ongoing to identify the culprit, still hiding behind their flimsy user alias.

Reporting, Devenger.

(Timed out after 48 hours; failed 4-7, 3 abstains [+ 1 invalid by General])

Adminned at 14 Feb 2009 13:07:33 UTC

Create a new dynastic rule, titled Grenades, with the following text:

There is a statistic, tracked in the GNDT, called Frag Grenades.  New Soldiers start with one frag grenade.

Give each soldier 1 frag grenade.

Give Amnistar 3 more frag grenades.

If more than half of the valid votes on this proposal contain the text “Accidents happen”, create a subrule of the rule Grenades, titled Accidents, with the following text:

As a weekly action, a Soldier, hereby known as the Grenadier, may find that one of their grenades is by another Soldier (hereby known as the Target), with the pin pulled. By accident, of course.  To do that, the Grenadier must decrease their Frag Grenades stat by one, and roll DICE4.  The Target’s health is then decreased by an amount equal to the result of that roll.  The General may not be the Target of this.  If this action would decrease the Grenadier’s Frag Grenades to an amount below 0, this action cannot be done by that soldier. A Soldier may not be the Target more than once a week.

Accidental frag grenade explosions are still frowned upon by the General.

Proposal: Another Alternate Form of Combat

It is important to ensure that Soldiers maintain the option of eliminating the enemy without being shot back in return.  A proposal that suggest otherwise, such as this one, is not acceptable.

That is all.

General Amnistar

Adminned at 13 Feb 2009 09:39:07 UTC

On rule “Skirmishes” replace:

A Soldier may participate in any non-inactive Skirmish by making a post that includes the phrase “Ready for Orders”. The Soldier my then proceed to enter combat against any of the Enemy Combatants per the rule Combat, continuing until either they are Dead, or they wish to Withdraw, at which point the Soldier shall post in the Skirmish Thread a comment containing the phrase “Retiring from Active Duty” and a list of each Enemy Combatant they fought and their current Status.

with:

A Soldier may participate in any non-inactive Skirmish by making a post that includes the phrase “Ready for Orders” and a list of the Weapons they have in their Holster. The Soldier continues in the Skirmish until either they are Dead, or they wish to Withdraw, at which point the Soldier shall post in the Skirmish Thread a comment containing the phrase “Retiring from Active Duty” and a list of each Enemy Combatant they fought and their current Status.

Create a new sub-rule “Combat” under rule “Skirmishes”:

As a daily action, any Admin (known as the Field Marshall) may Resolve 1 Day of Combat. To do so, the Field Marshall chooses any one previous date (meaning, only dates that have already elapsed) for which there existed an Active Skirmish, and that has not been resolved previously. The Field Marshall must post all the info resulting from the resolution in the Official Post of the chosen Skirmish.

A day of Combat is then resolved by following these Steps:

* Roll XDICEY, where X is the Damage Rating of all the Weapons owned by the Soldiers participating in the Skirmish when they joined it, added together; and Y is the number of Soldiers participating in Combat.
* Reduce the Ammo of each participating Soldier by that Soldier’s Ammo Raiting.
* Reduce the Health of the first listed Enemy Combatant by the Result of the Roll from the first step, and note the remainder of the Roll after subtracting the health from the Combatant. Repeat this step using this remained until the remainder is zero or less.
* For each participating Soldier, Roll DICEX, where X is the Damage Rating of the living Enemy Combatants added together, and reduce the Health of that Soldier by the result of that roll.

 

 

 

Proposal: An idea on Combat, making it a bit less random

Military authority has it on good authority that an enemy exists; however, as of yet, this enemy is not defined and thus difficult to Combat. This proposal has been viewed by High Command as too assuming, and too heavy on paperwork; as such, it faces dishonourable discharge.

Reporting, Devenger.

(Timed out after 48 hours; failed 7-8.)

Adminned at 14 Feb 2009 12:56:09 UTC

Create a new Sub-rule of Skirmishes “Combat Statistics” with the text:

Each Soldier has two Combat Statistics tracked in the GNDT known as Accuracy and Dodge.  These Statistics are always whole numbers less than 100.  The default value for these statistics is 0.  If the combined total of a Soldier’s Combat Statistics are ever equal to or less than 0, that soldier may change those statistics to any pair of positives values, as long as the combined total of those values is less than 120.

Create a new Sub-rule of Skirmishes “Combat” with the text:

Combat is handled through the GNDT.  A Soldier (herafter refered to as the Attacked) selects an enemy Combatant (Hereafter refered to as the Defender) and makes a comment in the GDNT with the text I target X, where X is the name of the Defendent.  The soldier then follows the below order of events, unless a rule states that they would be changed.  If at any time the Defender or the Attacker is Dead, the Combat is over.
# The Attacker selects a weapon that they have Carried in their Holster to fire by making a GNDT comment “Firing X at Y” where X is the name of the weapon they are using for this round of combat and Y is their target.
# The Attacker attempts to shoot at the Defender by rolling YDICEX, where X is the Damage Rating of the weapon they are using and Y is the number of shots that they are firing (limited by the weapon).  At this time they also reduce their Ammo by the amount required to fire Y shots.  If the result of the DICE plus the Attacker’s accuracy is more than the Dodge rating of the Defender, the Defender takes damage equal to the Weapon’s Damage Rating, minus the Defender’s Armor.
# The Defender attempts to shoot the Attacker back by rolling DICEX where X is the Damage Rating of the weapon with the highest rating of the weapons that they have Carried in their Holster.  If the result plus the Defender’s Accuracy rating is more than the Attacker’s Dodge rating, the Attacker takes damage equal to the Weapon’s Damage Rating minus the Defender’s Armor.
# The Attacker’s Accuracy and Dodge are both reduced by 1DICE10.
# The Defender’s Accuracy and Dodge are both reduced by 1DICE5
# The Attacker may now choose to Withdraw, ending combat, or begin combat again at the top of this list.  If the Attacker does not have enough Ammo to fire another shot from any Weapon they have Carried in their Holster, then they must Withdraw at this stage.


There are bugs I’m sure, but I wanted to get an idea out there to be looked at. This heavily favors the attacker, intentionally.

Proposal: You’re a soldier in the Army, act like it.

This proposal will accomplish nothing and is thus removed from the Queue.

That is all.

General Amnistar

Adminned at 13 Feb 2009 10:21:34 UTC

If the Proposal titled “The General Demands Loyalty v2” failed, this Proposal does nothing.

Add a new sub-rule to Loyalty “Honorable Combat” with the text:

If a Soldier Withdraws from a Skirmish and is not Dead, that Soldier’s Loyalty is decrease by 10.

Ideally this will be the harshest loyalty punishment, so 10 should be a reasonable maximum for future loyalty proposal.

If the Proposal titled “Friends don’t let friends break the rules” Passed, change the text:

Upon a correct Report, the half of the Culprit’s Ammo is transferred to the Informant; in addition to this fine, the Culprit’s Health decreases by 3.

to read:

Upon a correct Report, the Culprit’s loyalty is reduced by 5 and the Informant’s Loyalty is increased by 5

AND move the rule it created to become a sub-rule of the rule Loyalty with the name “Military Law”.

Proposal: Careless Talk Costs Lives

Due to a discrepancy in the 3rd line of the 2nd page of Form D12, this Proposal has been deemed unfit for the eyes of the general public.

That is all.

General Amnistar

Adminned at 12 Feb 2009 08:48:29 UTC

[ As per this failed italics scam, it’s only a matter of time before someone carries out a genuinely subtle version by italicising a single, emphatic “not”. Or gives us a broken rule by absent-mindedly italicising something for emphasis. ]

In the glossary, replace “Italicized text, also known as Flavor Text, is not considered part of any form of gamestate and may be used to clarify proposals or rules with examples, notes, and flavor text. For example, this italicized text provides an example of the use of italicized text.” with:-

If more than half of the words in a sentence of a rule or proposal are visibly italicised, then that sentence is Flavor Text and is not a legally binding part of the gamestate or ruleset. Flavor Text may be used to clarify proposals or rules with examples, notes or descriptive text.

Proposal: Friends don’t let friends break the rules

Quorum -SB

Adminned at 14 Feb 2009 01:58:00 UTC

Create a new dynastic rule:

There may be certain things that are physically possible, but which go against the spirit needed for a functioning army to behave. What constitutes such a breach of martial law is described in subrules to this rule. If any Soldier (the Informant) notices another Soldier (the Culprit; this cannot be the General) has breached martial law, they can Report it in a story post; no particular breach may be reported more than once (but if more than one breach occurs, each can be reported). Upon a correct Report, the half of the Culprit’s Ammo is transferred to the Informant; in addition to this fine, the Culprit’s Health decreases by 3.

Martial law is efficient. Martial punishments are painfully gruelling. Friends don’t let friends break the rules.

Thursday, February 12, 2009

Proposal: Accidental Fragmentation Grenade Explosions

It has been brought to the attention of the Senior Officers that some individual seem to feel that grenades are toys.  This is not true.  They are shiny and amazing tools that must be used very discreetly and appropriately to blow up things.  Like this proposal.

That is all.

General Amnistar

Adminned at 12 Feb 2009 15:56:32 UTC

Create a new dynastic rule, titled Grenades, with the following text:

There is a statistic, tracked in the GNDT, called Frag Grenades.  New Soldiers start with one frag grenade.

Give each soldier 1 frag grenade.

Give Amnistar 3 more frag grenades.

If more than half of the valid votes on this proposal contain the text “Accidents happen”, create a subrule of the rule Grenades, titled Accidents, with the following text:

As a weekly action, a Soldier, hereby known as the Grenadier, may find one of their grenades to be in another soldier(the Target)‘s tent, with the pin pulled.  By accident, of course.  To do that, the Grenadier must decrease their Frag Grenades stat by one, and roll DICE8.  The Target’s health is then decreased by an amount equal to the result of that roll.  The General may not be the Target of this.  If this action would decrease the Grenadier’s Frag Grenades to an amount below 0, this action cannot be done by that soldier.

Accidental frag grenade explosions are frowned upon by the General.

Lurks are Jerks

Anyone care to unidle me?

Proposal: Sorry, I shot yourself in the foot

5 For 6 Against -SB

Adminned at 14 Feb 2009 01:56:18 UTC

Reword rule “Health” so that it reads:

There exists a numerical statistic, called Health, that is tracked in the GNDT for Soldiers. New Soldiers start with 10 health. A soldier with 0 health is considered to be Dead, otherwise it is considered to be Alive. Other entities who might not be Soldiers may also have Health if the rule which defines them states how their Health is tracked.

Create a new sub-rule “Damage” under rule “Health”:

Whenever any entity that has a health statistic (for example, a Soldier) is said to take damage, their Health shall be reduced by an amount equal to the damage taken. If this would cause their Health to become lower than zero, it becomes zero instead.

Create a new sub-rule"Recovery” under rule “Health”:

As a weekly action, a living Soldier that has less than 10 Health may visit the Infirmary and set their Health to 10. If so done, that Soldier may not join any Skirmishes within 48 hours of visiting the Infirmary.

 

Call for Judgment: Not a sentence

Quorum of AGAINST votes.

—Hix

Adminned at 12 Feb 2009 10:03:47 UTC

Amnistar won the previous dynasty by guessing the Theme, which was “Gourmet Drag Racing on Mars”. However, the rules at the time explicitly stated that the Theme was a sentence. “Gourmet Drag Racing on Mars” is not a sentence, so therefore, Amnistar could not have achieved victory. It would also be impractical to return to the previous nonsensical ruleset, however.

To solve this, with each valid vote on this Call for Judgment, a Soldier may include the name of one Soldier, or the word “Metadynasty”. The Soldier most mentioned in this way achieves victory. If “Metadynasty” is most mentioned, repeal all dynastic rules, replace “Soldier” with “Player” and “General” with “Emperor” throughout the ruleset, and remove Amnistar from his position as General/Emperor.

Proposal: Kill Count

Quorum -SB

Adminned at 14 Feb 2009 01:46:34 UTC

If the Rule “Skirmishes” does not exist, this proposal does nothing.

Add the following Rule, ‘Kill Count’:

Each Soldier has an attribute called ‘Kills’, (or Kill Count), which is tracked in the GNDT and starts at 0.

When a Skirmish ends, the Kill Count of participating Soldiers shall increase by the number of Enemy Combatants involved who became Dead during the Skirmish.

Proposal: Yo, ssarian!

12 for, 5 against
Enacted by SB

Adminned at 14 Feb 2009 01:38:01 UTC

If the Rule “Skirmishes” does not exist, this proposal does nothing.

Add a subrule to “Skirmishes” entitled “Skirmishes Completed”, with the following text:

The number of Skirmishes in which each Soldier participates is tracked in the GNDT under the column “Skirmishes”.

Soldiers are responsible for updating their own Skirmishes values, and should increment these values by one after participating in each Skirmish.

Create a GNDT column named Skirmishes.

Set all Soldiers’ Skirmishes to 0.

Add a dynastic rule entitled “There’s Only One Catch” with the following text:

A Soldier may acheive victory if he has participated in at least 20 Skirmishes. If any Soldier has participated in at least 10 Skirmishes, increase all the numerals in this rule by ten.

In case you were wondering, 10 and 20 are numerals, but ten is not.

 

Proposal: The General Demands Loyalty v2

Private Sparrow is to be Commended for his attempts at encouraging loyalty, I have taken matters into my own hands, however, and thus this proposal no longer serves any use.

That is all.

General Amnistar

Adminned at 13 Feb 2009 10:23:02 UTC

Re-proposed on General Amnistar’s orders.

Create a new Rule “Loyalty” with the text:

Each Soldier has a statistic “Loyalty” that is tracked in the GNDT which is a whole integer.  The default level for Loyalty is 0.

Create a new sub-rule of Loyalty “Suppport the General” with the text:

When a proposal is enacted or failed, the Soldier that was the author of the proposal may change their loyalty based on how the General voted on that proposal.  If the Proposal passed and the General voted FOR it, or if it failed and the general voted AGAINST it the Soldier may increase their Loyalty once by 1.  If the Proposal passed and the General voted AGAINST it, or if it failed and the General voted FOR it the Soldier may decrease their Loyalty once by 1.

If the Soldier does not increase or decrease their loyalty within 48 hours of the Proposal the General has voted for or against passing or failing, another Soldier may, as long as no other Soldier has, decrease the Loyalty of the Soldier by 2.

Proposal: Here’s to Living Forever… or Dying in the Actv

There were multiple copies of this Proposal presented before me.  Due to random selection, this proposal has been sent to the inferno.

Inquiries are pending as to why this incident happened.

That is all.

General Amnistar

Adminned at 11 Feb 2009 18:33:01 UTC

If the Rule “Skirmishes” does not exist, this proposal does nothing.

Add a subrule to “Skirmishes” entitled “Skirmishes Completed”, with the following text:

The number of Skirmishes in which each Soldier participates is tracked in the GNDT under the column “SkirmishesCompleted”. New Soldiers start with zero Skirmishes Completed.

When a soldier participates in an active Skirmish, he may increment his SkirmishesCompleted value by one.

Create a GNDT column named SkirmishesCompleted.
Set all Soldiers’ SkirmishesCompleted to 0.


Add a dynastic rule entitled “There’s Only One Catch” with the following text:

A Soldier may acheive victory if he has participated in at least 20 skirmishes. If any Soldier has participated in at least 10 skirmishes, increase all the numerals in this paragraph by ten.

Words are not numerals.

 

Proposal: The General Demands Loyaltyv1n

This proposal never happened.

Move Along.

General Amnistar

Adminned at 11 Feb 2009 17:54:53 UTC

Create a new Rule “Loyalty” with the text:

Each Soldier has a statistic “Loyalty” that is tracked in the GNDT which is a whole integer.  The default level for Loyalty is 0.

Create a new sub-rule of Loyalty “Suppport the General” with the text:

When a proposal is enacted or failed, the Soldier that was the author of the proposal may change their loyalty based on how the General voted on that proposal.  If the Proposal passed and the General voted FOR it, or if it failed and the general voted AGAINST it the Soldier may increase their Loyalty once by 1.  If the Proposal failed and the General voted AGAINST it, or if it passed and the General voted FOR it the Soldier may decrease their Loyalty once by 1.

If the Soldier does not increase or decrease their loyalty within 48 hours of the Proposal the General has voted for or against passing or failing, another Soldier may, as long as no other Soldier has,  decrease the Loyalty of the Soldier by 2.

Proposal: Frags

The term ‘Frag’ has been deemed unsuited for use in this instance; the connotations seem to encourage dissent within the ranks.

That is all.

General Amnistar

Adminned at 11 Feb 2009 18:24:10 UTC

Add the following Rule, ‘Frags’:

Each Soldier has an attribute called ‘Frags’, which is tracked in the GNDT and starts at 0.

When a Skirmish ends, the Frags of participating Soldiers shall increase by the number of Enemy Combatants involved who became Dead during the Skirmish.

Proposal: Rodlenian Ranking…WITHOUT THE SCAM

The army frowns upon free thinking activities that are Likely to lead to my being deposed and malcontent within the ranks.  As such this proposal has been filed away for future use and pretended to be detroyed.

That is all.

General Amnistar

Adminned at 12 Feb 2009 09:12:40 UTC

Create a new dynastic rule, titled Ranks, with the following text:

Each soldier has a rank, tracked in the GNDT.  The following are valid values for ranks:

*General
*Private

A soldier’s rank may only be changed as allowed by the ruleset or by proposal.  New soldiers start at Private.

Set Amnistar’s rank to General.

Set all other soldiers’ ranks to Private.

I, Rodlen, believe that you guys should add more ranks.  Plus, ranks should have bonuses of some sort.  Someone should make positions as well.  (SPAH SAPPIN MAH SENTRY!)  Maybe this could be a victory condition of a sort: whoever gets the rank General other than the General achieves victory.Lets hope this works.

Proposal: Cliche Ranking

Timed out with quorum of against -Darknight

Adminned at 13 Feb 2009 20:41:39 UTC

Make a new rule, “Ranks”:

Each Soldier has a Rank, tracked in the GNDT. Some Ranks have prerequisites, and if a Soldier meets the prerequisites for a Rank, they may change their Rank to any Rank they meet the prerequisites for. The following are valid Ranks:

*General
*Private: The Soldier does not met the prerequisites for any Rank other than Private.

Set all Soldiers’ Ranks to Private. Set Amnistar’s rank to General.

If at least half of all comments containing counted votes on this proposal also contain the text “Onward to victory”, add the following to the end of rule “Ranks”:

If a Soldier (other than the General)‘s Rank is General, they achieve victory.

Proposal: All Soldiers are Stuntpeople

13-0 after 12 hours.

Soldiers are expected to perform Admirably in Combat during this War, thus it is encouraged that all Soldiers begin practicing stunts.

That is all.

General Amnistar

Adminned at 12 Feb 2009 11:06:37 UTC

Soldiers aren’t just nameless men-o’-war. They are ACTION HEROES, obviously. So they do awesome stuff, for a bit.

Create a new dynastic rule called ‘Action Points’, with the following text:

Each Soldier has a number of ‘Action Points’ (abbreviated as AP), tracked in the GNDT. New Soldiers start with 1 AP.

Create a new dynastic rule called ‘Action Movie Stunts’, with the following text:

As a daily action, a Soldier who is not Dead may perform a ‘Stunt Action’ by (in order) spending 1 AP, selecting a Stunt from the Stage Directions (defined in sub-rule ‘Stage Directions’) for which they meet the ‘Prerequisites’, then performing the ‘Results’ of the Stunt.

Create a sub-rule to the dynastic rule ‘Action Movie Stunts’ titled ‘Stage Directions’, with the following text:

Each possible Stunt is a sub-rule of this rule. Each Stunt has the following attributes:

* Name: Text; the title of the sub-rule
* Prerequisites: Text describing conditions that need to be met in order to perform the Stunt. The Soldier attempting to perform the stunt is referenced as the ‘Stuntperson’.
* Results: Text describing what takes place when the Stuntperson performs the Stunt.

Create a sub-rule to the rule ‘Stage Directions’, titled ‘Second Wind’, with the following text:

Prerequisites: The Stuntperson’s Health statistic is below 5.
Results: The Stuntperson’s Health statistic becomes 5.

This is an uninspiring first stunt because there are no combat rules yet. I’m thinking this would be mainly for special combat actions.

Proposal: Rodlenian Ranking

Due to anti-governement views expressed within this proposal, it has been found guilty of the crime of treason and shot.

We are currently investigating these claims for their factual basis.

That is all.

General Amnistar

Adminned at 11 Feb 2009 16:02:29 UTC

Create a new dynastic rule, titled Ranks, with the following text:

Each soldier has a rank, tracked in the GNDT.  The following are valid values for ranks:

*General
*Private

A soldier’s rank may only be changed as allowed by the ruleset or by proposal.  New soldiers start at Private.

Set Amnistar’s rank to General.

I, Rodlen, believe that you guys should add more ranks.  Plus, ranks should have bonuses of some sort.  Someone should make positions as well.  (SPAH SAPPIN MAH SENTRY!)  Maybe this could be a victory condition of a sort: whoever gets the rank General other than the General achieves victory. Lets hope this works.

Proposal: Be carefull where you throw’em

Qourumed after 12 hours

It is important to maintain an accurate understand oh how much damage impropoer proposals are causing in the War.

That is All.

General Amnistar

Adminned at 12 Feb 2009 13:35:10 UTC

Create a new rule called “Collateral Damage”:

There is an integer named “Collateral Damage” which is part of the Gamestate and whose value shall be tracked on the Sidebar.
Whenever the General vetoes a Proposal, the Collateral Damage increases by an amount equal to the number of Against votes on that Proposal.

Set the Collateral Damage to zero.

Proposal: You Only Live Once

Death would not be conducive to this nation wining the War.  As such, this proposal was found to be unpatriotic and removed from the rest of the proposals, so as not to contaminate them.

That is all.

General Amnistar

Adminned at 11 Feb 2009 15:11:25 UTC

Add the following to the rule Health, if such a rule exists:

A soldier who is Dead may never lose their Dead status, and a Dead soldier may not win the Dynasty.

Story Post: First draft of Enemy Combatants.

Create a new rule named “The Enemy” with the following text:

There exists a force of unlimited entities known as Enemy Combatants.  These entities are considered equal to Soldiers in all ways save that they are not tracked in the GDNT nor do they initiate any actions, n.  Each of these entities has the same Properties as the Template Enemy they share the same name with on the Enemy Template wiki page.

This is my first draft idea for enemies.  The idea of there being a list of enemies that can be pulled from and placed into the proposal, etc.  Take a look, get ideas, make proposals.

That is all.

Proposal: Sir, here’s the VETO bait you requested, sir!

This proposal has been exploded to maintain safety of the nomic.  If you have any questions please see your local command official with the W3 form filled out in triplicate. 

Private Kevan; it has been requested that the color of the Grenade be changed to a color other than Green or Red, so it is not easily confused with the FOR or AGAINST Icons.

That is all.
-General Amnistar

Adminned at 11 Feb 2009 12:16:10 UTC

Create a rule “Awesome” with text

An object is Awesome if and only if it appears on the following list:
*Cheese

1 second after this Proposal is Enacted, add “Blowing stuff up with Grenades” to the list of Awesome objects.

1 second before this Proposal is Enacted, Amnistar shall pull the pin out of a grenade, and stuff that grenade into one of the holes in Swiss Cheese.

(14:02:49) Amnistar: I want someone to propose something that needs to be failed
(14:02:56) Amnistar: so I can use my veto and blow up the proposal

Proposal: Where do I stand?

This proposal was found to have veiws that dissented with the opinion of the government.  Until further notice, this proposal shall be held at an undisclosed location.

That is all.

General Amnistar

Adminned at 11 Feb 2009 14:58:41 UTC

Create a new rule called “Ranks”:

Each Soldier has a Rank, tracked in the GNDT. At any time, a Soldier may set their Rank to highest possible for which that Soldier meets all requisites.  If a Rank has no requisites listed, no Soldier may set eirself to that Rank unless another Rule or Proposal explicitly allows so. The following is a list of Ranks in order from highest to lowest, as well as their requisites, after a colon.

# General
# Brigadier
# Colonel
# Major
# Captain
# Lieutenant
# Sergeant
# Corporal
# Private: The Soldier does not meet the requisites of a higher Rank.

Proposal: Lock and Load

Reached Qourum after 12 hours.  12 FOR, 5 AGAINST

This proposal was deemed efficent and helpful for the War.  A commendation has been recommended for it’s proposer and is currently being discussed in the highest ranks.

That is all.

General Amnistar

Adminned at 12 Feb 2009 11:03:01 UTC

[ Moving weapons from the wiki to the ruleset and the GNDT, and giving each weapon its own rule. ]

If it exists, reword the rule “Weapons” to:-

Each Soldier may carry zero, one or two weapons in their holster. This is tracked in the GNDT.

Subrules of this rule define the weapons available to the Soldiers. Each weapon has a damage rating, an ammo rating and an availability amount.

A Soldier may add a weapon to their holster at any time, unless this would result in their holster having three or more weapons, or if the number of copies of a weapon in all Soldiers’ holsters would exceed the availability amount of that weapon.

And add a subrule to it, titled “Service revolver”:-

A service revolver has a damage rating of 1, and an ammo rating of 1. Thirty service revolvers are available.

If the proposal “Combat” passed, replace “the ratings of the soldiers weapon” with “the damage ratings of the soldiers weapon”, and “If a soldier or enemy combatant has no weapon rating, it is 0.” with “If a soldier or enemy combatant has no weapon, their damage rating is 0.”, in the rule it created.

Proposal: Combat

Self-killed. Failed by Kevan.

Adminned at 12 Feb 2009 04:37:29 UTC

If the Proposal titled “Dynasty Groundwork” failed, this Proposal does nothing.
If the Proposal titled “Shouldn’t go unnarmed into War” failed, this Proposal does nothing.
If the Proposal titled “Health” failed, this Proposal does nothing.
Create a new rule called Combat

To enter combat, a soldier must state which enemy he attacks and which weapon he uses then rolls DICEX and DICEY where X and Y are the ratings of the soldiers weapon and the enemy combatant’s weapon respectively. The result of DICEY is subtracted from the soldier’s health.
If the result of DICEX is between 1 and the health rating of the enemy combatant, exclusive, and the enemy combatant is Alive, his state may be changed to wounded. If the enemy combatant is wounded, any result of DICEX except 1 allows the state of the enemy combatant to be changed to Dead. If the result of DICEX is equal to or greater than the health rating, this is referred to as a heroic hit and the state of the enemy combatant may be changed from alive or wounded to dead.

An enemy combatant either has the state Alive, Wounded, Dead.

If a soldier or enemy combatant has a weapon with no weapon rating, it is considered 1.

Eh, wall? Not anymore!

Unidled! Quorum rises to a dozen (regular, not baker’s) soldiers.

DEF-Con 1

Due to the fact that this is not a proposal, I was given access to the grenades and was able to destroy it.

Private Cliche

Adminned at 11 Feb 2009 16:18:32 UTC

Add the following to rule 1.4 (voting)

When voting differential, a Soldier may include a name in brackets in the same comment as his vote [Wakukee] :imperial: . If he does this, then the vote is considered the same as the vote of the person who’s name is in brackets. If two soldiers defer to each other, neither is considered to heve voted.

Unidle

I unidled myself.

Proposal: A New Dawn for the Blognomic Empire

Reached a quorum of against votes, 2 votes to 12. Failed by Kevan.

Adminned at 12 Feb 2009 04:36:44 UTC

Make Qwazukee an Admin.

Uh…why am I still considered an Admin on the sidebar?

I voluntarily resigned from adminship.  Therefore, I’m not an admin.

On the sidebar, I’m noted to be an admin.

Proposal: Health

Quorumed after 12 hours -Private Cliche

Adminned at 11 Feb 2009 20:11:06 UTC

Create a new dynastic rule titled Health, with the following text:

There exists a statistic, called Health, that is tracked in the GNDT.  Each Soldier starts with 10 health.  A soldier with 0 health is considered to be Dead.

Give all Soldiers 10 health.

Proposal: Shouldn’t go unnarmed into War

Quorumed after 12 hours -Private Cliche

Adminned at 11 Feb 2009 20:10:37 UTC

Create a new rule “Weapons”:

All Soldiers should have at least one weapon, but may never have more than two. Weapons may require Ammo to be used. There exists a wiki document called “War Armory” in which the Weapons owned by Soldiers are listed. Each Soldier’s section within the Armory is know as that Soldier’s Holster. As a daily action, the General may create a copy of any Weapon he owns and place the copy in any other Soldier’s Holster. Each weapon should include, within a pair of parenthesis, the amount of Ammo it requires to be spent for each attack. If this info is omitted, it is considered to be zero.

Create a new sub-rule “Ammo” under rule “Weapons”:

Each Soldier has a stat called “Ammo” which is tracked by the GNDT, and which is a positive integer.  If at any time it would have an invalid value, it shall instead be set to zero. As a weekly action, a Soldier may set their Ammo to 60.

If the wiki document “War Armory” exists, blank it. Set the General’s Ammo to 900.

I have intentionally left some aspects of this a little vague so that others may build on top of this proposal.

 

Proposal: Dynasty Groundwork

This proposal reached far over quorum after 12 hours.

Private Cliche

Adminned at 11 Feb 2009 18:46:30 UTC

Create a new Dynastic Rule “Skirmishes” with the text:

At any time when there is not currently an active Skirmish the General may create a skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post.  Inside the Skirmish Post the General shall include a list of all the Enemy Comatants that will be involved in the Skirmish.  At this point, the Skirmish is considered to be active until either no soldier has posted on it for 48 hours, if all Enemy combatants are Dead, or if there are no Enemy Combatants listed on the Skirmish Post.

A Soldier may participate in any non-inactive Skirmish by making a post that includes the phrase “Ready for Orders”.  The Soldier my then procceed to enter combat against any of the Enemy Combatants per the rule Combat, continuing until either they are Dead, or they wish to Withdraw, at which point the Soldier shall post in the Skirmish Thread a comment containing the phrase “Retiring from Active Duty” and a list of each Enemy Combatant they fought and their current Status.  The General, or another Admin, shall then update the Skirmish Post with a current list of the status of Enemy Combatants.

A Soldier may not enter the same Skirmish more than once.

Ascension Address: Atten-hut!

At east Soldiers.

Recently we’ve received reports of the Enemy in our territory.  This is ill tidings as our forces have shrunk recently.  They outnumber us and outgun us.  Something needs to be done. 

The Government has brought together you, the most elite of all the military, together to create a fighting force capable of stopping the enemy.

It’s not going to be easy, but you didn’t sign up for a cakewalk.

If we lose, it’s the end of everything, anarchy will reign.  If we win though, well, there’s a prize waiting at home for each and every one of you.

Company, Dismissed!

Repeal all Dynastic Rules.
Replace Member of the Staff with Soldier and Writer with General.

Wednesday, February 11, 2009

Declaration of Victory: Guessed it

Passed by Kevan with 13 votes in favour, including the Writer, after 12 hours.

Adminned at 11 Feb 2009 06:27:21 UTC

I guessed the theme.  I wanted to hold off until current proposals were passed (specifically the most recent proposal about metadynasties) but according to the rules all the need be done to achieve victory is post the guess and declare it, thus I declare my victory now, to prevent victory theft :).

Story Post: [Event] The End

The following are the Itinerary and Menu for the last Event of my Dynasty:

Menu: Cake
Itinerary: Earth, Luna, Mercury, Phobos, Charon, Venus, Europa, Mars

This is the continuation from where the Ascension Address left off:

Writer: So you get this bunch of Drag Racers that have to compete in this Event that has a huge scale! Like man, everybody from the Solar System is there! And they have to make the best recipe, getting ingredients from all planets and moons! In the end this one guy makes a Cake and brings it to the finish line in Mars, but…

Producer: But? But?!

Writer: There is a surprise ending! And its really awesome, I mean no one’s gonna see it coming!

Director: And what is it? Tell us!

Writer: There is no Cake! Hey… guys? Where are you going? Come back! There is a sequel!

Thanks for playing!

 

Proposal: I’MA FIRIN MAH ULTIMATUM

veto’d
amnistar

Adminned at 11 Feb 2009 06:47:08 UTC

I got bored of waiting, Arthy, so I’m going ahead and taking action.
If this rule passes, Arthexis’ credits shall be reduced by the number of credits he owns. Gnauga’s credits shall be increased by the number of credits Arthexis owns. All members who vote ‘FOR’ this proposal shall increase their credits by 20 and their guesses by 2. All members who vote ‘AGAINST’ this proposal shall reduce their credits by 20, unless e has less than 20 credits, in which case the member shall reduce their credits to 0. If the writer votes against this proposal, votes deferential or does not vote at all, The recipe ‘Grilled Tuna Fish in a Can’ shall be removed from Gnauga’s table and added to Arthexis’ table. Arthexis shall then eat the recipe ‘Grilled Tuna Fish in a Can’ as per rule 2.5.2 Practice. If Arthexis votes ‘FOR’ this proposal, then the recipe ‘Grilled Tuna Fish in a Can’ shall be removed from Gnauga’s table.

NO ONE EXPECTS THE GNAUGA INQUISITION. Of course, this is pointless now that Amni is the victor. Still, who wants to see Arthexis get tin/aluminum and tuna shoved down his throat?

Proposal: Spaceport Employee Vacation

veto’d
Amnistar

Adminned at 11 Feb 2009 06:46:47 UTC

Add the following Sub-rule to Rule, “The Spaceport”:

Employee Vacation
As part of a new Corporate Policy, all Spaceport Employees are to be given time off during the Big Race. While an Event is Ongoing, Staff Members cannot Commence Translocation. This limitation does not apply to Vehicle Actions or Recipe Enhancements.

Think of all those poor, hard-working, Spaceport folk who never have any fun while you zip around in your speedy cars having the time of your lives. Have a heart.

Proposal: Never Met a Dynasty I Didn’t Like

Reaches quorum of FOR votes [12 - 1]
Enacted by Elias IX

Adminned at 11 Feb 2009 10:09:31 UTC

Repeal Rule 1.8.1 (Metadynasties).

[ Not sure why this is in the core ruleset, as it’s entirely redundant. If you want to start a Metadynasty, you just have to propose “Bang, dynasty ends, repeal all dynastic rules, Arthexis is no longer the Writer. We shall call this a Metadynasty.” and Rules 1.4 and 1.5 automatically take care of DEFERENTIALs without a Writer, and the fact that nobody can cast a VETO. This rule is just a vague heads up that one day there might be a proposal, or a CfJ, or something else, that causes this to happen. ]

[Guessing] Nomic?

drag racing on mars nomic

Proposal: Self-killing CfJs

veto’d
Amnistar

Adminned at 11 Feb 2009 06:45:58 UTC

Add the following text to the end of the second paragraph of core rule Calls for Judgment:

A CfJ may be failed at any time if its author votes against it.

Call for Judgment: One last option

Quorumed against -Darth

Adminned at 11 Feb 2009 10:26:56 UTC

Start a new metadynasty.  Repeal all dynastic rules.

Syl idles

Syl went idle by request (in person).

[Guessing] Here we go now.

Gourmet Drag Racing on Mars

[guessing] ...

Drag Racing on Hungry Mars

Story Post: At least until we get robots.txt fixed…

All bots, scripts and other user agents are free to scrape BlogNomic in an automated fashion.

(This information appears on http://blognomic.com/robots.txt. Admittedly, it isn’t in the right format, but we have to give the bots out there some clue as to if they’re allowed to or not…)

Call for Judgment: What is this dynasty about?

Failed by Kevan, with a quorum of against votes.

Adminned at 11 Feb 2009 06:51:31 UTC

The basis for this dynasty has been to “guess the theme”.  In order for us to actually participate in the actual dynasty (not the theme, but the guessing aspect) it requires that Arthexis provide for us answers to guesses, as well as clues and hints that are authentic.  there have been several incidents where the clues that arth has given have not been true, either through a mistake on his part or intentional misleading.  Legally speaking, this action is not against the rule, however this effectively means the dynasty is becoming unwinable.  Demonstrated by the fact that the response Arth had to one of the guesses was that he wouldn’t answer it “yet”.  Presumably this means that the guess contains information that could lead to the end of the dynasty and Arth does not want the dynasty to end prior to the final race.  Unfortunately the dynasty isn’t about the race, it’s about the guessing, and by not answering Arth has effectively made it impossible for the dynasty to end.  I therefor propose that we move on to the next dynasaty, rather than continuing indefinately in this one.

currently, as I am sure many of you are aware, I have a dynasty idea in the works that should be quite fun, and the support of many individuals within the game for said idea to take place, whether through support for my win, or an agreement to pass over the mantle should they win, therefor:

Should this CfJ pass, Amnistar has acheived victory.

All the Cool Kids are Doing it…

Unidle me.

It looks like this dynasty is coming to the climactic endgame! Remeber to give me the 75 credits +2DICE10 arth owes me.

Proposal: The Giant Space Magnet

veto’d
Amnistar

Adminned at 11 Feb 2009 06:46:09 UTC

Add a dynastic rule with the title “Magnetism” and the following text:

As a daily action, a Member may spend 30 Credits to attach a Giant Space Magnet (or Magnet for short) to their Vehicle. A Vehicle may have no more than one Magnet at a time, and the Magnet has no effect on the statistics or abilities of the vehicle (except as described in this rule).

If a non-Translocating Member owns a Vehicle with a Giant Space Magnet, then as a daily action they may spend 10 Credits and 3 Fuel to “magnetically attract” a Member with fewer Guesses than the member doing the attracting. When this happens, the magnetically attracted Member’s Station is set to the same Station as the Member doing the attracting.

When a Member changes their Vehicle, the new Vehicle has no Magnet; any Magnet attached to their old vehicle is lost.

Because races are no fun without absurd weapons.

Proposal: Racing Strategies

-veto’d
Amnistar

Adminned at 11 Feb 2009 06:45:45 UTC

Create a new rule: “Racing Strategies” with the text:

Each Staff Member with a Vehicle has a statistic “Strategy” tracked in the GNDT. Staff Members without Vehicles have an undefined Strategy. Valid defined values for Strategy are “Racing”, “Intercepting”, “Hoarding”, and “Harassing”. Should a Staff Member with a Vehicle ever have an undefined Strategy, that Strategy is immediately set to “Racing”. A Staff Member with a Vehicle may set his Strategy to any defined value if his Strategy has not changed in the last 18 hours, or his Strategy has been Racing for the past 1 hour.

Rewrite the Crash Rule to read:

As a daily action, a Member with a Vehicle (known as the Attacker) whose Strategy is “Racing” or “Harassing” may spend X Fuel in an attempt to crash into some other Member (known as the Target) who has the same Location as the Attacker. This action may not be taken if the Target does not have the Intercepting Strategy, but there is a Team Mate of the Target in the same location as the Attacker that does have the Intercepting Strategy. The value of X must be an integer greater than or equal to 2. The Attacker shall then roll DICEZ, where Z equals X plus the Speed of the Attacker’s Vehicle. If the Attacker has the Harassing Strategy, he instead makes this roll twice, and uses the higher of the two rolls. If the result is equal to or greater than the Endurance of the Target’s Vehicle, then the Target has Crashed (for this special case, if the Target has no Vehicle, his Vehicle’s Endurance is considered to be 3).

When an Attacker Causes a Target to Crash, the following steps occur in this order:

  * If the Target has at least 1 Guess: 1 Guess is transferred from the Target to the Attacker
  * If the Target does not have the Hoarding Strategy: all Recipies on the Target’s Table and all Ingredients on the Target’s Bowl are deleted; the Attacker immediately chooses and deletes up to one Station on the Target’s Trace.
  * If the Target has the Hoarding Strategy: the Attacker immediately chooses and deletes up to one Recipe on the Target’s Table, up to one Ingredient on the Target’s Bowl, and up to one Station on the Target’s Trace.
  * If the Target has a Vehicle: the Target’s Strategy is changed to Racing, and may not be changed for 24 hours. This restriction on changing the Target’s Strategy takes precedence over any rule allowing a change of Strategy.

Proposal: Let’s get together, ya ya ya.

-veto’d
Amnistar

Adminned at 11 Feb 2009 06:45:35 UTC

Create a new dynastic rule “Racing Teams” with the text:

Each Staff Member has a statistic “team” tracked in the GDNT. This statistic can be no more than 10 characters long. As a weekly action a Staff Member may change their team to anything they wish, so long as it is less than 10 characters long. If two or more members of the staff have the same “team” they are considered to be ‘Team Mates’. If a Staff Member is in the same location as a Team Mate they may do any of the following:

1. Transfer fuel from their car to their team mates car (though they may not transfer more fuel then they have in their car)
2. Transfer ingredients from their bowl to their team mate’s bowl

 

[Guessing] epic failure?

Drag racing past the hot dog cart on Mars, we made a delicious meal.

[Guessing] Moar Words

cold cool hot warm competition contestant cooperate judge masterpiece minerals moar official participant instructions roll salt secret setting spam win

[guessing] Har…

extra special prize hint stock credits fuel and get yourself a good car make proposals

Tuesday, February 10, 2009

[Guessing] More Information

My guess: edible home produced produce built more remove item money fuel

If any of the people I gave a guess to back when I had a lot of them want to refund me… that would be nice as I’m down to one guess

Seven

There are seven words on the Theme.

Five

There are five words on the Theme.

Six

There are Six Words on the Theme.

Story Post: Announcement: The final race is coming!

Some day during this weekend, I will create a grand event. The First Place will get an extra special prize hint (amongst other prizes), enough so that they might win instantly if they are smart. I want the dynasty to end with a bang, so everybody that wants to, still has a chance of winning. I am telling you with anticipation so that you can stock Credits, Fuel and get yourself a good car. This is also a good time to make proposals that you think might help you win, before it is too late for the event.

Yours truly,
The Writer

Proposal: Navigation in circles

-vetod
Amnistar

Adminned at 11 Feb 2009 06:44:34 UTC

Replace

The Participant’s Trace must list the Stations for the Itinerary exactly once.

with

For each station on the Itinerary, the Participant’s Trace must list it at least once.

in Rule 2.13 (Events).
If people want to waste time going round and round in circles, that’s their problem…

Story Post: [Guessing] Twenty Words

bowl bowls catering chef delivery eat eaten food fridge fruitcake fry ingredient ingredients menu recipe recipes table tastier tasting vitamins

Proposal: Specific over vague

Cannot pass with 12 votes against. Failed by Kevan.

Adminned at 10 Feb 2009 14:05:03 UTC

Add the following to the Glossary:

In cases of conflict between two rules, the more specific rule takes precedence over the less specific rule.

Monday, February 09, 2009

It may as well be a real witchhunt

If more vote for in a comment on this post than against, I request a ban.

Proposal: Welcome to Society

Reached quorum, 11 votes to 2. Enacted by Kevan.

Adminned at 10 Feb 2009 13:59:45 UTC

We could invoke the new, vague “If anybody is suspected of intentionally spamming BlogNomic, then a Proposal may be made to remove any such Member of the Staff from the game, and to bar the perpetrator from rejoining.” guideline against Zuff for this 28-page delight, but instead I’ll just settle for:-

Reduce Zuff’s guesses to zero. Any guess posts Zuff has pending at the time of this proposal’s enactment shall be deleted. Add a new subrule to Rule 2.2 (“Guessing”) with a title of “The Zuff Exception” and the text “The player called Zuff may not make guesses.”

[Guessing] Blame Sparrow

“Deleted” by Welcome to Society passing. This is no longer a Guess.

Adminned at 10 Feb 2009 14:26:22 UTC

The entire text of this post has been moved to here.  This move is not meant to alter the Gamestate in any way; it is solely for the purpose of removing the textspam from the actual blog.

—Hix

Proposal: IRC

Arth, you do know you’re an admin, right? -Darth

Adminned at 08 Feb 2009 18:37:09 UTC

Add the following to the end of Rule 1.2 “Members of the Staff”:

Admins shall be given Op status on the #nomic IRC channel at moo.slashnet.org.

IRC trouble

My net keeps cutting out and I keep leaving guests laying around. Now I can’t reconnect to IRC, because my host has exceeded its session limit.

Proposal: Get a hint, kid.

-Vetoed
-Amnistar

Adminned at 10 Feb 2009 12:42:54 UTC

If this proposal passes, Arthexis shall answer the following questions truthfully:

* What punctuation does the theme contain?
* Does the theme mention any Member of the Staff by name?

[Guessing] ...MWA HA HA

Drag Racing on Sol for Good Cheese

Story Post: [guessing] just trying to get a lead

my guess is:

Ladies and Gentlemen! Welcome to the First Grand Solar Race!

Itinerary: Earth, Saturn, Mercury, Ceres
Menu: Hearty Green Soup without Soylent Green, Extreme Lactose Delicacy

Also, I will give 20 Credits to each of the first 5 Members that sign up for this Event, but only if at least 5 Members do so.

 

Proposal: Let’s just get this over with

12-1
-Amnistar

Adminned at 09 Feb 2009 15:18:33 UTC

Change CallForJudgement’s name to ais523.

Sorry…

Proposal: Choose a method!

S.K
-Amnistar

Adminned at 09 Feb 2009 14:40:11 UTC

Add the following text to the end of Glossary rule 3:

If a dynastic rule and a core rule contradict each other, the dynastic rule takes precedence.

If more than half of the valid votes on this proposal include the text “Core over dynastic” then add the following text to the end of Glossary rule 3 instead:

If a dynastic rule and a core rule contradict each other, the core rule takes precedence.

Guten Tag

Hello I thought after a pretty long absence I would come back and try my hand at guessing the old nomic theme, among other blognomic-related activities.
Could I please be unidled? Thanks!

Call for Judgment: Retry

This CfJ has no effect.

Adminned at 09 Feb 2009 16:50:32 UTC

Change CallForJudgement’s name to ais523.

Call for Judgment: Technically, C is true as well as B

Qourumed against.
-Amnistar

Adminned at 09 Feb 2009 16:51:29 UTC

Give Hix, Sparrow, and Rodlen one guess and 20 credits each.

Okay, so we know that B is the true answer.  However, based on information gained earlier in the dynasty…C is true too.  True due to a typo, but still true.  Some of you may remember the “All but one” incident.  I don’t think I need to say more.

Call for Judgment: This CallForJudgment guy

This CfJ no longer has any effect.

Adminned at 09 Feb 2009 16:49:52 UTC

... who is actually ais523, Agora’s ambassador

Rename the player CallForJudgment to ais523.

Story Post: Unidling

I join and unidle.

Sunday, February 08, 2009

[Guessing] Binary Abuse

Chef Turbo Turbo Vehicle Vehicle Vehicle Vehicle Jump Jump Jump Jump Jump Jump Jump Jump

Proposal: Limit fix

Qourumed with Words in more than half the votes, Arth it’s up to you.
-amnistar

Adminned at 09 Feb 2009 14:39:30 UTC

If more than half of all comments containing counted votes contain the text “Words”, Arthexis shall make a post detailing the exact number of words that appear in the theme.
If more than half of all comments containing counted votes contain the text “Letters”, Arthexis shall make a post detailing the exact number of letters (including spaces) that appear in the theme.
If more than half of all comments containing counted votes contain the text “Words” and the text “Letters”, then Arthexis shall make a post in which he laughs at us for being unable to make up our minds and give us no other information.

Proposal: Too Much Information

Qourumed
-Amnistar

Adminned at 09 Feb 2009 14:37:49 UTC

Add the following to the Rule, “Guessing”:

Guesses shall not be more than 20 words in length.

To prevent posting the Dictionary.

Proposal: Getting a Limits

Vetoed. Art, why do ya never enact your vetos?- Darknight

Adminned at 07 Feb 2009 21:58:20 UTC

If this proposal passes and more than half of all comments containing counted votes also contain the text “Words”, Arthexis shall make a post detailing the exact number of words that appear in the theme.
If more than half of all comments containing counted votes also contain the text “Letters”, Arthexis shall make a post detailing the exact number of letters (including spaces) that appear in the theme.
If more than half of all comments containing counted votes also contain the text “Words” and the text “Letters”, then Arthexis shall make a post in which he laughs at us for being unable to make up our minds and give us no other information.

[Guess] How many words are in the theme?

Zuff is not yet an active Staff Member, not Admin has de-idled him.  This is an illegal guess.
My bad, should have caught that.
-Amnistar

Adminned at 07 Feb 2009 17:06:27 UTC

To save our front page, the link to Zuff’s guess is here: http://blognomic.com/wiki/index.php?title=Gnaugapost

It is, alphabetically, all the words from A-am.
-Amnistar

Story Post: The winner is you

The answer to the question is “B”. Per Hix’s tally, the following Members may feel free to obtain 1 guess and 20 Credits:

Kevan Amnistar DarthCliche WoodenSquid Qwazukee

Have fun with the hint.

Story Post: [Event] Semi-Finals Across the Universe

Ladies and Gentlemen! Welcome to the First Grand Solar Race!

Itinerary: Earth, Saturn, Mercury, Ceres
Menu: Hearty Green Soup without Soylent Green, Extreme Lactose Delicacy

Also, I will give 20 Credits to each of the first 5 Members that sign up for this Event, but only if at least 5 Members do so.

No! Not all of BLOGNOMIC!

Dear Blognomic,
It was not me. I am not responsible for the events that are about to occur. If the IRC was traceable, I could prove it. Do not blame me.

—Wakukee

Oh I went idle

Unidled, Qourum remains at 10

(Hix is curious to know who unidled Zuff, but doesn’t want to make a fuss over nothing)

Adminned at 08 Feb 2009 11:48:58 UTC

I deidle.

Proposal: The Cake is a Liee

Qouromed
-amnistar
Arth, ten credits to each, you promised :)

Adminned at 09 Feb 2009 14:36:08 UTC

Create a new rule called “Lies”:

There is no Recipe for Cake.

Proposal: Five Star Recipes

10-1
-Amnistar

Adminned at 09 Feb 2009 14:33:42 UTC

Add the following sub-rule to rule “The Table”:

Judgment
If a “[Taste]” Story Post or a review of a Rejected Recipe includes a Rating from 1 to 5 Stars and that Recipe does not already have a Rating, that Recipe shall be given that Rating. This is known as Judging a Recipe.

Change the format of a Recipe under the rule “Recipes” as follows:

Recipe (Station) [Rating]: Ingredient #1, Ingredient #2, Ingredient #3

If more than half of the counted votes for this Proposal include the word, “salary”, add the following rule as well:

Salary
As a Daily Action, a Member may increase their Credits by an amount equal to the Rating of the lowest Rated Recipe on their Table.

[Guessing] Sol Road

Drag Racing on Sol Road

Saturday, February 07, 2009

I’MA CHARGIN’ MAH ULTIMATUM

Arthexis. Today, in the form of a story post, I give you my ultimatum. You shall give me all your credits via rule 2.8.1 Giving Credits, or I shall shove my Grilled Can of Tuna down your throat. And then I shall remove you of all your money anyway. IT IS YOUR CHOICE.

Proposal: Fixing the Raffle

Reaches Quorum (11-0)
Enacted by Hix

Adminned at 07 Feb 2009 13:45:57 UTC

Replace the contents of the dynastic rule Raffle with:

As a daily action, a Member may spend 3 Credits and roll 1DICE50. Then, that member shall add the ingredient whose number in the Ingredients List matches the result from the roll to their bowl. If the added ingredient appears in a Recipe, that Member may perform this action again in the same day.  If there is no ingredient with the number that was rolled, then the Member who rolled gets 1 credit.

Few English corrections, noting where ingredient goes, and stuff.  The DDA does not recommend the Raffle as a major source of ingredients.

Security

Okay, I’ve changed my password, stopped the auto-logins, logged out after I play, and even changed my GNDT password.  Is there anything else I can do to prevent other people from accessing my account?

Story Post: Devenger, unidling like an army of ninjas

I’ve unidled, like an army of ninjas. What does an army of ninjas look like when unidling? I don’t know - but I’m sure it’s awesome!

Player count is now 18, Quorum remains 9.

(As far as my interpretation of the rules go, I can unidle myself without even telling anyone, but the rules do still confuse me a little. I don’t really care for this adminship thing - I’ve been reading some controversy over admin powahs and feel I may as well unidle myself while I still can. Plus, theme is ... mysterious.)

Proposal: [Hint] Guess what?

Reaches Quorum (13-1)
Enacted by Hix (there’s nothing to do)
Guessing A: Devenger Clucky Igthorn Gnauga Darknight
Guessing B: Kevan Amnistar DarthCliche WoodenSquid Qwazukee
Guessing C: Rodlen Hix Sparrow

Adminned at 07 Feb 2009 13:43:22 UTC

This proposal is a contest. The purpose of the contest is to try and guess which of the following three statements is true:

A: There is a third element to the Theme which arthexis has not mentioned (apart from cooking and racing).

B: arthexis has, at some point or another during the dynasty, used the individual words that compose the theme.

C: One of the hints that arthexis has given is false.

With their vote to this Proposal, a Member may include a single “A”, “B” or “C” according to the statement that Member believes is true. After this proposal has passed, and within a period of time no larger than 48 hours, the Writer shall make a Story Post detailing which of the three options is the true statement. Members who included the correct answer (that is, the single letter representing the true statement) shall obtain 1 guess and 20 Credits. Only the last valid vote shall be considered when determining correctness.

 

 

 

Friday, February 06, 2009

[Guessing] Finaling things up

Mars Ceres Extra


*Here’s hoping this works*

Story Post: [Guessing] some helping verbs.

Am Is Are Was Were Be Being Been

[Guessing] Mint…

Drag Racing By Mars With Lime On Top

Explain Yourself

Based on hints given:

The guess “Drag Racing To Jupiter for the big cheese” has two words correct.
The guess “Drag Racing On Taste” has three words correct.
The guess “Race to Taste Moon Cheese” has one word correct.
The guess “Race for A Morsel on Mercury” has one word correct.
The guess “On taste the drag around.” has two words correct.
We also know that the words “Drag” and “On” are correct.

Thus none of the words “Race”, “For”, “A”, “Morsel”, and “Mercury” are correct.
We were told Moon and Cheese are both not correct. So “To” or “Taste” is correct.
Also “Taste” Or “Racing” is correct.
Suppose that “To” is correct. Then because “Taste” is wrong, “Racing” is correct. But then “Drag Racing To” has three correct words.
Suppose that “Taste” is correct. Then “On Taste the Drag Around” has three words correct.
As either “To” or “Taste” is correct. We have a contradiction.

Please explain yourself Arth.

BlogNomic: Halfway to destruction

CHAPTR ONE: WUT IT MEANS

Dorth Cleeche was voting in his was voting commenct sectio.
Fellow nomicer cow-orker RODLAN said “Dorth Cleeche what are you commenting on”
“UI have discovered new terrible cfj but it is so vollatile that it does not have a 12-hour-life but quorum-life so we must vote with hasty”
Juts then a glitch went on RODLANs GNDT OH NO WHERE DID GLITCH COME FROM! Dhart wents to get it daleted ut it was missing so hhad to borrow a superadmin power.
He hits teh glitch and RODLAN was okay but his GNDT was messed up
“Watch where you deletes at me just kidding thanks”
Ha ha, they posted. Wait Oh no! Were is CFJ?

CHAPTER TWO: THEY UNDALETE TEH CJF BUT THEY DON’T

Dart and RODLAN arrived at teh Bob scene where a spam guy from the nomic said “I have take the CfJ and it will cause BlogNomic end!”
Oh No! Not all off Blognomic! Which swas target of where they were and it was nice nomik and my friend plays there.
“IF YOU DO NOT AGREE TO MY DEMANS”
Too Late! And teh CFJ hit quorum and the site slowly was become vaporized.
“Ew must escapes out of here fastly” but RODLAN was already bannd to smitheroons.

Chaper Tree: Dettelion is Emminant!

“This is Dart Clice how do we contain teh cfj? I know!”
And he used portals to push bobemy headquarters into a portal so Blognomic wouldnt die off and it would only go off harmless in Atlantic ocean.
Hurray! I suceeded in beating teh dynasties!!
“Not so fast, Mr. Darh”
What happens next? You deiside!
Tanks for playing! Please join my nomic at Blognomic.com. I’m poor.

As discussed in IRC, should we move?

We have been having problems with EE lately, a few of which are game-breaking.  (unclosed tags destroying everything, glitch admins)

Should we move?

Call for Judgment: A fix, not that I’m sure we need the effects yet

Timed out 3 votes to 10. Failed by Kevan.

Adminned at 08 Feb 2009 08:44:56 UTC

If this CFJ passes remove admin status from all users other than Super Admins (such as 75th trombone), Amnistar, and Kevan.

this means war

Unidled, Quorum rises to 9
-Amnistar

Adminned at 05 Feb 2009 17:07:37 UTC

I unidle.

Call for Judgment: This shouldn’t be neccessary

Timed out 1 vote to 9. Failed by Kevan.

Adminned at 08 Feb 2009 08:43:45 UTC

If this CFJ passes remove admin status from all users other than Site Admins (such as 75th trombone), Amnistar and Kevan. 
If people don’t trust me then we can pick someone else and then add in admins slowly and carefully watching for the ‘rogue admin’ but something needs to be done.

Demoting Rodlen

For anyone who hasn’t been following this post; Clucky made a post, someone edited it to include a RODLEN WAZ HEAR comment, Clucky told Rodlen to cut it out, and Rodlen said it wasn’t him (“It was not me who put it there, however.” ... “I don’t think it is possible to check.”). Access logs show that the RODLEN WAZ HEAR edit was made from Rodlen’s account and machine. When challenged, Rodlen said “Don’t remember that.  Maybe someone else accessed one of my computers.”

If we’re in a situation where someone is accessing a player’s computer to deliberately stir up trouble, we probably don’t want that user also having full admin privileges right now. (And if we’re in a situation where an admin thinks it’s okay to lie about using their admin abilities to edit other people’s posts, that’s not great either.) I’ve stepped in and removed Rodlen’s admin access, for the sake of the blog; if Rodlen or anyone else wants to challenge that, please do.

So now I’ve been set to a non-admin illegally

I am aware that I’m under suspicion.  I’m aware that someone edited a post as me.  However, I have changed my password.

Oh, and taking away admin powers is only meant to be done through proposal.

So can I have my powers back?

Strike that.  Just read a new comment on a thread post.

Strike that too.

[Guessing]Workin’ it out

My guess is:

On taste the drag around.

I am hereby declaring that “Solar System” isn’t well-defined

The same as “lexical category” or “edible”.

Proposal: Vehicle Actions

Reaches Quorum (10-0)
Enacted by Hix

Adminned at 07 Feb 2009 13:28:56 UTC

Add a sub-rule called “Vehicle Actions” to rule “Vehicles”:

Some Vehicles may provide extra benefits to their owner. A Vehicle Action is a non-italics text that follows a Vehicle on the Vehicles wiki document, and which can only be set, added and removed by the Writer, or through a successful Proposal or Call for Judgment. As a weekly action, a non-Translocating Member may activate the Vehicle Action on their Current Vehicle. Upon doing so, the Member shall follow the instructions laid on the Vehicle Action’s text. Vehicle Actions are not allowed to change the Ruleset, either directly or indirectly.

If a Vehicle has no Vehicle Action, the Writer may add an Vehicle Action to it at any time.

Similar to Recipe Enchancements but for Vehicles and usable weekly instead of daily.

Call for Judgment: Meals On Wheels Issue

Quorum of FOR votes (10-0)
Gamestate and Ruleset shall be amended as was specified
—Hix

Adminned at 06 Feb 2009 12:02:19 UTC

Yes I realize this is late, I wasn’t paying attention but:

The meals on wheels proposal stated to add under Vehicles a specified section.  When Darth admined it he added it to the Vehicles page, because it did not clearly state that it was part of the ruleset.  While it is true, that doesn’t mean that it wouldn’t also be added to the Vehicles section of the ruleset as well.  After all that is Vehicles, and it should be added as a section under it.

If this CJF passes add a new subrule under the rule Vehicles “Meals on Wheels” with the text:

A Member’s Table is considered to be attached to his Vehicle, if he has one. Members with no Vehicle may not post a Declaration of Victory. The Member’s Vehicle and attached Table are considered to be at the same Station as the Member.

[Guessing] Big

Big

Proposal: Amni Told Me To

Timed out (7-7)
Failed by Hix

Adminned at 07 Feb 2009 13:21:06 UTC

Add a new rule called “Food Fight”

As a daily action a member of the staff (hence called the thrower) may send food hurtling through space into the vehicle of another Member of the Staff that is in a location adjacent to the Thrower on the star map (hence called the target).  The thrower removes one, or more, ingredients from their bowl and places them in the bowl of the Target, removing one ingredient from the bowl of their choice.  The Thrower then makes a story post describing their action.

[Guessing] Amnistar told me to

Drag Racing on Taste?

Proposal: [Hint] Zoom Zoom to Victory

Timed out (6-4)
Enacted by Hix

Adminned at 07 Feb 2009 13:08:03 UTC

Create a new rule called “Events”:

As long as there are no Ongoing Events, the Writer may create a new Event by making a story post whose subject starts with “[Event]”. The text of the post must contain an Itinerary and a Menu. An Itinerary is a list of Stations that appear on the Solar Map, and a Menu is a list of Recipes that appear on the Recipes document. When an Event is created, it is considered to be Ongoing.

A Member who is not already Participating on that Event may get Signed Up for it by paying 5 Credits and owning a Vehicle, and thus become Participants on that Event. Members who Participate in an Event have an additional section on their Table called the Trace. Whenever a Participant changes location, they shall add the name of the new Station to their Trace. When another Event is created, the Traces for all previous Participants are deleted.

At any time that a Participants meets every one of the Victory Conditions, that Participant becomes the First Place. Only the first Participant that meets all the Victory Conditions can be the First Place. The Victory Conditions are:

* The Participant’s Trace must list the Stations for the Itinerary exactly once. (If other Stations appear on the Trace, it doesn’t matter)
* The Participant’s Table must contain one of each of the Recipes on the Menu. (If other Recipes appear on the Table, it doesn’t matter)
* The Participant must have not crashed more than 3 times since becoming a Participant for this Event.

When there is a First Place on an Event, the Event is no longer ongoing and the First Place obtains 3 Guesses, 150 Credits and may set their Location to any valid value once within the next 48 hours.

This is it. The final event is near!

 

Unidling

Uh, yeah, could I be unidled…? Yeah, still have no clue how this works… *pokes little brother violently*

Proposal: Expanding the Star Road for great wealth

Quorumed -Darth

Adminned at 06 Feb 2009 21:13:54 UTC

Add the following to the end of the rule “Solar Map”

When a user legally adds a planet to the Solar Map wiki page, that player may increase their credits by 5.

Proposal: speeding things up

S.K.
-Amnistar

Adminned at 06 Feb 2009 14:14:23 UTC

Create a sub-rule of the rule Guessing titled “Turbo-Guessing” with the text:

A Member of the Staff may make a guess in addition to their daily action by spending 1 point of fuel.

Call for Judgment: Mua ha ha

Quorumed -Darth

Adminned at 05 Feb 2009 21:28:05 UTC

Make a new rule, “Infinity”:

There is a wiki document called “Minions”, which can only be edited as the ruleset permits. Amnistar may edit the Minions document at any time. If the name of a Member of the Staff is listed on the Minions document, that Member of the Staff is considered to have infinite Guesses.

Thursday, February 05, 2009

[Guessing]

DRAG RACING BY PLUTO WITH TASTE ON MY MIND

MOAR HINTS

Arth gave me another hint.

The theme totally has 43 letters with spaces.

*nods*

Admin Abuse

An admin (or someone else who has found the GNDT admin password) has been using their powers to change players GNDT passwords. (Honestly dude, while it mightve worked for Wak I know the GNDT admin password so it won’t work with me)

Do we have any so of log system of GNDT admin changes so we can see who has been messing with it and thus can deal with it?

Proposal: Making it a bit easier

Reached quorum, enacted by Kevan.

Adminned at 05 Feb 2009 07:11:50 UTC

In the rule “Guessing” change the text:

In any other case, The Writer shall comment that the Guess is wrong and should include some reasons as to why it was wrong on the same comment.

to read:

In any other case, The Writer shall comment that the Guess is wrong and should include some reasons as to why it was wrong on the same comment.  The writer shall also include in the comment the number of words in the guess that appear exactly in the theme (excluding punctuation).

 

[Guessing] Yum!

Drag Race to Mars for Snacks?

[Guessing] NEED MORE INF

DRAG RACING TO JUPITER FOR THE BIG CHEESE!

[Guessing] Here Goes Nothing

Is the Theme - Moon Cheese Olympics

Tuesday, February 03, 2009

IRC channel is back

After some discussion and a lot of hacking around, the IRC channel is now back in the sidebar, and updated every few minutes; it’s just a tiny iframe, if anyone wants to design around it (I did try it reading it straight into the template with PHP, but EE dutifully caches it until the main page gets changed, which isn’t helpful).

I’m still having to host the Java IRC applet on my own server, as some aspect of blognomic.com upsets it when I try to host it here.

Cleaning out the Fridge

Looking at the GNDT history, I don’t see any references to paying the fuel cost for Cleaning out the Fridge, per rule 2.4.1 Specialties, which includes:

If a rule would allow a Member to remove an ingredient from the Ingredients List, that action may only be taken if that Member spends 1 Fuel.

Has this been overlooked?

Tuesday, February 03, 2009

[Guessing] Why not?

Racing Around Mars for Extra Cheese

Proposal: Making Sure Some Things Will Never Happen Again

Quorumed with Spam-a-Little -Darth

Adminned at 04 Feb 2009 16:01:24 UTC

In core rule 1.2 Members of the Staff, after the sentence, “If anybody is suspected of controlling more than one Member of the Staff, then a Proposal may be made to remove any number of such Member of the Staff from the game, and to bar the perpetrator from rejoining,” add the following:

“If anybody is suspected of intentionally tampering with the game medium (which is to say, at this time, ExpressionEngine) in an attempt to subvert the ruleset/gamestate or alter the ruleset/gamestate in a way not proscribed by the rules, then a Proposal may be made to remove any such Member of the Staff from the game, and to bar the perpetrator from rejoining.”

If more than half of the counted votes in this proposal also include the word “Spam-a-Little,” then continue the above addition with the following:

“If anybody is suspected of intentionally spamming Blognomic, then a Proposal may be made to remove any such Member of the Staff from the game, and to bar the perpetrator from rejoining.”

I believe that spammers have already been banned in the past, but I don’t think it would hurt to have a rule included about it in this section.

Story Post: Suspicious Dealings

Wakukee deleted the post where he requested to be idled, in case you were wondering. He told me he did this because he accidentally posted as me, and didn’t want any more complaints post-idling.

At the same time, Wakukee made a serious of suspicious-type PMs to someone(s?), of whom he told me one. He was, according to what he had told me before, intending to pass on his knowledge of “demi-admin” powers to this other Member of the Staff. Now, that Member can hardly be blamed for whatever he was PMed, but please, take it with a grain of salt. Wakukee’s actions are frowned upon universally here at Blognomic, and I don’t think anyone wants to see them continued.

Just letting you know.

[Unofficially Guessing] Star Trek

This could be Star Trek race dynasty, except nothing to do with food.

Just thought I’d get my idea out in the open so others can improve on it.

Story Post: It’s no fun with him around, anyway

Idle me. But first, please fix my GNDT access so that when I return I will have access. I will stay idle until a new Dynasty begins or Clucky goes idle.

No reason this should have been deleted
-Amnistar

Proposal: Giving Credit

10-1
Amnistar

Adminned at 04 Feb 2009 14:59:57 UTC

Create a new subrule of Credits, titled Giving Credit, with the following text:

As a daily action, a Member of the Staff, hereby known as the Giver, may give any amount of credits to another Member of the Staff, hereby known as the Receiver.  The giver does that by subtracting a positive amount of credits from his Credits and adding the same amount of credits to the Receiver’s credits.  A Member of the Staff may not give away more credits than they own.

Story Post: Clucky’s Turbo

Clucky can only take X actions in turbo mode, where X is 15 for his vehicle. Thus, Wakukee’s guesses should be 3, and Clucky’s guesses should be 8. Also, my password no longer works for the GNDT for some reason. Since Clucky can undo his translocations, I’m giving myself back the DDA Gourmet Rations.

[Taste] DDA Emergency Gourmet Ration

Mmmm… Yuk!
Truly delicious. During a routine dimention shift, I found myself quite peckish, and sought out the fine cook of the ship I was traveling on. He whipped me up this marvelous dish which I devoured at once. An excellent recipe which I must recommend. 5/5 stars.
“Shift Complete”
Blech! What the heck? This is terrible. Meh. 4/5 stars overall.

Proposal: Creative Commons is a Lottery

8-2
Amnistar

Adminned at 04 Feb 2009 14:58:26 UTC

Create a new rule called, “Benefits”:

Whenever a Proposal creates at least one new Vehicle or Recipe upon enactment, the author of that Proposal may, within 24 hours of the passing of said Proposal, increase their own Credits by 1DICE10.
Whenever a Member adds a Station to the Solar Map, that Member shall add 1DICE10 to their Credits.

Create a new rule called, “Raffle”:

As a daily action, a Member may spend 3 Credits and roll 1DICE50. Then, that member shall add the ingredient whose number in the Ingredients List matches the result from the roll. If the added ingredient appears in a Recipe, that Member may perform this action again the same day.

 

 

There is one S in the theme

I just got in to see there has been a huge misunderstanding. Apparently, I made a typo and got everyone to believe they had already solved the riddle! What I meant in my comment was that there was ONE word from that guess that showed up in the Theme, but it seems I got it backwards!

Back on to your question, there is indeed only one ‘S’ on the theme.

  HALO.  I WIH TO NO WUT YOU PMed WAKKY.

  Did you say there was 1 s in the theme?

Call for Judgment: Dynastic theft

Failed by Kevan, with 9 votes against.

Adminned at 02 Feb 2009 13:11:39 UTC

Arthexis has proven irresponsible as a Writer.

With each vote on this CfJ, Members of the Staff may include the name of one Member of the Staff. If the same Member of the Staff appears in more than half of the comments containing votes on this CfJ, make that Member of the Staff the Writer.

Enhancements don’t work.

You can’t eat a recipe.  You can taste one, but that isn’t eating it.

Proposal: Jet-propelled Playskool Kiddie Car

Quorumed -Darth

Adminned at 02 Feb 2009 18:49:14 UTC

Add the following Vehicle to the Vehicles page:

Jet-propelled Playskool Kiddie Car
Price: 5, Fuel: 2, Endurance: 2, Speed: 1
More Darwin Awards than any other Vehicle on the market. Limited time offer. Amazing deal!

Now this is more in my price range ;)

Story Post: This Week’s Quest

I am giving a free Guess and revealing the exact number of letters that appear in the Theme to the person who crashes into the most enemies starting from now and until Tuesday is over (according to UTC time). Whenever you make someone crash successfully, please make a comment here so that tallying is easier.  After Tuesday is over, no new crashes will be counted. The Member who successfully crashed into the most enemies gets the prize. If two people are tied, I’ll pick one randomly.

This test is obviously harder, because you will have to micro-manage several rules in order to maximize your probabilities for crashing, and even then there is always a random factor involved. Also be sure to check out the new Enhancements provided by recipes: there might be something there to help you.

 

Proposal: Refund

Quorumed -Darth

Adminned at 02 Feb 2009 14:36:31 UTC

Give Rodlen, Wakukee, and Darknight 1 guess each.

This is a refund for misled guessing.

And all is better.

arthexis:
02-02-2009 08:05:11 UTC
Wait a sec. I just realized I got this backwards. What I meant was that only ONE word from this guess appears on the guess!!

I guess that my english is not as good as I thought…

And everything is resolved in Blognomic land. Now we all get to feel stupid! :  )

I’m staying idle, but here’s a question.

Is the #nomic IRC channel still in use?

Proposal: DDA Tactical Nuclear Systems Activated.  Nukes shall fall.  Everyone shall die.

Cry me a river (vetoed)—arth

Adminned at 02 Feb 2009 13:52:49 UTC

Create a subrule of Guessing, titled Writer Truth, with the following text:

All hints of any sort given by the Writer must be truthful.

Proposal: I’ve Had Enough

Cannot be enacted without CoV -Darth

Adminned at 02 Feb 2009 14:35:40 UTC

The ruleset clearly states

A single person may not control more than one Member of the Staff within BlogNomic. If anybody is suspected of controlling more than one Member of the Staff, then a Proposal may be made to remove any number of such Member of the Staff from the game, and to bar the perpetrator from rejoining.

Both Wakukee and Qwazukee have, at multiple times, admitted to posting on the other person’s account. By the above rule, this falls under a single person controlling more than one member of the staff. They have continued to do this, even after we have told them to stop. (See Wakukee’s comment in the “WAAAAAH ARTH IS A LIAR” thread where Quack says he is posting instead.) To be honest, neither has provided much benefit to the game and have just been a giant annoyance for many of the players here. There was a time when we didn’t have to worry about people on blognomic exploiting EE for their own personal benefit, or throwing a pissy-fit just because something didn’t add up. Neither Wakukee or Qwazukee have shown to me that they are all that worth keeping around. Sure I’m being harsh—but slapping trolls with a stick doesn’t accomplish anything.

Ban Wakukee and Qwazukee from Blognomic.

Call for Judgment: Arth is a dirty rotten liar…or maybe Wakky is

Reached a quorum of 8 against votes. Failed by Kevan.

Adminned at 02 Feb 2009 08:28:45 UTC

Start a new metadynasty, and repeal all dynastic rules.

“Between space, taste, and cheese, if 2 of those are in the theme, there must be at least 2 S’s! ”  WAKKY said that.

The letter S appears one time in the theme. (Claimed by Wakukee.)

Proposal: arthexis is a liar

-S/k’d, oldest proposal
-Amnistar

Adminned at 02 Feb 2009 20:45:44 UTC

I can guarantee you that arth said that the letter s appeared only once in the theme. Ask him, he will back it up. However, on the post Moon Cheese he said that all but 1 word in the guess appeared in the theme. There are 3 words which contain an s in this guess, so there cannot be only one s in the theme. arth is clearly lying or making up the theme as he goes. If this passes, I promise that I will make the First Meta-dynasty of Wakukee, which will be like Rod’s Meta-dynasty and have be the Assassination Meta-dynasty.
Add a new rule 2.11 (Victory Man!):

Wakukee may achieve victory.

If more than half of all comments containing counted votes also contain the text “Nice Try”, instead begin a new metadynasty in which arthexis may choose the theme, which cannot be the same as in this dynasty.

Again, no reason this should have been closed.
-Amnistar

Monday, February 02, 2009

Proposal: MOAR GESSIZ

Arth never actually uses those admin powers of him, such as after he vetoes stuff -Darth

Adminned at 02 Feb 2009 08:22:04 UTC

Set each staff member except for Clucky and Gnauga’s Guesses to 3.

[Guessing] Here’s hoping

Is it: Drag Race to Taste Moon Cheese?

Arth, you never responded to this
-Amnistar

Wakky broke the GNDT.

Look at his guesses.

[Guessing] 1 Word!

The theme is:
Race to taste moon cheese.
?

Arth you never responded to this
-Amnistar

[Guessing] Moon cheese V2

Space Race to Taste the Moon…
Arth you never responded to this
-Amnistar

[Guessing] Moon Cheese

Space Race to Taste Moon Cheese

Proposal: No Job too Nippy. All Rides quite Zippy

Quorumed AGAINST -Darth

Adminned at 02 Feb 2009 08:18:29 UTC

Add a subrule to the subrule “Highway” called “The Sol Road Space-Cab”

which reads

2.7.2.1 As a daily action, a member of staff may use ‘The Sol Road Space Cab’ to switch their station to any station on the Solar Map adjacent to the one they currently occupy as long as it is not under Maintenance. This requires the staffer to spend 3 credits but if this would cause the Staffer’s credits to fall below 0, then it cannot be done.

I regret to inform you…

that I am leaving.

Quorum drops to 8.

Proposal: Landing a Jump Take 3

Quorumed -Darth

Adminned at 01 Feb 2009 20:46:13 UTC

Add the following sub-rule to the The Spaceport rule:

Landing a Jump
A Translocating Staff Member may change his Station to any Station on the Solar Map that is not under Maintenance without spending any Fuel.

The reason why there is no Fuel cost is two-fold:
(1) Some players started in Jump with no Fuel, no Vehicle, and not enough Credits to purchase one.
(2) Anyone who is not a new player presumably had to spend 10 Fuel to Commence Translocation already.

Proposal: I Think They are Stuck in Hyperspace

Quorumed -Darth

Adminned at 01 Feb 2009 20:44:26 UTC

In rule ‘Cosmology’ replace the sentence

If at any time, a Staff Member’s Station is set to an invalid value, that Staffer shall change it to “Jump” instead.

with

If at any time, a Staff Member’s Station is set to an invalid value, that Staffer shall change it to its most recent valid value.

and add the sentence

A new staffer starts at a random station determined by rolling DICEX (where X is the number of station found on the Solar Map)  and setting eir station value to the station on the Solar Map matching the result.

to the end of the same paragraph.

Proposal: Seems fair.

Qwazukee voted against  while in Wak’s account -Darth

Adminned at 01 Feb 2009 13:34:07 UTC

Wakukee has accidentally screwed up the site several times now. Ban Wakukee and have him start a new account (which will have the same credits, vehicle etc.) in order to strip him of his Demi-admin glitch powers before he does something really stupid. And no, this is not some part of an elaborate plot. I just feel really stupid and would like to protect myself in the future.

Ingredient List

Could I please get the privilege of adding to the ingredient list?

Thanks